Liontamer
01-19-2007, 06:43 PM
Hi,
may be this remix of Donkey Kong Country 2 called "Boreal Forest" could sweet to OC taste ;p?
link :
original comments :
date : 03-01-2006
by : Cyborg Jeff (Pierre Martin)
album/project/game : Just a Smile
info : trance remix of Donkey Kong Country 2 song
original comments :
Well.. there are more than One year that i've made and posted remix of video games.. not that i don't want to do.. but i've switched from my old Impulse Tracker (running under MS Dos) to Buzz Tracker.. so i need time to learn and try ;p
In few days i'll launch my new album "Just a smile" and i decided to realise a video game mix to include in it. So i've choose the forest theme of Donkey Kong Country 2 that i've heard in some other remix this year, and that have an intersting melody.
so here is.. concept of the album is turning under theme of "Miss Eskimo" and her "Sound Palette"... so that's why it called Boreal Forest,.. and sounds like this ;p
so.. if u like this remix.. may be u'll like my forcoming album .. then stay tuned on http://cyborgjeff.untergrund.net in few days..
cyborgjeff
http://www.cyborgjeff.com
MARTIN Pierre
designer multimédia
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http://snesmusic.org/v2/download.php?spcNow=dkq - "Forest Interlude" (dkq-10.spc)
I'm a fan of the source tune on account of Protricity's "Forest Birdcussion", the legendary track with the goofy name. Played this way back on VGF76 (http://oc.ormgas.com/forum_viewtopic.php?18.14571), and this is a decidedly different approach which is good to hear. The arrangement itself was pretty conservative, but IMO personalized enough in the delivery where the end result is a safe pass. I liked the integration of the SNES SFX from the original.
Nice opening. Melody came in at :21 with a relatively spartan woodwind sample. I thought the drumwork was pretty bland, and the string accents starting around :44 were way too soft to really benefit the song (again around 2:10).
The energy level was good, and I liked the various dynamic shifts throughout, but the production could be tweaked to get more out of it. Moved to some bland electrosynths at 1:41; everything's feeling too bread-and-butter on the production side and needs some meat on it. Right now, the overall blandness of the sounds undermined the strength of the arrangement.
If the arrangement were more interpretive, the production would have been less of an issue for me, but by 2:47's section I felt like I'd heard most of the arrangement ideas and that the track was retreading. Some more interpretive variations on the source melody from verse to verse would be good to keep things fresh. The fadeout at 4:00 abruptly cut out before the fade was finished; fix it up.
I like what you've done so far, Pierre. This is a good base that could use an extra push to get it on solid ground. Definitely don't be discouraged about it. I'd sincerely like to see you resubmit this mix and get it posted on the front page.
NO (refine/resubmit)
may be this remix of Donkey Kong Country 2 called "Boreal Forest" could sweet to OC taste ;p?
link :
original comments :
date : 03-01-2006
by : Cyborg Jeff (Pierre Martin)
album/project/game : Just a Smile
info : trance remix of Donkey Kong Country 2 song
original comments :
Well.. there are more than One year that i've made and posted remix of video games.. not that i don't want to do.. but i've switched from my old Impulse Tracker (running under MS Dos) to Buzz Tracker.. so i need time to learn and try ;p
In few days i'll launch my new album "Just a smile" and i decided to realise a video game mix to include in it. So i've choose the forest theme of Donkey Kong Country 2 that i've heard in some other remix this year, and that have an intersting melody.
so here is.. concept of the album is turning under theme of "Miss Eskimo" and her "Sound Palette"... so that's why it called Boreal Forest,.. and sounds like this ;p
so.. if u like this remix.. may be u'll like my forcoming album .. then stay tuned on http://cyborgjeff.untergrund.net in few days..
cyborgjeff
http://www.cyborgjeff.com
MARTIN Pierre
designer multimédia
-------------------------------------------------------------------------------------------------------------
http://snesmusic.org/v2/download.php?spcNow=dkq - "Forest Interlude" (dkq-10.spc)
I'm a fan of the source tune on account of Protricity's "Forest Birdcussion", the legendary track with the goofy name. Played this way back on VGF76 (http://oc.ormgas.com/forum_viewtopic.php?18.14571), and this is a decidedly different approach which is good to hear. The arrangement itself was pretty conservative, but IMO personalized enough in the delivery where the end result is a safe pass. I liked the integration of the SNES SFX from the original.
Nice opening. Melody came in at :21 with a relatively spartan woodwind sample. I thought the drumwork was pretty bland, and the string accents starting around :44 were way too soft to really benefit the song (again around 2:10).
The energy level was good, and I liked the various dynamic shifts throughout, but the production could be tweaked to get more out of it. Moved to some bland electrosynths at 1:41; everything's feeling too bread-and-butter on the production side and needs some meat on it. Right now, the overall blandness of the sounds undermined the strength of the arrangement.
If the arrangement were more interpretive, the production would have been less of an issue for me, but by 2:47's section I felt like I'd heard most of the arrangement ideas and that the track was retreading. Some more interpretive variations on the source melody from verse to verse would be good to keep things fresh. The fadeout at 4:00 abruptly cut out before the fade was finished; fix it up.
I like what you've done so far, Pierre. This is a good base that could use an extra push to get it on solid ground. Definitely don't be discouraged about it. I'd sincerely like to see you resubmit this mix and get it posted on the front page.
NO (refine/resubmit)