View Full Version : Super Smash Bros. Brawl
Penfold
05-18-2006, 10:08 PM
I'm pretty excited about Pit and MetaKnight more than Snake and Zero Samus. Pit just looks like he'll be a lot of fun to play. And the Kid Icarus stage is sure to be cool too!
I definitely agree, but I'm really interested in seeing how Snake plays (I've never really played much MGS, so I dunno much about Snake in general :P). Zero Suit Samus doesn't interest me as much, but I like that they'll have at least a 2nd option if someone wants to play a Metroid character (yeah, I know, same person but prob different play mechanics). As much as I'd like some other Metroid character to be in there (like Ridley) but I unfortunately don't see that working too well (he's gonna be quite a bit bigger than Bowser, so...). Ah well...I bet whoever that other character in Metroid Prime 3's trailer will be playable too.
I'm pretty excited about Pit and MetaKnight more than Snake and Zero Samus. Pit just looks like he'll be a lot of fun to play. And the Kid Icarus stage is sure to be cool too!
I definitely agree, but I'm really interested in seeing how Snake plays (I've never really played much MGS, so I dunno much about Snake in general :P). Zero Suit Samus doesn't interest me as much, but I like that they'll have at least a 2nd option if someone wants to play a Metroid character (yeah, I know, same person but prob different play mechanics). As much as I'd like some other Metroid character to be in there (like Ridley) but I unfortunately don't see that working too well (he's gonna be quite a bit bigger than Bowser, so...). Ah well...I bet whoever that other character in Metroid Prime 3's trailer will be playable too.
Snake's B+Down is either throwing C4, ducking in the cardboard box or using the invisibility cloak (not the late harry potter one, the full suit cool one).
genghisdani
05-18-2006, 10:13 PM
This question is for those people here who have actually played MGS.
What does the cardboard box DO in-game?
megadave
05-18-2006, 10:14 PM
Ridley would be excellent. That's one character that unquestionably belongs in SSBB.
I think the cardboard box will make Snake invisible, or invincible. Maybe it's his shield. One of those three. You can count on it.
Cerrax
05-18-2006, 10:16 PM
Probably a his sheild or a reflect move like Fox and Falco's B-Down. Maybe even a dodge/sidestep?
What does the cardboard box DO in-game?
In-game, the cardboard acts as a portable hiding place. Being followed by guards?No biggie, pop one of these out in an empty storage room and watch the guards go crazy looking for you! It's also a private joke of sorts. Basically, if you moved while they weren't looking, it would be very tough for them to find you.
Cerrax
05-18-2006, 10:22 PM
What does the cardboard box DO in-game?
In-game, the cardboard acts as a portable hiding place. Being followed by guards?No biggie, pop one of these out in an empty storage room and watch the guards go crazy looking for you! It's also a private joke of sorts. Basically, if you moved while they weren't looking, it would be very tough for them to find you.
Oh is that what he meant by what does it do? I thought everyone knew that.
genghisdani
05-18-2006, 10:25 PM
What does the cardboard box DO in-game?
In-game, the cardboard acts as a portable hiding place. Being followed by guards?No biggie, pop one of these out in an empty storage room and watch the guards go crazy looking for you! It's also a private joke of sorts. Basically, if you moved while they weren't looking, it would be very tough for them to find you.
Oh is that what he meant by what does it do? I thought everyone knew that.
Yes, that's what I meant. I have never played any MGS game, so I didn't understand the joke, even though I knew there was one.
Cerrax
05-18-2006, 10:34 PM
I have never played any MGS game
You are a lucky soul. (I hate MGS)
Sag Ee Mana
05-18-2006, 10:34 PM
So what could be the Snake's "Taunt" in SSBB ? :P
Actually, didnt Konami make their own bralwer? I forgot the name, but it included:
Optimus Prime, Barbie, Bomberman, the wolf from Bloody Roar, Castlevania Chronicles Simon Belmont, Some other characters, and Solid Snake.
I'll try to put up a link if I can find it.
Perhaps your thinking of Ehrgeiz (http://www.square-enix-usa.com/games/ehrgeiz/)?
Cerrax
05-18-2006, 10:37 PM
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
Zeklan
05-18-2006, 10:48 PM
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Stealthshark
05-18-2006, 10:52 PM
This question is for those people here who have actually played MGS.
What does the cardboard box DO in-game?
Bit of trivia: The cardboard box actually made it's first appearance in Metal Gear (NES) where it was used to sneak by surveillance cameras unnoticed. Always struck me as a bit humorous since a moving cardboard box seems like it would draw at least a little bit of attention. :wink:
[edit]
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Bear in mind however, that Melee was rated Teen. If the same holds true for Brawl (which it likely will), it wouldn't be out of the question.
genghisdani
05-18-2006, 10:54 PM
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Yes and no...
Firstly, they might just do to his cig what Kingdom Hearts did to Cid's cig.
Secondly, you're forgetting that much of Nintendo's loyal fanbase was 7-12 back when the NES came out. That could make them as old as 33... not quite children anymore. This large non-kid fanbase was part of the reason their marketing strategy for the Gamecube was aimed at a younger generation.
Zeklan
05-18-2006, 11:06 PM
True.
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Yes and no...
Firstly, they might just do to his cig what Kingdom Hearts did to Cid's cig.
Secondly, you're forgetting that much of Nintendo's loyal fanbase was 7-12 back when the NES came out. That could make them as old as 33... not quite children anymore. This large non-kid fanbase was part of the reason their marketing strategy for the Gamecube was aimed at a younger generation.
Even better. Snake looks all cool and stuff, but about 10% of the times he taunts, he chokes , loses the cigarette and coughs. Message got through clear and ninty is still kid friendly.
megadave
05-19-2006, 12:18 AM
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Yes and no...
Firstly, they might just do to his cig what Kingdom Hearts did to Cid's cig.
Secondly, you're forgetting that much of Nintendo's loyal fanbase was 7-12 back when the NES came out. That could make them as old as 33... not quite children anymore. This large non-kid fanbase was part of the reason their marketing strategy for the Gamecube was aimed at a younger generation.
Even better. Snake looks all cool and stuff, but about 10% of the times he taunts, he chokes , loses the cigarette and coughs. Message got through clear and ninty is still kid friendly.
Ha. Nice. It would be even better if he lit one up, filled the board with smoke, and gave everybody cancer. "Don't smoke kids!"
Dammit I need to quit smoking.
Kenobio
05-19-2006, 01:48 AM
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Yes and no...
Firstly, they might just do to his cig what Kingdom Hearts did to Cid's cig.
Secondly, you're forgetting that much of Nintendo's loyal fanbase was 7-12 back when the NES came out. That could make them as old as 33... not quite children anymore. This large non-kid fanbase was part of the reason their marketing strategy for the Gamecube was aimed at a younger generation.
Even better. Snake looks all cool and stuff, but about 10% of the times he taunts, he chokes , loses the cigarette and coughs. Message got through clear and ninty is still kid friendly.
Ha. Nice. It would be even better if he lit one up, filled the board with smoke, and gave everybody cancer. "Don't smoke kids!"
Dammit I need to quit smoking.
In the Gameboy version of Metal Gear Solid they changed the name of Snake's smokes to "foggers," at Nintendo's request. Perhaps in SSBB he'll pull out a fogger, not a cigarette...?
wormguy
05-19-2006, 01:59 AM
So what could be the Snake's "Taunt" in SSBB ? :P
He takes a puff of a cig.
I'm pretty sure that's it. And there's probably an extended version, like Fox's and Falco's special taunt, where he has a codec conversation with Otacon and the such.
I doubt nintendo would allow smoking.
A big part of thier fan base are children remember.
Yes and no...
Firstly, they might just do to his cig what Kingdom Hearts did to Cid's cig.
Secondly, you're forgetting that much of Nintendo's loyal fanbase was 7-12 back when the NES came out. That could make them as old as 33... not quite children anymore. This large non-kid fanbase was part of the reason their marketing strategy for the Gamecube was aimed at a younger generation.
Even better. Snake looks all cool and stuff, but about 10% of the times he taunts, he chokes , loses the cigarette and coughs. Message got through clear and ninty is still kid friendly.
Ha. Nice. It would be even better if he lit one up, filled the board with smoke, and gave everybody cancer. "Don't smoke kids!"
Dammit I need to quit smoking.
In the Gameboy version of Metal Gear Solid they changed the name of Snake's smokes to "foggers," at Nintendo's request. Perhaps in SSBB he'll pull out a fogger, not a cigarette...?
Game Boy version of Metal Gear Solid... What?
Dexie
05-19-2006, 02:12 AM
Is there one character from any Final Fantasies that has the same portfolio as Link?
Cloud's been in FFVII, AC, BC, and DC, plus KH I, CoM, and II, and will probably make some kind of an appearance in CC.
See also: Chocobo Racing, FFT, Itagaki Street Special, Ehrgeiz.
I'm sure I'm leaving something out. <_<
EDIT: He's also in Last Order, and a sprite of him appears in the loading screen for the PSX version of FFV.
The Author
05-19-2006, 02:41 AM
Link was the main character in
LoZ
LoZ LA
LoZ LttP
LoZ LAwakening
LoZ OoT
LoZ MM
LoZ OoA
LoZ OoS
LoZ 4S
LoZ 4SA
LoZ WW
and one of the 3 CD-I zeldas.
And even time wise, Link has existed for over 20 years. He has gained a ton of abilities, and he has participated in countless adventures.
Cloud was the main character in one game, and a plot device/accessory in some others.
And he only existed for what? 10 years tops?
wormguy
05-19-2006, 02:49 AM
Link was the main character in
LoZ
LoZ LA
LoZ LttP
LoZ LAwakening
LoZ OoT
LoZ MM
LoZ OoA
LoZ OoS
LoZ 4S
LoZ 4SA
LoZ WW
and one of the 3 CD-I zeldas.
And even time wise, Link has existed for over 20 years. He has gained a ton of abilities, and he has participated in countless adventures.
Cloud was the main character in one game, and a plot device/accessory in some others.
And he only existed for what? 10 years tops?
Cloud got pwnt by Link
Dexie
05-19-2006, 02:55 AM
Cloud's girlfriend is hotter, and doesn't get kidnapped almost every game. HAH!
The Author
05-19-2006, 03:01 AM
Cloud's girlfriend is hotter, and doesn't get kidnapped almost every game. HAH!
Are you talking about the dead girl or the girl he almost got killed/almost killed?
JSZilla
05-19-2006, 03:02 AM
Actually, didnt Konami make their own bralwer? I forgot the name, but it included:
Optimus Prime, Barbie, Bomberman, the wolf from Bloody Roar, Castlevania Chronicles Simon Belmont, Some other characters, and Solid Snake.
I'll try to put up a link if I can find it.
Perhaps your thinking of Ehrgeiz (http://www.square-enix-usa.com/games/ehrgeiz/)?
Your thinking Square's game. He said Konami's. Big big difference.
Hudsonsoft made Dream Mix TV World Fighters starring asome Konami characters. Here's the link.
http://www.the-magicbox.com/game092203f.htm
Come to think of it...this was mentioned and I think even linked earlier in the thread wasn't it? Not being rude just saying.
linkspast
05-19-2006, 03:22 AM
Link was the main character in
LoZ
LoZ LA
LoZ LttP
LoZ LAwakening
LoZ OoT
LoZ MM
LoZ OoA
LoZ OoS
LoZ 4S
LoZ 4SA
LoZ WW
and one of the 3 CD-I zeldas.
And even time wise, Link has existed for over 20 years. He has gained a ton of abilities, and he has participated in countless adventures.
Cloud was the main character in one game, and a plot device/accessory in some others.
And he only existed for what? 10 years tops?
Cloud got pwnt by Link
you forgot Zelda 2 whatever that was subtitled
Red Shadow
05-19-2006, 03:27 AM
Link was the main character in
LoZ
LoZ LA
LoZ LttP
LoZ LAwakening
LoZ OoT
LoZ MM
LoZ OoA
LoZ OoS
LoZ 4S
LoZ 4SA
LoZ WW
and one of the 3 CD-I zeldas.
And even time wise, Link has existed for over 20 years. He has gained a ton of abilities, and he has participated in countless adventures.
Cloud was the main character in one game, and a plot device/accessory in some others.
And he only existed for what? 10 years tops?
Cloud got pwnt by Link
you forgot Zelda 2 whatever that was subtitled
Do you see the first "LoZ: LA"
That stands for link's adventure
Ferret
05-19-2006, 03:29 AM
LA (the one after LoZ) is Adventure of Link.
The second one is Link's Awakening.
So no, he didn't miss one.
Therefore...
http://premium1.uploadit.org/Armacham/Cortana_STFU.jpg
Nintendeath
05-19-2006, 03:36 AM
I hope to see Nintendo put some emphasis on new franchises they've made. Tom Nook and Olimar would be a hoot, and I seriously think Jill from Drill Dozer is perfect SSB material...
Crabsmasher
05-19-2006, 03:40 AM
Playing as Tom Nook would be very interesting, but I am not sure if I could exactly call him fighter material. Unless of course he got really pissed about you not paying your loan...
I don't think we will see Nook as a fighter in SSBB. Maybe he could run a store where you can buy costumes and stuff. Actually that might be a pretty cool idea...
Nintendeath
05-19-2006, 03:44 AM
Playing as Tom Nook would be very interesting, but I am not sure if I could exactly call him fighter material. Unless of course he got really pissed about you not paying your loan...
I don't think we will see Nook as a fighter in SSBB. Maybe he could run a store where you can buy costumes and stuff. Actually that might be a pretty cool idea...
Haha, I agree. There are plenty of thing Nook could use... axes, slingshots, shovels, etc. They could make a creative moveset for him and I would love to brawl in a serene little AC town. :twisted:
..Oh and his specail sale day balloons make a good triple jump...
Crabsmasher
05-19-2006, 03:52 AM
That gives me another idea. What if one of the items was a pitfall seed? Pitfall seeds can be buried in the ground and when they are they look like a fossil, but if you step over it you fall into a hole and are stuck there until you press a or something over and over again.
The same type of thing could happen in SSBB. You get the pitfall seed and then throw it down to make a trap. There would be some small indication that it's there so that it would be somewhat avoidable. Then if someone steps over it they would fall in and would have to press a button over and over again to get out. While stuck another fighter could come up and start beating the crap out of him.
Sounds pretty cool to me. :D
TheLeviathan
05-19-2006, 03:53 AM
Although id like to see what MIssingo would do >)
Probably freeze the game when trying to select him as a character. :wink:
Nintendeath
05-19-2006, 03:56 AM
That gives me another idea. What if one of the items was a pitfall seed? Pitfall seeds can be buried in the ground and when they are they look like a fossil, but if you step over it you fall into a hole and are stuck there until you press a or something over and over again.
The same type of thing could happen in SSBB. You get the pitfall seed and then throw it down to make a trap. There would be some small indication that it's there so that it would be somewhat avoidable. Then if someone steps over it they would fall in and would have to press a button over and over again to get out. While stuck another fighter could come up and start beating the crap out of him.
Sounds pretty cool to me. :D
That might also be a nice Down + B attack for Nook himself. Have him set a pitfall down as a trap. He could only lay one at a time and those who stepped on it would be temporarily immobilized a la the results of DK's side + B Head Smash.
...Just a thought.
Oh, and RIDLEY MUST BE PLAYABLE! PLEASE!
Nintendeath
05-19-2006, 03:58 AM
Although id like to see what MIssingo would do >)
Probably freeze the game when trying to select him as a character. :wink:
Was Missingno ever given a tangible form? If I recall, he was a mess of pixels that occasionally would randomly evolve into Kangaskhan.
Well, at least we know what moves he'd use. He came with two (yes, two) Water Gun attacks and Pound...
...Not too exciting...
Crabsmasher
05-19-2006, 03:59 AM
That gives me another idea. What if one of the items was a pitfall seed? Pitfall seeds can be buried in the ground and when they are they look like a fossil, but if you step over it you fall into a hole and are stuck there until you press a or something over and over again.
The same type of thing could happen in SSBB. You get the pitfall seed and then throw it down to make a trap. There would be some small indication that it's there so that it would be somewhat avoidable. Then if someone steps over it they would fall in and would have to press a button over and over again to get out. While stuck another fighter could come up and start beating the crap out of him.
Sounds pretty cool to me. :D
That might also be a nice Down + B attack for Nook himself. Have him set a pitfall down as a trap. He could only lay one at a time and those who stepped on it would be temporarily immobilized a la the results of DK's side + B Head Smash.
...Just a thought.
Oh, and RIDLEY MUST BE PLAYABLE! PLEASE!That might get a little crazy unless they made some way to control it. If Nook could throw down as many seeds as he wanted to things would get pretty annoying and dumb. Maybe if he could only throw down one at a time it would work, but still that sounds a little cheap. I still think it would work better as an item.
That way it wouldn't be available all the time and would be less likely to become very cheap.
Nintendeath
05-19-2006, 04:02 AM
That gives me another idea. What if one of the items was a pitfall seed? Pitfall seeds can be buried in the ground and when they are they look like a fossil, but if you step over it you fall into a hole and are stuck there until you press a or something over and over again.
The same type of thing could happen in SSBB. You get the pitfall seed and then throw it down to make a trap. There would be some small indication that it's there so that it would be somewhat avoidable. Then if someone steps over it they would fall in and would have to press a button over and over again to get out. While stuck another fighter could come up and start beating the crap out of him.
Sounds pretty cool to me. :D
That might also be a nice Down + B attack for Nook himself. Have him set a pitfall down as a trap. He could only lay one at a time and those who stepped on it would be temporarily immobilized a la the results of DK's side + B Head Smash.
...Just a thought.
Oh, and RIDLEY MUST BE PLAYABLE! PLEASE!That might get a little crazy unless they made some way to control it. If Nook could throw down as many seeds as he wanted to things would get pretty annoying and dumb. Maybe if he could only throw down one at a time it would work, but still that sounds a little cheap. I still think it would work better as an item.
That way it wouldn't be available all the time and would be less likely to become very cheap.
You're probably right. Though I'd very much like to see the Pitfall exclusively available to Nook, it'd probably be best as simply an item...
Crabsmasher
05-19-2006, 04:08 AM
Stage Ideas!
Wouldn't it be interesting if there was some kind of underwater level? If not that at least one where at some points the level was above ground and at others it was below. It would make for an interesting game because things would be slower.
Another cool level would be one where you have to run from lava while fighthing people. It could get pretty intense.
Nintendeath
05-19-2006, 04:12 AM
Stage Ideas!
Wouldn't it be interesting if there was some kind of underwater level? If not that at least one where at some points the level was above ground and at others it was below. It would make for an interesting game because things would be slower.
Another cool level would be one where you have to run from lava while fighthing people. It could get pretty intense.
I like it. Lava level reminds me of Neo Star from Kirby 64, complete with impending wall of molten doom. I hope to see many stages from each franchise, and don't make half the stages from Mario games! Augh!
I still say a Dr. Mario or Tetris level would be awesome. Play in a jar with falling pills or in a column of Tetris bolcks where the only way to die is up or down. Very cool...
Genjutsu74
05-19-2006, 04:50 AM
Stage Ideas!
Wouldn't it be interesting if there was some kind of underwater level? If not that at least one where at some points the level was above ground and at others it was below. It would make for an interesting game because things would be slower.
Another cool level would be one where you have to run from lava while fighthing people. It could get pretty intense.
I like it. Lava level reminds me of Neo Star from Kirby 64, complete with impending wall of molten doom. I hope to see many stages from each franchise, and don't make half the stages from Mario games! Augh!
I still say a Dr. Mario or Tetris level would be awesome. Play in a jar with falling pills or in a column of Tetris bolcks where the only way to die is up or down. Very cool...
Heh, I've thought about a Tetris stage too. How about a narrow jar where you could only die by going up? It would have Tetriminoes falling during the battle. If you attack or are knocked into one, it rotates and moves in the direction you hit it. You would be able to manipulate them to get lines and everything. They would also act as walls to keep you in the arena. It'd also have the scoreboards and level indicators. Every 10 lines, the level increases and it speeds up a little bit. If the screen overflows or all lines are cleared, the speed resets. Dunno if it should effect the terrain, though. Maybe they settle in the backround or something. It could get awfully cramped if things build up.
Just an idea. It'd be neat to battle with that old Tetris theme in the backround.
Also, I hope they bring back the crowds and intro's from the first game. The crowd in Melee sounded so disinterested compared to the one in SSB. I want me a louder crowd! I liked those intro's that every character had, too. Mario coming outta the warp pipe, Fox's Arwing, Pikachu's Pokeball....those need to return. Imagine Snake entering the stage from under his box! XD Awesome.
Speaking of Snake, what would his stage MUSIC be? I've always been partial to the Outside theme from the NES Metal Gear, but the intro music to MGS2 would be good, too. As for the stage itself, someone suggested a scrolling stage on a Metal Gear a while back. I think they should dump the scrolling stages altogether, personally. They increase the odds of self-destructs too much, and that ruins the battles, IMO. Nothings more annoying than getting knocked into the road in Big Blue and being completely helpless.
Still, it's hard to think of a good Metal Gear stage...Maybe on Metal Gear Rex's head, ala the battle with Liquid Snake in MGS1? That's the only other thing that really comes to mind. I need to play more Metal Gear. :p
As for Snakes Taunt, he should take a puff of a cig, then flick it away all cowboy style. If it hits someone, it's like Luigi's kick Taunt. Also, it should inflict a slight amount of damage to Snake, as well.
Crabsmasher
05-19-2006, 05:08 AM
I think they should dump the scrolling stages altogether, personally. They increase the odds of self-destructs too much, and that ruins the battles, IMO. Nothings more annoying than getting knocked into the road in Big Blue and being completely helpless.When your knocked into the road in Big Blue it's possible to jump up before you get killed.
Really I don't think they should be done away with compeletely because they can provide a good challenge. You have to keep moving with the level while fighting. If your skilled enough you should be able to do both without getting caught by traps. Of course that doesn't mean that the level won't kill you occaisonally, because it will.
There will always be plenty of non-scrolling levels for you to choose from if you don't like playing on scrolling ones. ;)
linkspast
05-19-2006, 05:28 AM
Its gonna be awsome to be able to play all of you guys online when it finially arives, Will it be a launch title?
Genjutsu74
05-19-2006, 05:31 AM
Its gonna be awsome to be able to play all of you guys online when it finially arives, Will it be a launch title?
Unfortunately, no. It's slated for TBA 2007. Hopefully it's atleast first half, though. I don't think I can wait til September '07. 8O
Cerrax
05-19-2006, 05:32 AM
I love the scrolling stages. Stages like Big Blue and Poke Floats are so cool and the action is really intense when the stage is part of the challenge. It just makes the battle even more interesting. Think about it. If you want to create a truly dramatic scene, what do you do? Place the characters in as much peril as possible, and what's more perilous than fighting on top of racing hovercrafts at breakneck speeds? Have you seen The Matrix Reloaded? Isn't the highway fight scene freakin awesome?
Genjutsu74
05-19-2006, 05:39 AM
I love the scrolling stages. Stages like Big Blue and Poke Floats are so cool and the action is really intense when the stage is part of the challenge. It just makes the battle even more interesting. Think about it. If you want to create a truly dramatic scene, what do you do? Place the characters in as much peril as possible, and what's more perilous than fighting on top of racing hovercrafts at breakneck speeds? Have you seen The Matrix Reloaded? Isn't the highway fight scene freakin awesome?
Bah, I dunno. I'm just not a fan of having to fight the stages, too. It's just more satisfying to beat them man to man, no items, no cheap deaths.
Then again, My PvP experience with the game is limited to my brother. I've never really played the game competitively before.
By the way, what exactly are the generally accepted character tiers for SSBM? My best characters seem to be Roy, Fox, and Donkey Kong.
Crabsmasher
05-19-2006, 05:42 AM
I love the scrolling stages. Stages like Big Blue and Poke Floats are so cool and the action is really intense when the stage is part of the challenge. It just makes the battle even more interesting. Think about it. If you want to create a truly dramatic scene, what do you do? Place the characters in as much peril as possible, and what's more perilous than fighting on top of racing hovercrafts at breakneck speeds? Have you seen The Matrix Reloaded? Isn't the highway fight scene freakin awesome?
Then again, My PvP experience with the game is limited to my brother. I've never really played the game competitively before.
That may be the reason you don't like them very much. If your brother isn't very good at stages like that then it must be pretty boring playing on them.
Of course the Wii version will be much different, you will be able to play online. Maybe after you get a dose of skilled competition you will learn to like them. Maybe, thats just me theorizing... you might just not like them at all regardless who you play with.
Cerrax
05-19-2006, 05:46 AM
I can't wait to get my ass beat in online SSB! I'm pretty good, but I know there are people out there who spend a hell of a lot of time training way more than I do! I know there are people on this forum right now who look at the stats in my sig and say "Pfft! That's it?"
Genjutsu74
05-19-2006, 05:46 AM
I love the scrolling stages. Stages like Big Blue and Poke Floats are so cool and the action is really intense when the stage is part of the challenge. It just makes the battle even more interesting. Think about it. If you want to create a truly dramatic scene, what do you do? Place the characters in as much peril as possible, and what's more perilous than fighting on top of racing hovercrafts at breakneck speeds? Have you seen The Matrix Reloaded? Isn't the highway fight scene freakin awesome?
Then again, My PvP experience with the game is limited to my brother. I've never really played the game competitively before.
That may be the reason you don't like them very much. If your brother isn't very good at stages like that then it must be pretty boring playing on them.
Of course the Wii version will be much different, you will be able to play online. Maybe after you get a dose of skilled competition you will learn to like them. Maybe, thats just me theorizing... you might just not like them at all regardless who you play with.
Actually, my brother's better than I am all around. We both hate them. He's good with Mewtwo, Bowser, and Marth.
But you're probably right. The AI tends to really suck at scrolling stages. That's probably why Hyrule Temple's my favorite stage. You can pile up massive amounts of damage at the bottom level there. I mentioned earlier in the thread that I once got over 700% damage ther with Ganondorf, with no alterations to the damage percentage. Crazy stuff.
I-n-j-i-n
05-19-2006, 05:49 AM
I can't wait to get my ass beat in online SSB! I'm pretty good, but I know there are people out there who spend a hell of a lot of time training way more than I do! I know there are people on this forum right now who look at the stats in my sig and say "Pfft! That's it?"
Tourneytards? In my SSB?
I just wish a lot of people play item-enables matches online so I can win via a fluke.
Crabsmasher
05-19-2006, 05:50 AM
Heh. I know I am going to get owned for a long time. Sadly I don't own any of the Super Smash Brothers games, but I have played them alot.
Recently my friends and I have started to play the original SSB again. I get beat every time :P
I mentioned earlier in the thread that I once got over 700% damage ther with Ganondorf, with no alterations to the damage percentage. Crazy stuff. 8O
JoeFu
05-19-2006, 05:51 AM
Heh. I know I am going to get owned for a long time. Sadly I don't own any of the Super Smash Brothers games, but I have played them alot.
Recently my friends and I have started to play the original SSB again. I get beat every time :P
I don't own the game either. The only reason I didn't buy it was because my friend had it, and I unlocked a lot of things for him and I didn't want to do it again. I usually beat my friend after a few warm up rounds though. Marth is awesome :D
I can't wait to get my ass beat in online SSB! I'm pretty good, but I know there are people out there who spend a hell of a lot of time training way more than I do! I know there are people on this forum right now who look at the stats in my sig and say "Pfft! That's it?"
Tourneytards? In my SSB?
I just wish a lot of people play item-enables matches online so I can win via a fluke.
I like playing both ways. Items just make the game fun, but no items can really make the game into a serious fighter. Anyways, whatever way, I'll have fun playing it.
linkspast
05-19-2006, 05:51 AM
Its gonna be awsome to be able to play all of you guys online when it finially arives, Will it be a launch title?
Unfortunately, no. It's slated for TBA 2007. Hopefully it's atleast first half, though. I don't think I can wait til September '07. 8O
WHAT!!! 07 i am going to have responsibalties................. which means no time to spend days of SSBB... it must be s joke..... its realy a launch game. yeha thats it a launch title.... just keep saing it Launch title. sounds nice dont it.
bouncerboy15
05-19-2006, 06:05 AM
Its gonna be awsome to be able to play all of you guys online when it finially arives, Will it be a launch title?
Unfortunately, no. It's slated for TBA 2007. Hopefully it's atleast first half, though. I don't think I can wait til September '07. 8O
WHAT!!! 07 i am going to have responsibalties................. which means no time to spend days of SSBB... it must be s joke..... its realy a launch game. yeha thats it a launch title.... just keep saing it Launch title. sounds nice dont it.
Well, you can keep dreaming. :wink:
Jam Stunna
05-19-2006, 06:13 AM
I love the scrolling stages. Stages like Big Blue and Poke Floats are so cool and the action is really intense when the stage is part of the challenge. It just makes the battle even more interesting. Think about it. If you want to create a truly dramatic scene, what do you do? Place the characters in as much peril as possible, and what's more perilous than fighting on top of racing hovercrafts at breakneck speeds? Have you seen The Matrix Reloaded? Isn't the highway fight scene freakin awesome?
Bah, I dunno. I'm just not a fan of having to fight the stages, too. It's just more satisfying to beat them man to man, no items, no cheap deaths.
Then again, My PvP experience with the game is limited to my brother. I've never really played the game competitively before.
By the way, what exactly are the generally accepted character tiers for SSBM? My best characters seem to be Roy, Fox, and Donkey Kong.
This is the most recent tier list I could find (source: http://www.smashboards.com/showthread.php?t=50171&page=1)
Top:
Sheik
Fox
Marth
Upper:
Peach
Falco
C. Falcon
Samus
High:
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers
Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda
Low:
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser
Bottom:
Mewtwo
Pichu
Genjutsu74
05-19-2006, 06:20 AM
Top:
Sheik
Fox
Marth
Upper:
Peach
Falco
C. Falcon
Samus
High:
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers
Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda
Low:
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser
Bottom:
Mewtwo
Pichu
Bold is my best characters, Italic is my brother's. How the hell is Falcon better than Ganondorf? And Jigglypuff on the High Tier?! And how the hell is Mewtwo on the lowest tier with Pichu? You should see my brother use him. He's crazy-good with Mewtwo.
Oi. Maybe I'm missing something here.
Murmeli Walan
05-19-2006, 06:24 AM
Not earth-shattering news, but smashbros.com has been updated with descriptions and pictures for Meta-Knight and Pit.
So, I assume that the site will update every Thursday, then?
Jam Stunna
05-19-2006, 06:36 AM
And Jigglypuff on the High Tier?!
http://video.google.com/videoplay?docid=-5295353616970642959&q=DBR
Educate yourself.
Crabsmasher
05-19-2006, 06:53 AM
And Jigglypuff on the High Tier?!
http://video.google.com/videoplay?docid=-5295353616970642959&q=DBR
Educate yourself.Wow! I had heard that Jugglypuff could be good, but this is the first time I have seen it. Nintendo better have matchmaking because otherwise I am screwed :P
genghisdani
05-19-2006, 01:41 PM
I can't wait to get my ass beat in online SSB!
Heh. I know I am going to get owned for a long time.
Wow... I've got to say that I am going to have lots of fun owning everyone here, once SSBB goes online.
And Jigglypuff on the High Tier?!
http://video.google.com/videoplay?docid=-5295353616970642959&q=DBR
Educate yourself.
I used to be that good with Jigglypuff, but then no-one would ever play me. I'm not that ruthless though, it's just not my style. Now, I almost exclusively use Samus; but I'm decent with pretty much every character.
Nintendeath
05-19-2006, 01:43 PM
Top:
Sheik
Fox
Marth
Upper:
Peach
Falco
C. Falcon
Samus
High:
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers
Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda
Low:
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser
Bottom:
Mewtwo
Pichu
Bold is my best characters, Italic is my brother's. How the hell is Falcon better than Ganondorf? And Jigglypuff on the High Tier?! And how the hell is Mewtwo on the lowest tier with Pichu? You should see my brother use him. He's crazy-good with Mewtwo.
Oi. Maybe I'm missing something here.
Personally, I hate the whole tier thing. Yeah, maybe certain characters are a hair easier to use than others once you master them, but these differences are minute.
Personally, I find that SSB is so much more fun when you're not ultra-competitive. When you've sat down to rank the characters in such a balanced game, you've lost the purpose of it.
cobaltstarfire
05-19-2006, 02:22 PM
The tier system just makes me more satisfied that I kick peoples asses with Yoshi since he's apparently such a bad character to use. :lol:
OutLander
05-19-2006, 02:51 PM
Top:
Sheik
Fox
Marth
Upper:
Peach
Falco
C. Falcon
Samus
High:
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers
Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda
Low:
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser
Bottom:
Mewtwo
Pichu
How the hell is Falcon better than Ganondorf? And Jigglypuff on the High Tier?! And how the hell is Mewtwo on the lowest tier with Pichu? You should see my brother use him. He's crazy-good with Mewtwo.
I can believe it. I think the tiers are broken up into how easy it is to use the characters. Your brother must be very patient if he's as good as you say with mewtwo. I can find that list very believable, if I'm understanding it properly.
Red Shadow
05-19-2006, 02:54 PM
The tier system just makes me more satisfied that I kick peoples asses with Yoshi since he's apparently such a bad character to use. :lol:
Ditto, just replace yoshi with ness in my case.
Cerrax
05-19-2006, 03:15 PM
Personally, I find that SSB is so much more fun when you're not ultra-competitive. When you've sat down to rank the characters in such a balanced game, you've lost the purpose of it.
QFE
The Author
05-19-2006, 03:53 PM
If I remember correctly, the tier system is established in Final Destination, without any items.
So, basically, how the game is not meant to be played.
All the items, all the arenas, that is how SSB are supposed to be played.
So what if a pokeball can change the course of a game, anyone can pick it up. Luck and randomness are what make SSB and SSBM great.
If you think a character is advantaged by a stage, find ways to counter it. If a character is too powerful with one item (mewtwo + lightsaber for example) react accordingly.
A true great player does not turn off item, he learns to react to them.
genghisdani
05-19-2006, 04:11 PM
If I remember correctly, the tier system is established in Final Destination, without any items.
So, basically, how the game is not meant to be played.
All the items, all the arenas, that is how SSB are supposed to be played.
So what if a pokeball can change the course of a game, anyone can pick it up. Luck and randomness are what make SSB and SSBM great.
If you think a character is advantaged by a stage, find ways to counter it. If a character is too powerful with one item (mewtwo + lightsaber for example) react accordingly.
A true great player does not turn off item, he learns to react to them.
QFE
If I remember correctly, the tier system is established in Final Destination, without any items.
So, basically, how the game is not meant to be played.
All the items, all the arenas, that is how SSB are supposed to be played.
So what if a pokeball can change the course of a game, anyone can pick it up. Luck and randomness are what make SSB and SSBM great.
If you think a character is advantaged by a stage, find ways to counter it. If a character is too powerful with one item (mewtwo + lightsaber for example) react accordingly.
A true great player does not turn off item, he learns to react to them.
The only time I do this is when I want a match of skill, one that reflects how good a player is with that specific character. It's just to eliminate the chance for my opponents to go OMG DAT WAS LUK!!! That way, he knows I won. I don't think the tier system actually works, because SSBM is one of the most balanced fighters I've ever played. Is mewtwo tough to use? Yeah, but he might be awesome when mastered. Every character has it's ups and downs, and by changing frequently, you get a true feeling of how the game is played, and you know how your opponent will react when using it. Even better, play SSBM the way its meant to be played: TONS OF CHAOS!
ITEMS ON MAX! POKEMON STADIUM! 4 CHARACTERS!
And watch the good times roll.
Super Smash Bros. Melee: without a doubt, one of the best multiplayer games out there.
anthonium
05-19-2006, 06:41 PM
I'm not quite sure about this but the game WON'T use the Wii controller right?
I'm not quite sure about this but the game WON'T use the Wii controller right?
No it won't.
Red Shadow
05-19-2006, 07:06 PM
It's just to eliminate the chance for my opponents to go OMG DAT WAS LUK!
Killing someone with a Mr. Saturn is NOT luck.
Cerrax
05-19-2006, 07:13 PM
I'm glad that SSBB won't use the Wiimote. Even though whole new gameplay could be unlocked, I'd hate to have played SSB for so long just to have to relearn how to play the game.
It's just to eliminate the chance for my opponents to go OMG DAT WAS LUK!
Killing someone with a Mr. Saturn is NOT luck.
It's fun!!
Ninja-san
05-19-2006, 08:06 PM
I'm glad that SSBB won't use the Wiimote. Even though whole new gameplay could be unlocked, I'd hate to have played SSB for so long just to have to relearn how to play the game.
It would have been interesting to see how the Wiimote would have been handled with the game tho.
Penfold
05-19-2006, 08:16 PM
I'm glad that SSBB won't use the Wiimote. Even though whole new gameplay could be unlocked, I'd hate to have played SSB for so long just to have to relearn how to play the game.
Yeah. And while several genres seem to work really well with the wii-mote (especially FPS, of course :P), fighting games aren't one of them. There'd be nothing intuitive about it. I'm sure everyone was relieved when they announced it wasn't gonna use the wii-mote.
Nintendeath
05-19-2006, 08:28 PM
If I remember correctly, the tier system is established in Final Destination, without any items.
So, basically, how the game is not meant to be played.
All the items, all the arenas, that is how SSB are supposed to be played.
So what if a pokeball can change the course of a game, anyone can pick it up. Luck and randomness are what make SSB and SSBM great.
If you think a character is advantaged by a stage, find ways to counter it. If a character is too powerful with one item (mewtwo + lightsaber for example) react accordingly.
A true great player does not turn off item, he learns to react to them.
I totally agree. Final Destination creates a huge advantage for projectile-gifted characters, like Samus. A slower, poor-jumping character has a rough time on such a stage. Personally, I think Battlefield is a more balanced stage, and a heck of a lot more fun. Some characters just perform better on stages with actual obstacles.
The Author
05-19-2006, 08:31 PM
I'm a big fan of scrolling stages.
Pokefloat, Mute city, Rainbow Ride, Big Blue and well... ice climbers a bit less but I still kinda like it. Obviously, I stoped playing with Ganondorf because of those levels, but I still love them.
Nintendeath
05-19-2006, 08:37 PM
I totally agree. Personally, I hate bare stages like Final Desination. The frantic stages make for so much fun and add to the SSB experience.
I personally like all of the stages in ssbm, at least a little. I love to pick stages that everyone else hates so that they're mad at me :P.
I-n-j-i-n
05-19-2006, 08:39 PM
Atleast none of the scrolling stages in SSB games are as demanding as the ones in Power Stone.. But those were fun because there was the real threat of death just because the stage was too tough to go through.
Scufo
05-19-2006, 10:08 PM
I'm glad that SSBB won't use the Wiimote. Even though whole new gameplay could be unlocked, I'd hate to have played SSB for so long just to have to relearn how to play the game.
Yeah. And while several genres seem to work really well with the wii-mote (especially FPS, of course :P), fighting games aren't one of them. There'd be nothing intuitive about it. I'm sure everyone was relieved when they announced it wasn't gonna use the wii-mote.
I know I was. It just...wouldn't work.
About Final Destination, I like it as a stage. I agree, though, that it definitely favors some characters over others. I think the tiers do exist, but they're amplified quite a bit when played on Final Destination, no items.
beneath the sea
05-20-2006, 01:18 AM
Square should have thrown a character in there.
Square should have thrown a character in there.
And round and round it goes! Where will stop? Nobody knows!
Power Surge
05-20-2006, 01:57 AM
I'm eager to use Wario's atomic fart attack near a pile of bob-ombs.
Ferret
05-20-2006, 02:00 AM
I'm glad that SSBB won't use the Wiimote. Even though whole new gameplay could be unlocked, I'd hate to have played SSB for so long just to have to relearn how to play the game.
Yeah. And while several genres seem to work really well with the wii-mote (especially FPS, of course :P), fighting games aren't one of them. There'd be nothing intuitive about it. I'm sure everyone was relieved when they announced it wasn't gonna use the wii-mote.
I know I was. It just...wouldn't work.
About Final Destination, I like it as a stage. I agree, though, that it definitely favors some characters over others. I think the tiers do exist, but they're amplified quite a bit when played on Final Destination, no items.
I don't notice any tiers. I can beat the snot out of anyone with anybody on any stage. There's no tiers. :)
RocketSniper
05-20-2006, 02:21 AM
My favorite stage is Battlefield, simply because I'm such a platform whore. I've pretty much tripled my chance of survival, just because of how difficult it is for my brothers to fight around the platforms. Which is probably why we always play either Temple or Final Destination...
Utopoeia
05-20-2006, 02:22 AM
I don't notice any tiers. I can beat the snot out of anyone with anybody on any stage. There's no tiers. :)
ohok
Crabsmasher
05-20-2006, 04:05 AM
Yeah. And while several genres seem to work really well with the wii-mote (especially FPS, of course :P), fighting games aren't one of them. There'd be nothing intuitive about it. I'm sure everyone was relieved when they announced it wasn't gonna use the wii-mote.I am sure a fighting game could work with the Wii-mote. But taking the risk of bad controls on a game like Super Smash Brothers is a bad idea.
Cerrax
05-20-2006, 04:36 AM
Just a slightly off-topic question. I have a DSL connectrion. I plan to have a Wii by the time SSBB is released. My question is: Will my DSL connection be fast enough to play SSBB online with no lag? Verizon says it's 786Kbps, but I know it never reaches that speed. But I did watch the Live E3 Feed at 300Kbps with no problems so I'm wondering if SSBB would be okay on my connection.
Nintendeath
05-20-2006, 04:40 AM
Just a slightly off-topic question. I have a DSL connectrion. I plan to have a Wii by the time SSBB is released. My question is: Will my DSL connection be fast enough to play SSBB online with no lag? Verizon says it's 786Kbps, but I know it never reaches that speed. But I did watch the Live E3 Feed at 300Kbps with no problems so I'm wondering if SSBB would be okay on my connection.
Y'know, I've wondered that myself. Typically, the online market consists of primarily shooters, racing games and the like, games in which timing isn't so critical. Smash Bros is so timing-heavy, that I'm wondering if ANY practical connection speed can handle it. Any lag whatsoever, and the game will suck online. We'll have to wait and see...
The Pancake
05-20-2006, 05:44 AM
Y'know, I've wondered that myself. Typically, the online market consists of primarily shooters, racing games and the like, games in which timing isn't so critical. Smash Bros is so timing-heavy, that I'm wondering if ANY practical connection speed can handle it. Any lag whatsoever, and the game will suck online. We'll have to wait and see...
As far as shooters go, I'd say timing is fairly important especially if you're doing something like sniping.
There really shouldn't be a problem with Smash Bros online. It'll be just like any other game online, if you can find a good server, you'll find a good game. If you find a crap lag server, you'll find a crap game. That's my experience with fighters online DOA4 is a game where (depending if you can counter or not) timing can be critical as well, but it doesn't seem to be too big of a deal. If anything lag tends to give you a defensive advantage if everyone is lagging at the same rate, you get a little more reaction time if you see things coming.
The Pancake
05-20-2006, 05:53 AM
I'm eager to use Wario's atomic fart attack near a pile of bob-ombs.
Is it just me or was that kind of a rip-off of that scene in Beavis & Butt-Head Do America? 'Cause if I recall it even goes to a scenery shot and you see a giant mushroom cloud...
Maybe I'm just imagining things.
Cerrax
05-20-2006, 06:25 AM
Y'know, I've wondered that myself. Typically, the online market consists of primarily shooters, racing games and the like, games in which timing isn't so critical. Smash Bros is so timing-heavy, that I'm wondering if ANY practical connection speed can handle it. Any lag whatsoever, and the game will suck online. We'll have to wait and see...
As far as shooters go, I'd say timing is fairly important especially if you're doing something like sniping.
There really shouldn't be a problem with Smash Bros online. It'll be just like any other game online, if you can find a good server, you'll find a good game. If you find a crap lag server, you'll find a crap game. That's my experience with fighters online DOA4 is a game where (depending if you can counter or not) timing can be critical as well, but it doesn't seem to be too big of a deal. If anything lag tends to give you a defensive advantage if everyone is lagging at the same rate, you get a little more reaction time if you see things coming.
But will my connection be okay? Is 300Kbps fast enough for online gaming?
Anyway, I'm so excited about the new SSB I made a new wallpaper for my desktop!
http://www.cerrax.com/Smash-Bros-Desktop.jpg
shpladoink
05-20-2006, 07:39 AM
haha it's a kitchen sink
get it
Salad
05-20-2006, 08:12 AM
Just a slightly off-topic question. I have a DSL connectrion. I plan to have a Wii by the time SSBB is released. My question is: Will my DSL connection be fast enough to play SSBB online with no lag? Verizon says it's 786Kbps, but I know it never reaches that speed. But I did watch the Live E3 Feed at 300Kbps with no problems so I'm wondering if SSBB would be okay on my connection.786? Don't you mean 768?
Anyway... 768Kbps translates to 768/8=96.
If you're able to reach ~96kB/s or somewhere below that, then you're certainly making full use of your connection.
How well you will be able to play depends on how much bandwidth a regular game of Smash will actually need, where the players you're playing with are located, and how stable your internet connection is.
Global-Trance
05-20-2006, 08:13 AM
Are we at the part where we pretentiously post about how we can beat everyone else on the boards or did I miss that already?
TheLeviathan
05-20-2006, 08:23 AM
Top of this page:
I don't notice any tiers. I can beat the snot out of anyone with anybody on any stage. There's no tiers. :)
Does that answer your question?
Global-Trance
05-20-2006, 08:29 AM
Top of this page:
I don't notice any tiers. I can beat the snot out of anyone with anybody on any stage. There's no tiers. :)
Does that answer your question?
Ahahaha. Fair enough.
Tiers exist. Ask any tournament players like Ken and he'll tell you the same thing.
Smash Related Story:
I was working last night as campus security and I meander into a dorm lounge where people were playing Smash Melee. I play with them a little and do a 1v1 with one of the guys. A friend of his was there watching and he was telling him what to do to beat me. He had a super arrogant attitude. He was saying how he could counter everything I did with Falco because of my "bad combos" which is a sweet mix up of short-hop fast fall lasering while moving across the stage at dashing speeds with drill kick/down+B shine combos and all that wavedashing fakeout stuff. He took his friend's controller after a match saying "Here, I'll play you" thinking he was so much better than me.
We play a 5-stock match. I win with 4 remaining lives. :lol:
Deflating Egos
TheLeviathan
05-20-2006, 08:44 AM
Global-Trance, you go to UCSB? I do, too! I'm a 3rd year. What year are you?
And yea, I agree that there are tiers even though I am not at a high enough level for them to matter.
Global-Trance
05-20-2006, 08:50 AM
Global-Trance, you go to UCSB? I do, too! I'm a 3rd year. What year are you?
And yea, I agree that there are tiers even though I am not at a high enough level for them to matter.
Fourth year living out in I.V. I'm not graduating this year though due to changing majors three times. PM me if you want to hang out or whatever. Play Smash.
Nintendeath
05-20-2006, 05:19 PM
I hope that those Super Attacks Mario, Link and Kirby do in the trailer will depend on that Smash Orb item and that it can be turned off. Otherwise, that could take a lot of skill out of the game... Though those moves DID look awesome.
I hope that those Super Attacks Mario, Link and Kirby do in the trailer will depend on that Smash Orb item and that it can be turned off. Otherwise, that could take a lot of skill out of the game... Though those moves DID look awesome.
Captain Obvious says: You're right kiddo! Of course they depend on the orb, and the orb can be turned off in the item selection screen.
Zeklan
05-20-2006, 09:04 PM
There are some pretty strange ideas floating around the intarweb for this game.
I hope to whatever powers that be, most of them don't come to pass.
That being said what do you guys think of adding more computers?
I mean having, say, three human players and instead of just one cpu player, you can have two or three.
I think it would solve the "too much stage/too few people" problem. (ex: Hyrule Temple)
I can fight off a team of 3 lv. 9s fairly easily and if I wanted to play teams with my friend
we could ruin any cpu team thrown our way regardless of handicap. (most times. :wink: )
If you could add more computer players, you could have say a 2 on 4 match
which may even out the cpu's predictability.
I'm not saying add more players.
Nintendo even said that they were having a hard enough time dealing with 4 for online play.
I'm just saying add 2 or 3 more slots strictly for CPUs.
This way, even if you only had the same four people too play with every time,
you could add one or two CPUs to the mix and spice things up.
[/end rant]
I think this was my longest post ever on OCR.
There are some pretty strange ideas floating around the intarweb for this game.
I hope to whatever powers that be, most of them don't come to pass.
That being said what do you guys think of adding more computers?
I mean having, say, three human players and instead of just one cpu player, you can have two or three.
I think it would solve the "too much stage/too few people" problem. (ex: Hyrule Temple)
I can fight off a team of 3 lv. 9s fairly easily and if I wanted to play teams with my friend
we could ruin any cpu team thrown our way regardless of handicap. (most times. :wink: )
If you could add more computer players, you could have say a 2 on 4 match
which may even out the cpu's predictability.
I'm not saying add more players.
Nintendo even said that they were having a hard enough time dealing with 4 for online play.
I'm just saying add 2 or 3 more slots strictly for CPUs.
This way, even if you only had the same four people too play with every time,
you could add one or two CPUs to the mix and spice things up.
[/end rant]
I think this was my longest post ever on OCR.
I've had that problem. I'm pretty good and so's a friend of mine, so playing against 2 level 9 cpu's is pretty easy. Adding 2 slots for cpu players would be a good idea.
Adding Sonic into the fray woulden't.
Argh.
Red Shadow
05-20-2006, 09:15 PM
There are some pretty strange ideas floating around the intarweb for this game.
I hope to whatever powers that be, most of them don't come to pass.
That being said what do you guys think of adding more computers?
I mean having, say, three human players and instead of just one cpu player, you can have two or three.
I think it would solve the "too much stage/too few people" problem. (ex: Hyrule Temple)
I can fight off a team of 3 lv. 9s fairly easily and if I wanted to play teams with my friend
we could ruin any cpu team thrown our way regardless of handicap. (most times. :wink: )
If you could add more computer players, you could have say a 2 on 4 match
which may even out the cpu's predictability.
I'm not saying add more players.
Nintendo even said that they were having a hard enough time dealing with 4 for online play.
I'm just saying add 2 or 3 more slots strictly for CPUs.
This way, even if you only had the same four people too play with every time,
you could add one or two CPUs to the mix and spice things up.
[/end rant]
I think this was my longest post ever on OCR.
I've had that problem. I'm pretty good and so's a friend of mine, so playing against 2 level 9 cpu's is pretty easy. Adding 2 slots for cpu players would be a good idea.
Adding Sonic into the fray woulden't.
Argh.
Hey guys sup this is what the handicap slider is for.
Zeklan
05-20-2006, 09:18 PM
Hey guys sup this is what the handicap slider is for.
Hence why I said:
If I wanted to play teams with my friend we could ruin
any cpu team thrown our way regardless of handicap.
Red Shadow
05-20-2006, 09:27 PM
Hey guys sup this is what the handicap slider is for.
Hence why I said:
If I wanted to play teams with my friend we could ruin
any cpu team thrown our way regardless of handicap.
you two as pichus on level 1, they two as ganondorfs on level 9?
Zeklan
05-20-2006, 09:30 PM
Probably not, but then again we don't use pichu.
But we have played that scenario with our guys and won.
We spent a good deal of time running and sniping but we did win.
Hector
05-20-2006, 10:00 PM
I don't really see the point of adding many more computuers for SSB. Just like in any fighting game, computers eventually are to be takekn merely as a tool for training or staying sharp. I've seen too many instances of people being amazing at fighting computers but not real people.
I don't really see the point of adding many more computuers for SSB. Just like in any fighting game, computers eventually are to be takekn merely as a tool for training or staying sharp. I've seen too many instances of people being amazing at fighting computers but not real people.
Yes but the fact you and a friend can only battle 2 computers at a time has gotten me annoyed for quite some times.
I want Brawl to be totally costumizable. Totally. I mean, you could have a Pichu Team, each of them spawning with 150% of damage against you and your friend. Like...200 pichus. And you only have 2 lives.
Totally editable.
Zeklan
05-20-2006, 10:07 PM
Agreed, but what about training as a team?
If my friend and I can handle almost any CPU as a team
we need something harder to train against and in the absence
of other smashers, more/harder CPUs are needed.
-edit-
That sounds cool too.
Drack
05-20-2006, 10:44 PM
Or something like a fighting polygon team on YOUR side, fighting alongside you against master hand + crazy hand with 1500 hp
Yes, customizable = good
cfG-21
05-20-2006, 11:01 PM
They should have the person from bionic commando as a player
Hector
05-20-2006, 11:54 PM
If your team training, your training to fight two human foes; not 8 computer foes. I used to train against two computer foes in lieu of a human opponent, but then I realized that it only really trained my reflexes (unless you plan to fight the Ice Climbers). Its best to train against the number of opponents you are going to fight. Though now that I think of it, SSBM did support four/five CPU foes in certain modes and adventures.
But this fully customizable thing does pique my interest a bit. Being able to unlock the Master Hand for special VS. mode would be amazing. It would probably be best if it had a unique wand-based control scheme though.
But I'm even more interested in better training AIs. When I was learning the game I would have appreciated being able to have the AI concentrate on dodging or spam certain moves. Perhaps even being able to program combos for practicing (come up with a series of inputs that you can replay at a push of the button or have the CPU employ). An example would be programming a computer to use Fox's infinite damage combo to see which characters can get out of it.
But this fully customizable thing does pique my interest a bit. Being able to unlock the Master Hand for special VS. mode would be amazing. It would probably be best if it had a unique wand-based control scheme though.
Holy crap, you're on to something here! Imagine a fight with 2 master hands. Each player with a Wiimote! SLAP SLAP BULLET BULLET! Awesome.
Johnny B
05-22-2006, 09:11 PM
Now see, Castlevania has the same problem:
Simon, Trevor, Justin, Julius, and whatnot Belmonts. Then there is Alucard (playable in 3 games.) Soma (playable in 2) All valid additions.
(I would personally say Simon, since he started it all)
Megaman... Or X? Maybe even Zero, or the Zero games....
What about Bass... Protoman... Lots of choices... I would go with Megaman simply because the slide is better than the dash, but it's an opinion, and opinions are like assholes, everyone has one.
(Ok, Cloud would work... Except Squall/Leon has been in as many games... Vincent too... Slippery slope my friend, slippery slope...)
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
I wouldn't mind seeing Alucard in the game either. I wonder if they'd dare give him a blood-sucking move.
Another interesting idea would be to have Trevor Belmont/Sypha Belnades (as in Castlevania III) be a clone of Zelda/Sheik. Not one I would vote for, since I've never really been a fan of clones, but an idea nonetheless.
Speaking of clones, would you rather see Zero-Suit Samus as a clone of Samus or as an alter-ego (like Zelda/Sheik)? She did start out as suited Samus in the trailer.
Now see, Castlevania has the same problem:
Simon, Trevor, Justin, Julius, and whatnot Belmonts. Then there is Alucard (playable in 3 games.) Soma (playable in 2) All valid additions.
(I would personally say Simon, since he started it all)
Megaman... Or X? Maybe even Zero, or the Zero games....
What about Bass... Protoman... Lots of choices... I would go with Megaman simply because the slide is better than the dash, but it's an opinion, and opinions are like assholes, everyone has one.
(Ok, Cloud would work... Except Squall/Leon has been in as many games... Vincent too... Slippery slope my friend, slippery slope...)
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
I wouldn't mind seeing Alucard in the game either. I wonder if they'd dare give him a blood-sucking move.
Another interesting idea would be to have Trevor Belmont/Sypha Belnades (as in Castlevania III) be a clone of Zelda/Sheik. Not one I would vote for, since I've never really been a fan of clones, but an idea nonetheless.
Speaking of clones, would you rather see Zero-Suit Samus as a clone of Samus or as an alter-ego (like Zelda/Sheik)? She did start out as suited Samus in the trailer.
Welcome to the site!
Also, no love for Soma?
Raziellink
05-22-2006, 09:50 PM
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
This man speaks the truth.
Nintendeath
05-23-2006, 04:31 AM
I can almost guarantee that we won't see any characters from the recent Final Fantasy games in SSBB. Nintendo wouldn't include a guest character that has never even appeared on a Nintendo platform. Cloud's out of the picture.
Johnny B
05-23-2006, 04:38 AM
Now see, Castlevania has the same problem:
Simon, Trevor, Justin, Julius, and whatnot Belmonts. Then there is Alucard (playable in 3 games.) Soma (playable in 2) All valid additions.
(I would personally say Simon, since he started it all)
Megaman... Or X? Maybe even Zero, or the Zero games....
What about Bass... Protoman... Lots of choices... I would go with Megaman simply because the slide is better than the dash, but it's an opinion, and opinions are like assholes, everyone has one.
(Ok, Cloud would work... Except Squall/Leon has been in as many games... Vincent too... Slippery slope my friend, slippery slope...)
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
I wouldn't mind seeing Alucard in the game either. I wonder if they'd dare give him a blood-sucking move.
Another interesting idea would be to have Trevor Belmont/Sypha Belnades (as in Castlevania III) be a clone of Zelda/Sheik. Not one I would vote for, since I've never really been a fan of clones, but an idea nonetheless.
Speaking of clones, would you rather see Zero-Suit Samus as a clone of Samus or as an alter-ego (like Zelda/Sheik)? She did start out as suited Samus in the trailer.
Welcome to the site!
Also, no love for Soma?
Thanks!
I actually just got Harmony of Dissonance, Aria of Sorrow (in the double pack), and Dawn of Sorrow for my birthday, March 24. I've beaten the first two and am working on the DS title. So I think Soma's great, but he seems a less likely candidate for Brawl--he's only been around a few years, and it would be pretty difficult to pick his moves from the 100+ souls. Also, he doesn't have a standard weapon like Pickyour Belmont's whip. What would you give Soma in Brawl if you had to choose?
The Author
05-23-2006, 02:52 PM
The teddy bear, Excalibur the sword in the rock, and the laser rifle.
And I'd give him the succubus, great bat, and flame demon souls.
Murmeli Walan
05-23-2006, 03:29 PM
Sorry is this is more old news, but Nintendo Power has confirmed that more Super Smash Bros. Brawl characters will be unveiled in the July 2006 issue.
Of course, I got that information from the Wikipedia article, so I'm taking it with a grain of salt.
Crabsmasher
05-23-2006, 03:41 PM
Sorry is this is more old news, but Nintendo Power has confirmed that more Super Smash Bros. Brawl characters will be unveiled in the July 2006 issue.
Of course, I got that information from the Wikipedia article, so I'm taking it with a grain of salt.I need to re-subscribe then.
Mr. Wizard
05-23-2006, 04:09 PM
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
I like the idea. Sorta like what they did with Peach in SSB:M (having a Daisy costume), but more diverse and more sensical. You mentioned the victory music, but what do you think the stage design and stage music will be for the Belmont clan, if they are included as one character?
Speaking of, does anyone think Daisy will get her own character in Brawl?
The Author
05-23-2006, 04:11 PM
For Belmonts, the only place I could see it is the throne room. It has been constant in every game.
Gangstar
05-23-2006, 04:38 PM
Speaking of, does anyone think Daisy will get her own character in Brawl?
I hope so, you know what they say "The more the merrier." Any Belmont would be cool with me, but has any body thought of new area's to go to beside Belmont's throne room. I would like to see more "special" stages like the battlefield and Final Destination.
The Mutericator
05-23-2006, 04:50 PM
I'm willing to bet that an equally-likely candidate for Brawl is Alucard, since he's a common character in many of the games. It's him or a Belmont or both, I think.
Dammit, I lost my Castlevania DS cartridge... and I had 100%, too!
The Author
05-23-2006, 04:51 PM
How about a huge "hyrule castle" like level? From the burning hell at the bottom to the tall tower on top. Something enormous. (I always secretly wished a smaller version of the Link adventure stage would be available for fights...)
Mr. Wizard
05-23-2006, 04:55 PM
Speaking of, does anyone think Daisy will get her own character in Brawl?
I hope so, you know what they say "The more the merrier." Any Belmont would be cool with me, but has any body thought of new area's to go to beside Belmont's throne room. I would like to see more "special" stages like the battlefield and Final Destination.
Off the top of my head, these were all the stage ideas (albeit not very good) I had for Brawl:
-- (assuming the Belmont character will be included) the town design in Castlevania 2: Simon's Quest. It's multi-level, which is standard Smash design, and can change from day to night -- night-time bringing zombies that do small amounts of damage (like the ReDeads, goombas, etc in Melee) and day-time bringing something beneficial (like a Castlevania-related item spawn or something). Music would also change depending on day/night.
-- Duck Hunt stage, with two sets of crosshairs, controlled by AI, hovering around the level shooting ducks and clay pidgeons in the background. Players can also be damaged if they are in the line of sight. The dog pops up over the player's damage meter and laughs whenever a player gets shot.
-- Dr. Mario stage. Even if Dr. Mario himself is eliminated from Brawl as a character, he can still be utilized this way. Pills can drop and form the stage platforms, with certain pill combinations causing the platforms to disappear. (I didn't think this one deserved more thought, as I'm not sure how it could ever work AND be a fair stage to play.)
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Sir_NutS
05-23-2006, 04:58 PM
I have pit, now I'm rooting for eggplant wizard.
The Author
05-23-2006, 05:02 PM
I have pit, now I'm rooting for eggplant wizard.
I am 90% certain the eggplant will be an item.
However, death would be a far more interesting foe.
...
Ya know, with Kid Icarus being a fairly small game, they could probably fit it in entirely using the game's prexisting textures.
Johnny B
05-23-2006, 05:14 PM
For Belmonts, the only place I could see it is the throne room. It has been constant in every game.
That or the clock tower. Though not present in every game, it has consistently had great music--often second only to the main theme, in my opinion. And Nintendo could have as much fun creating an arena with pendulums and gears as Konami has had in every game since Castlevania III.
The Author
05-23-2006, 05:15 PM
...
Now I want to play Castlvania 64 again...
Cerrax
05-23-2006, 05:53 PM
I'd say there's a good bet that that one/some of the Belmonts will be in the game (maybe even Dracula! You never know. They did put Gannondorf in SSBM) because I can't help but think that this stage is a Castlevania stage.
http://img.photobucket.com/albums/v87/Drake5017/CV.jpg
Sir_NutS
05-23-2006, 06:02 PM
nah, that broken banner near link looks like a Twilight princess thing to me. I think its one of those important-but not shown yet parts of the game we will see soon when we get our hands on TP.
Castlevania
Stage: Dracula's Castle
Music: Juese Belmont
Murmeli Walan
05-23-2006, 07:20 PM
I need to re-subscribe then.
Or you could just buy the July issue on the newsstand. Besides, if they reveal anyone new, it'll be all over the internet. In fact, I'm expecting to know those characters (if any) before I even get the issue.
The Author
05-23-2006, 07:53 PM
It's speculation time:
To the Maybemobile!
Dexie
05-23-2006, 08:40 PM
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
I like the idea. Sorta like what they did with Peach in SSB:M (having a Daisy costume), but more diverse and more sensical. You mentioned the victory music, but what do you think the stage design and stage music will be for the Belmont clan, if they are included as one character?
Speaking of, does anyone think Daisy will get her own character in Brawl?
I doubt Daisy will get her own character. Who would want a Peach clone? :p
Belmont's music.....it'd have to be Vampire Killer, with Bloody Tears as a possible alt for the stage.
Genjutsu74
05-23-2006, 08:41 PM
I know it seems we get alot of suggestions for characters, and more would probably just be piling on, but I'll just throw an idea out there and hopefully be done with the suggestions(probably not, though :P).
One character that hasn't gotten as many suggestions that I really think could fit in perfectly is Lloyd Irving from Namco's Tales of Symphonia. Think about it. Most of his attacks are pretty much already laid out for him. Here's an example of a moveset for Lloyd that I've brainstormed a bit:
He'd be using the Material Blades, of course. His basic combo would work similar to Link's. If you tap A twice then hold it for the third slash, Lloyd would do a one-two slash followed by a Sonic Thrust. If you constantly tap A, he'll finish the combo with Sword Rain instead.
He could use Supersonic Thrust as his forward power-hit, Tiger Blade for the upward one, and Fierce Demon Fang for the downward hit.
His Smash attacks would also utilize his Techs: Beast for the forward smash and Demonic Circle for the downward smash. The upward smash could be Tiger Rage.
Special attacks, too: Omega Tempest for the upward special, Guardian for the downward one, and his neutral special would be Demon Fang. His special smash would be Rising Falcon, which could be similar to Pikachu's Skull Bash or the Luigi Rocket: hold B to charge it up, release to initiate the attack. The longer you hold it, the stronger it gets. But as it gets stronger, Lloyd is forced to travel higher and further back before the attack starts.
Aerial attacks would probably be pretty routine overall, likely similar to how Roy and Marth attack in the air. His neutral air attack, however would be Tempest.
As for his Super, he's already got one of those, too: Rising Pheonix. His overall atributes would likely be similar to Link's: He'd likely be average, speedwise, and have lackluster jumping ability(neutralized by Omega Tempest, which would probably move in a similar style as Link's Spin Attack). His defense would also be either average or above average.
...
Eheh. Maybe I think about this game too much. Still, he IS pretty easy to fit in there, moveset-wise. Besides, it'd give them an excuse to use the awesome battle theme, Fighting of the Spirit. :P So that's a plus.
I think the solution to the Castlevania problem is to have a character named "Belmont." When you change his outfit, he changes from Simon to Trevor to Juste, etc. I mean, they're all related. Since nearly every Belmont I know has used a whip, dagger, axe, holy water, and boomerang-cross, there shouldn't need to be any change in gameplay among them. And his victory music should be the ditty that plays whenever Simon beats a boss in Super Castlevania IV.
I like the idea. Sorta like what they did with Peach in SSB:M (having a Daisy costume), but more diverse and more sensical. You mentioned the victory music, but what do you think the stage design and stage music will be for the Belmont clan, if they are included as one character?
Speaking of, does anyone think Daisy will get her own character in Brawl?
I doubt Daisy will get her own character. Who would want a Peach clone? :p
Belmont's music.....it'd have to be Vampire Killer, with Bloody Tears as a possible alt for the stage.
No. Juese Belmont. It the best Castlevania music ever. It's a fact, look it up.
Arek the Absolute
05-23-2006, 09:24 PM
If Lloyd had tiger fang for his up b, he would have one crappy recovery.
Crabsmasher
05-23-2006, 10:28 PM
I need to re-subscribe then.
Or you could just buy the July issue on the newsstand. Besides, if they reveal anyone new, it'll be all over the internet. In fact, I'm expecting to know those characters (if any) before I even get the issue.I could, but I have been wanting to re-subcribe to Nintendo Power for a while anyway so not is just a good time to do it.
Nintendeath
05-23-2006, 10:41 PM
I'd say there's a good bet that that one/some of the Belmonts will be in the game (maybe even Dracula! You never know. They did put Gannondorf in SSBM) because I can't help but think that this stage is a Castlevania stage.
http://img.photobucket.com/albums/v87/Drake5017/CV.jpg
That looks like it could almost be a Fire Emblem stage to me. And Nintendo said that they haven't secured any other guest characters yet, so I doubt they'd go as far to alreadt make a Castlevania stage when it's uncertain as to whether or not they'll even get the characters in the game yet.
Nintendeath
05-23-2006, 11:22 PM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Penfold
05-24-2006, 12:38 AM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol :lol:
The Author
05-24-2006, 12:58 AM
... The more I think about it, the more I see Nintendo having two choice:
Include as many characters as possible.
Include specific characters that represent an archetypal view of a game/series.
Penfold
05-24-2006, 01:29 AM
... The more I think about it, the more I see Nintendo having two choice:
Include as many characters as possible.
Include specific characters that represent an archetypal view of a game/series.
Personally, I'm a proponent of the 2nd choice you presented there. It'd be too much to have like 3-4 characters from Mario, Donkey Kong, Metroid, etc. They should make it more exclusive, since no one wants to play as Slippy for example. I wouldn't like it if they put in *significantly* more characters in SSBB than in SSBM, though pretty much no matter what I'm gonna buy it.
mDuo13
05-24-2006, 01:39 AM
I'm hoping for the latter. Including as many characters as possible would maybe impress people initially, but in terms of actual gameplay, it would clog the character-choice menu, and it would probably lead to balance issues as well. Long-term prospects say that picking important characters only is the way to go.
Nintendeath
05-24-2006, 02:53 AM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol :lol:
Really? I think Krystal would be great. Give her the staff with its rocket boost, fire and ice abilities, and the earthquake, and she'd be awesome. But I agree, leave Slippy out.
Mr. Wizard
05-24-2006, 03:03 AM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
If that's the case, Gangplank Galleon would be awesome both in the stage design sense and the musical sense. If K. Rool is in it as a character, that'd be great. Otherwise they could integrate him into the background like what they did with Kraid on the Brinstar Depths level in SSB:M.
Bobwillis
05-24-2006, 03:05 AM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol :lol:
Really? I think Krystal would be great. Give her the staff with its rocket boost, fire and ice abilities, and the earthquake, and she'd be awesome. But I agree, leave Slippy out.
Type in "Krystal" with the filter off in google image search.
furries
wormguy
05-24-2006, 03:07 AM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol :lol:
Really? I think Krystal would be great. Give her the staff with its rocket boost, fire and ice abilities, and the earthquake, and she'd be awesome. But I agree, leave Slippy out.
Type in "Krystal" with the filter off in google image search.
furries
Uhh, CG videogame animal porn? I can't even imagine how nerdy that is.
Bobwillis
05-24-2006, 03:08 AM
Uhh, CG videogame animal porn? I can't even imagine how nerdy that is.
This is exactly the reason the world needs to forget about Krystal :evil: .
Nintendeath
05-24-2006, 03:13 AM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
If that's the case, Gangplank Galleon would be awesome both in the stage design sense and the musical sense. If K. Rool is in it as a character, that'd be great. Otherwise they could integrate him into the background like what they did with Kraid on the Brinstar Depths level in SSB:M.
Hells yeah. I want to fight on Gangplank Galleon.
wormguy
05-24-2006, 03:22 AM
I think Lloyd Irving might be a fun character to play. And in the far-off chance that we get some love from Capcom...
STRIDER HIRYU
Penfold
05-24-2006, 04:00 AM
I think Lloyd Irving might be a fun character to play. And in the far-off chance that we get some love from Capcom...
STRIDER HIRYU
I never played a game Strider was in besides Marvel Vs Capcom...but I do think it'd be kinda fun with Lloyd (I really enjoyed ToS). I am kinda curious how open companies like Namco would be to selling rights to a character like him...
I don't really think it'd be a good idea, but it'd be funny to have Leon from Resident Evil 4 :P. It'd just be ridiculous :lol: .
Cerrax
05-24-2006, 04:23 AM
I think Lloyd Irving might be a fun character to play. And in the far-off chance that we get some love from Capcom...
STRIDER HIRYU
HELL YES. Even moreso than Mega Man!
Kal aMari
05-24-2006, 05:09 AM
Uhh, CG videogame animal porn? I can't even imagine how nerdy that is.
This is exactly the reason the world needs to forget about Krystal :evil: .
Pfft. If you hate Krystal because of perverts, you haven't seen that much Peach fanart, have you?
Besides, give Krystal her assault outfit and the staff. Good moveset - furverts pausing the game every five seconds = win.
Hector
05-24-2006, 05:48 AM
For extra characters, I think they should handle as many as possible as being same characater, different "costume". If Nintendo goes for as many characters as possible, many of them will be slightly altered clones and will seem ridiculous.
Marth & Roy are great, but I don't feel like also having Eliwood and Ephraim's sister added to the mix. SSB has a higher tolerance for more characters then other games simply because of what it represents, but that tolerance does not allow too much more flexibility (and the general rule is each character can have one near clone).
FiremanJoe
05-24-2006, 12:13 PM
So make Dr Mario just an alternate costume for Mario?
That would be pretty good, come to think of it. A few different iterations of Link in one character; pick a costume before the match. Saves space on the character select screen, each costume can be slightly different (OoT and TP Links, Samus and Zero Suit, etc).
Nintendeath
05-24-2006, 12:20 PM
So make Dr Mario just an alternate costume for Mario?
That would be pretty good, come to think of it. A few different iterations of Link in one character; pick a costume before the match. Saves space on the character select screen, each costume can be slightly different (OoT and TP Links, Samus and Zero Suit, etc).
I can guarantee that Zero Suit Samus won't be a clone of Samus. She uses a laser sword in the video and is incapable of rolling into a ball. She'll be a completely different character with new moves. She can't be a costume...
The Mutericator
05-24-2006, 02:54 PM
I think Lloyd Irving might be a fun character to play. And in the far-off chance that we get some love from Capcom...
STRIDER HIRYU
I never played a game Strider was in besides Marvel Vs Capcom...but I do think it'd be kinda fun with Lloyd (I really enjoyed ToS). I am kinda curious how open companies like Namco would be to selling rights to a character like him...
I don't really think it'd be a good idea, but it'd be funny to have Leon from Resident Evil 4 :P. It'd just be ridiculous :lol: .
Clarification: you don't sell the rights to Nintendo, you grant the permission to use the character in one game, like Nintendo gave permission to Square-Enix to make Super Mario RPG (which is why Geno and Mallow probably won't show, since they're SE characters... though it would be really, really cool).
Also, for sheer ridiculous out-of-placeness, Solid Snake already fits the bill.
genghisdani
05-24-2006, 03:45 PM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol :lol:
Really? I think Krystal would be great. Give her the staff with its rocket boost, fire and ice abilities, and the earthquake, and she'd be awesome. But I agree, leave Slippy out.Besides, give Krystal her assault outfit and the staff. Good moveset - furverts pausing the game every five seconds = win.
You DO realize of course, that most of the time, Krystal doesn't have the staff... Fox does. Krystal most likely will be in, and have the staff; but I want to see Fox use the staff, maybe as an alternate version of him (akin to Zero Suit Samus).
Just to put out a question... how many series do Nintendo own in a position similar to that of DK & Starfox? That is, how many more sortof-2nd-party series could they put in? I have a feeling that that's the first route they're gonna go to expand.
Sir_NutS
05-24-2006, 03:53 PM
I guess Donkey Kong Country stages are out of the question? Is that Rare territory? I'm not sure.
Nope, anything DK related is Nintendo's, including DKC. Anything created by Rareware associated with Donkey Kong or Starfox became the property of Nintendo, even if Rare moved elsewhere. So characters like K. Rool and Krystal are totally viable for SSBB, and I comletely expect to see them...
Meh, they already have Fox and Falco...they don't need Krystal too IMO. That'd be terrible, having Krystal in SSBB...who's next? Slippy? lol :lol:
Really? I think Krystal would be great. Give her the staff with its rocket boost, fire and ice abilities, and the earthquake, and she'd be awesome. But I agree, leave Slippy out.Besides, give Krystal her assault outfit and the staff. Good moveset - furverts pausing the game every five seconds = win.
You DO realize of course, that most of the time, Krystal doesn't have the staff... Fox does. Krystal most likely will be in, and have the staff; but I want to see Fox use the staff, maybe as an alternate version of him (akin to Zero Suit Samus).
Just to put out a question... how many series do Nintendo own in a position similar to that of DK & Starfox? That is, how many more sortof-2nd-party series could they put in? I have a feeling that that's the first route they're gonna go to expand.
Custom Robo, Pikmin, Chibi Robo, and future franchises like hammer and that surviving game thingy for Wii.
genghisdani
05-24-2006, 04:34 PM
Sorry is this is more old news, but Nintendo Power has confirmed that more Super Smash Bros. Brawl characters will be unveiled in the July 2006 issue.
Of course, I got that information from the Wikipedia article, so I'm taking it with a grain of salt.
That's not true.
Note: Volume 205 is the July issue; words in bold were highlighted (for whatever reason) in the original bulletin.
Nintendo's new-generation console, Wii, lived up to the hype and continued to generate even more buzz at E3, where Nintendo announced the new Super Smash Bros. Brawl among other Wii titles. In Volume 205, we have the first look at Smash Bros. and reveal some characters new to the series-it's well on its way to being an amazing game! This issue is packed with other Wii insights and hands-on game impressions.
Knowing NP, I dare say that they only plan to reveal everything we already know. If you were planning on subscribing just for this issue, don't. If you really want it, go down to your local game store and just buy this issue, but I'm pretty sure they'll only tell us about Pit, Meta Knight, Zero Suit Samus, Wario, & Snake.
Nintendeath
05-24-2006, 08:34 PM
You DO realize of course, that most of the time, Krystal doesn't have the staff... Fox does. Krystal most likely will be in, and have the staff; but I want to see Fox use the staff, maybe as an alternate version of him (akin to Zero Suit Samus).
Just to put out a question... how many series do Nintendo own in a position similar to that of DK & Starfox? That is, how many more sortof-2nd-party series could they put in? I have a feeling that that's the first route they're gonna go to expand.
I'm not sure I understand what you mean by that question, but this is where the Rare developed Dk and Fox games stand in terms of ownership.
Nintendo owns all properties and characters in every DK and Starfox game, even those developed by Rare. Even characters Rare created in association with DK or Starfox became the property of Nintendo. This is why you still see characters like Diddy and Krystal appearing in Cube games, with no credit given to Rare.
In fact, at the end of all the DK games and Starfox Adventures, you see the message after the credits, "All copyrights, including those of game, scenario, music, and program reserved by Nintendo."
I believe the same applies to Mallow and Geno, even though Square made them. They were created in association with Mario, and Geno even made a small cameo in Mario & Luigi Superstar Saga for GBA during a minigame. I think they're fair game for SSBB characters.
Nintendeath
05-24-2006, 08:41 PM
Custom Robo, Pikmin, Chibi Robo, and future franchises like hammer and that surviving game thingy for Wii.
You're right about all those except for Chibi Robo. Chibi Robo was a third party game, not produced or developed by Nintendo. The others are all, in fact, first-party games, made and or published by Nintendo, like you said.
I want to see Jill from Drill Dozer in SSBB.
DarkeSword
05-24-2006, 09:20 PM
I want to see Jill from Drill Dozer in SSBB.
That's what I've been saying since a million years ago.
Red Shadow
05-24-2006, 09:35 PM
Mallow
This just made me die a little bit on the inside. I hope he has absolutely zero chance of making it into the game.
I will elaborate upon request but not until then.
BlueMage
05-24-2006, 09:36 PM
Uhh, CG videogame animal porn? I can't even imagine how nerdy that is.
This is exactly the reason the world needs to forget about Krystal :evil: .
No, that's exactly why furries need to be hunted down where they huddle, beaten with sticks and set on fire.
Twice.
The Mutericator
05-24-2006, 09:42 PM
You DO realize of course, that most of the time, Krystal doesn't have the staff... Fox does. Krystal most likely will be in, and have the staff; but I want to see Fox use the staff, maybe as an alternate version of him (akin to Zero Suit Samus).
Just to put out a question... how many series do Nintendo own in a position similar to that of DK & Starfox? That is, how many more sortof-2nd-party series could they put in? I have a feeling that that's the first route they're gonna go to expand.
I'm not sure I understand what you mean by that question, but this is where the Rare developed Dk and Fox games stand in terms of ownership.
Nintendo owns all properties and characters in every DK and Starfox game, even those developed by Rare. Even characters Rare created in association with DK or Starfox became the property of Nintendo. This is why you still see characters like Diddy and Krystal appearing in Cube games, with no credit given to Rare.
In fact, at the end of all the DK games and Starfox Adventures, you see the message after the credits, "All copyrights, including those of game, scenario, music, and program reserved by Nintendo."
I believe the same applies to Mallow and Geno, even though Square made them. They were created in association with Mario, and Geno even made a small cameo in Mario & Luigi Superstar Saga for GBA during a minigame. I think they're fair game for SSBB characters.
Incorrect; you forgot who made Superstar Saga: Square-Enix.
Geno and Mallow stand no chance of getting in unless SE gives NIntendo permission to use them; regardless, they stand a much better chance than most every FF character, simply because they fit better.
JoeFu
05-24-2006, 10:34 PM
Incorrect; you forgot who made Superstar Saga: Square-Enix.
Wrong game!!
Super Mario RPG was the Square game. SE had nothing to do with the Mario and Luigi games.
But if they did add Geno and Mallow, that would be pretty awesome.
With that said, I really don't care who they add, as long as they are kinda cool. Make them memorable. I would really like to see the twins from FE:SS and just have them replace Marth and Roy or something. A spear user would be pretty cool in that game. Ike could replace either of them too.
Penfold
05-25-2006, 02:13 AM
I think Lloyd Irving might be a fun character to play. And in the far-off chance that we get some love from Capcom...
STRIDER HIRYU
I never played a game Strider was in besides Marvel Vs Capcom...but I do think it'd be kinda fun with Lloyd (I really enjoyed ToS). I am kinda curious how open companies like Namco would be to selling rights to a character like him...
I don't really think it'd be a good idea, but it'd be funny to have Leon from Resident Evil 4 :P. It'd just be ridiculous :lol: .
Clarification: you don't sell the rights to Nintendo, you grant the permission to use the character in one game, like Nintendo gave permission to Square-Enix to make Super Mario RPG (which is why Geno and Mallow probably won't show, since they're SE characters... though it would be really, really cool).
Also, for sheer ridiculous out-of-placeness, Solid Snake already fits the bill.
Grant permission for money :P. I'd be really suprised if there wasn't an exchange of money to get him in there. So I don't think it's as simple as you're making it sound. Seems like not only do the companies need to be willing to whore out their characters, but the price would need to be right.
I agree Snake came outta left field to be in SSBB. That reminds me of http://www.vgcats.com/comics/?.
Wipomatic
05-25-2006, 02:16 AM
Mallow
This just made me die a little bit on the inside. I hope he has absolutely zero chance of making it into the game.
I will elaborate upon request but not until then.
Request for elaboration submitted.
The Mutericator
05-25-2006, 02:25 AM
I think Lloyd Irving might be a fun character to play. And in the far-off chance that we get some love from Capcom...
STRIDER HIRYU
I never played a game Strider was in besides Marvel Vs Capcom...but I do think it'd be kinda fun with Lloyd (I really enjoyed ToS). I am kinda curious how open companies like Namco would be to selling rights to a character like him...
I don't really think it'd be a good idea, but it'd be funny to have Leon from Resident Evil 4 :P. It'd just be ridiculous :lol: .
Clarification: you don't sell the rights to Nintendo, you grant the permission to use the character in one game, like Nintendo gave permission to Square-Enix to make Super Mario RPG (which is why Geno and Mallow probably won't show, since they're SE characters... though it would be really, really cool).
Also, for sheer ridiculous out-of-placeness, Solid Snake already fits the bill.
Grant permission for money :P. I'd be really suprised if there wasn't an exchange of money to get him in there. So I don't think it's as simple as you're making it sound. Seems like not only do the companies need to be willing to whore out their characters, but the price would need to be right.
I agree Snake came outta left field to be in SSBB. That reminds me of http://www.vgcats.com/comics/?.
Sorry, I thought the money was an assumed thing, sort of a given.
Personally, I'd rather see Geno than Mallow, really.
Also, I want to know if the new NP tells about actually new characters or the ones we've already heard about.
Darkmetamorphasis
05-25-2006, 02:26 AM
Actually I'd prefer Geno also. But wasnt Geno from another game?
The Mutericator
05-25-2006, 02:28 AM
Actually I'd prefer Geno also. But wasnt Geno from another game?
Nope. Culex was a Final Fantasy-esque boss, but even he wasn't from anything else. Only Mario, Bowser, Toadstool, and the Toads were actually from any other game (Luigi, too, if you count the instruction manual, and Booster if you agree that he's a Wario clone).
Speaking of Booster, here's to a costume change of Wario that is effectively Booster, and maybe a stage from that game.
Red Shadow
05-25-2006, 02:36 AM
Mallow
This just made me die a little bit on the inside. I hope he has absolutely zero chance of making it into the game.
I will elaborate upon request but not until then.
Request for elaboration submitted.
Because it just seems more than likely that they'll get the kid that does Tails' voice in the recent sonic games to do the voice for mallow.
I JUST KNOW IT
Nintendeath
05-25-2006, 02:56 AM
I want to see Jill from Drill Dozer in SSBB.
That's what I've been saying since a million years ago.
Good. Finally someone who agrees. It was sad to see Drill Dozer go unrecognized and sell poorly. It was an excellent game. I think if they put her in SSBB, people will play the GBA game out of curiosity and realize just how excellent it is. It worked for the Ice Climbers. Very few poeple had played the game prior ro SSBM, and now I think I can say we've all at least tried it out.
Nintendeath
05-25-2006, 03:02 AM
Because it just seems more than likely that they'll get the kid that does Tails' voice in the recent sonic games to do the voice for mallow.
I JUST KNOW IT
That's an eerie thought. Tails could have been cool, but that whole preschooler voice is one of the many reasons why Sonic was best in 2D.
Penfold
05-25-2006, 03:26 AM
Sorry, I thought the money was an assumed thing, sort of a given.
Personally, I'd rather see Geno than Mallow, really.
Also, I want to know if the new NP tells about actually new characters or the ones we've already heard about.
I'm not sure why you bothered correcting then, just to argue symantics...but whatever.
Knowing NP, they tend to not have a lot of information that you can't get from IGN or some place (sometimes yes, but not often) so I'd guess it's just the ones we've already heard about. Ah well, maybe I'll be pleasantly suprised.
cobaltstarfire
05-25-2006, 03:36 AM
I just got the july issue for NP (yay for 3 free issues). And there wasn't anything more then a short paragraph in the side bar as a blurb.
Don't ask me why I got the july issue when it isn't even june, but if you guys want proof I'll scan it later.
Kureejii Lea
05-25-2006, 03:43 AM
Don't ask me why I got the july issue when it isn't even june, but if you guys want proof I'll scan it later.
Most magazines do that. It generally takes em a coupla months to put the thing together.
Because it just seems more than likely that they'll get the kid that does Tails' voice in the recent sonic games to do the voice for mallow.
I JUST KNOW IT
I dunno if Amy Palant is a kid. Then again, I couldn't safely call her much of a VA, either. =P
Cerrax
05-25-2006, 03:46 AM
Don't ask me why I got the july issue when it isn't even june, but if you guys want proof I'll scan it later.
Most magazines do that. It generally takes em a coupla months to put the thing together.
Yeah. The issue of Game Informer that is being discussed here is one that I got like two months ago.
BTW, Assassin's Creed looks f*cking amazing! [/off-topic rant]
Genjutsu74
05-25-2006, 04:04 AM
The official SSBB site has updated again, this time with info on Zero-Suit Samus and Wario.
Check it out here. (http://www.smashbros.com/en/main.html)
EDIT: Seems ZS Samus is a character transformation, not a pure character addition. Main site:
This isn't a pure character addition. Rather, under certain conditions, Samus will "remove" her Power Suit. Whoa! That's a woman under there!
Naturally, Zero Suit Samus loses power and stamina, so she should fight using the speed she gains instead.
Also, her gun transforms and can be used as a whip. Of the two, one might consider the whip to be her main weapon.
And don't worry—you'll still be able to play as standard Samus, too.
Hmmmm.
Cerrax
05-25-2006, 05:35 AM
Just wondering what people here thought of this.
http://quizilla.com/users/bashtrash/quizzes/What%20Super%20Smash%20Brothers%20character%20is%2 0best%20for%20you%3F/
Tai_Zidek
05-25-2006, 05:47 AM
Because it just seems more than likely that they'll get the kid that does Tails' voice in the recent sonic games to do the voice for mallow.
I JUST KNOW IT
That's an eerie thought. Tails could have been cool, but that whole preschooler voice is one of the many reasons why Sonic was best in 2D.
I always thought Tails was supposed to be like 12-14 years old, closer to Sonic's age in the 3D games, and not like 8 years old, which they have him as in Sonic Heroes. He acted alot older in the Adventure games too.
Back to SSBB, I'm all for the idea that clone characters be different costumes of the main character, with maybe soem different abilities and all. I think I said something about it earlier in this thread, or maybe in the Wii thread, but I would like to see it be different versions of the characters as in the different generations, like Mario would have a SMB, SMB3, Dr. Mario, SMW, SM64, SMS, and SMG costumes, each with different abilities or weapons. Like Sunshine Mario has the Fludd, using it instead of fireballs and for his Up+B jump, stuff like that. Then you would technicaly have tons of different characters, but less area on the character selection screen would be taken up. Some characters it wouldn't work for though, but it would be a nice idea.
Crabsmasher
05-25-2006, 05:50 AM
Just wondering what people here thought of this.
http://quizilla.com/users/bashtrash/quizzes/What%20Super%20Smash%20Brothers%20character%20is%2 0best%20for%20you%3F/ According to the quiz I use Link, which is pretty close to who I ussually use. Marth.
Genjutsu74
05-25-2006, 06:20 AM
Just wondering what people here thought of this.
http://quizilla.com/users/bashtrash/quizzes/What%20Super%20Smash%20Brothers%20character%20is%2 0best%20for%20you%3F/ According to the quiz I use Link, which is pretty close to who I ussually use. Marth.
It says I use Ganondorf and Falcon. I use Roy and Donkey Kong. o_O
Hector
05-25-2006, 06:29 AM
The quiz is good for some characters, giving answers that clearly denote them. But I'm having hell getting it to spit out "Peach" for an answer. I can get Ness, Game & Watch and the Mario Brothers but it won't give me my main.
I-n-j-i-n
05-25-2006, 06:32 AM
Not sure if this newsbit is new, but apparently, Zero Samus isn't an entirely new addition:
http://www.smashbros.com/en/characters/chara3/index.html
So Samus transforms into Zero Samus under certain circumstances.
Genjutsu74
05-25-2006, 06:38 AM
Not sure if this newsbite is new, but apparently, Zero Samus isn't an entirely new addition:
http://www.smashbros.com/en/characters/chara3/index.html
I pointed that out on the last page, chief. :P
This kinda sucks, IMO. I don't really like the idea of characters that can transform in mid-battle. I think the should seperate Zelda and Shiek, and I think Samus and ZS Samus should be seperate. But, oh well. The game'll still kick ass.
It is pretty obvious, however, that this happens when Samus uses her Super, which is something that I actually thought was a possibility when I first saw the trailer.
I-n-j-i-n
05-25-2006, 06:43 AM
I'm more worried about the "transforming into Zero Samus under certain circumstances" part.
But if they're going to wedge two, essentially different characters into a single slot, then I think it's only fair if they do that to Mario/Dr.Mario and some other characters.
bouncerboy15
05-25-2006, 06:46 AM
So Samus transforms into Zero Samus under certain circumstances.
Man, I was hoping that she will be a selectable character.
Genjutsu74
05-25-2006, 06:51 AM
I'm more worried about the "transforming into Zero Samus under certain circumstances" part.
But if they're going to wedge two, essentially different characters into a single slot, then I think it's only fair if they do that to Mario/Dr.Mario and some other characters.
Maybe Ganondorf/Ganon, too?
Also, new character idea: Bowser, Jr./Shadow Mario.
Or, if you really wanna go nuts, Deoxys/Attack Deoxys/Defense Deoxys/Speed Deoxys(Pokemon, incase you don't know). 8O
For hating that kinda thing, I've got more ideas than I care to have about it.
Penfold
05-25-2006, 07:02 AM
Not sure if this newsbit is new, but apparently, Zero Samus isn't an entirely new addition:
http://www.smashbros.com/en/characters/chara3/index.html
So Samus transforms into Zero Samus under certain circumstances.
I think they're just giving the backstory on it. It's from Zero Mission, when she loses her suit and all her powers and stuff. So, I'm pretty sure she's going to be selectable, with Samus in the varia suit another selection. Don't despair yet! :wink:
Genjutsu74
05-25-2006, 07:07 AM
This isn't a pure character addition. Rather, under certain conditions, Samus will "remove" her Power Suit. Whoa! That's a woman under there!
Naturally, Zero Suit Samus loses power and stamina, so she should fight using the speed she gains instead.
Also, her gun transforms and can be used as a whip. Of the two, one might consider the whip to be her main weapon.
And don't worry—you'll still be able to play as standard Samus, too.
I assume that means transformation.
Penfold
05-25-2006, 07:12 AM
This isn't a pure character addition. Rather, under certain conditions, Samus will "remove" her Power Suit. Whoa! That's a woman under there!
Naturally, Zero Suit Samus loses power and stamina, so she should fight using the speed she gains instead.
Also, her gun transforms and can be used as a whip. Of the two, one might consider the whip to be her main weapon.
And don't worry—you'll still be able to play as standard Samus, too.
I assume that means transformation.
I'd disagree. I think what they're saying is that it's another Samus, instead of an entirely new character. I'd bet they'd say the same thing if like Paper Mario were to debut in the game as well (just an example, but you get the picture). Well, reguardless, we'll see when it comes out (or when more info becomes available).
Johnny B
05-25-2006, 07:41 AM
Incorrect; you forgot who made Superstar Saga: Square-Enix.
Wrong game!!
Super Mario RPG was the Square game. SE had nothing to do with the Mario and Luigi games.
But if they did add Geno and Mallow, that would be pretty awesome.
With that said, I really don't care who they add, as long as they are kinda cool. Make them memorable. I would really like to see the twins from FE:SS and just have them replace Marth and Roy or something. A spear user would be pretty cool in that game. Ike could replace either of them too.
If you really want a character with a spear, and you really want a character from a Final Fantasy game that's already been on a Nintendo system, I can't think of a better option than Kain. Well, maybe Edgar. No, best yet--Mog. I believe he was mentioned earlier in this thread, too.
Yes, let's compare and contrast Mog and Edgar. Both can wield spears. Edgar's autocrossbow would be sweet, and his chainsaw spin would rule. Mog has about twenty different dance moves, including an avalanche and an ice slide move. Edgar thinks he's a hit with the ladies in the game. I think Mog would be a hit with the ladies in real life.
My vote goes to Mog.
parasoul
05-25-2006, 09:27 AM
Edgar was one of my favorite characters to use in FF6 because his tools owned so hard all thru the game, but a moogle would be a much better fit in Smash Bros.
parasoul
05-25-2006, 09:34 AM
Just wondering what people here thought of this.
http://quizilla.com/users/bashtrash/quizzes/What%20Super%20Smash%20Brothers%20character%20is%2 0best%20for%20you%3F/ According to the quiz I use Link, which is pretty close to who I ussually use. Marth.
It says I use Ganondorf and Falcon. I use Roy and Donkey Kong. o_O
I took that quiz and got Mario/Dr. Mario/Luigi. My friends all say Dr. Mario is the best character, but I think my best is Sheik. I guess it got the Luigi part right though because I can tear people up with him.
The quiz is somewhat sketchy however since I couldn't answer 2 of the questions. I don't really have a weakness and my favorite weapon is the Umbrella, neither of which were options.
Incorrect; you forgot who made Superstar Saga: Square-Enix.
Wrong game!!
Super Mario RPG was the Square game. SE had nothing to do with the Mario and Luigi games.
But if they did add Geno and Mallow, that would be pretty awesome.
With that said, I really don't care who they add, as long as they are kinda cool. Make them memorable. I would really like to see the twins from FE:SS and just have them replace Marth and Roy or something. A spear user would be pretty cool in that game. Ike could replace either of them too.
If you really want a character with a spear, and you really want a character from a Final Fantasy game that's already been on a Nintendo system, I can't think of a better option than Kain. Well, maybe Edgar. No, best yet--Mog. I believe he was mentioned earlier in this thread, too.
Yes, let's compare and contrast Mog and Edgar. Both can wield spears. Edgar's autocrossbow would be sweet, and his chainsaw spin would rule. Mog has about twenty different dance moves, including an avalanche and an ice slide move. Edgar thinks he's a hit with the ladies in the game. I think Mog would be a hit with the ladies in real life.
My vote goes to Mog.
The more likely option for a character with a spear is Ephraim from Fire Emblem: Sacred Stones.
That quiz said I use Ness/Yoshi-->I haven't used either for over a year.
genghisdani
05-25-2006, 01:12 PM
This isn't a pure character addition. Rather, under certain conditions, Samus will "remove" her Power Suit. Whoa! That's a woman under there!
Naturally, Zero Suit Samus loses power and stamina, so she should fight using the speed she gains instead.
Also, her gun transforms and can be used as a whip. Of the two, one might consider the whip to be her main weapon.
And don't worry—you'll still be able to play as standard Samus, too.
I assume that means transformation.
I'd disagree. I think what they're saying is that it's another Samus, instead of an entirely new character. I'd bet they'd say the same thing if like Paper Mario were to debut in the game as well (just an example, but you get the picture). Well, reguardless, we'll see when it comes out (or when more info becomes available).
Unlockable by beating the game with Samus within a certain time, perhaps?
Raziellink
05-25-2006, 01:24 PM
Just wondering what people here thought of this.
http://quizilla.com/users/bashtrash/quizzes/What%20Super%20Smash%20Brothers%20character%20is%2 0best%20for%20you%3F/ According to the quiz I use Link, which is pretty close to who I ussually use. Marth.
It says I use Ganondorf and Falcon. I use Roy and Donkey Kong. o_O
I took that quiz and got Mario/Dr. Mario/Luigi. My friends all say Dr. Mario is the best character, but I think my best is Sheik. I guess it got the Luigi part right though because I can tear people up with him.
The quiz is somewhat sketchy however since I couldn't answer 2 of the questions. I don't really have a weakness and my favorite weapon is the Umbrella, neither of which were options.
The quiz said i used Bowser/DK. Which is stupid, since i play with Link/Cap. Falcon/Samus.
Zeklan
05-25-2006, 01:29 PM
Quiz said I use C. Falcon and Ganondorf.
I use Falco and Shiek.
Plus, I hate using/playing against C. Falcon.
The Author
05-25-2006, 02:15 PM
It said Ness/Yoshi
I don't specialise in either of these characters.
genghisdani
05-25-2006, 02:42 PM
It said Jigglypuff/Peach. I use Samus primarily.
I think it's safe to say that this is not an accurate quiz.
Kureejii Lea
05-25-2006, 05:12 PM
It said Jigglypuff/Peach. I use Samus primarily.
I think it's safe to say that this is not an accurate quiz.
Seems so, considering it said Link when I use Peach.
Darkmetamorphasis
05-26-2006, 01:40 AM
I've always been a Luigi user...but it gave me Link. Yeah, this quiz is off.
parasoul
05-26-2006, 07:30 AM
Well, come to think of it, since I have played nearly all of my 8000 or so games with random characters I guess the quiz would always be correct no matter who it said I should play with. I think I am really good with everyone, except Mewtwo. I always get owned when I'm Bowser in 3-4 player Smash, but in 1-on-1 I usually win.
Crabsmasher
05-26-2006, 02:02 PM
Well, come to think of it, since I have played nearly all of my 8000 or so games with random characters I guess the quiz would always be correct no matter who it said I should play with. I think I am really good with everyone, except Mewtwo. I always get owned when I'm Bowser in 3-4 player Smash, but in 1-on-1 I usually win.Isnt't there anyone you like more than any of the others though?
FiremanJoe
05-26-2006, 02:50 PM
I got Zelda, when I really use Mario/Samus.
I got ness/yoshi when what I really use most is ganondorf/kirby/peach.
Murmeli Walan
05-26-2006, 04:54 PM
I got Ness/Yoshi.
I usually try to play with everybody, but I use those two the least, with Yoshi less than Ness.
Nintendeath
05-27-2006, 12:24 AM
Incorrect; you forgot who made Superstar Saga: Square-Enix.
Alphadream, not Square-Enix, developed Superstar Saga.
Penfold
05-27-2006, 12:38 AM
Here's a random thought I had. They changed Link's design from the Ocarina of Time version to the Twilight Princess version right? Do you think that's what they'll be doing with, say, Ganondorf's design as well (not that we've even seen the TP Ganon yet)? I guess since the OoT and TP versions of Link aren't all that different, that it could be argued it is more of an updating rather than an entirely new design. Do you think characters like Ganon and Zelda aren't so much going to be new designs as just updated like Mario?
genghisdani
05-27-2006, 12:56 AM
Here's a random thought I had. They changed Link's design from the Ocarina of Time version to the Twilight Princess version right? Do you think that's what they'll be doing with, say, Ganondorf's design as well (not that we've even seen the TP Ganon yet)? I guess since the OoT and TP versions of Link aren't all that different, that it could be argued it is more of an updating rather than an entirely new design. Do you think characters like Ganon and Zelda aren't so much going to be new designs as just updated like Mario?
Ganon/Ganondorf won't be in TP. They said that this game will feature a completely new villian.
Penfold
05-27-2006, 01:29 AM
Here's a random thought I had. They changed Link's design from the Ocarina of Time version to the Twilight Princess version right? Do you think that's what they'll be doing with, say, Ganondorf's design as well (not that we've even seen the TP Ganon yet)? I guess since the OoT and TP versions of Link aren't all that different, that it could be argued it is more of an updating rather than an entirely new design. Do you think characters like Ganon and Zelda aren't so much going to be new designs as just updated like Mario?
Ganon/Ganondorf won't be in TP. They said that this game will feature a completely new villian.
Whoops, I'm behind the times a little :? .
BlueMage
05-27-2006, 01:37 AM
The quiz was accurate in that I could determine which character I wanted to get, I guess. However, Link is one of my staples.
JoeFu
05-27-2006, 03:09 AM
Ganon/Ganondorf won't be in TP. They said that this game will feature a completely new villian.
In recent interviews in Nintendo Power, Electronic Gaming Monthly, and the Spanish magazine Hobby Consolas, director Eiji Aonuma revealed that Princess Zelda and Ganondorf will be returning.
So yeah, you are wrong :P
Drack
05-27-2006, 03:49 AM
Quiz sucks. Says I get DK/Bowser. I was trying to get Gannondorf.
I play Gannondorf, Marth, Falco, and Link. Quite a variety. Spice it up, so your foes can't adapt ;)
Global-Trance
05-27-2006, 11:48 AM
Man. We need some OCR Smash Meetup.
Man. We need some OCR Smash Meetup.
When they meetup they almost always play Melee. So it's a given I guess. Also, what we really should have is huge Brawl tournaments online. That'd be so awesome, I bet we could get over 100 people in it.
Damn meetups never come to Portugal :(
Zeklan
05-28-2006, 05:00 PM
Bump
Calpis
05-28-2006, 05:12 PM
Here's a random thought I had. They changed Link's design from the Ocarina of Time version to the Twilight Princess version right? Do you think that's what they'll be doing with, say, Ganondorf's design as well (not that we've even seen the TP Ganon yet)? I guess since the OoT and TP versions of Link aren't all that different, that it could be argued it is more of an updating rather than an entirely new design. Do you think characters like Ganon and Zelda aren't so much going to be new designs as just updated like Mario?
Ganon/Ganondorf won't be in TP. They said that this game will feature a completely new villian.I'm wondering if they're gonna have Young/Old Link and also Cell-Shaded Link from Wind Waker. He could have some interesting moves.
Isn't it comfirmed that Brawl will be WiFi? :o
Anyway... We gotta make one big battle if u can do that :P
Just get a char. with good AoE damage :P
Arek the Absolute
05-29-2006, 07:55 PM
HOLY CRAP WHUT
[\(-_-)/]
05-29-2006, 08:34 PM
Man. We need some OCR Smash Meetup.
When they meetup they almost always play Melee. So it's a given I guess. Also, what we really should have is huge Brawl tournaments online. That'd be so awesome, I bet we could get over 100 people in it.
Damn meetups never come to Portugal :(
It would be incredible if say, OCR could have its own team and within that team you have different rankings based on skill level. Now another team, say the 4chan team, battled the OCR team, with each skill level batling the corresponding skill level on the other team.
That would be gaming nirvanna.
Man. We need some OCR Smash Meetup.
When they meetup they almost always play Melee. So it's a given I guess. Also, what we really should have is huge Brawl tournaments online. That'd be so awesome, I bet we could get over 100 people in it.
Damn meetups never come to Portugal :(
It would be incredible if say, OCR could have its own team and within that team you have different rankings based on skill level. Now another team, say the 4chan team, battled the OCR team, with each skill level batling the corresponding skill level on the other team.
That would be gaming nirvanna.
BEST MULTIPLAYA EVA!
Ahem.
As creator of this thread, I'm SSB master rank. Thank you.
TheLeviathan
05-29-2006, 08:54 PM
Man. We need some OCR Smash Meetup.
Hey man, I'm in. I'm right down the street from you. :wink:
Global-Trance
05-29-2006, 09:27 PM
OCR SMASH MEETUP PLEASE
TriforceStealer
05-29-2006, 10:53 PM
OMG, NEW SMASH BROS BRAWL SCREENSHOT!!!!
http://img148.imageshack.us/img148/5923/oldsmashbros0ai.png
[\(-_-)/]
05-29-2006, 11:00 PM
http://img148.imageshack.us/img148/5923/oldsmashbros0ai.png
OMG PS3 LVL GRAFIX
Red Shadow
05-29-2006, 11:15 PM
That would actually be REALLY neat, if they had an 8-bit brawl mode, where you could use the original iterations of each character in low-fi levels.
Darth Lime
05-29-2006, 11:41 PM
8-bit would be cool but what about the 16-bit world? Unlockable 16-bit Link and Mario Bros, maybe even Bowser. There is a large amount of ideas they could put into the game.
Global-Trance
05-30-2006, 12:19 AM
http://img148.imageshack.us/img148/5923/oldsmashbros0ai.png
OMG PS3 LVL GRAFIX
MASSIVE DAMAGE
Edit: Just played with TheLeviathan. Fun times. He loves my Falco and Ice Climbers lol :)
TheLeviathan
05-30-2006, 12:55 AM
Edit: Just played with TheLeviathan. Fun times. He loves my Falco and Ice Climbers lol :)
Hey now, I won a game or two when you weren't one of your better characters (*cough* bowser and link). Ahem excuse me. :wink:
As for the screenshot, It would be kinda fun if there was an actual mode for that with all the retro sprites.
genghisdani
05-30-2006, 02:09 PM
Edit: Just played with TheLeviathan. Fun times. He loves my Falco and Ice Climbers lol :)
Hey now, I won a game or two when you weren't one of your better characters (*cough* bowser and link). Ahem excuse me. :wink:
As for the screenshot, It would be kinda fun if there was an actual mode for that with all the retro sprites.
Or perhaps revamped sprites, such that the original sprite look is there, but the styles match up.
Cerrax
05-30-2006, 03:31 PM
hey guys, here's a little calculator I made a while back that I found on my computer. Its a simple program for determining how much of advantage certain levels and handicaps have over each other.
Right Click and save this link for the Mac OS X version (http://www.cerrax.com/Smash%20Calculator)
Right Click and save this link for the Windows version (http://www.cerrax.com/smash_calculator.exe)
Nintendeath
05-30-2006, 04:16 PM
That would actually be REALLY neat, if they had an 8-bit brawl mode, where you could use the original iterations of each character in low-fi levels.
The only issue here is that some of the characters never had 8 bit iterations. What if they were to include Jill from Drill Dozer, Captain Olimar or Tom Nook in SSBB? There isn't an 8-bit sprite for them.
Red Shadow
05-30-2006, 04:34 PM
That would actually be REALLY neat, if they had an 8-bit brawl mode, where you could use the original iterations of each character in low-fi levels.
The only issue here is that some of the characters never had 8 bit iterations. What if they were to include Jill from Drill Dozer, Captain Olimar or Tom Nook in SSBB? There isn't an 8-bit sprite for them.
And that would be where genghisdani's idea would be better.
BardicKnowledge
05-30-2006, 05:26 PM
I didn't read all 50 pages, so apologies if someone has already mentioned this:
Michael Jones better be in the new Smash Bros. game. Especially since I've heard that both Startropics games will be available via VC. He's got awesome possibilities for moves as well -- everything from normal yoyo, mid attack shining star, smash nova to spiked shoes for jumping attacks, psychic shock wave for distance...the list goes on and on.
I didn't read all 50 pages, so apologies if someone has already mentioned this:
Michael Jones better be in the new Smash Bros. game. Especially since I've heard that both Startropics games will be available via VC. He's got awesome possibilities for moves as well -- everything from normal yoyo, mid attack shining star, smash nova to spiked shoes for jumping attacks, psychic shock wave for distance...the list goes on and on.
I feel like an ignorant asking this but... Who?
I didn't read all 50 pages, so apologies if someone has already mentioned this:
Michael Jones better be in the new Smash Bros. game. Especially since I've heard that both Startropics games will be available via VC. He's got awesome possibilities for moves as well -- everything from normal yoyo, mid attack shining star, smash nova to spiked shoes for jumping attacks, psychic shock wave for distance...the list goes on and on.
I feel like an ignorant asking this but... Who?
http://en.wikipedia.org/wiki/Mike_Jones
Infinity's End
05-31-2006, 04:26 AM
well I guess this thread is as good as any to post this....I did this in Photoshop. I really hope they do this as an alt. costume. Y'know how awesome that'd be? The original is 2000x3000 so if anyone wants a bigger copy... :roll:
http://img.photobucket.com/albums/v47/Infinitysend12180/JustinBailey.jpg
Global-Trance
05-31-2006, 08:11 AM
J U S T I N B A I L E Y
_ _ _ _ _ _ _ _ _ _ _ _
TheLeviathan
05-31-2006, 08:40 AM
^^^ Haha, I remember that. And awesome work on the Samus pic Infinitys_End.
Murmeli Walan
05-31-2006, 03:27 PM
I was thinking about this the other day in regards to SSBB. Do you guys think that the WiiConnect24 service will be used in some way other than multiplayer? At the E3 press conference, it was mentioned that the service could be used for downloading updates and new content for games. There's no reason why Sakurai and "The Studio" couldn't add more characters, stages, and costumes after the game came out.
The Smash Bros. series already has crazy replay value, but imagine just how long we'll all be playing when new content could be added on a regular basis.
Great work on the JUSTIN BAILEY alt pic.
*fap fap fap*
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