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sdv
09-03-2006, 06:29 PM
You can set patterns to have a set number of beats.

On the step sequencer [holy fuck it's actually useful?] at the top left there is a [--] box, when you mouse over it, it says "beats per bar for this pattern."

I have an older song which takes advantage of this. One pattern is 4/4 and one is 5/4, and they're both playing at the same time. It actually sounded pretty cool.

Of course now you have to adjust the playlist snap, which isn't hard. Go forth and make music, Radiowar.

Alternatively, you could just program the entire pattern in the piano roll, then start the next one immediately where that pattern ends. Then again, that's more of a pain in the ass then what you suggested... :D

Psyber
09-04-2006, 02:12 AM
I have an issue with FL Studio Producer Edition v5.02. When I go to save my project as a Fruity Loops loop file, it dont save it right. All I get is a file with the name i chose and a file size of 0. If I save it as a zipped loop file the loop file in the zip is also 0 on its file size in the zip. If I save as a mp3 or wav file Im just fine. What is causing this and how can I fix it?

Im very sorry if this question has been asked before in this thread but my internet connection has been really slow lately so it wouldve taken me forever to look through all 160+ pages of this thread to see if it was answered.

OverCoat
09-04-2006, 02:43 AM
I have an issue with FL Studio Producer Edition v5.02. When I go to save my project as a Fruity Loops loop file, it dont save it right. All I get is a file with the name i chose and a file size of 0. If I save it as a zipped loop file the loop file in the zip is also 0 on its file size in the zip. If I save as a mp3 or wav file Im just fine. What is causing this and how can I fix it?

That's an issue that happens with some cracked versions of FL... Some cracking groups [or maybe just one] kinda fucked up and distributed a version with saving errors... lol.


Er, I mean... buy FL6 :)

Psyber
09-04-2006, 02:55 AM
I see, I have no idea whether this version is cracked or not since its on a computer that was given to me by a friend when he got his new one. I take in unwanted computers that people dont want anymore no matter how old they are.I have 6 or 7 computers in this house now, and Im getting some more(as many as I can take) from someone who owns a computer business.

Splunkle
09-04-2006, 02:34 PM
by the sounds of it, it would be a cracked edition. Fear not! the demo is free, and the full version but a few dollars away, depending on what you want.

Tr4ck
09-05-2006, 07:32 PM
Anyone know how to make a good hoover arp in 3xOsc?

prophetik music
09-05-2006, 11:42 PM
Anyone know how to make a good hoover arp in 3xOsc?
i'd just say to fool around with the presets, really, and go from there. a hoover is easy to do with the 3xOsc, you just need to experiment a lot with it to get a good sound. a lot of detuning, a lot of playing with the attack and all that. effects will make the sound, sometimes, so i'd think that you should plug with some phase distortion, too. i'd say, though, that maybe some of the other plugins are more suited to it.

Splunkle
09-06-2006, 02:26 AM
There is a hoover preset that isn't bad, but as PoM said, it isn't too hard to make your own. Effects are really important though - to be honest, I usually use the preset, and just do the effects differently. Chorus+delay+verb seems to work well though.

Tr4ck
09-06-2006, 07:07 PM
I'll try using the preset+ effects + arp settings.

Thanks.

avaris
09-07-2006, 02:41 AM
wats up guys. Ok this is killing me softly...I just got a Korg K49 midi keyboard. Well I installed the drivers, and followed all the forums at FLStudio.com and went through all the proper steps. I am using the midi controllers that i installed off of the disc into Fl Studio 6.

Well when I play the keyboard a couple things happen.
1. It plays the note but at rapid fire
2. it doesn't play the note at all
3. it plays the note about 5-10 seconds after I press the key
4. it won't let me play two notes at the same time.
5. I'll hit the key once and like 5 disjointed notes will come out, then I hit the same key again absolutely nothing.
6. the overall response is complete crap

Steps 1-6 also happen when I use the stand alone vst to play the midi keyboard. Fl Studio isn't even on when this happens. I have also done some trouble shooting by messing around with all the settings on both fruity loops and the standalone vst, the sound changes a little bit but those same problems are still there.

I installed all the the drivers and the programs that came off the disc. I went step by step through fl studio and set up all the correct midi settings. Am I missing something obvious, or is the keyboard I just got suck.

My computer has a creative xi-fi soundcard. AMD Athlon 64, 1 gb ram. I am hooking up the keyboard using the usb cable that came with it. You guys can be as technical as possible as I use to be a computer tech for almost a year and I'll understand anything u'll say.

Edit: forget this post and just read the one below.

avaris
09-08-2006, 02:25 AM
ok guys, for some reason today the keyboard works perfectly fine :D ...yes i am that happy. I didn't touch a thing and it's working just fine. Unless my computer need to be restarted 4 times and not just once after I installed the drivers? But that's completely illogical, so who knows what happened just as long as it works I'm happy :lol:

So if anyone just got a midi keyboard and needs help getting it hooked up to fruity loops i'll be able to help you out, but i can't guarantee it'll work first time :wink:

prophetik music
09-08-2006, 03:01 AM
ok guys, for some reason today the keyboard works perfectly fine :D ...yes i am that happy. I didn't touch a thing and it's working just fine. Unless my computer need to be restarted 4 times and not just once after I installed the drivers? But that's completely illogical, so who knows what happened just as long as it works I'm happy :lol:

So if anyone just got a midi keyboard and needs help getting it hooked up to fruity loops i'll be able to help you out, but i can't guarantee it'll work first time :wink:

sounds like lag, for a few of the things. make sure all your other shit is closed down first.

avaris
09-10-2006, 05:32 AM
Wats up guys, yup I got another problem here it is. It's involving Kontakt 2.

OK here's how the story goes...I have a pre-existing song. I insert Kontakt 2 as a VST. I choose say for instance a guitar sample to use. I test to see how the guitar sounds so I hit a few kets on my midi keyboard and some nice distorted guitar comes out. Next I copy a melody from a pre-existing instrument (slayer for instance) on the panel and paste it into Kontakt 2. Kontakt 2 does not play the melody I pasted into it. However if I write a new melody into the the piano roll for that same Kontakt 2 it plays it just fine. Also if I copy the new melody that I just wrote in the piano roll for Kontakt 2 and paste it into another Kontakt 2 VST that is using a piano as a sample for example. That melody plays on the Kontakt 2 using a piano.

When I import a midi file and replace one of the midi out's that contains a melody with a Kontakt 2 VST it doesn't play either.

So if anyone else knows anything let me know, bc it's gonna suck rebuilding melodies by having to use ghost chanells and then re-selecting where each note goes... :cry: That's like form of torture for a remixer.

avaris
09-10-2006, 07:37 PM
ok i know this sounds crazy, but Kontakt 2 will only play notes that are the colour green on piano roll. Crazy yes, why I don't know.

Is there a way to just simply change the colour or set a default colour for all the notes on piano roll?

OverCoat
09-10-2006, 07:44 PM
ok i know this sounds crazy, but Kontakt 2 will only play notes that are the colour green on piano roll. Crazy yes, why I don't know.

Actually that's not crazy! Different colors represent different midi channels. So your note color may have been pink and that's channel.... I dunno. The colors are all too damn similar, I don't like using them because of that.

Skrypnyk
09-10-2006, 08:39 PM
Is there a way to just simply change the colour or set a default colour for all the notes on piano roll?

Crtl + A (select all)

Alt + C (change colour)

Everything should be green now.

avaris
09-10-2006, 11:54 PM
Is there a way to just simply change the colour or set a default colour for all the notes on piano roll?

Crtl + A (select all)

Alt + C (change colour)

Everything should be green now.

Ahh my guess is it had something to do with the midi channels

omg thank u so much, i was not looking forward to the alternatives...

Jato
09-11-2006, 04:55 AM
Yo, this is more of an FL and Reason question but I thought i'd just stick it in here.

I installed Reason today, and I wanted to Rewire it with FL so I could use the sounds of my Triton refill in FL. So I did all the necessary stuff and got it working, when I play notes in the Piano Roll it plays them fine straight off the refill. Then when I wanted to record, it records the notes but theres no playback in FL. Do I have to link the programs through midi to get it to play the notes?

Or isn't it possible to use the refill sounds in FL?

It's nearly 6 AM so I've probably missed out something really obvious, any help would be appreiciated.

Thanks.

Jato
09-11-2006, 05:58 AM
Edit: Watched a tutorial on YouTube and learnt how to add the MIDI Out channel.

prophetik music
09-11-2006, 01:04 PM
Edit: Watched a tutorial on YouTube and learnt how to add the MIDI Out channel.

that could do it, or you could close reason, add a ReWire channel (in fl6, i don't know how to do it in 5 or 4.1) and then re-open reason. once fl's open, for some reason Reason opens in slave mode and it works. but it's really friggin annoying to input stuff into reason once it's in slave mode because you can't move the playback position cursor ANYWHERE without adjusting it in fl first.

avaris
09-12-2006, 10:37 PM
wats up dudes more problems with kontakt 2...wat a mother fucker. I have some les paul guitar being played off of Kontakt 2 and in fl studio 6 it plays everything through the whole mix just fine but when I rip the mp3 (224 kbits, max wavedepth, 6 point hermite) it's all fubared. The guitar will play some notes then just stop all of the sudden and go silent, then start playing again then stop again...it's a vicious cycle. Using NI stuff with fl studio is like using a completely different version of fl studio.

FYI, in Kontakt 2 I found that if u vary the velocity levels individually on the piano roll and not the master volume for the instrument it greatly changes the sound of the instrument. Kontakt 2 is much more sensitive to velocity levels than the sf2 player. This is prob a good example of why Kontakt 2 is as good as it is. Like the guitar at max velocity sounds really bad. Lower it and sounds really good.

zircon
09-12-2006, 10:42 PM
Make sure "Rendering Mode Notify" is checked in the Fruity Wrapper for Kontakt 2. Access it by clicking on the downards triangle in the upper left of the wrapper. Use Fixed Size Buffers can help also.

avaris
09-12-2006, 11:09 PM
Make sure "Rendering Mode Notify" is checked in the Fruity Wrapper for Kontakt 2. Access it by clicking on the downards triangle in the upper left of the wrapper. Use Fixed Size Buffers can help also.

Thanks zircon, it works much better but it's still not a 100% prob bc in certain parts the guitar is goin 110 mph. Think guilty gear. I'll just split up notes between seperate guitars so the one synth isn't providing every single note and gets overloaded.

Kuno
09-15-2006, 11:54 PM
I have a similar problem with Kontakt2.1.1.001 in FLStudio6.0.8 and the VSL Horizon samples.

The best it works for me, if I turn on "Fixed Size Buffers" while playing it realtime in FLStudio, but turn it OFF before rendering (if it's checked while rendering the instruments seem to swing around the clock).

"Rendering Mode Notify" should be also checked (otherwise I get the same problem with some silent places).

Quinch
09-24-2006, 04:44 PM
1) set the notes velocity to 30,
2) drop a slide ALSO ON C SO THERE IS NO PITCH DIFFERENCE <---IMPORTANT
3) Set the slide's velocity to 80.

-blank stare-

I. Er. Ebbeh.

....what?

I think I'll go with Chavous's approach - it seems simpler. I'm curious, though, is there a way to edit the volume events by inputting the values numerically, rather than eyeballing them with a mouse?

A new question - how do I apply an effect {for example, a chorus VST} into a note/pattern/channel?

TIA and thanks for the help with the volumes.

Tr4ck
09-24-2006, 09:10 PM
I don't know exactly what you mean, but you could automate the effect in, using the mixer and solo/mute mode, or using an automation clip for an effect.

Chavous
09-24-2006, 09:42 PM
Quinch - You need to insert it into the appropriate mixer channel. Press the little arrow drop-down thingy next to the possible track effects (they say "1" through "8") and pick "More". Then go to the folder where the VST is, etc. etc.

sicandernasher
10-04-2006, 07:42 PM
i have cool edit pro 2.0 and i have Fruity loops 6 producers edition and i was wondering how do i put my samples from cool edit into fruity loops i dont know how to do that and i really need to know thank you very muhc

avaris
10-04-2006, 09:47 PM
are they sf2 or wav files?

In any case both will work, take your "sample" and simply follow this directory: (the harddrive I have my fl studio on is my G drive)

G:\Program Files\Image-Line\FL Studio 6\Data\Patches

Then you'll see all the folders for your instruments, and then stick your samples in whatever folder you want them in. And after that open up fl studio and go to the folder and...whamo they're there.

Don't know if that answered your question. As long as you can take and your export your samples from cool edit pro as wav files it'll work.

sicandernasher
10-05-2006, 02:36 AM
thanks alot man i really appreiate that

sicandernasher
10-05-2006, 04:08 AM
hey can anybody tell me where i can get free rap packs with kicks and snares and all that or can someone up it for me thank you very much

Splunkle
10-05-2006, 09:56 AM
hey, scandernasher, you see that Sticky called "looking for a synth, sample or effect?" Yeah? Go look in that.

Also, an awful lot of early rap was amde by nothing but an 808 - and I think all the samples for the 808 coem with fruity. So try them out.

DDRage
10-07-2006, 01:55 AM
Is there any way of controlling which instrument is being played by my midi controller with some selection buttons on the front of my controller? This is so that I can quickly change, from example, from strings to piano and not having to go get the mouse and aim at the midi in selector in a live performance....

avaris
10-11-2006, 12:07 AM
I don't know the answer to your question, but I do know that the different colours of the notes on the piano roll relate to different midi channels. Maybe that'll help you out a lil.


Ok, I got a problem with tempo. I have been messing around with automation clips etc... and have not solved this problem.
I have some piano playing that is changing tempos all the time so it matches up with the vocals. There is no way around that.
What I am trying to do is keep the drums playing at the same tempo while the piano is changing tempos all over the place. So can I have two different set tempos at the same time.

Is the only way to do this, is to rip the piano and the vocals as an mp3 and dump it back into fruity loops and then do the drums over it?

Kanthos
10-11-2006, 12:29 AM
Kontakt has it in for me.

What I want to do is to have four separate channels, each with one instrument, and have Kontakt or Kompakt (Kontakt in this case, I'm doing a jazz mix) use the input MIDI data and send to four separate output channels.

To do this, I have one channel using Kontakt as the generator and the other three using MIDI Out. All the MIDI Outs are set to send on MIDI port 1 to the channels 2, 3, and 4, with the Kontakt channel being channel 1. Kontakt has MIDI port 1 selected as its input port and has my four instruments set up to get MIDI data on the appropriate channel.

Kontakt only has three built-in outputs: two stereo outputs, st. 1 and st. 2, and a surround output. Since I can't use the group thing that you mentioned, like I can in Kompakt, I made two more output channels, named them st. 3 and st. 4, and set them up to output to channels 5/6 and 7/8 respectively.

So far, so good. What I'd expect to happen here is that mixer channel 1 will get the piano, channel 2 will get the bass, channel 3 will get trumpet, and channel 4 will get drums, everything will be playing the correct part, and won't be playing more than one part. What's happening instead is that the trumpet is getting mixer inserts 3 and 4, and the drums are getting 5 and 6.

It's not a fault of the trumpet instrument or the way it's set up; if I disable the piano and send the trumpet output in Kontakt on st. 1, it only uses one insert on the mixer (and it doesn't overlap with other mixer tracks either; I checked for that).

One way around this would be to have two copies of Kontakt, one for trumpet and piano and one for bass and drums, so that I can use st. 1 and st. 2 in each, but that seems like a silly wokraround when I'm probably doing something else wrong.

I looked throught the FL Studio Bible and Kontakt 2 manual and couldn't find anything to indicate that what I'm doing is wrong or that I've missed something. Any help would be appreciated.

Splunkle
10-11-2006, 08:42 AM
Is there any way of controlling which instrument is being played by my midi controller with some selection buttons on the front of my controller? This is so that I can quickly change, from example, from strings to piano and not having to go get the mouse and aim at the midi in selector in a live performance....

Hmmm. I don't know about switching from instrument to instrument all speedy like, but you could split your keyboard for live play.

Spliting in this case means that part of your keyboard controls one instrument, and another part controls a different instrument. Do this with the Layer channel. I think there are some instructions in the help file.

DDRage
10-11-2006, 03:28 PM
I know how to split by using the layer thingy, but it's not what I'm looking for. What I want to do is to be able to switch between instruments by just pressing a button in my keyboard. I've seen people do it in live performances, and it should be feasible, I mena, the buttons generate a midi CC signal, but the thing is that instrument selection doesn't seem to be automatable nor mappable in FL nor Reason...

Cozark
10-15-2006, 05:52 AM
What's up with the "last tweaked parameter" option? It seems to work fine on Fruity plugins but it isn't selectable on any other plugins.

Dragonlord
10-15-2006, 02:48 PM
I know how to split by using the layer thingy, but it's not what I'm looking for. What I want to do is to be able to switch between instruments by just pressing a button in my keyboard. I've seen people do it in live performances, and it should be feasible, I mena, the buttons generate a midi CC signal, but the thing is that instrument selection doesn't seem to be automatable nor mappable in FL nor Reason...

The answer to your problem is really very simple. The MIDI-specs define this thing called a Program Change. (Often called Patches, at least when dealing with GM or soundfonts). Most midi-keyboards already have buttons to select various the various programs (instruments) available, and FL responds to that out of the box, no extra automation or mapping is needed. If your keyboard is programmable, you will probably be able to make the buttons send program changes to predefined programs as well, so that you won't have to go through several programs to find the one you want.

DDRage
10-16-2006, 10:20 PM
I know how to split by using the layer thingy, but it's not what I'm looking for. What I want to do is to be able to switch between instruments by just pressing a button in my keyboard. I've seen people do it in live performances, and it should be feasible, I mena, the buttons generate a midi CC signal, but the thing is that instrument selection doesn't seem to be automatable nor mappable in FL nor Reason...

The answer to your problem is really very simple. The MIDI-specs define this thing called a Program Change. (Often called Patches, at least when dealing with GM or soundfonts). Most midi-keyboards already have buttons to select various the various programs (instruments) available, and FL responds to that out of the box, no extra automation or mapping is needed. If your keyboard is programmable, you will probably be able to make the buttons send program changes to predefined programs as well, so that you won't have to go through several programs to find the one you want.

wow, I hadn't realised before, but what you're saying is true. It works a bit awkwardly ( I have 10 selection buttons and they work as 4 only), but it works.

thx!

Lostinthamusic
10-30-2006, 10:33 PM
Is there any way to load just one VSTi into a channel, but use multiple sounds on that VSTi in different patterns? For example: I want to use a piano sound in pattern 1, but a string sound in pattern 2, on the same instance of a VSTi. The VSTi I'm using allows loading multiple slots of intruments at one time, but I don't want to have the piano and the strings playing at the same time. How could I achieve this without loading another instance of the same VSTi?

OverCoat
10-31-2006, 01:05 AM
Mahon: this is where internal midi comes in handy!

Set the VSTi to midi port 0, then you'll be able to use MIDI out channels that correspond with the channels in the VSTi. Say it's Edirol Orchestral and the flute's on channel 4. Set the MIDI out to channel 4 and it'll play the flute through it if the MIDI port is on 0.

If you have more than one multi-output VSTi, then just use the next ports [like 1] and just set whichever midi outs to those ports. Don't forget to label all those MIDI Out channels! Otherwise it'll get confusing.

Colonoscopy of the Dead
11-01-2006, 11:32 PM
This is psuedo-off topic, but does anyone know i can find good saxophone sound files to use with flstudio? i tried some stARK files and unzipped them but they aren't recognized

avaris
11-02-2006, 12:02 AM
http://www.ocremix.org/phpBB2/viewtopic.php?t=92175

There u go homie. Hammersound.com is a good place to go.

Colonoscopy of the Dead
11-02-2006, 02:55 AM
Sweetness. Thanks.

Meteo Xavier
11-12-2006, 12:21 AM
I don't know if I've asked this question before, but I need to know a few things:

1. How to change tempo

2. How to slowly fade in or fade out the entire song or individual instruments.

3. Why all my MIDI creations export in piano only.

avaris
11-12-2006, 12:41 AM
1. Have a blank pattern set to a different tempo. And put that pattern in the song where you want the tempo to change. Also you can right click on where you change the tempo and create an automation clip. This automation clip controls what the tempo throughout the entire song.

2. Go to your piano roll and select channel volume. There you can control what the volume is at any time. So simply fade the volume out at the end.

3. Open up the channel settings on your midi out. Click the pull down menu that says "Midi Out" and go to presets. Select one. Then go to the pull down menu right below it and whammo you got tons of things you can export midi in.

Legion Kreinak
11-27-2006, 05:00 AM
2. Go to your piano roll and select channel volume. There you can control what the volume is at any time. So simply fade the volume out at the end.

Where is this? I have an instrument on piano roll. I click the bar and it opens up the piano roll editting screen. I can't find where I can change where the volume drops in a song. I can change the overall volume of that channel, but I can't seem to make it start loud and trail off, so it doesn't abruptly end and sound idiotic.

Splunkle
11-27-2006, 06:58 AM
In your piano roll, down the bottom there should be a little mini event editor - by default it views velocity, but you can edit lots of things here. click on velocity, set it to "channel volume", and draw a fadeout shape.

EDIT: now with pictures!
http://img.photobucket.com/albums/v606/Splunkle/Not%20Funnies/tute1.png

http://img.photobucket.com/albums/v606/Splunkle/Not%20Funnies/tute2.png

Legion Kreinak
11-27-2006, 08:58 AM
Ah, didn't realize I could do that. Thanks. It's annoying when I right click and try to drag to make it drop off at the end of the beat - a huge bar just appears and covers like, everything. I hate shit like that. :roll:

curteck
11-27-2006, 08:26 PM
Does anyone know if the Fruity Loop tutorial videos on the company's website any good? Do they cover a lot of material and present it well? I mean has anyone watched those and after the fact say, "I'm now 243% more effecient"... Ok 243% is a bit of a stretch... more like 240%.

suzumebachi
12-03-2006, 06:43 AM
K so I'm having an extremely annoying problem. Basically, certain VST's are introducing latency to my songs in FLStudio. In FLStudio, everything sounds fine (at low latency anyways) but whenever I render a song using one of the affected plugins, there's very noticable timing errors that totally throw everything off and essentially break the songs.

Basically, certain VST's are another 10-20 ms behind everything else in the mixdown. But it varies. If it were simply 10ms, I could probably compensate, but it appears to be different each time. The latency is also seemingly dependent on the buffer size. If my buffer size is 10ms or less in FLStudio, the timing seems just fine. But above that, and especially at 50ms or higher, the timing errors become apparent.

Unfortunately, there's no control whatsoever over FLStudio's buffer settings upon mixdown, so it's basically fucked.

Any suggestions? Please, this is killing me.

zircon
12-03-2006, 06:45 AM
What VSTs?

Skrypnyk
12-03-2006, 07:10 AM
If it's Trilogy and Atmosphere, then I don't believe there's anything you can do about that due to the way it was designed, and spectrasonic hasn't fixed it yet.

However, if you search the flstudio forum, someone made a proxied file in which you rename the .dll, throw that into the folder and bada-bing bada-bang, it runs smooooth.

Even if it isn't one of the those products, I'd recommend giving it a try. It still might work.

suzumebachi
12-03-2006, 07:34 AM
Plugsound Free in particular. There's a few others (mostly effects) but I don't use them often.

ThiefVI
12-07-2006, 04:25 AM
Sorry about this, but im new. The "general how to use" forum for FL doesn't exist anymore, could someone teach me?

Splunkle
12-07-2006, 04:28 PM
Ummmmmmmm...no.

I will however, tell you to get your browser and redirect its ass over to http://video.google.com/. There were some nice explanations of the basics up there a while back - and I can't imagine anyone woudl take them down. I'll leave you to figure out the searching. =P

Good luck!

avaris
12-07-2006, 05:55 PM
fl studio's website also has tons of videos showing you hands on what to do.

Nutritious
12-07-2006, 07:13 PM
K so I'm having an extremely annoying problem. Basically, certain VST's are introducing latency to my songs in FLStudio. In FLStudio, everything sounds fine (at low latency anyways) but whenever I render a song using one of the affected plugins, there's very noticable timing errors that totally throw everything off and essentially break the songs.

Basically, certain VST's are another 10-20 ms behind everything else in the mixdown. But it varies. If it were simply 10ms, I could probably compensate, but it appears to be different each time. The latency is also seemingly dependent on the buffer size. If my buffer size is 10ms or less in FLStudio, the timing seems just fine. But above that, and especially at 50ms or higher, the timing errors become apparent.

Unfortunately, there's no control whatsoever over FLStudio's buffer settings upon mixdown, so it's basically fucked.

Any suggestions? Please, this is killing me.

I'm pretty new to music editing, but used to encounter similiar issues when I used to do video editing. Now, this depends on the type of sound you're using and the extent of the timing issues, but you may want to try "pre-rendering" (video term, I don't know what you'd call it here) the track(s) you're having problems with. Basically, get the track how you want it to sound, put it on solo play and render it to a .wav file. Then, import the wav file back into your project and manually fix the timing to the rest of the song.

Again, this really depends on what kind of sound you're using and how easily you could edit/move the sound without ruining it :). Hope this helps.

Antipode
12-10-2006, 05:55 AM
I'm going to ask an incredibly dumb and simple question.

How do you add swing to notes? I know you can use the "swing" bar to add swing to just the step sequencer but I haven't found any way to add it to notes in the piano roll - and obviously drums in swing with a melody that isn't sounds really bad. After a lot of searching through the help files and any tutorials I could find I've found nothing about adding swing to notes particularly in the piano roll, something which I would have thought would be really easy.

Is there something really simple I'm overlooking?

Dahlia
12-10-2006, 06:40 AM
I'm going to ask an incredibly dumb and simple question.

How do you add swing to notes? I know you can use the "swing" bar to add swing to just the step sequencer but I haven't found any way to add it to notes in the piano roll - and obviously drums in swing with a melody that isn't sounds really bad. After a lot of searching through the help files and any tutorials I could find I've found nothing about adding swing to notes particularly in the piano roll, something which I would have thought would be really easy.

Is there something really simple I'm overlooking?

I would like to know that too.

OverCoat
12-10-2006, 07:28 AM
ctrl-select all the notes you wants in the piano roll that need the swing

alt-drag the note selection left and right. voila! snap-less movement. You can apply the alt-drag method to other things as well, like the playlist.

Of course, this'll take some careful listening. You could also use the snap measurement drop-down menu to select how much swing you want.

Antipode
12-11-2006, 04:57 AM
Thanks. Yeah, that seems to work.

But pretty much what you're saying is that I have to do it manually with each and every instrument playing and try to match? There's no way to automate the swing like you can in the step sequencer?

OverCoat
12-11-2006, 07:16 AM
The custom-snap helps a lot, but yeah.

prophetik music
12-11-2006, 02:27 PM
Thanks. Yeah, that seems to work.

But pretty much what you're saying is that I have to do it manually with each and every instrument playing and try to match? There's no way to automate the swing like you can in the step sequencer?

you can quantize it using the quantize tool in the piano roll. that's how i'd do it, really. just select ever thing and go to 'quantize...' in one of the piano roll menus. then just apply the same quant settings across the board.

about:blank
12-23-2006, 08:22 PM
Ok, here's my problem. I'm having trouble with volume automation. I'm making a song, and in one part, I want a specific layer of instruments to fade in. So I clicked record, and then dragged the channel volume knob upwards to the part where I wanted that instrument to fade in. When I played back the section in pattern mode, it worked fine, but when I switched to song mode, the volume stayed down, causing the instrument to not come in at all. This is funny because I recorded myself moving the knob while I was in song mode.

At this point, I tried right clicking the channel volume knob and going to "Edit Events", so I could get a good look at where the volume was at. It was fine, and just as I had dragged it during recording, there should have been sound coming from the layer, but no. Then I did the same thing with the two instruments under that layer that I wanted to hear, and everything was also fine, then I checked the mixer channel that the instruments under the layer were put through, everything fine there too.

Everything sounds just fine when I play it in pattern mode though.

Here's a picture illustrating my problem:

http://i58.photobucket.com/albums/g265/christophermichaelbouchard/fl.jpg

As you can see the volume in the Events window is up about halfway, yet the very volume knob I was controlling through that window is turned completely down.

I'd be more than greatful if anyone could help me out with this. I realize that I'm probably making a very stupid mistake, or I'm overlooking something minor, but I've been trying to fix this all day, and I've had no luck.

Thanks in advance.

zircon
12-23-2006, 08:29 PM
As far as I am aware, the Layer volume knob does absolutely nothing. Don't rely on it for anything, ever. Better method: take those instruments that are within the layer and run them both through a mixer track (using sends). Name it "Layer Auto" or something. Then just automate the fader on that mixer track. This will achieve the exact same effect.

about:blank
12-23-2006, 08:48 PM
take those instruments that are within the layer and run them both through a mixer track (using sends). Name it "Layer Auto" or something. Then just automate the fader on that mixer track. This will achieve the exact same effect.

I tried that out and your advice seems to have fixed the problem. Thanks for the help! :)

Meteo Xavier
12-26-2006, 12:16 AM
Ok, I'm a fucking idiot. For some reason, I cannot EVER seem to add a VST plugin to Fruity Loops correctly. I just got NI KOMPAKT and I can't get it to load. In fact, there are about a dozen VSTs I've tried to put in the right folder that do not load in Fruity Loops because it says it can't find it, even though the .dll is very evidently there.

What am I persistantly doing wrong? What specific folder or item is supposed to go where?

zircon
12-26-2006, 12:30 AM
What's the exact error?

Loading VSTs into FL is easy. Drop it in the FL Studio\Plugins\VST . Anything in that folder will show up in your Channel->Add->More menu. Ideally, try to INSTALL the VST into that folder.

Meteo Xavier
12-26-2006, 01:23 AM
I seem to have gotten it with Fruity Wrapper. But I would dump them into the folder which I could activate from VST function under CHANNELS, and I would click to open, oh say, CHIMERA.DLL and it would give me an error saying it could not be found and to try again.

zircon
12-26-2006, 02:09 AM
Did you try refreshing the browser of the channel->add->more menu?

Dj Orange
01-13-2007, 05:45 PM
Hi.

I'm using Fruity Loops 6 and one thing I'm having problems with is getting the volume of my mix up to what could be considered "normal" levels without clipping. What I mean is, relative to other music files on my computer, the music files I export from Fruity Loops are very quiet. But if I increase master volume in Fruity Loops, the sound clips.

Any suggestions? Is there a way to increase the volume of an mp3 file without causing it to clip?

lazygecko
01-13-2007, 06:10 PM
Use a limiter on the master channel.

Diverse
01-15-2007, 01:48 AM
anyone know where I can find a proper working Fruity Loops crack or keygen?

Skrypnyk
01-15-2007, 03:25 AM
Can someone ban me now, to save time from eventually doing it later?

msg totally fix'd