View Full Version : The Legend of Zelda: Twilight Princess
I'll take that over "HEY, LISTEN" any day
I'm only at the winter palace place right now
And although I really love this game, am I the only one that misses the instruments? The flowers just ain't doing it for me, and the howling isn't musical at all and the high howls are usually flat
Also what was up with the 3rd dungeon boss
Are you even supposed to lose a heart?
4th dungeon was an improvement but still a bit easy
All the bosses are pretty easy. The only boss i had trouble with was the goron mines one. or it might have been the mini boss. The one where you have to use that "goat throw" thing on the guy. I'm terrible at it. you have to use it like 3 parts in the game and it's so spaced out that i kinda forgot the timning.
Thalzon
01-06-2007, 10:12 PM
Most difficult boss in the game is the Snowpeak Ruins miniboss. It's the only enemy whose attack pattern gets me every time and I'm forced to drink a potion or use a fairy.
Hellcom
01-06-2007, 10:36 PM
Really? I thought he was quite easy. Just back-slash him a couple of times and he is dead.
KakTheInfected
01-06-2007, 11:48 PM
And although I really love this game, am I the only one that misses the instruments? The flowers just ain't doing it for me, and the howling isn't musical at all and the high howls are usually flat
Yup. The Ocarina should have been there, even if it was just for summoning Epona and changing day to night and vice-versa.
SilverStar
01-07-2007, 12:50 AM
Yup. The Ocarina should have been there, even if it was just for summoning Epona and changing day to night and vice-versa.
That would make Poe hunting SO much easier.
Something else they should have done, was have -some- sort of use for putting regular water in a bottle. No puzzles or anything for it, nothing special, you can't grow anything, there's no one who's thirsty for water.. it's all just a bunch of lame there.
Carci
01-07-2007, 12:56 AM
That would make Poe hunting SO much easier.
Something else they should have done, was have -some- sort of use for putting regular water in a bottle. No puzzles or anything for it, nothing special, you can't grow anything, there's no one who's thirsty for water.. it's all just a bunch of lame there.
There is a use. It's there to annoy you when you're trying to bottle a fairy from a spring.
Thalzon
01-07-2007, 01:07 AM
Also, it's what hot spring water turns into approximately 18 seconds after you purchase it.
cjl1217
01-07-2007, 02:45 AM
I have the game myself and I must say I'm hooked on it. The Wii version has more interactive controls like swing the Wiimote to swing your sword and point with it it aim with the slingshot or boomerang. I find it really neat.
Kutrayn
01-07-2007, 03:17 AM
Played it. Beat it. Loved it. Looking foward to researching replay value for myself.
But first, I have to catch up on life.
Predmid
01-07-2007, 05:31 AM
Spolier THE CAVE
Well...I just beat the Cave of Ordeals used 1 blue potion and 1 rare chu jelly potion. It wasn't as hard as I'd have hoped. Granted magic armor +1000 rupees makes it easy for the THREE difficult levels. 1. Triple iron knuckle 2. Iron Knuckle + 2 flying lizards warrior and then 3. Double Ice monster, +6X Ice spear guy was hard as hell...unless you had rupees to waste.
BlueMage
01-07-2007, 08:31 PM
I beat it, after putting it down for a week or so while i did house-cleaning. Couldn't seem to find the Cave of Ordeals, but then I didn't look too hard either. Couldn't seem to get that one Goron to accept that he was being showered with hotspring water either :/
Ending was rather melancholy I found, even though Midna was hot. Zelda was still hotter though.
The biggest thing I found about this game was that the boss fights were fun. In a lot of cases in OoT for example, I'd treat boss fights in a sense of "Right, let's get this over with." With practically every boss fight in TP, I've wanted to do it again for the fun of it.
Also, Mortal Draw is awesome. I was expecting a more awesome final skill though :/
Linkjing Donuts
01-07-2007, 09:24 PM
Are you kidding? The Great Spin was kick ass.
Kureejii Lea
01-07-2007, 10:19 PM
Also... did anyone else get really tired of Midna swatting/patting wolf link's rump all the time?
Around the neck/shoulders counts as one's rump now?
Couldn't seem to get that one Goron to accept that he was being showered with hotspring water either :/
Hope you weren't bottling hot water and running with it instead of getting the keg.
Linkjing: Nice Toph.
The Mutericator
01-07-2007, 11:02 PM
Spolier THE CAVE
Well...I just beat the Cave of Ordeals used 1 blue potion and 1 rare chu jelly potion. It wasn't as hard as I'd have hoped. Granted magic armor +1000 rupees makes it easy for the THREE difficult levels. 1. Triple iron knuckle 2. Iron Knuckle + 2 flying lizards warrior and then 3. Double Ice monster, +6X Ice spear guy was hard as hell...unless you had rupees to waste.
Go back through again, floor 39 is three Iron Knuckles and floor 49 is four of them at once. Major pain, but I only used a single fairy after getting the armor.
KakTheInfected
01-08-2007, 12:38 AM
Go back through again, floor 39 is three Iron Knuckles and floor 49 is four of them at once. Major pain, but I only used a single fairy after getting the armor.
I'm pretty sure 49 was 3, not 4.
Predmid
01-08-2007, 01:06 AM
Just beat it and I must say...totally amazing from start to finish.
SilverStar
01-08-2007, 01:52 AM
I'm pretty sure 49 was 3, not 4.
Second time through, the floors are supposed to be more difficult. I haven't bothered, so I don't know for sure. But, 4 iron knuckles would be right, if so.
Nario
01-08-2007, 04:10 AM
Second time through, the floors are supposed to be more difficult. I haven't bothered, so I don't know for sure. But, 4 iron knuckles would be right, if so.
But if there's no reward for going through the Cave of Ordeals a second time through, then why bother? I mean, sure, some people get every single collectable in the game (I'm just missing six poes and that's it), thus giving them the right of going through the Cave of Ordeals again without looking obsessed.
Not to be negative, but if I were the one playing the game and get everything, I wouldn't bother with that place anymore. Rather, I'd just put the game down, tell all of my friends how great it was, then continue life by starting/continuing a different game.
SilverStar
01-08-2007, 05:45 AM
But if there's no reward for going through the Cave of Ordeals a second time through, then why bother? I mean, sure, some people get every single collectable in the game (I'm just missing six poes and that's it), thus giving them the right of going through the Cave of Ordeals again without looking obsessed.
Not to be negative, but if I were the one playing the game and get everything, I wouldn't bother with that place anymore. Rather, I'd just put the game down, tell all of my friends how great it was, then continue life by starting/continuing a different game.
I'm missing 6 poes, too. Have everything else. Since it's no easy feat to track down poes, I kinda gave up, especially since the reward isn't worth a kick in the pants.
Also, I haven't picked the game up again in.. about 3 weeks now? Waiting for my canflix account to start sending me Wii games so I have something to play. :P
Cecilff2
01-08-2007, 06:14 AM
I went in with a rare chu jelly and a bottle of fairy tears. I was completely determined not to use the tears. I succeeded, defeating the IK's with one heart to spare. Though the jelly was used up due to a very unsuccesful gambit with purple jelly which left me with 1/4 of a heart left.
WesPip
01-08-2007, 08:51 AM
I'm missing 6 poes, too. Have everything else. Since it's no easy feat to track down poes, I kinda gave up, especially since the reward isn't worth a kick in the pants.
Also, I haven't picked the game up again in.. about 3 weeks now? Waiting for my canflix account to start sending me Wii games so I have something to play. :P
To be fair, neither was the 100 Skulltula quest. Basically the same deal. It's more so you can show your friends "HAY GUYS, LOOK WHAT I CAN DO!"
Side thing: What does the rare chu jelly DO anyways? Blue potion?
SilverStar
01-08-2007, 09:08 AM
To be fair, neither was the 100 Skulltula quest. Basically the same deal. It's more so you can show your friends "HAY GUYS, LOOK WHAT I CAN DO!"
Side thing: What does the rare chu jelly DO anyways? Blue potion?
Rare chu jelly is the same effect as the tears. full health plus damage increase.
I think it'd be better if you kept the damage increase until you were hit, no matter how long it took. I miss firing off the sword at full power. :(
The Joker
01-08-2007, 09:36 AM
Although i'm all for midi in a vdieogame, wouldn't it be really great if the OST release for this game was fully orchestrated. I mean, the Field, as well as the Credits themes orchestrated would be awesome. Am I the only one that thought the final Boss fight(s) was awesome, despite being kinda easy?
Dave Harris
01-08-2007, 10:36 AM
I wouldn't want the OST release to be orchestrated, as that usually results in significant changes being made to the actual compositions. There are those arrange albums from the 90s where they're basically nearly-identical material but with upgraded samples, but for TP to be upgraded it would indeed have to be performed. I'm sure things would end up getting a bit interpretive... which is cool in its own sense, but not if you just want the OST :).
On a side note, I'm not sure why reviewers are so critical of the production in TP. I wouldn't say it was particularly GM-sounding... it's just sample-based. Some things more than others I guess, but that's mostly the minigames, and quite frankly those don't need soaring string lines :P.
However, I expect music from the game will end up being fully orchestrated in future, somehow someway!
The Joker
01-08-2007, 10:46 AM
I agree on the midi part. I personally love games that can change & shift to match what's happening on screen. The midi in TP is really great, & sounds good enough to fool you into thinking that it's orchestrated at points. Especially the field theme. I think most people just want to have that fully orchestrated in game for novelties sake. I' much rather have dynamic music that changes to fit the mood, rather than a static fully orchestrated track that awkwardly transitions into other tracks.
Not to say i'm against orchestrated game soundtracks, I like em just fine. I just prefer the dynamics midi offers.
Smoke
01-08-2007, 12:13 PM
I agree on the midi part. I personally love games that can change & shift to match what's happening on screen. The midi in TP is really great, & sounds good enough to fool you into thinking that it's orchestrated at points. Especially the field theme. I think most people just want to have that fully orchestrated in game for novelties sake. I' much rather have dynamic music that changes to fit the mood, rather than a static fully orchestrated track that awkwardly transitions into other tracks.
Not to say i'm against orchestrated game soundtracks, I like em just fine. I just prefer the dynamics midi offers.
Same here, this is also why I prefer cutscenes to be done with the in-game engine rather than all the pre-rendered crap first introduced by the PSX and still being used in games today.
Dynamic stuff just adds a level of involvement to a game, even if it's small.
In my view, Twilight Princess has excellent music, and the samples used are of high quality.
supremespleen
01-08-2007, 01:18 PM
Whilst I was lamenting going back to school after break and thinking it would be cool if Zelda were real, I realized - no it wouldn't.
I mean, if you think about it, if Twilight Princess were real, that'd be scary as hell. D:
So much for my childish fantasies.
Effef
01-08-2007, 08:56 PM
My friends reaction to a certain scene:
"She got a dagger Link! Run like a bitch!"
lol
BlueMage
01-08-2007, 09:09 PM
Around the neck/shoulders counts as one's rump now?
Hope you weren't bottling hot water and running with it instead of getting the keg.
Linkjing: Nice Toph.
Well, don't I feel silly now!
BigBoss
01-09-2007, 04:29 AM
After playing the Gamecube version, I can honestly say it's much better. The controls are so much more fluid and simple, and despite my initial assumption that it wouldn't make a difference, the gameworld actually seems much more... I don't know, better, when it isn't flipped around. It feels more natural.
wormguy
01-09-2007, 04:38 AM
After playing the Gamecube version, I can honestly say it's much better. The controls are so much more fluid and simple, and despite my initial assumption that it wouldn't make a difference, the gameworld actually seems much more... I don't know, better, when it isn't flipped around. It feels more natural.
That's odd. I feel the opposite way. I guess it just depends whether you like the controls or not. But, I have to disagree with you on the flipped part. It's pretty much the same awesome design flipped or not.
BlueMage
01-09-2007, 04:58 AM
Think he's referring more to the fact that certain geographical landmarks are in similar locations to what they were in Ocarina of Time when you play the GameCube version.
BigBoss
01-09-2007, 05:01 AM
Think he's referring more to the fact that certain geographical landmarks are in similar locations to what they were in Ocarina of Time when you play the GameCube version.
Yes, exactly.
Smoke
01-09-2007, 12:56 PM
So, are people already overlaying maps to see the similarities and differences? Ocarina of Time had a similar thing going on with A Link to the Past. The Temple of Time in OoT for example sits in the exact same position as the Lost Woods in LttP, and other areas match up as well. It also helps a bit in timeline placement(Although some parts are obvious)
Señor Quetzalcoatl
01-09-2007, 05:46 PM
I think the whole overlaying maps should be loosely interpreted, not literal like many people are doing:
example: OMGZ! Kakariko Village in TP is 2.5 degrees off of the coordinates of OOT! Some cataclysmic event moved it.
The above is an exaggeration of what people say, of course. But seriously, I think Miyamoto places the villages and other important locations roughly where they ought to be, not spot on. If he did, then every Zelda game would, by necessity, have to be the same dimensions map-wise every single time, and that, well, gets old. If the games are to grow, so are the maps.
The slightly off placements of certain locations (or altogether different locations) are placed there not to confuse the timeline or because of cataclysmic events or whatnot, but simply, to expand the world that us, as gamers, can navigate. At most, I'd say each game produced reveals to us more of what the world of Hyrule really IS, rather than story-driven changes. Each following game produced reveals features and details that were not doable before because of tech limitations. Simply put, the world of Hyrule is expanding because technology allows Miyamoto to do that, and every time that happens he "paints" us a better picture of what he imagines Hyrule to be.
Miletus
01-09-2007, 06:02 PM
SPOILERS
How about the question of the OOT Kakariko? Assuming that the sign in the hidden village really does say 'Welcome to Kakariko', which one is it? Obviously the first Kakariko's proximity to Death Mountain is what it's got going for it, but the second has the character (basically) saying that Impa was created for the Sheikah as the OOT one was, and the fact the first one doesn't look anything like OOTs (except perhaps the graveyard). Whereas the second one could conceivably be a small part of a developed OOT kakriko.
Anyone have any thoughts?
Geoffrey Taucer
01-10-2007, 07:31 PM
Ok, I'm in the sky palace and I'm completely stumped. I have no idea where to go. I got the boss key, but can't figure out where to go now. It would appear that there is a switch in the central room that I need to hit (I'm guessing it will get the fans outside the northern door to spin, which should enable me to get to the northern tower, where the boss appears to be).
Anyway, I'm finally breaking down and accepting hints on how to get this switch.
Cecilff2
01-10-2007, 07:53 PM
Spoilers
Try using the room above you to get a better shot at that switch.
Hellcom
01-11-2007, 09:52 AM
Where the hell is the fishing pond thing?!?!
KakTheInfected
01-11-2007, 10:07 AM
Where the hell is the fishing pond thing?!?!
Near where you land after traveling up Zora's River for the first time.
WesPip
01-11-2007, 10:33 AM
^
Yeah, right near the River ride or whatever it's called.
The one with the afro chick.
parasoul
01-11-2007, 11:40 AM
SPOILERS
How about the question of the OOT Kakariko? Assuming that the sign in the hidden village really does say 'Welcome to Kakariko', which one is it? Obviously the first Kakariko's proximity to Death Mountain is what it's got going for it, but the second has the character (basically) saying that Impa was created for the Sheikah as the OOT one was, and the fact the first one doesn't look anything like OOTs (except perhaps the graveyard). Whereas the second one could conceivably be a small part of a developed OOT kakriko.
Anyone have any thoughts?
My thoughts are that TP and OoT are completely unrelated, which are also my thoughts on the original, LttP, Link's Awakening, etc.
Miletus
01-11-2007, 11:45 AM
How about WW and OOT?
Calpis
01-11-2007, 06:12 PM
How about WW and OOT?
If you're interested in getting more info on how all the Zelda games correlate with each other, check out GameTrailer's Zelda Retrospective, particularly #6.
http://www.gametrailers.com/gamepage.php?id=2631
I think it's a pretty good run down of the series up to, but not including Twilight Princess.
BlueMage
01-12-2007, 10:55 AM
So, are people already overlaying maps to see the similarities and differences? Ocarina of Time had a similar thing going on with A Link to the Past. The Temple of Time in OoT for example sits in the exact same position as the Lost Woods in LttP, and other areas match up as well. It also helps a bit in timeline placement(Although some parts are obvious)
Nah, just that as far as I can tell, Death Mountain in the east and Lake Hylia and the desert in the west is more consistant. That said, what the fuck Zora's domain.
Geoffrey Taucer
01-12-2007, 03:56 PM
Ok, finally finished the game. And honestly, I think it tops Ocarina of Time and Link to the Past as the best Zelda game to date. Both from a gaming perspective and from a cinematic/storytelling perspective, it was brilliantly executed.
al3xand3r
01-12-2007, 04:27 PM
Ok, finally finished the game. And honestly, I think it tops Ocarina of Time and Link to the Past as the best Zelda game to date. Both from a gaming perspective and from a cinematic/storytelling perspective, it was brilliantly executed.
I agree. The only thing that OOT and LTP have over this one is the better implementation of dungeon items in the overworld. Besides that, it is all very nice. i beat it a couple of days ago, missed some heart pieces and bugs, have to go do other sidequests, etc.
I don't know about the rest of you, but I beat the game and feel like I didn't stop to truly enjoy the scenery, since I was too busy concentrating on killing enemies. Now that I set out to finish the sidequests and go for 100% completion, I will take my time to enjoy every little nook and cranny there is.
nohero
01-12-2007, 04:28 PM
Nah, just that as far as I can tell, Death Mountain in the east and Lake Hylia and the desert in the west is more consistant. That said, what the fuck Zora's domain.
That's because the GameCube version, which is a mirror image of the Wii version, is actually the official version. In the GC, Link is once again left-handed, and the locations match up a lot more accurately with OoT (with the obvious exception of the Temple of Time).
Cecilff2
01-12-2007, 04:35 PM
I don't know about the rest of you, but I beat the game and feel like I didn't stop to truly enjoy the scenery, since I was too busy concentrating on killing enemies. Now that I set out to finish the sidequests and go for 100% completion, I will take my time to enjoy every little nook and cranny there is.
I've got over 80 hours on this now cause I've played through twice, and I still haven't done a 100% completion. Still need to get all the poes on my second one.
Penfold
01-12-2007, 08:05 PM
Ok, finally finished the game. And honestly, I think it tops Ocarina of Time and Link to the Past as the best Zelda game to date. Both from a gaming perspective and from a cinematic/storytelling perspective, it was brilliantly executed.
I haven't played Link to the Past yet (one of those weirdos who had a Genesis instead of SNES...waiting for it to come onto the Virtual Console) so I can't judge it against that, but I also found Twilight Princess to be more enjoyable than Ocarina of Time. Specifically, enjoyed the story more, as I felt it to be more involved.
nohero
01-12-2007, 09:26 PM
SPOILERS:
I read speculations that Minnish Cap hinted at a 4th part of the Triforce, and from what I can tell, Twilight Princess does as well through the presence of FOUR light spirits. Notice that in Lanayru's monologue after gathering his tears of light, he mentions that 3 light spirits were created by the Godesses. We can assume these to be Faron (parallel to Farore), Eldin (parallel to Din), and Lanayru (parallel to Nayru). Who, then, is Ordona parallel to?
Also, was the Ganondorf in TP supposed to be an entirely different Ganondorf, similar to how Link is not the same person from series to series? I almost got that impression due to the fact that the Sages were surprised to find he held the Triforce of Power.
The Damned
01-12-2007, 09:45 PM
With a few exceptions (notably, OoT and MM for Link), the people shown in the games are supposed to be either reincarnations or random people with the same name. Ganon is usually the same guy, depending upon the game. Since there's supposed to be some connection between Oot and WW, it's supposed to be the same Ganon. But never having completed it, I can't be sure.
For the most part, all the games are supposed to be separate. I don't know why everybody is so keen on this whole timeline stuff. I've never thought that any of them were in any real order, and that the entire series was just revisions and reinventions of the same basic story. That's why they're so similar. And you know what? I still enjoyed them, regardless of any connection they were supposed to have with each other.
Doulifée
01-12-2007, 10:09 PM
With a few exceptions (notably, OoT and MM for Link), the people shown in the games are supposed to be either reincarnations or random people with the same name. Ganon is usually the same guy, depending upon the game. Since there's supposed to be some connection between Oot and WW, it's supposed to be the same Ganon. But never having completed it, I can't be sure.
For the most part, all the games are supposed to be separate. I don't know why everybody is so keen on this whole timeline stuff. I've never thought that any of them were in any real order, and that the entire series was just revisions and reinventions of the same basic story. That's why they're so similar. And you know what? I still enjoyed them, regardless of any connection they were supposed to have with each other.
same here,i don't really care and think that it's a variation of a unique "legend", but from what i heard, nintendo has a timeline build for all of them. that why all people are trying to build one. And all popular VG series usually have people trying to make one.
Theday
01-14-2007, 10:20 AM
Zelda Twilight Princess is my game of the year for 2006. Sadly I only bought 5 games last year. Le sigh, poor art student. It was good long quest. As a self named "Zelda Master" I felt that the game lived up to Wind Waker and even Ocarina of Time. The boss battles were interesting. The 3rd to last boss was pretty insane as well as the desert boss. Only wish you could refight the bosses like in The Wind Waker.
Back_Lit
01-17-2007, 05:24 AM
Ok, I was playing TP and I noticed something odd...Link was missing one of his bracers, specifically on his right arm (GCN version). Did he always not have one or am I nuts? I'm not even kidding about it not showing up, all thats there is the black wrap thats undernearth. I swear, if I can't find an answer I'm going to go nuts.
Thylacine
01-17-2007, 07:57 AM
Ok, I was playing TP and I noticed something odd...Link was missing one of his bracers, specifically on his right arm (GCN version). Did he always not have one or am I nuts? I'm not even kidding about it not showing up, all thats there is the black wrap thats undernearth. I swear, if I can't find an answer I'm going to go nuts.It wasn't on mine, either (also GCN). I thought it looked odd.
You're not going crazy.
Hector
01-17-2007, 05:23 PM
As far as timelines go, I'm not quite certain to what degree they can make one work. Otherwise, Ganon would show a bit more prescience as to what is going on when someone is foiling him. He sees a boy in a green suit for the umpteenth time, that boy has acquired a magic sword or the master sword, he is going around to various dungeons to acquire an item or various items of power. Only in two games does he show any sign of knowing what is going on: OoT and WW. You'd think at some point ganon would start rounding up everyone that dares to wear green and have them summilarily executed.
But did anyone else find a few things missing from the game? I wanted a proper archery range, like those found in OoT and Majora's mask. The hookshot challenge was fun, but a proper archery range is still a must (and that one in the starting village does not count).
Ray Falling
01-17-2007, 05:43 PM
But did anyone else find a few things missing from the game? I wanted a proper archery range, like those found in OoT and Majora's mask. The hookshot challenge was fun, but a proper archery range is still a must (and that one in the starting village does not count).
I guess the rushing river challenge could be concidered a archery range. You have to shoot jars with your bomb arrows while avoiding getting hit by stuff. It's pretty cool if you ask me n_n
Penfold
01-17-2007, 07:09 PM
I guess the rushing river challenge could be concidered a archery range. You have to shoot jars with your bomb arrows while avoiding getting hit by stuff. It's pretty cool if you ask me n_n
I agree, it was pretty fun. I found it too easy though, albeit that may be because aiming is easier with the Wiimote (got it the 2nd try).
al3xand3r
01-17-2007, 08:20 PM
I agree, it was pretty fun. I found it too easy though, albeit that may be because aiming is easier with the Wiimote (got it the 2nd try).
Haha, same here. The first time I didn't miss any, I just bumped against objects and ended up with 23 points. The 2nd time I think I passed with 27 points and got my prize. Also, anyone stop to see the Zora take the boat UP THE FRIGGIN' waterfall? I saw that and laughed! I mean, I know Zora's are good at swimming, but man, I never thought Zora's were THAT good!
Fire in the Hole
01-18-2007, 02:12 AM
Huh. I passed my first try with over 30 points. I only bumped into stuff once, and I barely steered the entire time--just focused on hitting everything, letting the river take me on pretty much the right course.
Effector
01-18-2007, 02:36 AM
Just beat it today. Missed three heart pieces, got all the bugs (with a little help), got all the hidden skills, but didn't even attempt to go looking for all the Poes (after I found out what the reward was... like I didn't pass up enough Rupees with a full wallet in this game).
SPOILERS:
- I really liked the use of the Bulblin King... and the fact that he didn't die, some sort of second-tier reoccurring boss.
- The Darknuts were amazing... really an improvement over WW's already superlative enemy design.
- The final boss fight(s) were amazing, best ever in a Zelda, IMO. I liked the human Ganondorf fight last, as opposed the OoT's beast Ganon last.
- Zant's mimicry of the bosses was awesome, (especially the remixed music - the one from the baboon sub-boss' room was fun to listen to) though I would have liked to re-fight the dragon from the city in the sky again - truly awesome.
- I thought the absence of Ganon/dorf from the majority of the game was not the best decision. I really liked his design for TP, though his dual swords in WW were cool-looking). Zant was a neat character, though.
- This game was a lot more skilled with comedy that some previous Zeldas - I particularly liked the Hylian soldiers, especially the scene right before the escort mission - it was so expected, yet still funny when it happened.
Anyway, who was the guy who used the crazy bomb-thrower when the people from the bar helped you out at the castle? I thought it was Auru, but I'm not sure now.
Damn, could I write a novel for a post?
Cecilff2
01-18-2007, 02:48 AM
SPOILERS:
-Anyway, who was the guy who used the crazy bomb-thrower when the people from the bar helped you out at the castle? I thought it was Auru, but I'm not sure now.
Answer:
That was Auru.
Effector
01-19-2007, 05:27 PM
Just beat it again last night, remembered a few things that confused me...
- What was the deal with the white glow in Ganon/dorf's chest? It was there both when he was human and beast, although when he was beast, it was a much larger gash and it was dripping out... any theories?
- Why exactly did Link try and stop Midna when she was going to attack Ganondorf with the Fused Shadow (when she teleported them out to Hyrule Field)?
Anyway, does anyone know where I can find...
a.) a really in-depth synopsis the entire plot of TP?
b.) transcripts of the cutscenes in TP?, or
c.) a site with all the videos from the cutscenes?
Just want to review all what happened, I strung out my 40+ hours of gameplay over about two months... can hardly remember what happened in the beginning.
RealFolkBlues
01-19-2007, 06:20 PM
Just beat it again last night, remembered a few things that confused me...
- What was the deal with the white glow in Ganon/dorf's chest? It was there both when he was human and beast, although when he was beast, it was a much larger gash and it was dripping out... any theories?
- Why exactly did Link try and stop Midna when she was going to attack Ganondorf with the Fused Shadow (when she teleported them out to Hyrule Field)?
-When Ganondorf's story is revealed the first time, it shows the sages stabbing him in the chest with that big glowing sword. This was his old injury that continues to be a weak point that Midna talks about when you ask for advice in the final battle.
-I'm not entirely sure whether Link was just generally worried about Midna (the two of them fighting would probably bring the castle down around them) or if he was worried that using the Fused Shadow again would completely corrupt her. I know it was creepy as crap the first couple times she used the power.
Effector
01-19-2007, 06:32 PM
Oh, yeah, dammit. I completely forgot about 90% of that cutscene. I never did ask Midna for advice during any of the final battles... that would have solved it. Is the sword he uses in the final fight the same sage's sword? I thought it seemed odd that he would have a glowing white sword. EDIT: yeah, watched the execution scene again.
Mmhm, figured it was something of the sort. Not that it prevented her from decimating the castle.
Did find these videos (http://www.youtube.com/profile_videos?user=LegendaryMember) on youtube. Guy did a pretty good job with the capture. Got most of the important scenes.
RealFolkBlues
01-19-2007, 06:37 PM
Yeah I'm pretty sure it is the same one. Gotta love the irony. As for a plot synopsis, why not go back through and do one yourself? Someone may already be working on it, but I know I'm at least going to play through the game again.
Effef
01-20-2007, 01:59 AM
In the 4th Dungeon.
I love this place. The atmosphere is stifling.
EDIT: I hate the new redeads. The old ones were bad, but did they really have to give them a giant ass sword?
Aninymouse
01-20-2007, 02:31 AM
- I really liked the use of the Bulblin King... and the fact that he didn't die, some sort of second-tier reoccurring boss.
- The Darknuts were amazing... really an improvement over WW's already superlative enemy design.
What's this about a Bulbin King? I don't recognize the name and I beat the game last month.
Also, yes, the Darknuts are freakin' incredible. I always forget to do the Helm Splitter, though... does it even work on them?
Back_Lit
01-20-2007, 02:47 AM
What's this about a Bulbin King? I don't recognize the name and I beat the game last month.
Also, yes, the Darknuts are freakin' incredible. I always forget to do the Helm Splitter, though... does it even work on them?
Aren't the Darknuts basically Iron Knuckles?
Effector
01-20-2007, 02:50 AM
Bulbin King! You know, the guy you fought on horseback, then again near the Arbiter's Grounds (he used an axe, lit the tent on fire), and then the optional fight on the castle grounds (so you can get an extra key to get into the treasure room)...
Right? Big, green, and ugly?
Anyway, I don't think you can do that to the Darknuts like in WW. Not positive, but I think the main problem is you can't execute a shield bash to initiate the combo.
Fire in the Hole
01-20-2007, 02:51 AM
What's this about a Bulbin King? I don't recognize the name and I beat the game last month.
Also, yes, the Darknuts are freakin' incredible. I always forget to do the Helm Splitter, though... does it even work on them?
Rarely. Most of those moves don't really work on them. Your best bet is to advance and pull back so that they lunge for an attack, then attack while they're overexerted.
And when the hell was that guy named the Bulbin King?
Geoffrey Taucer
01-20-2007, 02:54 AM
What's this about a Bulbin King? I don't recognize the name and I beat the game last month.
Also, yes, the Darknuts are freakin' incredible. I always forget to do the Helm Splitter, though... does it even work on them?
I can never get the fucking Helm Splitter to work, because whenever I try to do a Shield Thrust, I always end up doing a Spin Attack. Which really blows cock.
Effector
01-20-2007, 03:01 AM
I occasionally had that problem, but I found that giving the nunchuck a slight bit of forward rotation helped counteract that.
Also, to the people who are so damn confused about who I'm talking about: http://en.wikipedia.org/wiki/Characters_in_The_Legend_of_Zelda:_Twilight_Prince ss#King_Bulblin. You know who he is, you just aren't connecting the dots.
EDIT: Oh! What was the deal with Ganondorf's death and the Zant neck-snap thing? I guess that they were somehow linked, and killing Ganondorf killed Zant? But it was kind of weird that they showed Zant dying first... but it was immediately after they showed the Triforce of Power on Ganondorf's hand dim and go out. Maybe with that power gone, Zant couldn't be kept alive (a reference to his "my master will keep reviving me over and over" thing). But I thought Minda destroyed him with the Fused Shadow. Maybe I missed something or am reading into it too much.
The Mutericator
01-20-2007, 03:18 AM
I can never get the fucking Helm Splitter to work, because whenever I try to do a Shield Thrust, I always end up doing a Spin Attack. Which really blows cock.
http://www.4colorrebellion.com/archives/2006/11/23/zelda-on-wii-shield-thrust-de-mystified/
al3xand3r
01-20-2007, 04:16 AM
Rarely. Most of those moves don't really work on them. Your best bet is to advance and pull back so that they lunge for an attack, then attack while they're overexerted.
And when the hell was that guy named the Bulbin King?
My strategy is to keep rolling behind them and do the spin attack.
Also, in the very last boss fight, did anyone get to do the "chance"? Those who have reached the end know what I'm talking about. I never managed to activate it because I was too defensive.
Kureejii Lea
01-20-2007, 04:36 AM
EDIT: I hate the new redeads. The old ones were bad, but did they really have to give them a giant ass sword?
Actually, I was kind of disappointed with these. The ones in OoT, MM and WW actually made me tense (in WW you could hit one at a distance and it would just sorta loll its head towards you in appropriate creepy fasion). In TP I never even got attacked by one because they fall to two bomb arrows.
Thylacine
01-20-2007, 07:12 AM
My strategy is to keep rolling behind them and do the spin attack.
Also, in the very last boss fight, did anyone get to do the "chance"? Those who have reached the end know what I'm talking about. I never managed to activate it because I was too defensive.The rolling part is so hard to do! I jumped backwards too often.
I did the "chance" twice. The first time was a little "WTF? How did I activate this?" but when I started noticing it pop up, I tried it out again. Added a nice touch to the battle, but kinda risky.
Hector
01-20-2007, 08:06 AM
Disappointed with the redeads? The latest ones scared the shit out of me. Certainly its not entirely bad when you handle them from a distance with bomb arrows, but that's a paltry blessing when they've already got you. Try going through the cave of ordeals in the desert, jumping straight into the center of each level. Eventually you jump straight into the center of 5-6 redeads and discover just how vicious they are compared to the previous titles.
Geoffrey Taucer
01-20-2007, 01:16 PM
Wait, so there's another way to do damage in the final battle besides "chance"?
What is it?
Neo-Egyptian
01-20-2007, 02:05 PM
Well you can just, y'know, fight him normally. Rolling behind him and using spin attacks and that kinda stuff - worked for me!
parasoul
01-20-2007, 02:21 PM
Well you can just, y'know, fight him normally. Rolling behind him and using spin attacks and that kinda stuff - worked for me!
I beat on him for quite a bit and then got the chance thing and hit him a few times. He died immediately afterwards. The same thing happened when I watched my friend fight him. Maybe it is triggered or just a quick way of killing him?
Neo-Egyptian
01-20-2007, 02:38 PM
That sounds pretty likely. I've only fought the last battle once thusfar, so I can't fully remember what I did right at the end, but I'm certain the majority of the fight was just regular, good old sword fighting. In fact, thinking about it, you're probably right about it being a quick way to end the fight - I didn't use it once and the battle went on for aaaaages.
Was kinda cool like that though - in comparison Wind Waker's end fight, as much as I love it, seemed way too short.
al3xand3r
01-20-2007, 03:36 PM
Wait, so there's another way to do damage in the final battle besides "chance"?
What is it?
Well, I never got to do the "chance" so I dont even know what happens. I still beat him with strategically timed attacks. Took a while though...
Effector
01-20-2007, 04:11 PM
I had the same response as Taucer. Using the "chance" method makes it pretty easy. Stand just outside of his range, but not too far that he does the stupid backhand thing. He'll eventually get the picture and dash at you, which prompts the "chance" maneuver. That was about the only way I could hit it, besides getting lucky swinging, which lost me more hearts than I could afford.
Cecilff2
01-20-2007, 09:00 PM
I've found one strategy that seems to work sometimes for hitting him if you don't chance. Do a jump attack at him then quickly do the side roll spin(can't remember its specific name right now). Just be careful, the way the camera moves its easy to do another jump attack again, and you'll be jumping straight into a sword thrust.
KeeSomething
01-20-2007, 11:32 PM
I love Twilight Princess. I've beaten it 3 times and I'm on the Lakebed Temple for my 4th playthrough. While I do love it, it lacks some things that made Ocarina of Time and Majora's Mask so great like minigames and sidequests; also, it lacks populated towns with things to do.
My major beef with TP (While I loved and enjoyed it and actually beat it this time) was that there was nothing similar to Windfall Island from Win Waker. I seriously must have spent half of the time that I played in Wind Waker on that island, exploring and finding things to do. I missed that sens of community and things to do. That was, however, my only real beef with the game.
It was friggin' spectacular.
Kureejii Lea
01-21-2007, 01:06 AM
Disappointed with the redeads? The latest ones scared the shit out of me. Certainly its not entirely bad when you handle them from a distance with bomb arrows, but that's a paltry blessing when they've already got you. Try going through the cave of ordeals in the desert, jumping straight into the center of each level. Eventually you jump straight into the center of 5-6 redeads and discover just how vicious they are compared to the previous titles.
Well, thanks for the warning. I always looked before I leapt, and when I ran out of bomb arrows, the ball and chain took care of 'em before they could take two steps. I went through the whole game without hearing that scream or getting gnawed on. In a way it's kind of relieving compared to WW.
On the other hand, I finished the CoO with half a heart and a single rupee. Whoops.
Oh, and about damaging the final boss, guys...
As badass as the chance thing looks, there's an incredibly easy way to distract Ganon so you can hit him; throw your fishing line. He'll watch it go by, leaving him open to attack.
Weird, ain't it?
Effector
01-21-2007, 01:11 AM
I heard about that trick to distract him, didn't know how legit it was. Must try that, then.
I still need to clear the CoO, but haven't had the time or patience to sit down and finish it. Went through the first 10 levels just to get some fairies released, but that was in preparation for the Twilight Palace (somehow getting the second Sol I totally got raped. can't remember how, though). Any tricks you guys employed to finish it easier? (especially fighting multiple Darknuts? The pair at the top of the castle were enough to hurt me pretty bad, I'm not sure if I could do three.)
yangfeili
01-21-2007, 01:49 AM
My major beef with TP (While I loved and enjoyed it and actually beat it this time) was that there was nothing similar to Windfall Island from Win Waker.
That's what I loved about TP. They finally took the focus back off of the town and the goofy over-characterized townsfolk.
al3xand3r
01-22-2007, 04:34 PM
Did anyone try to roll into things inside the fishing store at the fishing pond? =)
The Damned
01-22-2007, 05:39 PM
Yes, and I failed miserably at it. Thanks for opening up recent wounds.
al3xand3r
01-22-2007, 06:03 PM
Yes, and I failed miserably at it. Thanks for opening up recent wounds.
No, you misread me. I meant literally roll into things with Link, as in, roll around the store and bump into the counter, fish tank, etc.
The roll ball game, which you were referring to, becomes easier if you lay the wii on a flat surface. Try it, helps a lot! I'm still stuck on 1-8 though.
Ray Falling
01-22-2007, 06:28 PM
At first I avoided this thread untill I finished the game. Then I started typing but didn't bother to finish and post my rant, but now I kinda feel like saying a few things.
First off; I am wussy >_> I don't like creepy stuff, never liked creepy stuff and never will.
Playing Ocarina of Time almost gave me non-stop chills (not the nice ones n_n; )and I don't like that feeling...especially when alone.
I got the same with playing Twillight Princess...
Nevertheless, t'is a great game and this wussy-ness seems very irrational. ;_; I guess I never got enough time to "toughen up" during my years with Yoshi and Kirby and cuteness ehehehe.
All jokes and awkwardness aside though >_>.
I started playing the Cube version two days before my Wii finally came in and I stuck with the Cube version till the end.
I don't think this game is a perfect game at all, but it is a really great addition to the series, one of the better ones for sure.
I guess what I like about it is how it takes the best things from various Zelda games, adds some new things and puts those together to form a really great adventure game.
It still creeps me out most of the time, but that just means something is working.
I really like the addition of the Hidden Skills, and just the whole tutorial thing with the skeleton dude. Who could incidentily be seen a dead predecessor of Link. (That's what I like to think anyway).
Also, the little references to familliar places and the actual familliar places are really nice.
I especially enjoyed the diversity of people. Like, every character has such a unique design to them, and alot of people you meet are very likable characters.
I like the emotional connection between Link and various characters, makes you feel less alone in a game too. Like, in OoT, all you really had was Zelda, that's who yer fighting for. And in MM, you just want to get Epona back really... But now there's all these people too :)
Dungeon designs were really nicely done and I'd die more often by the hands of...puzzles >_> than I did with boss fights. Maybe that's just me.
I would have liked it if there were a few more dungeons though. I get really far in most games in like... 7 hours.
Haven't beaten all the mini games yet, but there's plenty of that too so that good. Nice sidequests too, but I don't feel really tempted to complete them now that the game is already over.
May try to do so on the Wii version.
Overall it is a good game, with loads of memorable moments, but there's also some things that could be improved.
>_> Ugh I wanna be more specific on things I loved but I can't make the spoiler things.
One thing though: in that town where you can also do the "talk to the cats" game. They mention that there's monsters there and you have to take them out before they see you, or something bad happens or something I don't remember.
So here I am being uber sneaky, trying to not get seen, yet I got caught plenty of times but the game doesn't throw you out or something, or says I failed. It just happily goes on. Is that supposed to happen? Kind of takes away the point of having to be sneaky.
Cecilff2
01-22-2007, 09:12 PM
I think its more of a you should be sneaky so that you don't get bum rushed by every monster in the town, not a you should be sneaky or the monsters will throw you out of town but not kill you like you'd expect.
Kureejii Lea
01-22-2007, 09:57 PM
No, you misread me. I meant literally roll into things with Link, as in, roll around the store and bump into the counter, fish tank, etc.
Now why would you want to make poor Hena mad like that?
Oh, 'cause it's funny. DON'T BE MEAN TO PURDY.
... so, does Purdy ever actually talk?
I like the emotional connection between Link and various characters, makes you feel less alone in a game too. Like, in OoT, all you really had was Zelda, that's who yer fighting for. And in MM, you just want to get Epona back really... But now there's all these people too :)
I'm sorry, but I have to say I find that a baffling commented regarding MM, since half the game was getting involved with the lives of the NPCs and helping them out (some rather in-depth, too, like Mikau, Darunia, Anju and Kafei, etc..)
I think its more of a you should be sneaky so that you don't get bum rushed by every monster in the town, not a you should be sneaky or the monsters will throw you out of town but not kill you like you'd expect.
Yeah, that seems to be the case. Speaking of that village, though, anyone else read the sign over the entrance (though it'd be backwards in the Wii version)?
parasoul
01-22-2007, 10:00 PM
First off; I am wussy >_> I don't like creepy stuff, never liked creepy stuff and never will.
Playing Ocarina of Time almost gave me non-stop chills (not the nice ones n_n; )and I don't like that feeling...especially when alone.
I got the same with playing Twillight Princess...
Nevertheless, t'is a great game and this wussy-ness seems very irrational. ;_; I guess I never got enough time to "toughen up" during my years with Yoshi and Kirby and cuteness ehehehe.
Go watch some horror movies. Actually, I've seen hundreds of horror movies (my favorite genre) and well-done scary moments in video games are much scarier than anything you will ever see in a movie. I'm sure some good horror movies could toughen you up a bit though. Getting scared in Zelda is at least mildly ridiculous.
Ray Falling
01-22-2007, 10:09 PM
I'm sorry, but I have to say I find that a baffling commented regarding MM, since half the game was getting involved with the lives of the NPCs and helping them out (some rather in-depth, too, like Mikau, Darunia, Anju and Kafei, etc..)
Wait a minute, you're right, how stupid of me to forget. I must apoligize for this silly statement ;_;
Yet I still had that sort of lonely feeling for some reason. Kind of like in Metroid you know?
In the end I really felt like I was in it alone...But maybe that's what adds to the atmosphere of the game.
It's abit tricky to explain what I really mean...
Go watch some horror movies. Actually, I've seen hundreds of horror movies (my favorite genre) and well-done scary moments in video games are much scarier than anything you will ever see in a movie. I'm sure some good horror movies could toughen you up a bit though. Getting scared in Zelda is at least mildly ridiculous.
Nope, hate those too. Watching them at young age may have ruined me forever.
It's not really getting scared, it's just the annoying feeling of chills...maybe it's just cold in my room.
Luckily most "scary" things can be dealth with quickly with the Ball and Chain >_>
al3xand3r
01-22-2007, 10:37 PM
Wait a minute, you're right, how stupid of me to forget. I must apoligize for this silly statement ;_;
Yet I still had that sort of lonely feeling for some reason. Kind of like in Metroid you know?
In the end I really felt like I was in it alone...But maybe that's what adds to the atmosphere of the game.
It's abit tricky to explain what I really mean...
Nope, hate those too. Watching them at young age may have ruined me forever.
It's not really getting scared, it's just the annoying feeling of chills...maybe it's just cold in my room.
Luckily most "scary" things can be dealth with quickly with the Ball and Chain >_>
Go play some Silent Hill. =D
On a serious note, I can't comprehend what could trigger such a reaction from you. Are you that young still?
Ray Falling
01-22-2007, 10:45 PM
Go play some Silent Hill. =D
On a serious note, I can't comprehend what could trigger such a reaction from you. Are you that young still?
Nah, I'm 21, I was mostly trying to add a slightly humorous tone to my post, so by all means don't take it completely serious :)
But the part about the chills is true, I dunno, kinda like feeling yer being watched.
It's silly, but nothing too serious me thinks.
Just not too big a fan of certain content, but like I said, it's irrational since I still enjoy the game alot, and it doesn't actually scare me. If it did, I would stop playing.
Maybe it's the memories. Cause I was rather young when I got OoT, and I specifically remember not liking the graveyard part...when it rained...and poes would appear...and it kind of looked the same outside...(cold, rainy, dark)
al3xand3r
01-22-2007, 10:55 PM
The Redeads are becoming less lethal after each game...
In OOT they could take like, what... four, five hearts from sucking on you?
Also, what was the name of that mini-boss in OOT's shadow temple, the one with the arms that stuck out the floor and when they grabbed you, that freak would come up from the ground...? (anyone have a pic, I forgot what he looked like)
The Mutericator
01-22-2007, 11:09 PM
Dead Hand.
Kureejii Lea
01-23-2007, 12:37 AM
Dead Hand.
That thing terrified me. The design was so grotesque without really relying on the usual "scary monster" stuff (horns, fangs, bat wings, that kind of junk).
RealFolkBlues
01-23-2007, 01:19 AM
Wait a minute, you're right, how stupid of me to forget. I must apoligize for this silly statement ;_;
Yet I still had that sort of lonely feeling for some reason. Kind of like in Metroid you know?
In the end I really felt like I was in it alone...But maybe that's what adds to the atmosphere of the game.
It's abit tricky to explain what I really mean...
Actually, I kind of agree. Though you spent a lot of time interacting with NPC's, the three-day restriction made all those interactions invalid again and again. Ultimately, you only had yourself as constant real companionship. This, combined with the alien quality of Termina made for a feel not completely unlike that of a Metroid game.
KWarp
01-23-2007, 02:58 AM
That thing terrified me. The design was so grotesque without really relying on the usual "scary monster" stuff (horns, fangs, bat wings, that kind of junk).
Ugh. That terrified me more than anything else in the game. I knew I took something away from it, and all it cared about was taking it back. No thoughts.. it would just come for you. AH NO! PLEASE DON'T TOUCH ME!!!! AHHHHHHHHH!!!
Back_Lit
01-23-2007, 04:26 AM
Took me since Christmas eve, but I finally beat it. Ending was...eh...I think OoT had a better ending than TP. I think OoT still stands as something of a better game than TP, but TP accomplished what OoT tried to, give the player the sense of an epic Hyrule.
The boss battles and just the epic feel of the game really cement this as being the most epic Zelda of all.
Xbob42
01-23-2007, 05:04 AM
" ... so, does Purdy ever actually talk?"
Stand in front of Purdy's cage and wait.
Wait.
NOW!
You'll see what I mean. :)
And keep trying it!
!Nekko!
01-23-2007, 05:57 AM
Any update on anyone getting into Fado's house?
linkspast
01-23-2007, 06:23 AM
Man... I have yet to play this, because I am holding out to get the wii version.
But I am holding out on a wii till SSBB...
So should I wait for the Wii, or get it for the Gamecube?
No I am not getting a Wii until SSBB comes out.
WesPip
01-23-2007, 07:14 AM
" ... so, does Purdy ever actually talk?"
Stand in front of Purdy's cage and wait.
Wait.
NOW!
You'll see what I mean. :)
And keep trying it!
I can't help but think this is a ploy to make you stand in front of a silent character for hours on end.
Ray Falling
01-23-2007, 02:09 PM
Actually, I kind of agree. Though you spent a lot of time interacting with NPC's, the three-day restriction made all those interactions invalid again and again. Ultimately, you only had yourself as constant real companionship. This, combined with the alien quality of Termina made for a feel not completely unlike that of a Metroid game.
Yeah thats what I meant! Thanks for finding the right words!
And in Ocarina of Time you kept meeting people but they'd either die, freeze, dissapear, turn out to be sages...and Sheik... T__T
I wonder when 10 year old Link will stop and say "hey screw this! it's too much, I'm just a kid!" n_n
al3xand3r
01-23-2007, 03:34 PM
I have a question:
Link from OOT came to be known as the "Hero of Time."
Did any of the other Links come to be known as "Hero of _____"???
Blake
01-23-2007, 03:39 PM
I have a question:
Link from OOT came to be known as the "Hero of Time."
Did any of the other Links come to be known as "Hero of _____"???
I believe Link from Minish Cap came to be known a different Hero. I forgot what though.
Miletus
01-23-2007, 03:48 PM
WW = Hero of the Winds
Infinity's End
01-23-2007, 04:40 PM
don't know if anyone cares to read my Zelda timeline theories or my TP Poes and Rupees rant - basically sums up all I have to say about the game.... if your bored, feel free to read 'em :)
http://infinitysend.livejournal.com/18760.html
http://infinitysend.livejournal.com/18456.html
Xbob42
01-23-2007, 08:12 PM
I can't help but think this is a ploy to make you stand in front of a silent character for hours on end.
Not at all, but I like how you think. ;)
Predmid
01-24-2007, 02:27 AM
don't know if anyone cares to read my Zelda timeline theories or my TP Poes and Rupees rant - basically sums up all I have to say about the game.... if your bored, feel free to read 'em :)
http://infinitysend.livejournal.com/18760.html
http://infinitysend.livejournal.com/18456.html
There was a video posted a while back that had DETAILED insights into the timelines of the zelda story. It even went as far as having producers/designers quotes that support it.
Basically...it starts with Minish cap and another one, then at OoT there's a dual timeline. In OoT, there are two endings...one in which you defeat Ganondorf in the dark/evil world and another one where you are transported back in time and are able to warn the King with the help of the Princess of Ganondorf's evil. From there, it goes into crazy details. As to the placement of the rest of them.
Predmid
01-24-2007, 02:30 AM
DOUBLE POST:
Here's the link (http://www.youtube.com/watch?v=SF8Ve2Dk6-0)
Bobwillis
01-24-2007, 03:25 AM
DOUBLE POST:
Here's the link (http://www.youtube.com/watch?v=SF8Ve2Dk6-0)
lol people are silly
KWarp
01-24-2007, 04:28 AM
Developers have since commented that the dual timeline is false.
I really want to say a witty timeline joke here. :P
Linkjing Donuts
01-24-2007, 04:51 AM
I have a question:
Link from OOT came to be known as the "Hero of Time."
Did any of the other Links come to be known as "Hero of _____"???
Hero of Man. For WW, Hero of Wind. There was probably a Hero of Seasons or something, maybe.
anthonium
01-25-2007, 02:16 PM
I got this from ign boards and found it pretty interesting. I didn't know some of these "easter eggs" found in Twilight Princess:
- After defeating an enemy, press A without moving and Link will perform the cool-looking flourish move(spinning his sword before sheathing it) like he does in cutscenes. This may only work on harder enemies.
- On Epona, press A to get the speed boost then draw your sword, Link will hold it above his head like he's going in to battle.
- When going in to a group of enemies on Epona, you can do a quick dismount, and Link will hop off with a backflip. Similarly, if you mount Epona while running from the back, Link will hop up and speed off.
- You can talk to Epona when you're beast Link. She tells you to hurry up and change in to your human form.
- The night sky is an accurate representation of the real night sky. Stars are the correct brightness, and constellations such as Orion and Cassiopeia. The moon moves, but the stars stay still, however.
- Hyrule in this game is geographically the same as in Ocarina of Time. (flipped horizontally for the Wii version, as we know)
- The howling stone songs are all from Ocarina of Time. One of the Howling Stone songs is the Requiem of Spirit. Another one is the Song of Healing. Another is Oath to Order.
- Oocca are inspired by M.C. Escher's painting "Other World"
- You can find a silver rupee in the Cave of Ordeals, it's in the room with two Dark Nuts (about floor #39). Use the wolfs sense and dig for it. There is also a silver rupee in the bell in Kakariko village, you can clawshot it, or shoot it with bomb arrows, and there's one more in a chest towards the end of the game.
- In Agithas castle, you can kick pill bugs. Turn on your lantern, and the bugs will be attracted to it. Also Agitha will get frustrated if you leave her castle without giving her a new bug. Agitha can also be found outside the southern entrance of Castle Town, looking for bugs in the grass.
- If you go back to Diababa's lair a second time, there's a bottomless pit of water.
- In the fishing hole, Hena has a picture of the fishing pond owner from Ocarina of Time. If you quickly look over at Hena after looking at the Legendary Fisherman from OOT, she will be scratching her back. If you talk to her when she scratches, she makes a comment about it. In OOT, the Fisherman always was scratching his back.
- You can grow pumpkins by pouring water on them, which improves the items they give. You can also pour water on certain people for a reaction. These appear to be the only use of bottled water in the game.
- On the way to the first dungeon, you can steal lantern oil and red potions from the bird. If you run off without paying, the bird will attack you next time and call you a thief. This is a reference to Link's Awakening.
- When you open doors in a dungeon, Link opens them himself for the first time in a Zelda game. Dirt will fall off of the door the first time, but will be clean all times after that. Nice attention to detail..
- Ooccoo is the little bird that warps you out of dungeons. 00CC00 is the hexadecimal colour code for the green of Links tunic in the original Zelda. It's likely a coincidence, with Ooccoo being a play on Cocoo (the chickens).
- Fyer (the cannon guy) has a bullet bill on his sleeve.
- The Ordon Shield is a one of a kind item, you can buy a replacement at Malo Mart, but it's slightly different.
- There's a rumour that if a blue chu and a yellow chu run together, they will form a green chu. Green chu's likely existed to refil the magic meter, a feature that was eventually dropped from the game. The magic meter can still be seen in a screenshot on the back of the box.
- When you ask the fortune teller in Hyrule Castle town for your 'love' fortune, her chant is actually "Wait....loading takes a while" spelled backwards.
- If you go in to Castle town as a wolf, the guards will circle you, if you charge the midna attack and spin, they will get scared and drop items and rupees.
- In the Kakariko bomb shop there are signs that tell you not to bring in any flammable items. If you take out your lantern, the shopkeep will tell you off. If you take the lantern out upstairs, he will bang his desk and drop water on you.
- The postman can be found at various places in the game, but he's quite rare. He can be seen at several locations, including Kakariki village, Zora's Domain and even the Cave of Ordeals.
- Killing all Guays in certain areas will cause yellow and blue rupees to fall from the sky and trees.
- Links hawk can be seen flying around in any areas where there's hawkgrass.
- Fire a bomb arrow in to the sky for an instant firework!"
just though I would share it.
Smoke
01-25-2007, 02:29 PM
- The howling stone songs are all from Ocarina of Time. One of the Howling Stone songs is the Requiem of Spirit. Another one is the Song of Healing. Another is Oath to Order.
Song of Healing and Oath to Order are from Majora's Mask. He probably meant that they're all from the N64 Zeldas.
al3xand3r
01-25-2007, 03:02 PM
Right when I saw them, I KNEW the Ooccoos were based on Escher's painting "Other World." Seeing them walk in all sorts of directions in that dungeon confirmed it.
Geoffrey Taucer
01-25-2007, 04:31 PM
Where is this "Cave of Ordeals" you speak of?
The Damned
01-25-2007, 05:26 PM
There's this large piece of stone out in the far corner of the desert. Once you get rid of it, you will find a large opening with stairs leading down. That's the entrance.
Kureejii Lea
01-25-2007, 06:00 PM
- When going in to a group of enemies on Epona, you can do a quick dismount, and Link will hop off with a backflip. Similarly, if you mount Epona while running from the back, Link will hop up and speed off.
On the Gamecube version, you can do the backflip dismount manually with no enemies around. It's either hold back and hit A, hold R, or both.
Ray Falling
01-26-2007, 11:29 AM
Is there any place I can (legally) download any TP music yet?
I'm looking for the track played in the scene with Collin in Kakariko village, I think it's also Illia's theme?
chthonic
01-26-2007, 01:54 PM
first of all, what happened to the forums omg change I can't handle it actually it looks pretty nice
second of all, after playing both the wii and gamecube versions, I decided to buy the gamecube version
some may say that I only did this to avoid paying 250 dollars for a new console
to these people I would say "maybe", but to myself I would justify my poorness with something along the lines of "the screen is less cluttered, I have camera control, and link is properly left-handed"
anyway, I'm thirty hours in, with eleven hearts and two mirror shards, and it is quite simply the best game I have ever played ever in all of everness
I mean god DAMN could they make the story any more awesome
RealFolkBlues
01-26-2007, 03:58 PM
So guys, it's come to my attention that Link wasn't actually left-handed in Ocarina and Majora's. True, he wielded his sword and various other melee items (Deku sticks, Megaton hammer, etc.) with his left hand, but a friend of mine brought up the very valid point that he aims the slingshot and bow with his right. It's rather difficult to aim either of these weapons with your off hand, so that pretty much makes him ambidextrous. What a badass.
Ninja-san
01-26-2007, 04:02 PM
Is there anyway of getting into Fadoh house in Ordon Village?
The Mutericator
01-26-2007, 04:11 PM
So guys, it's come to my attention that Link wasn't actually left-handed in Ocarina and Majora's. True, he wielded his sword and various other melee items (Deku sticks, Megaton hammer, etc.) with his left hand, but a friend of mine brought up the very valid point that he aims the slingshot and bow with his right. It's rather difficult to aim either of these weapons with your off hand, so that pretty much makes him ambidextrous. What a badass.
No, he's exclusively left-handed, and has been since the original Zelda on the NES. I am left-handed and I aim slingshots and bows the same way he does.
WesPip
01-27-2007, 09:04 AM
No, he's exclusively left-handed, and has been since the original Zelda on the NES. I am left-handed and I aim slingshots and bows the same way he does.
So..basically EVERYONE EVERYWHERE HOLDS a bow/slingshot with their left and aims/pulls the string/elastic with their right?
That's...weird.
Trash Man
01-27-2007, 10:27 AM
Uh, typically, one would use their NON-dominant hand is such a situation, to hold the bow, or slingshot, and their dominant hand to shoot it. So, being right handed, I would use my left hand to hold the bow, and my right hand to fire. Try it yourself, get a REAL bow, one that's not easy to fire. You'll find it easier to be using that dominant hand to fire, rather than to hold the bow.
So basically, Link is holding it the correct way (I have the GCN game). So, he's normal.
Also, think about it. In a way, you are still using your dominant hand to aim (because that is where your eye is going to be set on. Sorta like holding a rifle.. You are gonna use your non-dominant hand to go towards the front, because the dominant hand is what you use to aim and fire it.
Edit: BTW, I've fired a real bow and arrow before.
Double Edit: This post is only aimed at those who are saying it's weird how link holds his bow and arrow or slingshot.
al3xand3r
01-27-2007, 05:59 PM
I am right-handed. I remember archery lessons back in high school, and I used my left hand to hold the bow, and used my right hand to pull back the arrow and let 'er fly.
So, it makes sense Link holds the bow with his right-hand and uses his left hand as the "trigger finger."
Basically, your dominant hand is always your trigger finger when it comes to bows, slingshots, etc.
Kureejii Lea
01-27-2007, 06:43 PM
Yeah, you use your dominant hand to draw when using such things, and that's what Link does.
Hell, even in FF IV you can see that in effect. If you equip a right-handed character with a bow in their right and the arrows in their left, the attack power is lower than it would be with the items reversed.
Bobwillis
01-27-2007, 06:55 PM
Yeah, you use your dominant hand to draw when using such things, and that's what Link does.
Hell, even in FF IV you can see that in effect. If you equip a right-handed character with a bow in their right and the arrows in their left, the attack power is lower than it would be with the items reversed.
lol, proof by videogame (not that it's incorrect)
That's strange. I am right-handed, and I hold slingshots in my right hand, pulling back with the left. That's so strange.
Trash Man
01-27-2007, 07:09 PM
That's strange. I am right-handed, and I hold slingshots in my right hand, pulling back with the left. That's so strange.
Then you are not doing it right. I guess you never went to archery class or anything. To PROPERLY use a Bow and Arrow, or even just a slingshot, you must use your Dominant hand to fire, and non-dominant hand to hold the bow itself. Now, if you are ambidextrous, then you would be able to do it either way. But if you are not, and you are doing it the way you say, then you are not doing it right, and are just strange.
Kureejii Lea
01-27-2007, 07:09 PM
lol, proof by videogame (not that it's incorrect)
Hey, it's something people here can relate to...
The Mutericator
01-27-2007, 07:47 PM
Then you are not doing it right. I guess you never went to archery class or anything. To PROPERLY use a Bow and Arrow, or even just a slingshot, you must use your Dominant hand to fire, and non-dominant hand to hold the bow itself. Now, if you are ambidextrous, then you would be able to do it either way. But if you are not, and you are doing it the way you say, then you are not doing it right, and are just strange.
A fair point, I am slightly right-handed - I bat and golf switch, but do everything else left-handed. It makes it rather difficult for me to judge.
Predmid
01-27-2007, 10:42 PM
Then you are not doing it right. I guess you never went to archery class or anything. To PROPERLY use a Bow and Arrow, or even just a slingshot, you must use your Dominant hand to fire, and non-dominant hand to hold the bow itself. Now, if you are ambidextrous, then you would be able to do it either way. But if you are not, and you are doing it the way you say, then you are not doing it right, and are just strange.
Actually...hand dominance has nothing to do with it.
Eye dominance. The first thing we did before picking up a bow was to see what was our dominant eye.
Turns out I'm left eye dominant, so shot in that style.
Trash Man
01-27-2007, 10:51 PM
I think, though, more often than not, people are either all right dominant, or left. Like me, (20/20 vision), right foot, right hand. I think it's rare for it not to be that way.. I don't really know though. I have fired a bow before, but was taught by a friend's father. And I did at one point study a text course of archery. And I don't recall the eye thing being critical, or was taught that. But, then again, I do clearly see how it is critical. Because, your left eye can't set on your right hand.
Edit: My point is, I just don't see how it would matter which eye, because you only have to close the other one so you can see better. Maybe if you had like bad vision in one, then that makes sense.
Then you are not doing it right. I guess you never went to archery class or anything. To PROPERLY use a Bow and Arrow, or even just a slingshot, you must use your Dominant hand to fire, and non-dominant hand to hold the bow itself. Now, if you are ambidextrous, then you would be able to do it either way. But if you are not, and you are doing it the way you say, then you are not doing it right, and are just strange.
It feels wrong the way that you insist on being the correct method. As far as archery goes, the way everyone has mentioned feels correct for me, but not with a slingshot.
Effector
01-27-2007, 11:55 PM
http://www.forumspile.com/Thread-Offtopic-Derailed.jpg
But yeah, I am left eye-dominant and right-handed. So I can basically swap back and forth for different advantages. I can use my right hand (and right eye) for easier trigger pull (good for rifles, not really shotguns) but less ease of vision (natural tenancy to open the wrong eye.
Or I could go left handed (and left eye) to get better vision, but more awkward trigger pull. I do gain the advantage of better stability near the muzzle (gripping the pump), so that's good for shotgun shooting all day, where easy trigger pull is less important than the ease on my front hand/arm.
...
But yeah, how about that Zelda? I'm totally pissed at the reward for all 60 Poes.
I think, though, more often than not, people are either all right dominant, or left. Like me, (20/20 vision), right foot, right hand. I think it's rare for it not to be that way.. I don't really know though. I have fired a bow before, but was taught by a friend's father. And I did at one point study a text course of archery. And I don't recall the eye thing being critical, or was taught that. But, then again, I do clearly see how it is critical. Because, your left eye can't set on your right hand.
Edit: My point is, I just don't see how it would matter which eye, because you only have to close the other one so you can see better. Maybe if you had like bad vision in one, then that makes sense.
That makes sense, then. My left eye is 20/10 and my right is 20/30 or worse. Now I understand my problem :-P
Geoffrey Taucer
01-28-2007, 04:44 AM
So how about that ball and chain. Is that one bitchin' item or what?
I think one of the things this game does very well is play with your expectations. The Snowpeak mansion is a perfect example of this; that's simply not remotely like what you'd expect a Zelda dungeon to be, yet it works brilliantly and has some great puzzles. Even the item plays with your expectations; you know you gotta get through a lot of the ice, but you expect fire arrows or a fire rod or some other such thing to let you melt them. The ball and chain is a complete surprise.
The spinner is another example; completely unlike any previous Zelda item, but it works so well, and they designed one seriously bitchin' dungeon around it.
Aninymouse
01-28-2007, 05:11 AM
So how about that ball and chain. Is that one bitchin' item or what?
I think one of the things this game does very well is play with your expectations. The Snowpeak mansion is a perfect example of this; that's simply not remotely like what you'd expect a Zelda dungeon to be, yet it works brilliantly and has some great puzzles. Even the item plays with your expectations; you know you gotta get through a lot of the ice, but you expect fire arrows or a fire rod or some other such thing to let you melt them. The ball and chain is a complete surprise.
The spinner is another example; completely unlike any previous Zelda item, but it works so well, and they designed one seriously bitchin' dungeon around it.
I totally agree. It's not that it's even the "best" Zelda out there so much as it tended to play on my expectations and give me the things, deep down, that I really wanted.
I mean, personally, I found Wind Waker's ending to be the most powerful of any Zelda game. It gave more character to Zelda and Gannon than any game before it (and since?). However, Twilight Princess excelled in completely different avenues, and did so more consistantly.
Personally, I enjoyed the development of the side characters that was so well done in TP. I was kind of hoping for the group of people at the bar to have more character development, but I guess I can be satisfied with the kids.
The one thing that I didn't get was the lack of character development for Zelda; I mean, yeah, Midna was important, but Zelda's development was zil.
All in all, a great narrative, great dungeons, great game. The only thing missing was that small-town feel I got from Windfall that I loved so much. But I'm in the minority, apparently.
I loved Twilight Princess. I loved The Wind Waker. I can't decide which is better. The combat, of course, is equal. Same engine, duh. Seeing as how Link's Awakening is my favorite Zelda, though, I may have to go with The Wind Waker, if not purely for aesthetics. Both, however, have bitchin' Ganon fights, with The Wind Waker's ending the best and Twilight Princess's playing out the best.
Ray Falling
01-28-2007, 10:47 AM
So I'm guessing the "one thing that's never been seen before in a Zelda game" (where everyone thought it was "Link dies") is the whole Link falling in love with Midna thing?
At least that's what I gather from it...
Ninja-san
01-28-2007, 02:18 PM
I dont think it was a love situation or at least on Link's end. Minda probably developed it at the end but the only love realtion that showed was with Link and Ilia.
SilverStar
01-28-2007, 05:34 PM
I dont think it was a love situation or at least on Link's end. Minda probably developed it at the end but the only love realtion that showed was with Link and Ilia.
I think it's more about how Link is more of a player in this one, and for once didn't seem to have -any- sort of interest in Zelda, beyond her being in the way between him and Ganon(at least, as far as modern Zelda games go).
The Mutericator
01-28-2007, 07:13 PM
OoT: Saria, Malon, Zelda, Nabooru, Ruto, Impa.
TP: Ilia, Midna, Zelda, Telma, Hena (fishing girl), Ashei.
???
wintermadness
01-30-2007, 11:41 AM
Has anyone heard any late news on a TP original soundtrack release?
Mr.Roboto
01-30-2007, 12:33 PM
I think it's more about how Link is more of a player in this one, and for once didn't seem to have -any- sort of interest in Zelda, beyond her being in the way between him and Ganon(at least, as far as modern Zelda games go).
Personally I prefer it that way.
The Hero/Princess lovelife is quite Cliche and overused.Alot.
wintermadness
01-30-2007, 01:09 PM
This is weird.. I was listening to this j-rock band and came across this song which sounds exactly like a certain zelda temple.... (background)
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=118210617
Listen to Dance with Skeleton
supremespleen
01-30-2007, 01:34 PM
This is weird.. I was listening to this j-rock band and came across this song which sounds exactly like a certain zelda temple.... (background)
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=118210617
Listen to Dance with SkeletonNeat tuneage - but I see what you're saying about the temple musics.
The Damned
01-30-2007, 05:22 PM
OK, so I finally broke down and skipped completing the Cave of Ordeals (and some of the side quests). I just finished the game. I was a little disappointed with how short the last part of the Ganondorf battle was. I was expecting some really epic horseback fighting... but it was still alright. Short, but alright.
Sadly, I must say that the overall ending is far below that of OoT. OoT had an ending that just seemed far more emotional than TPs. You got to see the friends you met who ended up becoming the Sages watching over the land, you got to see the people you met across the land celebrate together, you had that touching moment where you see a young Zelda and Link meet again in the castle...
TP didn't have that sort of ending. And I feel it detracted a bit from the overall experience.
RealFolkBlues
01-30-2007, 06:22 PM
Obviously, this is a matter of opinion, but how could you not get some strong emotion from Link running to find Midna, or for that matter, her breaking the mirror with her tear as she nearly tells Link something important. Hell, even the scene with the Zora queen looking over her son had me choked up a little.
Beautiful. I would probably rank the endings as equal. At the end of both, I just sat there for a second in a stunned silence.
Geoffrey Taucer
01-30-2007, 06:46 PM
[Midna] breaking the mirror with her tear.
Why the fuck did she do that, anyway? I didn't get that at all.
Penfold
01-30-2007, 07:09 PM
Why the fuck did she do that, anyway? I didn't get that at all.
Seriously. Seems kinda dumb. Didn't seem to make sense in the context of what she was talking about just prior to that, to me at least.
Anyway, personally I really enjoyed the ending and didn't find that it detracted from my gaming experience. I never got all the way through OoT, so I can't really compare the two in that respect even if I wanted to. Great game, great ending as far as I'm concerned.
RealFolkBlues
01-30-2007, 08:11 PM
Yeah that confused me a bit as well. Best I could come up with was that she didn't want the events of TP to repeat if someone else were to start some shit.
Fire in the Hole
01-30-2007, 08:27 PM
Yeah that confused me a bit as well. Best I could come up with was that she didn't want the events of TP to repeat if someone else were to start some shit.
I thought this was rather obvious.
RealFolkBlues
01-30-2007, 08:41 PM
It really wasn't spelled out; you feel like you just made everything dandy and ushered in a new age of collaboration between the two realms, then that idea just gets vetoed with a single action.
al3xand3r
01-30-2007, 09:22 PM
It really wasn't spelled out; you feel like you just made everything dandy and ushered in a new age of collaboration between the two realms, then that idea just gets vetoed with a single action.
Zelda: Well, I guess we will see you again! We can always come back and hang out! Go shopping and stuff!
Link: Yep. We can chill at your place or sometimes you can come to ours! It'll be cool!
Midna: BANNED.
HAHAHAHAHA
Scufo
01-30-2007, 09:23 PM
I remember she says at one point that her people are banished for a reason, and that the two worlds shouldn't inter-mingle.
I thought it made perfect sense.
Kureejii Lea
01-30-2007, 09:30 PM
Yeah that confused me a bit as well. Best I could come up with was that she didn't want the events of TP to repeat if someone else were to start some shit.
Several times during the game she reflects (haha) on how mixing the light and twilight can have disasterous results, how dangrous even the mirror itself can be (Yeta), and how that she and Link might have to destroy the mirror themselves.
The Mutericator
01-30-2007, 09:32 PM
Zelda: Well, I guess we will see you again! We can always come back and hang out! Go shopping and stuff!
Link: Yep. We can chill at your place or sometimes you can come to ours! It'll be cool!
Midna: BANNED.
HAHAHAHAHA
I'm thinking of sigging that, incidentally.
Penfold
01-30-2007, 10:40 PM
It really wasn't spelled out; you feel like you just made everything dandy and ushered in a new age of collaboration between the two realms, then that idea just gets vetoed with a single action.
I'm with you on that. I totally thought the two realms were gonna be buddy-buddy after all that, so I was actually pretty shocked by it being shattered. I guess it also makes sense, in that the regular people in the light didn't know what was going on the entire time and maybe are better off not knowing.
Zelda: Well, I guess we will see you again! We can always come back and hang out! Go shopping and stuff!
Link: Yep. We can chill at your place or sometimes you can come to ours! It'll be cool!
Midna: BANNED.
HAHAHAHAHA
LOL, that about sums it up :p.
BlueMage
01-30-2007, 10:56 PM
Midna knew she couldn't stay within the light realm, as surely as Link wouldn't be able to remain within the twilight realm. If the mirror hadn't been destroyed, there would always be the possibility that she (or he) could return to the other, with potentially disasterous results for both worlds. Given the instability of love and the irrationality it can induce, she obviously determined it to be better if the temptation did not exist, even at the cost of the love she had only recently come to develop.
Side note: Am I the only one who noticed how .... eurasian Link looked?
Thalzon
01-30-2007, 11:03 PM
Midna knew she couldn't stay within the light realm, as surely as Link wouldn't be able to remain within the twilight realm. If the mirror hadn't been destroyed, there would always be the possibility that she (or he) could return to the other, with potentially disasterous results for both worlds. Given the instability of love and the irrationality it can induce, she obviously determined it to be better if the temptation did not exist, even at the cost of the love she had only recently come to develop.
That, and with the mirror destroyed no pesky sages could try shovelling all of Hyrule's shitty people through the gate.
That, and with the mirror destroyed no pesky sages could try shovelling all of Hyrule's shitty people through the gate.
So NOW what will they do? Kill them or something? The only prison in the game was kind of a dump, if you ask me.
Cecilff2
01-31-2007, 12:14 AM
So NOW what will they do? Kill them or something? The only prison in the game was kind of a dump, if you ask me.
Didn't you notice all the undead in the arbiters grounds?
The Mutericator
01-31-2007, 12:41 AM
So NOW what will they do? Kill them or something? The only prison in the game was kind of a dump, if you ask me.
They can use the Sacred Realm, though Ganondorf sort of fucked that place up, too...
Geoffrey Taucer
01-31-2007, 08:06 PM
Ok, the cave of ordeals is fucking evil.
The Damned
01-31-2007, 09:23 PM
Yes it is. I got to level 48 and then I was so pissed at having to fight all those guys at once, I actually threw the wiimote onto the bed and turned it off.
Haven't tried it since.
Didn't you notice all the undead in the arbiters grounds?
Exactly. They can't kill criminals now either...they'll become undead monsters!
Inimitable
01-31-2007, 11:01 PM
Ok, the cave of ordeals is fucking evil.
If by evil you mean awesome.
Plus it's a quick way to get a full wallet for when you need to buy things (all 1 or 2 times...)
Geoffrey Taucer
02-01-2007, 01:54 AM
I wasn't counting levels, but I got to a room with three darknuts, with all my bottles empty, my rupee supply almost empty (ie no magic armor), and a heart and a half remaining. Needless to say, I got pwnt.
al3xand3r
02-01-2007, 03:09 AM
I wasn't counting levels, but I got to a room with three darknuts, with all my bottles empty, my rupee supply almost empty (ie no magic armor), and a heart and a half remaining. Needless to say, I got pwnt.
Oh man, that was the last room! Next time, turn to wolf form after clearing rooms, you can find rupees that way for your magic armor (there is one floor with a rupee worth 200).
Geoffrey Taucer
02-01-2007, 03:56 AM
Oh man, that was the last room! Next time, turn to wolf form after clearing rooms, you can find rupees that way for your magic armor (there is one floor with a rupee worth 200).
Yeah, I figured it was probably the last room.
One thing I need to remember to do is stock up on bombs and arrows.
Laughy
02-01-2007, 07:42 AM
Personally I prefer it that way.
The Hero/Princess lovelife is quite Cliche and overused.Alot.
I actually would have liked this. In nearly all Zelda games the relationship between Link and Zelda has fallen flat, and frankly it's about damn time Link got some action for all his (bloodline's) hard work (a kiss? a long gaze? little fun in hyrule castle?). Although maybe it's because they have some other relationship...quoting the line from the beginning of LTTP:
"Zelda is your..."
sister? mother? aunt? dog? Who knows.
Strike911
02-01-2007, 07:59 AM
well, I don't know if its of any merit, but after just playing the GBA version of LTTP, the "Zelda is your..." line was ommitted and something generic replaced it.
I thought the general concensus from the japanese translation was that the snes version of lttp said "Zelda is your destiny"?
*shrugs*
but yeah, I agree with you, Nintendo could work the whole Zelda-Link love interest to create more empathy with Zelda... as she is this character you don't see very much. Realistically speaking, its kind of hard to feel sorry for her or feel for her when her character isn't developed very much... a relationship, some kind of emotion would help things I'd imagine.
But yeah... I think Nintendo should embrace the 1989 cartoon Link/Zelda relationship. lol /sarcasm
Cecilff2
02-01-2007, 02:41 PM
Link will you lend us your strength once more?
Well excuuuuuuuuuuse me, princess!
Dea7h kNight
02-03-2007, 09:11 PM
I Just wanted to say I went through all 144 pages in this thread. Every single damn one of them. Why? Because I was bored and I love the music on this site.
I thought this game was pretty damn good. Loved all of it exept that last cutscene... so sad. I've finished the game twice.
Now during a recent youtube journey I found this cute video which has spoilers so unless you've completed zelda twilight princess I urge you not to watch and to hurry up and finish the game.
The video is called Midna X Link.I thought it was a cute video. Also it does make sence considering her last words were "Link... I... See you later". Midna better be in SSBB! http://www.youtube.com/watch?v=xS_pt1RvFyw
The Damned
02-03-2007, 09:15 PM
That wouldn't happen to be your video, would it? (insert non-ugly winking emoticon here)
HoboKa
02-03-2007, 09:46 PM
Link will you lend us your strength once more?
Well excuuuuuuuuuuse me, princess!
ROFL i loved the cartoon. I swear, they spent most of the money just animating Ganon's teleporting.
Dea7h kNight
02-03-2007, 10:38 PM
That wouldn't happen to be your video, would it? (insert non-ugly winking emoticon here)
No, but i plan to make a twilight princess AMV video soon. Whats funny is that movie popped up when I was looking for the twilight princess ending cause I cant be stuffed beating the game again just to watch that last cutscene again.
The Mutericator
02-03-2007, 11:21 PM
Yeah, I figured it was probably the last room.
One thing I need to remember to do is stock up on bombs and arrows.
When you beat it, go back through to fight four of them instead of three.
And ten floors before that, three instead of two. xD
How long did it take you to finish the temple of time?
al3xand3r
02-07-2007, 04:03 PM
Frankly, I found even the puzzles easy (including the ice ones, both in Snowpeak Mountain ruins and the one in the hidden grotto).
The only ONLY time I got stuck in the entire game (and for about half an hour at that) was on that puzzle to get the master sword. Even on my second playthrough I got stumped for a good while.
Ray Falling
02-07-2007, 07:40 PM
Frankly, I found even the puzzles easy (including the ice ones, both in Snowpeak Mountain ruins and the one in the hidden grotto).
The only ONLY time I got stuck in the entire game (and for about half an hour at that) was on that puzzle to get the master sword. Even on my second playthrough I got stumped for a good while.
I'm the same (except I did the Master Sword thing faster).
I guess the puzzles are easy because we have done them before. And after playing many a Zelda game (and other games in general) I guess you figure things out much faster/right away.
Plus, ya get smarter over time...uhm if yer normal.
Maybe we need a bigger challenge now eh? I'd like to see some really challenging games by Nintendo. (Challenging and annoyingly impossible is not the same btw)
al3xand3r
02-08-2007, 01:20 AM
I'm the same (except I did the Master Sword thing faster).
I guess the puzzles are easy because we have done them before. And after playing many a Zelda game (and other games in general) I guess you figure things out much faster/right away.
Plus, ya get smarter over time...uhm if yer normal.
Maybe we need a bigger challenge now eh? I'd like to see some really challenging games by Nintendo. (Challenging and annoyingly impossible is not the same btw)
Next Zelda game should have TIMED puzzles for seasoned veterans, bwahahaha!
AmishNinja
02-08-2007, 01:40 AM
Next Zelda game should have TIMED puzzles for seasoned veterans, bwahahaha!
i'm sorry but the last thing we need is another majoras mask.
that's the only zelda game i thought was terrible.
as for twilight princess my complaint is that the bosses were too easy. i have never found zelda puzzles to be hard. or at least the aggrivatingly hard kind like in shadowgate for NES.
al3xand3r
02-08-2007, 01:46 AM
i'm sorry but the last thing we need is another majoras mask.
that's the only zelda game i thought was terrible.
as for twilight princess my complaint is that the bosses were too easy. i have never found zelda puzzles to be hard. or at least the aggrivatingly hard kind like in shadowgate for NES.
I happen to be one of those who thought Majora's Mask had the right amount of difficulty. I really enjoyed that game.
Ray Falling
02-08-2007, 09:51 AM
I happen to be one of those who thought Majora's Mask had the right amount of difficulty. I really enjoyed that game.
I appreciated that game and it's difficulty alot too :) Next Zelda should indeed be on that level or higher.
BlueMage
02-09-2007, 12:52 AM
i'm sorry but the last thing we need is another majoras mask.
that's the only zelda game i thought was terrible.
as for twilight princess my complaint is that the bosses were too easy. i have never found zelda puzzles to be hard. or at least the aggrivatingly hard kind like in shadowgate for NES.
While I enjoyed Majora's Mask, my main issue is the boss fights being easy. Yeah, maybe they were in TP, but you know what? They were FUN. Seriously. I think that's more important than their difficulty.
Or are you playing games to prove your penis?
Geoffrey Taucer
02-09-2007, 02:41 AM
While I enjoyed Majora's Mask, my main issue is the boss fights being easy. Yeah, maybe they were in TP, but you know what? They were FUN.
QFT. TP has some awesome boss fights. The fights with Zant and Ganondorf suck, but a lot of the dungeon bosses are pure awesome.
al3xand3r
02-09-2007, 03:25 AM
Hmmm, I was thinking about the various cut scenes, and I remember something peculiar about Zant's telling of how he gained his powers. In his flashback, Ganondorf is seen telling Zant that he (Ganondorf) will house his power in Zant. Ganondorf appears as a bodyless entity, a sort of "evil essence" just floating about. In other words, Zant becomes a vessel for Ganondorf.
Now, throughout the game, Zant is very cold and calculating, even his manner of walking exudes an evil that is very self-assured and unintimidated by anything. His character is more akin to the Ganondorf we know. However, in his flashback, Zant is more of an insecure and even childish figure (stomping and hitting the floor for not getting his way, etc). In fact, even the last part of the fight with Zant, when he wields his two swords, Zant comes across as rather clownish and foolish, attributes that clash with the Zant that has been shown in all cut scenes prior to Link's arrival to Zant's castle in the Twilit Realm.
This leads me to believe that Zant wasn't merely given powers, but that he was actually possessed, to a degree, by Ganondorf (hence the "I will house my power in you" remark). I say "to a degree" because there seems to have been some shared consciousness of a sort, not a total possession, but more of two souls coexisting in one body, with Ganondorf's having more influence, obviously, but Zant's not being dormant at all (hence the "your ambitions will be my ambitions" bit in the flashback).
If this is true, then, at least to me, I get more sense when, right before the fight with Zant, Zant tells Link and Midna that they are too late because his god (Ganondorf) has already descended from the sky down to Hyrule (which implies that he took human form).
Does this then explain Zelda's possession? Except in this case, it wasn't a shared consciousness, but a total posession. Now, the only reason Ganondorf managed to do this was because Zelda had passed her life on to Midna in order to save her. Zelda's body was of no use anymore, and Ganondorf took hold of this empty vessel (Can it be said then that Midna served as a vessel for a dormant Zelda?).
During the fight with "puppet Zelda," Ganondorf is released, but by this time he has already gained enough power to materialize himself again (perhaps a stretch, but maybe the temporary possession of Zelda's body allowed him to access and channel Zelda's triforce power along with his own, and thus gain enough power to bring his true self back).
What do you guys think of this?
Geoffrey Taucer
02-09-2007, 03:27 AM
It would explain a lot.
nohero
02-09-2007, 03:49 AM
While I enjoyed Majora's Mask, my main issue is the boss fights being easy. Yeah, maybe they were in TP, but you know what? They were FUN. Seriously. I think that's more important than their difficulty.
Goht (MM) and Stallord (TP) are probably the most fun boss battles in Zelda history. Personally, I saw a lot of Majora's Mask in Twilight Princess, and they're two of my favorite Zelda titles.
It would explain a lot.
Still doesn't explain how she just disappears when reviving Midna.
Effef
02-09-2007, 04:51 AM
I really like how they seemed to focus a bit more on the story in TP. Especially with Midna. She is, in my opinion, the best secondary character to arrive in a Nintendo made game.
The Damned
02-09-2007, 05:14 AM
Especially with Midna. She is, in my opinion, the best secondary character to arrive in a Nintendo made game.QFT and QFE.
KWarp
02-09-2007, 06:39 AM
One thing I've noticed: Zelda TP barely has any platforming. No wonder I liked the OoT dungeons more.
Forty-second
02-15-2007, 12:49 AM
I had my copy of the Wii TP from Gamestop preordered years ago, and I picked it up on launch day with no problems. I just got a call from them saying that they'd do a trade-in with it for $35.
TP is far too amazing to let go of, but what's this all about?
Did anyone else get that call?
The Damned
02-15-2007, 01:13 AM
Gamestop likes to do trade-ins, because they give you a few bucks for it and then sell it for like twenty. It also bolsters their stock, making them look better.
Forty-second
02-15-2007, 01:23 AM
I understand the concept of trading-in, but I was just curious as to why they were calling me asking about it. I really don't buy many games from them so it could just be I haven't encountered this yet.... I assumed it was some special thing, but if this is an ordinary occurance then disregard this message ^_~
Thalzon
02-15-2007, 01:23 AM
Still doesn't explain how she just disappears when reviving Midna.
Because showing anyone "dying" on camera is simply not permitted, so instead you just have the ol' "body slowly vanishes" trick to represent them dying.
Cecilff2
02-15-2007, 01:32 AM
I think that her spirit was transferred to midna. Without a spirit the body couldn't project into the twilight like the other spirits did. At first I thought she gave her triforce to midna or something and it took away her protection from the twilight and they just didn't let you sense her. But thats not the case either cause Ganon will use her triforce when he possesses her. So anyways she just wasn't visible anymore cause her spirit was gone.
bettybo
02-27-2007, 03:39 PM
Help please i am in the village waer the children are keepet and i can not get out i have done everything i have to do but cant get in hyrule field to get to n ordon.
SilverStar
02-27-2007, 03:54 PM
Help please i am in the village waer the children are keepet and i can not get out i have done everything i have to do but cant get in hyrule field to get to n ordon.
Might I suggest www.gamefaqs.com ?
ICEMANTK
02-28-2007, 04:45 AM
All in all I think its the greates game ever made. but OoT has all that nostalgia goin for it. even though TP is a better game I still favor OoT of all the zeldas
Solid Krono
02-28-2007, 06:07 AM
So I found out something funny while fighting ganondorf at the end.
I was messing around with items, and I found out that casting the fishing rod in ganondorfs face makes him look at the lure (assuming its close enough to him), which allows you some free hits on him. I don't know if this was already posted or not, but I just thought Id share.
hamburglar
02-28-2007, 07:18 AM
So I found out something funny while fighting ganondorf at the end.
I was messing around with items, and I found out that casting the fishing rod in ganondorfs face makes him look at the lure (assuming its close enough to him), which allows you some free hits on him. I don't know if this was already posted or not, but I just thought Id share.
Which fight is this at the end?
Solid Krono
02-28-2007, 07:40 AM
Which fight is this at the end?
The very last one.
Kureejii Lea
02-28-2007, 07:04 PM
I don't know if this was already posted or not
About thirteen pages ago.
Toadofsky
02-28-2007, 07:18 PM
I recently started a new game, I'm taking my time on the game, trying to find everything before I get to the end.
Just bought some Component Cabels (the official Nintendo cables), and I can see quite a difference in the quality, though not a drastic difference. I highly recomend that if you can afford Component Cables and see them, BUY THEM!!
Andu_Tros
03-01-2007, 07:36 AM
Just bought some Component Cabels (the official Nintendo cables), and I can see quite a difference in the quality, though not a drastic difference. I highly recomend that if you can afford Component Cables and see them, BUY THEM!!
Agreed. While it's not 760p or anything of that nature, it still looks a lot better than with regular RCA cables.
**POSSIBLY SPOILER**
On a slightly different note, has anyone in here been a victim of the canon room glitch?
**END SPOILER**
Aninymouse
03-01-2007, 02:13 PM
I've been meaning to get some component cables, but the big-ass TV downstairs is a bad place for monopolizing. I'll wait 'til I get my own HD TV.
Never got trapped by the cannon glitch, because there were a lot of people who sped through at about twice the speed I was going, even though I got my copy on launch day.
I'll probably play through a second time. TP lacks a gimmick collectors sidequest, aside from the Poes, though. The pictographs in WW at least gave me some much-needed eye candy. I dunno, I guess after all the time I've spent playing OoT and MM I just like the idea of fighting a bajillion Skulltulas instead of a hundred Poes or whatever. Personal choice.
Gotta admit, WW's character interaction was the most "natural-feeling" we've seen yet in a Zelda game, considering the sheer number of characters, tasks and secrets on Windfall and Outset alone. And then there was the trading sidequest with the Gorons, which I was sad had no counterpart in TP. But of course, it was the main point in MM, and MM still in my mind is the most astounding Zelda game ever. Just... so jam packed with content, but too short, really. Honestly, most Zelda games end up being A+ titles so I guess it becomes pointless to debate quantitative quality.
Ball & Chain > all, though.
SilverStar
03-01-2007, 04:20 PM
One thing that just completely disappointed me, was that there's no secret bomb a hole in a wall to go on, type deals. nothing. anywhere. They give you all these bombs, but nothing worth doing with them. And no reason to go back and explore dungeons you've already cleared.
At least in OoT, there were skulltulas that were hidden away behind bombable walls. And you always had -some- way of locating them. The poes? By day, nothing. Not even a trace. Link should be able to sniff the poes out, or something, but he can't.
Thalzon
03-01-2007, 04:52 PM
One thing that just completely disappointed me, was that there's no secret bomb a hole in a wall to go on, type deals. nothing. anywhere. They give you all these bombs, but nothing worth doing with them. And no reason to go back and explore dungeons you've already cleared.
What about pieces of heart you may have missed? Granted, you can get them on your first trip, but they're certainly missable.
SilverStar
03-01-2007, 05:31 PM
What about pieces of heart you may have missed? Granted, you can get them on your first trip, but they're certainly missable.
I think I missed.. 2 heart pieces, located in dungeons. And one was in the temple of time. There's just not a lot of backtracking through dungeons for any collectables. They give you all these damn chests, but they're all just full of useless rupees. I could have bought the magic armor at the original price, if it was even possible in the game.
Kureejii Lea
03-01-2007, 06:10 PM
One thing that just completely disappointed me, was that there's no secret bomb a hole in a wall to go on, type deals. nothing. anywhere. They give you all these bombs, but nothing worth doing with them. And no reason to go back and explore dungeons you've already cleared.
At least in OoT, there were skulltulas that were hidden away behind bombable walls. And you always had -some- way of locating them. The poes? By day, nothing. Not even a trace. Link should be able to sniff the poes out, or something, but he can't.
You can blow up rocks to find rupees, heart pieces, those hidden grotto-places, alternate paths (such as to the zora areas), the two lantern-caves (one of which has two to four bombable walls at every intersection), a goron with a bomb bag, and (I'm pretty sure) at least one poe. So I wouldn't exactly say that there's none of that kind of thing anywhere.
Smoke
03-01-2007, 06:25 PM
The poes? By day, nothing. Not even a trace. Link should be able to sniff the poes out, or something, but he can't.
You're not looking very hard if you can't see Poes by day. Their light gives them away.
Toadofsky
03-01-2007, 06:42 PM
there were a lot of people who sped through at about twice the speed I was going, even though I got my copy on launch day.
I'll probably play through a second time. TP lacks a gimmick collectors sidequest, aside from the Poes, though. The pictographs in WW at least gave me some much-needed eye candy.
Gotta admit, WW's character interaction was the most "natural-feeling" we've seen yet in a Zelda game, considering the sheer number of characters, tasks and secrets on Windfall and Outset alone. And then there was the trading sidequest with the Gorons, which I was sad had no counterpart in TP.
Ball & Chain > all, though.
I will admit, I sped through the game, but I enjoyed every minute of it.
Speaking of Wind Waker, I'm kinda glad I don't own the game, WHY?
Because of everything you could do, I'd still be playing the blasted game. I was taking every picture I could, I mostly waited to take a picture of a boss before taking characters pictures (It's like Poke'mon Snap, but a lot more epic).
The only thing though, is that I ran into a glitch. You see, when you're gathering all the triforce charts, you have to blow up a "Mohawk" ship at Needle Rock Isle. While I was playing the game, I was getting all parts of the map painted as I went along, and I unwittingly blew up that ship, and I can't find the place where I blew it up. So there I was, completely stuck in the game.
I have to admit, you're amongst the very few who thinks that game was more "natural" than the other Zelda games. I didn't like the idea of how it looked at first, but when I saw it in motion, I knew I was dead wrong, it was gorgeous, and it still is. Companies used cell shading as a gimmick, but Nintendo (and Sega) perfected it.
I'd love to see a Cell shaded mario game, it'd be very interesting.
SilverStar
03-01-2007, 06:51 PM
You're not looking very hard if you can't see Poes by day. Their light gives them away.
Poes are only out by night, or when indoors.
Smoke
03-01-2007, 09:27 PM
There are some you can find during the day though :).
Andu_Tros
03-02-2007, 04:40 AM
There are some you can find during the day though :).
Where? I was only able to find them at night. There were some in certain areas that it took forever to find...mainly cause I just never went through those areas at night.
Effector
03-02-2007, 10:19 PM
Where? I was only able to find them at night. There were some in certain areas that it took forever to find...mainly cause I just never went through those areas at night.
Yeah, Smoke, spill the beans. I'm almost certain it's impossible.
Or you're leading us on and it actually is impossible.
!Nekko!
03-02-2007, 11:24 PM
There are some you can find during the day though :).
In caves? 10 char
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