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CE
05-07-2006, 08:55 PM
So the next game in the Super Smash Bros series will be revealed at E3, as a Wii launch title, hopefully.
So I thought it would be a good time to share our thoughts on the franchise.

This thread is about Super Smash Bros. : Talk about your greatest moments in SSBM, your reaction to the original SSB, your predictions on the next one, how there are too many clones in SSBM, and how the original looks so goddamned awful nowadays. :)

Also, post your favorite "game modes" for SSBM here. The game can be altered in many ways, from the number of items to the damage you give to the teams and toughness of the battles. Since there are several modifications to the main Vs mode (Giant Melee, Super Sudden Death, Tiny Melee...) these settings can be tweaked and rules created by yourselves in order to create different "game modes"

There are some examples on the end of the instruction booklet, such as Projectile Melee:

In projectile melee, only projectile wielding characters are allowed (Samus, Link, Yoshi, Fox...) and it's played in Stamina Mode. The arena must be one with lots of "cover" such as Onnet or Brinstar Depths. Players fight using only projectiles to damage the opponent as they try to lower their HP to zero. Restrictions can also be made to prevent the use of reflecting sheilds. All items are firing weapons.

You can come up with your one modes, from simple ones, like restricting everything non-Mario related, to complex ones, such as a Trainer battle one.

In this one, there must be 4 players fighting. The arena is irrelevant, but Pokemon Stadium is the preferred one. Players are divided into 2 teams, each composing of a player using a non-pokemon character, and another using a pokemon. The non-poke ones go to the corners of the arena, while the other 2 fight. Set the lives to 99, but theoretically, the non-pokes are only allowed to have 3. So once they lose 3 lives, the battle is over.
The pokemons fight until one of them dies. When this happens, the "Trainer" must replace him for 30 seconds (or more) taking hits from both the opposing pokemon and trainer. If he kills the opposing trainer during this period, this does not count to the opposing one's life total.
As soon as one of the trainers loses all their lives, the other team is declared victor.

Your turn now. Come up with new modes, talk about the series and speculate away about the next SSB. :wink:

Also, after the unveiling of Super Smash Bros. Online (Wii?), use this thread to discuss the new changes made to the game.

Super Smash Bros. Brawl possible character list (updated by arashi):

Bowser
Baby Bowser
Captain Falcon
DeDeDe
Donkey Kong
Dr. Mario
Falco
Fox
Ganondorf/Aghanim
Ice Climbers
Jigglypuff
Kirby
Link
Luigi
Mario
Marth
Metaknight
Mewtwo
Mr. Game & Watch
Ness
Pichu
Pikachu
Pit
Princess Peach
Ridley
Roy
Samus/Sero Suit Samus
Snake
Young Link -> WW Link
Wario
Zelda/Sheik

Arek the Absolute
05-07-2006, 08:57 PM
You really think they will show the next smashbros at this e3? Sounds doubtful....

CE
05-07-2006, 08:59 PM
You really think they will show the next smashbros at this e3? Sounds doubtful....

When they revealed the Wii at E3 last year, they said they were trying to have SSB as a launch title. Even if it's not, I'm almost 100% certain some info or footage of it will be released.

Beef Stock
05-07-2006, 09:06 PM
SSB:DS FTW

Decoy Octopus
05-07-2006, 09:12 PM
This thread is about Super Smash Bros. : Talk about your greatest moments in SSBM, your reaction to the original SSB, your predictions on the next one, how there are too many clones in SSBM, and how the original looks so goddamned awful nowadays. :)
Back when it was first released, I used to rent Super Smash Bros. everyweek. I probably spent enough to have actually bought it... but I was just a stupid high school kid. After playing Melee all these years, I went back to try the original again. Not only does it not look so hot, it doesn't play that great either.

Super Smash Bros. Melee improved upon every single aspect of the original. I'm really excited to see whether or not the Smash Bros. Wii can improve upon Melee. The first way they can do that is to have Pit as playable character!

CE
05-07-2006, 09:18 PM
The first way they can do that is to have Pit as playable character!

I got to thinking what would happen if they placed Ash in the game. I know it's stupid, and he'd suck, but I thought about it because the pokeballs look huge in the game. If they placed Ash in the game, they'd have to make him big enough to enable him to put his fingers around the pokeball, meaning he'd have to be bigger then Bowser. His attack would be screaming I CHOOSE YOU PIKACHU at the top of his lounges for projectile damage.

KakTheInfected
05-07-2006, 09:21 PM
I want Fin from Fire Emblem, kick that fgt Roy out of the game.

CE
05-07-2006, 09:25 PM
Better yet, replace Roy with Eliwood. Or leave him in, that's what they'll do. Nintendo won't dare take anyone out, since each character is someone's favorite. I'm thinking 40+ characters, I hope it doesn't ruin it.

EDIT: FIX SHEIK DAMMIT!

KakTheInfected
05-07-2006, 09:26 PM
Fin>Eliwood.

Fin>all other characters.

eppy
05-07-2006, 09:42 PM
I predict they will nerf ness again
:\

TheLeviathan
05-07-2006, 09:48 PM
I hope they denerf kirby. He was my favorite in the orignal. Too bad he sucked in melee. :(

CE
05-07-2006, 09:54 PM
He was overpowered in SSB, and more regularized in SSBM. Still not bad, I'm able of kicking some ass with him. The worst thing was replacing his running+A attack with the lame fireball. I was driven out of the arena so many times by that...

I still say out loud "KIRBY AIRLINES!" whenever I do the up+grab with him though...

parasoul
05-07-2006, 10:37 PM
Favorite moments (in no particular order):

1. Coming back from 5-1 down against a friend in a stock battle to beat him.

2. Beating a friend in a stock battle without taking a hit.

3. Doing a 99 lives stock battle against a friend and defeating him with 79 lives remaining.

4. Any time I killed someone with Mr. Saturn in SSBM.


Worst moment: Being killed by Mr. Saturn in SSBM. I was the last of my friends to be killed by him and I proclaimed that I would never be killed by Mr. Saturn. I was humbled that day.

CE
05-07-2006, 10:43 PM
My favorite moments:

-Winning a four player, 5 stock game when I only had 2 lives left and everyone else had 4.

-Killing my friend when he lunged at me because the hammer I'd just picked up's head fell off, simply by luring him to the edge in Venom, jumping onto and Arwing that proceeded in going to the upper wing. He was Luigi and he'd used the headbutt attack to try and KO me.

-Winning the 1-hour four player battle we made.

-Not wining, but playing a 3-HOUR battle. It was awesome, we started by playing it for real, but as time went by we left the game running while one went to the bathroom, made mine fields with prox mines, and generally just fooled around. We used pikachu as a punching bag.

Steben
05-07-2006, 10:48 PM
SSB:DS FTW
I think we'll have to wait for a Game Boy with an analog stick. Super Smash Bros. isn't anything without the smashing.

Ninja-san
05-07-2006, 10:53 PM
Link will still be in it so ill be happy. But i cant wait since itll be online. Gonna be fun fighting others besides friends. Im just confused with the contoller. Hopefully E3 will show it

Power Surge
05-07-2006, 11:05 PM
SSB:DS FTW
I think we'll have to wait for a Game Boy with an analog stick. Super Smash Bros. isn't anything without the smashing.
Double-tap. Press on the D-pad once for regular, double-tap for smash. Kirby Super Star and Castlevania: CotM used it rather well (only for dashing, though), so I don't see how or why it wouldn't be used in a SSB game for DS.

Steben
05-08-2006, 12:07 AM
SSB:DS FTW
I think we'll have to wait for a Game Boy with an analog stick. Super Smash Bros. isn't anything without the smashing.
Double-tap. Press on the D-pad once for regular, double-tap for smash. Kirby Super Star and Castlevania: CotM used it rather well (only for dashing, though), so I don't see how or why it wouldn't be used in a SSB game for DS.
Point conceded. I did like how the double-tap worked for dashing in Super Star.

lady zelda
05-08-2006, 12:18 AM
Ash as a playable character would be good for comedic value. I'd put him on versus and just kick the crap out of him with Bowser.

I wonder how Mew would fare as a playable character...

Chuckles
05-08-2006, 12:55 AM
Since I came to college, I've gotten pretty good at Melee, using mainly Peach, Mewtwo, Ganon and Luigi. I pride myself on being able to use over half the characters well, though.

This semester, however, my suitemates brought an N64 with SSB, and it's really strange. They, of course, love that one much more because the learning curve is a lot shorter than SSBM. Spiking people with Ness or Kirby is way too easy. However, I've started playing it a lot too, and it's really fun because of the straightforward nature of the game. Sure, it's way unbalanced, but that just makes it even cooler when I kill Kirby with DK.

Melee is still the best, though. Now that I can FINALLY fend off my friend with Sheik (so queer) it's gotten a lot more enjoyable. We're having a tournament this summer, hopefully.
PS NINTENDO, make the HP level adjustable!

G_D
05-08-2006, 01:37 AM
Funny, I just got done playing some ANTI-projectile mode today: we used only characters without weapons/projectiles, and no items.

I'm just waiting to see the new one, but I do hope there are a few new characters. Here are some suggestions:

- R.O.B.
- Diddy Kong
- There will undoubtedly be at least one new pokemon
- Someone from the Fire Emblem games from GBA, preferably Hector (He's got an axe...which is sweet) or the brother from Sacred Stones (I SO want to play with his lance............that sounded SO wrong...........)
- I also think it would be cool, though unlikely, to have a mage from FE. Magic FTW.

wormguy
05-08-2006, 01:44 AM
Personally, I like the original better (probably because I am freaking god-like at it, but still). It's slower-paced, more fun combos, you can actually tell what is going on too. Don't get me wrong, I loved SSBM, but I loved the original more.

Red Shadow
05-08-2006, 01:58 AM
Best ssbm moment for me would be beating my friend with every available character in one sitting.

He got pissed because i saved his best character for last, which would be roy, and that match took 30 minutes.

lady zelda
05-08-2006, 02:01 AM
The only issue I have with SSBM is that Donkey Kong rap. Absolutely horrendous.

Other than that, SSBM was much better on all levels.

Decoy Octopus
05-08-2006, 02:14 AM
The only issue I have with SSBM is that Donkey Kong rap. Absolutely horrendous.
In a world where 50 Cent rules the music charts, the DK Rap really deserves more respect.

KWarp
05-08-2006, 02:36 AM
I haven't heard any speculation about SSB3 in ages. Here's what I've got:

Super Smash Brothers Allstars
or Rivals
Non-Nintendo characters will be in the game
Full 3D movement
Won't play like it's prequels

aTOH
05-08-2006, 02:52 AM
How about posting some Misc. Records?

Power Count: 824
Power Time: 272:06
Play Time: 178:39
Single-Player Time: 28:13
VS. Play Time: 150:25
Combined VS. Play Time: 197:01
VS. Play Match Total: 3144
Time Match Total: 158
Stock Match Total: 2876
Coin Match Total: 4
Bonus Match Total: 6
VS. Play Contestants: 4379
Match Reset Counter: 382
Total Damage: 2733270 (Mario dealing 1mil+%)
KO Total: 17129
Self-Destruct Total: 5115
...
Longest Time: Mario
2nd Longest Time: Bowser
Shortest Time: Ice Climbers
Smash Champ: Mario
Smash Sap: Bowser
Slug Meister: Mario
Punching Bag: Bowswer
KO Kingpin: Mario
No-Defense Nelly: Bowser
Disaster Master: Mario

My preferred training method are 1 on 1 VS. stock matches versus one level 9 Bowser with 3-4 lives, thus him being the 2nd most used character :?

I'm pretty damn sure that, unless SSB3 is a helluva lot better, SSBM will be the one Nintendo game that I will never cease to play. Long live SSBM!

Strike911
05-08-2006, 02:53 AM
so many possibilities for content.

I CERTAINLY WANT SCENARIOS FOR MULTIPLAYER DAMMIT!
I said it before and I'll say it again!
I want a king of the hill mode, I want some scenarios where you have to defend some object or building while your opponent tries to destroy it. I want a special attacks a la newer Street Fighter games where if you build up enough juice through a match you can perform some ultra awesome attack (and maybe while that attack is going on you change shape [Link>Fierce Diety Link, Pikachu>Raichu, Bowser>Giga Bowser, Mario>Tanooki mario?; you get the idea]. ALL the levels from the previous games, including all the old Smash Bros 64 levels (Why the hell didn't they the original Hyrule Castle in Melee?! That level rocked! So did Silph Co.!!). I want tons more Pokemon in Pokeballs (thats a given). Ash as a character would be pretty cool, I just wish they'd throw in Team Rocket. JESSE! JAMES! Meowth thats right. Can you imagine a character similar to the Ice Climbers where you control 3 characters instead of just 2? Jesse, james, and meowth. That would rock! ^_~. I wanna see multiple movesets for clone characters, with the option to pick whether they want the cloned attacks from Melee or brand spankin' new attacks for the Wii game (Ganondorf could have old attacks, OR he could have new attacks with that badass sword he had in his winning pose). WE NEED MORE ENEMIES IN THE LEVELS WHILE WE'RE FIGHTING. Whenever I would play with friends, every couple months we'd get a ReDead, or a goomba, or a polar bear, or a koopa troopa... why didn't this happen more often?! They should just have an "Enemies" item that spawns enemies out of boxes instead of this ultra rare random crap. You never see them, and people are so stupid that the first thing they do is attack them instead of using them to throw at people. >_<. What about a Co-Op mode? 4 players vs. advancing ReDead? goombas? You have to protect an area from them. I mean, I just want more scenarios. Coin Battle is boring!!! Give us real sccenarios! Some mini-games might be fun, too. SO Many possibilities. BRING BACK THE INTRODUCTIONS WHERE CHARACTERS DID STUFF IN THE COUNTDOWN TOWARDS THE BATTLE, THOSE WERE SORELY MISSED IN MELEE!!!!! Give me the rest of the StarFox team... no clones. And maybe a Zora... and Goron. HELL, give me TONS of crazy characters. GIMME a koopa troopa! WARIO! WALUIGI! BABY MARIO... BABY LUIGI! HELL, Baby Brothers, like ice climbers. I want some memories attached to this game. They scratched the surface on Melee but there is sooo much more. The option to destroy things in levels! Can you imagine fighting on the GreatFox and using too many bombs so that the thing crashes into Corneria City below? The fighting continues in city ruins, where badguys from StarFox are shooting at you? What about Hyrule Castle? Take out of the roof and everyone falls below into a Courtyard or a main cathedral. HECK, a pokemon stadium that can have pieces of it destroyed. HELL, Destroy pieces of everything on the Great Fox, they showed us that things CAN be destroyed like the laser gun, why not have more stuff blow up? Why not have wooden stuff catch fire for a little bit when a big explosion occurs? How about ForeSide and if you blew stuff up enough buildings would collapse, or you could tear the roof away from an entire building and fight inside the offices. The ability to use items that are level specific. EXAMPLE, you blow up a fence in Onnet. Use the pieces of broken wood as a projectile. Branch is knocked out of a tree, use it as a projectile. a Bobomb blows a hole through Peach's Castle, use the rocks and bricks and debris that were spread everywhere as weapons. 8 player mode via WII wifi connect?! Tag Team mode maybe???! And I'll go out reeeeeeeal far on a limb and say a level editor (which I know will never happen, but there I said it.) And ... give us a lot more music. The music from StarFox 1 was awesome, please put the Corneria theme in. Give us options to change music for levels. 2 songs per level was nice in Melee, but give us 3 or 4, or more?! Character color variants that change how the character looks... they do this with some characters but it should be done with more characters. (Link could have alternate looks such as: OOT low poly Link, Melee Link, WindWaker Link, Twilight Princess/Wii Link; ALL the with the options of changing their colors.... this will never happen probably since skeletal structures would be so vastly different for each 3d model.) PUT THE HYRULE CASTLE MusIC FROM LTTP IN!! AHH! ! ! AND MORE FZERO STUFF!

I really don't expect any of these but, hell, its my wishlist.

I had to stop my self I could have gone on forevr.

eppy
05-08-2006, 03:13 AM
so many possibilities for content.

I CERTAINLY WANT SCENARIOS FOR MULTIPLAYER DAMMIT!
I said it before and I'll say it again!
I want a king of the hill mode, I want some scenarios where you have to defend some object or building while your opponent tries to destroy it. I want a special attacks a la newer Street Fighter games where if you build up enough juice through a match you can perform some ultra awesome attack (and maybe while that attack is going on you change shape [Link>Fierce Diety Link, Pikachu>Raichu, Bowser>Giga Bowser, Mario>Tanooki mario?; you get the idea]. ALL the levels from the previous games, including all the old Smash Bros 64 levels (Why the hell didn't they the original Hyrule Castle in Melee?! That level rocked! So did Silph Co.!!). I want tons more Pokemon in Pokeballs (thats a given). Ash as a character would be pretty cool, I just wish they'd throw in Team Rocket. JESSE! JAMES! Meowth thats right. Can you imagine a character similar to the Ice Climbers where you control 3 characters instead of just 2? Jesse, james, and meowth. That would rock! ^_~. I wanna see multiple movesets for clone characters, with the option to pick whether they want the cloned attacks from Melee or brand spankin' new attacks for the Wii game (Ganondorf could have old attacks, OR he could have new attacks with that badass sword he had in his winning pose). WE NEED MORE ENEMIES IN THE LEVELS WHILE WE'RE FIGHTING. Whenever I would play with friends, every couple months we'd get a ReDead, or a goomba, or a polar bear, or a koopa troopa... why didn't this happen more often?! They should just have an "Enemies" item that spawns enemies out of boxes instead of this ultra rare random crap. You never see them, and people are so stupid that the first thing they do is attack them instead of using them to throw at people. >_<. What about a Co-Op mode? 4 players vs. advancing ReDead? goombas? You have to protect an area from them. I mean, I just want more scenarios. Coin Battle is boring!!! Give us real sccenarios! Some mini-games might be fun, too. SO Many possibilities. BRING BACK THE INTRODUCTIONS WHERE CHARACTERS DID STUFF IN THE COUNTDOWN TOWARDS THE BATTLE, THOSE WERE SORELY MISSED IN MELEE!!!!! Give me the rest of the StarFox team... no clones. And maybe a Zora... and Goron. HELL, give me TONS of crazy characters. GIMME a koopa troopa! WARIO! WALUIGI! BABY MARIO... BABY LUIGI! HELL, Baby Brothers, like ice climbers. I want some memories attached to this game. They scratched the surface on Melee but there is sooo much more. The option to destroy things in levels! Can you imagine fighting on the GreatFox and using too many bombs so that the thing crashes into Corneria City below? The fighting continues in city ruins, where badguys from StarFox are shooting at you? What about Hyrule Castle? Take out of the roof and everyone falls below into a Courtyard or a main cathedral. HECK, a pokemon stadium that can have pieces of it destroyed. HELL, Destroy pieces of everything on the Great Fox, they showed us that things CAN be destroyed like the laser gun, why not have more stuff blow up? Why not have wooden stuff catch fire for a little bit when a big explosion occurs? How about ForeSide and if you blew stuff up enough buildings would collapse, or you could tear the roof away from an entire building and fight inside the offices. The ability to use items that are level specific. EXAMPLE, you blow up a fence in Onnet. Use the pieces of broken wood as a projectile. Branch is knocked out of a tree, use it as a projectile. a Bobomb blows a hole through Peach's Castle, use the rocks and bricks and debris that were spread everywhere as weapons. 8 player mode via WII wifi connect?! Tag Team mode maybe???! And I'll go out reeeeeeeal far on a limb and say a level editor (which I know will never happen, but there I said it.) And ... give us a lot more music. The music from StarFox 1 was awesome, please put the Corneria theme in. Give us options to change music for levels. 2 songs per level was nice in Melee, but give us 3 or 4, or more?! Character color variants that change how the character looks... they do this with some characters but it should be done with more characters. (Link could have alternate looks such as: OOT low poly Link, Melee Link, WindWaker Link, Twilight Princess/Wii Link; ALL the with the options of changing their colors.... this will never happen probably since skeletal structures would be so vastly different for each 3d model.) PUT THE HYRULE CASTLE MusIC FROM LTTP IN!! AHH! ! ! AND MORE FZERO STUFF!

I really don't expect any of these but, hell, its my wishlist.

I had to stop my self I could have gone on forevr.
I wonder if this is the longest quote about SSBM ever.

KWarp
05-08-2006, 03:21 AM
^^

HOLY.. O_O;

realpolitik
05-08-2006, 03:32 AM
The only issue I have with SSBM is that Donkey Kong rap. Absolutely horrendous.
In a world where 50 Cent rules the music charts, the DK Rap really deserves more respect.

naw.

the only good part was the distorted Funky Part.

the rest was pretty gay.

btw strike911, those suggestions were hot.

watkinzez
05-08-2006, 03:51 AM
The only issue I have with SSBM is that Donkey Kong rap. Absolutely horrendous.

No one 'got' the DK Rap. It was supposed to be awful. That's Rare's humour. I remember reading on their site that the reaction they got from the song was completely different to what they were expecting. People took it too seriously..

Jenga
05-08-2006, 03:57 AM
You really think they will show the next smashbros at this e3? Sounds doubtful....Wario Ware is already confirmed to be at E3. So at least a few Super Smash Brothers screenshots is guaranteed.

AzureZeal
05-08-2006, 04:30 AM
I used to lord over my friends with Pikachu in the originall SSB most of the time. I managed to pull off the immortal award in SSBM.
One of the most memorable battles I've had on SSBM was when me and my friend decided to have a "Battle of the Princesses Match" with me playing Peach and my friend playing Zelda. I ended up winning.

G_D
05-08-2006, 04:42 AM
so many possibilities for content.

I CERTAINLY WANT SCENARIOS FOR MULTIPLAYER DAMMIT!
I said it before and I'll say it again!
I want a king of the hill mode, I want some scenarios where you have to defend some object or building while your opponent tries to destroy it. I want a special attacks a la newer Street Fighter games where if you build up enough juice through a match you can perform some ultra awesome attack (and maybe while that attack is going on you change shape [Link>Fierce Diety Link, Pikachu>Raichu, Bowser>Giga Bowser, Mario>Tanooki mario?; you get the idea]. ALL the levels from the previous games, including all the old Smash Bros 64 levels (Why the hell didn't they the original Hyrule Castle in Melee?! That level rocked! So did Silph Co.!!). I want tons more Pokemon in Pokeballs (thats a given). Ash as a character would be pretty cool, I just wish they'd throw in Team Rocket. JESSE! JAMES! Meowth thats right. Can you imagine a character similar to the Ice Climbers where you control 3 characters instead of just 2? Jesse, james, and meowth. That would rock! ^_~. I wanna see multiple movesets for clone characters, with the option to pick whether they want the cloned attacks from Melee or brand spankin' new attacks for the Wii game (Ganondorf could have old attacks, OR he could have new attacks with that badass sword he had in his winning pose). WE NEED MORE ENEMIES IN THE LEVELS WHILE WE'RE FIGHTING. Whenever I would play with friends, every couple months we'd get a ReDead, or a goomba, or a polar bear, or a koopa troopa... why didn't this happen more often?! They should just have an "Enemies" item that spawns enemies out of boxes instead of this ultra rare random crap. You never see them, and people are so stupid that the first thing they do is attack them instead of using them to throw at people. >_<. What about a Co-Op mode? 4 players vs. advancing ReDead? goombas? You have to protect an area from them. I mean, I just want more scenarios. Coin Battle is boring!!! Give us real sccenarios! Some mini-games might be fun, too. SO Many possibilities. BRING BACK THE INTRODUCTIONS WHERE CHARACTERS DID STUFF IN THE COUNTDOWN TOWARDS THE BATTLE, THOSE WERE SORELY MISSED IN MELEE!!!!! Give me the rest of the StarFox team... no clones. And maybe a Zora... and Goron. HELL, give me TONS of crazy characters. GIMME a koopa troopa! WARIO! WALUIGI! BABY MARIO... BABY LUIGI! HELL, Baby Brothers, like ice climbers. I want some memories attached to this game. They scratched the surface on Melee but there is sooo much more. The option to destroy things in levels! Can you imagine fighting on the GreatFox and using too many bombs so that the thing crashes into Corneria City below? The fighting continues in city ruins, where badguys from StarFox are shooting at you? What about Hyrule Castle? Take out of the roof and everyone falls below into a Courtyard or a main cathedral. HECK, a pokemon stadium that can have pieces of it destroyed. HELL, Destroy pieces of everything on the Great Fox, they showed us that things CAN be destroyed like the laser gun, why not have more stuff blow up? Why not have wooden stuff catch fire for a little bit when a big explosion occurs? How about ForeSide and if you blew stuff up enough buildings would collapse, or you could tear the roof away from an entire building and fight inside the offices. The ability to use items that are level specific. EXAMPLE, you blow up a fence in Onnet. Use the pieces of broken wood as a projectile. Branch is knocked out of a tree, use it as a projectile. a Bobomb blows a hole through Peach's Castle, use the rocks and bricks and debris that were spread everywhere as weapons. 8 player mode via WII wifi connect?! Tag Team mode maybe???! And I'll go out reeeeeeeal far on a limb and say a level editor (which I know will never happen, but there I said it.) And ... give us a lot more music. The music from StarFox 1 was awesome, please put the Corneria theme in. Give us options to change music for levels. 2 songs per level was nice in Melee, but give us 3 or 4, or more?! Character color variants that change how the character looks... they do this with some characters but it should be done with more characters. (Link could have alternate looks such as: OOT low poly Link, Melee Link, WindWaker Link, Twilight Princess/Wii Link; ALL the with the options of changing their colors.... this will never happen probably since skeletal structures would be so vastly different for each 3d model.) PUT THE HYRULE CASTLE MusIC FROM LTTP IN!! AHH! ! ! AND MORE FZERO STUFF!

I really don't expect any of these but, hell, its my wishlist.

I had to stop my self I could have gone on forevr.
I wonder if this is the longest quote about SSBM ever.
I wonder if this is the least readable post ever.


As for most memorable moments, here are a few:
- My friend smashed me off the edge, then threw a Barrel Cannon at me which literally saved me (I would have died)
- When coming back onto the stage, I pwned someone in the face with the hookshot so they couldn't hit me (small achievement, but it got a lot of laughs)
- Using the battle cry "Call me Betty!" just before obliterating my friend (for those who don't get the reference-->Kung Pow)

I don't play so much for the wins, I play more for the fun.

Global-Trance
05-08-2006, 10:56 AM
I'll let you guys know if the new Smash is at E3 this week. I'll play some of it for you guys.

Kenobio
05-08-2006, 11:19 AM
Personally, I believe that the most fun part of SSBM (in a true reflex, twitch, and general insanity point of view) is stock Super Sudden Death. My most memorable moment was when I was playing in a 30-stock Sudden Death match with four of my friends and it came down to me and my friend and we both only had one life left. Neither of us wanted to make the first move so we just stood on opposite sides of the arena waiting for each other to move. It seemed like an eternity (but was actually probably just a few seconds) until a party ball fell next to my friend's character, opened up, and in what seemed to be slow motion a Goomba appeared, walked up to my friend's character and killed him before he could react, sealing my victory. Everyone was on the floor laughing at that moment. Needless to say my friend is truly terrified of Goombas now.

Ray Falling
05-08-2006, 12:42 PM
You know what really annoys me though. Everyone thinks they're really good, and be like "I pwn you on SSBM!" and of course, you "pwn" them big time.
And then you you think you're really good too, but in reality you really suck n_n.

Fighting lame friends is not good for your ego, it makes you think you're the best, then someone comes along and shows you every corner of the arena ehehehhe.

Anyway, wow, I am so out of practice now, I picked it up again yesterday and got absolutely annoyed by how bad I was. I could easily take on 3 level 9 characters before but now I'm just...bad... I need more practice.

Saw some videos of the supposedly best SSBM players in the world...looked fun 0_0 Which inspired me to actually become "good" again.

Some classic moments are always:

-In a hectic battle, you manage to get a pokeball and it could save your life! But... it's a Goldeen!

-Doing the down + B block attacks by Kirby! When I first saw it I laughed so hard, all the random block shapes, including the one from a Mario game whahahaha.

-A kill with a fully charged shot from Samus is always good for a chuckle.

-Fighting Giga bowser for the first time! And defeatng him with Rest ehehehhehe.

-So...addicted...to...coinmachine...must...get...ne w...trophies!
I think I actually have them all now.

Aww, now I actually feel like playing it again.

I'm just abit annoyed by the fact that the CPU players are ALWAYS able to grab you when you simply try and dodge using L + tap. For me, I'd have to first release 3 buttons and press on or 2 new ones before I could do that. CPU = too fast with reaction.

Other than that, this really is the perfect game. So many modes, so many nice characters, endless of fun too! Its been what? 4 years now?

Global-Trance
05-08-2006, 01:07 PM
Is that three level nines on a team against you without team attack on? Cuz if it's free for all, three level nines are still just a joke.


It also depends on what characters they are... and what they have learned from you (it seems that the cpu has an AI that sorta starts picking up stuff you do, but will never be as good)

Ray Falling
05-08-2006, 01:11 PM
Is that three level nines on a team against you without team attack on? Cuz if it's free for all, three level nines are still just a joke.


It also depends on what characters they are... and what they have learned from you (it seems that the cpu has an AI that sorta starts picking up stuff you do, but will never be as good)

Oh yeah, thats 3 lv. 9 that are after me, no team attack. And true, that would be a joke, thats why im so annoyed that I had some trouble with one the other day,
I'm horribly out of practice.

I usually just make them random anyway, it was captain falcon and bowser and roy.

I would seriously prever human players though, since they (if they're any good) actually try and finish you off after they attacked you.
I could survive for ages with 199+ damage, wheras a good human player could finish you off right away.

Kenobio
05-08-2006, 01:27 PM
Three level nine computers vs just you on stock sudden death is pretty damn hard. The only stage I can consistently do it on (without resorting to cheap moves) is Hyrule Temple.

The Nameless
05-08-2006, 01:51 PM
BTW,
who's is your favourite SSBM character?

Mine is Dr.Mario, then Young Link

!Nekko!
05-08-2006, 02:11 PM
BTW,
What SSBM character do you use?

Mine is Dr.Mario, then Young Link

Fixed for safety's sake.

I use Captain Falcon and Game&Watch. I'd like to be good with GaW but he sucks hard, so I use him for his comedic value.

I play Falcon fairly well against some good people (they've done tournaments and such), so I'd say I'm above average.

"Fear the knee!"

Raziellink
05-08-2006, 02:29 PM
Three level nine computers vs just you on stock sudden death is pretty damn hard. The only stage I can consistently do it on (without resorting to cheap moves) is Hyrule Temple.

Nothing like bouncing from the ceiling to the floor and back, when having 400+ damage :D .

Ray Falling
05-08-2006, 02:35 PM
Does anyone's game make Giant Luigi battles end in one second?
With me, he just jumps and kicks and falls into the gap. Kinda weird. I recall, when fighting him when i just got the game, that the battle would actually last long.
Surely it cant be an error.

Also, the computer can make Link stab really fast, like Kirby's fast punches. But for some reason a human player can't? Or am I doing something wrong? Simply mashing A doesnt work.

And when fighting team Ness, do they always run away for you too?

OutLander
05-08-2006, 02:51 PM
Also, the computer can make Link stab really fast, like Kirby's fast punches. But for some reason a human player can't? Or am I doing something wrong? Simply mashing A doesnt work.

It all depends on how you mash it. I've managed to do it several times, but I still haven't figured out exactly how to do it. IBu tonce I get it going, I often lose it after a second or two.

As for the rest of your problems, I've never encountered those kinds of anomalies. I also don't remember ever fighting a Giant Luigi.

Ray Falling
05-08-2006, 02:58 PM
Also, the computer can make Link stab really fast, like Kirby's fast punches. But for some reason a human player can't? Or am I doing something wrong? Simply mashing A doesnt work.

It all depends on how you mash it. I've managed to do it several times, but I still haven't figured out exactly how to do it. IBu tonce I get it going, I often lose it after a second or two.

As for the rest of your problems, I've never encountered those kinds of anomalies. I also don't remember ever fighting a Giant Luigi.

Hmm, well Giant Luigi is just random on classic mode. But it does happen every time.

As for characters running away, I guess thats also a random AI thing. Like, sometimes a character would just stand still and if you get close they'l go on platforms on the side of the screen (if any) etc.

Btw, is it possible for every character to make an appearance as Metal character on Classic mode? because its often the same, yet some characters just NEVER make an appearance. Or does it depend on difficulty level?

I do get Mewtwo sometimes, but hardly ever any of the bonus characters.

FlagshipAmadeus
05-08-2006, 02:58 PM
I am rather good with peach and always hold Y when I win so that she says that anooying "oh did i win" thing at the end

anthonium
05-08-2006, 03:06 PM
I must be the only person that liked the original over the Gamecube one. I found the original to be easier to grab people (i can hardly do it in SSBM unless using link or samus) and the smackdowns were better executed when someone was trying to come back in the stage. I also liked the bob-omb explosions since they were more powerful.

The first time I bought the original I was disappointed since I started playing single player mode, then tried versus and I was HOOKED. I actually bought the game just because of the commercial...I still remember it.."me and you, and you and me...so happy together.." while all the characters were beating the snot out of each other.

I look forward to the new one.

Dr. Marius
05-08-2006, 03:27 PM
Also, the computer can make Link stab really fast, like Kirby's fast punches. But for some reason a human player can't? Or am I doing something wrong? Simply mashing A doesnt work.

It all depends on how you mash it. I've managed to do it several times, but I still haven't figured out exactly how to do it. IBu tonce I get it going, I often lose it after a second or two.

As for the rest of your problems, I've never encountered those kinds of anomalies. I also don't remember ever fighting a Giant Luigi.

Hmm, well Giant Luigi is just random on classic mode. But it does happen every time.

As for characters running away, I guess thats also a random AI thing. Like, sometimes a character would just stand still and if you get close they'l go on platforms on the side of the screen (if any) etc.

Btw, is it possible for every character to make an appearance as Metal character on Classic mode? because its often the same, yet some characters just NEVER make an appearance. Or does it depend on difficulty level?

I do get Mewtwo sometimes, but hardly ever any of the bonus characters.

The link smashing his sword thing, is just how fast you press it. It's REALLY fast. Try using your index finger. You'll either see what I mean, or never be able to please a woman. :D

The people running away from you thing, we would call that the pussy fight. When playing classic, one of the rounds (it's always the same one, and it IS on purpose) they run away from you. It's to make you chase after them, so you can't use cheap tactics. (such as, getting them onto a ledge above you while charging up a smash. If you time it right, they'll fall for it EVERY time.)

The Author
05-08-2006, 04:26 PM
I developped an unhealthy love for Jigglypuff. My friends aren't the best opponents and I started using it. Last time I played I had good control and I managed to win without getting killed once.

CE
05-08-2006, 06:41 PM
I developped an unhealthy love for Jigglypuff. My friends aren't the best opponents and I started using it. Last time I played I had good control and I managed to win without getting killed once.

I hate how Jigglypuff and Pichu "suck" more then the other characters... We need more friggin balance.

By the way, does anyone use the ground dodge much? (block+up/down)

I can see the top tier players using it instinctivly, but I rarely do. When I do one by mistake and I actually dodge a blow, I act all cool like: "Yeah, I did that on purpose..." I do use a lot of air dodges.

What I really love is seeing a battle between 2 equally matched, medium to high quality players. It's awesome. Every bit of the match looks like it's choreographed as one jumps into the air to dodge a running strike, but it was fake so the other also jumps, only back. For a moment they are both in the air and you can feel the tension as, in those few seconds, they look at the perfect timing to preform an unexpected spike. One of them simulates a spike approach, and as the other does an air dodge, he uses his second jump to backflip in the opposite direction. They both land, stop of a while, and then go running at each other as the whole thing repeates... It looks like dancing for a few moments.

One thing I don't like about melee is, that while it's chaotic yet controlled nature is fun, it creates the opportunity for opponents to use that nature as an excuse. "The barrel landed on me!" "The arwing blew me away!" "You didn't let me pick the best character!!" "My pokeball only had a goldeen!!"

Yet, those four player battles are friggin awesome...


My most played characters: (By order of usage)

-Samus
-Peach
-Link
-Kirby
-Mario

I love Samus, and she has the best running A attack in the game. I've KO'd several opponents with it.

Remember, try to come up with original game modes and post them here!

KakTheInfected
05-08-2006, 06:44 PM
I miss the Captain Falcon from the original game...well, mostly the sound effects and voice. When you got nailed by a Falcon Punch, the sound was great.

CE
05-08-2006, 06:48 PM
I miss the Captain Falcon from the original game...well, mostly the sound effects and voice. When you got nailed by a Falcon Punch, the sound was great.

Hell yeah. Although, you gotta admire how one of his alt suits in SSBM is the Blood Hawk one.

Ray Falling
05-08-2006, 07:04 PM
Captain Falcon is a pretty good overall character. But for real fun, I prefer his heavy version, that is Ganondorf n_n. mmm purple.

You gotta love how the falcon uppercut and falcon grab are made for eachother, its just so much fun to slap someone up first and then grab em...and then again just because you can.

Actually control feeling wise, I'd say Falcon is the best. Other characters just feel heavy when playing them. If you know what I mean...like... Okay for example, on Baten Kaitos, you have this place were you walk through mud, and really, you just push the control stick like you'd always do, but it just FEELS so heavy and annoying. Thats realism, it makes you FEEL what you see.

I dont have that alot with SSBM. With the exception of Falcon and maybe Fox.
I notice it the most in the "race to the finish" bonus levels. I dunno, just doesnt feel right.
Especially since you have to tap the control stick so many times...Maybe I'm just really out of practice

Cecilff2
05-08-2006, 07:16 PM
Hmmm no one likes NESS? I didn't like him in SSB, but he's my best character in Melee. I thought they improved him quite a bit in it. Though I suppose you gotta get used to the way he moves which is confusing for some. His regular B move works extremely well on CPU's cause they just walk right into it. Or stand there while the green torpedo thing explodes.
Other than NESS, I suppose I'd go with Falcon, Roy, Samus, and Pikacthulhu(Darn if only it were real).

My favorite moment in SSBM was on the Corneria level, I was doing a custom mode with a friend which made a very high drop rate with freezees and crates the only items that dropped. I got one good hit in with a freezee on him, and he flew in the air, landed on an Arwing and it flew away and killed him.

TheLeviathan
05-08-2006, 07:29 PM
Doesn't anybody use Fox in SSBM like me?? I thought most people liked him. His up+A smashes are the best in the game, especially his jumping up+A. His deflector shield is also priceless.

CE
05-08-2006, 07:33 PM
Fox and Falco's Up Smashes are one of the best. I find the deflector shield "mehable" because I just can't use it, it stays too long after i release the button.

KakTheInfected
05-08-2006, 07:34 PM
I could never get used to Fox or Falco. They just felt way too lightweight.

CE
05-08-2006, 08:49 PM
Falco's jumps are awesome, admit it.

ZangZip
05-08-2006, 08:57 PM
Favorite created mode recipe:

2 players
Stock 99
Lightning Melee
Item Freq. Max
Damage Ratio 2.0
Only Items Capable of Instant Kill (Thrown or Activated) Turned On
(Example: All Healing Items, Lip's Stick, Fire Flower, etc. OFF; HRB, Super Scope, Freezie, Any and All Explosives ON)


Matches average about 30-40 minutes, averaging a horrible impactful death at a rate of approx. 1 every 5 seconds.

WARNING: If you have asthma, I recommend against playing this mode, or at least having your inhaler handy, otherwise you're going to laugh yourself into an early grave.

Global-Trance
05-08-2006, 09:22 PM
Ground dodge is usually called side-step, I think. It's something I do instinctively but I slip up sometimes. When I play by myself I usually do the 2-3 level 9s against a team of Marths with no team-attack. I do well but geez, it's pretty damn hard.

I use Falco, Dr. Mario, G&W, Jigglypuff, and sometimes random, Falco and Jigglypuff as my tops.

CE
05-08-2006, 09:54 PM
Ground dodge is usually called side-step, I think. It's something I do instinctively but I slip up sometimes. When I play by myself I usually do the 2-3 level 9s against a team of Marths with no team-attack. I do well but geez, it's pretty damn hard.

I use Falco, Dr. Mario, G&W, Jigglypuff, and sometimes random, Falco and Jigglypuff as my tops.

It's used to dodge grabs I guess, but I hardly use it. I rely on timed double jumps and lots and lots of shield rolls. Lots.

I can beat 3 Ganondorfs on 9, but it's pretty tough. It's easy with items, but solo, it gets hectic. I usually need a character that clears a lot of space in one move (Samus', Mario's, Fox's or Kirby's Down Smash) so I usually go with Samus. The trick is not to jump that much since they grab you a lot in the air with their B Up.

G_D
05-08-2006, 09:57 PM
Favorite created mode recipe:

2 players
Stock 99
Lightning Melee
Item Freq. Max
Damage Ratio 2.0
Only Items Capable of Instant Kill (Thrown or Activated) Turned On
(Example: All Healing Items, Lip's Stick, Fire Flower, etc. OFF; HRB, Super Scope, Freezie, Any and All Explosives ON)


Matches average about 30-40 minutes, averaging a horrible impactful death at a rate of approx. 1 every 5 seconds.

WARNING: If you have asthma, I recommend against playing this mode, or at least having your inhaler handy, otherwise you're going to laugh yourself into an early grave.

Sounds like fun. Now replace "2 players" with "4 players" and replace "Lightning Melee" with "Super Sudden Death" and I'd be in :).

CE
05-08-2006, 10:12 PM
Name them modes dammit!

G_D
05-08-2006, 10:19 PM
SUPER DUPER Giant Melee
Giant Melee
Damage at 2.0
Items on medium: Super Mushroom and Bunny Hood
After that finish the rules on your own.

SUPER DUPER Lightning Melee
Lightning Melee
Damage at .5
Items on medium: Super Mushroom, Poison Mushroom and Bunny Hood

SUPER DUPER Sudden Death
Super Sudden Death
Damage at 2.0
Items on Very High: Bob-ombs, motion sensor bombs, and green turtle shells

I enjoy enhancing the modes that are already there :).

Cerrax
05-09-2006, 12:57 AM
NINJA MASTER PSYCHO MODE
Stock 10
No items
damage ratio 0.5
One CP lv9 Handicap 9 Falco
One CP lv9 Handicap 9 Fox
VERSUS
You Handicap 1

Lots of fun. Even more fun if you record it and then slow-mo parts where you do something really cool (like the time a jumped right between Falco and Fox's lasers and then slashed Falco off the stage and kicked Fox into the ground)

FOX'S ULTIMATE DOOM MODE
Stock infinite
Bumpers only Very HIgh
damage ratio 2.0
One CP lv1 Handicap 3 Fox
VERSUS
You Handicap 9

Ever wonder what a fox looks like when he's bouncing around the stage like a red furry pinball?

PIMP SLAP SAVE-THE-DAY MODE
Stock 5
Items on or off (take your pick)
damage ratio 1.0
One CP lv9 Mario (Red Team)
VERSUS
Two CP lv1 Jigglypuffs (Blue Team)
VERSUS
You (Green Team)

The green guy (you) is a pimp. You much protect your bitches (blue team) from the evil pervert (Mario). Keep your bitches in line while you give Mario the ass-whoopin he deserves for tryin steal your skanks.

Sinewav
05-09-2006, 02:11 AM
Most people I talk to say Samus is a terrible character because she's too weak. Personally, I think her sheer speed makes her one of the best. It doesn't really matter if your hits aren't that strong, as long as the other guy can't do anything to avoid you.

I also like to use Ganondorf. A lot of people say he's bad because he's too slow, but I find that his sheer power makes up for it. If you take his slowness into account and go with a less aggressive approach, he's incredible.

I think when it comes down to it, it's not about what character you pick. Sure some of them suck, but ultimately, a good player isn't defined by it. A good player knows the character and the best tactics to use with it.

Global-Trance
05-09-2006, 02:17 AM
Lots of double jumps and shield rolls only get you killed easily with really good people. They'll just wait to kill your second jump or wait for you to finish rolling where you are unable to block. I know from first hand experience. :cry:

Short hop and wavedash for the win.

TaVeRnErO_RuDd
05-09-2006, 02:24 AM
guys that definetely appear on SSBX should be:

samurai goroh (OMG he's fat!)
magus (pwnage)
chrono
frog (from chrnono trigger)
no more pokemosn plz!
diddy kong
captain olimar (and or louie)
dark samus
and pokey from earthbound...

thats my wishlist for it heheheh

TaVeRnErO_RuDd
05-09-2006, 02:26 AM
Most people I talk to say Samus is a terrible character because she's too weak. Personally, I think her sheer speed makes her one of the best. It doesn't really matter if your hits aren't that strong, as long as the other guy can't do anything to avoid you.

I also like to use Ganondorf. A lot of people say he's bad because he's too slow, but I find that his sheer power makes up for it. If you take his slowness into account and go with a less aggressive approach, he's incredible.

I think when it comes down to it, it's not about what character you pick. Sure some of them suck, but ultimately, a good player isn't defined by it. A good player knows the character and the best tactics to use with it.

Samus is most definetely not bad! and ganon i think it's ok...but you can dance circles around him with sheik

bonus
05-09-2006, 02:42 AM
hay guyz I've got sum mode ideas too

WORLD MODE

This is an online mode where you fight peeps in huge maps, or worlds instead of arenas. For example, explore the depths of Norfair or SMB's world 1-2 until you find other players who needs some ass-kicking. So basically it's a 2D side-scroller with Quake-like death matches. :)

Sinewav
05-09-2006, 02:58 AM
magus (pwnage)
chrono
frog (from chrnono trigger)


I've actually thought about that before. Frog and Magus in particular would be fun to play as. Unfortunately, I don't believe Nintendo has the rights to Chrono Trigger. It belongs to Square Enix.

V___
05-09-2006, 03:02 AM
NINJA MASTER PSYCHO MODE
Stock 10
No items
damage ratio 0.5
One CP lv9 Handicap 9 Falco
One CP lv9 Handicap 9 Fox
VERSUS
You Handicap 1

Lots of fun. Even more fun if you record it and then slow-mo parts where you do something really cool (like the time a jumped right between Falco and Fox's lasers and then slashed Falco off the stage and kicked Fox into the ground)

FOX'S ULTIMATE DOOM MODE
Stock infinite
Bumpers only Very HIgh
damage ratio 2.0
One CP lv1 Handicap 3 Fox
VERSUS
You Handicap 9

Ever wonder what a fox looks like when he's bouncing around the stage like a red furry pinball?

PIMP SLAP SAVE-THE-DAY MODE
Stock 5
Items on or off (take your pick)
damage ratio 1.0
One CP lv9 Mario (Red Team)
VERSUS
Two CP lv1 Jigglypuffs (Blue Team)
VERSUS
You (Green Team)

The green guy (you) is a pimp. You much protect your bitches (blue team) from the evil pervert (Mario). Keep your bitches in line while you give Mario the ass-whoopin he deserves for tryin steal your skanks.

oh they are gooooood.....

Broken
05-09-2006, 03:10 AM
Just the other day, my friend and I were testing out the control naunces of Mewtwo, Young Link/Link, and Samus.

As Mewtwo, we played bomb tag with his foward b mind control and dogded with teleportation. My favorite thing would have to be teleporting from far away, right into someones face. (It freaks people out)

With the grapple throw characters, we tested that special move where you can grab a wall and pull yourself back up to it. I like that better than wall jumping myself.

Scufo
05-09-2006, 03:13 AM
If anything, I think Boo definitely needs to be a character. He could have all kinds of tricky attacks where he vanishes and reappears. He would be a great jumper, but lacking in traction. Since he can't do much with his scrawny hands, lots of his attacks could involve his oversized tongue

cmart
05-09-2006, 03:13 AM
I'm a tourny player from smashboards. I've never posted on these forums, but to clear up which chars are bad/good in the current game:

Official tier list

Top:
Sheik
Fox
Marth

Upper:
Peach
Falco
C. Falcon
Samus

High:
Jigglypuff
Doc
Gannon
Mario
Ice climbers

Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda

Low:
Ness
Young Link
Yoshi
Kirby
Game and Watch
Bowser

Bottom:
Mewtwo
Pichu

Of note-This list is now a year old so some character placements are conisdered to be innacurate by most tourny players. Ice Climbers are considered to be far higher; Peach and Falco are now considered mostly top tier. Any other changes are up for debate in the smash community.

It's considered not possible to be competitive with anyone below Gannon, excluding the climbers.
I myself main Bowser, luigi and Samus so I don't do too well in tournys. My best memories would probably be beating Sheiks and Marths with Bowser.

Cerrax
05-09-2006, 03:41 AM
That list is huge load of BS. All the characters in SSBM are extremely well balanced. I've seen Kirby's kick the living shit out of Sheiks of the same fighting ability.

I play as Link and I do very well against all the characters.

Its all about knowing your character and exploiting everything you can. I personally think Sheik is a fairly bad character. No real long range stuff. His attacks are all mainly short range attacks. His speed can make up for it, but even when you switch to Zelda, the long range capabilities are highly under par.
Like wise, Mewtwo has some really good mid and long range attacks, as well as very strange movements (which definitely work in your favor). Overall its like I said before, its all about how you handle the character. Even Pichu (who I notice is at the very bottom) has a HUGE advantage (hes the smallest character. Good luck trying to hit him). Even though he accumulates damage every time he attacks, he is fast, small, and fairly powerful for his size, and that speaks volumes about what he is capable of.

Plus how can Marth and Roy be so far apart? THEYRE FRIGGIN CLONES!!

Red Shadow
05-09-2006, 04:14 AM
That list is huge load of BS. All the characters in SSBM are extremely well balanced. I've seen Kirby's kick the living shit out of Sheiks of the same fighting ability.

I play as Link and I do very well against all the characters.

Its all about knowing your character and exploiting everything you can. I personally think Sheik is a fairly bad character. No real long range stuff. His attacks are all mainly short range attacks. His speed can make up for it, but even when you switch to Zelda, the long range capabilities are highly under par.
Like wise, Mewtwo has some really good mid and long range attacks, as well as very strange movements (which definitely work in your favor). Overall its like I said before, its all about how you handle the character. Even Pichu (who I notice is at the very bottom) has a HUGE advantage (hes the smallest character. Good luck trying to hit him). Even though he accumulates damage every time he attacks, he is fast, small, and fairly powerful for his size, and that speaks volumes about what he is capable of.

Plus how can Marth and Roy be so far apart? THEYRE FRIGGIN CLONES!!
No, it's actually bullshit for an entirely different reason.

They are pretty much 100% correct in saying that the characters are tiered.

The problem is that they adhere to this.

The game is meant to be played for fun, fuck the smashboards level of dedication.

V___
05-09-2006, 05:08 AM
That list is huge load of BS. All the characters in SSBM are extremely well balanced. I've seen Kirby's kick the living shit out of Sheiks of the same fighting ability.

I play as Link and I do very well against all the characters.

Its all about knowing your character and exploiting everything you can. I personally think Sheik is a fairly bad character. No real long range stuff. His attacks are all mainly short range attacks. His speed can make up for it, but even when you switch to Zelda, the long range capabilities are highly under par.
Like wise, Mewtwo has some really good mid and long range attacks, as well as very strange movements (which definitely work in your favor). Overall its like I said before, its all about how you handle the character. Even Pichu (who I notice is at the very bottom) has a HUGE advantage (hes the smallest character. Good luck trying to hit him). Even though he accumulates damage every time he attacks, he is fast, small, and fairly powerful for his size, and that speaks volumes about what he is capable of.

Plus how can Marth and Roy be so far apart? THEYRE FRIGGIN CLONES!!
No, it's actually bullshit for an entirely different reason.

They are pretty much 100% correct in saying that the characters are tiered.

The problem is that they adhere to this.

The game is meant to be played for fun, fuck the smashboards level of dedication.

Amen

Jam Stunna
05-09-2006, 05:48 AM
That list is huge load of BS. All the characters in SSBM are extremely well balanced. I've seen Kirby's kick the living shit out of Sheiks of the same fighting ability.

I play as Link and I do very well against all the characters.

Its all about knowing your character and exploiting everything you can. I personally think Sheik is a fairly bad character. No real long range stuff. His attacks are all mainly short range attacks. His speed can make up for it, but even when you switch to Zelda, the long range capabilities are highly under par.
Like wise, Mewtwo has some really good mid and long range attacks, as well as very strange movements (which definitely work in your favor). Overall its like I said before, its all about how you handle the character. Even Pichu (who I notice is at the very bottom) has a HUGE advantage (hes the smallest character. Good luck trying to hit him). Even though he accumulates damage every time he attacks, he is fast, small, and fairly powerful for his size, and that speaks volumes about what he is capable of.

Plus how can Marth and Roy be so far apart? THEYRE FRIGGIN CLONES!!
No, it's actually bullshit for an entirely different reason.

They are pretty much 100% correct in saying that the characters are tiered.

The problem is that they adhere to this.

The game is meant to be played for fun, fuck the smashboards level of dedication.

Amen

The beauty of SSBM is that it's a highly accessable, enjoyable experience for anyone, but at the same time there are enough quirks and secrets to it that it can also be a pretty serious tournament-level game. It's not one or the other, it's both, and that's what makes it so great.

redchlorine
05-09-2006, 05:52 AM
When in high school, we would occasionally have parties with all sorts of gaming and food and dammit I want to do that again.

Anyway, there was always the Halo corner, the 2 PS2 guys, and the Cube corner, plus some Starcraft guys [this was a computer programming class mind you], but that another matter entirely. I would always play some Halo, then get bored of dying to the absloute perfection that was Tucker and Patrick [I think], then play some Smash with the cube guys. When I played smash, I was untouchable. Literally. Samus doesn't take prisoners.

My favorite moments have to include the only time someone wanted to go one on one with me. I went as Fox and they were Ganondorf. They were in the air about 90% of the time and I took a total of about 40 damage by the round end 5 minutes later [time match].

Kenobio
05-09-2006, 06:41 AM
I'm a tourny player from smashboards. I've never posted on these forums, but to clear up which chars are bad/good in the current game:

Official tier list

Top:
Sheik
Fox
Marth

Upper:
Peach
Falco
C. Falcon
Samus

High:
Jigglypuff
Doc
Gannon
Mario
Ice climbers

Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda

Low:
Ness
Young Link
Yoshi
Kirby
Game and Watch
Bowser

Bottom:
Mewtwo
Pichu

Of note-This list is now a year old so some character placements are conisdered to be innacurate by most tourny players. Ice Climbers are considered to be far higher; Peach and Falco are now considered mostly top tier. Any other changes are up for debate in the smash community.

It's considered not possible to be competitive with anyone below Gannon, excluding the climbers.
I myself main Bowser, luigi and Samus so I don't do too well in tournys. My best memories would probably be beating Sheiks and Marths with Bowser.

Yup, Ice Climbers should be much higher. I used to play competitively a few years ago in local tournaments (won most of the smaller ones) and only used Ice Climbers, my best character(s). Their smash attacks are freaking good.

My best characters are:

1. Ice Climbers
2. Ness
3. Sheik

However, I do much better when there are items turned on. My best game comes from throwing items, as I'm pretty good at gauging where to throw them to hit people. Some of my favorite moments involve hitting a character across the screen until they are flung far off the arena, and from all the way on the opposite side flinging an item and timing it just right so it hits them when they're trying to jump/float back. Makes me chuckle thinking about it. :lol:

Jam Stunna
05-09-2006, 06:52 AM
I'm a tourny player from smashboards. I've never posted on these forums, but to clear up which chars are bad/good in the current game:

Official tier list

Top:
Sheik
Fox
Marth

Upper:
Peach
Falco
C. Falcon
Samus

High:
Jigglypuff
Doc
Gannon
Mario
Ice climbers

Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda

Low:
Ness
Young Link
Yoshi
Kirby
Game and Watch
Bowser

Bottom:
Mewtwo
Pichu

Of note-This list is now a year old so some character placements are conisdered to be innacurate by most tourny players. Ice Climbers are considered to be far higher; Peach and Falco are now considered mostly top tier. Any other changes are up for debate in the smash community.

It's considered not possible to be competitive with anyone below Gannon, excluding the climbers.
I myself main Bowser, luigi and Samus so I don't do too well in tournys. My best memories would probably be beating Sheiks and Marths with Bowser.

Yup, Ice Climbers should be much higher. I used to play competitively a few years ago in local tournaments (won most of the smaller ones) and only used Ice Climbers, my best character(s). Their smash attacks are freaking good.

My best characters are:

1. Ice Climbers
2. Ness
3. Sheik

However, I do much better when there are items turned on. My best game comes from throwing items, as I'm pretty good at gauging where to throw them to hit people. Some of my favorite moments involve hitting a character across the screen until they are flung far off the arena, and from all the way on the opposite side flinging an item and timing it just right so it hits them when they're trying to jump/float back. Makes me chuckle thinking about it. :lol:

The problem with tiers is that they discount alot of stuff, such as items, banned stages, etc. With items on, Mewtwo becomes one of the best characters. The tiers are good to have only if you feel like you absolutely have to quantify the performance of certain characters under "tournament" conditions, which is not how most people play.

Rodin
05-09-2006, 07:19 AM
Yeah, ever gone up against Luigi with an umbrella? I became so infamous with the umbrella in my circle of friends that when an umbrella spawned, they would drop everything just to chuck the umbrella off the edge. :P

Also, MewTwo with a beam saber is SCARY.

My main gripe about 'tournament' play is that it always seems to end up being a 'Final Destination only' arrangement. They say it's more "fair", but of course it really isn't. I can appreciate having a couple of stages banned (Game&Watch and Pokefloats come to mind), but ALL of them? That's just silly.

Kutrayn
05-09-2006, 07:52 AM
Have I posted here before? It's been so long since I've Gendisced...

My tops:
Jigglypuff
Link
Kirby

I've played so many inexperienced players that I've taunted, I've accostomed myslef primarily to the Puffs (though being an avid LoZ fan helps). I can play with most characters fairly well though.

My bottoms:
Ice Climbers
Captain Falcon
Ness

Tiers: Yes. Utterly unfair tiers: no. Jigglypuff giving a better or equal dedicated Sheik a run for her money, priceless. For everything else, there's Homerun Bats.

Kenobio
05-09-2006, 09:02 AM
I'm a tourny player from smashboards. I've never posted on these forums, but to clear up which chars are bad/good in the current game:

Official tier list

Top:
Sheik
Fox
Marth

Upper:
Peach
Falco
C. Falcon
Samus

High:
Jigglypuff
Doc
Gannon
Mario
Ice climbers

Mid:
Luigi
Link
Roy
DK
Pikachu
Zelda

Low:
Ness
Young Link
Yoshi
Kirby
Game and Watch
Bowser

Bottom:
Mewtwo
Pichu

Of note-This list is now a year old so some character placements are conisdered to be innacurate by most tourny players. Ice Climbers are considered to be far higher; Peach and Falco are now considered mostly top tier. Any other changes are up for debate in the smash community.

It's considered not possible to be competitive with anyone below Gannon, excluding the climbers.
I myself main Bowser, luigi and Samus so I don't do too well in tournys. My best memories would probably be beating Sheiks and Marths with Bowser.

Yup, Ice Climbers should be much higher. I used to play competitively a few years ago in local tournaments (won most of the smaller ones) and only used Ice Climbers, my best character(s). Their smash attacks are freaking good.

My best characters are:

1. Ice Climbers
2. Ness
3. Sheik

However, I do much better when there are items turned on. My best game comes from throwing items, as I'm pretty good at gauging where to throw them to hit people. Some of my favorite moments involve hitting a character across the screen until they are flung far off the arena, and from all the way on the opposite side flinging an item and timing it just right so it hits them when they're trying to jump/float back. Makes me chuckle thinking about it. :lol:

The problem with tiers is that they discount alot of stuff, such as items, banned stages, etc. With items on, Mewtwo becomes one of the best characters. The tiers are good to have only if you feel like you absolutely have to quantify the performance of certain characters under "tournament" conditions, which is not how most people play.

Agreed. The tournaments are NEVER as fun as just playing with my friends and messing around.

Strike911
05-09-2006, 09:03 AM
i wonder if in Smash Bros 3, how much balancing will be done to eliminate tiers. It would be so nice to see those people that swear by tiers have to eat it when they play as Fox/Marth/Shiek and get their asses handed to them from Bowser...

*sigh*
hopefully they fix that. Since its going to be online, i'd imagine balancing will come often. ^_^

so my guess is no more tiers, or atleast it would be WAY MORE difficult to say if there were tiers or not.

Silent Mike
05-09-2006, 09:37 AM
It's all about personal preference. People have different ways of having fun. If you just play casually and not-too-serious, you can't knock the high-competition people just because they have strict rules and tiers and shit.

At the same time, though, if you are a tourney player and you get your kicks by only playing with 5 characters and 5 stages and using no items and whatnot, you can't knock other people's playing style because they don't take the game as seriously as you do.

Bottom line is let people play the damn game however the hell they want to play it. Just don't try to force your opinion of what is and isn't fun on other people.

Ray Falling
05-09-2006, 10:09 AM
I agree its all about having fun.

But serious, sometimes i get envyous for seeing people speedrun Metroid Prime, or anything. Like, wow, these people know games, they actually go to great lengths to discover every glitch etc. Like, wow where does that come from?

So, I too, would love to be better at games, because sure I have fun, but if you could actually understand games more and become better at them, maybe the fun will be even bigger.

Still, for Smash Brothers, its more fun to fool about and toss items and generally beat eachother randomly, rather than it being a one sided match againts a friend who happens to be the best ever player 0_0

Tai_Zidek
05-09-2006, 10:12 AM
I have always been partial to Young Link, but I'll use any character. I mostly play for fun, but when my friends want to play a little more seriously I usually come out the victor, but most of them don't even own the game, so really it's not a challenge.

I like to let my opponents play with every character, with me only using one, and after they find out which character they like the best and which one they think is the worst (I think only two of my friends are undecided, as they have only played a couple of times), then I let them choose who they agree is the worst character and I play as that character. It adds a nice touch of difficulty. The all know that I am terrible with Ganondorf, so when I let them pick my character they will usually pick him.

Oh, and I never let my girlfriend pick the rules when we play, she turns items on very high, turns off all but the Pokeball, and sets it to Stock 99. I lose every time.

I feel like playing now.

Dr. Marius
05-09-2006, 10:37 AM
All the tiers do is show who is better when you fuck with the game settings. If you leave them on the original default, and have it pick random levels, everyone is equal. That's why when me and my friends play, we have a rule that everyone has to pick random characters every match but the last match. The last match we call the All Star match, and that's the one where I get the untouchable Dr. Mario (obviously).

Charlon
05-09-2006, 11:45 AM
:D I play with fox and falco and I am french

http://mastergorn.free.fr/SSBM/

Eccles
05-09-2006, 11:45 AM
I'm all for Roy. Him or Mr.Game&Watch.

Something I never really got about the game is how the unlockable characters are often worse than the characters they're clones of. Jigglypuff is Kirby only without the moves that make Kirby worth having in the game, Young Link is Link without the reach, Ganon is Cap'n Falcon only even slower and clunkier and Luigi...well, I just don't like Luigi. And neither should you.

Cerrax
05-09-2006, 01:31 PM
I'm all for Roy. Him or Mr.Game&Watch.

Something I never really got about the game is how the unlockable characters are often worse than the characters they're clones of. Jigglypuff is Kirby only without the moves that make Kirby worth having in the game, Young Link is Link without the reach, Ganon is Cap'n Falcon only even slower and clunkier and Luigi...well, I just don't like Luigi. And neither should you.

Jigglypuff has stronger attacks (a la one-hit-kill sleep attack)
Young Link is damn fast and his spin attack pulls you in for extra damage. Link's spin attack pushes you away.
Gannon is slightly more powerful and a lot heavier (which effects how far you can be thrown and how fast you fall).
Luigi is taller and slightly more powerful.

G_D
05-09-2006, 01:49 PM
Also, MewTwo with a beam saber is SCARY.

As is Peach. When she pulls out a saber on a no-items match, everyone runs ;).

I personally can say that tiers only really matter in high-level tournaments. I used to think I was good at this game when I played my friends. Then I came to college, and there's one kid here (undoubtedly the best player that I've met) who can beat me with practically any character (he has trouble with Ice Climbers, just because he never plays as them).

It's fun to be Pichu and actually do really well. It's also fun to be Pichu or Kirby and annoying everyone by running away and taunting :). 8O

Power Surge
05-09-2006, 02:05 PM
For those of you who want to see something weird done in SSBM, look at this.

http://video.google.com/videoplay?docid=5698408923927326067&q

Notice that several glitches are exploited (such as infinite Super Scope ammo) to create that big one later on.

Also, lower the volume, the sound is crap.

Eccles
05-09-2006, 02:14 PM
Jigglypuff has stronger attacks (a la one-hit-kill sleep attack)
Young Link is damn fast and his spin attack pulls you in for extra damage. Link's spin attack pushes you away.
Gannon is slightly more powerful and a lot heavier (which effects how far you can be thrown and how fast you fall).
Luigi is taller and slightly more powerful.I wouldn't boast the wonders of Rest...you have to be inside your enemy for it to have an effect and if it misses (which it almost invariably does) it leaves her open for getting KO'd (which, let's be honest, you could do by giving her a slightly suspicious glare)

Young Link's additional speed isn't really handy unless you're playing keep-away...though considering it's an open warfare game I can't see why you would.

I don't throw characters given how ineffective it is. It's much better to do attacks that do more damage. Like anything but a throw. Ganon does do more damage, but considering you can go and get a sammich between the time he starts an attack and the time he does it, that's not so hot.

Luigi's...just a tool and I hate him.

Another example, Pichu. Did we really need a worse version of Pikachu? I could understand if Pichu dealt more damage with the more damage he took (kinda like ABA from guilty gear) but...he doesnt. He's just a self-destructive poor second choice for self-imposed "No clone" rules.
It's fun to be Pichu and actually do really well.Is...that even possible?

Cecilff2
05-09-2006, 03:40 PM
I wouldn't boast the wonders of Rest...you have to be inside your enemy for it to have an effect and if it misses (which it almost invariably does) it leaves her open for getting KO'd (which, let's be honest, you could do by giving her a slightly suspicious glare)


I love using Jigglypuff against my dad, cause he always chooses Ganondorf, such an easy rest target. That or samus, because I just shoot him from ranged and bug the heck out of him with bombs or smash attacks when he gets close.

Algasir
05-09-2006, 04:54 PM
I rip assholes open with Captain Falcon.

The Author
05-09-2006, 04:57 PM
I rip assholes open with Captain Falcon.

That comment could not have been gayer even if it had been about drinking tea at a rose garden in San Francisco during the gay pride parade while courting a person of the same sex by quoting Beaudelair with lisp.

Algasir
05-09-2006, 05:18 PM
Yes it can:

I rip assholes open with the pink Captain Falcon.

The Author
05-09-2006, 05:24 PM
Touché

Hawkwing
05-09-2006, 06:52 PM
Jigglypuff has stronger attacks (a la one-hit-kill sleep attack)
Young Link is damn fast and his spin attack pulls you in for extra damage. Link's spin attack pushes you away.
Gannon is slightly more powerful and a lot heavier (which effects how far you can be thrown and how fast you fall).
Luigi is taller and slightly more powerful.I wouldn't boast the wonders of Rest...you have to be inside your enemy for it to have an effect and if it misses (which it almost invariably does) it leaves her open for getting KO'd (which, let's be honest, you could do by giving her a slightly suspicious glare)

Young Link's additional speed isn't really handy unless you're playing keep-away...though considering it's an open warfare game I can't see why you would.

I don't throw characters given how ineffective it is. It's much better to do attacks that do more damage. Like anything but a throw. Ganon does do more damage, but considering you can go and get a sammich between the time he starts an attack and the time he does it, that's not so hot.

Luigi's...just a tool and I hate him.

Another example, Pichu. Did we really need a worse version of Pikachu? I could understand if Pichu dealt more damage with the more damage he took (kinda like ABA from guilty gear) but...he doesnt. He's just a self-destructive poor second choice for self-imposed "No clone" rules.
It's fun to be Pichu and actually do really well.Is...that even possible?

Rest is really easy to pull off, really easy. Downward spiral into a rest, works every time.

G_D
05-09-2006, 11:24 PM
I rip assholes open with Captain Falcon.

That comment could not have been gayer even if it had been about drinking tea at a rose garden in San Francisco during the gay pride parade while courting a person of the same sex by quoting Beaudelair with lisp.

LOL!!!

Edit: Also, no SSB3 at the press conference :(.

CE
05-09-2006, 11:29 PM
I rip assholes open with Captain Falcon.

That comment could not have been gayer even if it had been about drinking tea at a rose garden in San Francisco during the gay pride parade while courting a person of the same sex by quoting Beaudelair with lisp.
:lol:

Seriously... No SSB on E3!! :( Arek was right...

Oh well, expect SSB at that conference in Japan!

The Tiger
05-10-2006, 12:02 AM
For those of you who want to see something weird done in SSBM, look at this.

http://video.google.com/videoplay?docid=5698408923927326067&q

Notice that several glitches are exploited (such as infinite Super Scope ammo) to create that big one later on.

Also, lower the volume, the sound is crap.

Wow... that was like an episode of Dragonball Z for a few mintues there.

G_D
05-10-2006, 12:08 AM
For those of you who want to see something weird done in SSBM, look at this.

http://video.google.com/videoplay?docid=5698408923927326067&q

Notice that several glitches are exploited (such as infinite Super Scope ammo) to create that big one later on.

Also, lower the volume, the sound is crap.

Wow... that was like an episode of Dragonball Z for a few mintues there.

I actually did this today with some friends. It was amazing fun :).

Sag Ee Mana
05-10-2006, 12:17 AM
You should try with the Debug Mode, maximum size maybe :lol:

Really interesting anyway. Congrats !

Arek the Absolute
05-10-2006, 12:17 AM
I rip assholes open with Captain Falcon.

That comment could not have been gayer even if it had been about drinking tea at a rose garden in San Francisco during the gay pride parade while courting a person of the same sex by quoting Beaudelair with lisp.
:lol:

Seriously... No SSB on E3!! :( Arek was right...

Oh well, expect SSB at that conference in Japan!

You really shouldn't get your hopes up like that...

Genjutsu74
05-10-2006, 12:19 AM
Seriously...have any of you people actually bothered USING Ganondorf?!?! I mean, yeah, some of his attacks are quite slow, but he's got plenty of attacks that are fast enough, and anything he does can kill you, including his basic melee attack. Plus, he's a damn tank. I once lasted so long with him at Hyrule Temple, I had well over 700% damage when I died, with no tweaking to the damage percentage. Ganondorf is certainly better than Captain Falcon, atleast.

Also, Luigi's only average at ground combat, but his aerial attacks are completely cheap.

And you guys left out Dr. Mario & Roy, both of which are about as good as there originals, Mario & Marth. Then there's Falco, who's pretty much a slower Fox from the first game.

Heh, anyway. ^_^

What exactly is the problem with Shiek? Is she generally really good or bad? I can do pretty well with her, myself. Who's generally considered the best character?

Man, they better show some SSB stuff at the main show. That's pretty much the main reason I want the Nintendo Wii. If it's gonna be a launch game, you'd think that they'd have SOMETHING on it.

Sag Ee Mana
05-10-2006, 12:25 AM
Jigglypuff and his B+down move.
Event 51 was finished like this too easily...

But Doulifée was a little harder to pound with his ù*£¨^*ù Ness :lol:

KWarp
05-10-2006, 03:55 AM
Oh well, expect SSB at that conference in Japan!

You really shouldn't get your hopes up like that...
I think Spaceworld will be very interesting this year. Nintendo will have to reveal everything by that point.

..it's just like them to hold back secrets like this. :x

Sinewav
05-10-2006, 04:30 AM
Young Link's additional speed isn't really handy unless you're playing keep-away...though considering it's an open warfare game I can't see why you would.

If you're playing against a slower character, it really comes in handy. Also, my brother can pretty much rape me repeatedly with his Up+B attack.

I don't throw characters given how ineffective it is. It's much better to do attacks that do more damage. Like anything but a throw.

That really depends on the character. With a character like Link or Samus that can grab from a range, I find it very useful. Also, a good tactic is to throw them into an explosive item or a teammate who can pummel them some more. If you really wanna be a jerk, playing a game of catch is always fun.

A friend of mine (Mr. Monday, if you know him) has an amazing "finishing move" that he like to use. Basically, it's Fox's Grab+Down move, right over the ledge. (It's the one where Fox throws you down and then shoots you).

Ganon does do more damage, but considering you can go and get a sammich between the time he starts an attack and the time he does it, that's not so hot.

Timing, my friend, time. I use Capt. Falcon every once in a while when I don't feel my relexes are doing very good, but for the most part, Gannondorf's slowness doesn't affect my playing too much. As I posted earlier, you just can't expect to take the "beat them so fast they can't do anything" approach when using him.


Luigi's...just a tool and I hate him.

Not gunna try to argue with you on that one. I pretty much hate him too... but I've met people who can use him quite well.

Another example, Pichu. Did we really need a worse version of Pikachu? I could understand if Pichu dealt more damage with the more damage he took (kinda like ABA from guilty gear) but...he doesnt. He's just a self-destructive poor second choice for self-imposed "No clone" rules.

Yeah... I never quite got what made Pichu worth having in the game. Anyone care to explain?

Global-Trance
05-10-2006, 04:43 AM
Jigglypuff has stronger attacks (a la one-hit-kill sleep attack)
Young Link is damn fast and his spin attack pulls you in for extra damage. Link's spin attack pushes you away.
Gannon is slightly more powerful and a lot heavier (which effects how far you can be thrown and how fast you fall).
Luigi is taller and slightly more powerful.I wouldn't boast the wonders of Rest...you have to be inside your enemy for it to have an effect and if it misses (which it almost invariably does) it leaves her open for getting KO'd (which, let's be honest, you could do by giving her a slightly suspicious glare)

Young Link's additional speed isn't really handy unless you're playing keep-away...though considering it's an open warfare game I can't see why you would.

I don't throw characters given how ineffective it is. It's much better to do attacks that do more damage. Like anything but a throw. Ganon does do more damage, but considering you can go and get a sammich between the time he starts an attack and the time he does it, that's not so hot.

Luigi's...just a tool and I hate him.

Another example, Pichu. Did we really need a worse version of Pikachu? I could understand if Pichu dealt more damage with the more damage he took (kinda like ABA from guilty gear) but...he doesnt. He's just a self-destructive poor second choice for self-imposed "No clone" rules.
It's fun to be Pichu and actually do really well.Is...that even possible?

Rest is really easy to pull off, really easy. Downward spiral into a rest, works every time.

Yea... maybe if you're incapable of blocking. Even if you nail the downward spiral, anyone can block inbetween the spiral and the rest... even if you L-Cancel. Downward spiral to rest works everytime only in SSB64.

As for Ganondorf being better than Captain Falcon, I have never seen a comment more wrong concerning Melee ever since I heard people say Jigglypuff was bad.

Edit: Changed SSBM to SSB64.

Edit: Pichu's only advantage is a boost in speed. Nothing else really. I'd stay away from Pichu altogether.

Eccles
05-10-2006, 12:09 PM
And you guys left out Dr. Mario & Roy, both of which are about as good as there originals, Mario & Marth. Then there's Falco, who's pretty much a slower Fox from the first game.Well, see...Mario/Dr Mario I can't really see any difference between them, which is why I left them out.

Roy is better than Marth, I have found...the AI like to gang up on you and jump all over you. Since Roy does more damage at close quarters this is good for you. Not to mention his uppercut does 5 or 6 strikes whereas Marth's does the one. I play as Marth when I go against my friend Rob, though...he has a habit of picking someone like Mario, hiding at the back and just hurling fireballs around. Marth countering the fireballs means you're more likely to get someone with the very tip of the blade, which does more damage than closer to the hilt.
That really depends on the character. With a character like Link or Samus that can grab from a range, I find it very useful.I find it to be quite the opposite...Link and Samus have long winded throw moves that you can't break out of. If they miss then you're stood there for a couple of seconds completely unable to defend yourself. Almost everyone else (with the exeption of young link) just lunges and if they miss it's no big deal.

I suppose I need to work on my timing with link/samus to get their catches to work properly. Or make the AI stand still. Either works.

Luigi's...just a tool and I hate him.

Not gunna try to argue with you on that one. I pretty much hate him too... but I've met people who can use him quite well. I figure I'd best get more specific...Luigi is, pretty much, a second Mario clone. His fireball move is different, but not particularly useful. I use fireballs/megavitamins to attack long range ground-based targets, which luigi has a habit of missing.

His Left/Right+B move has a chance of killing him in several levels. You know how he normally just flies slowly across the screen...when he explodes and goes flying, he'll often KO himself at the same time. Handy when you're against him (especially when you're fighting the metal brothers in single player mode) but not if you're playing as him.

Dr. Marius
05-10-2006, 12:34 PM
First off, Dr. Mario kicks Mario's ASS.

Ganandorf's best move, (and it KICKS ASS, totally making up for anything you may say about him) is a running half jump into a down c-stick in midair. It's fast, and does a ton of damage, and will KO at fairly low percents, unless the guy jumps, in which case you slam him back to the ground.

Pichu does more damage than Pikachu, and his best feature is the fact that his walk is as fast as most characters run. What can you do from a walk that you can't do in a run? C-stick. Use his walk forward into a C-stick forward and watch you're friends cry. ESEPCIALLY when you have bunny ears. If you can control the difference between him walking and running, you are a god with Pichu.

Marth's Up B only hits once becuase it's meant to be a KO move. It sends people flying across the screen if you do it on top of them.

To whoever said Luigi is a Mario clone... wtf man? His forward A and down A in midair are amazing.... He also floats! If that's not enough to tell you Luigi's supposed to be faught in the air... I dunno. C'mon, man!

I think that was everything.

CE
05-10-2006, 01:06 PM
Hmm... I prefer Mario to Dr.Mario just because of speed. My main playing style with Mario is jumping a lot. And timing double jumps. So Dr.Mario doesn't really fit for me.

Also someone asked what was the deal with Shiek? Well, she's just way overpowered. Her running A move is meant for KO's and so is the Smash Up. Besides, she is insanely fast and if you add the fact you can switch to Zelda if you are high on DMG or to finish your opponent...well...

Funky Munky
05-10-2006, 06:57 PM
I must say, SSBM is one of my all time favorite games. The original was amazing, don't get me wrong, but it pales in comparison to the titan that is SSBM. I beat the game with every character and my favorites are Falcon, Captain Falco, and Zelda (Sheik). Every character, including Game and Watch, has his or her own strengths and weaknesses, and discovering them was tons of fun. I can't wait for Super Smash Bros. Wii. I can't imagine how it will play with the new controllers.

vega12
05-10-2006, 06:57 PM
What makes Jigglypuff a great character is her crazy ability to dodge stuff and do fake attacks in midair. When I play as her, I spend most of my time in the air, and try to open my opponent up for attack. Also, when an opponent is off the edge, because she can float really well, it makes for easier edge-guarding than most characters; she can fight your opponent in mid-air, and still make it back in time. It also helps that she has good air attacks.

As for Ganondorf, if you can master L-cancelling, Ganondorf is one hell of a tough adversary to contain. Also, if you know Ganondorf well enough, you can time your attacks just right so that the slower motion of him doesn't really affect your gameplay anymore.

Lastly, throwing isn't as effective as in SSB, but instead it is more of a tactical move. Because you can grab directly out of a shield, if an opponent is coming at you and you block, while they are recovering from their attack, you can easily grab them and perhaps combo them a bit from the throw. Of course, this works in reverse if someone coming at you, instead of attacking grabs you, they'll grab you through your sheild. So really, it's a mindgame at that point.

MaxFrost
05-10-2006, 07:41 PM
I need to add my own story...I consider myself pretty good at smash bros, and after a while started beating match after match with the same three characters...

First group:
Dr. Mario; Young Link; Marth

Well, after hearing how marth was a top tier character and considered slightly unfair, I picked other characters.

Dr. Mario; Young Link; Fox

Well, I was still owing and decided to pick some of the more unusual characters out there.

Second group:
Yoshi, Ice Climbers, Mewtwo

I only got OK with Mewtwo, but the other two I can take to tournaments...HOWEVER, I was still winning far too often against all comers. I knew Bowser was pretty lame when it came to tiers, so I decided to play him over and over again. Also, I took time to master Roy during this same time.

Current Group:
Yoshi, Bowser, Roy

Now with bowser, unless there is a top tier character in the match, I'm almost guarenteed a win, and even with marth or fox in the match, I'll probably still win...my only downfall is a good shiek player....it sucks when you take 80% damage with no chance to strike back...at least I can kill shiek 60% though...

What is it with me and heavy characters?

Cerrax
05-10-2006, 08:11 PM
I'm a little late with this post but by throw I meant the actual throw OR any condition where your character loses their footing (such as a smash attack at 100%) Gannondorf is very heavy and even smash attacks at high percentages don't send him nearly as far as other characters.

Falco is much heavier than Fox and slightly more powerful. Why do you think I use Fox in the Ultimate Doom Mode I created? (psst. He's the lightest character)

Jigglypuff's Rest is very effective when done in combination with TapDown (increase your falling speed and then Rest. Kiss your enemy goodbye).

Pichu is slightly faster and almost half the size of Pikachu. If you've ever fought an experienced player who is Pichu, they practically abuse ducking. (I play as Link and only my down moves can reach him)

My current best characters are:

Link
Marth
Captain Falcon
Samus
Yoshi

RocketSniper
05-10-2006, 08:17 PM
Didn't a thread kinda like this die about a year ago?

I play as random characters, it's the only way to keep the game fun while still getting better. I still suck as bowser and kirby though. Needing tips am I.

MaxFrost
05-10-2006, 08:59 PM
it didn't...this thread was created in anticipation for Super Smash Bros: Wii Edition or whatever, and has degraded into a play style thread...

lesse...tips for bowser...L-cancelling is your friend...don't dodge too much, you need to go on the offensive. Bowser will simply get torn apart if he only plays defense, and because he's so slow, many players do just that. Take advantage of Bowsers sheer power, and also, most importantly, learn to get the tilt attacks down. They're really fast for bowser, and can kill. Up+B is better for avoidance then dodging, because Bowser is slow as hell when it comes to side dodges. Also, you may not know this, but Bowsers Forward+B can grab people while Bowser himself is in midair. Great for catching people off guard. Smash down is good for snagging people who like to dodge behind you.

Overall, just practice. I don't recommend playing him till you got a good handle on most other characters, only because he's so slow, so you NEED to know how to react to most attacks.

Bowsers worst enemies are Samus and shiek. Samus because of the hard hitting range, and shiek because of the blistering speed. Fox has trouble KOing Bowser from his sheer weight, so you don't have to worry about him too much. Marth can be a problem, you'll have to mindgame him to death. I'd say more on marth, but nobody I know is super good with him...marth players on my system tend to be underexperience and get owned.

Funky Munky
05-11-2006, 02:07 AM
That list is huge load of BS. All the characters in SSBM are extremely well balanced. I've seen Kirby's kick the living out of Sheiks of the same fighting ability.

I play as Link and I do very well against all the characters.

Its all about knowing your character and exploiting everything you can. I personally think Sheik is a fairly bad character. No real long range stuff. His attacks are all mainly short range attacks. His speed can make up for it, but even when you switch to Zelda, the long range capabilities are highly under par.
Like wise, Mewtwo has some really good mid and long range attacks, as well as very strange movements (which definitely work in your favor). Overall its like I said before, its all about how you handle the character. Even Pichu (who I notice is at the very bottom) has a HUGE advantage (hes the smallest character. Good luck trying to hit him). Even though he accumulates damage every time he attacks, he is fast, small, and fairly powerful for his size, and that speaks volumes about what he is capable of.

Plus how can Marth and Roy be so far apart? THEYRE FRIGGIN CLONES!!
No, it's actually for an entirely different reason.

They are pretty much 100% correct in saying that the characters are tiered.


I agree with Cerrax. The characters are most definitely not tiered. I've seen Jigglypuff kick the out of big guys like Ganondorf plenty of times. Even with Pichu's self-damaging moves, he can still te the playing field. The key is learning how to use your character. Jigglypuff = Ganondorf = Link = Peach in the hands of a talented player.

mDuo13
05-11-2006, 02:33 AM
I almost never get a chance to play Smash Bros competetively, so whenever I do, I get my butt handed to me... it kind of sucks. And, of course, training against computers actually tends to make me worse, because even the best computers are just predictable and cheap.

However, I find that switching characters can be really good at throwing off your opponents. If you're versatile enough to play different characters fairly well (as I am) it can take your opponent several matches to get used to your adjusted play style for the new character... giving you plenty of time to then switch to yet another character, and keep them off balance.

P.S. I hate Shiek.

JoeFu
05-11-2006, 02:55 AM
http://revolution.ign.com/articles/707/707504p1.html
http://revolution.ign.com/articles/707/707504p1.html
http://revolution.ign.com/articles/707/707504p1.html
http://revolution.ign.com/articles/707/707504p1.html

GO NOW~!!!

Nintendo just pulled a fast one at us. At an after-hours press briefing, the company pulled another ace out of its hat: Smash Bros. Brawl.

We have confirmed the following playable characters:

# Pit (Kid Icarus)
# Solid Snake (Metal Gear Solid)
# Zero Suit Samus (Metroid)
# Meta-Knight (Kirby)

Jam Stunna
05-11-2006, 02:55 AM
WHA?

http://revolution.ign.com/articles/707/707504p1.html

Solid Snake as playable character = WOW

EDIT- Jacked!

Jenga
05-11-2006, 03:00 AM
HOLY SHIT HOLY SHIT HOLY SHIT

KakTheInfected
05-11-2006, 03:02 AM
HOLY SHIT HOLY SHIT HOLY SHIT

JoeFu
05-11-2006, 03:04 AM
JENGA I SEE YOU POSTING AT EGM, SO JOYSTIQ HAS THIS INFO TOO?!?!?!?!?


http://www.joystiq.com/media/2006/05/DSC_3381.jpg
http://www.joystiq.com/media/2006/05/DSC_3379.jpg

The Author
05-11-2006, 03:15 AM
I have a feeling Sonic may be in there...

JoeFu
05-11-2006, 03:17 AM
I have a feeling Sonic may be in there...

I'm hoping too. Sega wished to make a game with nintendo....


WE CAN BELIEVE~!!

KakTheInfected
05-11-2006, 03:21 AM
Speculation time: Suitless Samus and Snake will have the same control style ala Captain Falcon/Ganondorf.

Remember how you played as Samus in the second half of Zero Mission? Think about it...

JoeFu
05-11-2006, 03:23 AM
Speculation time: Suitless Samus and Snake will have the same control style ala Captain Falcon/Ganondorf.

Remember how you played as Samus in the second half of Zero Mission? Think about it...

I don't think we see as many clone characters now...


THEY HAVE MORE POWER NOW!

Ninja-san
05-11-2006, 03:31 AM
Holy shit snake! This is gonna be awesome

FuriousFure
05-11-2006, 03:44 AM
what about Wario?
"heh heh im-a wario! i'm going to win!"
its a no-brainer, think about it!
running-a = attack from gba game
mid-air down-a = bucket on other characters heads (wario's woods)
smash-b = gold coins he throws (he's always been greedy)
smash-a = moneybag hit! (again)
also he could have waluigi help him or ppl from his wario ware, ect.
he'll prolly be like bowser big and slow but strong.
imagen him with the baseball bat!
i can't wait for this game!

[\(-_-)/]
05-11-2006, 03:46 AM
HOLY SHIT HOLY SHIT HOLY SHIT

Garde
05-11-2006, 04:23 AM
I hate how Jigglypuff and Pichu "suck" more then the other characters... We need more friggin balance.!

You know, it just so happens that Jigglypuff is high tier, and above about 3/4 of the rest of the SSBM cast. Just thought I should point that out.

The thing that makes JPuff so good in SSBM is what's called her "Wall of Pain." Because JPuff has the best air maneuverability in the air (before puffing), you can easily move in and out of someone's attack range with your back facing the opponent and spam your back+A in the air. Once you attack after puffing while in the air, you deflate and regain your air manuverability so you can keep going and going.

Anyway, just wanted to pop in and correct a misconception.

Jam Stunna
05-11-2006, 04:29 AM
Wow, a new Smash Bros. game announced and a post by Garde in the same night. Truly, the gods are smiling down upon us.

Sidenote- I totally owned a Falco player today with Jiggs.

Garde
05-11-2006, 04:55 AM
Haha, I'm honored you think that. And by any chance, do I know you under a different name, Jam?

I am pretty sure I must, otherwise you probably wouldn't know who I am. Anyway, I saw videos for Wii at E3 and I read that SSBB had characters released. I checked here to see if the SSBM community thread was around, and I saw that this was started.

Anyway, congrats on pwning a Falco. I recently watched a tournament at my college and helped a friend warm up. My 2 friends placed 1st and 3rd with IC and Peach/Marth/Sheik, respectively. I only had an hour break between my work shifts, so I couldn't enter and participate, but I got to help in warm up and stuff.

I'm still playing Link, though my play style is very different from how it used to be, especially since the only competition I get is Peach/Marth/Doc. I've been having a lot of luck with my Falco and Ganondorf in a lot of matches in my recent (yet infrequent) gaming. Still having trouble against Marth with my Falco, though. =/ I'm not having good luck with my Roy, either. Mid-tier and below ftw. :P The most fun characters to play are the ones near the middle just because they have all sorts of weird quirks about them, like Link... >.>

Anyway, I eagerly await the release of Wii and S2B2. You can bet that I'm saving my money for it, and I might even enter the tournament scene once again, I'm not really sure.

As for whether competitive play beats "playing for fun" or not isn't important, but I'll tell you all one thing. Playing competitively is how some people (including me) play for fun. Without figuring some of the more complex things out about a game, it can get very superficial and boring. I'm not saying that playing for fun is a bad thing, if you're not having fun from playing the game, then you shouldn't be playing it. Just because some people are dedicated to learning and competing doesn't mean we're freaks or the people that don't play it competitively are stupid (although possibly ignorant and misinformed about various issues within the game).

The thing that makes playing competitively fun is that you are always learning something new about the game. As some of my friends have said "the moment you have nothing new to learn in a fighting game is the moment you should put it down and never play it again." Once there's nothing new to learn, the game becomes stale. I'm not talking about major discoveries like L-Cancelling, Wave Dashing, Jump Cancelling, etc., although all of those do count as possible material. What I'm mainly talking about are tactics and ideas that you can use in a game either for flash, or to be tricky, or to be cheap (there is no cheap in competitive play). Trying to figure out a way around a defensive player who seems to be unbeatable, trying to figure out how to play so you are never left vulnerable after attacks, etc. Learning stuff like that can be interesting, and there is always a lot of material in the SSB games to be discovered.

As for the tier list, it is highly dependent upon tournament settings which are generally no items, with only BattleField, FinalDestination, DreamLand64, and a few other stages (specific to some tournaments). The reason everything else is pretty much disabled is because having a random factor allows for serious upsets to occur, such as someone getting killed by an exploding crate that appears in on top of them as they are performing a smash attack (a specific example that happened so frequently in tournaments that items were finally banned from all big tournaments).

KWarp
05-11-2006, 05:11 AM
May as well post this here. :)

Uematsu Scores Smash Bros.
http://revolution.ign.com/articles/707/707620p1.html

Jam Stunna
05-11-2006, 05:15 AM
I used to be Rags when you were still around. When I first started getting into SSBM competitively, your Link guide was the first guide I ever read. I never really played as Link, but it was so good that I took the non-character specific tips and incorporated them into my game.

I've been playing competitively for a while. I went to a tournament a few weeks ago, and it turned out to be a pretty good deal. Jinx, Unknown Force and PC Chris showed up, along with a few other well known people and tons of less-well known but still good players. I did fairly well. I was knocked into the losers bracket after my first fight, but pulled off three consecutive victories before being eliminated by Unknown Force. Like you said, I find that playing competitively is the most fun, but I do like to mess around with my friends in Super Sudden Death with 50 stock :P .

I've been trying a few different characters, since I feel like the best way to beat an opponent is to know how to play with his character. But I usually rely on Roy, Ice Climbers, and Luigi for tournaments. I've always had a hard time against Falcos, but I'm getting better against them. A new character I've had difficulty against is Peach. One of my good friends that I train with has an awesome Peach, and he would beat me pretty consistently. So I just started using Marth as a counter-character for Peach, and that's working out really well.

Needless to say, I'm extremely excited about the new SSB, and I'll definitely be first in line to pick it up.

bonus
05-11-2006, 05:25 AM
What really suprised me the most was the appearance of Snake. Noone expected that.

*slaps self*

This isn't a dream, is it? :banghead:

I-n-j-i-n
05-11-2006, 05:34 AM
Atleast they finally get Wario in there. Yey.

Cerrax
05-11-2006, 05:44 AM
Just when I thought Nintendo was doing good things.

Solid Snake in SSB?

...

At least maybe now the music will be more than background noise with Uematsu on the team

JoeFu
05-11-2006, 05:48 AM
How is Snake in SSB bad?

This means that Kojima wants in on Nintendo stuff, this is good news.

KWarp
05-11-2006, 05:49 AM
Smash Bros Website looking real good.
http://www.smashbros.com/en/main.html

Cerrax
05-11-2006, 05:55 AM
I HATE MGS.

JoeFu
05-11-2006, 05:58 AM
K.

Ero Elohim
05-11-2006, 06:05 AM
I never consider more characters in a fighting game a bad thing. I'm not the biggest fan of Pokémon, but I certainly don't lament them including Pikachu in the game. If anything, you should be excited that Snake is in the game. Now you get to kick his ass personally.

JSZilla
05-11-2006, 06:06 AM
Speculation time: Suitless Samus and Snake will have the same control style ala Captain Falcon/Ganondorf.

Remember how you played as Samus in the second half of Zero Mission? Think about it...

I don't think we see as many clone characters now...


THEY HAVE MORE POWER NOW!

MOOWW PPOOOWAAAAHHH!!!!!

Dude this is insane! Icarus, Wario, and Metaknight EVERYONE knew would be in it. A possible new suit for Samus, a given. This one...? No.

BUT SNAKE?!?!?! SNAAAAAAKE?!?!?

Megaman and Sonic are next YOU WATCH!!! I wonder just how FAR they'll take Sonic. ie: Tails/Knuckles/Shadow/ect?

I'm sorry but the only real response I think ANYONE can give right now is this.

FISSION MAILED! TIME PARADOX!!

(and I'm serious...)

Cerrax
05-11-2006, 06:07 AM
I WANT DANTE DAMMIT!!

Fuckin Snake gets to be in the cool games. Dante gets stuck in lame-ass ones like DMC2 and Nocturn

Strike911
05-11-2006, 06:10 AM
OH! THIS IS AWESOME!

Ezio
05-11-2006, 06:18 AM
At least maybe now the music will be more than background noise with Uematsu on the team
Don't get your hopes up.
He's already booked for 3 games right now, and the main theme for FFXIII. I'm betting he's only doing the main theme for this one, too.

Cerrax
05-11-2006, 06:26 AM
I dont have any hopes. Uematsu is talented to be sure, but he's not on my top list of video game composers. If it was my choice, I'd love to get some old school composers in on it to get some bad-ass music goin (Ryuji Sasai, Hajime Hirasawa, Koji Kondo)

Dhsu
05-11-2006, 06:27 AM
I think Mario's Ultra Flame and Link's Triforce Omnislash strongly points to a super attack meter of some sort. Sounds fun, but I'm worried it might break the game. Thoughts?

BTW, I thought this GIF was hilarious.

http://img227.imageshack.us/img227/1020/mariler9jp4hg.gif (http://imageshack.us)

HEIL MARIO

Cerrax
05-11-2006, 06:30 AM
I think Mario's Ultra Flame and Link's Triforce Omnislash strongly points to a super attack meter of some sort. Sounds fun, but I'm worried it might break the game. Thoughts?

I'm worried about that too. I've always worried about too much complexity ruining the Smash Bros formula, but I trust that they'll handle it correctly.

Jam Stunna
05-11-2006, 06:30 AM
I think Mario's Ultra Flame and Link's Triforce Omnislash strongly points to a super attack meter of some sort. Sounds fun, but I'm worried it might break the game. Thoughts?

BTW, I thought this GIF was hilarious.

http://img227.imageshack.us/img227/1020/mariler9jp4hg.gif (http://imageshack.us)

HEIL MARIO

In the trailer, it looks like you have to grab an item in order to use the super attack, which is no big deal since items break the game anyway. It looks very interesting, and could add a new dimension to the standard Smash Bros. fighting formula.

Ero Elohim
05-11-2006, 06:32 AM
The Super Attacks look to be keyed to a type of item (namely, that flashing SSB Logo). If that's the case, they can be turned off, just like any other item.

I think that was always the beauty of Smash Brothers for me. The way you can tweak almost anything in the game if you don't like the way it works. Find health-restoring items too cheap and imbalancing? Switched off! And so on.

EDIT: Jacked, dammit!

linkspast
05-11-2006, 06:39 AM
ok when we were saying who we wanted to see in SSB3. some one had to of said. " it problay wont happen but. Solid snake" well you were right....this is sweet, and pit, and meta knight.... AHHHHH OMG.




MAR-IO-KEN

Decoy Octopus
05-11-2006, 06:53 AM
The first way they can do that is to have Pit as playable character!
Yes! Praise the Lord!

As for Solid Snake, OH MY GOD!!! Sorry, I just found out about this about five minutes ago. This is the sort of thing I've always dreamt about but would never have thought possible. Now my friend and I can settle our eight-year-old debate of who could kick whose ass, Link or Snake.

TheLeviathan
05-11-2006, 07:44 AM
YES! Thank god they have Pit. That alone makes me soo excited for this game. Now all they need is a diddy/dixie tag team and I'll be one happy camper.

Scufo
05-11-2006, 04:47 PM
I've decided.

Metaknight is my new character. I'm so glad he's included in the next one.

The Author
05-11-2006, 04:49 PM
I'm gonna be a Pitwhore.

CE
05-11-2006, 06:06 PM
I'm gonna be a Pitwhore.

Sorry, I'm going for Snake whore. At first. Then I'll realize he isn't top tier, and go to kirby as usual.

mDuo13
05-11-2006, 06:25 PM
I'm still going to play any and every character I can. Which just makes this all the more awesome.

CE
05-11-2006, 06:35 PM
I'm still going to play any and every character I can. Which just makes this all the more awesome.

Of course! I sure know I've mastered pretty much everyone on SSBM...

By the way... Trailer's music FTW. Is it the FF guy? Who was it? You think it'll be in game??

mDuo13
05-11-2006, 06:40 PM
According to what I've read on Smash Bros Dojo (the official site), the theme is composed by Nobuo Uematsu, the composer of most Final Fantasy games (he left Squaresoft to be an independent contractor a couple years ago; Final Fantasy 12 is composed by Hitoshi Sakimoto of Breath of Fire V and others), but it doesn't sound like the whole soundtrack will be Uematsu.

That's okay, though. I'm not all that much a fan of Uematsu himself. I'd be just as happy to get some Nintendo in-house composers to rearrange the classic melodies like in SSBM.

EDIT:
By the way, which characters do you guys think you wouldn't mind losing? I know it'll be necessary, since I hate it when the character-select screens for games are super-huge, plus the more characters you have the more difficult it is to balance them all.

Personally, I wouldn't mind losing Pichu, Dr. Mario, Ice Climbers, Young Link, maybe Peach... After all, those are games we already have too many characters from. Maybe even Marth or Roy, if necessary.

Characters I would hate to lose (obviously, Pikachu, Mario, Link, and Kirby aren't at risk here): Jigglypuff and Falco, mostly.

parasoul
05-11-2006, 06:50 PM
I am extremely excited about this game. Toward the end of the trailer when they showed Snake I nearly died laughing. Hilarious.

I am curious how many characters they are keeping from the last one. Ideally, all would come back, along with all the old levels from both games but that is just wishful thinking.

megadave
05-11-2006, 06:52 PM
Noone can beat farting wario. Yes, farting Wario. Hooray for the world.

Red Shadow
05-11-2006, 06:57 PM
I think Mario's Ultra Flame and Link's Triforce Omnislash strongly points to a super attack meter of some sort. Sounds fun, but I'm worried it might break the game. Thoughts?

BTW, I thought this GIF was hilarious.

http://img227.imageshack.us/img227/1020/mariler9jp4hg.gif (http://imageshack.us)

HEIL MARIO

In the trailer, it looks like you have to grab an item in order to use the super attack, which is no big deal since items break the game anyway. It looks very interesting, and could add a new dimension to the standard Smash Bros. fighting formula.
Wasn't it mentioned that the single player mode would be a little different this time around?

The super attack thing may be the idea there.

Also, meta knight ftw.

megadave
05-11-2006, 07:16 PM
Yeah, I think I saw Link doing a super attack. Super attacks are much needed. Taking it to the next level, man.

DarkeSword
05-11-2006, 07:23 PM
You know what would be incredible?

If Capcom got Ryu from Street Fighter in there.

I mean, everyone knows that Mario is a shoto anyway.

Geoffrey Taucer
05-11-2006, 07:25 PM
http://img227.imageshack.us/img227/1020/mariler9jp4hg.gif (http://imageshack.us)

HEIL MARIO
Holy fucking shit, I was HOWLING with laughter when I saw this.

Arek the Absolute
05-11-2006, 07:28 PM
Now we can truly find out who owns which character on these boards.
Can't wait for this game to come out.
Pit and Meta seem to be the two I will be using the most....

ps - halberd stage ftw

Ninja-san
05-11-2006, 07:56 PM
According to what I've read on Smash Bros Dojo (the official site), the theme is composed by Nobuo Uematsu, the composer of most Final Fantasy games (he left Squaresoft to be an independent contractor a couple years ago; Final Fantasy 12 is composed by Hitoshi Sakimoto of Breath of Fire V and others), but it doesn't sound like the whole soundtrack will be Uematsu.

Woah seroisly. Thats fucking awesome. I hope he at least does a few more tho
Uematsu's verison of the zelda theme or star foxs

*edit* my friend jsut saw the trailer. She was more shocked to the realization that samus was a girl :lol:

Antelucan
05-11-2006, 08:02 PM
Main Theme by Nobuo Uematsu (http://www.smashbros.com/en/music/mp3/main_theme.mp3)

Arek the Absolute
05-11-2006, 08:02 PM
Main Theme by Nobuo Uematsu (http://www.smashbros.com/en/music/mp3/main_theme.mp3)

Thank you for that new piece of info that none of us already knew about.

Points for effort though :)

Antelucan
05-11-2006, 08:03 PM
:lol:

Geoffrey Taucer
05-11-2006, 08:04 PM
Main Theme by Nobuo Uematsu (http://www.smashbros.com/en/music/mp3/main_theme.mp3)

Is there some way we can put an announcement somewhere that everybody will see that says "Yes, we know Uematsu wrote the main theme"? I mean, I think like six people have posted it so far.

Ninja-san
05-11-2006, 08:05 PM
Main Theme by Nobuo Uematsu (http://www.smashbros.com/en/music/mp3/main_theme.mp3)
Awesomeness :D thanks for the link

The Author
05-11-2006, 08:05 PM
Uematsu cannot compose the whole soundtrack, since it was already done by others in the past.

What will be interresting is the entirly orchestral arrangement with latin lyrics sung by an opera singer. No more DK rap. Hell, no more electronica inspire music. Fully orchestral arrangements.

It will be a beauty if you ask me.

(Other things Uematsu could write however includes the final boss theme, the special events theme, and the menu theme. It would be wise to keep the same writer involved to have one common line between these things.)

...


I just realised:

Orchestral Kid Icarus Theme.

Toomasu
05-11-2006, 08:07 PM
I would like to see less Jigglypuff this time around. Near-instant kill moves are lame, and being all around annoying and disgustingly cute (unlike Pichu, who is kitten-like cute, the good kind of cute) doesn't help.

PS. Metaknight FT-decisive-W...FTDW!

Antelucan
05-11-2006, 08:07 PM
The point of my post wasn't who composed the main theme so much as where it could be downloaded. :roll:

Edit:
What will be interresting is the entirly orchestral arrangement with latin lyrics sung by an opera singer. No more DK rap. Hell, no more electronica inspire music. Fully orchestral arrangements.

It will be a beauty if you ask me.
You have no idea how much this excites me.

Geoffrey Taucer
05-11-2006, 08:09 PM
Uematsu cannot compose the whole soundtrack, since it was already done by others in the past.

What will be interresting is the entirly orchestral arrangement with latin lyrics sung by an opera singer. No more DK rap. Hell, no more electronica inspire music. Fully orchestral arrangements.

It will be a beauty if you ask me.

(Other things Uematsu could write however includes the final boss theme, the special events theme, and the menu theme. It would be wise to keep the same writer involved to have one common line between these things.)

...


I just realised:

Orchestral Kid Icarus Theme.

I'd sorta prefer it to be like SSBM: some orchestral, some electronic, some straight up rock.

Melee had some pretty fucking sweet guitars, and I'd love to hear more of that.

DarkeSword
05-11-2006, 08:16 PM
Uematsu cannot compose the whole soundtrack, since it was already done by others in the past.

What will be interresting is the entirly orchestral arrangement with latin lyrics sung by an opera singer. No more DK rap. Hell, no more electronica inspire music. Fully orchestral arrangements.

I think that's a misinterpetation. The latin lyrics are just for the main theme. I think that what we'll really see is that any of the songs that are "orchestral" in nature will be live orchesta; likewise, we'll hear live guitars for rockin' tunes. I'm fairly confident that there will be a variety of genres represented.

Dhsu
05-11-2006, 08:17 PM
You know what would be incredible?

If Capcom got Ryu from Street Fighter in there.

I mean, everyone knows that Mario is a shoto anyway.
They'd better have a pink gi.

The Author
05-11-2006, 08:17 PM
I don't believe you appreciate the whole idea behind this...

Opera is not one genre. It is a complexe interpretation of music. It's a pure form. And a very complexe one at that. Think classical music multiplied by 100. If they do pull it well, and they do try to go through the whole range of what can be done though opera, then you will not miss the nice guitar or electronica, since it will not be needed.

Think of classical music. It is not one genre, it is a family of may subsets, like Baroque, Rhapsody, or Sonatas. But all of these genres find their full nature through proper interpretation, like a full orchestra with an opera singer.

I'll have to look up some of the guy's work, so that I have a better idea how he will sound, but I assure you, you will never be disapointed by something of that level.

[EDIT= Ok, you got me, I'm a fan of opera and of powerful interpretations...]

[Edit2=Yeah, my bad, I realise that only the main theme would be with the latin lyrics... I have to say, it's almost disapointing...]

anclunn
05-11-2006, 08:25 PM
As I was watching the video I kept thinking, "Wow this looks awesome, but that music is way too over the top." Now that I know who composed it I understand. Oh well, I guess I can always play SSBB with the music turned down.

neminem
05-11-2006, 08:33 PM
I just realised:
Orchestral Kid Icarus Theme.
You do know we have two of those here, right? :P

Ok, fine, you caught me. I'm still ridiculously excited by the concept. *fanboy-sqees*

The Author
05-11-2006, 08:36 PM
I have not downloaded a remix in about a year.


Seriously.

Geoffrey Taucer
05-11-2006, 08:38 PM
Then you've missed out on some greats.

The Author
05-11-2006, 08:41 PM
Then you've missed out on some greats.

I can't. I have a tendency to over criticise myself, and ever since my remix was completely ignored (seriously, I never even got a rejection letter or anything... I asked a judge like 3 months after I submitted and he told me "didn't you get the email?"), I have been unable to listen to a remix without telling myself "You hear that, this is why you suck, you can't do that, seriously, what were youthinking submitting that piece of shit."

Since my ego is not something I like destroying for no reason, I stopped downloading.

Cerrax
05-11-2006, 08:43 PM
The main theme does seem to be over doing it, but then again, the game itself seems to be pretty grandiose (sp?) as well. Laint opera singing works for Final Fantasy, but not SSB imho.

I do believe they will keep the genres pretty much the same for the actual stages (But anyone who has heard the Smashing Live! CD knows that the orchestra version of Big Blue kick some serious ass)

The Mutericator
05-11-2006, 08:55 PM
According to what I've read on Smash Bros Dojo (the official site), the theme is composed by Nobuo Uematsu, the composer of most Final Fantasy games (he left Squaresoft to be an independent contractor a couple years ago; Final Fantasy 12 is composed by Hitoshi Sakimoto of Breath of Fire V and others), but it doesn't sound like the whole soundtrack will be Uematsu.

Woah seroisly. Thats fucking awesome. I hope he at least does a few more tho
Uematsu's verison of the zelda theme or star foxs

*edit* my friend jsut saw the trailer. She was more shocked to the realization that samus was a girl :lol:

Something in me just died... laughing. XD

No, seriously, _now_ she realizes Samus is a kickass female? I find that to be really, really funny, and a little sad because so few people know it.

Neonlare
05-11-2006, 09:06 PM
Sony are either;

Pissed.

Joining up with Nintendo.

Because I remember Snake being a very famous Mascot for the Playstation, that sceen was frigging hillarious, totaly mad, shame I've not a MGS game :( only demos...

Meta-Knight All the way, but I want the Secret of Mana, Evermore, etc in there :).

Bahamut
05-11-2006, 09:08 PM
The Metal Gear games were on NES you know.

Neonlare
05-11-2006, 09:13 PM
The Metal Gear games were on NES you know.

Wow, they were?

But it seems like a big franchise for Sony, ah well, serves them right for stealing the motion sensor design of the Wii.

Arek the Absolute
05-11-2006, 09:13 PM
HEY EVERYONE
JIC YOU DIDN'T KNOW
SONY DOESN'T OWN SOLID SNAKE

Ninja-san
05-11-2006, 09:14 PM
Also didnt metal gear solid twisted snake come out on gamecube?
*edit* nvm it was a remake

megadave
05-11-2006, 09:14 PM
I still have a few of those Metal Gear games on NES. I was never really good at them. Metal Gear Solid kicked my ass too.

I still remember when I beat Metroid the first time, and saw Samus outside of her suit. "SAMUS IS A GIRL. HOLY SHIT." Of course, that was a long time ago. But the memory remains.

Arek the Absolute
05-11-2006, 09:15 PM
Also didnt metal gear solid twisted snake come out on gamecube? i heard that version was better

Twin Snakes. Remake of Metal Gear Solid.
Controls were wierd, but good game.

Neonlare
05-11-2006, 09:18 PM
I still have a few of those Metal Gear games on NES. I was never really good at them. Metal Gear Solid kicked my ass too.

I still remember when I beat Metroid the first time, and saw Samus outside of her suit. "SAMUS IS A GIRL. HOLY SHIT." Of course, that was a long time ago. But the memory remains.

Not like it's that bad.

Well, the way this is going, all in all, Super Smash Bros. sells like hot cakes. It revived Fire Emblem, and boosted the reputation of other games...

So it wouldn't be a suprise to see Square Enix characters, just to say "hey, look at us, we kick as much arse as these guys!"

All advertisement, but it leads to awesome results.

The Snake bit, must be a bit of a joke, I heard the producer of that series was a little ecentric, now I view him as godly XD it's good to see him.

Nomad
05-11-2006, 09:22 PM
As I was signing, the mascot was Snake. It is a sign!!

By the way, the graphics at first did not stun me. The scene with the characters turning into their Wii forms was ok. But then it pulled back and showed the ENTIRE ARENA, and I became a believer. While Zero Suit Samus is hopefully more than a Regular Samus copy, Pit and Snake look VERY interesting.

By the way, Snake in box = lol everytime

Doulifée
05-11-2006, 09:22 PM
if we continue too add all that character, the select menu will be larger than a mungen fighting game :lol:

The Author
05-11-2006, 09:25 PM
Or they could do it well, ya know...

Like clones and alternate form being accessed like costumes, and maybe having subset menues... like picking the game, then the character...

Or you know, just make it simple.

CE
05-11-2006, 09:33 PM
I think the main theme is awesome, but some parts don't fit the previous SSB feel. Really epic, though, like the game's turning out to be. Kudos to Nobuo, and I wish he'd do some of the arena's musics alongside Kondo with orchestral, vocal, rock, electronic and "yoshi's story" which a genre of it's own.

Also, how about posting your wishlists for the game. Not lame GameFags ones (like: SONIC SHADOW TAILS N KNUCKLES!!!!), but some that are actually thought out. Ok, so they're divided into 4 categories:

-Characters
-Arenas
-Items
-Misc.

Try to limit your entries to each slot to 4 entries. On the misc. one, feel free to post as many as necessary.

Characters:
-Simon Belmont or Soma Cruz
-Megaman
-If Megaman makes it in the game, Zero, if he doesn't, Captain Olimar.
-If regular Samus is in the game, Ridley, if she's not, Dark Samus (slower, stronger Samus, with phason based B attacks)


Arenas

-An MGS one; either the helipad at the beggining of MGS1 or the place where the final MGS2 sequence takes place.
-The cavern from Kirby Superstar Saga
-A Mario Paint level, which has similar music and randomly drawn platforms and incoming objects. Similar to Flat World.
-Aether from Metroid Prime 2.



Items
-A capsule that produces a giant, arena sized attack force like the Nitnendog that licks your opponents, a Metal Gear Rex or Metaknight's ship.
-Snake's Cardboard box, which makes you impervious to attacks temporarily, but can be taken from you if someone preforms a grab on you or if you do a B attack.
-The Triforce. It acts like a starman only it also boosts defense. When used on Link, Ganondorf or Zelda, turns them, for the same period of time, into respectivly: Fierce Deity Link, Ganon and Zelda Sage which have stronger and faster abilities.
-The Wiimote: temporarily allows you to pick up your Wiimote and use it to deflect attacks, fling opponents against each other and walls, and draw barriers that either trap them or protect you.

Misc.

-All the previous games' characters, arenas and items. Everything. No excuses.
-Online play. A must have.
-Extra downloadable content, like expansion packs. When a new game comes out, a pack for SSBB is realeased with items and maps from the game.

That's about it, Nintendo is going to put tons of great crap I didn't even mention so yeah...

Flip
05-11-2006, 09:35 PM
I think I came when I saw that trailer.

Arek the Absolute
05-11-2006, 09:35 PM
Arena:
Inside Nova- Kirby Superstar
All I need

Oh, and I don't know about you guys *nor care if you say it sucked*, but the main theme literally brought a f'ing tear to my eye. It was done damn beautiful.

[1:29:50 PM] Arek says: the new smashbros theme makes tears come from eyes
[1:30:01 PM] Zero Rei Maru says: tears of joy?
[1:30:03 PM] Arek says: fucking BEAUTIFUL
[1:30:07 PM] Zero Rei Maru says: good
[1:30:25 PM] Arek says: it got me all like pumped up
[1:30:42 PM] Arek says: with the full orchestrated lineup of stage songs, i wil be sure to get into it way more
[1:30:54 PM] Arek says: cause it gives a feel of OMG WAR FIGHT FIGHT GO
[1:30:58 PM] Arek says: instead of comeon kids lets have fun

CE
05-11-2006, 09:39 PM
Arena:
Inside Nova- Kirby Superstar
All I need

Oh, and I don't know about you guys *nor care if you say it sucked*, but the main theme literally brought a f'ing tear to my eye. It was done damn beautiful.

[1:29:50 PM] Arek says: the new smashbros theme makes tears come from eyes
[1:30:01 PM] Zero Rei Maru says: tears of joy?
[1:30:03 PM] Arek says: fucking BEAUTIFUL
[1:30:07 PM] Zero Rei Maru says: good
[1:30:25 PM] Arek says: it got me all like pumped up
[1:30:42 PM] Arek says: with the full orchestrated lineup of stage songs, i wil be sure to get into it way more
[1:30:54 PM] Arek says: cause it gives a feel of OMG WAR FIGHT FIGHT GO
[1:30:58 PM] Arek says: instead of comeon kids lets have fun

Hey arek... I WAS RIGHT NHYEA NHYEA. Ok that's over. I'm so-so about it. It's not bad, but it seems off place...

Archaon
05-11-2006, 09:39 PM
SPARKSTER GOD DAMN IT

KONAMIIIIII

Doulifée
05-11-2006, 09:40 PM
-Online play. A must have.

I think I came when I read that.

Arek the Absolute
05-11-2006, 09:40 PM
Arena:
Inside Nova- Kirby Superstar
All I need

Oh, and I don't know about you guys *nor care if you say it sucked*, but the main theme literally brought a f'ing tear to my eye. It was done damn beautiful.

[1:29:50 PM] Arek says: the new smashbros theme makes tears come from eyes
[1:30:01 PM] Zero Rei Maru says: tears of joy?
[1:30:03 PM] Arek says: fucking BEAUTIFUL
[1:30:07 PM] Zero Rei Maru says: good
[1:30:25 PM] Arek says: it got me all like pumped up
[1:30:42 PM] Arek says: with the full orchestrated lineup of stage songs, i wil be sure to get into it way more
[1:30:54 PM] Arek says: cause it gives a feel of OMG WAR FIGHT FIGHT GO
[1:30:58 PM] Arek says: instead of comeon kids lets have fun

Hey arek... I WAS RIGHT NHYEA NHYEA. Ok that's over. I'm so-so about it. It's not bad, but it seems off place...
All I said was don't get your hopes up.
I am probably going to be the only one that thinks it totally fits, but meh.

Bahamut
05-11-2006, 09:41 PM
List thread = not cool. Please change that topic title, that title just makes this a favorites thread.

Arek the Absolute
05-11-2006, 09:42 PM
/me agrees with bahamuuuuut

Neonlare
05-11-2006, 09:42 PM
I wonder,

With Snake in it, I wonder if the guys that made Disgaea would want their characters in it.

Laharl would be awesome.

Heck all of the main characters would be awesome :).

Arek the Absolute
05-11-2006, 09:45 PM
I wonder,

With Snake in it, I wonder if the guys that made Disgaea would want their characters in it.

Laharl would be awesome.

Heck all of the main characters would be awesome :).
I don't think that would work, since NIS never made a Nintendo game.
You guys have to think about it logically. Sure, Snake is in it, but that is because he had a past with Nintendo. I am sure the only third party characters that they would add would only be those that had a past with the NES.

Brithor
05-11-2006, 09:48 PM
I think ANY of the Tales of Symphonia Characters would be a perfect choice for SSBB. I mean, Lloyd, Kratos, Zelos, Regal, Collete... Magicians I don't know if they'll work though...

Arek the Absolute
05-11-2006, 09:50 PM
Let not thy fanboyism take thy mind over and wish for characters which shall never show themselves in such a glorious game.

Lloyd and Kratos seem to probably be the two from the Tales series that will make it in.

Atomicfog
05-11-2006, 09:52 PM
When I saw the trailer yesterday I was in awe. I have nothing important to say about it; All I will say is, "Wow.".

Also, I wonder if it supports uploading the stats and trophies from the GC SSMB -- I spent so much time playing that game.

Ninja-san
05-11-2006, 09:53 PM
Arena- Tetris field. Fight while dodgeing the blocks. If a line is made jump off before u fall

Arek the Absolute
05-11-2006, 09:55 PM
k so like
can anyone translate that fing song?
those latin lyrics must mean something and not just be there to sound pretty

Dhsu
05-11-2006, 09:56 PM
Arena- Tetris field. Fight while dodgeing the blocks. If a line is made jump off before u fall
Haha, unless the L-block is a hidden character, I doubt we'll get Tetris stages. ;)

Dunther
05-11-2006, 10:26 PM
k so like
can anyone translate that fing song?
those latin lyrics must mean something and not just be there to sound pretty
I wanna know the meaning too! ç_ç

Steben
05-11-2006, 10:29 PM
Arena- Tetris field. Fight while dodgeing the blocks. If a line is made jump off before u fall
Haha, unless the L-block is a hidden character, I doubt we'll get Tetris stages. ;)
I could imagine having the Tetriminos as items.

mDuo13
05-11-2006, 10:31 PM
Tetris stages could be cool, though.

Also, I checked the ytmnd (http://smashbrosrevolution.ytmnd.com/) and Snake isn't even on there. Neither is Metaknight. Kind of ironic in retrospect.

Also, I say yes to:
-Captain Olimar with Pikmin
-Fierce Diety Link transformation (maybe his super attack?)
-Lloyd
-Bomberman
-Megaman
-MGS stage of any sort. Personally, I think the hangar around the feet of the Metal Gear in MGS1 would be a great place.
-Ryu or Chun Li, maybe?
-Chrono Trigger or Final Fantasy 6/7 characters

Raziellink
05-11-2006, 10:39 PM
-Captain Olimar with Pikmin
-Fierce Diety Link transformation (maybe his super attack?)
-Lloyd
-Bomberman
-Megaman
-MGS stage of any sort. Personally, I think the hangar around the feet of the Metal Gear in MGS1 would be a great place.
-Ryu or Chun Li, maybe?
-Chrono Trigger or Final Fantasy 6/7 characters

Yeah, i was hoping for Captain Olimar to be in this game. However, i don't really see the guy defending himself against Bowser or anything.

TriforceStealer
05-11-2006, 10:54 PM
I'm sure theres still plenty of characters that havent been revealed yet. I'm sure theyll add at least one more pokemon, and another Fire Emblem character.

As far as 3rd party characters go, the characters I feel have the highest chance of getting into the game are Megaman and Sonic.

G_D
05-11-2006, 11:03 PM
Let not thy fanboyism take thy mind over and wish for characters which shall never show themselves in such a glorious game.

Lloyd and Kratos seem to probably be the two from the Tales series that could possibly make it in.

Fixed. Follow your own advice.

Also, of course there are characters that haven't been revealed yet. Were any of the unlockable characters for SSBM revealed before the game was out? I have a strong feeling that the five new characters shown will not be unlockables: they will be standard characters. This is just a feeling, though. I just don't think that they'd reveal *secret* unlockable characters this far before launch.

Arek the Absolute
05-11-2006, 11:04 PM
lolyoutookmeseriouslyomgjesuschristlearntolurkmore andreadmypostsplz

megadave
05-11-2006, 11:05 PM
SPARKSTER GOD DAMN IT

KONAMIIIIII

I was just thinking about that.

CE
05-11-2006, 11:12 PM
C'mon more love for Castlevania. I want Simon Belmont, and maybe a CV map in dracula's castle... What about those specials people?

I think they'll be pretty well implemented. Occasionally, it'll pop out as an item. It'll be very rare I suppose, unless, of course, you set all items to it.

I bet there'll be a special mode in which you have to find the orb and keep it for X time. When you do, a cutscene with the attack starts (I'm not saying it always does when you use it, only in this mode) and your character automatically finishes all the other. It's a simple game of searching for an object, then turns into a brawl (no pun intended) when someone does find it (it jumps out after 1 hit), and then, a fatality type finish with a huge bang.

Kirby: "mmm...tasty!"

That'd be nice.

By the way, what do you think the specials will be for each character? I hope we don't get bland stuff like "pikachu casts thunder on all the characters".

I'm guessing Snake's special will be particularly awesome.

CheezSamich4Hire
05-11-2006, 11:16 PM
I just have to say one thing.

FUCK Sonic. Sonic games are awful, and he is a terrible character. People keep wanting him to be in the damn game, and I don't know why.

Sonic is incredibly stupid, and I will be very angry if Nintendo decides to put him in Brawl.

I hate Sonic. I hate him very much. He needs to be killed.

Admiral_C
05-11-2006, 11:18 PM
Seeing this trailer has convinced me that when SSBB is released, it's going to be the NEW oxygen.

vital for life in case you didn't get it

Archaon
05-11-2006, 11:18 PM
I hate Sonic. I hate him very much. I need to be killed.

fixed lolsz

CE
05-11-2006, 11:19 PM
I just have to say one thing.

FUCK Sonic. Sonic games are awful, and he is a terrible character. People keep wanting him to be in the damn game, and I don't know why.

Sonic is incredibly stupid, and I will be very angry if Nintendo decides to put him in Brawl.

I hate Sonic. I hate him very much. He needs to be killed.

Bias mucho? El Sonico no merece la muerte. Longa vida para los 2D!!

The Author
05-11-2006, 11:21 PM
...And as a special service to readers of this site, I can say that the game's music will be performed by a full orchestra.

It will be a deluxe chorus complete with lyrics in Latin.



So, I guess it's confirmed: Orchestral soundtrack with latin lyrics...

JoeFu
05-11-2006, 11:23 PM
K, if you hate him so much, pray for Sega to let Nintendo use him, because if they put Sonic in the game, you could literally "kill" Sonic.

CheezSamich4Hire
05-11-2006, 11:23 PM
Little Mac needs to be in the game. If he made it in Fight Night 2, he needs to be in here.

Arek the Absolute
05-11-2006, 11:24 PM
You should see the insanity at the Nintendo forums over snake. Fanboys are arguing like mad.

KakTheInfected
05-11-2006, 11:26 PM
Something odd I noticed...right as Wario is about to bust some ass and it shows the faces of all the characters...Pikachu still has a smile on his face.

Dhsu
05-11-2006, 11:27 PM
Hehe.

Personally, I don't think it's too likely that Capcom characters will be in SSB any time soon, as they already have their own series of all-star fighting games.

CE
05-11-2006, 11:28 PM
You should see the insanity at the Nintendo forums over snake. Fanboys are arguing like mad.

Which one? LINK PLZ!!

Something odd I noticed...right as Wario is about to bust some ass and it shows the faces of all the characters...Pikachu still has a smile on his face.

:lol:

"OMG ASS!! :):):):)"

KakTheInfected
05-11-2006, 11:30 PM
How can anyone be pissed about Snake being in Smash Bros? Hell it might lead to more MGS than just remakes on Wii.

Arek the Absolute
05-11-2006, 11:33 PM
You should see the insanity at the Nintendo forums over snake. Fanboys are arguing like mad.

Which one? LINK PLZ!!

Something odd I noticed...right as Wario is about to bust some ass and it shows the faces of all the characters...Pikachu still has a smile on his face.

:lol:

"OMG ASS!! :):):):)"

The whole damn smashbros portion of the forum.
The forum is linked at the smashbros official site.

I-n-j-i-n
05-11-2006, 11:33 PM
I want Little Mac in SSBB... The one from NES.

Archaon
05-11-2006, 11:35 PM
How can anyone be pissed about Snake being in Smash Bros? Hell it might lead to more MGS than just remakes on Wii.

1. NINTENDO IS DOING A BETTER JOB THAN SONY AND WE DONT LIKE IT AND HOW DARE THEY STEAL FROM ONE OF OUR BELOVED GAMES BITCH PISS WHINE MOAN.

or

2. Snake is too dark and gritty a character to be in a Nintendo game what is going on he uses guns and stuff.

I'm guessing.

A failure to understand that in games like this, the more random characters you can pack into it the more fun it's going to be.

I'm kind of hoping that since they apparently have Konami on their side they'll throw in James Sunderland and Pyramid Head as unlockables just to spite the people throwing out reason 2.

CE
05-11-2006, 11:39 PM
Snake: Meh, but it's nice to see a third-party character.

Isn't that a bit presumptuous? We know Snake is going to be there, but that's not really a reason to start listing every other iconic character we can think of. Nintendo already has plenty of their own. Add too many third-party franchises, and we're looking at over a hundred characters. I really don't think that's happening. I'll admit that Sonic and Tails are likely, though. *sigh* I just think that Snake is too gritty for SSB.

Too gritty?! His humor is the thing missing from SSB! Besides, what should Nintendo do? Cover him in flowers and give him a lollipop instead of a cigarette!?

And Sonic and Tails are likely? Hell no. Don't give in to little Sonic fanboys. I don't want to have to spam the A button and jump from enemy to enemy in SSBB.

J2L
05-11-2006, 11:40 PM
and my vote for playable character....


CRONO!!!



ftw?