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Strike911
10-12-2007, 06:23 AM
It almost seems inexcusable to delay it when the game is most likely almost completely done.

Inexcusable? If it's that "inexcusable" then stick it to the man and don't buy the game?

Not that inexcusable after all? eh?

Well, honestly speaking, as a Game Development major, a game is never really complete. It's passable. The developers 99% of the time end up dropping features towards the end of the development cycle to get the game out on the scheduled time. Those few months that they've delayed the game will allow them to fix things and perhaps add a few features that they may have had to drop... perhaps extras to really flesh out the game. Yes it does look like SSBB is really far in its development cycle, nearly complete, but we don't know what features they have put in the game that aren't working or are buggy.... stuff like that. If they didn't delay it, whatever features they're working on would have to be dropped so you could excuse them. but then you'd be pissed that the game could have had more stuff in it.

Every game developer is racing against their budget and time. It's not inexcusable. They're trying to add stuff... improve the game.
Who knows what the reason is... it could be any number of things... music related? Balancing? Menu options? Levels? Characters (probably not this far into development...).
but we really don't know. the only thing certain is that Sora believes that Smash Bros can be better if they have an extra 2 months. That's a lot of time to polish a game. They say a game is polished in the last 2 months of development. So theoretically, the extra 2 months will add that much more time for the game to fix bugs and hammer out any problems they're having.

So get the game in December that's incomplete, or get it in February that's more complete?
The delay will only make the game better, and more likely than not, will fix little issues like bugs that will piss us off years later. :)

Kiyosuki
10-12-2007, 06:31 AM
Hey did you guys notice Drill Dozer?

She's an assist character that appears in the movie that takes place in the Fire Emblem stage if you pay real close attention.

EDIT:

http://img254.imageshack.us/img254/4530/drillut2.png

I-n-j-i-n
10-12-2007, 06:31 AM
The thing is, the game was heavily rumored even by Nintendo to be a launch title for the Wii. Then it is put back 6 months. Then a month. Then another 2 months.

I can understand just about every type of delays imaginable (try waiting for StarCraft 2), but I can understand how some people could be miffed. It is basically a year of delays more or less. All from tentative release date to the actual release date to adding months on top of it. Sure the game is going to be great. That is not even the point when people are miffed about delays. People are miffed at the DELAY.

Lotd2242
10-12-2007, 06:32 AM
As a software developer, I can affirm Strike's assessment.

Software is never truly finished. Every time you think you've reached an end point, something comes up that you have to fix or something else you forgot to add, etc. It really ends up being a matter of "screw this, it's good enough."

And if you're a perfectionist like me, this gets extremely stressful as your due date comes up. You learn just to say "that'll be version 2" or "that error only happens .5% of the time, so it isn't worth trying to debug." Of course with console games, there's not much of a version 2 short of a sequel.

I-n-j-i-n
10-12-2007, 06:35 AM
As a software developer, I can affirm Strike's assessment.

Software is never truly finished. Every time you think you've reached an end point, something comes up that you have to fix or something else you forgot to add, etc. It really ends up being a matter of "screw this, it's good enough."

And if you're a perfectionist like me, this gets extremely stressful as your due date comes up. You learn just to say "that'll be version 2" or "that error only happens .5% of the time, so it isn't worth trying to debug." Of course with console games, there's not much of a version 2 short of a sequel.

Again, that is totally besides the issue about the delay. I mean, if you're going into the actual details and the specificities, that all makes sense. But why even have release dates for something that is ambiguous? I wish they do away with specific release dates for good. Just go with the whole "release in 2008!" instead of teasing gamers with specific dates. It's not just for SSBB. It's for every game where the delays just puts a hamper on everything. I guess it doesn't matter nowadays because there are so many great games otherwise, but a delay is a delay is a delay.

Why it is a far stretch

1. DOA4 and Halo have the simularties of both appearing on XBOX and XBOX360 Master Chief has never nor will ever appear on nintendo

2. Halo isnt exactly very well recieved in Japan

3. Neither is XBOX for that matter

4. That would just be..weird

Tecmo is probably one of the most introverted gaming company out there. And what does Halo not being well received have anything to do with it? Enough with the fanboyism. I was specifically talking about the likelihood of crossovers.

HideousBeing
10-12-2007, 06:41 AM
Haha, I can see it now.
Melee Developer: "Shoot man, Fox can *proceeds to describe waveshining someone across FD*.
Other Melee Developer: "Forget it man, it's unimportant. Who's gonna find that out, and we need to get this out soon. Just screw it."

Later, same developers watching match of couple of Fox pros waveshining all over the place. The slowly turn to look at each other, and shrug.

Strike911
10-12-2007, 06:43 AM
@ Eulogic

That hell looking level in Fire emblem is a really weird area in the GBA version. I don't know if its in any of the other Fire Emblems. There's like a valley with monsters flying around everywhere and it's all red and firey like that. When I saw it in Brawl, I was like "oooh! That lame part of Fire Emblem GBA looks really sweet in Brawl." Hehehe. ^_~

The thing is, the game was heavily rumored even by Nintendo to be a launch title for the Wii. Then it is put back 6 months. Then a month. Then another 2 months.

I can understand just about every type of delays imaginable (try waiting for StarCraft 2), but I can understand how some people could be miffed. It is basically a year of delays more or less. All from tentative release date to the actual release date to adding months on top of it. Sure the game is going to be great. That is not even the point when people are miffed about delays. People are miffed at the DELAY.

True, though, I always thought Nintendo saying it would be a launch title was kind of silly. I mean, they had no online system really set up yet, and additionally, when they said they started development on Brawl, it would have taken only a little over a year to produce the game on that schedule, which is really ridiculous for such a high profile game like Brawl. That would have been hella rushed, seriously. I can understand the miffed-ness though too. They shouldn't commit to dates early on that are just silly.... although I wonder what they're exact development plans were at the time when they were saying that.

I agree though, its way better to play it conservatively and ambiguously with those dates when you know there's going to be a lot of shuffling going on. Part of me feels like Nintendo realized that "Oh, Wii's are going to sell out this Christmas too, then we can afford for Smash Bros to come out later." Nintendo doesn't really need hot software like Brawl coming out to keep Wii's selling like they are... however, I'll argue that to keep their hardcore audience around they'll really need to get the game out soon, especially with Xbox360's massive library and now that Halo 3 is out... plus the fact that MGS4 is looming on the horizon in March. Strategically, I guess having it come out in February may boost sales shortly after the holidays.

EDIT:

BY THE WAY, where is the video of the Smartbomb item? I'd really like to see that and I can't seem to find it.
Anyone think we'll see one massive update tonight with all the press demo information? Or maybe something new?

!Nekko!
10-12-2007, 07:02 AM
Why must nintendo continuously feed me lies!

Brushfire
10-12-2007, 07:12 AM
Everyone is looking at this delay in the wrong way. It just means more updates for the official site to keep me in anticipation.

Lotd2242
10-12-2007, 07:26 AM
Again, that is totally besides the issue about the delay. I mean, if you're going into the actual details and the specificities, that all makes sense. But why even have release dates for something that is ambiguous? I wish they do away with specific release dates for good. Just go with the whole "release in 2008!" instead of teasing gamers with specific dates. It's not just for SSBB. It's for every game where the delays just puts a hamper on everything. I guess it doesn't matter nowadays because there are so many great games otherwise, but a delay is a delay is a delay.


Well it's a combination of goal-setting, desire for hype/effective advertising, and customer demand. The first thing people do when you say, "Brawl is coming out in 2008" is cry, "when!? January? December? When in December? I need to know when to start checking my pre-order!" But basically, you pick a date you think you can be ready by based upon your manpower/resources and the estimated difficulty of the project.

But shit happens. And software development by its very nature is something extremely difficult to time. I can't tell you how many times I've said, "Oh, that'll take me like an hour" and then it turns into a weeklong headache. This can be everything from an unanticipated series of issues to solve or something as simple as writer's block.

Now if you scale that up to a game being worked on by a whole mess of people, each of whose portions are dependent on somebody else finishing something? My hour of writer's block then rapidly turns into a two week release delay.

Even the guys at IGN were describing crashes in the game and the date was two months away. Hunting down those errors takes lots of time, fixing them takes even more because each fix often breeds a whole new set of errors.

And all that is just the basic stuff, nevermind the more advanced problems. For instance, say you spend a month on a feature that sounded awesome on paper, but once you finish it, it turns out that it was a stupid idea. Now you wasted a month, and everyone else waiting on you wasted a month. Not only that, removing the feature or disabling it can take even more work.

Or maybe there's talk on OCRemix about how Sonic just HAS to be in the game or nobody will buy it. Now you have to figure out how to get Sonic in the game...

And this kind of thing goes on right up until somebody finally says, "put it in the box and ship it already."

So it's not like they set a bullshit date they have no hope of meeting (well most of the time anyway.) They're just making the best guess they can so that the rest of their business activities can work in parallel.

It's also much worse than it ever was because the games are so much more complex, and we demand so much more early information about them so much sooner.

Haha, I can see it now.
Melee Developer: "Shoot man, Fox can *proceeds to describe waveshining someone across FD*.
Other Melee Developer: "Forget it man, it's unimportant. Who's gonna find that out, and we need to get this out soon. Just screw it."

Later, same developers watching match of couple of Fox pros waveshining all over the place. The slowly turn to look at each other, and shrug.

Precisely. That's how exploits are made. The more obvious the error, the more likely the developers knew about it and chose to ignore it.

Hell, if you've ever played an EA game you can tell those folks have just decided to let patching take care of their problems after a point.

Mastertoku
10-12-2007, 08:04 AM
I don't know if anyone's spotted these yet, but have a look!

http://www.youtube.com/watch?v=yqm5WFgPw34

http://www.youtube.com/watch?v=voLo6gMbmrA

The announcer sounds... less menacing.

And yes, more are on the guy's profile.

nookster
10-12-2007, 08:13 AM
That's not all. i hope the stage transformations/going to new places isn't finished yet. It just fades over. Kinda ugly, especially in the fire emblem stage :S

DuskyFerret
10-12-2007, 08:14 AM
Hey snapshots, now that is an idea. I can't think of how many times I wished I could take a photo in Melee but couldn't. This is a pretty mad update IMO. I mean all those people complaining about the delay, if these are the kind of things that we get for the extra wait then it's for the better I reckon. Why bring out something too quickly if it can be perfected over a little extra time? This could well be the biggest game ever and so don't rush a masterpiece.

Oh and on an end note:
http://www.smashbros.com/en_us/gamemode/various/images/various07/various07_071012b-l.jpg

Now you know what it feels like to be ridden all the time!!!!!!
Maybe if I press harder you'll lay an egg.

Any other caption ideas with any of the pics?

Antipode
10-12-2007, 08:34 AM
That's not all. i hope the stage transformations/going to new places isn't finished yet. It just fades over. Kinda ugly, especially in the fire emblem stage :S
I thought the same thing. Hopefully they'll do some work on that in the next four months.

The announcer sounds...less menacing
And less like he's shouting in a bathroom.

Mastertoku
10-12-2007, 08:37 AM
So. Theories on the "Blur button"?

Kiyosuki
10-12-2007, 08:43 AM
So is anyone here in LA and considering E for Everyone?

Binjovi
10-12-2007, 08:49 AM
So. Theories on the "Blur button"?

Video save? Put your pics on an internet screenshot gallery? Use as avatars for Wi-Fi mode? Pixelate the image (har har)? Too many possibilities.

Mastertoku
10-12-2007, 08:55 AM
So is anyone here in LA and considering E for Everyone?
I might be able to go if I can convince my superiors that I can afford to miss a rehearsal... but I'm not exactly in their good graces right now...

I-n-j-i-n
10-12-2007, 10:13 AM
But shit happens. And software development by its very nature is something extremely difficult to time. I can't tell you how many times I've said, "Oh, that'll take me like an hour" and then it turns into a weeklong headache. This can be everything from an unanticipated series of issues to solve or something as simple as writer's block.

That is why an ambiguous release date may work just as well. The only people who would be miffed are those who stake themselves out on preorders. If a game is finished, it's finished. A lot of games in the past year have only have their release date finalized only a month or two before release. I think that is way more effective and not as misleading/disappointing.

It's also much worse than it ever was because the games are so much more complex, and we demand so much more early information about them so much sooner.

I doubt it is about complexity. The ability to put out an earnest release date or even a gross estimate that doesn't lead into constant delays are not about complexity. Though I think the part of it is how the SSBB development team is trying to add new things constantly and they probably haven't finalized it a long time ago. It just seems to me they're adding things as they go. Especially from reading the blog.

Hell, if you've ever played an EA game you can tell those folks have just decided to let patching take care of their problems after a point.

Except not all EA games are buggy as well as there are a lot of Nintendo, Sega or any other game developers who put in some bugs in there. Mario Kart snaking anyone?

Paratha
10-12-2007, 10:13 AM
Oh my, Link isn't sluggish anymore! Yay! I'm looking forward to playing as him.

Cerrax
10-12-2007, 10:28 AM
Oh my, Link isn't sluggish anymore! Yay! I'm looking forward to playing as him.

He still runs slow as hell. He couldn't catch Sonic at all. He probably looks faster than he really is. I thought the same thing when Melee came out. But it just turns out EVERYBODY was faster, so Link still turned out to be slow.

Even so, he'll still be my first pick :P

The slow-mo when the match ends is awesome. Very Soul Calibur-ish. Overall look is polished and nice. It actually seems a bit slower than Melee (at least Samus felt that way. Maybe they made her slower so that Zero SuitSamus can be faster). Stages are meh. I'm hoping the stages become more interactive/destructable like Pit's stage and Shadow Moses. Yoshi's and Fox's seem pretty lame since all they do is have moving backgrounds. Whoopty doo. So did Brinstar Depths in Melee. New stage concepts plz.

KWarp
10-12-2007, 10:48 AM
There's no pleasing some people. -_-;

Samus was always slow.
Changing backgrounds often change the stage foreground/dangers
Blurred button is probably an edit mode.
Metaknight is awesome. <(^_^)>

Ciel
10-12-2007, 11:09 AM
if those are the only online modes

that will be supremely lame

I want to go onto a server and choose a game to play in like on Gunbound

none of this "can't see their names" crap

I require online rivals

it'll be like playing against AI this way

and without a ranking system...

ugh

what's the point if you can't be a show off

for fun and egoboosting

nameless, faceless opponents won't do

I want to accidentally meet some dude

named Striker786

in rooms

and he'll say "fuk u fagot"

and I'll be like "heh"

and beat him up

and I'll occasionally see this dude in game rooms and have a good laugh as I slaughter him and he speaks his unintelligible american teen dialect

this stuff is part of the essential online experience

don't steal it away Sakurai

use the delay to add this

KWarp
10-12-2007, 11:55 AM
Gunbound? More like...

I spend 30 minutes joining dozens of rooms until one doesn't kick me out.
I wait another 10 minutes for an 8th player to join.
Both teams are wasting energy throwing verbal insults at each other.
The player in the boomer is a cash whore.
I'm being double-teamed with nowhere to run.
My teammate steals my kill.
The winners brag how superior they are at pretend cartoon shooting.

COMPETITION SUCKS THE FUN OUT OF THE GAME.

Citris
10-12-2007, 12:03 PM
if those are the only online modes

that will be supremely lame

I want to go onto a server and choose a game to play in like on Gunbound

none of this "can't see their names" crap

I require online rivals

it'll be like playing against AI this way

and without a ranking system...

ugh

what's the point if you can't be a show off

for fun and egoboosting

nameless, faceless opponents won't do

I want to accidentally meet some dude

named Striker786

in rooms

and he'll say "fuk u fagot"

and I'll be like "heh"

and beat him up

and I'll occasionally see this dude in game rooms and have a good laugh as I slaughter him and he speaks his unintelligible american teen dialect

this stuff is part of the essential online experience

don't steal it away Sakurai

use the delay to add this

Stop posting like an idiot.

Zeklan
10-12-2007, 12:28 PM
Delay sucks.
I was supremely happy when the launch happened to coincide with my vacation.

The Author
10-12-2007, 12:38 PM
Online games are good, I always need my sexuality questioned by random people.

Citris
10-12-2007, 02:23 PM
Online games are good, I always need my sexuality questioned by random people.

It keeps you on your toes.

The only experience with wacky platformer battle games is Digimon Rumble Arena 2. But I had a blast playing it. I'm going to go out on a limb and assume SSB is a better series, so I think I may get this... after I get a Wii.

Kureejii Lea
10-12-2007, 02:26 PM
Hey snapshots, now that is an idea. I can't think of how many times I wished I could take a photo in Melee but couldn't.

Well, there was camera mode. I still have some shots saved, stuff like Peach playing golf off her castle rooftop with pokeballs/morph ball Samus, and Fox hanging from a parasol with the whole of Corneria down below...

Dunther
10-12-2007, 02:49 PM
I don't know if anyone's spotted these yet, but have a look!

http://www.youtube.com/watch?v=yqm5WFgPw34

http://www.youtube.com/watch?v=voLo6gMbmrA

The announcer sounds... less menacing.

And yes, more are on the guy's profile.

Oh yeah! Advance Wars assistants!!!

Bigfoot
10-12-2007, 02:52 PM
Online games are good, I always need my sexuality questioned by random people.

Want to get them to stop? One word: Thundercougarfalconbird

http://img337.imageshack.us/img337/9308/tcfbfb0.jpg (http://imageshack.us)

Jam Stunna
10-12-2007, 03:00 PM
Want to get them to stop? One word: Thundercougarfalconbird

http://img337.imageshack.us/img337/9308/tcfbfb0.jpg (http://imageshack.us)

I need cable again. I miss Futurama so much.

DJ SymBiotiX
10-12-2007, 03:34 PM
I knew it!!! .... well kinda. Since we heard of zero suit samus I always thought something would happen to samus that would make her suit fall off, and I was right, its the final smash.

I wonder if zero suit will be a playable character from the start or not

cobaltstarfire
10-12-2007, 03:39 PM
Er, there was an update on that loooooong ago, it's not really new :P.

I don't like the new announcers voice, it sounds weird. :|

Fishy
10-12-2007, 04:29 PM
I don't like the new announcers voice, it sounds weird. :|

Which video has the new announcer? I don't remember hearing it.

Wipomatic
10-12-2007, 04:33 PM
The announcer was different from SSB to Melee. I'm sure we'll get used to the change

Dunther
10-12-2007, 04:49 PM
Maybe that was the japanese announcer...

Lotd2242
10-12-2007, 05:30 PM
That is why an ambiguous release date may work just as well. The only people who would be miffed are those who stake themselves out on preorders. If a game is finished, it's finished. A lot of games in the past year have only have their release date finalized only a month or two before release. I think that is way more effective and not as misleading/disappointing.


Yeah, you're not getting the point here.

The release date is not just to get you excited and shut up the people demanding one (retailers, customers, reviewers, etc.). It is also a goal for the developer to meet, and a good way to retroactively plan the software's development. Just because the company doesn't tell everyone their release date until a month before does not mean it wasn't set years in advance.

And the higher demand for the game, the more likely they're going to release the date far in advance for a whole host of reasons that I'm sure if you think about you can figure out on your own.

I doubt it is about complexity. The ability to put out an earnest release date or even a gross estimate that doesn't lead into constant delays are not about complexity. Though I think the part of it is how the SSBB development team is trying to add new things constantly and they probably haven't finalized it a long time ago. It just seems to me they're adding things as they go. Especially from reading the blog.


Uh, hell yes it is. The more complex the game, the more ways the timeline can go askew to the point of needing to adjust the release date. With a game like Smash, you also have higher-level issues that go beyond simple bugs, such as balancing characters.

And yeah, they probably are adding new things as they go, as well as fixing existing things. I mentioned how that happens did I not?


Except not all EA games are buggy as well as there are a lot of Nintendo, Sega or any other game developers who put in some bugs in there. Mario Kart snaking anyone?

Hello, I'm Mr. Example. Have we met?

Lord.Roderick.i
10-12-2007, 09:51 PM
Do you guys know what would be incredibly cool, but doubt that will really happen.
If Nintendo offers the demo of Brawl in all the Super Mario Galaxy's copies.
I think I'd actually play the demo more than SMG. At least for a while.
Also the demo would probably keep me busy until the actual release of the game.

Strike911
10-12-2007, 10:05 PM
blah blah blah...

and beat him up

and I'll occasionally see this dude in game rooms and have a good laugh as I slaughter him and he speaks his unintelligible american teen dialect

this stuff is part of the essential online experience

don't steal it away Sakurai

use the delay to add this

Listen, online competition (specifically rankings) with Nintendo's bad online network is a bad idea. Just try playing Phantom Hourglass, once someone thinks they're going to lose they disconnect. They need a better system. It won't work right now, maybe in the future, maybe in an update, but right out of the box it will be flawed, just the way Phantom Hourglasses point based online ranking system is. The incentive is for good players to DC right before they lose to keep their points.

They need a simple way to set up a lobby, meet up with people and play them, but they need to keep rankings out imo, because it just screws with the entire online mode, especially since Nintendo has demonstrated they don't want to show the number of disconnects a player has done. Seriously, you should be penalized for disconnecting in ranking modes.

Anyway, that's my two cents. In an ideal world, online modes make me happy where you can just create a game lobby, have player's join then start the game. It's simple, allows the games to stay friendly, and still gives those online gamers their bragging right for beating people.

DJ SymBiotiX
10-12-2007, 10:10 PM
oh right.. <_< lol I suck. I think I was having an argument with my friend a little while ago and he thought ZSSamus was a regular chosen character :P lol I guess I thought it wasnt known yet XD

Hum4n After All
10-12-2007, 10:13 PM
Lucky E for All bastards.
How much to go to the event?!

Bigfoot
10-12-2007, 10:39 PM
I don't think I like how Sonic's Up+b leaves the spring on the stage.

Kiyosuki
10-12-2007, 10:51 PM
Lucky E for All bastards.
How much to go to the event?!

50-75 bucks..

Eulogic
10-13-2007, 12:05 AM
I don't think I like how Sonic's Up+b leaves the spring on the stage.

How often are you actually gonna use his up+b on the stage?

Miletus
10-13-2007, 12:42 AM
How often are you actually gonna use his up+b on the stage?

Did I read it right that there's no jump button for sonic? Presumably that's the only way to 'jump' from the stage

Jaybell
10-13-2007, 12:57 AM
I'm still holding out for missingno as a fighter.

friendlyHunter
10-13-2007, 01:11 AM
Hell, if you've ever played an EA game you can tell those folks have just decided to let patching take care of their problems after a point.

Except not all EA games are buggy as well as there are a lot of Nintendo, Sega or any other game developers who put in some bugs in there. Mario Kart snaking anyone?
Hello, I'm Mr. Example. Have we met?

Ha, internet discussion at its finest! I-n-j-i-n, your valiant yet doomed attempt to teach software developers about software development is quite amusing, please continue!

Here Mr. Example, have a trophy! =)

http://www.smashbros.com/en_us/gamemode/various/images/various05/various05_070924b.jpg



[Edit]

I doubt it is about complexity. The ability to put out an earnest release date or even a gross estimate that doesn't lead into constant delays are not about complexity.
Ah, another gem! I'm genuinely curious: is that sarcasm? Please tell me it's sarcasm...

Brushfire
10-13-2007, 01:14 AM
Ha, internet discussion at its finest! I-n-j-i-n, your valiant yet doomed attempt to teach software developers about software development is quite amusing, please continue!

Here Mr. Example, have a trophy! =)

http://www.smashbros.com/en_us/gamemode/various/images/various05/various05_070924b.jpg


Wait.... What??

friendlyHunter
10-13-2007, 01:19 AM
Wait.... What??

http://www.homestarrunner.com/crazycartoon.html

Brushfire
10-13-2007, 01:53 AM
http://www.homestarrunner.com/crazycartoon.html

I can't belive I missed that referance!!

Scufo
10-13-2007, 02:16 AM
In regards to Brawl's online play, it NEEDS a lobby, and it NEEDS voice chat. I'm sure anyone who's played any good online game on Xbox/Xbox 360 will agree.

friendlyHunter
10-13-2007, 02:31 AM
I think the only thing it NEEDS is some sort of system to prevent seasoned pros from playing against complete newbies all the time. Even if it relies on honesty (e.g. you get to choose which skill tier to play in), it would be a lot better than nothing. I mean, even the Internet Chess/Reversi/Hearts games that come with Windows has this...

Scufo
10-13-2007, 03:01 AM
Eh, I'm thinking more about just playing with friends. You can't really have fun and mess around much if you can't communicate easily. But yeah that would be nice too. I just hope they have something planned to expand the online play beyond the bare-bones functionality that's been revealed thus far. I want voice chat more than anything, but it's probably not gonna happen.

Aninymouse
10-13-2007, 03:28 AM
With only a mere extra month of developement time, I'm not sure it is entirely realistic to dote on the possibility of voice chat for very long, especially considering: A) all the other stuff they're cramming in Brawl, B) Nintendo's never done it on Wii before, and C) The schedule for Brawl seems to be down to the wire as it is.


The only reason that voice chat for Brawl could be desireable in the long run is due to the friend code restriction system, in my opinion. Random assholes would just be, well, annoying. People tend to play stupid music through their mic quite often, as well. But yeah, even though your "friends" could be a bunch of cocky GameFAQs kids you don't know, at least you'll have an easy wayto keep track of who they are so you can avoid them (or just not use voice chat) when they're on.


Now, I'll agree that the "use one of three taunts to deliver pre-entered text messages!" method sure doesn't sound very ideal at all, but when your hands are so occupied there isn't much else besides, again, voice chat. I dunno. Something's better than nothing.

Arek the Absolute
10-13-2007, 03:35 AM
February just seems really odd for a month to release a game as big as this. I really have no idea, but it just feels weird. March would feel better, and that I also don't understand why either.

Brushfire
10-13-2007, 04:02 AM
I think the only thing it NEEDS is some sort of system to prevent seasoned pros from playing against complete newbies all the time. Even if it relies on honesty (e.g. you get to choose which skill tier to play in), it would be a lot better than nothing. I mean, even the Internet Chess/Reversi/Hearts games that come with Windows has this...

I agree with FH on this one. I am ok at Halo, but I hate it when some one is like 2 levels below me and just skunks everyone who was playing cause he wanted to make people frustrated. It needs some kind of tier.

Eulogic
10-13-2007, 04:32 AM
Who wants to play against strangers? That's creepy and weird.

Bigfoot
10-13-2007, 04:49 AM
February just seems really odd for a month to release a game as big as this. I really have no idea, but it just feels weird. March would feel better, and that I also don't understand why either.

It just gives Nintendo the opportunity to remake the commercial from Smash Bros for 64 into Brawl just in time for Valentine's Day.

friendlyHunter
10-13-2007, 06:08 AM
Who wants to play against strangers? That's creepy and weird.

1) It's better than playing against AI.
2) Umm... I've got nothing, guess that's the only reason.
3) You're conversing with "strangers" right now on this forum... is that creepy and weird? Yeah, maybe. But if you think of your opponent as a simple scarecrow, any psychological barriers may melt away.


[Edit]
It just gives Nintendo the opportunity to remake the commercial from Smash Bros for 64 into Brawl just in time for Valentine's Day.

"Hi honey, I sold my hair so I could buy Smash Bros. Brawl for you for valentines day!
"Oh, the irony - I also bought Smash Bros. Brawl for you! And I sold my thumbs to buy you combs."
...

KyleJCrb
10-13-2007, 06:23 AM
Except not all EA games are buggy as well as there are a lot of Nintendo, Sega or any other game developers who put in some bugs in there. Mario Kart snaking anyone?

"Snaking" in MKDS was an intended feature as a move for advanced players, not a bug.

Eulogic
10-13-2007, 06:24 AM
1) It's better than playing against AI.
2) Umm... I've got nothing, guess that's the only reason.
3) You're conversing with "strangers" right now on this forum... is that creepy and weird? Yeah, maybe. But if you think of your opponent as a simple scarecrow, any psychological barriers may melt away.

Yeah, but I probably wouldn't play Smash against most of you guys.

Arek the Absolute
10-13-2007, 08:10 AM
"Hi honey, I sold my hair so I could buy Smash Bros. Brawl for you for valentines day!
"Oh, the irony - I also bought Smash Bros. Brawl for you! And I sold my thumbs to buy you combs."
...

an odd twist on the gift of the magi...

Bigfoot
10-13-2007, 08:22 AM
I really meant just re-creating the same commercial, but with different characters :P

Ciel
10-13-2007, 09:15 AM
In regards to Brawl's online play, it NEEDS a lobby, and it NEEDS voice chat. I'm sure anyone who's played any good online game on Xbox/Xbox 360 will agree.

Yeah, even if the voice chat is restricted to people on each other's friends list, it needs to be in.

I think the only thing it NEEDS is some sort of system to prevent seasoned pros from playing against complete newbies all the time. Even if it relies on honesty (e.g. you get to choose which skill tier to play in), it would be a lot better than nothing. I mean, even the Internet Chess/Reversi/Hearts games that come with Windows has this...

Stacking can completely ruin on online game. I've seen several where it's impossible to get a good game because all the good players stick together and kick anyone who looks like they could challenge 'em. Still, playing against totally random people doesn't sound a lot better.

I-n-j-i-n
10-13-2007, 10:12 AM
Yeah, you're not getting the point here.

The release date is not just to get you excited and shut up the people demanding one (retailers, customers, reviewers, etc.). It is also a goal for the developer to meet, and a good way to retroactively plan the software's development. Just because the company doesn't tell everyone their release date until a month before does not mean it wasn't set years in advance.

I don't think I got anything wrong there. Setting a general, tentative estimate of the quarter of the year isn't exactly vague. It's still relatively specific in the broad scope of things and gamers will still be able to get preorders in and anticipate them. If they decide to drop a specific release date a month or two before the launch (BioShock anyone?), then all the better for everyone. Though I still think games like BioShock were rushed anyway.

Uh, hell yes it is. The more complex the game, the more ways the timeline can go askew to the point of needing to adjust the release date. With a game like Smash, you also have higher-level issues that go beyond simple bugs, such as balancing characters.

And yeah, they probably are adding new things as they go, as well as fixing existing things. I mentioned how that happens did I not?

With fighting games, it tends to be not about the complexity of the game in itself but the tweaks they need to make. The SSBB team decided to add things on a constant basis and that's the situation they brought themselves. They aren't even making something scientifically precise like a Virtua Fighter game either. Now THAT game is all about complexity in its engine and balance of characters from the get go. SSBB, to me, is more about the constant additions they're putting out. Which isn't a bad thing, but it's not purely about the complexity of the entire game.

"Snaking" in MKDS was an intended feature as a move for advanced players, not a bug.

Nintendo gave out a very, very vague way of saying it was 'intended' and yet it totally broke the game compared to, I don't know, ALL THE CORNERING IN EVERY MARIO KART EVER. It is broke. I'm not complaining because I can't exploit the game too. I snake almost all the time in MKDS. I did it in DAY ONE and that says something about it being for 'advanced players'. Play F-Zero GX and it is broken beyond all repair too, thanks to snaking. It seems a few recent racers Nintendo put out can't get the cornering right for some reason. Hopefully they fix it by the next F Zero and Mario Kart.

Ah, another gem! I'm genuinely curious: is that sarcasm? Please tell me it's sarcasm...

No sarcasm. I can understand the reasoning for the complexity with the games, but adding new characters by the month is not the issue. It's perfectly understandable and it's fine they're delaying it. But a delay is a delay. If they were going to be CONSTANTLY delaying it as if they're Blizzard, then they shouldn't have set hard release dates to begin with. Way to not understand my point. Seems to happen daily.

And you know, if something is so vague in development crunch like SSBB is, I would think that the vast majority of fans would be understanding of the long development time and the situation the team is in. "coming in 2008" is fine. Setting two or three different SPECIFIC dates are just teases. Not just SSBB either. It seems to happen only a few dozen times with high profile games in any given year. It's always a tease. I'm not angry at the development, development team, the game or the company or the media. I'm angry at the tease and I can understand if it miffs people. How the hell does that make it even remotely sound like I'm putting down the development effort? You tell me.

BardicKnowledge
10-13-2007, 06:43 PM
^^ I agree -- if the February date isn't met, I'm going to be extremely pissed. If they really needed more time, say "1st Quarter 2008" or "Winter 2008" etc. Don't give specific release dates and then bump them back a hundred million times.

Metroid Prime 3 seemed to be pushed back every time we got within a month or so...

Bigfoot
10-13-2007, 09:29 PM
If snaking on on MKDS was intended, then what the hell is the point of the other karts?

Lotd2242
10-13-2007, 09:58 PM
I don't think I got anything wrong there. Setting a general, tentative estimate of the quarter of the year isn't exactly vague. It's still relatively specific in the broad scope of things and gamers will still be able to get preorders in and anticipate them. If they decide to drop a specific release date a month or two before the launch (BioShock anyone?), then all the better for everyone. Though I still think games like BioShock were rushed anyway.

I honestly don't know with Brawl because I didn't follow it that closely, but I seriously doubt the original announcement was "December X 2008." It is almost uniformly "X quarter of Y year" first. Then when you get into that year, they'll narrow it down to a certain month, and then as you get closer, they'll give you the target date. Again, depending on the popularity of the game, they'll release the target date sooner.

Then shit happens, and the date is no longer valid. Deal with it.

I still don't think you grasp how one little problem can exponentially delay progress by flowing down the development chain. The software may still be ready by the actual release date, but not in time to be boxed and shipped for that release date. Or maybe it's ready to be shipped, but you weren't certain it would be and now you've missed all your advertising deadlines. The list goes on.


With fighting games, it tends to be not about the complexity of the game in itself but the tweaks they need to make. The SSBB team decided to add things on a constant basis and that's the situation they brought themselves. They aren't even making something scientifically precise like a Virtua Fighter game either. Now THAT game is all about complexity in its engine and balance of characters from the get go. SSBB, to me, is more about the constant additions they're putting out. Which isn't a bad thing, but it's not purely about the complexity of the entire game.


This whole statement demonstrates a complete lack of understanding about software development. Suffice it to say, you have made some very poor assumptions about where the level of difficulty of designing a game or any other software lies.

Antipode
10-13-2007, 10:05 PM
If snaking on on MKDS was intended, then what the hell is the point of the other karts?

Agreed. I always got the impression that it wasn't "intended" - drifting and boosting was included, people found out about snaking, so nintendo said "that's a technique for advanced players". That's what it's always seemed like to me.

KakTheInfected
10-13-2007, 10:17 PM
Nintendo gave out a very, very vague way of saying it was 'intended' and yet it totally broke the game compared to, I don't know, ALL THE CORNERING IN EVERY MARIO KART EVER. It is broke. I'm not complaining because I can't exploit the game too. I snake almost all the time in MKDS. I did it in DAY ONE and that says something about it being for 'advanced players'. Play F-Zero GX and it is broken beyond all repair too, thanks to snaking. It seems a few recent racers Nintendo put out can't get the cornering right for some reason. Hopefully they fix it by the next F Zero and Mario Kart.

Absolutely. The only reason Nintendo hinted at it being "intended" is because they have no way of patching MKDS.

Lord.Roderick.i
10-13-2007, 10:35 PM
Going back on topic,
I posted this a couple of pages back, but got no answer.
Do you guys think that Nintendo will release Brawl's Demo with some other game (like Super Mario Galaxy)?
Because I'm dying to play it.
I also think that would be a good way to promote the game even more.

anthonium
10-13-2007, 10:38 PM
Going back on topic,
I posted this a couple of pages back, but got no answer.
Do you guys think that Nintendo will release Brawl's Demo with some other game (like Super Mario Galaxy)?
Because I'm dying to play it.
I also think that would be a good way to promote the game even more.

Good idea but I know it most likely will never happen. *sigh*

Lord.Roderick.i
10-13-2007, 10:51 PM
Nintendo used to do it a lot back in GCN days, I remember many of the games I bought came with demo CDs, like Mario Kart, LoZ Collector Edition and a couple others that I cant recall now.

Eulogic
10-13-2007, 11:00 PM
So what alternate colors/costumes do we know so far from videos et al.?

Mario - Fire, Inverse, Wario, Brown, Green
Metaknight - White, Red, Green?, Dark
Pikachu - Goggles
Link - Dark
DK - White
Yoshi - Red, Blue, Yellow, Pink, Light Blue

Did I miss any?

Lord.Roderick.i
10-13-2007, 11:18 PM
Im not sure if anyone has posted about this already, but...
http://www.petitionspot.com/petitions/SSBBDemo
Please y'all sign the petition. It will be for the benefit of us all!!!!!!!
...

Kiyosuki
10-14-2007, 12:57 AM
For those of you who have seen it in action via videos etc, does anyone else think they really need to tweak Samus' Final Smash a bit? From the videos I've seen with her using it, it looks very impressive but its damage is surprisingly low, 40-45%.

Normally I'd think this isn't that big a deal but when you consider that Samus actually has a penalty of sorts for using her Final Smash I think it warrants that move doing a little more damage than that.

Sure Zero Suit Samus may turn out to be a pretty badass character but when you consider that when Zero Suit Samus gets another Smash ball she just turns back into armored Samus, that pretty much means that not only does using Samus' FS change her into another character but it also may deny her the use of one more Final Smash move unless her turning back into Samus is some sort of attack too.

I don't think its unreasonable for that thing to do at least 80%, maybe even a flat out 100% considering all the consequences. I mean...she has to go through that for a really cool looking move that does 44% while Super Sonic does 20% damage per hit. It doesn't seem too balanced to me. What do you think?

linkspast
10-14-2007, 01:27 AM
Samus` Final Smash has a large area of attack, where Sonic had to actually seek out his foes.

Eulogic
10-14-2007, 01:29 AM
As far as I can tell, ZSS is not gimped, we don't know if ZSS' final smash is an attack or not, and Samus' superbeam has huuuuge knockback. Mario is at 0% and on one end of the stage when she first fires it, and this knocks him significantly off the other side of the stage.

Antipode
10-14-2007, 01:49 AM
Im not sure if anyone has posted about this already, but...
http://www.petitionspot.com/petitions/SSBBDemo
Please y'all sign the petition. It will be for the benefit of us all!!!!!!!
...

Online petitions never do anything though....it's a proven fact.

Kiyosuki
10-14-2007, 01:50 AM
Samus` Final Smash has a large area of attack, where Sonic had to actually seek out his foes.

It does have huge radius but its still pretty low damage. And it doesn't look like its impossible to avoid either. Sonic looks pretty damn fast and hard to avoid as SS too. It still seems a bit funny to me considering all the things using her Final Smash brings onto herself.

The kickback is pretty good though, its just something that requires that much afterwork I'd imagine should be nothing less than doomsday on the field. I'm going to E for All so I'll check out the move and see for myself.

BardicKnowledge
10-14-2007, 02:09 AM
As far as I can tell, ZSS is not gimped, we don't know if ZSS' final smash is an attack or not...


ZSS Final Smash = Crystal Flash. Problem solved. :razz:

Shonen Samurai
10-14-2007, 03:44 AM
It apparently is.

Airwalker
10-14-2007, 03:49 AM
Going back on topic,
I posted this a couple of pages back, but got no answer.
Do you guys think that Nintendo will release Brawl's Demo with some other game (like Super Mario Galaxy)?
Because I'm dying to play it.
I also think that would be a good way to promote the game even more.

The Brawl demo is too complete. Even though I'm sure there's tons and tons of extra stuff in the real game, the demo they have has way too much content and is way too open-ended for a demo you can keep.

I'd love it too, so please prove me wrong, Nintendo.

Eulogic
10-14-2007, 04:40 AM
ZSS Final Smash = Crystal Flash. Problem solved. :razz:

Complete with full heal?

Scufo
10-14-2007, 06:08 AM
It does have huge radius but its still pretty low damage. And it doesn't look like its impossible to avoid either. Sonic looks pretty damn fast and hard to avoid as SS too. It still seems a bit funny to me considering all the things using her Final Smash brings onto herself.

The kickback is pretty good though, its just something that requires that much afterwork I'd imagine should be nothing less than doomsday on the field. I'm going to E for All so I'll check out the move and see for myself.
Ahhh, no no no. There can't be any insta-kill/unavoidable attacks in Smash. For a single attack that covers such a large area, 40% is more than enough damage. Hell, the thing killed Mario when he was at 0% in the Gamespot demo. I'd imagine there would be no recovery if you're hit at like 30% or more damage.

I-n-j-i-n
10-14-2007, 07:24 AM
I honestly don't know with Brawl because I didn't follow it that closely, but I seriously doubt the original announcement was "December X 2008." It is almost uniformly "X quarter of Y year" first. Then when you get into that year, they'll narrow it down to a certain month, and then as you get closer, they'll give you the target date. Again, depending on the popularity of the game, they'll release the target date sooner.

More specifically, it was "launch of Wii", which stuck for a few solid months before Nintendo retracted it into ambiguity. The on to late 2007, then into very, very late 2007 and now early 2008. I'm not insinuating anything here. Just going by what the delays have been.

Then shit happens, and the date is no longer valid. Deal with it.

I am. I'm still going to play and enjoy it but that is FOUR major, major delays going by the tentative AND specific dates.

I still don't think you grasp how one little problem can exponentially delay progress by flowing down the development chain. The software may still be ready by the actual release date, but not in time to be boxed and shipped for that release date. Or maybe it's ready to be shipped, but you weren't certain it would be and now you've missed all your advertising deadlines. The list goes on.

I seriously doubt it as the SSBB blog itself is saying the development is continuing right now. I don't know what to make of the argument that they already completed it. I seriously doubt that. Like you said before, the development is continual especially when they're constantly adding new stuff to the game. What else is there for me to say here?

This whole statement demonstrates a complete lack of understanding about software development. Suffice it to say, you have made some very poor assumptions about where the level of difficulty of designing a game or any other software lies.

I know I was making a bit of an apples and grapes argument but Virtua Fighter games historically has been 'completed' but tweaked over months and years after the game itself has been completed. They even overhaul the entire engine to accommodate the balance changes. Certainly the SSBB development will do the same, but I seriously doubt they're ever going to count the frames of animation ala Virtua Fighter development in order to balance the game.

And again, the blog itself makes it evident that they're adding new content again and again. How is that a testament to the complexity of the game engine? It's in essence little different from SSBM. I mean ultimately it is understandable. But I'm not faulting anything about the development or its difficulty. But the hard release dates were a huge tease and Nintendo knows it. It's not the first time it happened recently either. Remember Twilight Princess? "Not going to be made for the Wii"? It has happened before.

Also, I'm not pinning it down on how hard or easy the difficulty of development is. But how they're announcing it. It always makes sense when they delay good games. Blizzard does it ALL the time, but fans are still miffed whenever the delay comes. Wrap your head around the fact that I'm talking about the delay and the fan reaction. I'm not looking at it from the developer's point of view. I'm not a part of the SSBB team.

KWarp
10-14-2007, 07:58 AM
I see no reason to whine about Brawl's delay. Wii is not in a game drought or anything. With Brawl out of the picture this holiday I'll actually have time for SEGA's Wii offerings.

friendlyHunter
10-14-2007, 08:06 AM
I see no reason to whine about Brawl's delay.
Fool, whiny gamers are BEYOND reason! ...I too am not disappointed by the delay.


Sonic's final smash looked waaaay too good, but that's probably because the guy's never played the game before and didn't know how to dodge it.

And when I saw the video with Samus' final smash, I finally understood how they could possibly make that laser both balanced, and fun. I don't know any specifics about it (such as whether or not players get damaged more or fly back more if they're closer to Samus), but the mechanic of pushing opponents backwards looks like it works wonderfully =)

Is the "crystal flash" really confirmed? I'm hoping that will be part of Monday's update ^_^

Actually, I'm kind of wondering what the updates will be like now... will they be showing us stuff we already know about, like the Advance Wars assist trophy, Norfair, Smart Bomb, and the mechanics of the Smash Ball? Maybe they'll announce these, but also include one update with new info each day...

Also, any word on the Final Smashes for Metaknight, Ike, and Peach? And Mario's and DK's sideways-special moves? Damn, I'm obsessed :<

Strike911
10-14-2007, 09:11 AM
Yeah, we'll no doubt get all of the stuff we've learned in individually wrapped, resealed (*cough* rehashed?) updates. Just like they did with showing us new characters from their own official trailers. Prepare for updates like the infamous "THIS IS HOW YOU ATTACK" updates. Haha. Okay, well, maybe not that bad, but yeah, we'll get all the new stuff from the videos we've seen all this week. No doubt. Which will essentially make this week at the dojo boring probably ... that's my prediction.

Maybe they'll throw in a character update to break it up. :)

MasterSenshi
10-14-2007, 02:30 PM
The Zero Laser actually seems pretty ineffective compared to other Final Smashes, but it did take out Mario with an extremely low percentage, and Sakurai did say that some attacks are best from up close, such as the Mario Finale.

We can hope he ups the damage %. ZSS seems to be more powerful than people were speculating before the video, but it remains to be seen if she's as powerful as in the previous two games.

Binjovi
10-14-2007, 07:38 PM
I honestly hope they don't change a thing, and I'll be playing as Samus. A final smash should not be unavoidable, nor should it be able to kill off someone instantly.If they upped anything, it'd just be an easy button. The thing already shoved Mario off even though he was at 0% and needing to line it up is simply part of the challenge. I want to have to work a little bit to get it to hit otherwise it's just not fun.

Geoffrey Taucer
10-14-2007, 07:42 PM
Well, they've already made it easier in some respects, such as making grappling recovery moves automatically aim at the ledges.

Also, judging from the Link vs. Sonic video, Up-B attacks can be sweet-spotted much more easily.

Jury's still out on whether I like the sweetspotting or not, but I definitely don't like it that grappling moves automatically target the edge.

Arek the Absolute
10-14-2007, 08:02 PM
metaknight looks exactly how i wanted him to be
im so repping him

friendlyHunter
10-14-2007, 08:11 PM
I want to have to work a little bit to get it to hit otherwise it's just not fun.Exactly.

Well, they've already made it easier in some respects, such as making grappling recovery moves automatically aim at the ledges.

Also, judging from the Link vs. Sonic video, Up-B attacks can be sweet-spotted much more easily.

Jury's still out on whether I like the sweetspotting or not, but I definitely don't like it that grappling moves automatically target the edge.
There's a huge difference between making it easier to survive (e.g. easier edge-grapple) and making it easier to get instant kills (e.g. if they were to make Samus's final smash better). I generally believe that it should be reasonably easy to avoid accidentally killing yourself (e.g. by missing with an edge grapple), and that final smashes should be fun and challenging to use, not just to get.

By the way, I still have no clue what sweet spotting is =p

awesomeman500
10-14-2007, 08:18 PM
I still don't have a Wii. This is partially due to my inability to save up money, they other part due to the fact that my friends borrow money and never pay it back. Still, if and when I do get a Wii, this'll be one of the first games I buy.

What really annoys me is that they f***ed up Link's design. His face doesn't look right, he has sort of a down-syndrome look to him now and Wario isn't wearing his proper costume, instead they gave him the biker outfit. What's a great game without some flaws?

FuriousFure
10-14-2007, 08:32 PM
...and Wario isn't wearing his proper costume, instead they gave him the biker outfit. What's a great game without some flaws?

wario changed from his "proper" costume (the Yellow shirt/ purple overalls) in th first Wario Ware (GBA) and that the one they chose. it's the one with the most character. the other one they could have chose is the wario from the WarioLand Games. which would being cool but need to use those power ups from the game.

awesomeman500
10-14-2007, 08:56 PM
I realise that, but he's still more recognised in the other costume.

Maybe it's an option on the game to change the costume (like colour change in the first two).

Global-Trance
10-14-2007, 10:22 PM
Exactly.


There's a huge difference between making it easier to survive (e.g. easier edge-grapple) and making it easier to get instant kills (e.g. if they were to make Samus's final smash better). I generally believe that it should be reasonably easy to avoid accidentally killing yourself (e.g. by missing with an edge grapple), and that final smashes should be fun and challenging to use, not just to get.

By the way, I still have no clue what sweet spotting is =p

Sweet spotting is using an up+B recovery move to just barely grab edge at the pinnacle of the recovery move.

eternal Zero
10-14-2007, 10:32 PM
Actually the only reason you saw Samus' final smash get that OHKO is because:

1. That comp was on "ridiculously easy" (no, not really, but it might as well have been)
2. It was point blank, which any decent player shouldn't let happen
3. He waited, like, a year to fire the shot by then a human would have stolen it from him and used it his/herself.
4. Due to number 1, comp didn't Up+B recovery.

Also...Pit's final smash looks sooo lackluster. It's too slow to really do any killing if everyone is ready for it. Then again, chances are nobody will be ready for it as he can activate it right after everyone's scrambled for the smash ball.

Arrow
10-14-2007, 10:37 PM
I realise that, but he's still more recognised in the other costume.

Maybe it's an option on the game to change the costume (like colour change in the first two).

I wouldn't be surprised if his original outfit shows up as an alt-color.

But honestly, Wario Ware's taken over the general mindset of Wario's "look" as far as most people seem to be concerned. You're literally the first person I've seen across 20 message boards to wish the old style Wario was being used instead of the new.

Hum4n After All
10-14-2007, 11:25 PM
I would like to see his original costume in Brawl, but I'm already used to his new look. So its all good. I really don't care but it would just be a plus if they had his original costume.

The Pezman
10-15-2007, 01:16 AM
http://www.wizard-alcove.net/istrip_files/strips/20071013.jpg
Yes.

TheHands
10-15-2007, 04:50 AM
Hey, Wario looks pretty boss in his WarioWare outfit. Otherwise, he'd just be an obnoxious colored Mario, which is never as fun. Besides that, what would his level be then? Woods? Lame.

BardicKnowledge
10-15-2007, 04:59 AM
^^ His level could be the Syrup Pirate ship, which would be pretty cool. I'll admit that I think wario could use a shoulder charge...

With that said, I do like his WarioWare costume much better...

JackKieser
10-15-2007, 06:51 AM
Now, I've never played any of Wario's pre-Warioware games (I know, I know...), but even so, I think that it's a pretty good move to bring him in as WW Wario as opposed to his earlier self. From what I HAVE seen of Wario, the guy is all about being freakin' nuts, and that is exactly what the WW games are all about. Not to mention, the earlier Wario games may not have as much stuff to bring into Brawl as extra goodness (see: Ashley's Theme and possible assists in the form of guys like 9-Volt and the rest of Wario's posse).

And besides... that costume is pretty cool.

--Jack Kieser

Strike911
10-15-2007, 07:28 AM
wario changed from his "proper" costume (the Yellow shirt/ purple overalls) in th first Wario Ware (GBA) and that the one they chose. it's the one with the most character. the other one they could have chose is the wario from the WarioLand Games. which would being cool but need to use those power ups from the game.

hehehe, like getting viking horns on your hard hat and bulging bicep muscles?

Linkjing Donuts
10-15-2007, 08:04 AM
thats wild

nookster
10-15-2007, 08:06 AM
New pork city
Damn, that's even bigger than the temple stage.
Cool

Strike911
10-15-2007, 08:08 AM
that level is awesome looking!

Exciting! :) I always loved the giant hyrule temple. I'm glad they're bringing back some more large ones. :)

Mastertoku
10-15-2007, 08:14 AM
This level wins simply because of its name.

Antipode
10-15-2007, 08:19 AM
I realise that, but he's still more recognised in the other costume.

Maybe it's an option on the game to change the costume (like colour change in the first two).I wouldn't be surprised if his original outfit shows up as an alt-color.

But honestly, Wario Ware's taken over the general mindset of Wario's "look" as far as most people seem to be concerned. You're literally the first person I've seen across 20 message boards to wish the old style Wario was being used instead of the new.

No, I also MUCH preferred the old Wario to the new one, and I'm sad to see them totally ignore the better one. Wario, including his games (but moreso his character), has become Nintendo's outlet for random humor, and they've totally left behind his roots of being a badass, disgusting, garlic eating, laughing, greedy guy who sits on his golden throne and body-slams cute little fuzzy creatures. I would have much preferred Wario Ware to be an awesome side game without totally obliterating his platform roots. Wario World, while short, was totally the right direction. Master of Disguise doesn't count. Of course neither were even made by Nintendo. Whatever, we're stuck with the lame Wario who has FRIENDS, watches TELEVISION, and runs a LEGITIMATE BUSINESS to make his money (as opposed to just plundering/stealing it and then spending all his spare time counting/drooling over it). I guess I'm at least glad he's in Brawl at all to begin with, though.

Now, onto other matters - this new stage is a relief (though I've never played mother 3) because all the previously announced stages seemed pretty compact... glad we got another Hyrule Temple to play with.

Ray Falling
10-15-2007, 11:09 AM
"I'm no maaaaaaaaaatch..." *dies*


Hilarious :) Silly Sakurai n_n;


This looks like a great stage to just have fun and do crazy stuff. Like using the gliding ability of Pitt and Metaknight :)

I-n-j-i-n
10-15-2007, 11:23 AM
I don't miss old Wario personally. He was in the mascot cellar until the Warioware and the GBA titles saved him. But mostly Warioware..

But it looks like they're using his oldschool Wario style of combat anyway.

Raziellink
10-15-2007, 11:53 AM
Not sure if this was posted already...I thought it was funny, considering everybody looking at Snake's ass lately.

http://i4.photobucket.com/albums/y120/DevlinDarkness/SexySnake.gif

Ray Falling
10-15-2007, 12:00 PM
Not sure if this was posted already...I thought it was funny, considering everybody looking at Snake's ass lately.

http://i4.photobucket.com/albums/y120/DevlinDarkness/SexySnake.gif

Stupid sexy Snake :D

Raziellink
10-15-2007, 01:38 PM
Stupid sexy Snake :D

Feels like i'm wearing nothing at all
....nothing at all....
....nothing at all....

Baleshadow
10-15-2007, 02:56 PM
I'm glad the individual character entrances at the beginning of a match are back.

Alpine Flame
10-15-2007, 03:02 PM
I'm glad the individual character entrances at the beginning of a match are back.

It gives you that warm fuzzy feeling; like: yeah, that's the guy Im gonna tear it up with.

Eulogic
10-15-2007, 03:36 PM
they've totally left behind his roots of being a badass, disgusting, garlic eating, laughing, greedy guy who sits on his golden throne and body-slams cute little fuzzy creatures.

All of these things are retained in the WarioWare games. I like that they've actually given Wario a legitimate role in the universe beyond "hey its evli marrio!!!" And I dig the aspect of taking a character like Wario and putting him in a completely different context (some kind of absurd suburbia). Not to mention that the games and their characters ooze with personality.

shikigami
10-15-2007, 04:12 PM
i started playing SSB:M again simply because i cant wait for this game. i realized im definitely not as good as i used to be.

has anyone ever beaten all-star mode without continuing on very hard?

Alpine Flame
10-15-2007, 04:16 PM
i started playing SSB:M again simply because i cant wait for this game. i realized im definitely not as good as i used to be.

has anyone ever beaten all-star mode without continuing on very hard?

I have-->


Tried and failed many times. That is just sadistic.

EDIT: I just realized that I made it seem that I actually did do it. I did not. Just trying to bring humor to the ranks.

FuriousFure
10-15-2007, 04:19 PM
I'm glad the individual character entrances at the beginning of a match are back.

I totally agree, I missed them so much in melee!

When I saw the gameplay demo, i exclaimed "YES" and did one of those arm-pumps. my roomie didn't know what the big deal was. Joke's on him.

HalcyonSpirit
10-15-2007, 04:36 PM
i started playing SSB:M again simply because i cant wait for this game. i realized im definitely not as good as i used to be.

has anyone ever beaten all-star mode without continuing on very hard?

I have. But it took approximately 50 tries to do so. I believe I finally got it with Ganondorf. That was one punishing challenge.

Broken
10-16-2007, 12:27 AM
I have. But it took approximately 50 tries to do so. I believe I finally got it with Ganondorf. That was one punishing challenge.

Hey, do you ever go to Chillindude's bi-weeklies? Just curious because I know he hosts them up in Blacksburg.

And any single player mode in Very Hard is for masochists. I think the computer has it's damage ratio on 2-1 or something.

friendlyHunter
10-16-2007, 12:52 AM
If you're a translator, working on the SSB site must be the best job you could get ^_^


I’m no maaaaaaaatch...

È troppo forte per meeeee...

Da komm ich nicht gegen aaaaaaaaaaaaaaaan...

¡Hasta luego, Lucaaaaas!

Je fais pas le poids !!!

I’m no match for hiiiiiiiiiiiim... (UK translation?? :|)

Brithor
10-16-2007, 01:01 AM
¡Hasta luego, Lucaaaaas!


I lol'ed.
This common Spanish expression suits this stage like a glove :P

Dunther
10-16-2007, 03:19 AM
All of these things are retained in the WarioWare games. I like that they've actually given Wario a legitimate role in the universe beyond "hey its evli marrio!!!" And I dig the aspect of taking a character like Wario and putting him in a completely different context (some kind of absurd suburbia). Not to mention that the games and their characters ooze with personality.

I like the new Wario look and can be a good thing that is his main costume, but I really hope that the classic yellow costume will return.

Anyway, the alternate costumes are one of the little things that are missing in the first two SSBs......when I've seen Wario in the first video I thinked that the alternate costumes were a certainty (it is the right word?).



I have. But it took approximately 50 tries to do so. I believe I finally got it with Ganondorf. That was one punishing challenge.

I did it too but only once I think...

Silent Mike
10-16-2007, 04:36 AM
New videos of the Halberd at IGN. Complete with sweet Bowser body slams.

http://media.wii.ign.com/media/748/748545/vids_1.html

Anyone know what song is playing in the background?

Lord.Roderick.i
10-16-2007, 05:40 AM
i started playing SSB:M again simply because i cant wait for this game. i realized im definitely not as good as i used to be.

has anyone ever beaten all-star mode without continuing on very hard?
I wish I could even play all starts, but the stupid used copy of this game wont work with 2 stages. Rainbow cruise and LoZ Temple :(
The MiniCD is scratched up and that the only Melee I got in 5 different stores. (3 years ago though)
Also I cannot beat the game with Samus, if I do the game will freeze up at the end :?

FuriousFure
10-16-2007, 06:32 AM
Those ign videos show abunch of stuff, alt. costumes, unique intros, and some sweet moves.

I hate Mario and his stupid greed hat, did a double-take, took me back to when luigi was rumored to be in Mario 64.

but yeah! so boxes have no friction, a ton of moves return from melee, so that gale boomerang can set up some nasty juggling combos.

Shonen Samurai
10-16-2007, 08:08 AM
Home Run Contest!

Two updates with Lucas pics this week leads me to believe that we'll get his moveset this week, god willing. Looks like they replaced Ness' fair with that little pingy kick you can see in this update, though.

Strike911
10-16-2007, 08:10 AM
sweet!! I love HomeRun Contest, it will be so much fun with this competitive aspect mixed with it, as opposed to just the record setting deal.

And co-op sounds like so much fun. Maybe we can have a tournament mode for 2v2 sandbag. :)

DuskyFerret
10-16-2007, 08:17 AM
Nice. The Home Run contest is back.
Not surprised though, the Sandbag has become something of legacy now.
I'm surprised they don't bring him in as a playable character.

nookster
10-16-2007, 08:49 AM
Time for some sacriledge

After watching most of the movies i can foresee some complaining about the stages. So much of them are the lineair basic smash stage layout, or very close to that. I fear Sakurai took a too close look at the tournament players. I know we only know half, or less of all the stages, but even so, it's clear they intend to have a very strong emphasis on those kind of stages. Changing backgrounds,but stagewise just a few platforms etc. Out of 15 stages, we've got maybe 3 possibly 4 exceptions on that theme. And it worries me.

Edit:
What i mean to say, those kind of stages have a very distinct king of the hill feel to it. Too freaking small!
I'm no Hyrule temple player, bot a few more wider stages (the Super mario world stage, the majora's mask stage, the donkey kong stage, etc from melee) wouldn't hurt.

Arek the Absolute
10-16-2007, 08:58 AM
so i looked to see what the tenth was so i could get it or the next day or both off and i found that feb 10tht is a sunday
so are we getting this on monday the 11th then? thats really odd

Ray Falling
10-16-2007, 09:20 AM
n_n; Haha! The second I read "Homerun contest" this silly grin appeared on ma face and I can't get it off n_n;

The additions are very welcome. Especially the barrier and of course online competition.

I was never too good at HRC, but it sure was a lot of fun/frustration to try and get them really long distances.

If they have even more surprises for us like this, I don't think we'll ever stop playing this game 0_0 eheh.

Dunther
10-16-2007, 01:49 PM
Sandbag, my favourite character.

Bigfoot
10-16-2007, 02:29 PM
Sandbag confirmed.

shikigami
10-16-2007, 02:47 PM
And any single player mode in Very Hard is for masochists. I think the computer has it's damage ratio on 2-1 or something.

its not the damage that gets me, its the "no matter what you do i will react to it before you even do it" thing.

NeoForte
10-16-2007, 03:32 PM
so i looked to see what the tenth was so i could get it or the next day or both off and i found that feb 10tht is a sunday
so are we getting this on monday the 11th then? thats really odd

No we're not. Usually Nintendo Sunday releases are on that exact day. Weird day too since its mostly their consoles that are released on a Sunday.

Dexie
10-16-2007, 03:56 PM
Has this been posted yet?

http://www.mother-jp.net/times/20071013.html

A few new Lucas shots. He has the Rope Snake! :D

Dunther
10-16-2007, 04:00 PM
http://it.youtube.com/watch?v=Zfxo4ThurUw something new in the end of this video: Peach's Final Smash.

Bigfoot
10-16-2007, 04:18 PM
I wish they actually zoom more on the screen.

Dexie
10-16-2007, 04:36 PM
http://it.youtube.com/watch?v=Zfxo4ThurUw something new in the end of this video: Peach's Final Smash.

Lame. I was hoping for something from SMRPG or Super Princess Peach.

Hum4n After All
10-16-2007, 06:01 PM
Her FS isn't that bad.
Could have been better, but not bad.
I wonder what Luigi's FS would be?
Luigi Finale?

Dunther
10-16-2007, 06:14 PM
Lame. I was hoping for something from SMRPG or Super Princess Peach.

I was hoping for the Bowser's Koopa Clown Car, but I've been disappointed too...

Airwalker
10-16-2007, 06:14 PM
Man, I was wishing she'd go berserk and fight with a woman's fury. Maybe throw out a few words about Mario's philandering.

Dunther
10-16-2007, 06:31 PM
Her FS isn't that bad.
Could have been better, but not bad.
I wonder what Luigi's FS would be?
Luigi Finale?

Something with the lighting (like Mario E Luigi Superstar Saga)?

Dexie
10-16-2007, 07:42 PM
Her FS isn't that bad.
Could have been better, but not bad.
I wonder what Luigi's FS would be?
Luigi Finale?

Mr. L transformation, complete with the summoning of Brobot?

Arek the Absolute
10-16-2007, 07:45 PM
hahah people are spreading rumors on youtube that the demo is coming out for the wiishop channel on the old release date
seeing people flip out is good times
bravo to the rumor starter

Scufo
10-16-2007, 07:59 PM
http://it.youtube.com/watch?v=Zfxo4ThurUw something new in the end of this video: Peach's Final Smash.
I can't even tell what happens. The screen goes dark and then...random explosions?

Dunther
10-16-2007, 08:11 PM
I can't even tell what happens. The screen goes dark and then...random explosions?

I seen all the other characters to fall asleep for a long time....my impression?

Eulogic
10-16-2007, 08:13 PM
All other characters go to sleep and a bunch of peaches appear, which you can eat to restore health.

Unstable Hamster
10-16-2007, 08:15 PM
That's what it looked like to me. Not the most useful FS I've seen yet, but it does look useful still.

Global-Trance
10-16-2007, 08:55 PM
Since Peach never seems to die in the hands of a good player, that just makes things disgustingly worse if she can just get her health back.

Arek the Absolute
10-16-2007, 08:56 PM
smashball - off

problem solved
:>

Antipode
10-16-2007, 09:07 PM
All other characters go to sleep and a bunch of peaches appear, which you can eat to restore health.
Oh, I didn't see that - I did see a bunch of hearts surround the screen and the characters though. Whatever.

Ray Falling
10-16-2007, 09:12 PM
Btw guys, it is interesting to note that the update says "Stadium: homerun contest". Which kind of implies homerun contest is a sub-category of stadium, which means we're likely to see more mini-games like Melee's and probably also new things :)

*end of obvious transmission*

Kiyosuki
10-16-2007, 09:19 PM
I heard that Peach's FS actually varies depending on the mood she's in like in Super Princess Peach, but I can't confirm that.

Global-Trance
10-16-2007, 09:44 PM
I heard that Peach's FS actually varies depending on the mood she's in like in Super Princess Peach, but I can't confirm that.

This would make a lot more sense than random hearts/peaches appearing out of nowhere.

Raziellink
10-16-2007, 10:43 PM
Btw guys, it is interesting to note that the update says "Stadium: homerun contest". Which kind of implies homerun contest is a sub-category of stadium, which means we're likely to see more mini-games like Melee's and probably also new things :)

*end of obvious transmission*

Seeing as that was the case in SSBM, it would've been a step back if it was any different. No reason to do that, now is there?

Dunther
10-16-2007, 10:45 PM
smashball - off

problem solved
:>

I think that the FS can be used to add more balance to the characters...but how if you switch off the Smash Ball?
Here's my idea: the characters can be a stock of Final Smashes before starting the battle....even only one is not a bad idea.
With this possibility you can do great battles without items but with FS!

Brushfire
10-17-2007, 05:21 AM
With this possibility you can do great battles without items but with FS!

If Final Smashes were the only thing on and set on very high occurance.....

Hmmmm.......

What a grand and glorious time that would be.

Hum4n After All
10-17-2007, 05:31 AM
If Final Smashes were the only thing on and set on very high occurance.....

Hmmmm.......

What a grand and glorious time that would be.

Mother of god.....

ILLiterate
10-17-2007, 05:48 AM
Oh fyi, people are claming to be seeing wavedashing in the gameplay videos (one with Bowser in it on Halberd)

Also have you seen Bowser's new Koopa Klaw? Amazing

FuriousFure
10-17-2007, 06:13 AM
Mr. L transformation, complete with the summoning of Brobot?

100% pure win.

Antipode
10-17-2007, 06:14 AM
Great, so I guess now I'll be playing Brawl like a normal person while my friend is going TIKKITATIKKITATIKKITA on the controller like he's having a seizure, just like Melee. Sigh. I was kind of hoping they'd fix "wavedashing" and all those other techniques players gave names to. Just so long as they fix snaking in Mario Kart Wii, I guess it'll be ok.

Kiyosuki
10-17-2007, 07:37 AM
Oh fyi, people are claming to be seeing wavedashing in the gameplay videos (one with Bowser in it on Halberd)

Also have you seen Bowser's new Koopa Klaw? Amazing

Yes, it does look very cool. Bowser was just begging for a more dynamic auto grab move, but I just hope it has good speed and priority this time around. To make up for his slow speed I think Bowser's moves really needed higher priority than they had.

Arek the Absolute
10-17-2007, 07:52 AM
Oh fyi, people are claming to be seeing wavedashing in the gameplay videos (one with Bowser in it on Halberd)

Also have you seen Bowser's new Koopa Klaw? Amazing

link to vid about wd

Linkjing Donuts
10-17-2007, 08:06 AM
so anyone go to the japanese site and translate yet

Kiyosuki
10-17-2007, 08:10 AM
http://www.smashbros.com/en_us/items/mball/images/mball06/mball06_071017a.jpg

lol

Arek the Absolute
10-17-2007, 08:27 AM
direction and the 2 button?
so using the wiimote gimps you then cause you lose your direction strong attacks that arent smash attacks

Kiyosuki
10-17-2007, 08:32 AM
For you guys who are curious...the stuff he said to go to the Japanese site for.

The coin on Meowth's head is a Koban. Its on those Maneki Neko good luck cat statuettes.

Apparently though according to someone I know it has a second meaning for Meowth, which is the phrase "like a koban to a cat" (猫に小判, neko ni koban) (from Wikipedia of course.) Its basically the same meaning as Cast Pearls Before Swine.

Hum4n After All
10-17-2007, 09:17 AM
YES!
Shit yeah!
I knew they were gonna bring Meowth back.
All I need is Onix and Hitmonlee back.
"SAIYAKKK!! DAYDAYDAYDAY!"

Raziellink
10-17-2007, 09:20 AM
The japanese site has an extra screenshot. It shows Meowth shooting coins from the coin on his forehead by sliding his hand across it.

Global-Trance
10-17-2007, 09:29 AM
direction and the 2 button?
so using the wiimote gimps you then cause you lose your direction strong attacks that arent smash attacks

If anyone is confused by this post, he means "tilts."

The japanese site has an extra screenshot. It shows Meowth shooting coins from the coin on his forehead by sliding his hand across it.

I see one character model and three screen shots on both the Japanese and US sites. I don't think they got an extra screen...

Raziellink
10-17-2007, 09:44 AM
If anyone is confused by this post, he means "tilts."



I see one character model and three screen shots on both the Japanese and US sites. I don't think they got an extra screen...



Ohsnap, you're right. Excuse me, it's rather early.

KakTheInfected
10-17-2007, 11:02 AM
I wish they'd hurry up and announce Daisy as playable already...in her Strikers uniform.

Aninymouse
10-17-2007, 12:22 PM
Obviously, the method of imput for tilts and smashes has to differentiated at some level. My impression so far seems to be that if you press the D pad and 2 at the same time, you'll start charging a smash. My gut says that the method for tilts is probably to hit the direction you want followed by 2, but this wouldn't work for u-tilts, as you'd start jumping. I think that the D pad 1 & 2 should be the method for smash imput, while just the D pad and 2 should be dedicated to titlts.

Keep in mind, the controls have been promised to be completely customizable/mappable.

EDIT
http://img.photobucket.com/albums/v153/ANinyMouse/1174245249182.jpg
Hi kids

EDIT EDIT
http://www.smashbros.com/en_us/howto/basic/basic04.html
D'oh!

Infinity's End
10-17-2007, 01:17 PM
Does anyone other than me find it absolutely retarded that they mapped the taunt to A and the grab to the minus button??? Those should totally be reversed. Think of how much a stretch it would be (with EITHER hand) Damn that's stupid. Taunting should be the absolute least of anyone's concern, therefore it should be mapped to something furthest from your hand, or at least not as close to your thumb as the A button will be... guess i'll be sticking with the GC controller (as I'm sure most people here will be too). -_-

Aninymouse
10-17-2007, 01:23 PM
N00b, you can map the functions to whichever button you choose in the final version. These are just the PRESETS.

But yes, I can see A being better for grabbing than -.

Honestly, I can't see the "Wiimote only" method being too useful. At first I was kind of interested to give it a shot, but the placement of the B trigger seems to give it a steep learning curve for something so back-to-basics as the remote. I can see the D pad being more percise for some things, but I imagine short hopping will be very difficult.

Dunther
10-17-2007, 01:56 PM
Great, so I guess now I'll be playing Brawl like a normal person while my friend is going TIKKITATIKKITATIKKITA on the controller like he's having a seizure, just like Melee. Sigh. I was kind of hoping they'd fix "wavedashing" and all those other techniques players gave names to. Just so long as they fix snaking in Mario Kart Wii, I guess it'll be ok.

*starts to make "No Wavedash" taunts*

Eulogic
10-17-2007, 04:30 PM
I've heard tales that air-dodging is no longer directional, but you merely keep the trajectory you have as you dodge. This would make wavedashing impossible.

Of course, this is just what I've heard. E4All starts tomorrow, so we'll know more then.

As someone who wavedashed regularly in SSBM and really don't see what the big complaint is, I wouldn't mind wavedashing returning, but, at the same time, I would prefer this game to be more different from than similar to Melee. Part of the fun was learning how to play.

BardicKnowledge
10-17-2007, 04:42 PM
^^ I'd like that, as it would be one clear point of gameplay-related distinction between Brawl and Melee. We could use two or three things like that to change up the gameplay enough that people have to learn new things (does anyone remember migrating from SF2 to Alpha?)

Kiyosuki
10-17-2007, 05:18 PM
The line for this game at E for All tomorrow and Friday (days I'm going) is probably going to be insane. I'll probably have just one chance to play it, its going to be tough choosing which character I want to test out.

The Author
10-17-2007, 05:57 PM
The line for this game at E for All tomorrow and Friday (days I'm going) is probably going to be insane. I'll probably have just one chance to play it, its going to be tough choosing which character I want to test out.
Sonic, Snake, Lucas or well, ANY CHARACTER YOU LUCKY BASTARD WHY DONT YOU DIE LIKE RIGHT NOW!!!!

Rambo
10-17-2007, 06:15 PM
Sonic, Snake, Lucas or well, ANY CHARACTER YOU LUCKY BASTARD WHY DONT YOU DIE LIKE RIGHT NOW!!!!

I feel a similar loathing for you kiyosuki. However... you are our insider for the event... so you'd best report back the instant you return. (I need to know if L-canceling and wave-dashing are in it....)

Dhsu
10-17-2007, 06:36 PM
Great, so I guess now I'll be playing Brawl like a normal person while my friend is going TIKKITATIKKITATIKKITA on the controller like he's having a seizure, just like Melee. Sigh. I was kind of hoping they'd fix "wavedashing" and all those other techniques players gave names to. Just so long as they fix snaking in Mario Kart Wii, I guess it'll be ok.
Sounds like you need to read this article (http://www.sirlin.net/ptw/intermediates-guide/what-should-be-banned). You should probably read the rest of the Intermediate section too if you have the time.

Arek the Absolute
10-17-2007, 07:47 PM
I feel a similar loathing for you kiyosuki. However... you are our insider for the event... so you'd best report back the instant you return. (I need to know if L-canceling and wave-dashing are in it....)
If anything, L Canceling will be in since it wasn't a glitch like WD was.

Global-Trance
10-17-2007, 08:18 PM
If anything, L Canceling will be in since it wasn't a glitch like WD was.

This is correct. L Canceling was there even back in the N64 days, but back then it was called Z Canceling. I guess Z was the button to use then to Lag Cancel... nowadays L Canceling just refers to Lag Canceling and not just canceling lag with the L button specifically.

Airwalker
10-17-2007, 08:19 PM
Sonic, Snake, Lucas or well, ANY CHARACTER YOU LUCKY BASTARD WHY DONT YOU DIE LIKE RIGHT NOW!!!!

What have I been doing to stop from yelling at people going to E for All? Well, I watch a video of somebody else playing Brawl, and I take my Wii-Mote and pretend I am playing it. I even mimic all the actions, as the 8th or 9th time I watch it, I practically know everything I "am going to do."

Ok, that's a lie. I just know how to wait like a good little consumer.

Eulogic
10-17-2007, 09:14 PM
Sonic, Snake, Lucas or well, ANY CHARACTER YOU LUCKY BASTARD WHY DONT YOU DIE LIKE RIGHT NOW!!!!

I assume it's the same demo that was shown earlier, in which case Snake and Lucas are not available to play.

I would personally like to see more Pit and Diddy. It didn't seem like their abilities were really showcased all that well in any of the videos.

Definitely check out the costume options for the characters too.

Wipomatic
10-17-2007, 11:51 PM
Definitely check out the costume options for the characters too.
For Sonic especially, I really want to see whether they just recolour him, give him hats or something, or maybe reskin him as Shadow or whatever.

Kureejii Lea
10-18-2007, 01:45 AM
For Sonic especially, I really want to see whether they just recolour him, give him hats or something, or maybe reskin him as Shadow or whatever.

Or green with black stripes a la Ashura glitch.

Antipode
10-18-2007, 02:30 AM
Sounds like you need to read this article (http://www.sirlin.net/ptw/intermediates-guide/what-should-be-banned). You should probably read the rest of the Intermediate section too if you have the time.

I didn't mean to come off like I was complaining or whining - and I did generally scan this article, since I was curious. All I was trying to say earlier, and what this article doesn't really seem to address as much, is that wavedashing completely changes the way you play the game. I'm not skilled enough to pull it off (I'm not naiive enough to think it doesn't take skill to do and is "cheap") and as a result I'm playing against people who aren't running as I am, they're sliding everywhere, faster, with better agility and easier ability to attack faster. That's not unfair, but they are indeed playing an entirely different game. I also wasn't suggesting there be a "patch" to fix wavedashing in Melee (as this article says most complaining people suggest) as it's clearly part of it at this point...but I meant to say I was hoping they'd fix it in Brawl, since that's a new game and it being in Brawl only means that that divide is still going to exist. Snaking in Mario Kart DS is much the same way. If your fingers are fast enough to do an incredibly intricate combination incredibly quickly, then you'll probably win, but that isn't where the challenge of the game is supposed to come from. So yeah, I do think it even "breaks" it in some ways. I don't want any kind of "ban" because lots of players enjoy it and rely on it. But it does do a fine job of keeping me from playing, which is irritating at best.

Anyway, I didn't want to derail this, so carry on.

Eulogic
10-18-2007, 03:54 AM
I'm not skilled enough to pull it off

Choose Luigi, hold down-right, and press Y immediately followed by R.

Once you get comfortable with Luigi, move onto Ice Climbers, etc.

Arek the Absolute
10-18-2007, 08:04 AM
boo
BOOO
no little mac as playable character is a shame

Shonen Samurai
10-18-2007, 08:04 AM
DOC I KNOW I LET YOU DOWN

'CAUSE YOU COUNTED ON ME

http://www.smashbros.com/en_us/items/assist/images/assist10/assist10_071018f.jpg

MasterSenshi
10-18-2007, 08:28 AM
The line for this game at E for All tomorrow and Friday (days I'm going) is probably going to be insane. I'll probably have just one chance to play it, its going to be tough choosing which character I want to test out.

This is why the next time I leave California, I am going to make sure to visit all the wonderful expos and fests we get.

Oh well, I'll be back in 2 months. :D I'm going to AnimeExpo for sure this time. :)

Play Lucas and Snake... I don't think we've heard that much about how Snake plays, just his moves. And perhaps there is a Ness costume for Lucas. :)

Then again, you probably won't read this, so have fun!

Mastertoku
10-18-2007, 08:35 AM
Tomorrow, an acquaintance of mine may report back from E for All with news of either Meta Knight's Final Smash or Ike's. No doubt countless Youtube videos will be up by then, but all the same, I shall relay the information if it's needed.

JackKieser
10-18-2007, 10:28 AM
No!!!! My internets are down for 2 and a half hours, and when I can finally check the Smash Update, I find Little Mac... as an ASSIST TROPHY!! NOOOO!!!

...I was REALLY hoping that he would be a playable, but I suppose it just isn't to be... Still, fucking awesome that he's actually in the game in some capacity. I suppose I'll live.

Damn assist...

--Jack Kieser

Infinity's End
10-18-2007, 01:25 PM
No!!!! My internets are down for 2 and a half hours, and when I can finally check the Smash Update, I find Little Mac... as an ASSIST TROPHY!! NOOOO!!!

...I was REALLY hoping that he would be a playable, but I suppose it just isn't to be... Still, fucking awesome that he's actually in the game in some capacity. I suppose I'll live.

Damn assist...

--Jack Kieser

I was highly anticipating Little Mac in Playable Form myself, too. However him just being in the game tells us that Nintendo has not forgotten about him, and does listen to us, sometimes. I am extremely happy that they went with the NES version too, AND the fact that they rendered him in 3D instead of leaving him as a 2D sprite. Ah, the nostalgia...

The Author
10-18-2007, 01:29 PM
Assist trophies are for characters that almost made it in the game but couldn't be put.

I would love to compare the list of first party new character suggestion with the list of assist trophies.

megadave
10-18-2007, 02:07 PM
There is no valid reason whatsoever that Little Mac shouldn't be a playable character.

The Mutericator
10-18-2007, 02:12 PM
There is no valid reason whatsoever that Little Mac shouldn't be a playable character.

Taking up a slot that could be put to better use by a more deserving character. Little Mac is cool, but he's like Ice Climbers cool - not really cool enough to be playable in Smash if it means someone else gets cut.

Mr.Roboto
10-18-2007, 02:34 PM
Little Mac would have been an awesome surprise.

Damn it Nintendo,confirm Captain Falcon already.Then I can ignore all of your releases until the game is out.

Sir_NutS
10-18-2007, 02:36 PM
This is kind of a silly thing to say about a game like smash but, little mac looks a bit out of place to me there.

GameBrain_vX
10-18-2007, 04:30 PM
This is pretty much how I imagined they would bring in Little Mac. He is cool enough to be a player character, as cool as Ness, Yoshi, or Ice Climbers at least. And he fits into the game as well as anyone else (Snake?). The problem as I see it is that he's a boxer. He can only punch, and only above the belt. How do you design a move set for that? The assist trophy covers the only attacks he could possibly do.

Neo Samus
10-18-2007, 04:44 PM
I could see Little Mac as part of the Smash cast. His boxing style could add a lot of variety. Oh well at least he is an assist.

What do you guys think about the Advance Wars Assist? I thought that was hilarious!!

megadave
10-18-2007, 05:11 PM
Taking up a slot that could be put to better use by a more deserving character. Little Mac is cool, but he's like Ice Climbers cool - not really cool enough to be playable in Smash if it means someone else gets cut.

I heartily disagree. If given the choice I would have sacrificed all of the Pokemon combined just to have a playable Mac. And whoever said that he looks out of place is wrong - Is he out of place when put beside Snake, or Wario? No, there is no such thing as out of place in Smash Brothers. You could put in a flying turd sandwich that shoots hadokens and it would fit right in.

Little Mac deserves to be there just as much as Pit does. King Hippo and Bald Bull should have have been assist trophies, and Mac should have been playable. So there, I said it.

Dunther
10-18-2007, 05:23 PM
I want Dr. Kawashima and Electroplankton as assistant :D

SwordBreaker
10-18-2007, 05:43 PM
Kind of pissed that Little Mac isn't a playable character. The 3D character model is so well-designed it practically begs for him to be playable.

Oh, well...maybe Sakurai has something up his sleeve regarding the rest of the playable roster. I'm pretty sure there's going to be a surprise or three.

Penfold
10-18-2007, 05:46 PM
I could see Little Mac as part of the Smash cast. His boxing style could add a lot of variety. Oh well at least he is an assist.

Yeah, I agree. Not even funny how much I liked Punch-Out!!, and while I think it would have been cool if he were somehow a playable character, I'm glad the game is at least getting representation through him as an assist.

Come on Capt. Olimar for playable character!! Pikmin would have to at least be an assist, but given all the "lots of little stuff" assists they already have, they'd be a little redundant in this respect.

megadave
10-18-2007, 06:10 PM
Well, I guess Nintendo can't unload all of their weapons at once. It isn't like this is the last Smash Bros. game in the series.

Bigfoot
10-18-2007, 06:13 PM
Well, I guess Nintendo can't unload all of their weapons at once. It isn't like this is the last Smash Bros. game in the series.

Yeah, there's still more potential in the next Smash on Nintendo's next console: Nintendo Evolution.

nookster
10-18-2007, 06:15 PM
Come on Capt. Olimar for playable character!!

Finally, someone else besides me! I thought I was going crazy :D

Drack
10-18-2007, 06:18 PM
It's good to see that Little Mac is an assist trophy.

I wanted nothing more, nothing less.

cobaltstarfire
10-18-2007, 07:04 PM
Little Mac doesn't really appeal to me as anything more than an assist trophy. Making him playable would just seem a little absurd to me. Mostly because a generic (if runt sized) boxer doesn't really strike me as interesting compared to just about all the other characters that come from worlds with things like space pirates, monstrous turtles, and crocodiles that like to eat bananas.

He really just doesn't fit in because his game is pretty down to earth in relation to the other characters available.

megadave
10-18-2007, 07:19 PM
Little Mac doesn't really appeal to me as anything more than an assist trophy. Making him playable would just seem a little absurd to me. Mostly because a generic (if runt sized) boxer doesn't really strike me as interesting compared to just about all the other characters that come from worlds with things like space pirates, monstrous turtles, and crocodiles that like to eat bananas.

He really just doesn't fit in because his game is pretty down to earth in relation to the other characters available.

Oh yeah, because all of the fighters should be stuffed animals from alternate dimensions. Definitely too cool for a little boxer from the Bronx who beats up men five times his size. Yeah, that cowardly Pokemon trainer is way cooler than Little Mac, I'm sure of it.

Admiral_C
10-18-2007, 07:57 PM
Earlier update said that when players break the rules, they turn back into trophies! But hinted that there was a way to turn them back...

Crazy Idea...
Certain Assist Trophies are actually playable characters that have yet to be unlocked!



Probably wishful thinking... but it would be nice...

Eulogic
10-18-2007, 07:57 PM
I'm a little disappointed that he won't be playable, but not really that much.

I'm holding out hope for either Balloon Fighter or Alice from Balloon Kid though.

Dunther
10-18-2007, 08:18 PM
Olimar can be a very interesting character...
Weak but with a few Pikmins on his side...

Neo Samus
10-18-2007, 08:39 PM
I don't think that's what Cobaltstarfire meant. I do feel your pain Megadave. I think Mac would have been an awesome addition to the Smash crew. Like I said before, at least he's an assist so he gets recognized in some way.

On a somewhat unrelated note, for some reason Ashley's Song has been stuck in my head for the past two days. I have to say, I think that's one of my favorite songs so far.

megadave
10-18-2007, 09:15 PM
I don't think that's what Cobaltstarfire meant. I do feel your pain Megadave. I think Mac would have been an awesome addition to the Smash crew. Like I said before, at least he's an assist so he gets recognized in some way.

On a somewhat unrelated note, for some reason Ashley's Song has been stuck in my head for the past two days. I have to say, I think that's one of my favorite songs so far.

Uh, maybe he didn't mean that, it's no big deal either way. It's just a video game, but he'd be an awesome character and wouldn't stick out as much as some people think he would. I'm over it. Next.

Ashley's theme is cool. I hope she makes it in as a full character and has some wicked evil spells complete with a Halloween-ish stage. After all, I wouldn't mind seeing some characters that aren't super-popular.

Neo Samus
10-18-2007, 09:33 PM
I think it would be cool to see Ashley in Smash as well. She could be the next Mr. Game & Watch in the quirky-ness factor. That and the fact that my fiancee loves the character Ashley (ironicly her name is Ashley too!)

Also, if I'm not mistaken, Cobalt is a woamn not a a guy. :wink:

Dunther
10-18-2007, 09:38 PM
Kat and Ana as Ice Climbers clone would be nice :D

Red Shadow
10-18-2007, 09:47 PM
yeah as has been mentioned above olimar is pretty much the last character i need to see implemented to be completely satisfied that my ideas are golden

megadave
10-18-2007, 10:03 PM
I think it would be cool to see Ashley in Smash as well. She could be the next Mr. Game & Watch in the quirky-ness factor. That and the fact that my fiancee loves the character Ashley (ironicly her name is Ashley too!)

Also, if I'm not mistaken, Cobalt is a woamn not a a guy. :wink:

Wow, you learn something every day. Last time I recalled, women didn't exist on the internet, but I'll take your word for it. I need to stop posting in this thread so much.

The Author
10-18-2007, 10:05 PM
Yeah, there's still more potential in the next Smash on Nintendo's next console: Nintendo Evolution.
We all know the next console is gonna be the Wagyna.

Neo Samus
10-18-2007, 10:12 PM
Wow, you learn something every day. Last time I recalled, women didn't exist on the internet, but I'll take your word for it. I need to stop posting in this thread so much.

Yeah it's a common misconception about the internet.

Radical Dreamer: Wagyna; you can play with it in more ways than one.

ds is trash
10-18-2007, 10:15 PM
i dont know if this got posted already, but heres a video (http://www.gamepro.com/nintendo/wii/games/previews/139928.shtml)

Neo Samus
10-18-2007, 10:18 PM
I can't actually view it, but I saw a couple from gamepro and you can't see shit on the vids IMHO.

The Mutericator
10-18-2007, 10:24 PM
Oh yeah, because all of the fighters should be stuffed animals from alternate dimensions. Definitely too cool for a little boxer from the Bronx who beats up men five times his size. Yeah, that cowardly Pokemon trainer is way cooler than Little Mac, I'm sure of it.

Look, I understand that you're pissed he's not playable, but aren't you getting a bit defensive? I completely agree with Little Mac as nothing more than an assist trophy - while I have every bit of confidence in Sakurai's abilities to pull character moves out of his ass when there's nothing to back them up, Little Mac has really nothing interesting about him. He's from a boxing game. He can punch in a couple of different ways, dodge, or block. Whoohoo. No space pirates, no mushrooms of incredible power, no transforming princesses or magic or wonderland of ice to climb or anything. He's a good assist trophy, and that's pretty much all.

Scufo
10-18-2007, 10:34 PM
i dont know if this got posted already, but heres a video (http://www.gamepro.com/nintendo/wii/games/previews/139928.shtml)
Aw, man. Metaknight got a smash ball, but I guess he lost it because he waited too long. Or maybe he lost it because he was damaged. Either way that's lame cause I wanna see his FS.

ILLiterate
10-18-2007, 10:51 PM
So wavedashing is apparently out, UNLESS YOUR CHARACTER HAS A GLIDE

This allows them to wavedash by wavelanding stupid quickly

Eulogic
10-19-2007, 12:41 AM
Of course, that would only let you WD forward.

Linkjing Donuts
10-19-2007, 02:26 AM
did the blue-to-white fade background on every post get removed?

The Derrit
10-19-2007, 02:27 AM
Does anyone here frequent smashboards? because if so, DON'T GO THERE. It's a freaking warzone, the internets may well have asploded not to mention teh worlds. Not pretty at all.

Linkjing Donuts
10-19-2007, 02:31 AM
Look, I understand that you're pissed he's not playable, but aren't you getting a bit defensive? I completely agree with Little Mac as nothing more than an assist trophy - while I have every bit of confidence in Sakurai's abilities to pull character moves out of his ass when there's nothing to back them up, Little Mac has really nothing interesting about him. He's from a boxing game. He can punch in a couple of different ways, dodge, or block. Whoohoo. No space pirates, no mushrooms of incredible power, no transforming princesses or magic or wonderland of ice to climb or anything. He's a good assist trophy, and that's pretty much all.
maybe you're not that much of a boxing fan? little mac would work great as a character if they applied stuff from black and bruised to his attacks

Bigfoot
10-19-2007, 03:14 AM
So wavedashing is out? I expect people are probably going to be very upset about this. Sure, it sucks, but a lot of people think that just because they can wavedash that it makes them a good player.

Just have to adapt to the changes in Brawl I guess.

edit: oh snap, 1st post for page 800. lol

The Mutericator
10-19-2007, 03:18 AM
maybe you're not that much of a boxing fan? little mac would work great as a character if they applied stuff from black and bruised to his attacks

Or maybe I'm just not a fan of Punchout, as most gamers aren't. Seriously, being in as an assist trophy is a blessing, people. Everyone BAWWWs when they find out the character they was hoping was in is an assist trophy (Lyn...), when they should be glad they're in the game at all. My annoyance isn't with people being fans of Little Mac, it's with people who act like they got shortchanged somehow. Just be grateful, people. At the very least, Sakurai doesn't have to do these daily updates for us.

Hum4n After All
10-19-2007, 03:33 AM
I was able to wavedash and did it damn well but I never used it in battle.
I knew people who did and I destroyed them.
Wavedashing is over rated.

HideousBeing
10-19-2007, 03:47 AM
LOL! I've heard that before! "I can WD, but I don't need to." or "Sure I can do it, it just doesn't help me."
Is WDing overrated? Way. But, if you can do it, yet don't do it in a match, you're a fool. There is nothing to lose from using WDing, it will only help you combo and mindgame better. It's that simple.

If you claim to be able to WD, but don't, you are an idiot, or you are Aniki.

Drack
10-19-2007, 03:54 AM
Knowing how to WD != being good at smash.

Also, this thread is about Brawl.

Linkjing Donuts
10-19-2007, 04:55 AM
hey look they've managed to make dk and diddy look badass

http://www.gametrailers.com/player/26643.html

Strike911
10-19-2007, 05:09 AM
I just wanted to give my two cents on the subject of Little Mac.

Love PunchOut!

Happy with the assist trophy.

HOWEVER, to people saying he's to generic compared to other characters, Killer Instinct had TJ combo, also a boxing character that worked. Yes, I realize that KI is a different type of fighting game, but it shows that boxers can have a wealth of interesting moves, (rolling punches, running punches, etc.) could be done, and I don't think anyone disagrees with that (in fact someone that didn't want LittleMac as playable stated this.) Same with Balrog in Street Fighter II. Both boxers with plenty of interesting move sets.

all in all, seeing a fighter that is strictly into one real style of fighting might be an interesting change of pace for a character in Smash Bros... everyone has an interesting eclectic mix of moves so far (it would seem). Seeing someone strictly into say drunken kung fu would be real interesting....

and... images of a drunken Pichu doing kung fu has entered my head. haha. Good times.

anyway, thats my two coins.

Btw... did anyone see this Mario and Sonic at the Olympics video? What Mario says is absolutely hilarious...
http://us.video.aol.com/player/launcher?ar=us_en_video_748x541_full&mode=1&pmmsid=2003501

Bigfoot
10-19-2007, 05:12 AM
I just wanted to give my two cents on the subject of Little Mac.

Love PunchOut!

Happy with the assist trophy.

HOWEVER, to people saying he's to generic compared to other characters, Killer Instinct had a TJ combo, also a boxing character that worked. Yes, I realize their's a difference in the type of fighting game, but it could be done, and I don't think anyone disagrees with that (in fact someone that didn't like want LittleMac as playable stated this.)

all in all, seeing a fighter that is strictly into one style of fighting might be an interesting change of pace for a character in Smash Bros...

anyway, thats my two coins.

Great idea. They should make TJ Combo a character in Brawl.

Bigfoot
10-19-2007, 05:22 AM
Peach and Kirby

http://www.gametrailers.com/player/26661.html

Kid Icarus and Mario

http://www.gametrailers.com/player/26651.html

Eshto
10-19-2007, 05:25 AM
I was a little disappointed that Little Mac wasn't a playable character, but I'm still really glad he's a trophy, and especially that they more or less used his design from the original NES game, because I think he looks pretty stupid in Super Punch Out for SNES.

Still, I mean, they have those stupid Ice Climbers as playable characters, and not Mac?

Isn't Killer Instinct technically Rare? And doesn't Rare work for some other company now? They probably won't be able to use any of them. Otherwise they would almost certainly add Fulgore, who I always sort of understood to be the most representative character of the series.

And yeah that DK and Diddy trailer is great. Hard to make someone look badass when they're weilding little wooden guns that spit circus peanuts, but they managed.