Liontamer
09-28-2006, 02:51 PM
Mixer: DJBren
Real name: Brendan Bennett
Email: knightz@optonline.net
ID: Bren
Game remixed: Space Cadet Pinball
I couldn't find the composer of the track, unfortunately, because I no longer have the game on my computer. Anyway, as a lot of you may or may not know, my style is to try to stay true to the original track, and add my own flavor to the mix...whether or not this is acceptable is up to the judges. Anyway, this mix has gone through several stages, and if you dont think it's ready, Im up for all suggestions. For judges who choose NO, please give me some constructive criticism as to what you would like to see in a newer version.
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A copy of the source tune would be nice. The game's too obscure and I got no clue what you're mixing. Give us a clip next time.
Piano introing things was a lil' bit fakey, but alright. Writing sounded a bit similar to a section of BGC's debut FFA OC ReMix. Not sure how I feel about the synth coming in at :21. Beats entering at :38 didn't really seem to mesh well into the piece, were really tame and didn't drive the song along. Get more active with that snare.
Oh noooo, I hear it at :48, some FL Slayer-ish lead in there! Alright, I'm just busting your chops, as that guitar synth luckily isn't trying to function like a real guitar, but the usage of the synth is pretty rigidly sequenced and unexpressive. The texture got a little better after the changeup at 1:07, especially thanks to that bassline. The Slayer stuff fit a bit better at 1:25, with some notable energy until 1:45 went back to the rigid lead playing 16th notes. 1:45-2:43 essentially retreads both of the previous sections, before amping it up a tiny bit with a louder guitar synth from 2:43-3:23 for the finish.
Everything's a bit too rigid in one way or another during the track, hampering the energy level. When it isn't the rapid 16th notes, the percussion is exposed and playing a really bland pattern. Ironically enough the percussion patterns are more creative while they're nearly obscured.
Not enough dynamic contrast to speak of either, though there's a bit in there. Ultimately though, the track's too repetitive and static given the length. I know you're asking for more specific suggestions as to what to do, but I gotta leave it up to the others as to throw ideas out as to where to go from here. More could be done with the arrangement besides rinsing and repeating, and the production needs to deliver more energy. Good base so far, Brendan.
NO
Real name: Brendan Bennett
Email: knightz@optonline.net
ID: Bren
Game remixed: Space Cadet Pinball
I couldn't find the composer of the track, unfortunately, because I no longer have the game on my computer. Anyway, as a lot of you may or may not know, my style is to try to stay true to the original track, and add my own flavor to the mix...whether or not this is acceptable is up to the judges. Anyway, this mix has gone through several stages, and if you dont think it's ready, Im up for all suggestions. For judges who choose NO, please give me some constructive criticism as to what you would like to see in a newer version.
----------------------------------------------------
A copy of the source tune would be nice. The game's too obscure and I got no clue what you're mixing. Give us a clip next time.
Piano introing things was a lil' bit fakey, but alright. Writing sounded a bit similar to a section of BGC's debut FFA OC ReMix. Not sure how I feel about the synth coming in at :21. Beats entering at :38 didn't really seem to mesh well into the piece, were really tame and didn't drive the song along. Get more active with that snare.
Oh noooo, I hear it at :48, some FL Slayer-ish lead in there! Alright, I'm just busting your chops, as that guitar synth luckily isn't trying to function like a real guitar, but the usage of the synth is pretty rigidly sequenced and unexpressive. The texture got a little better after the changeup at 1:07, especially thanks to that bassline. The Slayer stuff fit a bit better at 1:25, with some notable energy until 1:45 went back to the rigid lead playing 16th notes. 1:45-2:43 essentially retreads both of the previous sections, before amping it up a tiny bit with a louder guitar synth from 2:43-3:23 for the finish.
Everything's a bit too rigid in one way or another during the track, hampering the energy level. When it isn't the rapid 16th notes, the percussion is exposed and playing a really bland pattern. Ironically enough the percussion patterns are more creative while they're nearly obscured.
Not enough dynamic contrast to speak of either, though there's a bit in there. Ultimately though, the track's too repetitive and static given the length. I know you're asking for more specific suggestions as to what to do, but I gotta leave it up to the others as to throw ideas out as to where to go from here. More could be done with the arrangement besides rinsing and repeating, and the production needs to deliver more energy. Good base so far, Brendan.
NO