Liontamer
08-24-2006, 02:47 AM
Shadow at the Falls
http://burns212.googlepages.com/Mega_Man_III_Shadow_at_the_Falls_OC_ReMix.mp3
(It's GooglePages... no need to remove the link)
This is a house/breakbeat (what else?) rendition of Shadow Man's stage from Mega Man III for the GameBoy (The GameBoy version included 4 levels from MM3 for the NES and 4 levels from MM4 for the NES). This has been a long time coming, and I am glad it is finished because I am sick of it :)
Here is the gbs file:
http://www.zophar.net/gbs/megaman3.zip
Tracks covered:
3: Shadow Man's stage
24: password theme (short)
23: title theme (short)
I know everybody knows this song from the NES version, but I've only played the GB version. The songs are virtually the same, but there are a few minor differences. Also, I modeled one of the synths to sound like the GB lead. You guys decide which game to put it under (if you pass it, that is).
remixer info:
real name / remixer name: Patrick Burns
email:
userid: 21406 (I just copied that # at the end of my profile url)
website: burns212.googlepages.com
^ Check out my Revisiting the Ruins WIP (my resub of sorts for Raindance in the Ruins). I'll be sending it in about 3 weeks from now I guess.
-Patrick Burns
PS I'd be more than willing to adjust any of the levels if it be desired.
----------------------------------------------------
http://www.zophar.net/gbs/megaman3.zip - Tracks 3 ("Shadowman Stage"), 24 ("Pass Word") & 23 ("Title")
As far as I'm concerned, you were inspired by the Gameboy version, thereby the GB version would be the credited game.
Opening is rather flat, but the bubbly synth at :08 has some spice. Nice effect fading in at :14 and :22 before the arrangement kicked in. I'm rather skeptical on using the Gameboy style lead; makes the melody seem a bit rip-ish, but it's alright. Good bassline though and nice supporting instrumentation, though a lot of the rhythms on everything seem completely cribbed from the original (like the more belltone-ish part from :39-:55).
Chorus at :59 was pretty lame for a few seconds with just those weak claps proving the background. That thin/flimsy stuff won't do. Even trying to layer them from 1:07-1:15 didn't prove to be enough; gotta beef it up.
New iteration of the melody with some different synths to change up the flavor at 1:28; FL, eh? Reminds me of DarkeSword's "The Father of All". Percussion was a little on the thin side, though reasonably well produced.
IMO, poor segue into the "Pass Word" theme from 2:19-2:35; the theme somewhow manages to sound completely out of place within the rest of the composition. It's also a little disappointing on the arrangement side to hear you basically 1-for-1 that source tune, except now with a bassline added. Percussion also lacks energy, particularly the snare tone.
"Title" theme was woven much more seamlessly and creatively into the arrangement at 2:35. Nice job gradually fading out the supporting instrumentation from to 2:54 to 3:07. "Title" theme was referenced again at 3:08, but the lead synth seemed to be carrying too much of the sonic space without enough support in the background, leaving 3:08-3:47 feeling very vacant.
Pause at 3:38 probably didn't have to drop all the way out. Lead synths for the last section sounded a bit flat, and the percussion needed to be stronger than those claps. Ending at 4:13 was too simple (and dry; at least use some light delay during the fade for a bit better resolution to the piece).
The attempt to personalize the arrangement approach was clearly there, but the execution could have been stronger. Ultimately, I think you played the arrangement a bit too straight for this genre adaptation. With the melody and countermelodic source elements used conservatively, the expansionist writing here generally wasn't filling out the space sonically enough or creatively enough to compensate; gotta flesh the sounds out more and realize the potential energy here. Everything on the arrangement and production side could be developed a bit more, but this was a good start bro.
NO (resubmit)
http://burns212.googlepages.com/Mega_Man_III_Shadow_at_the_Falls_OC_ReMix.mp3
(It's GooglePages... no need to remove the link)
This is a house/breakbeat (what else?) rendition of Shadow Man's stage from Mega Man III for the GameBoy (The GameBoy version included 4 levels from MM3 for the NES and 4 levels from MM4 for the NES). This has been a long time coming, and I am glad it is finished because I am sick of it :)
Here is the gbs file:
http://www.zophar.net/gbs/megaman3.zip
Tracks covered:
3: Shadow Man's stage
24: password theme (short)
23: title theme (short)
I know everybody knows this song from the NES version, but I've only played the GB version. The songs are virtually the same, but there are a few minor differences. Also, I modeled one of the synths to sound like the GB lead. You guys decide which game to put it under (if you pass it, that is).
remixer info:
real name / remixer name: Patrick Burns
email:
userid: 21406 (I just copied that # at the end of my profile url)
website: burns212.googlepages.com
^ Check out my Revisiting the Ruins WIP (my resub of sorts for Raindance in the Ruins). I'll be sending it in about 3 weeks from now I guess.
-Patrick Burns
PS I'd be more than willing to adjust any of the levels if it be desired.
----------------------------------------------------
http://www.zophar.net/gbs/megaman3.zip - Tracks 3 ("Shadowman Stage"), 24 ("Pass Word") & 23 ("Title")
As far as I'm concerned, you were inspired by the Gameboy version, thereby the GB version would be the credited game.
Opening is rather flat, but the bubbly synth at :08 has some spice. Nice effect fading in at :14 and :22 before the arrangement kicked in. I'm rather skeptical on using the Gameboy style lead; makes the melody seem a bit rip-ish, but it's alright. Good bassline though and nice supporting instrumentation, though a lot of the rhythms on everything seem completely cribbed from the original (like the more belltone-ish part from :39-:55).
Chorus at :59 was pretty lame for a few seconds with just those weak claps proving the background. That thin/flimsy stuff won't do. Even trying to layer them from 1:07-1:15 didn't prove to be enough; gotta beef it up.
New iteration of the melody with some different synths to change up the flavor at 1:28; FL, eh? Reminds me of DarkeSword's "The Father of All". Percussion was a little on the thin side, though reasonably well produced.
IMO, poor segue into the "Pass Word" theme from 2:19-2:35; the theme somewhow manages to sound completely out of place within the rest of the composition. It's also a little disappointing on the arrangement side to hear you basically 1-for-1 that source tune, except now with a bassline added. Percussion also lacks energy, particularly the snare tone.
"Title" theme was woven much more seamlessly and creatively into the arrangement at 2:35. Nice job gradually fading out the supporting instrumentation from to 2:54 to 3:07. "Title" theme was referenced again at 3:08, but the lead synth seemed to be carrying too much of the sonic space without enough support in the background, leaving 3:08-3:47 feeling very vacant.
Pause at 3:38 probably didn't have to drop all the way out. Lead synths for the last section sounded a bit flat, and the percussion needed to be stronger than those claps. Ending at 4:13 was too simple (and dry; at least use some light delay during the fade for a bit better resolution to the piece).
The attempt to personalize the arrangement approach was clearly there, but the execution could have been stronger. Ultimately, I think you played the arrangement a bit too straight for this genre adaptation. With the melody and countermelodic source elements used conservatively, the expansionist writing here generally wasn't filling out the space sonically enough or creatively enough to compensate; gotta flesh the sounds out more and realize the potential energy here. Everything on the arrangement and production side could be developed a bit more, but this was a good start bro.
NO (resubmit)