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Navi
01-19-2006, 05:31 AM
if anyone has any doubts about how far FL can take you, look up 9th wonder - one of the rising stars of the hiphop world.

http://en.wikipedia.org/wiki/9th_Wonder

"Originally making hip-hop beats from his North Carolina Central University dorm room using software called Fruityloops and selling them on Soundclick, he has since become one of the more accredited producers in the hip hop music music industry."

;)

Sole Signal
01-20-2006, 09:12 PM
if not, put a slide in the piano roll at the same pitch and at the point in time where you want the volume automated. change the slide note's volume to your desired end-volume, and ohsnap, you got it.

Didn't even think of that. That's awesome if it works smoothly.

Speaking of soundclick, check the signature. :)

sadpickle the exalted
01-21-2006, 07:07 PM
Quick question, is it possible to mix in 5.1 with FLStudio? My limited understanding is the panning controls are for stereo only, but I could easily be wrong. I have no way of checking short of making some sort of demo, burning it and playing it through my 5.1 system, but I am too lazy to do so.

_glitch_
01-24-2006, 01:06 AM
I have a question, too.

When I try to play a lot of loops at once on the step sequencer, it sounds scratchy and distorted. I have the sampling turned up all the way, too. What am I doing wrong? My computer is running on an AMD Athlon XP 1.6 with 256 MB RAM on WinXP Home.

Thanks in advance. If you want, I'll host samples...

_glitch_

realpolitik
01-24-2006, 03:43 AM
I have a question, too.

When I try to play a lot of loops at once on the step sequencer, it sounds scratchy and distorted. I have the sampling turned up all the way, too. What am I doing wrong? My computer is running on an AMD Athlon XP 1.6 with 256 MB RAM on WinXP Home.

Thanks in advance. If you want, I'll host samples...

_glitch_

game, set, and match.

I'm assuming you were talking about the buffer underrun thing for the sampling... if not, then turn down the samplerate until your final export.

Secondly, go to your mixer and click on "Switch Smart Disable."

Thirdly, upgrade your RAM. 256 isn't going to cut it.

Splunkle
01-24-2006, 07:34 AM
Quick question, is it possible to mix in 5.1 with FLStudio? My limited understanding is the panning controls are for stereo only, but I could easily be wrong. I have no way of checking short of making some sort of demo, burning it and playing it through my 5.1 system, but I am too lazy to do so.

Sorta. If you have ASIO drivers, then you can choose to let mixer channels output too "Left-Right", "Center-LFE" (whatever LFE is) or "Surround Left-Surround Right". The problem is now you have 3 master channels, and you probably want all your music going towards them, but with different levels.

Using send channels as your outputs would be best, IMHO. Change their output from master to whatever set of speakers you want, and then use your send knobs to throw stuff at them. Easy.

zircon
01-24-2006, 02:41 PM
In all honesty, FL is not an application designed for surround sound mixing. You should probably look elsewhere if that's what you want to do.

_glitch_
01-24-2006, 09:36 PM
Thanks!

I turned off Smart Switch, but the problem remains. It must be a RAM issue. In that case, I'll just wait till I get my new laptop.

Will 512 mb be big enough?

_glitch_

realpolitik
01-24-2006, 11:40 PM
Thanks!

I turned off Smart Switch, but the problem remains. It must be a RAM issue. In that case, I'll just wait till I get my new laptop.

Will 512 mb be big enough?

_glitch_

Depends on what you're planning to run.

Are you planning on running 6+ instances of commercial VSTs?

Go for at least a gig.

Tekknique
01-26-2006, 04:35 AM
1GB is always much nicer.

You never know when you are going to need that extra inch of horsepower.

Also, do it when you fist by the computer, not later.

OverCoat
01-26-2006, 06:33 AM
Are you planning on running 6+ instances of commercial VSTs?

Theoretically, commercial VSTs are much more CPU efficient than free, cheaply made ones [for example VST made with SynthEdit].

I say "CPU efficient" instead because they're still more demanding [Kontakt 2 or Reaktor] because of all the stuff they have :P

SO I GUESS YOU'RE STILL RIGHT

Anyway, 1 GB is going to be needed eventually. I have 1 GB and I wish I had more! though that's mainly not a musical problem, that's more of a gaming problem :)

realpolitik
01-27-2006, 03:35 AM
Are you planning on running 6+ instances of commercial VSTs?

Theoretically, commercial VSTs are much more CPU efficient than free, cheaply made ones [for example VST made with SynthEdit].


That's assuming that there's a commercial version of the VST made with Synthedit, which pisses me off like you would not believe.

freaking superwave D:

anyway, i was kinda referring to z3ta_ and v-station as far as the effiency thing... those two are cpu killers for sure.

so yeah, get at least a gig still. 2 gigs is hella dandy too.

zircon
01-27-2006, 03:55 AM
Actually superwave has several commercial versions, all of which are more cpu efficient :)

Navi
01-27-2006, 04:20 AM
I had over 23 instances of Kompakt running in my Doom track...bad idea at the time...bad idea now.

Can't remember WHY, but I had a reason...

realpolitik
01-27-2006, 10:23 PM
Actually superwave has several commercial versions, all of which are more cpu efficient :)

That's assuming that there's a commercial version of the VST made with Synthedit, which pisses me off like you would not believe.

freaking superwave D:

lol, that was my point exactly, that the commercial versions of superwave are way more cpu efficient.

wish i had some money... D:

HappyBivouac
01-31-2006, 06:30 PM
I don't know if anyone else has had this problem, but when I edit a sample in the FL wav editor, save the edited version, and then load that sample, the sample keeps the same pitch no matter what I do. All the keys on the piano roll play the exact same note with no resampling or anything. Not even the master pitch changes anything.

However, when I edit a sample, then say yes to use the edited version instead of the original when it prompts me to do so, it works just fine in that instance of FL, but next time it's loaded, it cannot change pitch.

I've found that I can change the pitch using the resample time stretch in the sampler, but that is the only way, and that's hardly useful.

The reason this is so important is because I have a lot of single held note instrument samples that I need to add loop points.

If there's no solution to this, or it's because of the FL wav editor, does anyone know of a good free audio editor that can add loop points?

AMDgeek
02-02-2006, 01:59 AM
Hey guys. Over the couple of years I've been downloading ReMixes on this site, I've developed a desire to at least attempt to remix some tune smy own way, so I'm new to this scene, other than listening and occasionally reviewing ReMixes.

I have FL Studio 5 now, but I have absolutely no idea as to where I should start. The only input devices I have are my mouse and keyboard, and a shitty 6-year-old $100 keyboard with a GM set (with no PC-to-keyboard cord).

Do I have enough to even contemplate ReMixing now, or am I in need of more equipment/software? I don't have much of a budget, because I'm putting money back for college and things of that nature. If I do have the tools to begin, where can I find an article on FruityLoops? There are so many pages in this thread; it overwhelms me to try to look for little (and trivial, I'd assume) answers to questions.

Thanks in advance,

AMDgeek

OverCoat
02-02-2006, 02:14 AM
What you have now is fine.

realpolitik
02-02-2006, 02:15 AM
http://www.kvraudio.com

all you need if you're looking at the free path

oh, and http://www.hammersound.net

Combine those two and someday you'll sound like chthonic or darke.

cheers

Navi
02-02-2006, 01:22 PM
A follow up to my mention about 9th Wonder the other day, this is an excerpt of an interview with him:

The posse arrives at the new studio offices off a Durham side street. The actual studio is a cramped space, with a small sound booth and bare-bones production tools. Sony Book Shelf Speakers serve as the only monitors, and the only gear in sight includes a mixer and a Sony MiniDisc player that Wonder says are never used.

He heads straight for his innocent-looking Dell computer with a 25GB hard drive and Windows XP. “It's like the black Dell they advertise on TV, nothing major,” he says matter-of-factly. He pauses to respond to a common inquiry. “The only people who don't ask me why I don't use a Mac are people who have been doing beats for years,” he says with a knowing chuckle. “This is what we learned on. We stick with what works. This is how the first album was done. We go by the motto ‘If it's not broke, don't fix it.’”

While Grae settles in the booth, Wonder fires up Syntrillium Cool Edit Pro 2.1 (now called Adobe Audition). “I do all the mixdowns in the PC using Cool Edit Pro,” he says. Like a painter dabbling at his palette, he begins clicking the mouse with ease as beat patterns fall neatly into place. He calls up the beat files composed in the program he swears by: Image-Line FL Studio 4. He insists that everything he needs is squarely within this program, formerly called Fruityloops, running DXi instrumentation. “I can make it do any type of beat I want to,” Wonder says. “I listen for bass lines and the way I can tighten up the drums. I can make it sound like a crispy, empty beat or a dirty beat.”

The loop-based program allows Wonder to chop up his samples and create spacious rhythms, leaving room for vocals as well as a little swing. “Some samples you can chop up and make sound like a loop,” he says, stopping short and shaking his head defiantly — he won't divulge his process for extracting samples. “I can't talk about how I do beats. I very selectively choose who I show what I do with the beats.”

Nevertheless, he does reveal one clue about adding a little swing to the mix. “I learned this from producer J Dilla: Move your hi-hats, slidin' your hi-hats on the scale,” he says. He scatters the samples across the loops, resulting in hooks that move with the grace of the soul songs that Wonder loves, including his favorites by Curtis Mayfield and Al Green. From old-school singers to classic hip-hop producers, Wonder studies the masters. “I learned a lot from Premier and Pete Rock and J Dilla [aka Jay Dee] from bass lines,” he continues. “Wails and moans, I learned from RZA.”

With his beats in place, Wonder's writing process is usually pretty complete by the time he meets with a vocalist. “I might hear a drum track first; I might hear a sample,” he explains. “I might hear a drum track and try to match up a sample. Sometimes, I make [the track] and hear someone [who would be good] over it. Every artist has a certain type of track they pick.”

Wonder's skills shine as he applies his beats to accent the vocalists. “The challenge is trying to find a sound that fits the artist and will still stay you,” he says. “I'd like somebody to say, ‘I know a 9th Wonder joint.’ I'm a ‘boom bap’ producer. I do a lot of straight drum tracks. I'm an old-world producer. I'm a Pete Rock and Premier descendent because that's who I learned from. Whatever I learn from them, I take it and make futuristic. I want to make younger listeners hear what they missed. Everything runs in circles.”

His beats move with an even flow that sounds sweet on the dancefloor or on the Apple iPod. “Most artists devote everything to making a club track,” Wonder says. “Outside of Dr. Dre and Pharrell, there's nobody else getting in the club. I make tracks for the cats in the jeeps, the cats in the streets.”

Also, check out the first post here: http://beatmaking.blogspot.com/ for a great video of how to effectively use the FL turntable

OverCoat
02-02-2006, 08:51 PM
Hahaha Mythril

You've heard of Dizzee Rascal right? He uses, like, MTV Music Generator I think.

jsingles
02-03-2006, 11:40 PM
hello im an idiot and i dont know how to add more sounds to FL, can some1 help me out. I dled samples but idk how to get em to work

OverCoat
02-04-2006, 01:46 AM
Your samples are all stored in \Data\Patches\ in your FL Studio install directory. They should show up in the sample browser automatically [that folder list on the left of FL's screen].

Navi
02-04-2006, 02:00 PM
hello im an idiot and i dont know how to add more sounds to FL, can some1 help me out. I dled samples but idk how to get em to work

Not to seem like a big bad moderator or anything, but a word of advice for the future. In this section of the community (Remixing 101), it pays to type coherantly and not resort to AIM-speak (I would hope it pays in all sections, but...). You'll get a lot more respect if you can convey your question/point/thought in a manner that's at least somewhat mature. Typing in a constant state of speedy-chat speak won't get you any brownie points here. It's not a race to type as fast as possible. You're making a post. Think it out before type it out.

Sorry if it seems like I'm jumping on ya, but it's good knowledge.

jsingles
02-05-2006, 02:47 AM
Ahh great thank you!

Sorry about the whole aim talk thing, never posted here before.

Kittie Rose
02-08-2006, 07:31 PM
How exactly do I use Fruity Reeverb or any other effect/ When I select it it says it can't be assigned to a channel. What gives?

realpolitik
02-08-2006, 10:22 PM
click on the generator and you'll see a little box in the upper-right hand corner that says FX. double-click that and assign it to a mixer channel. then on that corresponding mixer channel just lay down any effects you want and a winner is you.

keep in mind that you can assign more than one generator to a mixer channel, too.

cheers

Kittie Rose
02-08-2006, 10:37 PM
Um where do I find the generators?

realpolitik
02-08-2006, 10:40 PM
Channels > Add one> clicky clicky the one you want

you should probably download the FL Getting Started manual from the FL Studio site. (http://www.flstudio.com)

cheers

Kittie Rose
02-08-2006, 10:45 PM
Thanks.

OverCoat
02-08-2006, 10:53 PM
dj inflict, effects are not generators :P

realpolitik
02-08-2006, 11:05 PM
dj inflict, effects are not generators :P

click on the generator and you'll see a little box in the upper-right hand corner that says FX. double-click that and assign it to a mixer channel. then on that corresponding mixer channel just lay down any effects you want and a winner is you.

am i rite or wut

OverCoat
02-08-2006, 11:17 PM
NO

realpolitik
02-08-2006, 11:33 PM
yes.

http://img423.imageshack.us/img423/5104/howtoaddgenerator2dl.jpg


^ how to add a generator.



http://img441.imageshack.us/img441/5865/effects0zr.jpg



^how to add an effect to a generator.


damn.

OverCoat
02-08-2006, 11:34 PM
Nope

realpolitik
02-08-2006, 11:38 PM
lol

i hope you're kidding.

show me the soc way then D:

OverCoat
02-09-2006, 12:36 AM
I was joking initially

hurrrr

Oh also I just updated my screenshot of my FL working:
http://neutronstar.org/soc/Images/FL.JPG

linked because it's HUEG

Meteo Xavier
02-10-2006, 01:40 AM
Ok, so I am about to purchase both a KORG WAVESTATION SR and ROLAND JV-880 synth modules and I quite like the sounds I am getting from them. Is there anyway I can hook them up to Fruity Loops through MIDI like soundfonts (in that I can use several instruments from the module at a time, it seems to me that I would only be able to use the instrument that was currently selected) or somehow get them onto my computer? I don't know much about this kind of work, but I would really like to get them working on my piano roll, I really like the instruments on it. Thanks!

OverCoat
02-10-2006, 02:14 AM
You can accomplish this by using midi in and midi out at the same time, and audio cables going into your mixer [preferably] then into your computer.

I think you'd have to record the waveform in FL somehow to work with it though.

Also, low latency is a must. :)

Meteo Xavier
02-10-2006, 02:16 AM
I don't have....well I don't use an external mixer. How do I record waveforms in FL? And Low Latency? Start speaking ENGRISH man! :)

OverCoat
02-10-2006, 02:25 AM
Well, if you want both the Korg and the Roland to work at the same time, I'd recommend a mixer. Just a small one, like that one Behringer for $40. 4 channels, real simple-like.

Midi/audio latency is the delay time between action and reaction. For example, if you have 20ms of latency [which is surprisingly unnoticable], the time between hitting a note on your keyboard and hearing it through your speakers is 20 milliseconds.

Recording waveforms in FL has been explained before. It's kind of a bitch, but made easier by the fact that your keyboards can be midi controlled.

Meteo Xavier
02-10-2006, 02:41 AM
I have a mixer I'm sure, my dads a sound guy at Dollywood, he has all kinds of sound equipment lying round the house.

Do you know where its been explained before? Was it on this topic somewhere?

Kittie Rose
02-10-2006, 02:49 AM
A sound engineer at Dollywood?

That's um, different.

HBCyBeR
02-10-2006, 10:22 PM
Hello there!

I'd like to know if there's any way I can directly feed the sound coming into my computer to the FL Mixer/FX Processor?

I have 3 synthesizers, which are somewhat limited in effects. The plug-ins I have with FL are much better. However, I need to know if the final "mix" will sound good before I record synth sequences... and with all the FX plug-ins I might use, the possibilities are endless. So I'm wondering if I can just feed the sound directly to a mixer track (with activated effects), thus immediatly having an idea of the sound I'm going to have in the end.

If that's not directly possible or implemented, is there a generator plug-in that can achieve that by directly taking the microphone input and giving it to FL?

Thank you for your help guys!

Bad Date
02-11-2006, 04:15 AM
FL 6 issue…

I just recently acquired FL 6 and it’s great, but placing a track in Paino Roll and Playlist is way too sensitive.

Is there any way to just start a track at the beginning of a measure without spending 20 min making sure it’s perfectly lined up?

Help me, fellow music men (and women) You’re my only hope…

-Bad Date

Skrypnyk
02-11-2006, 04:21 AM
FL 6 issue…

I just recently acquired FL 6 and it’s great, but placing a track in Paino Roll and Playlist is way too sensitive.

Is there any way to just start a track at the beginning of a measure without spending 20 min making sure it’s perfectly lined up?

Help me, fellow music men (and women) You’re my only hope…

-Bad Date

http://img441.imageshack.us/img441/5865/effects0zr.jpg

As we look above the red circle in this picture, we see the little word 'snap' followed by a selection with the word 'line' in it.

You probably have none. Change it to line.

Epsilon Hyperion
02-12-2006, 09:46 PM
Okay, so a question not about FLStudio, but the samples that come with it. yes, I know they're all overused, and that almsot anyone can identify them in no time at all. But does anyone know if said samples are free for use? i.e. if I put together a little musical group and made a CD, could we sell the CD?

(sorry, best place I could find to put the question)

realpolitik
02-12-2006, 10:06 PM
The included samples are free to use in your productions, but you can't like, sell a sample CD of them or something.

Why would you want to anyway?

D:

Epsilon Hyperion
02-13-2006, 12:43 AM
The included samples are free to use in your productions, but you can't like, sell a sample CD of them or something.

Why would you want to anyway?

D:

There's a little ditty I made back when I was using the demo that I'm very attached to.

Miku
02-13-2006, 09:07 AM
Might've been asked already, but.. With my M-Audio Prokeys 88 keyboard hooked up to my computer via a USB Midi cable, the sustain pedal doesn't seem to be picked up on by Fruityloops.
Is there something I could try fiddling with?

_glitch_
02-14-2006, 08:57 PM
I asked a few pages back about a problem I was having with FL. Everything was coming out distorted when I put 4 or 5 instruments together. I mentioned that I had only 256 mb RAM at the time, and somebody said that that wasn't enough. Now I have my laptop, and I have 1 gb of RAM and the same problem... everything distorted.

If you want, I can host the file...

_glitch_

Chaotic Descent
02-14-2006, 09:05 PM
I've picked up FL Studio two or three times, among other music-making programs...
I don't learn easily, especially from non-interactive material. (IE: internet, books. I don't consider search engines to be the same level of interaction as communicating with a human. it's grossly inadequate, especially if questions pop up a lot)
I'm also easily discouraged.

is there a way to plug a MIDI into a SoundFont?

I know last time I tried FL I got a WAVE file to play at 78.4 BPM at the same time as another WAVE file at 86.6 BPM. now I can't find any such simple settings directly connected to the WAVE files.

"57 Channels and nothing's on". tons of information, and no way to make sense of what's actually important. I have a headache. too much stumulus and/or stress gives me a headache. I think that's the problem with these new programs... they have to include all the features you would need, but not everyone will use all of them, so there's superfluous stuff there that just distracts you from the job. you're not SUPPOSED to learn it all inside-out, but they still treat the information on it that way.

I wonder how much I could actually get out of trying to transpose a song into a ... whatever. you know, figure out the notes. I don't know what's the best way to be familiar with notes and such.

oh god! why can't I find any documentation on this?! I can't open multiple channels in the piano roll, and I can't open multiple piano roll windows. how am I supposed to compare two channels?? god! nothing works! I turn the volume of a channel down and it still plays! nothing I do works!

wintermadness
02-19-2006, 11:47 AM
main question, im a beginner at this and ive downlaoded FL studio 5 and just looking at it confuses me. i have no idea what to do apart from just checking out the sounds.
how do i start recording and getting used to the tools used? advice much needed
thanxs

Compyfox
02-19-2006, 12:35 PM
What about reading the manual first. But I'm pretty sure that's not included in warez. Like I said in another thread: FL5 is discontinued and talking about warez isn't allowed here.

k u n g f u c h i c k e n
02-19-2006, 04:14 PM
main question, im a beginner at this and ive downlaoded FL studio 5 and just looking at it confuses me. i have no idea what to do apart from just checking out the sounds.
how do i start recording and getting used to the tools used? advice much needed
thanxs

NEVER EVER EVER EVER admit to the entire forum that you downloaded a program instead of purchased it. You will be looked down upon.

wintermadness
02-20-2006, 12:57 AM
ohhhh, sorry. thanxs for the tip!
if anyone has msn that could help me out, would be much appreciated. PM me if you feel generous enough :)

OverCoat
02-20-2006, 03:33 AM
NEVER EVER EVER EVER admit to the entire forum that you downloaded a program instead of purchased it. You will be looked down upon.

wintermadness *purchased the downloadable version*

:wink: :wink:

Icy Guy
02-20-2006, 09:34 PM
I asked a few pages back about a problem I was having with FL. Everything was coming out distorted when I put 4 or 5 instruments together. I mentioned that I had only 256 mb RAM at the time, and somebody said that that wasn't enough. Now I have my laptop, and I have 1 gb of RAM and the same problem... everything distorted.

If you want, I can host the file...

_glitch_
Maybe you need to increase your buffer length. Hit F10, and then go to Audio. Move the buffer length slider to the right a bit, and then play your song. If it still sounds screwy, move it to the right a bit more. You probably won't have to move it past the 100ms mark.

Also, make sure the device you chose under the Output section (also on the Audio page) doesn't have "(emulated)" in the name. That can also make your audio sound yucky.

adfsghjn
02-21-2006, 03:32 AM
My question is also about Sony Acid.

So I made a pretty nice beat in FL and saved it as an mp3 and imported it to ACID. Now when I played it against the rest of the track I had in acid, it would not sync right. There would be a gap at the end of the loop mp3 that throws everything off, and it also doesn't play at the same tempo I originally had it in FL. The drum loop was set to a tempo of 75, as is the track in ACId. Anyone have any ideas?

Chavous
02-21-2006, 03:37 PM
My question is also about Sony Acid.

So I made a pretty nice beat in FL and saved it as an mp3 and imported it to ACID. Now when I played it against the rest of the track I had in acid, it would not sync right. There would be a gap at the end of the loop mp3 that throws everything off, and it also doesn't play at the same tempo I originally had it in FL. The drum loop was set to a tempo of 75, as is the track in ACId. Anyone have any ideas?

When you go to export to mp3, check what setting the "remainder box" has on it. If you have "Leave remainder", there will be a gap. If you have "Wrap remainder", there will be a gap. Set it to "Cut remainder" and see how that turns out.

adfsghjn
02-21-2006, 04:23 PM
Thank you, that solved my problem perfectly.

ridchambers
02-22-2006, 04:11 AM
How do u import a MIDI file into FL Studios, Because everytime I've done that i got no sound to come through at all. (I need help!!)

OverCoat
02-22-2006, 06:06 AM
1. File>Import

2. Options>Enable MIDI output

andyjayne
02-22-2006, 07:23 PM
Try loading one instance of Fruity LSD as an effect, linking the port number (upper right) to that of the MIDI-outs.

Hylian Lemon
03-01-2006, 10:41 PM
If I wanted to put a sound effect from a game into a remix using the FL trial, how would I go about doing it?

I have the sound I want, and it's in .wav format. Can I do anything with it?

OverCoat
03-01-2006, 10:46 PM
You can load it with the sampler. Just make a new Sampler via "Channels>Add" and under the channel settings, find the folder icon and look for it through windows.

The alternative is to put it in your FL\Data\Patches directory, so you can load it via the sample browser.

Hylian Lemon
03-02-2006, 02:21 AM
Awesome, thanks. I got it to work. Thank goodness I don't have to convert it or anything.

Splunkle
03-06-2006, 06:27 AM
Hello there!

I'd like to know if there's any way I can directly feed the sound coming into my computer to the FL Mixer/FX Processor?

I have 3 synthesizers, which are somewhat limited in effects. The plug-ins I have with FL are much better. However, I need to know if the final "mix" will sound good before I record synth sequences... and with all the FX plug-ins I might use, the possibilities are endless. So I'm wondering if I can just feed the sound directly to a mixer track (with activated effects), thus immediatly having an idea of the sound I'm going to have in the end.

If that's not directly possible or implemented, is there a generator plug-in that can achieve that by directly taking the microphone input and giving it to FL?

Thank you for your help guys!

This question was unanswered way back on page 154 or something. Anyways, here is an answer:

Down the bottom of the mixer, you will have 2 drop down boxes; one labeled in, another labeled out. Anyways, select the FX track you want the sound to go to, grab the in box, and set that to "microphone" or "line in" or somesuch. You may need ASIO drivers to do this, but I think its possible with DX drivers. Also not sure how bad latency is going to be.

Good luck anyways.

HBCyBeR
03-06-2006, 06:48 AM
Thanks there Splunkle; unfortunately I don't have anything in my "IN" dropdown menu. I am gonna do some research on ASIO drivers. I don't know if I'll find anything for my SB Live Platinum.

Also, I don't know which DX drivers would let me do that. Still, thanks your your help!

HBCyBeR
03-06-2006, 06:57 AM
Hey, I just got something called ASIO4ALL and I was able to route my input into FL. Thanks man!

Hylian Lemon
03-11-2006, 12:54 AM
This may sound stupid, but how do I get notes to sort of blend into each other? Like, you have one note, and it kind of slides smoothly into another note...

OverCoat
03-11-2006, 12:57 AM
Portamento? That does a bunch of pitch sliding though, but is that what you're thinking of?

Hylian Lemon
03-11-2006, 01:12 PM
It sounds like what I'm thinking of.

realpolitik
03-11-2006, 06:13 PM
You're probably thinking of monophony.

When more than one note is played at the same time in monophonic mode, it'll slide up and sound nice.

Portamento is like a lighter version of this.

OverCoat
03-11-2006, 06:34 PM
No, you can have portamento on polyphonic synths/samples, it just sounds funny :D

realpolitik
03-11-2006, 09:10 PM
I've done that before, and it doesn't really sound different, not with FL's bundled synths anyway.

:P

maybe it's just me.

Hylian Lemon
03-12-2006, 03:06 AM
Well, how do you do either one of them?

Chavous
03-12-2006, 05:56 AM
In channel settings, go to the "Misc" tab, and click Mono and /porto on. You can also adjust the slide from there.

BondExtreme
03-12-2006, 06:35 PM
How much better is FL Studio version 6 than 5?

zircon
03-12-2006, 07:18 PM
It is not a huge difference, in my opinion. There are some new plugins, a better browser, and some changes to make recording easier. However, if you got the boxed version and would have to pay for the upgrade, I don't think it's necessarily worth it. On the other hand, most people have free lifetime updates and thus there's no reason NOT to upgrade.

JoyBoy
03-17-2006, 02:24 AM
When I right click the waveform and select 'Detect Tempo' in the Channel settings for a Sampler channel ,choosing one of the tempo ranges give me this error:

"Access violation at address xxxxxxxx in module 'FLEngine.dll'. Read of address xxxxxxxx."

I have this error since I upgraded to FL6.. anybody here have the same problem? :?

OverCoat
03-17-2006, 03:11 AM
When I right click the waveform and select 'Detect Tempo' in the Channel settings for a Sampler channel ,choosing one of the tempo ranges give me this error:

Don't do that then D: I think it is a known bug with FL6.

I can't recall ever needing to use that function so try not to do it yourself :P

poolatka
03-17-2006, 03:23 AM
ok, i got a question... is their a way i can add a channel directly into fruityloops for guitar, so i can listen to effects added to it while i play... and then, record straight into FL?

zircon
03-17-2006, 03:31 AM
Yes.

In your mixer, select a track. Say, track 1. There's a menu with the word "IN" next to it. There, you can select from any input you have. This includes physical inputs, such as those from your soundcard. Once you have that selected, assuming you've hooked up your instrument properly, your guitar will be going right through that effects track and then output through FL. By clicking the little disk icon, you arm the track for recording (right click to arm it, or left click to arm it and name the recording file). When you want to actually play, you hit the main record button on the transport (next to the play and stop buttons), hit play, wait for the countdown, and go to it. Like any other recording software.

CSmith
03-17-2006, 02:21 PM
I've run into a problem in a song I've started working on today. I'm not sure if FL can't do what I'm trying to make it do or if I'm just not doing it right. Chances are it's the latter, but I'll ask since I know a lot of people here are more experienced than I am.

I'm trying to set panning for individual notes in the piano roll. For example, I had a drum part where I wanted most of it in the center, but one instrument panned about 40% left. Setting individual note panning had no effect at all. It worked though if I set panning for the whole channel. I don't want to do that though.

Also, I have a string part with 4 notes coming in at different times and sustaining. I want them to come in from different directions. Once again panning the individual notes doesn't have any effect. Since they sustain and are in the same channel, changing the channel pan setting would move them all the same. Do I have to make duplicate channels and split up those parts? They're the same instrument, same soundfont, and I'm using the same effects, so I'd like to keep them the same. I'm using sfz to load the soundfonts. Does that or maybe the fact that they're soundfonts instead of samples or VSTi's have something to do with it? I remember a while back making something with the Trumpet3 font and no matter what I did I couldn't make the sound come from anywhere other than hard right.

Navi
03-17-2006, 06:11 PM
thats odd, cause i've usually found that a lot of external vsts won't respond to note panning/velocity, etc. I've never had a problem panning out notes in soundfonts.

What you might want to do if nothing is working is, clone a new instance of the instrument, delete all the non-panned notes and just pan that channel how you want it. Likewise with the strings: make four channels of it and pan the channels as you want. Yeah it's tedious and less CPU efficiant, but if individual note panning aint working, that might be your only option.

OmegaDonut
03-17-2006, 07:29 PM
Yes.

In your mixer, select a track. Say, track 1. There's a menu with the word "IN" next to it. There, you can select from any input you have. This includes physical inputs, such as those from your soundcard. Once you have that selected, assuming you've hooked up your instrument properly, your guitar will be going right through that effects track and then output through FL. By clicking the little disk icon, you arm the track for recording (right click to arm it, or left click to arm it and name the recording file). When you want to actually play, you hit the main record button on the transport (next to the play and stop buttons), hit play, wait for the countdown, and go to it. Like any other recording software.

I'd very much like to do this with a guitar, except for some reason all the IN menu lists for me is "none". Does anybody know of a way to add the sound card's line in\mic in to the IN menu?

quine
03-17-2006, 09:48 PM
Suppose you had imported a MIDI into FL and you've applied soundfonts, messed with panning, volume, note velocities, etc, and now you've changed the MIDI. Is it possible to import a new version of a MIDI track and keep the settings of the old one? That is, channel panning/volume (which change a lot throughout the song), note velocities, and things? I suppose you could always directly edit with the piano roll, but that would take much longer, so I'm wondering if there's a shorter way.

zircon
03-17-2006, 09:53 PM
Yes.

In your mixer, select a track. Say, track 1. There's a menu with the word "IN" next to it. There, you can select from any input you have. This includes physical inputs, such as those from your soundcard. Once you have that selected, assuming you've hooked up your instrument properly, your guitar will be going right through that effects track and then output through FL. By clicking the little disk icon, you arm the track for recording (right click to arm it, or left click to arm it and name the recording file). When you want to actually play, you hit the main record button on the transport (next to the play and stop buttons), hit play, wait for the countdown, and go to it. Like any other recording software.

I'd very much like to do this with a guitar, except for some reason all the IN menu lists for me is "none". Does anybody know of a way to add the sound card's line in\mic in to the IN menu?

Make sure you have the proper audio drivers selected.

OmegaDonut
03-17-2006, 10:29 PM
Yes.

In your mixer, select a track. Say, track 1. There's a menu with the word "IN" next to it. There, you can select from any input you have. This includes physical inputs, such as those from your soundcard. Once you have that selected, assuming you've hooked up your instrument properly, your guitar will be going right through that effects track and then output through FL. By clicking the little disk icon, you arm the track for recording (right click to arm it, or left click to arm it and name the recording file). When you want to actually play, you hit the main record button on the transport (next to the play and stop buttons), hit play, wait for the countdown, and go to it. Like any other recording software.

I'd very much like to do this with a guitar, except for some reason all the IN menu lists for me is "none". Does anybody know of a way to add the sound card's line in\mic in to the IN menu?

Make sure you have the proper audio drivers selected.

Hmmm... there's only one set of audio drivers for the sound card on my laptop. Those are selected under the Control Panel. Is there another menu where input drivers can be selected in FL? I only see output drivers listed under FL's audio settings.

EDIT: Ah-hah! Solution found!

I browsed the FL Studio troubleshooting forums for people with similar problems, where I read that one person had come across ASIO4ALL. (http://www.asio4all.com/) What it does is enable ASIO support for whatever sound card you have in your system, even if it doesn't have it preequipped - which my laptop's sound card didn't, apparently.

In detail, just in case somebody else has a non-ASIO compliant sound card:

1) Ran the EXE of the installer, which is a very simple run through, no other options to pick.

2) Chose the ASIO4ALL driver under the Output options in FL's audio settings.

3) Found the input device under the IN menu.

The latency's all right; it's not too slow, but it's noticeable, though. Not sure what speed it runs at.

zircon
03-17-2006, 11:51 PM
Ah, I thought you already had ASIO drivers. asio4all is indeed a lifesaver.

If the latency is too much, you can simply decrease the buffer size. Easy.

CSmith
03-18-2006, 02:16 AM
thats odd, cause i've usually found that a lot of external vsts won't respond to note panning/velocity, etc. I've never had a problem panning out notes in soundfonts.

What you might want to do if nothing is working is, clone a new instance of the instrument, delete all the non-panned notes and just pan that channel how you want it. Likewise with the strings: make four channels of it and pan the channels as you want. Yeah it's tedious and less CPU efficiant, but if individual note panning aint working, that might be your only option.

Ok, thanks. I was worried that's what I would have to do. My poor slow computer, heh.

OmegaDonut
03-21-2006, 04:57 PM
Is there a convenient way to possibly record directly from the (typing) keyboard in FL, just for recording the timings? It seems like it would be a helluva useful feature to have for implementing timing, and with the play-notes-from-the-keyboard feature already in place it only seems natural.

Chavous
03-21-2006, 07:26 PM
Like this?

http://img.photobucket.com/albums/v340/serpenttiger/record1.jpg
http://img.photobucket.com/albums/v340/serpenttiger/record2.jpg

OmegaDonut
03-21-2006, 09:17 PM
Gee, I figured that's how you did it and it never seemed to work for me. Then this time I actually pushed down the play button while recording and then I got some very desirable results. Thanks!

Zer0
03-25-2006, 09:34 PM
I know this is the most noob question ever, but how I can open a soundfont in Fl studio 6? Like squidfont_orchestral.sfpack...

OverCoat
03-25-2006, 10:36 PM
FL Studio doesn't load .sfpack or .sfark, they must be in .sf2 format. You can find converters easily enough on google, though.

As for storing them, there's a FLStudio\Data\Patches\Soundfonts\ folder, where I recommend you put them. That way they'll show up in the sample browser on the left under the Soundfonts folder.

And that brings me to:

A tip for advanced users!
This tip has mostly to do with organization and ease of navigation. As far as "where to put samples," I recommend you put all of them in a single folder like C:\Samples\, C:\ being whatever drive you want to put it on, and of course organizing the samples within that folder. This way, especially if you have multiple audio programs, there's a simple directory you can go to for everything, instead of a complicated path like C:\FLStudio6\Data\Patches\Soundfonts\Voice. I also recommend putting a \VST-DX\ folder on the same drive if you can. This is what I do, since I have FL Studio, Cool Edit, Modplug, Schism Tracker, OrgMaker, etc. Hopefully you'll find this organization tip very handy.

Zer0
03-26-2006, 08:32 AM
Thanks a lot! :D

But I still seek a lil more information about soundfonts: Is there more than one instrument in one soundfontpack? Because I can only hear one and they say that there should be more of em...

OverCoat
03-26-2006, 09:32 AM
Is there more than one instrument in one soundfontpack? Because I can only hear one and they say that there should be more of em...

A lot of times, yes, there are multiple instruments. What's the soundfont you're trying to work with?

Zer0
03-26-2006, 09:37 AM
squidfont_orchestral.sfpack at the time

OverCoat
03-26-2006, 10:22 AM
uh okay it needs to be .sf2

http://www.personalcopy.com/sfpack.htm

to convert

Zer0
03-26-2006, 10:44 AM
I converted it already, and I can use it via fl studio 6, but I only can use cello-sound from Piano roll. What about the other sounds?

Anyway big thanks to you from help

OverCoat
03-26-2006, 11:17 AM
I converted it already, and I can use it via fl studio 6, but I only can use cello-sound from Piano roll. What about the other sounds?

Click on the orange instrument name on the Soundfont Player panel. You don't see a big list of instruments? How big is the file? Did you try redownloading it from a different source?

Chavous
03-26-2006, 05:42 PM
http://img.photobucket.com/albums/v340/serpenttiger/patchchange1.jpghttp://img.photobucket.com/albums/v340/serpenttiger/patchchange2.jpg

Is that what you mean?

Zer0
03-26-2006, 06:08 PM
Solved! I dlded it this time from Darkesword's sounfont section and it worked perfectly! Thanks from all help :D

Synth
03-27-2006, 08:43 AM
How do I do slides?

prophetik music
03-27-2006, 12:39 PM
so, i've been having a timing issue wuth FL6. i've totally sync'd up my saxophone in audacity with a wave of the project i'm working on, and everything sounds great. so i load the sax part into FL6 to do the mastering, get it so it starts at the right time, and almost immediately it's obvious that the sax is a few beats per minute behind the original file. why is this, and what can I do to get it back in time?

zircon
03-27-2006, 02:54 PM
Make sure there's no time stretching occuring in the FL sampler (set all the knobs to "Reset" or "None"). Otherwise there should be no reason that would happen.

prophetik music
03-27-2006, 04:46 PM
Make sure there's no time stretching occuring in the FL sampler (set all the knobs to "Reset" or "None"). Otherwise there should be no reason that would happen.

done. it's still winding up being a little shorter. would you suggest trying to timestretch it to the right time? like i said, it's saxophone parts...would that mess up the vibrato i've used?

Shadix
03-27-2006, 10:13 PM
Ehh, a few questions actually (Kinda sucks that the threads don't work, but then again this topic is 4 years old)

:E

How do you go about automating an entire channel so that there can be deviations in the pattern for dynamics without having to create a new pattern?

Also, does anyone know of any good recently made tutorials (other than Zircon's wonderful series) on mastering in FL and how to make digital synthesis sound good?


Edit: I forgot my most important question :E.

How the heck do you get the piano roll to work with a keyboard controller?

prophetik music
03-27-2006, 10:32 PM
Ehh, a few questions actually (Kinda sucks that the threads don't work, but then again this topic is 4 years old)

:E

How do you go about automating an entire channel so that there can be deviations in the pattern for dynamics without having to create a new pattern?

Also, does anyone know of any good recently made tutorials (other than Zircon's wonderful series) on mastering in FL and how to make digital synthesis sound good?


Edit: I forgot my most important question :E.


How the heck do you get the piano roll to work with a keyboard controller?

you know, if you had wasted the three seconds that it takes to view the PREVIOUS PAGE, you might have seen the info on that.

search the damn thread.

OmegaDonut
03-27-2006, 10:54 PM
Eh, Prophet, go easy on the guy. There's an awful lot of the thread to search. Besides, I think this is more of a place just to post your questions just so they don't clutter up the rest of the ReMixing forum, rather than a "all the answers are in here, somewhere" thread. I think things would be rather inconvenient if it were the latter. ;)

prophetik music
03-28-2006, 12:53 AM
Eh, Prophet, go easy on the guy. There's an awful lot of the thread to search. Besides, I think this is more of a place just to post your questions just so they don't clutter up the rest of the ReMixing forum, rather than a "all the answers are in here, somewhere" thread. I think things would be rather inconvenient if it were the latter. ;)

i know. i'm just being pissy. don't mind me =)

i was going to go through and archive all the answers at some point, back when the thread was only a hundred pages. that flopped REAL fast. too much stuff in here.

Chavous
03-28-2006, 02:01 AM
Edit: I forgot my most important question :E.

How the heck do you get the piano roll to work with a keyboard controller?

Check page 158. :wink:

Shadix
03-28-2006, 03:50 AM
I'm not seeing it, I have done that... Thats how I recorded to the step sequencer.

The issue is not that I can't get the keyboard to work with FL, but that I don't know how to make the Keyboard useful in the Piano Roll. Attempting to record doesn't work as everything recorded attempts to go directly to the Step Sequencer instead of the PR.

Basically, how do I change the focus to the piano roll, because clearly clicking on it isn't the answer.

OverCoat
03-28-2006, 03:58 AM
Basically, how do I change the focus to the piano roll, because clearly clicking on it isn't the answer.

Hit F10 and look at your MIDI options. I think you have "Record to Step Sequencer" enabled.

Shadix
03-28-2006, 11:33 PM
Basically, how do I change the focus to the piano roll, because clearly clicking on it isn't the answer.

Hit F10 and look at your MIDI options. I think you have "Record to Step Sequencer" enabled.

Aha! That was exactly it... I feel like an idiot now seeing that the option is in such plain sight >_>.

Thanks much :3.

OverCoat
03-29-2006, 12:36 AM
God, I am a genius.



p.s. no problem :D

Synth
03-29-2006, 05:52 AM
How do I do slides?

Splunkle
03-29-2006, 06:22 AM
How do I do slides?

Easy. You can only do them with generators that suuport them, but most of the naives synths and samplers do, except the TS404. Anyways, to make a slide, go into the piano roll.

First, draw the note you wat to start at. Then click the slide button, which is the funny thing near the top left corner with a triangle in a corner. Then draw the slide at the note you want to slide to, starting from when you want to start sliding, and ending when you want to the slide to end.

Easy, da? If you can't find the slide button go look at the Help file. Slides are under piano roll, if I remember right. They also show you how to do more funky stuff, like sliding multiple notes, sliding some notes but not others, and so forth.


How do you go about automating an entire channel so that there can be deviations in the pattern for dynamics without having to create a new pattern?

Not entirely sure what you mean here. Dynamics is a whole range of things, like velocity, peak volume, RMS volume, Compression, etc. Also, you dont automate channels. You automate Knobs and Sliders. Could you re-phrase your question so its clearer?

Zer0
03-29-2006, 05:43 PM
Sorry for this, but I need to ask few newbien00b questions again :oops:

1) Is it possible to switch tempo among a song?
2) How to make something crescendo-like thingy?
3) That slide thing, well I got it but when I use it the note will not work...

Chavous
03-29-2006, 06:52 PM
Zer0- Right click and:

http://img.photobucket.com/albums/v340/serpenttiger/Music%20help/changetemp1.jpg
http://img.photobucket.com/albums/v340/serpenttiger/Music%20help/changetemp2.jpg

That is the tempo question. The volume works the same way, just right-click on the "volume" knob on the channel. It's a very useful function.

Zer0
03-30-2006, 11:49 AM
Huge thanks to you! :D

X-2000
04-01-2006, 11:05 PM
How do I correctly configure my midi keyboard to work in FL? Just hooking it up didn't do the job.

OverCoat
04-02-2006, 01:09 AM
How do I correctly configure my midi keyboard to work in FL? Just hooking it up didn't do the job.

Options>Enable MIDI Remote control

X-2000
04-02-2006, 01:22 AM
Another question... Where are the actual instruments in FL? All I found were claps, drums, etc. No guitar or anything. :(

OverCoat
04-02-2006, 01:29 AM
I refuse to answer all this

just press all the buttons to see what they do

It's not hard

X-2000
04-02-2006, 01:31 AM
Well, I did that enable thing in options, but nothing goes from my keyboard into the piano roll after I hit record, then hit a key. :(

Splunkle
04-02-2006, 12:54 PM
Another question... Where are the actual instruments in FL? All I found were claps, drums, etc. No guitar or anything. :(

I do believe, that having asked such an unbeleiveable question, nobody will answer until you read the help file.

FOR THE LOVE OF GOD, READ THE HELP FILE. PLEASE.

realpolitik
04-02-2006, 05:54 PM
Another question... Where are the actual instruments in FL? All I found were claps, drums, etc. No guitar or anything. :(

I do believe, that having asked such an unbeleiveable question, nobody will answer until you read the help file.

FOR THE LOVE OF GOD, READ THE HELP FILE. PLEASE.

needs more noobhate.

Channels>Add One>>clicky clicky on teh generatorrz

btw, there are actually crap guitar samples in the Strings folder under Packs.

don't use them ever.

cheers

Chavous
04-02-2006, 05:56 PM
Try it before you ask.

Overcoat is right, find out the old fashioned way: trial and error. I, as I am sure OC has, too, have learned this way, and have become very proficient at FLStudio.

Only post if you are completely clueless and have SEARCHED FOR AN ANSWER before just asking.

realpolitik
04-02-2006, 06:03 PM
http://dl2.e-officedirect.com/fruityloops/Manual/GettingStartedManualv5English.zip


FL newbies: read this shit.

it'll solve 90% of your problems, no joke

MrFisticuffs
04-03-2006, 11:42 AM
I'm noticing ridiculous discrepancies between the db meter at the top of the screen, the master meter in the mixer and the plugin db meter that I'm using. Is this normal? Man, how can I tell which one is accurate? I get everything leveled smoothly with the plugin meter and the master on the mixer, but the little meter at the top of the screen is flashing red like it's about to self destruct.

OverCoat
04-03-2006, 11:46 AM
I'm noticing ridiculous discrepancies between the db meter at the top of the screen, the master meter in the mixer and the plugin db meter that I'm using. Is this normal?

I generally go by the meters in the mixer. I don't really see the point of dB Meter plugins, either, that's just silly. Name music software that doesn't have a dB meter built-in to its main interface already :). Hell I'm pretty sure eJay has one

to sum it up: mixer!

MrFisticuffs
04-03-2006, 11:50 AM
Cool, thanks. It just kind of bugged me out that everything looked leveled and I wasn't hearing any clipping, but I have a meter shouting 'DANGER WILL ROBINSON!' I'm kind of OCD like that, I guess.

LooPKiD
04-03-2006, 12:23 PM
BUMP me if this question already passed :wink: ...

Got my hands on FL 6 recently, but one thing got me bugged. Usually (in the days of FL 5) when my crappy comp. couldn't handle my song, I'd pop up my mixer and turned on the "Smart disable for all", but now I can't seem to find the option...
I have this 'vague' memory in my mind of seeing it somewhere, but I can't remember...

So help me out...

-MZ-
04-05-2006, 02:32 AM
Right now, I go to pattern 1 and set it a "Soundfont A", then I go to pattern 2 and set that as "Soundfont B". Then when I go back to Pattern 1, it's set as "Soundfont B" even though I just set it for "Soundfont A"!

Is there a way to use multiple sound fonts on multiple patterns?

realpolitik
04-05-2006, 03:51 AM
haha, you just reminded me of my FL noob days :P

you can't change a soundfont with automation, looool

just make a duplicate soundfont player

Splunkle
04-05-2006, 07:07 AM
I'm noticing ridiculous discrepancies between the db meter at the top of the screen, the master meter in the mixer and the plugin db meter that I'm using. Is this normal? Man, how can I tell which one is accurate? I get everything leveled smoothly with the plugin meter and the master on the mixer, but the little meter at the top of the screen is flashing red like it's about to self destruct.

Each meter tells you a different thing. thats why you have lots of them. The meters on the mixer tell you the output of the channel in question. The meter up the top tells you the output of fruityloops in total. Normally, these are the same... but they aren't.

For some bizzare reason, probably as a holdover from v1 or something, FL has total volume slider that isn't the master slider on the mixer. Its up the top left somewhere. Make sure that is set to 100%, and the top thing will be the same as master channel dB meter.

Oh, for your info, the top thing flashes red when it clips. Solve this by limiting.

Also, I find the dB plugin useful as it tells me what the levels are in the middle of a chain of effects. Nifty.

MrFisticuffs
04-05-2006, 09:35 AM
Okay awesome. Yeah, I didn't have the volume slider cranked, so my master channel meter and the top meter were showing different things.

Neat.

Zer0
04-17-2006, 10:41 AM
http://dl2.e-officedirect.com/fruityloops/Manual/GettingStartedManualv5English.zip


FL newbies: read this shit.

it'll solve 90% of your problems, no joke
You lied to me! It solved 100% of my problems!!! THX!!! :D

Fenzark
04-17-2006, 10:33 PM
Hello, I have a simple question. When I add a new channel to any pattern and play it, it always plays for too long. I want to shorten it's longevity and want to create a more staccato bass. And turn off that damn delay. I have read the user's guide, but I can't seem to find the problem.

Can anyone please help? :oops:

realpolitik
04-17-2006, 10:48 PM
BUMP me if this question already passed :wink: ...

Got my hands on FL 6 recently, but one thing got me bugged. Usually (in the days of FL 5) when my crappy comp. couldn't handle my song, I'd pop up my mixer and turned on the "Smart disable for all", but now I can't seem to find the option...
I have this 'vague' memory in my mind of seeing it somewhere, but I can't remember...

So help me out...

recently found out this one myself...

tools>macros>switch smart disable

cheers :)

edit: to fenzark, just make the notes shorter in the piano roll or shorten the decay time.

what plugin are you using?

Fenzark
04-18-2006, 04:57 AM
Hate to say it, but I have no idea. I just bought FL6, and I haven't imported anything new such as plugins into the software. Do you mean plugin as instrument, channels or something else (my guess is something else)? I'm just importing channels and using the standard sounds there.

Atleast I understood what you said, the Piano Roll enabled me to do exactly what I wanted. Thanks alot! :D

OverCoat
04-18-2006, 08:35 AM
Plugins refers to VST/DX/ReWire/Fruity instruments or effects in this context.

Fenzark
04-18-2006, 09:38 PM
Aha, I understand. I'm currently using the FL Keys as my main plugin right now then.

DDRage
04-19-2006, 03:13 AM
OK, this shouldn't actually go in this thread, but since I'm having the problem while using FL Studio, I'll just post it here.

I recently ( 2 days ago ) bought a brand new E-MU 0404 at the Sam Ash Music Store in Miami, and I'm really pleased with its overall performance. However, I can't seem to understand how to use the Patchmix DSP (which supposedly yields 0% CPU use when adding effects ).

I've loaded the E-MU POWERFX as a VST Effects plugin in a channel and routed a synth through this channel, but when I do there's a substantial lag between the moment when I press the key in my synth and the moment I hear it in the output. I've configured the E-MU ASIO driver for a latency of 19 ms but when I do this I'd say the latency doubles or triples.

Any tips on how to correct this, if possible?

I haven't tried the VST in any other VST-supporting sampler cuz I don't have any.

Fenzark
04-19-2006, 01:48 PM
Just another quick question, I imported a MIDI file to FL6. But when I play it, it doesn't play at all. My volume on everything else is on full, and it works, but not when I play the MIDI track. Can anyone tell me what is wrong?

Chavous
04-19-2006, 02:29 PM
Just another quick question, I imported a MIDI file to FL6. But when I play it, it doesn't play at all. My volume on everything else is on full, and it works, but not when I play the MIDI track. Can anyone tell me what is wrong?

I think the last time OverCoat answered this he said Tools > Enable MIDI Output. I don't know though, I've tried it and it didn't work. I just send samples to the channels to get sound.

Fenzark
04-19-2006, 02:45 PM
Thanks alot. I tried enabling MIDI output, still no sound. How do you send the samples to the channels from the MIDI file then?

(Sorry if I'm asking stupid questions, but this is a FL question thread after all :P).

prophetik music
04-19-2006, 06:29 PM
Thanks alot. I tried enabling MIDI output, still no sound. How do you send the samples to the channels from the MIDI file then?

(Sorry if I'm asking stupid questions, but this is a FL question thread after all :P).

doesn't fl6 have the LSD plugin, like FL 4 and 5? lead it into an effects channel, make sure the numbers match, and boom, midi sound.

this occurs because MIDI is supposed to happen post-FL, because it's hardwired into your sound card. so, the lsd sends it to the soundcard and ports it back into the effect channel you had originally. this way, you can hear it in playback and rendered stuff.

does that work?

Catlein
04-20-2006, 10:32 PM
I'm not sure if this is a FL specific problem or something to do with RAM or buffers or whatever, but I figure I'll ask here.

I have this project that sits at around 60% CPU use while idling with all tracks and plugins on. Playing, it goes up to around 80-90%. Everything is all fine and well until I export to MP3 (or Wav). In the MP3, my drums from Battery 2 drop out randomly, as if I had inattentively wiped the erase button all across the piano roll prior to rendering. It seems to get worse as the song goes on, actually. No other track but the drums has this problem.

After I export, the same thing that happens in the render starts happening in the actual project, and doesn't stop until I reload the project. Strangely, if I save the Battery kit with a new file name it fixes itself. (Until I render again, and then the same thing happens.) I've messed around with buffer lengths and that doesn't help.

I've made a billion songs with all the same plugins and stuff in the past, so it's definitely not a problem with something new I'm using, or a different setting or whatever.

Specs: (In case someone needs 'em)
1.5 Pentium M
1GB RAM
AC97 Sound
FL Studio 5
Not using a MIDI controller

Also: When I import MIDI data from Guitar Pro 4 to FL Studio, the slides and bends for the guitars don't carry over either in MIDI Out or in a VSTi track. FL just plays the bent note's root or plays the two notes detached. Any way to solve this?

Splunkle
04-21-2006, 03:13 AM
Well, I've never had such a problem, but it does sound like that battery plugin is doing random stuff. Firstly, turn on Smart disable, that should ease up the load on your CPU.

Secondly, try exporting the drums tracks alone using the mixer's export channel function. Then do the rest of the song, and paste the drums back on using your wave editor of choice. Not elegant, particularly if you are doing your copression and whatnot in Fruity, but it will work.

Or, you could export the drums, as above, then put them back in as an audio clip. Hells yeah.

I was under the impression that note bending was expressed in cents away from the root note, not as two distinct notes... if it was two distinct notes, wouldn't it be a slide?

Anyways, I know FL can only do slides with plugins that support the FL standard, unless you do the monophonic thing. Perhaps this is the problem? I'm afraid I have no experience with the guitar thing your using, so perhaps someone else could be of more help to you.

rudeboy101
04-21-2006, 07:18 PM
WHO KNOWS HOW TO LIKE BLEND NOTES FOR EXAMPLE LIKE A INDIAN FLUTE BUT LIKE YOU CANT HEAR WEN THE NOTE CHANGES ITS LIKE ONE NOTE U CANT HEAR THE END OF A NOTE PLAYED ALL BLENDED PLZ COULD U GET BAK 2 ME IF U NO HOW 2 DO THIS ON FRUITY LOOP THANKXXX :D

realpolitik
04-21-2006, 09:32 PM
fuck your triple post noob.

btw all caps are an eyesore.


just make the notes overlap and put on monophony, it'll glide.

Chavous
04-21-2006, 10:41 PM
rudeboy, never post again. Ever.

Either way, just turn down the attack (maybe to about 15 or 31) and you won't hear the tounging at the beggining of the notes.

hazardous
04-23-2006, 04:44 PM
Would you guys say FL or Tracktion is better?

Dahlia
04-23-2006, 10:17 PM
Would you guys say FL or Tracktion is better?

I'd say FL. >_>

Splunkle
04-24-2006, 05:12 AM
Would you guys say FL or Tracktion is better?

Better at what, man? give us more specifics. What woudl it be used for, etc...

hazardous
04-24-2006, 04:27 PM
Would you guys say FL or Tracktion is better?

Better at what, man? give us more specifics. What woudl it be used for, etc...
Better at all around music making. Like acting as a a stand alone product. And as something that can do all styles of music.

Nerd42
05-05-2006, 03:55 PM
Hi there. I'm pretty new. Been workin on my first couple songs - I dunno if they qualify for OCR though. My question is, how do you do panning in FL? Like, make an instrument seem to move from right to left? I don't know if this was already explained, but I am not about to wade through the 161 pages of this thread finding it.

OverCoat
05-05-2006, 04:00 PM
Panning is very, very obvious. Automating panning events is almost the same. Right click on the panning knob, and hit "edit events."

Nerd42
05-05-2006, 06:18 PM
oh um ... but I don't know where the panning knob is ... screen shot anyone?

OverCoat
05-05-2006, 06:21 PM
Ummm... it's right there, on the step sequencer, next to each channel tab?

Nerd42
05-05-2006, 08:54 PM
OK well you've given me some stuff to search for in the help file anyway. ;)

um oh wait ... in that case, if there's a knob for each individual note, what if you want a progression of notes gradually panning one way or another in exactly equal steps? is that what the "automatic panning" thing means?

Chavous
05-05-2006, 10:52 PM
http://img.photobucket.com/albums/v340/serpenttiger/panning.jpg

or

http://img.photobucket.com/albums/v340/serpenttiger/panknob.jpg

Not too difficult.

OverCoat
05-05-2006, 11:03 PM
Dude, christ, it's to the left of each channel tab

unbelie

Drack
05-09-2006, 10:02 PM
I just installed Emulator X for my 1212m, and I'm having problems getting it to work as a VSTi in FL Studio

Here's specifically what I did:

Installed Emulator X and its 2GB of samples into my VSTPlugins directory.
Applied the Emulator X update from EMU's website.
Fired up FL Studio 6.
Set all the inputs and outputs to use ASIO.
Configured Patchmix DSP (Finally getting the hang of this app) so I can hear ASIO.
Channels->Add one->more->refresh->Emulator X
Loaded general midi bank, selected any instrument.
Played some notes.

Now the problem is that the quality of the sounds is horrible. I'm not talking "The software should have come with beter samples" bad, I'm talking "more static than signal" bad, as if it were 500% of the volume needed to clip. The sounds are very quiet, that's just the best way I can describe how bad it sounds. I tried adjusting volumes (though none of my peak meters in any app were more than about halfway full), adjusting VST latency, setting FL's output to WAVE instead of ASIO, and general messing around in Patchmix DSP. While I got sound output regardless of what settings I used, it was always the horrible quality output I described earlier.

How can I get the pristine sound out of my card for Emulator X that I'm getting with other VSTi?

Edit: Here's an mp3 (http://www.cc.gatech.edu/~schapman/MajorScale.mp3) of an organ playing a major scale through Emulator X

Chavous
05-09-2006, 11:00 PM
I just installed Emulator X for my 1212m, and I'm having problems getting it to work as a VSTi in FL Studio

Here's specifically what I did:

Installed Emulator X and its 2GB of samples into my VSTPlugins directory.
Applied the Emulator X update from EMU's website.
Fired up FL Studio 6.
Set all the inputs and outputs to use ASIO.
Configured Patchmix DSP (Finally getting the hang of this app) so I can hear ASIO.
Channels->Add one->more->refresh->Emulator X
Loaded general midi bank, selected any instrument.
Played some notes.

Now the problem is that the quality of the sounds is horrible. I'm not talking "The software should have come with beter samples" bad, I'm talking "more static than signal" bad, as if it were 500% of the volume needed to clip. The sounds are very quiet, that's just the best way I can describe how bad it sounds. I tried adjusting volumes (though none of my peak meters in any app were more than about halfway full), adjusting VST latency, setting FL's output to WAVE instead of ASIO, and general messing around in Patchmix DSP. While I got sound output regardless of what settings I used, it was always the horrible quality output I described earlier.

How can I get the pristine sound out of my card for Emulator X that I'm getting with other VSTi?

Same thing happens to me when I try to use EWQLOS. I think it has something to do with the physical memory or RAM limits, but I'm not sure.

Drack
05-09-2006, 11:41 PM
(my initial post)

Same thing happens to me when I try to use EWQLOS. I think it has something to do with the physical memory or RAM limits, but I'm not sure.My system has 2 GB of DDR400 and Emulator X sounds crappy regardless of whether I load it into RAM or stream from the disk. The only bank I can load with Emulator X that fills up my RAM entirely (along with everything else I have loaded) is Studio Grand (1.42 GB). The problem happens regardless of which bank I load.

Drack
05-10-2006, 04:04 AM
Completely reinstalled Emulator X, its update, and all its banks, and the problem vanished.

Sorry to trouble you. I'll be having lots of fun with this :)

chillah
05-24-2006, 08:59 AM
Perhaps not the right place? But I've found a great collection of FruityLoops tutorials @ www.oriondesign.nl
Some great breakbeat tuts, automation etc. Nice one, keeps me busy for some time lolz

CE
05-25-2006, 09:21 PM
Hey there, I'm considering getting Fruity Loops. I know the minimum on music (tried learning how to play the piano for about 2 years, but didn't get much out of it), but I'd like to learn more, but I don't have the time to actually get lessons. I was hoping to learn as much as I could from books and internet tutorials. And I'd also need some kind of "instrument" so I was going to get one of the music mixing programs you guys use.

My main question is: is FL beginner friendly? I mean, is it the best program of it's kind for people who are starting out? Because that's what I want, something that easy to work with. Also, how much is it, and is it available anywhere? Or do I need to buy it online?

Finally, would I be able to create songs using just FL, and the samples it comes with or with extra ones? Meaning, is it possible for me to make music with FL, a computer and a mouse?

Thanks in advance.

Chavous
05-25-2006, 09:53 PM
Hey there, I'm considering getting Fruity Loops. I know the minimum on music (tried learning how to play the piano for about 2 years, but didn't get much out of it), but I'd like to learn more, but I don't have the time to actually get lessons. I was hoping to learn as much as I could from books and internet tutorials. And I'd also need some kind of "instrument" so I was going to get one of the music mixing programs you guys use.

My main question is: is FL beginner friendly? I mean, is it the best program of it's kind for people who are starting out? Because that's what I want, something that easy to work with. Also, how much is it, and is it available anywhere? Or do I need to buy it online?

Finally, would I be able to create songs using just FL, and the samples it comes with or with extra ones? Meaning, is it possible for me to make music with FL, a computer and a mouse?

Thanks in advance.

-Very begginer friendly. I started out with it and still use it.
-It is available in most music stores, you just have to do a little searching to find it. I found it once in Sam Ash music, not sure if that's a national store or not.
-Yes, very possible with limited hardware (aka the program, a computer, and a mouse). That's all I have to make music too.

Knowing your way around a piano helps, too.

Edit: chillah, yea, this is the right place. Thanks for helping. :D

CE
05-25-2006, 09:57 PM
Hey there, I'm considering getting Fruity Loops. I know the minimum on music (tried learning how to play the piano for about 2 years, but didn't get much out of it), but I'd like to learn more, but I don't have the time to actually get lessons. I was hoping to learn as much as I could from books and internet tutorials. And I'd also need some kind of "instrument" so I was going to get one of the music mixing programs you guys use.

My main question is: is FL beginner friendly? I mean, is it the best program of it's kind for people who are starting out? Because that's what I want, something that easy to work with. Also, how much is it, and is it available anywhere? Or do I need to buy it online?

Finally, would I be able to create songs using just FL, and the samples it comes with or with extra ones? Meaning, is it possible for me to make music with FL, a computer and a mouse?

Thanks in advance.

-Very begginer friendly. I started out with it and still use it.
-It is available in most music stores, you just have to do a little searching to find it. I found it once in Sam Ash music, not sure if that's a national store or not.
-Yes, very possible with limited hardware (aka the program, a computer, and a mouse). That's all I have to make music too.

Knowing your way around a piano helps, too.

Edit: chillah, yea, this is the right place. Thanks for helping. :D

So you'd be able to make high quality music with it? And you woulden't need any additional content such as a keyboard or any other things?

OverCoat
05-25-2006, 10:09 PM
Well, the stuff that comes packaged with the program is not good, but you shouldn't worry about that until you get to know the software a little better.

Chavous
05-26-2006, 02:17 AM
^Yup.

So you'd be able to make high quality music with it? And you woulden't need any additional content such as a keyboard or any other things?

Just ask zircon.

realpolitik
05-26-2006, 02:29 AM
^Yup.

So you'd be able to make high quality music with it? And you woulden't need any additional content such as a keyboard or any other things?

Just ask zircon.

zircon has every vst known to mankind.

he pretty much sucked before he got them.

dont believe me? listen to his green greens mix on vgmix when it goes back up.

Chavous
05-26-2006, 02:32 AM
^Yup.

So you'd be able to make high quality music with it? And you woulden't need any additional content such as a keyboard or any other things?

Just ask zircon.

zircon has every vst known to mankind.

he pretty much sucked before he got them.

dont believe me? listen to his green greens mix on vgmix when it goes back up.

That just proves the point further (good software=good music)...

And your excuse? I don't see any OCRemixes in your name...and I'm not turning this into a flame thread. PM me if you have a problem.

OverCoat
05-26-2006, 02:37 AM
Oh, well, there is that Rellik Zelda 2 OC ReMix made in FL, but if you want anything to sound realistic right out of the box you can forget it :(

dgxdx
05-27-2006, 12:56 PM
does any one know how to make a sound like "up and down"?

i mean, the sound wave likes up and down, imagine that sound like when u r playing guitar using a handle, make the pitch up and down

sorry, my english sucks, hard to describe what the sound likes.....

Chavous
05-27-2006, 03:46 PM
Yes, thats the pitch controller. You need to play around with the pitch event editor, make it go "up and down" until you get the speed right.

Sorry if that was too vague, I have a tendency to do that without realizing it.

dgxdx
05-28-2006, 03:58 PM
Yes, thats the pitch controller. You need to play around with the pitch event editor, make it go "up and down" until you get the speed right.

Sorry if that was too vague, I have a tendency to do that without realizing it.

um, if i want to specify 1 instrument's sound goes "up and down" how to do it? i just made all stuff 's sound go up and down together only

Splunkle
05-28-2006, 04:34 PM
Sounds like you have found the master pitch slider. Leave that one alone, unless you know what the hell you are doing.

You want the channel pitch knob. Its up at the top of the channel properties window. Thats the window you get when you left-click on a channel.

dgxdx
05-28-2006, 04:50 PM
Sounds like you have found the master pitch slider. Leave that one alone, unless you know what the hell you are doing.

You want the channel pitch knob. Its up at the top of the channel properties window. Thats the window you get when you left-click on a channel.

i got it man, really thanks for both of your helps

Chavous
05-28-2006, 09:12 PM
Yes, thats the pitch controller. You need to play around with the pitch event editor, make it go "up and down" until you get the speed right.

Sorry if that was too vague, I have a tendency to do that without realizing it.

um, if i want to specify 1 instrument's sound goes "up and down" how to do it? i just made all stuff 's sound go up and down together only

Just for future reference, when the pitch goes "up and down", its called vibrato. You might want to brush up on some musical terms to communicate a little clearer.

No problem, though.

dgxdx
05-29-2006, 02:42 AM
Yes, thats the pitch controller. You need to play around with the pitch event editor, make it go "up and down" until you get the speed right.

Sorry if that was too vague, I have a tendency to do that without realizing it.

um, if i want to specify 1 instrument's sound goes "up and down" how to do it? i just made all stuff 's sound go up and down together only

Just for future reference, when the pitch goes "up and down", its called vibrato. You might want to brush up on some musical terms to communicate a little clearer.

No problem, though.

yea, that's exactly wt i mean, got a new term, thnak you

Gollgagh
05-31-2006, 01:02 AM
Hi guys, I've been using FL for a couple of months now, but I still have some seemingly basic questions:

Is there any way to make a note crescendo in the middle of it without having to use the event editor?

Is there a way to have a note only play as long as its respective note in the piano roll shows? Does it depend on the instrument? I'm trying to get a TS404 to have a sharp beginning and ending.

How do you make/use automation clips? I saw a little about it in the beginning of this thread, but I'm still confused about it.

I should probably be PMing Rellik for this one, but here goes anyway...
How do you do those awesome glitching effects like in Mirror and Transparent by Rellik?


Thanks for any help.

Splunkle
05-31-2006, 05:56 AM
Is there any way to make a note crescendo in the middle of it without having to use the event editor?

Yes.... sorta. By playing with your volume envelope, you can get it to cresendo mid-note - but it will do that for every note. You could clone the channel though, have one cresendo midnote, the other not. Then use each when necessary. You could also drop a slide on the same note with increased volume - that could sound dodgy though, depending on the instrument.

Is there a way to have a note only play as long as its respective note in the piano roll shows? Does it depend on the instrument? I'm trying to get a TS404 to have a sharp beginning and ending.

Most instruments do play for as long as the note is held, the TS404 is the exception, not the rule. The TS404's sustain time will end either when you release the note, in which case it moves onto the release parameter, or when its time is up, when it will go onto the realase bit again. You can mitgate this somewhat by just setting the sustain knob to max, but there will still be an upper limit. If you want an abrupt ending, then make sure the release is set to zero.

How do you make/use automation clips? I saw a little about it in the beginning of this thread, but I'm still confused about it.

Firstly, if you're happy with the even editor, you can use that for everything auto clips do. But auto clips are more convinient for some stuff, so heres how you do them:
1) right click on the knob you want to automate.
2) select "make automation clip"
3) put the automation clip in the playlist. They go in the bottom bit, like audio clips.
4) make the auto clip so it does what you want it to. I won't describe how to do that, it is all fairly easy.

I should probably be PMing Rellik for this one, but here goes anyway...
How do you do those awesome glitching effects like in Mirror and Transparent by Rellik?

Don't know that track, nor have any pratice at glitching, but I think it can be done with dedicated effects (VST's and so forth, or the fruity granulizer), crazy event editoring (I'm thinking volume control and some spastic settings on the LFO command), automation (Fruity formula controler ^_^), or simple manipulation of audio clips in the playlist. Just a few ideas to get you started.

EDIT: This thread (http://www.ocremix.org/phpBB2/viewtopic.php?t=84164) may be of interest to you, as its talking about a glitcher.

Gollgagh
05-31-2006, 04:28 PM
Thanks! That helped out a lot. :D

Now I'll be able to enter in the next FLMC without sounding too FL noobish. Thanks again!

DarkeSword
05-31-2006, 04:48 PM
Is there any way to make a note crescendo in the middle of it without having to use the event editor?

If you're on the piano roll, place a pitch bend directly on top of the note you want to crescendo with a higher velocity.

http://shariqansari.com/crescendo.png

anonymous hippopotamus
06-05-2006, 06:40 PM
Help! :(

I came home from work one day... and my FLstudio stopped working.

I try to open it, it shows the splash screen and then does the windows critical error thing.

I've tried everything - uninstall, reinstall, install in a different directory, clean up my registry, scanned for spyware, virus scan, etc. and nothing works! I can't do a system rollback because there isn't a recovery point for any time before the date it stopped working.

I didn't install anything or make any major changes before or around the time it stopped working.

does anyone know how i can fix this?
its driving me so crazy im thinking of just reformatting...argh :(

morpheus mike
06-06-2006, 03:26 AM
How do I properly use GM-compatible drum soundfonts in FruityLoops? Obviously the drum samples included in FruityLoops are not up to par with any decent ones, but when I download drum soundfonts there's really no easy way to organize the different samples. I know each note number corresponds to a certain hit, but that doesn't help when you just have a piano roll with the notes listed by note names and not numbers.

Or is the best thing to do just download individual drum samples (bass, snare, toms, etc.) off the Internet and arrange them similar to the way the Templates are arranged?

Sorry for my noobness, but this is the main thing that is hindering my progress in making music.

Chavous
06-06-2006, 01:50 PM
How do I properly use GM-compatible drum soundfonts in FruityLoops? Obviously the drum samples included in FruityLoops are not up to par with any decent ones, but when I download drum soundfonts there's really no easy way to organize the different samples. I know each note number corresponds to a certain hit, but that doesn't help when you just have a piano roll with the notes listed by note names and not numbers.

Or is the best thing to do just download individual drum samples (bass, snare, toms, etc.) off the Internet and arrange them similar to the way the Templates are arranged?

Sorry for my noobness, but this is the main thing that is hindering my progress in making music.

Most drum sets are built off the same hits, the starting sample is a bass drum on C3. Then you go up chromatically to a rimshot, snare, (insert sample), another snare, etc. Just fool around with it like that and you will soon memorize the pattern.

Cyan
06-06-2006, 04:26 PM
Question: Is there a way the FL stepsequenser can do triplets? (yeah, the sequenser, not the pianoroll)

anonymous hippopotamus
06-06-2006, 05:42 PM
you can if you :

clone the channel twice
adjust the shift on each channel/step accordingly... i think if you maybe did one of them at 1/3 and the other at 1/2 or 2/3 or some crap i don't know, but i used to do that before i used the piano roll, haha

Chavous
06-06-2006, 08:19 PM
I just import this MIDI and adjust as necessary.

http://media.putfile.com/tripulets

Edit: Oops, sorry, I never used the sequencer. This can stay here anyway...

Reforged
06-12-2006, 01:05 AM
Question: Is there a way the FL stepsequenser can do triplets? (yeah, the sequenser, not the pianoroll)

The only way I can think of is to actually speed up the bpm and set the number at the top of step sequencer to 6 or so. That should give you triplets...If this does not satisfy, go into your overall project properties and change the time signature.

FruityLoopsNoob
06-21-2006, 10:17 PM
Ok, complete and utter noob with fruity loops as my name suggests. I love the dance/trance/hard trance/house/old skool scene. However, i dont have a clue how to use fruity loops. I just got it today ive been poking around with it and i have got a few things figured out but not enough to produce tracks. I need a tutorial, or a helping hand from someone to help me start off from scratch like when one of you guys did, if someone could get me started that would be great. Much Appreciated Thanks FruityNoob!!

p.s. A helping hand would be great as i hate tutorials! i just want to know how to start making a song and build from there.

Thanks Again.

LooPKiD
06-22-2006, 06:31 AM
hahaha sounds to me like you want it to be thrown into your lap..

First of all read your manual..
Second, google your way around..
Third if here, use the search function, we have many peepz like you who 'just started' and want everything in a blink of an eye. I'm afraid it doesn't really work like that, there is no tutorial to make an instant hit. It comes as times progresses, you just have to keep at it..

Hope that helps..

FruityLoopsNoob
06-22-2006, 11:12 AM
Hey, i certainly know that i cannot learn this instantly i can tell by how complex the program looks. However do i need experiance in these sort of programs before using fruity loops? Im just looking for a bit of help from this site, thanks :D

FruityLoopsNoob
06-22-2006, 11:31 AM
Hey, i certainly know that i cannot learn this instantly i can tell by how complex the program looks. However do i need experiance in these sort of programs before using fruity loops? Im just looking for a bit of help from this site, thanks :D

jagreen78
06-24-2006, 10:46 PM
OKay....
I have 1 drum pattern, 1 guitar pattern, 1 intro, and one pattern with vocals I imported into my FL Studio 6.

I started with making my drum pattern and set that to a tempo of 60; of course the guitar and intro follow that as well.

NOW TO the problem...
When I play my vocals on pattern 4, it is super slow/slurred during play back. Even if I load the wav file into the playlist it is slurred just the same. How can I make my vocals ignore the tempo settings? Or is there something else making it do this? I don't have any FX at all on anything....HELP

jagreen78
06-25-2006, 04:00 PM
okay, figured out the problem from above....


but does anyone know how to stop a sound from continuing to echo in sytrus? I'm using the piano roll and after playing, for instance, 4 keys in a row...after the last key is played the sound keeps on to do the echo and never stops

I've tried playing with the decay level but that doesn't help...any suggestions?

LooPKiD
06-25-2006, 05:20 PM
Hey, i certainly know that i cannot learn this instantly i can tell by how complex the program looks. However do i need experiance in these sort of programs before using fruity loops? Im just looking for a bit of help from this site, thanks :D

No, you do not have to have experience. Experience is what you will gain right now. So play around with FL as much as you can. Read the manual and/or the Helpfile..

N Joy..

P'z..

Morbid-Squares
06-25-2006, 10:57 PM
okay, figured out the problem from above....


but does anyone know how to stop a sound from continuing to echo in sytrus? I'm using the piano roll and after playing, for instance, 4 keys in a row...after the last key is played the sound keeps on to do the echo and never stops

I've tried playing with the decay level but that doesn't help...any suggestions?

I've actually been screwing with this lately. Those dern echoes have made me brown with annoyance! I will get them one day...

All revenge plots aside, lets see if I can help...

In the Channel settings of your preferred instrument, you should see a tab at the top that says FUNC. In theh FUNC window, in the bottom left side abouve the onscreen keyboard you should see a square with the title "Time". Inside should be two knobs. GAT and OFS. The OFS knob should be put all the way to the right. The GAT knob can be set anywhere inbetween the top and far left. It should look like this:

http://www.uploadfile.info/uploads/e5ae7d7cda.jpg

And that's it! If it doesn't work, I'm genuinely sorry, or as sorry as a nihilist can be.


EDIT: It's kind of strange though. The only time I have this problem is when I use the steps, not the piano roll. Hmmm...

OverCoat
06-25-2006, 11:08 PM
Because the step sequencer has no "note off" function.

Don't use that thing :(


p.s. can't you just turn the delay feedback down in Sytrus I MEAN t

MaverickHunter
06-30-2006, 08:06 PM
hi...I tried using some of the links at the 1st page on this thread...no good....can someone help me out or point me to a working link...I'm trying to learn FL, but it
so confusing using even the demo version of the program.

realpolitik
06-30-2006, 08:22 PM
getting started guide lol (http://dl2.e-officedirect.com/fruityloops/Manual/GettingStartedManualv5English.zip)

Dalal
06-30-2006, 09:31 PM
EDIT: Okay, I figured out that the damp and damp time are linked to 'Fruity Peak Controller' but it still doesn't explain how that guitar sound is being produced. I mean, all the children are 'silent'...

I have FL Studio Producer Edition 6.0.8 and in the 'Cool stuff' folder there was a song named Tesseract. I've been trying hard, but I just can't figure out how the guitar works.

First of all,
Why does the volume of a note in the damp and damp time channels affect the Guitar layer? What sort of advanced technique is being used here. I don't understand.

Next,
When I click on the Guitar layer and 'Show Children', it shows all the children. But whenever I try to play a note in any one of these 'children', I barely hear anything. Yet when I play a note in the guitar layer, there's this awesome guitar sound. What the heck? Where is the guitar sound coming from if none of the children make any sounds? I don't understand this concept.

Hope someone can enlighten me...

Thanks,
Dalal

Ujjay
07-01-2006, 06:56 AM
How do I program Fruity Loops so a sound will be heard in one speaker or headphone, and vice versa.

OverCoat
07-01-2006, 07:31 AM
You want to pan instruments?

Err, that's a rather basic function. You don't need our help [look in the FL manual!]

Ujjay
07-01-2006, 06:25 PM
Nevermind found it, sorry.

chokst~1.bat
07-03-2006, 11:19 PM
EDIT: Okay, I figured out that the damp and damp time are linked to 'Fruity Peak Controller' but it still doesn't explain how that guitar sound is being produced. I mean, all the children are 'silent'...

I have FL Studio Producer Edition 6.0.8 and in the 'Cool stuff' folder there was a song named Tesseract. I've been trying hard, but I just can't figure out how the guitar works.

First of all,
Why does the volume of a note in the damp and damp time channels affect the Guitar layer? What sort of advanced technique is being used here. I don't understand.

Next,
When I click on the Guitar layer and 'Show Children', it shows all the children. But whenever I try to play a note in any one of these 'children', I barely hear anything. Yet when I play a note in the guitar layer, there's this awesome guitar sound. What the heck? Where is the guitar sound coming from if none of the children make any sounds? I don't understand this concept.

Hope someone can enlighten me...

Thanks,
Dalal
The sound is originally coming from Packs\Shapes\HQ\HQ_SmoothInvSaw.wav
After you "Show Children", click on any red L, R, or Thindist to get to it's Channel Settings window.
From there, switch the "Plugin/Smp/Ins/Misc/Func" bar to "Smp" to change the sound, or "Plugin" to change it's settings.
Those shapes are then routed through a shitload of mixer plugins/effects on Mixer channels 9-13, and 25-30 has some more. :lol:

Guitar is just a Layer that controls everything from Param. EQ to the last L, so if you put notes on it, it will use all those things.
You can set Guitar to use different channels with "Set Children"; lighting up channels to green on the bar to the right of their name.

If you want to reset it and start over, right click that red "Guitar" in the Step Sequencer, then go Replace->Sampler.
Now just pick a sound on the left browser, like Packs->Percs->PERC_Isle Mallet_C4 and send it to the channel to mess with it. Ha.

MojoHamster
07-06-2006, 04:29 PM
I'm just posting to share a simple trick with the Fruityloops Slayer plugin I stumbled across the other day.

There's actually a way to add some character to the POWER Rock setting, I imagine this works on some others too.

What you want to do is clone the channel, then on the second version of the channel back the dampening dial off to around 30%. Then place what would be your palm muted chords on the dampened channel. (Palm muting is what gives distorted guitar that chug chug sound on a real guitar).

Listen to this short sequence, the first part is without the Palm muting and the usual dull sound then listen to it as it develops.


http://hometown.aol.co.uk/LordDavias/thefinalact2.mp3 (right click and save as)

Muzza
07-14-2006, 11:47 AM
I would read the whole thread to check for an answer to my question but...er....it's quite big. I'm looking for a reals idiot's (noob's, if you will) guide to FL Studio. I just got it and have no idea on what to do with it.. :wink:

avaris
07-17-2006, 12:58 AM
sounds good mojo hamster, if u like slayer, u gotta check out slayer2 just got it, it is bad ass, i will never use the original again.

OK, now on to my question. I've been working on a mix and I have been updating and changing it constantly the past couple of days and I just noticed recently, whenever I have fruity loops running, there is loud buzzing noise that comes out of my speakers every couple of minutes. Now when I turn off fl studio or listen to regular music on wmp, that doesn't happen. Even more disturbing is when I export my mix as an mp3, that same buzzing sound comes across every 20-30 seconds. I rip the mp3 file with all the highest settings too and nothing else running on my computer(i even turn off anti-virus). I have so many effects generators and instruments, that when I open my source file in fl studio, my cpu usage goes from 0% to 60%. I have a 3.4ghz processor, 1gb ram, and a xi-fi soundcard. Any advice on how to get rid of that damn buzzing noise. To even listen to my mix now, I have to export it and listen to it as an mp3 bc cpu usage goes up to 100% in fl studio when I play it. Sorry for the long message, their are alot of details, you can be as technical as u want in ur response I'm a tech.

CC Ricers
07-18-2006, 10:02 PM
Buzzing noise, you say? Would it be a gradual fading in and out kind of noise? If so, you're probably hearing the effect of a demo version of a VSTi. You probably have so many effects and generators, like you said, that you might have overlooked one. It might be FL Slayer 2, believe it or not. I know for a fact that the demo version purposely adds that buzzing noise.

A lot of demo sound generators I've tried do similar things, like adding noises, fading out the instrument volume, etc.

avaris
07-19-2006, 01:26 PM
yup it's slayer2, read through al the manuals. It is the most bitching guitar synth vsti though, what a shame, oh well as long as i rip the mp3 right after i open it and turn off alot of my processes fl studio can rip the mp3 in time before the buzzing noise starts, thanks!

Has anyone found instruments that would be similar to what enya uses, or similar to instruments used in movie themes like braveheart, last of the mohicans, crouching tiger hidden dragon? I know there is a sample thread i'll be posting there too. If u anyone knows just send me a personal message, so this forum doesn't get cluttered. I really need these intruments for 2-3 themed remixes i'll be working on.

OverCoat
07-19-2006, 06:56 PM
Avaris21: Get the Heart of Asia sample CD

Then suddenly you will recognize sounds used in hollywood movies, pharmaceutical commercials, TV series, radio commercials, etc. It's almost as widespread as the wilhelm scream [well, almost].

avaris
07-19-2006, 07:48 PM
Oh holy shit, listened to the demo, your not kidding, the perfect cd for exactly what i want to do, but the price is too high for a poor working college kid like me, oh well it's time to start saving, thanks this is exactly what i am looking for

SnappleMan
07-22-2006, 10:42 AM
How can I get FL to not suck ass? ROFLE...



...sorry...bored... :(

Jabricruds
07-23-2006, 03:36 PM
I have question:
Does anyone know how to synchronize (pan, phaser, flanger, delay and volume) to the BPM of the tune?

Splunkle
07-24-2006, 02:44 AM
I have question:
Does anyone know how to synchronize (pan, phaser, flanger, delay and volume) to the BPM of the tune?

I'm not quite sure what you mean. Do you mean that they oscillate up and down in time with the beat? If so, then just whack down an fruity peak controller, set the LFO to the time you want - it will tell you how large the period is in beats:steps up in the info box. Then just link the right controller to the LFO of the Fruity Peak Controller. Easy. Well, for volume and panning anyways.

Delay is already in time with the beat - see how it says 3 steps? That means it delays the note 3 steps before playing it again.

Phasing and flanging is tricky. Your best bet would be to find some VST that has speed in steps, not seconds or hertz.

Txai
07-25-2006, 08:18 PM
I am very curious now. I was wondering if there is a good way to make an effect on FL called 'gradual decrease in tempo'. Do you know? When everything in the track become slower by time? Japanese Swamp (http://www.ocremix.org/remix/OCR00291/) and Subterranean Opus (http://www.ocremix.org/remix/OCR01450/) are some examples of what i am talking about.

If this question was already answered, post the link of that. Sorry for not reading all this thread, but this one is nowadays too huge.

The Vagrance
07-25-2006, 08:41 PM
Right-click the tempo, edit events, then BLAMMO!

Splunkle
07-26-2006, 07:23 AM
I am very curious now. I was wondering if there is a good way to make an effect on FL called 'gradual decrease in tempo'. Do you know? When everything in the track become slower by time? Japanese Swamp (http://www.ocremix.org/remix/OCR00291/) and Subterranean Opus (http://www.ocremix.org/remix/OCR01450/) are some examples of what i am talking about.

If this question was already answered, post the link of that. Sorry for not reading all this thread, but this one is nowadays too huge.

Doomsday has it right, but I'll just talk a bit more here, as you seem a little confused. Effects are thigns that change sounds - delay, reverb, distortion and the like. Automation is something that controls a parameter. Since tempo is a parameter, you want to automate it. One way is the event editor. Another way is to use automation clips. I suppose you could even bind it to another controller, but that would end up with WHACK effects.

CC Ricers
08-04-2006, 10:42 PM
Also, know that "main automation" pattern that shows up in every new file? This is what it's best used for. Keep "global" changes and effects in their own automation patterns. Like Splunkle said, you don't want to mix two automations of the same parameter, the results can be unpredictable. But I wonder what really happens...do automations in the top patterns take higher precedence over the patterns below it? Hmmm, the record feature might help me find out.

Blue Magic
08-10-2006, 03:56 PM
When I'm making songs in FL 6, I try to make them as loud as possible without clipping, so that peeps can hear everything with no problems. But for some reason, whenever I try to listen to that same song in Windows Media or Sound Forge, its not really as loud as I thought it should be. I always have to turn my speakers up to hear. And that is bothering me.

Like I said before, In FL Studio, I have my volume levels turned up to the point where they are really close to clipping (but never does) and I do not have the db meter set to where it peaks automatically, so it should be showing the correct overall peaks.

So my question is, is there some kind of way to raise my volume leves some more and still keep from clipping, or is there something that I need to set before converting the flp file to MP3?

I'm sorry if this is hard to understand, I explained it the best I know how.
_________________

Nineko
08-10-2006, 03:58 PM
why don't you export a wav instead, and edit it in a Sound Editor so you can normalize it or adjust the RMS level?

Blue Magic
08-10-2006, 04:05 PM
Whenever ues the Sound Forge sound editor, once I save it, the actual file size becomes large as hell. On average around 14 Mb.

I'm a bit of a noob when it comes to the technical stuff in music, so I'm not really sure what you mean when you say adjust the RMS levels. :oops:

Splunkle
08-11-2006, 12:51 AM
Blue Magic: Time to do some reading. ^_^

http://www.ocremix.org/phpBB2/viewtopic.php?t=88462

http://www.ocremix.org/phpBB2/viewtopic.php?t=78465

That second one should be particularly helpful =P

Have fun!

CC Ricers
08-12-2006, 07:35 PM
I have a hardware synth set to play notes on FL, so I can play any instrument on FL with the synth keyboard. But I can't do the opposite. Any patterns played on FL don't seem to send midi signals back to the keyboard. I already checked the volume, and the midi control mode it both plays sound and receives midi signals. So kind of a noob at this. Does the port number matter? My keyboard has a setting for midi channels, but not ports.

OverCoat
08-12-2006, 10:53 PM
Selecting the port does matter, but just to FruityLoops.

Give your midi out device a port. EXAMPLE: For me, that would be "Out A-MidiSport 2x2" and you'd set it to 0, so that whenever you load a midi track it is set to go to your keyboard automatically.

Quinch
08-25-2006, 05:33 PM
'ello, first time poster, aspiring remixer, checked most of the stickies, with a probably obvious, but seemingly help-uncovered question;

How do I fade my notes in and out? In this particular case, in a Soundfont channel {by the way, if you can't buy FL SF plugin, SFZ looks useable and apparently free}, I want to open up with a low, ommmminous hummmmm, but the instruments, when plucked, sounds like BOMMmmmmmm, as opposed to a wanted bbbbooooommMMMM... i.e. fade in from zero to its set volume and I don't see a knob to do that with.

Regards,

Quinch

Splunkle
08-26-2006, 04:39 AM
There are a few ways of doing this, but I will start with what is probably the easiest. Use a slide. Slides are like normal notes, except instead of just playign a new note, all the current notes will slide to it... usually this is used when wanting to slide up and down notes - but it can used for gradual volume changes. What happens is all the note currently playing will slide to the volume of the slide.

So here is what you do:
1) Play the notes you want, just like you normally would, but make there velocity such that the volume is what you want to start at.

2) When you want the notes to start getting louder, start the slide. Its a button on the piano roll - look at the help file to find out where it is. Anyways, the slide should placed on the same note as the highest note currently playing in the piano roll. So if you playing a Cmaj, (C-E-G), then the slide would go on the G. This is just to make sure the notes don't go sliding around in pitch, which isn't what you want.

3) Make the slide's velocity such that it is the volume you want the notes to end on. The slides duration determines how long it takes the notes to get there - by the end of the slide, they are at the volume of the slide.

Okay, that was all kinda confusing. I'm not explaining this well. Go look up slides in the help file, it will explain it all there, and then fiddle, thats probably eaisiest.

There are other techniques, like volume automation or crazy-ass envelope manipulation, but they would be more hardwork, methinks. Slides are great once you get used to them.

Chavous
08-26-2006, 12:54 PM
I think he's talking about volume, not pitch...

On the channel window of your selected soundfont, right click "volume" and then "edit events". Pick the soundfont you want that has a nice long sustain, if you want a good hum.

Now, start at the bottom of the Edit Events window and drag your mouse up in a diagonal to your selected volume.

With the low volume start, it will eliminate the beginning "BOO" and when you fade it in, if your sample has enough sustain, it will have a nice "ooooooOOOOM" sound.

Splunkle
08-26-2006, 02:45 PM
Chav, that's just the thing - slides affect all note properties, not just pitch - they affect pan, velocity filter cut, and so on.

I'll have another go at explaining. lets say you have a note, C, which you want to go from velocity 30 to velocity 80. All you do is:

1) set the notes velocity to 30,
2) drop a slide ALSO ON C SO THERE IS NO PITCH DIFFERENCE <---IMPORTANT
3) Set the slide's velocity to 80.

DONE. You now have a C note that will increase in volume from whatever the volume is at velocity 30 to whatever the volume is at 80. Easy. Much easier than mucking about with events.

prophetik music
08-26-2006, 05:42 PM
Chav, that's just the thing - slides affect all note properties, not just pitch - they affect pan, velocity filter cut, and so on.

I'll have another go at explaining. lets say you have a note, C, which you want to go from velocity 30 to velocity 80. All you do is:

1) set the notes velocity to 30,
2) drop a slide ALSO ON C SO THERE IS NO PITCH DIFFERENCE <---IMPORTANT
3) Set the slide's velocity to 80.

DONE. You now have a C note that will increase in volume from whatever the volume is at velocity 30 to whatever the volume is at 80. Easy. Much easier than mucking about with events.

or, you could just automate the volume. that'd be the easiest way, IMO. or, you could just fool with the attack settings, too.

also, quinch, we can see who you are by your username. don't sign your posts - it gets annoying after a while.

Chavous
08-26-2006, 07:54 PM
Chav, that's just the thing - slides affect all note properties, not just pitch - they affect pan, velocity filter cut, and so on.

I'll have another go at explaining. lets say you have a note, C, which you want to go from velocity 30 to velocity 80. All you do is:

1) set the notes velocity to 30,
2) drop a slide ALSO ON C SO THERE IS NO PITCH DIFFERENCE <---IMPORTANT
3) Set the slide's velocity to 80.

DONE. You now have a C note that will increase in volume from whatever the volume is at velocity 30 to whatever the volume is at 80. Easy. Much easier than mucking about with events.

I don't know...the slide button never seemed to work for me...ever. So I just go with what I know. It seems easier, but still..

Splunkle
08-27-2006, 04:07 AM
Prophet: Really? Each to their own, I guess.

Chav: I've decieded to make an example, so you can see how it works:

http://www.users.on.net/~fido/example%20of%20volume%20slide.flp

Stanley Pain
08-29-2006, 12:44 PM
i'd say automate the volume or envelope. both these options give you way more control and it's a better habit to get into. i'd probably go with the envelope, and hell, why not automate the filter as well, probably set to an lpf.

much of what we percieve to be ominous, psychoacoustically speaking, is high frequencies creeping in at hearing's noise floor, especially 1k to 3k frequencies. that's the reptilian front lobes being stimulated. ever wonder why quiet rustling sounds are so unnerving to large mammals such as ourselves?

Chav, that's just the thing - slides affect all note properties, not just pitch - they affect pan, velocity filter cut, and so on.

I'll have another go at explaining. lets say you have a note, C, which you want to go from velocity 30 to velocity 80. All you do is:

1) set the notes velocity to 30,
2) drop a slide ALSO ON C SO THERE IS NO PITCH DIFFERENCE <---IMPORTANT
3) Set the slide's velocity to 80.

DONE. You now have a C note that will increase in volume from whatever the volume is at velocity 30 to whatever the volume is at 80. Easy. Much easier than mucking about with events.

I don't know...the slide button never seemed to work for me...ever. So I just go with what I know. It seems easier, but still..

Tr4ck
09-02-2006, 01:19 AM
Mmmmmmhmmmmmm. time for everyone to open up collab again.

Pluggs
09-02-2006, 04:11 AM
Will someone help me, im a complete noob with fruityloops and i have this problem where i put a few sounds say about 3 in the playlist area and they work fine but i add another sound maybe 1 or 2 more sounds. And now when i press play some sounds dont work. Is there away to fix this?

Splunkle
09-02-2006, 09:20 AM
Will someone help me, im a complete noob with fruityloops and i have this problem where i put a few sounds say about 3 in the playlist area and they work fine but i add another sound maybe 1 or 2 more sounds. And now when i press play some sounds dont work. Is there away to fix this?

Okay. Being a newbies cool. But I'm not sure what your problem is - that sentence was kinda a mess. I'll try to deciper it:

1) You have added approximatly 3 audio clips, and everything is good.
2) You add another 2 audio clips, and now some of the audio clips don't work.

Is this correct? If it is, I'm thinking hardware issues. Try disabiling background programs, and try setting your buffer length (found in options>audio settings) higher.

Pluggs
09-02-2006, 09:24 AM
Yeah thats it sorry about my bad grammar i really didnt know wat i was talking about. Haha thank you so much, it worked :D

Radiowar
09-02-2006, 09:03 PM
Is it possible to do time signature changes in FL Studio? And I mean without just writing one beat less than 4/4 or something...I need to go from 4/4 to 7/8 to 6/8 and back and it would help if I could clearly define that in the playlist.

OverCoat
09-02-2006, 09:16 PM
You can set patterns to have a set number of beats.

On the step sequencer [holy fuck it's actually useful?] at the top left there is a [--] box, when you mouse over it, it says "beats per bar for this pattern."

I have an older song which takes advantage of this. One pattern is 4/4 and one is 5/4, and they're both playing at the same time. It actually sounded pretty cool.

Of course now you have to adjust the playlist snap, which isn't hard. Go forth and make music, Radiowar.

Radiowar
09-02-2006, 09:17 PM
Yeah I was hoping I wouldn't have to do that. :?

Tr4ck
09-02-2006, 11:19 PM
Is there any other away to assign different keys on a midi keyboard to different synths, other than using a layer?