Liontamer
01-23-2007, 02:06 AM
[FONT=times new roman,new york,times,serif]Remixer name: DJTylo
Real Name: Tyler Cheeseman
Contact info: tylo@fantasticrealm.net
Website: www.fantasticrealm.net (http://www.fantasticrealm.net/)
Name of Game ReMixed: Final Fantasy VI (3 US)
Name of song remixed: Phantom Forest
Comments: This song was created with experimentation in mind solely. The time signature was changed from 3/3 to 4/4 and the melody warped into a loopable fun machine. I thought outside the box on this one and came up with something unique, well unique to my style anyhow. The effects are generic, but still give a feeling much like the actual game atmosphere.
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http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Phantom Forest" (ff6-115.spc)
On the arrangement side, you have some good interpretive ideas, but the execution is weak. Opening is a decent idea, though the samples sound pretty flat, particularly the woodwinds. The guitar strings tend to sound the best. Woodwind lead brought in at :39 was arguably too quiet (personal taste), and has some jerky note-to-note movements.
Beats brought in at 1:19 initially seemed interesting, but simply segued to a bland drum pattern at 1:43 that had absoloutely no power behind it. Coupled with those bone dry bowed strings, the texture was EMPTY. Some equally barren electrosynths joined at 2:15 sounding completely out of place. Nothing had any meat behind it. Cycled back to the stuff from that intro at 3:35, then the track VERY abruptly cutoff at 3:44.
You gotta give more depth to your instrumentation, and flesh out the arrangement with additional parts. Very inorganic result for an organic-minded piece. Decent first sub, but you've gotta learn a lot more about how to put together a rich-sounding and comprehensive arrangement. Right now, the sounds are empty and bland, and the performance doesn't flow well.
NO
Real Name: Tyler Cheeseman
Contact info: tylo@fantasticrealm.net
Website: www.fantasticrealm.net (http://www.fantasticrealm.net/)
Name of Game ReMixed: Final Fantasy VI (3 US)
Name of song remixed: Phantom Forest
Comments: This song was created with experimentation in mind solely. The time signature was changed from 3/3 to 4/4 and the melody warped into a loopable fun machine. I thought outside the box on this one and came up with something unique, well unique to my style anyhow. The effects are generic, but still give a feeling much like the actual game atmosphere.
------------------------------------------------------
http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Phantom Forest" (ff6-115.spc)
On the arrangement side, you have some good interpretive ideas, but the execution is weak. Opening is a decent idea, though the samples sound pretty flat, particularly the woodwinds. The guitar strings tend to sound the best. Woodwind lead brought in at :39 was arguably too quiet (personal taste), and has some jerky note-to-note movements.
Beats brought in at 1:19 initially seemed interesting, but simply segued to a bland drum pattern at 1:43 that had absoloutely no power behind it. Coupled with those bone dry bowed strings, the texture was EMPTY. Some equally barren electrosynths joined at 2:15 sounding completely out of place. Nothing had any meat behind it. Cycled back to the stuff from that intro at 3:35, then the track VERY abruptly cutoff at 3:44.
You gotta give more depth to your instrumentation, and flesh out the arrangement with additional parts. Very inorganic result for an organic-minded piece. Decent first sub, but you've gotta learn a lot more about how to put together a rich-sounding and comprehensive arrangement. Right now, the sounds are empty and bland, and the performance doesn't flow well.
NO