View Full Version : How's FF VI on the gba
anclunn
02-05-2007, 11:25 PM
sorry for all the acronyms. Final Fantasy 6 was supposedly released today on the game boy advance. I'm snowed in. Anyone tried it? Is it better than the old super nintendo version I'm used to?
AarowSwift
02-05-2007, 11:37 PM
I'd like do know how it is too. I've never played more than a few hours of this and am considering picking it up since I missed it originally.
Bahamut
02-05-2007, 11:46 PM
It ships today, comes in tomorrow. I'll be picking it up tomorrow, although right now I'm busy with Wario Ware Smooth Moves and FFIII DS.
atmuh
02-05-2007, 11:51 PM
let's see....how is FFVI on GBA? hmmmmm
well uhhhh
IT'S FREAKING FINAL FANTASY VI AND IT CAN BE IN YOUR POCKET
aka buy it
Deathtank
02-06-2007, 12:29 AM
I dont understand, why in the GBA and not in the DS?
The Damned
02-06-2007, 12:52 AM
Porting and tweaking existing games from the 8- and 16-bit consoles to the GBA is easier than completely redoing them from scratch for the DS.
And don't tell me how good it is. I can't but any new games for another four months, and it's already killing me...
MajLink
02-06-2007, 12:56 AM
Well i just picked it up. For the most part it is the same game. Though there are a few differences that eventhough they are very small still kinda bug me. For instance, instead of learning Antidote, you learn Poisona. Also the soundtrack sounds close to the same, but the main battle theme as well as the boss theme sound a little weird to me. Another thing is i feel as though the encounter rate is higher, but i could just be imagening things there. The biggest change i have noticed after starting is now there is a dash button, just like in all the other GBA FF's. So even after you find/buy the sprint shoes, with the dash you move even faster. To some this might be nice, but i still like doing it the old fashion way without using it, and then sticking to the sprint shoes. Other than that it is very close to the game we have all learned to love but in the end i am going to have to prefer Final Fantasy 3 for my SNES over this GBA one.
Fire in the Hole
02-06-2007, 01:10 AM
If they didn't keep Kefka's mannerisms intact then it's not worth purchasing. Otherwise, dump your spare cash into this sucker.
Bobwillis
02-06-2007, 01:53 AM
I'm looking forward to the new translation. I get the feeling that Woosley's will still reign supreme, but at least it will be interesting.
I dont understand, why in the GBA and not in the DS?
'cause they can sell more this way.
The Damned
02-06-2007, 03:06 AM
I don't know. There are lots of DSs out there. They could make just as much on either portable.
Honestly, it's the laziness. Porting to GBA is just easier.
Ab56 v2 aka Ash
02-06-2007, 03:36 AM
I really wish they would have ported it to the DS, since it has better sound quality (or at least I assume). When I saw a part of the Japanese version of FFVI Advance, the battle music sounded horrendous.
Fenrir
02-06-2007, 03:59 AM
I bought the Japanese version while I was abroad, and it's quite lovely.
Unfortunately it's currently been supplanted by Yggdra Union
Hawkwing
02-06-2007, 03:34 PM
I bought the Japanese version while I was abroad, and it's quite lovely.
Unfortunately it's currently been supplanted by Yggdra Union
I recieved Yggdra Union for x-mas but ive been too busy with Magical Starsign and FFIII.
Can you tell me what you like about Yggdra Union (and what you dont like)?
blueblazer1224
02-06-2007, 04:44 PM
Now that this is out I'm planning on picking up Final Fantasy Anthologies (FFV and FFVI) instead. I heard the load times are annoying but I found it on Amazon for about $15! With Anthologies you get the soundtrack CD and the cutscenes so I'm sold.
Kanthos
02-06-2007, 04:46 PM
I never got a soundtrack CD when I played Anthology a few years ago. Yes, you get cutscenes, but I'd say it's not worth it for the longer load times. You can probably download the cutscenes somewhere too.
Triad Orion
02-06-2007, 04:52 PM
Now that this is out I'm planning on picking up Final Fantasy Anthologies (FFV and FFVI) instead. I heard the load times are annoying but I found it on Amazon for about $15! With Anthologies you get the soundtrack CD and the cutscenes so I'm sold.
Yeah, I wouldn't do that. I played anthologies and the load times, at least as far as I was concerned, killed all the fun of the game for me. While a three to five second load time may not sound that bad, believe me, when you get it for *every single battle* the time and monotony really starts to pile up. I'd say go with the GBA versions, even if they cost more. Plus, they're portable and both feature a Dash button.
Bahamut
02-06-2007, 05:09 PM
Yeah, it's probably better to go with the GBA versions simply because of load times. Also, the Anthologies bonus music CD was fairly crappy (no Battle With Gilgamesh? Who the fuck voted on the tracks?)
Hellcom
02-06-2007, 05:12 PM
I heard they removed a number of Kefka's classic lines like, "Son of a submariner!" and "Run! Run! Or you will be well done!" Is this true? If so it makes me very sad :(
weggy
02-06-2007, 05:25 PM
Ahem, theres SAND in my boots!
Kanthos
02-06-2007, 05:49 PM
"Edgar, you pinhead! Why do you have to live in the middle of nowhere?"
FF VI definitely had the most memorable quotes of any FF game. Here's a few others.
"Look at me! I'm a receptionist!"
"You sound like chapters from a self-help book"
"I'm a general, not some opera floozy"
"Yeouch! Seafood soup!"
Triad Orion
02-06-2007, 06:03 PM
"I'm a general, not some opera floozy"
And then like two minutes later, she's practicing like she'd been doing it for years. Ah, classic.
I just hope they don't change the tone of the game. A lot of those really funny lines were what helped it stay away from being an angst-fest. If the new localization does that for the game, someone at SquareEnix is going to be injured.
Old Man Time
02-06-2007, 09:01 PM
Now that this is out I'm planning on picking up Final Fantasy Anthologies (FFV and FFVI) instead. I heard the load times are annoying but I found it on Amazon for about $15! With Anthologies you get the soundtrack CD and the cutscenes so I'm sold.
The load times are worse than almost any game I've ever played. Also, it froze for me a lot, but I think my disc was scratched.
Turraken
02-06-2007, 09:11 PM
Just tell me Kefka's laugh is still intact....please...
I want those cutscenes, never found a place to download em
atmuh
02-07-2007, 07:05 AM
oh my god go to youtube and watch some videos from this game the sound quality is TERRIBLE. Kefka's laugh is garbage. There is some lag in the battling.
so yeah...I can't believe it but I won't be buying a remake of my favorite game ever.
I'll wait until I get a PSP and emulate the heck out of the original SNES version....or I'll just play the original SNES version since mine actually still works perfectly.
Monsty
02-07-2007, 07:45 AM
I think the lag is due to how they captured/encoded it. If not, I will NOT get this. The sound and resolution are inferior, but check out the extras. YouTube has some nice vids of those. Me excited sort of.
parasoul
02-07-2007, 08:56 AM
I still have the cartridge of FF3 for SNES...maybe I should buy a controller or something.
Arek the Absolute
02-07-2007, 09:04 AM
let's see....how is FFVI on GBA? hmmmmm
well uhhhh
IT'S FREAKING FINAL FANTASY VI AND IT CAN BE IN YOUR POCKET
aka buy it
[11:07:24 PM] Atmuh says: oh god
[11:07:38 PM] Atmuh says: just saw a video of FFVI advance
[11:07:50 PM] Atmuh says: not buying thank you very much
[11:08:12 PM] Arek says: why
[11:08:16 PM] Arek says: you picky?
[11:08:29 PM] Atmuh says: it sounds really bad
[11:08:32 PM] Arek says: ive already reached the three scenarios part
[11:08:33 PM] Atmuh says: REALLY
[11:08:35 PM] Arek says: if you are picky
[11:08:41 PM] Arek says: the music sucks
[11:08:42 PM] Atmuh says: with that game
[11:08:46 PM] Atmuh says: i am picky
[11:08:49 PM] Arek says: but that is because the snes game is 16 ports
[11:08:54 PM] Arek says: the gba only has 8 sound ports
[11:08:57 PM] Arek says: they worked with what they had
[11:09:15 PM] Atmuh says: i noticed a bit of lag in battling
[11:09:22 PM] Atmuh says: sometimes
[11:09:24 PM] Arek says: ive got nthing laggy so far
[11:09:44 PM] Atmuh says: I'll stick to the SNES version
[11:09:50 PM] Atmuh says: mine is still aight
[11:10:05 PM] Arek says: you do that
bahahah
Lyrai
02-07-2007, 11:02 AM
Yes, because a youtube video of a rom is a perfect indicator of how the game is in an actual GBA.
Fire in the Hole
02-07-2007, 11:44 AM
Yes, because a youtube video of a rom is a perfect indicator of how the game is in an actual GBA.
You're retarded. It's pretty much proven and guaranteed that the sound sucks. Only 8 ports, m'kay? IV and V Advance suffered the same problems. Plus, I'm willing to bet the lag isn't a fault of the video; I know in my time playing through IV Advance there was plenty of that to go around (although it was a minor blow compared to the atrocious nature of Chronicles and Anthologies on PSX). The simple fact of the matter is that Squeenix have yet to produce a port that lives up to the quality of the original. Not, of course, that I blame them: in realistic terms, these things just don't make as much money as continuing the franchise.
Smoke
02-07-2007, 01:05 PM
And once again lack of research shows up.
http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#Technical_spec ifications
# Sound
* Sound Controller Chip: 8-bit Sony SPC700 CPU for controlling the DSP chips independent of the main 5A22 CPU. The main CPU communicates with this sound controller through a set of four memory mapped registers.
o Clock Speed: 1.024 MHz
o Sound RAM: 64 kB shared between SPC700 and S-SMP
o Memory Cycle Time: 279 milliseconds
* Main Sound Chip: Sony S-SMP
o Hardware ADPCM decompression
o 8-channel PCM
o Hardware sound effects:
+ Pitch modulation;
+ 8-tap FIR filter (typically used for reverberation);
+ ADSR and 'GAIN' (discretely controlled) volume envelopes.
o Polyphony of 8 notes per voice
* SFx sound chip: Sony/Nintendo S-DSP
o 3-channel PCM
* Second Order Low-pass Filter, one for each channel, for improved quality of low-frequency (bass) tones
* Pulse Code Modulator: 16-bit ADPCM (if programmer uses 4-bit compressed ADPCM samples, expanded to 16-bit resolution, processed with an additional 4-point Gaussian sound interpolation)
* Although the SNES is normally only able to output stereo sound, a few games (such as Jurassic Park and Super Turrican) use Dolby Pro-Logic to create surround sound embedded in the stereo sound signals.
* Note: While not directly related to SNES hardware, the standard extension for SNES audio subsystem state files saved by emulators is .SPC, a format used by SPC players.
Note that there's only 8 PCM channels, not 16 "ports".
Meanwhile, the GBA's audio hardware is a bit of unknown black magic, since there's no full official specs on it.
From what I can find it uses the GB's 4 audio channels(Two square-wave, one of which has a frequency sweep, one sample, and one noise), along with Direct Sound channel A and B.
The GBAS is a big step forward its older brothers because it now includes two Pulse Width Modulators (PWM) that act as digital-to-analog converters. This adds to the 4 sound channels present on the previous Gameboys. One important improvement to the sound system is that channel 3 's wave ram is now banked, allowing for distortion-free dynamic wave ram reloading.
The GBA BIOS also contains many sound-related functions, for converting MIDI notes and playing music. BIOS may be covered in the future.
More on that can be found here:
http://belogic.com/gba/
There's also something nice here:
http://www.gbadev.org/docs.php?showinfo=14
While the linked article doesn't work, look at the description:
While it's true that information about the video hardware of the GBA is plentiful on the 'net, the well appears to dry up as soon as one starts investigating the system's audio capabilities. (The notable exception to this is the Audio Advance website, but even it doesn't provide any examples of sample mixing) As you might have guessed, that's where this series of articles come in. By the time it is finished, I will have documented in careful detail the steps necessary to create a fully functional, eight channel, 22KHz sample mixer that uses (at most) 10 percent of the CPU. I should note that I will not be covering the Sound Channels 1-4, as they appear to be little more than a holdover from the Gameboy Color, and are not involved in the playback of recorded samples. Instead, I will cover what are called the "Direct Sound" hardware channels.
Important part is bolded, because it means that the GBA can technically do SNES-quality sound.
From what I've found the sound system used on SNES and on GBA isn't comparable in any way. There's no listing of the amount of audio channels a GBA can handle(Although there's some homebrew using up to 16 channels)
Apparently it all depends on the audio engine the developer creates, because the GBA can do some pretty kickass sound if required.
Paratha
02-07-2007, 03:03 PM
The GBA version is quite good. Sound quality seems a little worse, but it's not really bad enough to be an issue. The advantage of GBA portability more than compensates for this.
Besides, as has been said already, it's FREAKING FFVI. Easily the best RPG on the SNES, and one of the best Final Fantasies. So buy it.
Kanthos
02-07-2007, 04:25 PM
I tend to play my DS on the subway while listening to music on my iPod, so I have the sound off. Yes, the sound is worse, but most of the other stuff is fine. I haven't seen any lag yet, and while the translation is noticeably different, there are a number of lines that have been left the same, or are very similar, such as Kefka's "AHEM. There's SAND on my boots". From the little I've seen so far, they haven't done much, if anything, that changes the personalities of any of the characters, especially Kefka.
[11:07:24 PM] Atmuh says: oh god
[11:07:38 PM] Atmuh says: just saw a video of FFVI advance
[11:07:50 PM] Atmuh says: not buying thank you very much
[11:08:12 PM] Arek says: why
[11:08:16 PM] Arek says: you picky?
[11:08:29 PM] Atmuh says: it sounds really bad
[11:08:32 PM] Arek says: ive already reached the three scenarios part
[11:08:33 PM] Atmuh says: REALLY
[11:08:35 PM] Arek says: if you are picky
[11:08:41 PM] Arek says: the music sucks
[11:08:42 PM] Atmuh says: with that game
[11:08:46 PM] Atmuh says: i am picky
[11:08:49 PM] Arek says: but that is because the snes game is 16 ports
[11:08:54 PM] Arek says: the gba only has 8 sound ports
[11:08:57 PM] Arek says: they worked with what they had
[11:09:15 PM] Atmuh says: i noticed a bit of lag in battling
[11:09:22 PM] Atmuh says: sometimes
[11:09:24 PM] Arek says: ive got nthing laggy so far
[11:09:44 PM] Atmuh says: I'll stick to the SNES version
[11:09:50 PM] Atmuh says: mine is still aight
[11:10:05 PM] Arek says: you do that
bahahah
Haha Atma Weapon lol
oh my god go to youtube and watch some videos from this game the sound quality is TERRIBLE. Kefka's laugh is garbage. There is some lag in the battling.
so yeah...I can't believe it but I won't be buying a remake of my favorite game ever.
I'll wait until I get a PSP and emulate the heck out of the original SNES version....or I'll just play the original SNES version since mine actually still works perfectly.
If it's a remake of a game you have why are you buying it? Are the extras enough, if it has any? I wouldn't buy something I already have a copy of.
Fire in the Hole
02-07-2007, 05:12 PM
If it's a remake of a game you have why are you buying it? Are the extras enough, if it has any? I wouldn't buy something I already have a copy of.
I don't know about the extras in VI, but IV Advance left me dissatisfied and I eventually traded it back in. Plus, I couldn't stand looking at the horrible new Rosa portrait in the menu any longer. Unless there's a significant difference in the VI extras, then I surmise there's little reason beyond "FFVI on the go" to lay down the cash for it.
I don't know about the extras in VI, but IV Advance left me dissatisfied and I eventually traded it back in. Plus, I couldn't stand looking at the horrible new Rosa portrait in the menu any longer. Unless there's a significant difference in the VI extras, then I surmise there's little reason beyond "FFVI on the go" to lay down the cash for it.
Especially if you already have the damn game. If you're willing to purchase all the SNES games you had all over again for the DS/GBA, it'd be cheaper to just buy a PSP, the emulation would be better.
The only reason I buy these is that I never had them, and since I knew they'd be re-released I never played them on a emulator. Which I dislike doing on the computer anyway.
Katsurugi
02-07-2007, 06:17 PM
As far as I know, FFVI is only on GBA due to an inaccurate prediction made by Nintendo. In order to get FFVI on a Nintendo portable, they probably had to gaurantee Square-Enix a certain amount of profit or something like that. Had it been on the DS, I feel that they could have done a little more with FFVI if it hadn't already been decided to be a direct port. Personally, I don't feel that they have to necessarily cater to the GBA audience but more compatibility with more portables definitely doesn't hurt.
I purchased FFV and was thinking about FFVI. But I haven't yet even started FFV. So I'll beat it and then think about FFVI despite people's gripes about it. It is after all, still FFVI.
Ab56 v2 aka Ash
02-07-2007, 06:19 PM
Wikipedia says there are supposed to be 4 new espers, a new dungeon, and something else where you fight monsters continuously.
Thalzon
02-07-2007, 06:25 PM
Wikipedia says there are supposed to be 4 new espers, a new dungeon, and something else where you fight monsters continuously.
New espers: Gilgamesh, Leviathan, Diablos, and Jumbo Cactuar.
New Dungeon: The same after-game dungeon dealie FF1, 2, and 5 had.
Fight Monsters Continuously: Probably the Boss Rush Mode, which was also in FF5, available after you beat the optional dungeon.
atmuh
02-07-2007, 06:52 PM
If it's a remake of a game you have why are you buying it? Are the extras enough, if it has any? I wouldn't buy something I already have a copy of.
I take the train for 2-3 hours every day. Portable is my fwend.
oh and thanks Arek I love you too
Arek the Absolute
02-07-2007, 09:10 PM
i just found it funny :D
blah blah blah elitist smoke blah blah blah
if i cared i would have researched mister
i just wanted to pwn atma :D :D :D
DrEw.
02-07-2007, 09:52 PM
I take the train for 2-3 hours every day.
That's insane. I'd go crazy sitting for that long. I can't stand living more than 10 mins from my university and work.
Smoke
02-07-2007, 10:00 PM
i just found it funny :D
if i cared i would have researched mister
i just wanted to pwn atma :D :D
If you want to pwn someone, you do it properly ;).
atmuh
02-07-2007, 11:18 PM
That's insane. I'd go crazy sitting for that long. I can't stand living more than 10 mins from my university and work.
hour and a half (each way) commute to new york city every day
well screw it I'm gonna go buy this anyway I guess...I just like the original too much
The Damned
02-08-2007, 12:04 AM
The Damned used Scan.
Atmuh is weak against nostalgia.
Oddllama
02-08-2007, 12:06 AM
There's nothing worthwhile to add in terms of touch-screen functionality or dual-screen features...
It's a SNES game. GBA format is fine, no need to bother with DS.
Evilhead
02-08-2007, 12:41 AM
It's sad when the GBA can't handle an SNES game. PSP emulation for the win. I'm not buying the game a second time when I already payed $80 for it new back when it came out.
Bahamut
02-08-2007, 02:26 AM
It's sad when the GBA can't handle an SNES game. PSP emulation for the win. I'm not buying the game a second time when I already payed $80 for it new back when it came out.
Ouch. Good thing I got the game used for $30 a little while after it came out :D .
NeoForte
02-08-2007, 03:36 AM
Wow, I expected more FFVI Advance love :(
So far I'm finding this to be the better version of the game. Yea I have the nostalgia of the old script, but honestly the game kinda needed the update. At least they worked around the old script so it still is familiar. Also now things between all the FF are pretty consistent (enemies with correct names, Espers with their original names, items called what they should be).
Battle so far I haven't noticed much of a difference. Only somewhat noticeable (but far from makes it unplayable) slow downs are with some spell effects, Autocross bow (shoots kinda sluggish compared to the original) and small bits of lag in some towns or very cluttered areas. But honestly it doesn't bother me nor does it ruin the gameplay.
Music yea took a hit, well many hits. But its also improved in other areas. With smoke's research GBA should be able to play the songs normally but mostly what is know is the sound hardware is hard to produce that quality of sound. Also the speaker isn't the best in the world. But anyway, Music for GBA is pretty both faithful and good. Some songs, like the battle themes, were changed dramatically but not towards a good light. Others have hardly not much noticeable change to the untrained ear. Some are changed noticeably but better (Opera songs IMO fall under here).
Like FFV Advance, I believe IMO that this is the superior version (not by a lot, unlike FFV) as the SNES version needed a bit of polish now and the Psx version just sucked.
So my vertict, if you love this game and are on the go a lot (or even a little its a nice game to play in bursts) get it. I still recommend it to those that aren't on the go just to see the small but kinda cool extras. But if your too picky about the music or messing with the original script....yea I'd think about it hard.
I want those cutscenes, never found a place to download em
I found them a few years ago on some Spanish-language Final Fantasy website, but my hard drive's gotten erased since and it's not in my bookmarks anymore :(
Anyone have some leads...?
atmuh
02-08-2007, 06:13 AM
The Damned used Scan.
Atmuh is weak against nostalgia.
yea that's pretty much it
NeoForte
02-08-2007, 02:06 PM
The Damned used Scan.
Atmuh is weak against nostalgia.
Isn't it called Libra now? ;)
Katsurugi
02-08-2007, 02:13 PM
Atmuh is weak against nostalgia.
More like... nostalgia is super effective.
The Damned
02-08-2007, 06:01 PM
Wrong game. That's pokeyman. And then it's "It's super effective!"
Anyone got a list of all the changes from the SNES to GBA versions? Like spell names, characters, music, whatever.
Drack
02-08-2007, 06:55 PM
Smoke: Going from experience playing other SNES->GBA ports (Like Super Mario World, Link to the Past) or even just listening to the sound test from, say, Sonic Advance and listening to the classic tunes (SNES was more advanced than Genesis in general), you can draw a pretty accurate comparison between the sound capabilities. Also, just comparing general sound quality between games in the same series that span both platforms gives you a clear idea.
Also, play some of the .gsf and .spc files from cross platform games one after another, and you'll definitely hear the difference.
My conclusions? GBA is superior for sound effects, SNES is far better for music.
I don't foresee myself playing FF6 on GBA, ESPECIALLY if the script was altered.
Ab56 v2 aka Ash
02-08-2007, 07:14 PM
If anything, a changed script would make me want to play it more because it would be refreshing.
Kanthos
02-08-2007, 07:49 PM
As I said earlier in the thread, the script is definitely changed, but they didn't get rid of all the comical lines from Woolsley's translation, and they didn't change the mannerisms of the characters from what I've seen. I doubt they'd completely rehash what was a pretty good translation, given that so many fans of the SNES translation really liked it.
Instead of buying it, I've just been replaying it on the SNES. And god, is it a good game.
And one of the best parts of the game, easily, is the music. What makes the Opera House such a defining part of the game? The music.(common, the pit orchestra even plays for you as you wallop Ultros on stage.) And strangely, compared to other old games I used to play when I was young, the translation doesn't stick out as bad to me.
As far as I'm concerned, FFVI was the last of the old FF art style... now, instead of a port to GBA, FFVI is easily a game I could buy if it were redone and transitioned into a modern, graphical three dimensional game done in the same art style with real orchestrated music, even good voice actors, with heavily padded dialog to go(in comparison, all old RPG conversations were just too short). Sorry I had to share that.
If I were to make this portable, I'd much rather emulate it on a PSP than buy the remake for GBA. The renaming of so many spells, the music, and little changes actually detracts a lot from the game.
Bahamut
02-09-2007, 01:35 AM
Because you know how much it detracts from it without playing the remake :rolleyes:
Bobwillis
02-09-2007, 01:45 AM
They used the worst samples ever for Kefka's Theme. yeowch
Plus, there's seems to be annoying lag in almost every part of the game. It might just be the many videos online that I've seen and they do not reflect the truth, idk.
*spoilers* Final Battle
http://youtube.com/watch?v=4N-sUR0yykQ&mode=related&search=
^ framerate in that video appears to be worse than the final battle of FF5 GBA
The Damned
02-09-2007, 02:51 AM
Here's something I thought of regarding the whole changes thing.
1. If you played it recently or on a regular basis, then why the fuck are you so worried about this? You either have a working SNES/PS1 and FF6 cart/disc, or you emulate it on your computer. Either way, it doesn't concern you if they change some text and names, or that the music is slightly different from the SNES version. You'll just play it the way you've been playing it before. The changes don't effect you in any way.
2. If you haven't played it in years, then why are you so concerned about little changes? You haven't played it in a fucking decade, so you can't possibly remember all the little dialog and spell names from the original version. You're essentially playing it for the first time. And even if you have some magical photographic memory, are you really going to let these changes stop you from playing it again? Are you? Then go play whatever version you like, because they're all the same.
3. If you are the sort of person that is going to obsess over spell names and what the characters say in this and that scene, then you're likely a Final Fantasy 6 fanboy, in which case I think point 1 applies directly to you. But you're a FF fanboy, so you'll just get it anyway. But stop bitching about it. No one is making you buy the game again.
4. If you've never played FF6 before... what the hell is wrong with you? Go play it. Got a SNES and a working cart? Got a computer and the ROM? Getting the GBA version? Go play it however you want, it's a damn good game either way.
Everyone fits into one of those four categories. So read the one that applies to you, and stop bitching about the changes.
Bobwillis
02-09-2007, 03:02 AM
I guess we can't have a discussion then. That's what the thread is about, no?
atmuh
02-09-2007, 03:21 AM
Here's something I thought of regarding the whole changes thing.
1. If you played it recently or on a regular basis, then why the fuck are you so worried about this? You either have a working SNES/PS1 and FF6 cart/disc, or you emulate it on your computer. Either way, it doesn't concern you if they change some text and names, or that the music is slightly different from the SNES version. You'll just play it the way you've been playing it before. The changes don't effect you in any way.
2. If you haven't played it in years, then why are you so concerned about little changes? You haven't played it in a fucking decade, so you can't possibly remember all the little dialog and spell names from the original version. You're essentially playing it for the first time. And even if you have some magical photographic memory, are you really going to let these changes stop you from playing it again? Are you? Then go play whatever version you like, because they're all the same.
3. If you are the sort of person that is going to obsess over spell names and what the characters say in this and that scene, then you're likely a Final Fantasy 6 fanboy, in which case I think point 1 applies directly to you. But you're a FF fanboy, so you'll just get it anyway. But stop bitching about it. No one is making you buy the game again.
4. If you've never played FF6 before... what the hell is wrong with you? Go play it. Got a SNES and a working cart? Got a computer and the ROM? Getting the GBA version? Go play it however you want, it's a damn good game either way.
Everyone fits into one of those four categories. So read the one that applies to you, and stop bitching about the changes.
I have a working SNES cart that I just played through a few months ago. The fact that this is portable makes me want it. It's a great game...I'll just have to get by the slight changes.
NeoForte
02-09-2007, 06:29 AM
Yea, I tried playing it a few months ago, got to near halfway thru but new games distracted me and I stopped. Since I have a small room its kinda hassle to find space for all my consoles (even connecting them). I have the Original game within 2 feet of me. Also could ROM it but meh, I wanted to see how well or bad they ported the game to the GBA, cause I greatly enjoyed FFV Advance. Like I said before I am really satisfied eith this game. Plus portability is a great thing for me in my commute to school (takes at the most 2 hours or so thru connections in public transportation).
NeoForte
02-14-2007, 03:27 AM
Since no one has said it...
OPERA SCENE KICKS SO MUCH MORE ASS!!!!
Thank you and good night :P
Arek the Absolute
02-14-2007, 03:38 AM
Beat the game with everyone at 99 and all things obtained within 20 hours. I thought the game was longer than this : /
Thalzon
02-14-2007, 03:57 AM
Beat the game with everyone at 99 and all things obtained within 20 hours. I thought the game was longer than this : /
They must have changed the experience curves or made enemies drop more exp and gil. The SNES version typically takes 40 hours to beat. Most definitely odd...
Fenrir
02-14-2007, 04:23 AM
I bought the Japanese version, so I don't have to put up with all this shit.
Brycepops
02-14-2007, 04:27 AM
They must have changed the experience curves or made enemies drop more exp and gil. The SNES version typically takes 40 hours to beat. Most definitely odd...
Why in the hell do they keep making the FF games ported to GBA easier than the original versions? Jesus christ -_-
zircon
02-14-2007, 04:35 AM
For the kiddies, of course. "Basic Reading Skill Required!" is on the back of Dawn of Souls, or something like that. They make these games so the primary market who owns Nintendo handhelds (kids) will be able to beat them, I guess.
Cecilff2
02-14-2007, 04:36 AM
Why in the hell do they keep making the FF games ported to GBA easier than the original versions? Jesus christ -_-
QFT
I beat FF5 at about level 37 or 38 I forget. No problems either. Actually only with Omega cause he ran into me twice and killed me whilst I tried running past him.
Bahamut
02-14-2007, 04:44 AM
Why in the hell do they keep making the FF games ported to GBA easier than the original versions? Jesus christ -_-
Conversely, FF3 for the DS is hard as fuck:(, although supposedly it's easier than the fucktastic original.
NeoForte
02-14-2007, 05:21 AM
Hmmm I dunno. From what I can remember the difficulty of this and the original seem about the same. Mostly in the old game I only died from my own stupidity or just bad luck (or I didn't know what the **** I was doing). Same has happened here (except I now know what to do....mostly). Also they did fix the evasion bug so maybe that made some battles easier.
FFV the Original I beat around the same as the Advance one. Heck even Omega. FFV is a really easy game at the end. Except for Omega (before you learn his tricks) and Shinryu *shrugs* I haven't gone thru the extra stuff since I wanted to master all the jobs before hand (gave up after mastering a ton of jobs but died losing all progress...I hate the Cleft of Dimensions). BTW I bet both versions around Lv38-40.
Also past experience, knowing what needs to be done and how to do it can also make the game quicker and easier. Funny thing about FFI and II Advance, the bosses all have more HP and higher stats but the game mechanics were made easier (mainly EXP gain and stats). And the kids thing might be true, but these ports were done for those that played the game before.
Drack
02-14-2007, 04:02 PM
Does Vanish+Doom and Vanish+X-Zone still work?
If so, does it still prevent you from getting the esper from the airship fight?
Bahamut
02-14-2007, 04:05 PM
Does Vanish+Doom and Vanish+X-Zone still work?
If so, does it still prevent you from getting the esper from the airship fight?
Well, I remember in the original, Vanish + Doom works on Doomgaze for getting the esper.
Ebichuman
02-14-2007, 04:33 PM
Conversely, FF3 for the DS is hard as fuck:(, although supposedly it's easier than the fucktastic original.
Oddly, I found ff:3 to be crazy easy when you get geomancers on, all the way to the end.
Maybe I was just playing it the omg unblockable massive damage way.
Arek the Absolute
02-14-2007, 04:36 PM
They took out that trick, but evade actually works now :D.
That is probably why fights were so much easier...
And no, I believe experience is the same. I 'grinded' on Tyranosaurs over at the dino forest with 2 different people per session.
Also, I forgot how much of a bad ass Sabin is as a mage. 150+ magic = fire 3 > ultima.
Bahamut
02-14-2007, 04:36 PM
Even the final dungeon? That dungeon coupled with the final boss almost made me :( .
Arek the Absolute
02-14-2007, 04:38 PM
Even the final dungeon? That dungeon coupled with the final boss almost made me :( .
Dunno about you, but ff3 was crazy easy for me. Kind of saddening too, since I heard it was omg hardtastic.
And yes, I didn't run through it with dem rigged azz Geomancers.
Bahamut
02-14-2007, 04:41 PM
Dunno about you, but ff3 was crazy easy for me. Kind of saddening too, since I heard it was omg hardtastic.
And yes, I didn't run through it with dem rigged azz Geomancers.
Well, I got so sick of the shitty leveling up I decided to go into the final dungeon at level 52-3 or so...and was around level 54 when I fought the final boss (with a Devout, Sage, Knight, and Ninja), and I was one attack away from game over. I would've been so pissed if I died there since that's a good 2 hours without having saved. And yes, I sidequested and bought spells like Flare and Meteor, as well as all the best weapons in the final sidequest.
Arek the Absolute
02-14-2007, 04:48 PM
I had a Dragoon instead of a sage, other than that, same party.
We went in around the same levels...I wonder why it was hard for you 0_o
parasoul
02-14-2007, 05:22 PM
Well, I got so sick of the shitty leveling up I decided to go into the final dungeon at level 52-3 or so...and was around level 54 when I fought the final boss (with a Devout, Sage, Knight, and Ninja), and I was one attack away from game over. I would've been so pissed if I died there since that's a good 2 hours without having saved. And yes, I sidequested and bought spells like Flare and Meteor, as well as all the best weapons in the final sidequest.
I haven't played FF3 in about 5 years when I played a fan translation on an emulator. Like most NES RPGs I didn't like it. If I couldn't speed up time with the emulator I probably would have went insane leveling up high enough to beat those games.
NeoForte
02-14-2007, 08:42 PM
FFIII DS for me was not too easy but not hard as hell either. I had complications with the final boss many a times but its cause I forgot to do something so I wouldn't take a lot of damage. Though leveling up was a bit more tedious in the DS one since battles took just a bit longer than the NES one.
Czar Diego
02-16-2007, 05:19 AM
So yeah. Escaping from the Magitek Lab SUCKS.
BardicKnowledge
02-16-2007, 07:02 AM
While the music has taken a slight hit (except for the Opera scene, which has been redone with better voice synths and is goose-bump causing awesome), the rest of the game is much much better. The only lag I've noticed is with Mode 7 travel, and the dialogue retouches are mostly brilliant -- none of the cheap pop-culture fest that FFIVA was.
Kanthos
02-19-2007, 05:54 PM
Still playing through Final Fantasy V at the moment. I like the translation better than the original Final Fantasy VI translation. There's one character (I won't name him to avoid spoilers) who is a turtle and has the following two classic lines:
"I didn't spend the last 700 years sitting around eating pizza"
and (mocking Bartz for being a dumbass): "You need to go get the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them!"
And from a kid in Tule (adapted a bit, since I can't remember the exact words):
"I'm training to be a bard. Want to hear my song?
Some years ago in the canal to the east,
A great big ol' monster was having a feast.
He ate many people (fifty-three at least),
Then some heros came and defeated the beast.
My grandfather wishes he had never told me that story..."
Bahamut
02-19-2007, 08:04 PM
Yeah, the FFV Advance translation is gold.
Zaboomafoo
02-21-2007, 05:00 PM
Yeah, the translation of FF6 advance seems to be quite altered imho; they changed 'Son of a Submariner,' which is my favorite line of any video game. But oh well, I've played FF6 enough times to the point where the new script is kind of refreshing...but at the same time it seems like the overall theme of the game is a lot less mature (not surprising as it's a GBA port). I mean, to me the first time I played FF6 Kefka seemed like a complete dolt and then he completely screws everything up (I did not forsee World of Ruin coming, my friends thankfully never spoiled that one for me) in a post-repressed psychotic fervor. But now Kefka seems less like a dolt and more like a 7-year old.
Also, I heard the imprisonment scene with Celes was changed so that the guard no longer punches her (I've only played for an hour or so). I mean, wtf Square-Enix, censoring punching? The game's rated E(10+)! Seriously, how are we supposed to not like the empire if they're so darn agreeable?
The script changes really seem arbitrary to me, for example, Shadow will no longer slit your (his?) mother's throat for a nickle, as now he'll kill his best friend for the right price. However, Intercepter still eats strangers (if I recall correctly). Apparently dogs can eat people, but any specific action involving inflicting harm to another person cannot be represented in either text or action.
I mean, I can't wait to see how they handle the Doma scene; my guess is our good old villain puts Tang or something in the water and because Doma is so secluded it's very pure-bread and everyone is allergic to oranges.
And on the topic of sound quality, the GBA version does not have good sound quality. Just listen to the low-bass grind of the battle music and you'll understand.
I don't remember any lag problems from my couple hours playing it. I am playing it on a DS though, so maybe the DS has faster hardware. (I don't really pay attention to the specs on systems though, so this is speculation.)
As for game mechanics, I can't believe they took out the whole 'vanish doom' combo. Like, the ENTIRE POINT of vanish was to make magic 100% effective (as well as hide your characters from physical attacks, but that strategy seemed generally a moot point anyway) and then use Doom at 100% effectiveness. I've also heard you can switch-out Espers in battle; not sure if you could always do that as I never did in any of the other versions (neither did I summon them, so I guess that would be why).
My real major concern is that overall view on-screen seems smaller. Maybe it's been truncated for the GBA screen.
But overall, I'm hoping a portable FF6 and the new extras will jusify my purchase. Even so, my Anthology version causes Mog's 'Wind Song' to show up as ' ind Song,' and that was one of my most used skills with one of my most used characters, so I'm hoping the game will be more polished now.
Lyrai
02-21-2007, 08:26 PM
Also, I heard the imprisonment scene with Celes was changed so that the guard no longer punches her (I've only played for an hour or so). I mean, wtf Square-Enix, censoring punching? The game's rated E(10+)! Seriously, how are we supposed to not like the empire if they're so darn agreeable?
That scene was removed from the Japanese version as well. Something about abuse against women, maybe?
The script changes really seem arbitrary to me, for example, Shadow will no longer slit your (his?) mother's throat for a nickle, as now he'll kill his best friend for the right price. However, Intercepter still eats strangers (if I recall correctly). Apparently dogs can eat people, but any specific action involving inflicting harm to another person cannot be represented in either text or action.
COMPLETLY out there, but I wonder if they perhaps changed it due to the fact that not all mothers are all wonderful. Maybe they thought people would take it to mean he was abused by his mom or something, rather htan he's just a ruthless killer?
Just a theory. Batshit insane, but a theory
As for game mechanics, I can't believe they took out the whole 'vanish doom' combo. Like, the ENTIRE POINT of vanish was to make magic 100% effective (as well as hide your characters from physical attacks, but that strategy seemed generally a moot point anyway) and then use Doom at 100% effectiveness. I'd wager the fact that youc ould use it against bosses who were supposed to be immune to Instant-Death was the problem. Do we know if Vanish/X-Zone still works? Is it still called X-Zone?
But overall, I'm hoping a portable FF6 and the new extras will jusify my purchase. Even so, my Anthology version causes Mog's 'Wind Song' to show up as ' ind Song,' and that was one of my most used skills with one of my most used characters, so I'm hoping the game will be more polished now.
The PSX versions of FFV and VI were horrid. Rushed translations and all around blech. Chrono Trigger was salvageable, if only because it kept track of what endings you got. BUt the load times...UGH.
Kanthos
02-21-2007, 08:39 PM
Vanishing shouldn't make magic 100% effective. How does that make any sense? I'm glad Vanish/Doom is out; it made most bosses too easy.
DukeNukem007
02-23-2007, 04:39 AM
WTF, you guys are saying they stripped a lot of the script...
It wasn't as bad as with FF4's localization, but they already stripped FF6 of a lot of realism even the first time around in the USA, just by not implying little things like Duane and Katarin having a baby out of wedlock, Cyan reading porno magazines (really balanced his guts-and-glory-family-man persona with some very human failings, huh?) etc.
Fortunately from the youtubes it looks like they didn't butcher the graphics and sounds the way the GBA version of Tales of Phantasia did (although it's more understandable with ToP because as strong as FF6 was audiovisually by SNES standards, ToP set the bar even higher; the SNES should flat-out have not been able to handle graphics that good and "streaming vocals." Also, the ToP "official translation" in the GBA port was so awful that they referred to the Ragnarok--a common name to anyone even vaguely familiar with any mythology--as the "Kangaroo," LOL!!)
Arek the Absolute
02-26-2007, 05:45 AM
God, I am so sickened by this game. They set the difficulty way too low.
I mean, the goddess was nothing compared to how she originally was. I remember EVERYTIME I went against her, she would cast doom on everyone, confuse two, and have the other two protect her. In the GBA version, she didn't cast any of those. All she did was sit there while I had RELM PUMMEL HER WITH ATTACK. RELM. JUST RELM. How saddening.
Also, Kaiser Dragon and Omega Weapon were jokes. Nothing but punching bags. I cannot see how anyone could have difficulty with those two.
Anyhow, to make this game at least a tad challenging, I am trying to beat the game with just Celes, Setzer, and Edgar when I reach the World of Ruin. So far, it has been no problem.
Bahamut
02-26-2007, 05:51 AM
Difficult turn-based RPGs with a level up system is the worst idea ever (see 7th Saga, Lunar 2: Eternal Blue). I liked the difficulty change on FF5 Advance, but I don't know enough about this one so far - I didn't play much yet. It doesn't seem as bad as people were bitching about yet though.
Edit: lol, FF6 wasn't even hard originally - I never died to one of the later bosses or had remote trouble except Kefka, only because I was curious about his final form doing anything, and then after waiting awhile he started casting rapidfire Ultimas.
Arek the Absolute
02-26-2007, 05:55 AM
You will understand what I mean when you go up against the Gods ohwaitimeanwarringtriads and see just how laughably easy they are.
I miss the challenge this game had. I understand that they want kids to play, but pokemon was way more challenging than this is.
Good game, bad difficulty change.
Also, the Dragon's den *or whatever the extra dungeon is called* was not fun at all. What horrible boss fights. Unique, yes, but they could have done better. A perma runicing gold dragon, an invulnerable red dragon, and an undead dragon that you could only beat by rasping it's mp to death. Creative, but they could have had those fights done a bit better.
EDIT: Dude, I went to kefka's palace while everyone was in their 40's and still kicked ass. In the snes version, the gods killed my guys if they were that low.
Also, gembox + celestriad = gg
ultima - quick, ultima - ultima, ultima - ultima. This made my Relm scary, especially with her 150+ magic stats. Woo nelly.
Bahamut
02-26-2007, 06:00 AM
Pssh you can up the cheap factor with Gem Box with Economizers - I would collect 4+ Economizers all the time, so my spells only cost 1 MP. In addition, Offering + Genji Glove was cheap as fuck.
atmuh
02-26-2007, 06:01 AM
well I can't say anything about FFVIA since I never got it but I can say that the original was pretty easy for me. However this was because I pretty much just made Celes my main attacker and gave her the Genji Glove + Offering with the Atma Weapon + Illumina. That took care of most bosses quite nicely.
Edit: BAHA STOP STEALING MY IDEAS!!!!!!
Back_Lit
02-26-2007, 06:11 AM
Pssh you can up the cheap factor with Gem Box with Economizers - I would collect 4+ Economizers all the time, so my spells only cost 1 MP. In addition, Offering + Genji Glove was cheap as fuck.
Offering + Thief Glove + Locke/Shadow = FUN
Arek the Absolute
02-26-2007, 06:14 AM
Pssh you can up the cheap factor with Gem Box with Economizers - I would collect 4+ Economizers all the time, so my spells only cost 1 MP. In addition, Offering + Genji Glove was cheap as fuck.
Note: Celestriad is economizer in ff6a
Also, Offering + genji glove + Apocalypse + Apocalypse *sword only used by terra* = instant win, but that is too cheap.
For the kiddies, of course. "Basic Reading Skill Required!" is on the back of Dawn of Souls, or something like that. They make these games so the primary market who owns Nintendo handhelds (kids) will be able to beat them, I guess.
I remember back in the days when this problem was remedied by the simple addition of a "Normal / Hard" option on the main title screen. Now it's serious RPG fans suffer because the games are tailored to the intelligence of a 10 year old, or the 10 year olds "suffer" because they actually have to learn how to think and overcome the enemies. I'm pretty sure I played FF6 when I was 10, and enjoyed the difficulty thoroughly.
Arek the Absolute
02-26-2007, 07:19 AM
I seriously stand by my statement about Pokemon being harder than this.
Zaboomafoo
02-27-2007, 05:13 AM
I don't know where you all are coming up with all of this difficulty stuff; I don't recall EVER having a hard time in the SNES/Anthology versions.
Economizer + Gem Box as relics is basically instant win; forget Offering and Genji Glove: cast Ultima, Quick, and repeat Ultima, Quick, Ultima, Quick, you get the point now. You win, and they'll never hit you with anything in between your Ultimas and Quicks.
Kefka isn't that hard, I was actually let down that after a relatively tough 3rd tier battle he appears and...mostly sucks. (I mean, he might be hard if your only three party members you got in WoR were Celes, Edgar, and Setzer, but he's not hard with a full party.) If I recall correctly you can simply throw an Atma weapon at him and kill him instantly. I can't find this in any of the gamefaqs, but I'm fairly certain it worked when I threw it at him in the Anthology version. (I think a battle message pops up and he dies)
Honestly, the only truly hard battle is Magimaster, but Berserk + Life3 or Wall Rings + Life3 make that battle a walk in the park.
By saying that Pokemon is harder than this you're implying that the thousands of 3-year-old kids who can't even read who spent 10+ hours pressing the A button to get their Charmeleon to a high enough level to kill Brock (using only the A button obviously, which for a good amount of time will be Scratch) will have an easier time beating this game. To me this seems to me less likely; pressing the A Button over and over again in the battle with the Whelk/Ymir will only get you killed from lightning counterattacks.
Regardless, from my playing it it seems to have more or less the same difficulty to me; as in, it's not hard if you pay attention to what's going on and what your spells do.
atmuh
02-27-2007, 05:28 AM
i dont know what youre talking about pokemon was a fairly challenging game
Ferret
02-27-2007, 05:32 AM
sorry for all the acronyms. Final Fantasy 6 was supposedly released today on the game boy advance. I'm snowed in. Anyone tried it? Is it better than the old super nintendo version I'm used to?
I'll let you know when I finish the SNES version. D:
Hawkwing
02-27-2007, 05:34 AM
I like it...
Retranslation is nice.
Yes the difficulty is easy, but there are a few hard bosses (Chardanook comes to mind)
Its just refreshing to play through and see some new things. I've beat this game more times than i can count, but playing it on the gba seems fresh and new.
zircon
02-27-2007, 05:40 AM
I remember back in the days when this problem was remedied by the simple addition of a "Normal / Hard" option on the main title screen. Now it's serious RPG fans suffer because the games are tailored to the intelligence of a 10 year old, or the 10 year olds "suffer" because they actually have to learn how to think and overcome the enemies. I'm pretty sure I played FF6 when I was 10, and enjoyed the difficulty thoroughly.
Yeah, honestly, I would be happy even if they did something simple like make a "Hard" mode where the ONLY difference is -25% gil drops, +25% monster stats, -25% xp gained. Something like that.
Arek the Absolute
02-27-2007, 06:09 AM
Yeah, honestly, I would be happy even if they did something simple like make a "Hard" mode where the ONLY difference is -25% gil drops, +25% monster stats, -25% xp gained. Something like that.
That would actually be pretty rad.
Lufia 2 did a reverse of that with their "retry mode" that was unlocked after you beat the game.
^
Random fact of the day
Bahamut
02-27-2007, 06:16 AM
I guess I'm the opposite - I'm sick of RPGs where the difficulty factor is based on how much time is spent leveling up. It is an artificial and non-skill based way of prolonging an RPG, making it only dependent on how much time you devote to leveling up. Combined with what gets to be repetitive battles, and you got yourself the equivalent to an MMORPG - this is the reason why I got sick of MMORPGs.
NeoForte
02-27-2007, 07:40 AM
That maybe so but I still stand by my statement that this game is as challenging as the original was. I just fought Giantuar and he kicked my ass 5 times before I even killed it (and even then the battle was pretty long and only one person survived the 10000 Needle barrage at the end). In the original I remember some tough enemies. But I also didn't pimp out my characters with economizers, offerings and stuff. I just kept it how I got things and thats about it. Only thing now is I am using Celes, Shadow, Relm and Mog as my mains instead of Terra, Locke, Edgar and Sabin from my old SNES file. I honeslty didn't run into problems until the last dungeon. Still have a bit more stuff to do before I attempt it but I'll report back what went on when I do.
Mustin
02-27-2007, 11:42 AM
I'm enjoying it. I just replayed the SNES version this past Summer because I got tired of waiting for this port.
Yeah, the sound gets pretty crummy sometimes. I'm always excited to see what they did to the sound when I know a new track is coming up. Just jumped the falls and Gau showed up. Sounded much better on SNES, but I still have the OST CDs so it's all good.
Difficulty has rarely been an issue for me - I always do the level up trick on the Lete. Driving back from Kansas City on Sunday, I put on my .MP3 player, pumped some Malcos, and held down the "A" button for the duration of the drive. I like to get 'em all just over 1,000 and then press on.
I'm not much of a gamer in that regard.
Anyway, I'm enjoying it and have heard a lot of good things about the Opera so I'm looking forward to that. Mostly, I want to get to those special additions because I thought the new palace in FFIV was fun as hell.
If you love this game, you should get it. That's all there is to it. This doesn't erase time - it's not like the old version isn't going to be there once you pop in this new one. And if you haven't played it yet, you shouldn't complain. Check it out, it's a lot of fun. Translation is much better. Despite having taken out the Celes beating and some of the more "violent" lines, it seems more mature to me.
I vote yes.
Zaboomafoo
02-27-2007, 02:24 PM
i dont know what youre talking about pokemon was a fairly challenging game
Actually, now that I think about it, the later Pokemon games did get considerably harder than Red/Blue. Which in that case, I have to also agree; the Pokemon games were more challenging.
Smoke
02-27-2007, 03:13 PM
I guess I'm the opposite - I'm sick of RPGs where the difficulty factor is based on how much time is spent leveling up. It is an artificial and non-skill based way of prolonging an RPG, making it only dependent on how much time you devote to leveling up. Combined with what gets to be repetitive battles, and you got yourself the equivalent to an MMORPG - this is the reason why I got sick of MMORPGs.
Which is why an RPG should be made where actual skill and strategy is required to win, not just leveling up to the max and killing everything just by blinking at it. Enemy stats being based on your own stats would be a good start, along with actual AI(And not just random one-hit kill attacks)
Nick Hyral
02-27-2007, 03:20 PM
Despite having taken out the Celes beating and some of the more "violent" lines, it seems more mature to me.
I vote yes.
I wasn't the only one who noticed that? But yeah.. beaten the game, hidden dungeon etc. Now working to maxing out my party as I'm cool like that.. but a few other things I noticed.. stats mean a bit more.. Locke was fast enough that he would get two or three turns before everyone else got one in the SNES version, but his speed values have been toned down, as has need for strength, I'd train strength with espers up to about 60 str and with equipment I'd deal 9,999 damage without need of more strength.. that's been changed, took about 75ish str to hit those figures.
On the note of Genji and offering not being as useful as gem box and economizer.. you need to play the game again. Locke with Illumina + Ultima weapon = 8x 9,999 damage.. which will kill Kefka your first round. Difficulty sadly was still the same.. if not a bit easier than the old SNES version.. I ran straight through it living off the levels I gained to even get to the end and had no problems at all. And yeah.. the translations were cool.. best line in the game by far...
"Fools! There is a reason why dispose rhymes with oppose! Kill them all!"
Game is definately worth the cash, I'll say that much.
Which is why an RPG should be made where actual skill and strategy is required to win, not just leveling up to the max and killing everything just by blinking at it. Enemy stats being based on your own stats would be a good start, along with actual AI(And not just random one-hit kill attacks)
There is a game out there like that.. It's called "Star Ocean: The Second Story" on Universal mode.. Try it.. It's frikkin brutal.
Smoke
02-27-2007, 08:49 PM
There is a game out there like that.. It's called "Star Ocean: The Second Story" on Universal mode.. Try it.. It's frikkin brutal.
I'd like to keep my hearing please. I can't stand the voice acting in that game.
Also, higher difficulty level(hay let's make enemies have more HP) != adaptation to your own skills and abilities to continue providing a constant challenge.
Bobwillis
02-28-2007, 12:06 AM
Random battles in FF Tactics were pretty tough. I stopped letting myself get into them around lvl60.
Arek the Absolute
02-28-2007, 01:11 AM
I'm enjoying it. I just replayed the SNES version this past Summer because I got tired of waiting for this port.
Yeah, the sound gets pretty crummy sometimes. I'm always excited to see what they did to the sound when I know a new track is coming up. Just jumped the falls and Gau showed up. Sounded much better on SNES, but I still have the OST CDs so it's all good.
Difficulty has rarely been an issue for me - I always do the level up trick on the Lete. Driving back from Kansas City on Sunday, I put on my .MP3 player, pumped some Malcos, and held down the "A" button for the duration of the drive. I like to get 'em all just over 1,000 and then press on.
I'm not much of a gamer in that regard.
Anyway, I'm enjoying it and have heard a lot of good things about the Opera so I'm looking forward to that. Mostly, I want to get to those special additions because I thought the new palace in FFIV was fun as hell.
If you love this game, you should get it. That's all there is to it. This doesn't erase time - it's not like the old version isn't going to be there once you pop in this new one. And if you haven't played it yet, you shouldn't complain. Check it out, it's a lot of fun. Translation is much better. Despite having taken out the Celes beating and some of the more "violent" lines, it seems more mature to me.
I vote yes.
I also enjoyed the FFIV bonus palace. Maybe you will like the dragon's den, maybe you won't. A warning though, it is far more tedious than the Phoenix cave.
Also, edited opera scene is pretty shway.
Malaki-LEGEND.sys
02-28-2007, 02:37 AM
I must see this Opera scene.
Kirie
02-28-2007, 04:24 AM
I'm really enjoying FFVI Advance so far, lot's of great memories. And it makes me really happy to see it portable~
As many have said, the slight script/name changes are kind of weird, but are not distracting. I've also had no expirences of lagging, what parts have been claimed too?
Mustin
02-28-2007, 04:58 PM
There is some super-minor lag sometimes. But the SNES lagged, too. So it's a tiny bit more than the SNES version sometimes.
Almost to Opera. Good times!
DukeNukem007
02-28-2007, 05:32 PM
But the SNES lagged, too.
Very true, a lot of people think ROM = no skip, but there was especially a good deal of lag every time a game had to swap samples and music out of the SPC700.
Mustin
02-28-2007, 07:51 PM
Yeah, if you never played the actual cart, there's lag in the original. Never anything too bad, though.
Kirie
02-28-2007, 08:26 PM
Don't recall it ever lagging on any system, except maybe the anthologies verson.
Bahamut
02-28-2007, 08:27 PM
Nah, the SNES one definitely did have lag in it.
Arek the Absolute
02-28-2007, 08:33 PM
Ultima, Merton, and meteor always lagged, especially in Kefka's tower.
Mustin
02-28-2007, 11:12 PM
And Sabin's "Fire Dance," now "Rising Phoenix."
And sometimes "Auto Crossbow."
And other stuffs.
Kirie
03-01-2007, 01:31 AM
*nods* Now that you meantion those, yeah they did lag a teeny bit. P:
Aninymouse
03-01-2007, 04:10 AM
Yeah, due to the fat $80 tag on the original (Bill Clinton was president then, I think; It's been a long time), I never owned the original. I rented it for the SNES the year it came out, and I had some fun with it. I' pretty sure it was the first RPG I'd played, though, but then I'm not sure when Super Mario RPG came out. Either way I ended up playing the zsnes rom but never got past the mountain pass when that fistfighter dude joins your party due to some glitch.
Does the fact that I remember zero names from this game cue you in to how much I've played it before?
I plan on getting this. I've always wanted to go back and play it. Plus, playing Pokemon Pearl without anyone in the US to battle online kinda sucks sometimes. DP is jawsome, though.
Bigfoot
03-01-2007, 04:41 AM
My bro had the original, but my bro's friend's friend stole it.
Everytime I tried to play the damn game my game would eventually erase itself :\ I only got as far as where Terra washes up on the shore, and you have to give that guy fish or whatever.
Malaki-LEGEND.sys
03-01-2007, 04:51 AM
I think I'm near that time of year again where I pick a SNES generation Final Fantasy to play from start to finish.
I think it'll be between FFIV and VI as usual, although I might do something totally unexpected and go for FFV.
atmuh
03-01-2007, 06:03 AM
My bro had the original, but my bro's friend's friend stole it.
Everytime I tried to play the damn game my game would eventually erase itself :\ I only got as far as where Terra washes up on the shore, and you have to give that guy fish or whatever.
terra doesnt wash up celes does get your facts straight silly
Katsurugi
03-01-2007, 04:02 PM
I think I'm near that time of year again where I pick a SNES generation Final Fantasy to play from start to finish.
I think it'll be between FFIV and VI as usual, although I might do something totally unexpected and go for FFV.
Funny. I have FFV and I'm trying to pick between FFIV and VI. From the looks of it, I should buy FFVI since I've never owned the original on SNES... though I would buy it if I can find it cheaper than the DS version... but I doubt that's possible. It's pretty much a beloved title by most gamers. There is an offset chance that some unknowing mother is selling her child's games though... hmmm. We shall see. I still have to get through FFV first.
Bigfoot
03-01-2007, 09:23 PM
terra doesnt wash up celes does get your facts straight silly
Doh. See, the last time I played was probably back in middle school. :p
Malaki-LEGEND.sys
03-01-2007, 11:07 PM
Wow... I've just started playing FFVI Advance.
It's like playing the game for the very first time. The script is much better, I actually like the way they handled the music, although yeah, there is a TAD bit of lag, but nothing too bad.
So far, I approve of this port. It makes me wanna go back and play the ports of the other SNES FF games.
Arek the Absolute
03-02-2007, 10:26 AM
http://www.youtube.com/watch?v=BeYu8CvKW-g
Just because it is awesome.
Mustin
03-02-2007, 05:06 PM
Dude, fucking WIN! I never even saw that. So many cool monster cameos in there - and for whatever reason, that's the best voice ever for Mog. I can just hear him yelling, "Kupo!" and then takin' a drag off of his cigarette and a swish of his Whiskey.
Ah, nostalgia. I heart thee...
NeoForte
03-03-2007, 09:09 AM
Funny thing is, Mog in the concept art is relaxing in a chair with a class of some wine (or grape jiuce for you kids ;) ) hehe.
Here it is:
http://www.ffcompendium.com/art/6-mog-a.jpg
Arek the Absolute
03-03-2007, 10:31 PM
I just did a natural magic run and I almost creamed myself at how crazy gau can get with cat scratch and an offering.
atmuh
03-04-2007, 10:03 PM
http://img120.imageshack.us/img120/5457/drunkmooglesd6.jpg
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