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Xelebes
10-02-2003, 11:49 PM
No. It is best if you used a misi controller to control vstis. That is the best Fruity can do. There is no software that can do that, I believe...

djcubez
10-02-2003, 11:56 PM
You were arrogant, cubez?
lol, as far as I was told.

flipsideshooze
10-03-2003, 10:41 PM
the init to position thing didn't work... any other suggestions.

(when i say "didn't work", i mean that it did the same thing: as soon as i pressed play again, it changed the volume back to the original)

Xelebes
10-04-2003, 12:04 AM
Did you hit record?

Once out of record, did you hit play again?

If all else fails use automation (aka "Edit Events".) Accessing the knobs values, you'll need toright-click on the knob and Edit Events will come up. Now a graph shows up. It works on the principle of time (x) and position of knob (y). The integral (the area) is meaningless if you were wondering why it is shaded in like an area graph.

Eternalumination
10-07-2003, 10:20 PM
hey everyone, I've been listening to OC remixes for quite a few years and it makes me want to make my own remix. I've got my fruity loops 3.5 and the midi. I've tried to fool around with the program and figure out stuff, but its just way too confusing. I checked out the tutorial, but that itself was already confusing enough. I was wondering if any proficient FL users could help me out on how I should get started, or if there are any online manuals that people wrote up that may be easier to understand. I just need to know the basics first and from there I can use my knowledge of FL to find out more advanced functions. I don't know if you understand what I'm trying to ask here, but if you do, I'd be grateful if you could help me. Thanks.

*edit*: I was also wondering if it takes one to have experience in writing music or to have taken music theory or some stuff like that. I've been in our high school concert and marching band for 3 years(on my 4th) and I can read the music, only for clarinet though. Think it would still work out for me?

Xelebes
10-07-2003, 10:39 PM
Check the links thread. A few tutorials and a few forums dedicated to FruityLoops beginner questions. Here is for more of the advanced questions, for people who are acquainted with the program. We tire ourselves trying to answer the noob questions.

lazygecko
10-11-2003, 10:51 PM
Here's a good question:

How do I make my own .FSC files (Piano Roll Scores, like the ones you find in the Chopping folders)? Doing this would help me save a LOT of time.

shadow
10-12-2003, 08:07 AM
Go to the piano roll window and look at the very very top left area. Click that five-keyed piano button and you'll get a menu. In there is a File sub-menu. Go to that and you'll be able to open and save scores there.

richter
10-12-2003, 09:30 AM
I wrote a tutorial with lots of graphics and helpful links. It's for beginners.

www.paletteswap.com/features/flstudio

Enjoy.

The Orichalcon
10-13-2003, 01:32 PM
Hey I have a quick question. I read through the first 15 pages, but grew impatient because I couldn't find it answered. If it's been answered already sorry for wasting time. But I've been recording with a generator (Filter) and I made a mistake that I only just picked up on. But I accidently recorded over the original track rather than a separate track for the generator. So now I can't simply delete the track.

How do you undo Generator recordings that you've made (on any track, separate or not) and how do you specifically get rid of it on the same track as the score without deleting it all and starting over? I tried recording over it, but it still went back to the original recording.

Garian
10-13-2003, 07:49 PM
thats easy. What you gotta do is go to the knob you were editing, right click, and go to Edit something or other. it should bring up an area that looks similar to the piano roll, but it has waves/whatever that are shaded underneath where you were playing with it, you just have to hit "delete all" and you will keep your score and delete the recorded adjustments.

The Orichalcon
10-14-2003, 11:16 AM
Thankyou very much! My biggest problem turned out to be yet again so simple. haha how embarrassed I feel.

Thanks again.

ky0
10-19-2003, 10:27 AM
hi guys. i'm making a remix on fruity loops.i need to insert a guitar riff , but when i try to put sample from outside fruity loops samples, the sound is completly messed. so i've wondered if there could be available somewhere rock/metal soundpacks for Fruity loops? thanks for your help.

djcubez
10-20-2003, 09:28 PM
I wrote a tutorial with lots of graphics and helpful links. It's for beginners.

www.paletteswap.com/features/flstudio

Enjoy.
nice. i read that and fucking laughed me head off.

zircon
10-23-2003, 03:01 PM
I have a question.

I was listening to one of the 3.56 demos (LogDrums something-or-other), and I noticed how it had an X-Y controller open. It was pretty easy to figure out what it did and how to use it. However, when I was working on my own remix and I put in an x-y controller as an effect for a particular pattern, it didn't seem to change the sound at all, regardless of the settings for the controller.

I suspect that the controller must be linked to another sort of effect, but I'm not sure how to do that. Could anyone offer some help on the subject?

DarkeSword
10-23-2003, 04:16 PM
I have a question.

I was listening to one of the 3.56 demos (LogDrums something-or-other), and I noticed how it had an X-Y controller open. It was pretty easy to figure out what it did and how to use it. However, when I was working on my own remix and I put in an x-y controller as an effect for a particular pattern, it didn't seem to change the sound at all, regardless of the settings for the controller.

I suspect that the controller must be linked to another sort of effect, but I'm not sure how to do that. Could anyone offer some help on the subject?

Well, you need to link whatever you want to change to the controller itself.

For example, right-click the channel's Cut knob, and click on "Link to controller..." A dialogue box should come up, with a section marked "Internal Controller." Just click on the little drop down menu to select which controller you want to use. X-Y usually has two options, the X axis and the Y axis.

You can basically link anything to a controller.

X-Y is a controller, not an actual effect, so it doesn't actually do anything to the sound; it just provides values that other effects use.

Hope that helps.

zircon
10-23-2003, 08:04 PM
Yep, that was exactly what I needed. Thanks!

Nicole Adams
10-29-2003, 03:43 AM
I am creating an electronic song, but am having trouble with the bass drum. As you guys know, electronica music sometimes has a powerful bass drum. Can you please inform of how to achieve a loud bass drum sound without the clipping? Also, should I look for percussion soundfonts or are there some decent ones in FL Studio (with some adjustments)?

Xelebes
10-29-2003, 03:55 AM
With some adjustments? Use that on all your samples... please... it raises the uniqueness of the sound you are producing.

Try a compressor. Fiddle around with it and make notes on what it does. An EQ will also help too.

shadow
10-29-2003, 04:17 AM
Pitch envelopes can also help emphasize the punch of the kick.

Xelebes
10-29-2003, 04:21 AM
with a very sharp decay though...

Nicole Adams
10-29-2003, 04:24 AM
Okay, I fiddled around with the Fruity Compressor and I think the drum sounds much more powerful. Unfortunately, when I have the bass drum and my lead instrument play, there is clipping. It's frustrating cause when the instruments play by themselves there is no clipping. By the way, what are pitch envelopes?

Xelebes
10-29-2003, 04:37 AM
You'll want a master compressor (with very light tweakings... live very little) with that so it will not clip.

Or you can lower the master volume

Nicole Adams
10-29-2003, 06:01 AM
Thanks, Xelebes. I lowered the master volume just a tad and now the two instruments play clean and clear.

*MP*Evil_Cartman
10-29-2003, 03:13 PM
How do you export a loop without having it make a big fade out in the end?

DarkeSword
10-29-2003, 03:20 PM
How do you export a loop without having it make a big fade out in the end?

Are you talking about just exporting a pattern? If so, when you render to wav, set your looping mode to cut remainder or wrap remainer. This will make it so that it doesn't render any left over reverb or delay. Cut remainder will just cut it off, and wrap remainder will render the left over sound on top of the beginning of your loop (wrap is good if you're making drumloops etc).

*MP*Evil_Cartman
10-29-2003, 03:23 PM
How do you export a loop without having it make a big fade out in the end?

Are you talking about just exporting a pattern? If so, when you render to wav, set your looping mode to cut remainder or wrap remainer. This will make it so that it doesn't render any left over reverb or delay. Cut remainder will just cut it off, and wrap remainder will render the left over sound on top of the beginning of your loop (wrap is good if you're making drumloops etc).
Thanks.

Also are there some of the "Default Fruity" instruments that are used throughout a whole remix?

Xelebes
10-29-2003, 04:03 PM
How do you export a loop without having it make a big fade out in the end?

Are you talking about just exporting a pattern? If so, when you render to wav, set your looping mode to cut remainder or wrap remainer. This will make it so that it doesn't render any left over reverb or delay. Cut remainder will just cut it off, and wrap remainder will render the left over sound on top of the beginning of your loop (wrap is good if you're making drumloops etc).
Thanks.

Also are there some of the "Default Fruity" instruments that are used throughout a whole remix?

The first remix by DarkeSword is made with only Fruity Presets.

*MP*Evil_Cartman
10-29-2003, 04:27 PM
How do you export a loop without having it make a big fade out in the end?

Are you talking about just exporting a pattern? If so, when you render to wav, set your looping mode to cut remainder or wrap remainer. This will make it so that it doesn't render any left over reverb or delay. Cut remainder will just cut it off, and wrap remainder will render the left over sound on top of the beginning of your loop (wrap is good if you're making drumloops etc).
Thanks.

Also are there some of the "Default Fruity" instruments that are used throughout a whole remix?

The first remix by DarkeSword is made with only Fruity Presets.

Thanks. I wanted to see what you could do without paying for samples.

Rellik
10-29-2003, 09:21 PM
Cart man, there's a difference between using default samples and paying for samples. I myself have never even considered using commercial samples, and I have some very high quality ones... (I've considered using commercial VST's, but so far I haven't given in). Really, almost anything you need you can find for free relatively easily at high quality.

DarkeSword
10-29-2003, 09:37 PM
Yeah, just a quick word about samples. The Gundam mix I did uses only default FL samples from 3.4.

Every other song I have one this site, as well as all the FL songs I have on my site, is done using free samples. Oh, and the Slayer VST. But that comes with FLStudio 4.12.

Unless you're super hardcore about the samples you use, free soundfonts should be just fine. Take a look at my pieces like Ancient Hero and Dream Pipe. All free, legal samples.

Ellhyr
10-30-2003, 10:55 PM
Okay, so I use FL for all of my sequencing/remixing/composing. Due to me entirely hating the set of sounds that comes with it, I turned to mostly MIDI work. I often write my entire piece in MIDI, then add Sound Fonts. Problem is, I'm entirely unhappy with the quality of the soundfonts I have, anyone know where I can get good quality soundfonts for free? I am contemplating getting a job soon so I can save money to buy sample discs or something, but until then, anyone got any good ideas for free soundfonts?

~Dan~

ps. I use Fluid R3 currently, but many of the sounds just aren't what I'm looking for.

Nicole Adams
10-31-2003, 02:21 AM
Check out the "Samples and Soundfont." thread for links.

The Orichalcon
11-04-2003, 04:05 AM
I have a problem regarding soundfonts/synths and generators.

Whenever I save my work and close FLStudio and then reopen it, all my synths and generator settings have been reset and my soundfonts all play some kind of wierd noise rather than their respective fonts. I have to reload each sound font and redo their settings. It never bothered me before, but now I'm using more and more soundfonts, generators and synths in my work, it's becoming harder to remember all the settings and such.

Is there something I'm doing wrong, or some way to stop this?

Xelebes
11-04-2003, 04:17 AM
Buy the generators or get other vstis that do the same sound or better.

The Orichalcon
11-04-2003, 09:20 AM
It does it to everything I use. Including the stuff that came with FLStudio.

Xelebes
11-04-2003, 10:25 AM
Reminder:

Don't use the Soundfont Plater, DX10, SimSynth and Wasp unless you plan to set them up for each session or you buy them to get them out of demo mode. I am betting 3Osc and TS404 doesn't do it.

Try VSTis like the free ones. They will run smoothly.

The Orichalcon
11-04-2003, 11:25 AM
Alrighty then. I was just making sure it wasn't a problem with my copy.

Zellfreid
11-05-2003, 07:34 PM
Anyone know where I can grab a pack of free trance (or electronica related)
soundfonts? Preferably ZIPed and under 10MB.

Thanks,



...ƒreid

EDIT: I'm using it in FL Studio (4.0 I believe...).

DJ_Aquagenesis
11-06-2003, 12:52 AM
ok. im tryin to record offa fruity loops rite, i got more than one pattern. how do i make FL go from pattern 1 to pattern 2???????

DarkeSword
11-06-2003, 01:17 AM
Are you writing everything in one or two patterns?! 8O

Umm...use the playlist.

Seriously.

If you're using a pre-4.0 version of FL (you shouldn't be, if you bought it D::

Open up your playlist and click on the first bar in the pattern 1 row. Make sure you know how long that pattern is. Go that many bars over and click on the next bar in pattern 2's row. Make sure you know how long that pattern is. Then click on the last bar in some random empty pattern.

Click on the song light next to the play button.

Render.

If you're using 4.0 or later:

Open up your playlist and click on the first bar in the pattern 1 row. The pattern should show up with it's length on the playlist. Click on the pattern 2 row in the bar right after pattern 1 ends.

Click on the song light next to the play button.

Render.

Nicole Adams
11-06-2003, 02:47 AM
How do you fade in when using the mixer?

DarkeSword
11-06-2003, 04:00 AM
Create a pattern that automates the volume knob.

Nicole Adams
11-06-2003, 04:29 AM
Duh! :roll: Thanks!

Rellik
11-06-2003, 10:54 PM
Um... hm. Under what circumstances would I want to switch FROM fl? Or, come to think of it, maybe this would have a better responce outside the FL thread... but I'll try it out here first. FL has served me well, but there's gotta be some truth in what people are saying about the flaws. What would I gain by switching from FL to something like Cubase?

DarkeSword
11-07-2003, 12:28 AM
Um... hm. Under what circumstances would I want to switch FROM fl? Or, come to think of it, maybe this would have a better responce outside the FL thread... but I'll try it out here first. FL has served me well, but there's gotta be some truth in what people are saying about the flaws. What would I gain by switching from FL to something like Cubase?

None. In this thread, FL is king. :wink:

Sorry I can't help man. I use FL almost exclusively and don't really get this whole 'flaw' thing. The only thing I could think of would be a better way to use live recorded tracks in an easier fashion.

Villainelle
11-07-2003, 06:43 PM
Under what circumstances would I want to switch FROM fl?

Once they iron the bugs out, you won't need to "switch from" FL at all...when FL supports Rewire properly, you'll be able to simply load Reason into it like a VST. Best of both worlds.

Zellfreid
11-07-2003, 10:46 PM
Anyone know where I can grab a pack of free trance (or electronica related)
soundfonts? Preferably ZIPed and under 10MB.

Thanks,



...ƒreid

I'm using it in FL Studio (4.0 I believe...).

DarkeSword
11-07-2003, 10:54 PM
Anyone know where I can grab a pack of free trance (or electronica related)
soundfonts? Preferably ZIPed and under 10MB.

Thanks,



...ƒreid

I'm using it in FL Studio (4.0 I believe...).

Search around hammersound.net man. This isn't a thread to find samples; it's a thread for help on how to use FL. Stop asking.

Zellfreid
11-07-2003, 10:59 PM
Search around hammersound.net man. This isn't a thread to find samples; it's a thread for help on how to use FL. Stop asking.

Dude, it's totally FL related. Some fonts don't work on this dumb thing.
Need specifics.

Thanks for nothing,



...ƒreid

Xelebes
11-08-2003, 01:28 AM
Search around hammersound.net man. This isn't a thread to find samples; it's a thread for help on how to use FL. Stop asking.

Dude, it's totally FL related. Some fonts don't work on this dumb thing.
Need specifics.

Thanks for nothing,



...ƒreid

Care to list which ones to help others?

Oh, and may I suggest you to use VSTis? You'll get fatter sounds out of them than with soundfonts. I'd only suggest soundfonts for more rock/jazz/orchestra based productions (but then I'd suggest you purchase Gigasampler when you have the money to purchase it.)

Zellfreid
11-08-2003, 05:03 PM
Oh, and may I suggest you to use VSTis? You'll get fatter sounds out of them than with soundfonts. I'd only suggest soundfonts for more rock/jazz/orchestra based productions (but then I'd suggest you purchase Gigasampler when you have the money to purchase it.)
I didn't plan on coming back here darn it...

Well, what VSTi's would you suggest I get? I grabbed that Crystal thing.
That kicks some arse, but anything else that's really good?

Thanks,



...ƒreid

richter
11-08-2003, 05:53 PM
I like these quite a bit:
http://www.novakill.com/killerz.htm

Though they REALLY put a processing strain on FL. I've got one project that uses three of these simultaneously and it pops and fizzles like a bastard.

Question: From what I've read about gigasampling, it sounds like it's just samples (.wav's)? Or is it something akin to soundfonts that may or may not be compatible with given software? Basically, does gigasampling work with FL?

Synth
11-08-2003, 05:54 PM
Oh, and may I suggest you to use VSTis? You'll get fatter sounds out of them than with soundfonts. I'd only suggest soundfonts for more rock/jazz/orchestra based productions (but then I'd suggest you purchase Gigasampler when you have the money to purchase it.)
I didn't plan on coming back here darn it...

Well, what VSTi's would you suggest I get? I grabbed that Crystal thing.
That kicks some arse, but anything else that's really good?

Thanks,



...ƒreid

Go to www.kvr-vst.com or its www.krv-vst.com i cant remember. Get dream kill and ninja they are great.

Rellik
11-08-2003, 06:19 PM
Really? You like the Killerz series? I personally hate them... they make some pretty cool sounds, but they're worth nothing to me in the mix.
I guess I could work harder to make them fit in, though.

If you already have Crystal, then I'd recommend... hey, aren't there already a few threads like this? Instead of doing my usual big synth list, I'll just tell you to check out Synth 1, SoloString, SuperWave P8, Lollapalooza (however you spell it), PhobiaStation, Rogue (those last two are related, but still very different), and Discovery (not free... but if any synth is worth paying for, Discovery is, IMO).

Rellik
11-08-2003, 08:30 PM
Arg...

Ok. Here's what I'm trying to do. I need to get *NOTATION* from several of my older songs. I've been trying to save the whole thing as a MIDI and open it up with my notator, and it gets as far as having the first three VST synths I'm using to show up, but it only has those 3 channels, with no notation. I'm using Cakewalk Music Creator 2002, btw, if that matters, and it's not just a FL problem. Should I ... should I just make a whole lot of MIDI Out's and copy the piano rolls onto them? Would that make it work? I mean... this is pretty important. I just hope I don't have to resort to just completely redoing everything by hand in the MIDI Notator.

So if anyone has any ideas, I would really appreciate your help and input.

Rellik
11-08-2003, 09:13 PM
Alright. I fixed it. =D

Turns out there's a really helpful Macro called "Prepare for Midi Exportation." I used it, it's all fine now. If anyone asks this again, make sure that they are told, if I'm not here... I would hate to not have found this.

*MP*Evil_Cartman
11-14-2003, 01:24 PM
I have a problem: i have this song. Somehow when i change the tempo, it resets when i export or stop the file from playing. Is there any way to fix that?

Also, how do you add echo to your songs?

KakTheInfected
11-14-2003, 05:04 PM
Here's a very simple question: How can I use a microphone to record audio in FL? I've tried what the instructions say, but when I go to the Mixer I am unable to select ANY Input Source. Help?

Xelebes
11-14-2003, 05:06 PM
Delay is the technical term for echo in music electronics. Use it in your sound mixer.

Xelebes
11-14-2003, 05:07 PM
Here's a very simple question: How can I use a microphone to record audio in FL? I've tried what the instructions say, but when I go to the Mixer I am unable to select ANY Input Source. Help?

I'm gonna suggest you find other software. I never EVER trust Fruity to do such actions as that.

KakTheInfected
11-14-2003, 05:15 PM
You serious? I've been using other software but it has nowhere near as many options as FL has and recording everything in that and bringing it over to FL would be a fucking pain in the ass...

Other than suggesting I use something else, do you actually know how to do it in FL just so I can try it?

*MP*Evil_Cartman
11-14-2003, 07:19 PM
I have a problem: i have this song. Somehow when i change the tempo, it resets when i export or stop the file from playing. Is there any way to fix that?

Also, how do you add echo to your songs?

Nicole Adams
11-15-2003, 07:33 AM
How do you add 32nd notes in FL Studio's piano roll?

Xelebes
11-15-2003, 07:55 AM
This is the suckiest part about FruityLoops apart from the recording from line in or whatever.

Here, I suggest using a notation software to implement them.... but... you can double click them. Set length to 12. For the off step note, set the starting note to start at 12 and lebth at 12 ticks. (All of these are in ticks, not in steps (which is the middle one) or bars (which is the number on the left... or the first number...)

Xelebes
11-15-2003, 07:58 AM
You serious? I've been using other software but it has nowhere near as many options as FL has and recording everything in that and bringing it over to FL would be a fucking pain in the ass...

Other than suggesting I use something else, do you actually know how to do it in FL just so I can try it?

trust me... the results are better. Who cares if it is not all-in-one. At least you got some dedicated software there for recording material, which is more advisable than an all in one.

Just think of graphics. You use Maya to create 3D drawings, but I'd certainly hope you don't use it for capturing photos.

Nicole Adams
11-15-2003, 08:04 AM
This is the suckiest part about FruityLoops apart from the recording from line in or whatever.

Here, I suggest using a notation software to implement them.... but... you can double click them. Set length to 12. For the off step note, set the starting note to start at 12 and lebth at 12 ticks. (All of these are in ticks, not in steps (which is the middle one) or bars (which is the number on the left... or the first number...)

Say again? Sorry, I couldn't follow your explaination.

Xelebes
11-17-2003, 01:43 AM
Um... use Noteworthy Composer... much easier to figure out what you are doing anyways. I never try to set 32nd notes in Fruity so my wordins may be a bit unfinished...

_epsilon_
11-17-2003, 03:53 AM
for some reason, none of the samples in my fl 4 studio work, i've tried everything to correct it, chose different output sources and still nothing...anyone know the problem or know where i can get a working copy...

shadow
11-17-2003, 04:26 AM
http://dackz.net/images/misc/fl-pianorollnotesnap1.png

As seen in the critically acclaimed Help-File! (http://dackz.net/images/misc/fl-pianorollnotesnap2.png)

Beatdrop
11-20-2003, 08:01 AM
Shadow's completely right and Xelebes is completely wrong in this case. The menu that you see in the image above is the Snap-To menu, and sets what note length FL sticks in by default when you draw a note into the piano roll. One step is 24 ticks, a 1/2 step (typically a 32nd note) is 12 ticks, and a 1/4 step (typically a 64th note) is 6 ticks. 128th notes, following suit, are 3 ticks.

I very very very very very very very rarely use the method of double-clicking on individual notes to fix their lengths. I mess with the Snap-To drop-down menu an average of 5123157628025 times in the making of each song.

Xelebes
11-20-2003, 09:08 AM
Shadow's completely right and Xelebes is completely wrong in this case. The menu that you see in the image above is the Snap-To menu, and sets what note length FL sticks in by default when you draw a note into the piano roll. One step is 24 ticks, a 1/2 step (typically a 32nd note) is 12 ticks, and a 1/4 step (typically a 64th note) is 6 ticks. 128th notes, following suit, are 3 ticks.

I very very very very very very very rarely use the method of double-clicking on individual notes to fix their lengths. I mess with the Snap-To drop-down menu an average of 5123157628025 times in the making of each song.

I tried that method and felt sick to the stomach. I prefer that 5.16*10^24 click method over that one... and even then I don't revert to that method. I use sheetmusic software for the very purpose of implementing 32nd and 64th notes.

Edit - some people don't have the fortune of recording their music input. Like I, after my soundcard for some reason just stopped accepting the drivers for my MIDI controller and there is nothing I can do. (Even using an uninstaller in safe mode.)

DarkeSword
11-20-2003, 12:35 PM
Just use the chopper...jeezus.

Make a note.
Highlight it.
Press CTRL+U.
Adjust the knob.
Your note will be chopped into smaller pieces.
Delete and move as necessary.

:roll:

shadow
11-20-2003, 05:20 PM
I tried that method and felt sick to the stomach. I prefer that 5.16*10^24 click method over that one... and even then I don't revert to that method. I use sheetmusic software for the very purpose of implementing 32nd and 64th notes.

Well I'm not sure how it could bother you to adjust the snap so you can create smaller notes on-the-fly. I don't see anything sucky about that.

Xelebes
11-20-2003, 08:29 PM
Just use the chopper...jeezus.

Make a note.
Highlight it.
Press CTRL+U.
Adjust the knob.
Your note will be chopped into smaller pieces.
Delete and move as necessary.

:roll:

Yeah... I've only used that on drums though... don't use it for melodic purposes for some reason.

CaptainKorKor
11-20-2003, 09:03 PM
Here's some noob questions:

How do I get a crescendo into notes? And how do I get notes to slur, instead of having EVERYTHING articulated? Thanks.

*laugh*

Xelebes
11-20-2003, 09:08 PM
For "slurring", use slides mentioned in your manual.

For crescendos and decrescendos, go into the piano roll (assuming you are dealing with MIDI data here) and you'll see two things. One for the notes length and pitch (bars going horizontally) and velocity (bars going going vertically).

Velocity = volume of which the key is played. As you might infer, the x axis is time and y axis is volume. I'm sure you can guess the rest of the work.

DarkeSword
11-20-2003, 09:47 PM
For "slurring", use slides mentioned in your manual.

For crescendos and decrescendos, go into the piano roll (assuming you are dealing with MIDI data here) and you'll see two things. One for the notes length and pitch (bars going horizontally) and velocity (bars going going vertically).

Velocity = volume of which the key is played. As you might infer, the x axis is time and y axis is volume. I'm sure you can guess the rest of the work.

Xelebes, that only works if you're crescendoing from note to note. If you want single, sustained note to crescendo, use the pitch bend function.

First, make your note; then, one quarter beat after the attack of the note, put a pitchbend note right on top of the note you wrote. Change the velocity of the first note to the initial velocity you want the note to attack at, and set the pitchbend's note to the velocity you want the note to end with.

(Pitchbend notes are selectable by selecting the small triange button near the color selection in the piano roll)

Xelebes
11-20-2003, 10:18 PM
For "slurring", use slides mentioned in your manual.

For crescendos and decrescendos, go into the piano roll (assuming you are dealing with MIDI data here) and you'll see two things. One for the notes length and pitch (bars going horizontally) and velocity (bars going going vertically).

Velocity = volume of which the key is played. As you might infer, the x axis is time and y axis is volume. I'm sure you can guess the rest of the work.

Xelebes, that only works if you're crescendoing from note to note. If you want single, sustained note to crescendo,

I knew that. If he wants a growing note, he would probably called for a tenuto or a volume fade-in or out.

ProtoManFan15
11-20-2003, 10:23 PM
I have a question.....the organ riff in the beginning of The Resident evil 2 Lost Sanctuary Jazz remix.....is it possible to get that sound in Fruity loops......please respond, I am anxious to know and play around with this option, if it is at all possible......


ProtoManFan15....

Xelebes
11-20-2003, 10:28 PM
Yeah... probably.

You just gotta keep experimenting with timing, playing with the organ settings (assuming your using a VSTi for the organ.) I haven't listen to the song... but I'm gonna make a better response.

Edit -

And...

Add some reverb and some eq to get it that dark feeling.

ProtoManFan15
11-20-2003, 11:08 PM
Where can I find the Vsti section on Fruity Loops....




ProtoManFan15...

Xelebes
11-20-2003, 11:36 PM
Where can I find the Vsti section on Fruity Loops....




ProtoManFan15...

On the net. Google Organ VSTi or check out www.kvr-vst.com for some organ vstis.

ProtoManFan15
11-21-2003, 12:22 AM
another question, if you don't mind......how would I stretch out a sound on Fruity Loops.....I apologize, I am still very green on the program.....

Rellik
11-21-2003, 12:34 AM
You can slow down a sample by lowering its pitch. Also, there are lots of plugins all over for slowing down samples and all; I can't think of any, since I don't exactly use the effect much, but there's one called "Slower", I think.

Xelebes
11-21-2003, 12:44 AM
Use the granulizer to actually slow down a sample, though it actually makes the sample sound like it's going through a meat grinder.

Or you could use the Fruity Slicer to slow down drum loops.

KaelitioN
11-22-2003, 03:12 AM
I have a quick question . When exporting a wav file from Fruity Loops , what would be the best bitrate and depth to convert with? Also , what would be the best sampler interpolation to render a wav between Linear , 6-point hermite or the other available options. I would assume that more is better , but does it really make that much a difference? THX in advance.

chokst~1.bat
11-22-2003, 07:02 PM
When exporting a wav file from Fruity Loops , what would be the best bitrate and depth to convert with?
I think you have the right idea (atleast, from the way I see it - too). The higher quality you go, the less it makes a noticable difference - I guess it just depends how picky you are. ;)

Some people I know hate downloading mp3s that are less than 128-160kbs; but I could go down to 56 or even 8 for some things... you just gotta use your imagination for the rest - lol.

Riddler Sensei
11-22-2003, 07:11 PM
Is it possible to apply a swing factor via Fruity Loops?

Nicole Adams
11-23-2003, 03:11 AM
Is it possible to apply a swing factor via Fruity Loops?

Yeah, but it sucks so I suggest not to use it. It doesn't even sound like you added swing to your track. It just makes the notes sound like they're wiggin' out or somethin'. :P

Xelebes
11-23-2003, 04:14 AM
Is it possible to apply a swing factor via Fruity Loops?

The shuffle function in the step sequencer window. Though, it only shuffles the 16th beat, which is only good for swing hounse but not great for actual swing since the swing is on the eighth note, not on the sixteenth note.

Riddler Sensei
11-23-2003, 05:10 AM
Is it possible to apply a swing factor via Fruity Loops?

The shuffle function in the step sequencer window. Though, it only shuffles the 16th beat, which is only good for swing hounse but not great for actual swing since the swing is on the eighth note, not on the sixteenth note.

*shakes own head in disgust*

Then what's the point.....what's the point....

And I had a Storm Eagle jazz remix that sounded great on Finale with a swing applied, but it can't export as a MIDI with the swing. This makes me cry. This makes me cry a lot.

Xelebes
11-23-2003, 05:14 AM
You can use the quantizing function in the piano roll.

th1rdeye
11-23-2003, 06:12 PM
I am extremely n00bish so please don't burn me at the stake for my question:

How do I implement some soundfonts I downloaded? I got VSTs working, but no amount of helpfiles or forum threads have helped with .sf2's.

EDIT: I found the soundfont folder in the Fruityloops directory (Data/plugins/soundfonts) and I used them. Then I saved, exited the program, and came back and found they'd all been linked instead to something called Nineteen?! Wtf am I doing wrong?

shadow
11-23-2003, 09:49 PM
The soundfont player in FL isn't free. It mostly likely reverted to the default sound because you haven't paid for it. Though in the latest version of FL, it completely deletes the channel when you try to save if you don't own it.

th1rdeye
11-25-2003, 03:08 AM
I'm pretty sure I've got the soundfont player. Perhaps I just implemented the soundfonts wrong, so back to my original question:

How do I make use of downloaded soundfonts in FL?

NoWave
11-26-2003, 07:41 AM
I'm trying to play live using soft synths through fruity loops. I've got everything configured and eqed up the way I want it. Now I've got two questions.

Firstly. In fruity loops would I be able to assign two separate MIDI controllers to two different parameters, say one keyboard for leads and noise machine and the other for pads. strings and choirs?

Secondly is there some way I could set up a shortcut on the typing keyboard that changes what instrument the controller is controlling at that point, for example, I want to change the lead keyboard from Lead 1 to Lead 2 so I press a on the keyboard.

Rellik
11-27-2003, 03:59 AM
In answer to your question, NoWave: probably. I have no idea. I do know that there are better solutions for live performance than FL, but if you're limited to FL, you could try looking it up in the FL forum if somebody here doesn't know.

Th1rdeye, just put the soundfont somewhere in the browser, and drag it onto the channel list with all the other synths/samples/soundfonts.

As for my own question: rendering each pattern separately. Normally, this could be done manually fairly easily, but several things complicate it for this case. The main thing being that FL is so bogged down I can barely do anything... which is the reason I want to render each pattern separately anyway, so I can import the heavy CPU patterns as samples. I can render each mixer track separately, but not only does that record a full song-length for each track, and is just completely different from rendering from each pattern, but it also doesn't adjust by the Master volume. Maybe it's a bad habit, but it's lowered significantly to reduce clipping, I mean, who cares if you have to turn it up, clipping is bad. So, when I render the mixer tracks, they come out all clipped up, since they didn't go through the Master track.

Is there any easy way to render to individual tracks? A macro or something, maybe? I've never made one before; could they do this? Or is there some other way that's worth while? Thanks.

Xelebes
11-27-2003, 04:14 AM
I'm trying to play live using soft synths through fruity loops. I've got everything configured and eqed up the way I want it. Now I've got two questions.

Firstly. In fruity loops would I be able to assign two separate MIDI controllers to two different parameters, say one keyboard for leads and noise machine and the other for pads. strings and choirs?

Secondly is there some way I could set up a shortcut on the typing keyboard that changes what instrument the controller is controlling at that point, for example, I want to change the lead keyboard from Lead 1 to Lead 2 so I press a on the keyboard.

I've heard the best software to do live things with is Ableton's Live. Don't ask me as I have not tried it, but I do hear it is quite better to do what you want to do.

AS to have two midi controllers going at once, unless you have the USB 2x2 (which I think can recieve two USB/MIDI sources) there is no way.

As for the shortcuts, unlike ReBirth which I know you can control the patterns by the QWERTY keyboard, the best bet is to try and use a tertiary midi device to control this.

Rellik
11-27-2003, 03:55 PM
*"bump"*

Rellik
11-27-2003, 08:34 PM
Well... it ended up that I was able to finally tame it. I just had to wait an hour while it tried to process the "Save As..." command so I could begin the process of exporting everything as audio and then importing it back again.

Blake
11-27-2003, 09:21 PM
http://shad.starmen.net/images/misc/marcher.gifhttp://shad.starmen.net/images/misc/marcher.gifhttp://shad.starmen.net/images/misc/marcher.gifhttp://shad.starmen.net/images/misc/marcher.gifhttp://shad.starmen.net/images/misc/marcher.gif


Your sig rocks...

Chique Geek
11-30-2003, 12:28 AM
I have a question about FL Studio. I had FL 3.56 but I upgraded to FL Studio. When I load a sample into a channel or enter new notes on piano roll, I notice there is a delay. In FL 3.56 there was no delay.

Is there any way to get rid of this delay? Or is it some sort of bug?

djcubez
12-01-2003, 03:56 AM
Congrats to this thread for being alive for 13 months.

Sat Oct 05, 2002 4:13 am

Synth
12-03-2003, 03:58 AM
I just download the fruity loops 4 demo. When i opened up a song i couldent hear anything. So i went to the help and it said for audio select a directsound driver that has DS on the ending or one that has AS. None of my options have those all i have is primary sound driver and sound blaster PCI 16 bit or something like that. And midi dosent work eather. HOw do i fix this?

Xelebes
12-04-2003, 05:30 AM
Is there any easy way to render to individual tracks? A macro or something, maybe? I've never made one before; could they do this? Or is there some other way that's worth while? Thanks.

Try Tape it (http://www.silverspike.com/PlugIns/plugins.html)

shadow
12-04-2003, 09:13 AM
Except FL has that exact feature already.

http://dackz.net/images/misc/fl-recording1.png
http://dackz.net/images/misc/fl-recording2.png
http://dackz.net/images/misc/fl-recording3.png
http://dackz.net/images/misc/fl-recording4.png

As always, information was found here. (http://dackz.net/images/misc/fl-recording5.png)

Rellik
12-04-2003, 11:43 AM
But both of those are for Mixer tracks; you could put Tape It on the Master and then play it, though.

Oh, yeah, and is there anyway to save a series of Effects in the Mixer? Like, GreenMachine -> Compressor -> Reverb -> Blue Box, complete with settings for those Effects?

shadow
12-04-2003, 01:13 PM
Mixer Menu: File: Save mixer track state as...

Edit: And Master is a mixer track as well. It also has a record button.

Da Grizzly Bear
12-05-2003, 01:29 AM
sry if this is already posted but how come when i open up a MIDI file in FL 4, the channels have stuff in them but i cant hear anything when i play them...? can anyone help me with this problem ??

Rellik
12-05-2003, 01:31 AM
Thank you shadow!

Da Grizzly Bear
12-05-2003, 01:57 AM
sry if this is already posted but how come when i open up a MIDI file in FL 4, the channels have stuff in them but i cant hear anything when i play them...? can anyone help me with this problem ??

shadow
12-05-2003, 05:09 AM
Method One:

http://dackz.net/images/misc/fl-midirouting1.png

Method Two:

http://dackz.net/images/misc/fl-midirouting2.png
http://dackz.net/images/misc/fl-midirouting3.png
http://dackz.net/images/misc/fl-midirouting4.png

Where you should've gone:

http://dackz.net/images/misc/fl-midirouting5.png
http://dackz.net/images/misc/fl-midirouting6.png

If you don't like doing any of that, replace the MIDI channels with somethinge else.

Da Grizzly Bear
12-05-2003, 11:10 AM
thanks alot!!! sry for not checking the help file (or whatever its called) first.
thanks again!

Da Grizzly Bear
12-05-2003, 11:35 PM
one more quick question pls, how can i export MIDI out into an MP3 and have it still make sounds???

Da Grizzly Bear
12-06-2003, 12:33 PM
someone gunna answer me?? i cant find the help file!!!

lazygecko
12-06-2003, 12:34 PM
That's impossible in Fruity Loops, since it's just MIDI signals sent to your sound card which plays the signals using either a soundfont or a GM wavetable.

Da Grizzly Bear
12-06-2003, 05:55 PM
ic....... i dont speak that language =( whatever, i guess it means i cant do it

shadow
12-06-2003, 08:29 PM
That's impossible in Fruity Loops, since it's just MIDI signals sent to your sound card which plays the signals using either a soundfont or a GM wavetable.

You can render with the Fruity LSD or record the output of your soundcard's MIDI synthesizer.

Rellik
12-06-2003, 09:01 PM
I've always wondered what the Fruity LSD was. It has a fun name.

DJ Reiko
12-06-2003, 09:49 PM
er....since theres like 60 pages i can't really read thru it all, and yeah, it got UBER big, anywho, im completely NEW to fruity loops, could anyone point me in the direction to learn it? thnx

Rellik
12-06-2003, 09:58 PM
What do you know? Do you know anything about music? Try opening FL, and explaining what exactly you can figure out on your own. From there, you can see what your capabilities are.

Since you're a DJ, you should know something about mixing and music in general; but I don't really know what a DJ does other than ride disks in races, so that isn't much help.

Rellik
12-06-2003, 11:21 PM
ok, now I am having a problem.

I am trying to map a Mixer Track's panning knob, MIDI-wise, to one of the knobs of a MIDI Out. However, it doesn't seem to recognize it. I've try changing the Controller # and Channel # and everything, but the panning knob just stands still when I move the controlling knob, even when it says it should be correctly mapped, and the controlling knob's configuration says it fits what the panning knob is mapped to.

Also, you know in the piano roll, or the step sequencer, where it has the "Panning" parameter for each note? Well, is there any way I can map THAT to something? That would make it a whole lot easier, if I could pan it inside the piano roll...

Anyway, those are my two questions.

DJ Reiko
12-07-2003, 01:55 AM
well, that sucks, i typed enough, and my text flashes away FLASH BANG DISAPPEAR!

anywho, here we go again, i've been playin guitar for about 3-4 years
and i play some piano, so yeah... anywho, i got fruity loops, blah blah blah, and heres what i can do, i can look thru the samples, i can throw things in the step sequencer, i can select the notes of stuff in the step se... i can use the playlist...if it means throwin different patterns in a certain order on there, to make it sound the way you want it....umm, as for the plugins, can't do shit....don't have the slightest idea about that, basically, i can do the simplest of things with FL.....so....im a N00b!!!! as ppl call it.

anywho, http://www.geocities.com/reikonasakii/DJ_Reiko_VG_Music.mp3
copy'n'paste this to ur address bar in ur browser, thats a lil thing i made with the default Fruity Samples

Synth
12-11-2003, 04:18 AM
I am thinking about buying fruity loops 4. But i was reading about the differn verisions(express,producer). On the producer it says download only so that means i cant buy the cd. I was looking at the info about the express verision and it dident say much. But i did notice it dident say anything about a piano roll. But the producer did. Do any of you have the cd verision of fruity loops 4? If you do does it have a piano roll? Also could someone exeplane the differnces between the 3 verisions the site didnet say much. Thanks.

Trenthian
12-11-2003, 04:26 AM
I am thinking about buying fruity loops 4. But i was reading about the differn verisions(express,producer). On the producer it says download only so that means i cant buy the cd. I was looking at the info about the express verision and it dident say much. But i did notice it dident say anything about a piano roll. But the producer did. Do any of you have the cd verision of fruity loops 4? If you do does it have a piano roll? Also could someone exeplane the differnces between the 3 verisions the site didnet say much. Thanks.

producer ROCKS sucka.


anyways man, go to a LAN cafe, and dl it there and burn it to cd.

or hack it... and try it to see if you like it.

I swear by FL studio... dont care if the cubasers and logic audio boys think its inferior because their PC's cant handle the program at full power.

its a ram whore... like studio pulls the last drop of ever byte ofram joo got... unless you are working with the bare essentials...

I reccommend at least 700+mb of ram to use FLstudio, and 2.0+ghrz P4 or a 1.8 ghrz+ athlon. The athlon may not be as stable a processor to have for your sound rig though.

but yeah fruity studio doesnt sound as clean as logic, or as powerful as cubase when you are first starting out... but stick with it. (I havent played with reason ever, and I dont think i will want to.) I look at FL as a challenge to overcome its limitations and produce something that sounds great.

Essentially the piano roll will be your all knowing all seeing god of sound.

youll want to pick up a couple of VST instruments and some good soundfonts... for whatever you are doing.

and dont use any of the sample intruments except for the generators (with your own personal mod to all the sounds) and the drum samples (which arent that great but there are some gems in there.)

here is something Im working on with producer
http://mysite.verizon.net/trenthian/tuner

Trenthian
12-11-2003, 04:36 AM
ok, now I am having a problem.

I am trying to map a Mixer Track's panning knob, MIDI-wise, to one of the knobs of a MIDI Out. However, it doesn't seem to recognize it. I've try changing the Controller # and Channel # and everything, but the panning knob just stands still when I move the controlling knob, even when it says it should be correctly mapped, and the controlling knob's configuration says it fits what the panning knob is mapped to.

Also, you know in the piano roll, or the step sequencer, where it has the "Panning" parameter for each note? Well, is there any way I can map THAT to something? That would make it a whole lot easier, if I could pan it inside the piano roll...

Anyway, those are my two questions.

I use the the event editor... go to a blank pattern (the main automation is great for this..)

select the pattern, click the fx button to bring up the mixer... right click on the knob you want to pan... and select edit events... it will take you to the piano roll where you can adjust the pan of the track over the course of the automation... I use the automation for all my little things like mixer vol, pan, and tempo.

did that clear it up for you?

Rellik
12-11-2003, 11:14 AM
I understand that, but I was hoping to be able to control the automation from inside the normal piano roll. Anyway, I ended up doing exactly what you said because I couldn't figure out how to map it correctly.

I really don't know much about the difference between all the versions, myself, but I know that you should at least get the one with 64 FX channels (you'll need them).

Anybody know if it's possible to map individual notes on a Piano Roll to separate MIDI ports? What I've been doing is making a new MIDI Out for each note, and then just copying all the notes of that note from the main piano roll into the new MIDI Out. It works, but it's frustrating when you want to make a chnage, because you have to change many different tracks rather than just one track. (I'm doing this because I have all the notes in my instrument (all the needed notes, of course) playing at the same time, but each is gated separately, and each note corresponds to the correct MIDI gate).

Trenthian
12-11-2003, 11:25 AM
I understand that, but I was hoping to be able to control the automation from inside the normal piano roll. Anyway, I ended up doing exactly what you said because I couldn't figure out how to map it correctly.

I really don't know much about the difference between all the versions, myself, but I know that you should at least get the one with 64 FX channels (you'll need them).

Anybody know if it's possible to map individual notes on a Piano Roll to separate MIDI ports? What I've been doing is making a new MIDI Out for each note, and then just copying all the notes of that note from the main piano roll into the new MIDI Out. It works, but it's frustrating when you want to make a chnage, because you have to change many different tracks rather than just one track. (I'm doing this because I have all the notes in my instrument (all the needed notes, of course) playing at the same time, but each is gated separately, and each note corresponds to the correct MIDI gate).


send me an flp and Ill tell you what to do...

I think i understand what you are trying to ask, but you are confusing and overworking yourself in he process...

richter
12-11-2003, 05:22 PM
I've seen some of the song files FL Studio comes with do this thing where one channel will play two channels at once.... any idea how to do that? I know that's kinda vague... in the Cool Stuff folder, the .flp file "Fuego+Reegz-Aura" does it in the Bass n Str channel.

shadow
12-11-2003, 05:46 PM
Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.

richter
12-11-2003, 06:14 PM
Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.
Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks.

Synth
12-11-2003, 10:52 PM
ok i have 2


1. When i am making a song with midi out it wont let me have more than one drum channel. Ive opned up some midi that had 3 so i know its possible. When ever i do it i cant hear any sound.


2. I have a pentium 2 :(. Is their any way to make fruity loops work better with out haveing to get a new processer? I cant stand all of that damn clipping.

lazygecko
12-11-2003, 10:55 PM
Pentium 2? Damn man, that's stone age. You should REALLY consider getting a Pentium 4, that's the least you need for producing these days.

Villainelle
12-12-2003, 12:00 AM
I found a working Pentium II in an alley a couple months ago. :P

There's not much you can do with that processor, Dj ZeR(). If you have the patience, you could work on one track at a time, render it as a WAV, start a new project, and drop in that WAV as a sample so FL isn't eating up your resources to calculate stuff for that specific track anymore. Also, don't go hog wild dropping in effects on everything right off the bat--do your arranging first with minimal FX, then add them in later, possibly rendering each track as you finish it. This completely takes away the flexibility in being able to tweak stuff on the fly, though.

If you're not already maxed out, it would certainly help if you add as much RAM as your motherboard can fit. I believe Fruity loads just about everything into RAM, whether it's being used or not.

Karrde
12-12-2003, 12:39 AM
Ok, I'm sure this has been asked before but these help threads are ungodly long and the search function isn't coming up with anything good.

First, what is the definition of VST and SoundFiles?

Second, how can I even load soundfiles into fruity loops to get them to output more than silence?

Also, for the basic instruments that FL has, everyone says they suck and need to be replaced, would one look for .wav samples to use?

-Karrde-

GrayLightning
12-12-2003, 02:32 AM
This perennial, fan favorite Remixing 101 thread has been made into a sticky. Please refer further Fruity Floops questions, tips, etc. in this thread.

Rellik
12-12-2003, 02:39 AM
But by whom?

I'll bet I know.

A moderator!

Are there going to be official stickies for every sequencer/tracker now?

djpretzel
12-12-2003, 02:53 AM
But by whom?

I'll bet I know.

A moderator!

Are there going to be official stickies for every sequencer/tracker now?

No, I've outlined to GL the basics of what's a candidate for stickydom. Perhaps Reason or something similarly popular, but not for every platform out there, as it wouldn't make sense. Please try to keep discussion on this thread FL-centric.

Gracias,

GrayLightning
12-12-2003, 02:53 AM
Here's the deal. We're going to be making sticky threads out of consolidated threads, threads that have reached this kind of level of prominence or those that are most helpful to a large section of this forum's readers/posers.

Edit: Oh I see DJP is faster than I am. ;)

RocketSniper
12-12-2003, 02:58 AM
Question:

Is there a way to make a tempo change in the middle of a song?

(while only using fruityloops)

Rellik
12-12-2003, 03:00 AM
Question:

Is there a way to make a tempo change in the middle of a song?

(while only using fruityloops)

Yes: automation. Automation is what makes things happen when you're not actually doing it. Just press the record button and change the tempo in the middle of the song, and it will save the changes at the specific points in time. You can also edit these events (being changes along with points in time) manually with the Event Editor (right click to see a useful menu).

Xelebes
12-12-2003, 03:11 AM
Neato Petito... a sticky.... finally.

Villainelle
12-12-2003, 03:12 AM
First, what is the definition of VST and SoundFiles?

"SoundFiles" could mean anything, that's not a recognized term for anything specific that I know of. If you mean soundfont, a soundfont is a package of samples. You need a sampler capable of playing soundfonts to use them. FL has one, but it's only a demo in certain versions of the program.

VST is a technology developed by Steinberg, used for building synthesizers, effects boxes, etc. FL has some native VSTs, i.e. the 3 Osc, Wasp, etc. Basically, a VST is a program that can either be run on its own or used as a plug-in, and is capable of generating sound or applying dynamic effects to sound. This is in contrast to a soundfont or other kinds of samples, which are simply recorded sounds--that is, you're not creating them in real time like synthesizers or effects boxes.

Second, how can I even load soundfiles into fruity loops to get them to output more than silence?

You mean soundfonts? If you don't have it, you'll need the full version of FL's soundfont player, which costs extra. :(

Also, for the basic instruments that FL has, everyone says they suck and need to be replaced, would one look for .wav samples to use?

If you mean FL's samples, yeah, they're not spectacular overall, so it wouldn't hurt to start building your own library of samples, soundfonts, and what have you. But keep in mind that it's how you use them--if you use them intelligently and apply effects in such a way that they don't scream "OMG I'M A FRUITY DEFAULT SAMPLE HATE ME," they're serviceable. People are just sick of hearing the same generic FL samples and synth presets used in beginner songs--spend some time tweaking and personalizing.

But FL's synth instruments are a different story. It has some pretty good stuff. The 3 Osc, for example, is an excellent softsynth. Of course, if you want to use them effectively, you're going to have to learn how to program synths--we've all heard the gamut of FL synth presets ad nauseam.

HTH.

shadow
12-12-2003, 05:36 AM
Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.
Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks.

Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.

Trenthian
12-12-2003, 03:29 PM
Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info.

Or you could just plop a layer channel down and figure it out yourself.

Edit: and if you really just don't get it, I'll go crazy in-depth on you.
Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks.

Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.


::douses flames:: stop this immediatly.

richter pm me and ill help you with what you need.

richter
12-12-2003, 06:52 PM
Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.
I put a couple searches into FL's help, didn't find anything, had to work, thought, "Hm, bet if I posted this in the FL thread I'd have an answer by the time I get back. Maybe chat some remixing too, which is fun." If you honestly think I couldn't find the answer myself, then you're quite pessimistic and short-sighted. It's simply easier (and usually more fun) to ask people with experience and hey they might even add a few pointers.

Seriously, people like you should stray far away from these help threads. If you think a question as basic and easy to answer as mine is "stupid" then by coming here, you're just asking for a headache. Go away and stop making yourself believe you're helpful when you're really just an ass.

richter pm me and ill help you with what you need.
I got it. All I needed was someone to say "layer channel." Thanks though.

shadow
12-13-2003, 07:53 AM
Actually, no. All the information you need to find is in FL.

But actually, the Layer channel has another not-so-obvious use. In that song it just triggers two samples at once. You can also use it to make a beat-slicer-ish channel for one-shot drum samples. This is the only real reason I use it. Here's what I mean:

http://dackz.net/files/misc/ (layerdemo.flp)

I just plopped down a layer channel, loaded some one-shot drum samples, and assigned them to the layer. To do that you click the layer so its channel settings window comes up, then you right click and select every instrument that you want to group (the little light thing after the channel name button) and press "Set children." Then click the "v" next to "Layering" in that box and select children. Now you have all your channels grouped and they're split over keys. Now it's much like a beat-slicer, in terms of interface. (This extremely useful but you can definitely screw up things if you try to change the roote note and stuff.)

Karrde
12-14-2003, 03:24 AM
Gah! FL really is the omniprescent money maker isn't it? Sure they'll let ya have some junk when you buy their program but they'd be perfectly happy to have ya spend another 300 bucks to make it decent ;P

So I guess that bears the question, where can I get good, free samples for FL? I already have a couple decent VSTs and soundfonts (thats what I meant, I've just been sick so my brain' s been out to lunch) but I guess I'll have to find the soundfont loader.

-Karrde-

Xelebes
12-14-2003, 03:38 AM
drum samples? I found mine all scattered over the net.

Key words to google with "drum samples"

First Wave
Casiocore
Music Machine

Those ones stick out in my mind, Music Machine and Casiocore will lead you to huge deposits of sound samples that pour over in the hundreds. Don't dismiss the ones in Casiocore though, you might want those in the chiptune sections or electro-breaks. They sound really cool if you sequence em cool.

skulkrusha
12-14-2003, 08:29 AM
Karrde: You could also consider buying music magazines that have free samples on their CDs. Latest issue of Future Music (UK mag; look for Jan 2004 issue, it's got a Sample Tank 2 and a MicroKontrol on the front) has a drumkit special CD if anyone's interested.

x.LANC|FER.x
12-17-2003, 01:58 AM
Is there a way to play the midi files as I create them in FL, to hear them in MIDI form?

Xelebes
12-17-2003, 02:21 AM
You mean General MIDI form?

shadow
12-17-2003, 03:10 AM
MIDI doesn't make sound on its own, it's just an interface for devices. If you mean what you hear when you load a .mid file into your media player of choice, it's probably using the a synthesizer or soundbank to output the data into something you can hear. Usually most midi files are GM, which is just standard midi data.

That being said, just load up a Fruity LSD in the FX Mixer or configure FL to use a MIDI output you have.

Rellik
12-17-2003, 11:08 AM
Also, I don't know if this feature is available in 3, but there's a really cool Macro for this. What you do is SAVE FIRST, then go the Tools->Macros->Do something having to do with MIDI I forget, but it should be obvious. Immediately save under a different name, just in case (THIS MACRO WILL ERASE ALL YOUR INSTRUMENTS, and replace them with MIDI Outs).

You can then save as MIDI (although you may want to change the MIDI patches first), I don't know if it will actually play if you press play but that probably has to do with configuration.

Tansunn
12-17-2003, 11:21 AM
I've been looking at the Native Instruments Kontakt sampler demo, and I've got a few questions regarding how to use it in FL. The main problem I have is that it has support for multiple channels, but I can't figure out how to use any of them besides the first one. Basically what it allows you to do is import a number of instruments, assign each one a MIDI channel (omni, 1-16), and then it reads the channel of the input and plays it with the corresponding instrument(s). (See image here (http://www.jabcreations.com/~lousyspy/image/kontakt.png)) However, when I make a new channel using it as a VSTi, I can't find a way to change the notes to a separate channel so I don't have to load a separate instance of it for each instrument I want to use. Is there any way to change what channel the notes are being sent to or will I have to either use multiple instances of the player or some MIDI loopback software to send output from MIDI Out channels to Kontakt as a standalone application?

Also, trying to see if there was some similar info on previous pages, I managed to catch something about loading a VSTi into the mixer instead of as a new channel. That seems like it might have the potential to help with my problem, but I couldn't get it to work when I tried it. Even if it doesn't help with my problem, it's something I'd like to know how to do, so could someone explain how to make it work?

shadow
12-17-2003, 05:02 PM
Lousy: Set the "PORT" display-thing at the top-right corner of the wrapper window that Kontakt is in to whatever port you like. Then load up MIDI Outs and set all of them to that same port. Then assign them to the channels you've set in kontakt.

Tansunn
12-18-2003, 12:59 AM
Thanks, that answered both of my questions.

Antonio Pizza
12-20-2003, 07:01 PM
LousySpy's still alive? Whoa, that's cool.

Rellik
12-20-2003, 08:40 PM
Anybody got any good ideas for boosting those frequencies which are higher than those accessible on the EQ (Parametric/7-band)?

Xelebes
12-20-2003, 09:02 PM
So you're saying you want to boost 18kHz but not 16 kHx?

skulkrusha
12-21-2003, 03:34 AM
Rellik: Perhaps by using a 3rd party EQ? The world is more than FL, you know.

Rellik
12-21-2003, 03:47 AM
I hadn't thought of that 8O I actually have SH Graphical EQ, but I never use any EQ, Reverb, Filter or Delay but Fruity since those are the most efficient :). I'll see if it has anything on that.

Green88
12-24-2003, 05:28 AM
New Question

How do I save modifications I make to the SimSynth channel? Every time I open a new file, the changes I make to SimSynth always revery back to the default.

Xelebes
12-24-2003, 05:34 AM
What you have is a demo. If you want to check, try saving a preset. To save a preset, go to the electric plug in the top left corner of the SimSynth corner. There it should say Save preset as... If it doesn't or isn't accessible, you have a demo which you'll need to buy the SimSynth or you need to buy FruityLoops.

DJDeAtHLoK2
12-25-2003, 01:08 AM
I know this may be a stupid question. But I've been trying to figure out how to record vocals with good old fruits. I have an Audigy 2 with the asio drivers. I just can't figure it out.

Xelebes
12-25-2003, 05:21 AM
Recording within FruityLoops is something I would not encourage. Try Goldwave for a free alternative to Acid or Sonar or Cubase or whatever. This should do the trick. However, if you want to do it, try this.

Open the playlist. You'll see two areas on the playlist. One for patterns, one for wave files. Click on it. It will ask you to load a sample, pick a wave sample. Open it, it shows up as a funny wave drawing of some dort or another. Click on it. If you click on the arrow that points down, a menu will pop up. Click on Edit sample. A new screen will pop up. Nothing much to it. Click record to do some practice runs of your vocals. Click stop to stop your practice takes. Now, you get to the recording. Press record and then soon after wards press record again. Sing the song. Hit stop. There, now you can save it as whatever.

Tips:

- Have someone else on the computer to hit the record button and to tell it stop. Develop a way of silently queuing your music so when he hits record the second time, you can start your singing. Refer to the singing tips thread to ask for more detailed hints and tips into recording your music with your voice. There I can be a lot more specific with other hardware that will help you do the vocals and stuff like that.

shadow
12-25-2003, 06:18 AM
Uh, no, Xelebes. There's an IN option on the Mixer for a reason...

Xelebes
12-25-2003, 05:52 PM
It doesn't do a thing for me. I tried. I dunno.

Tebril
12-27-2003, 12:39 AM
I'm new to fruityloops, and have been using it mainly to playback midi music with soundfonts. I've noticed that FL doesn't add MIDI events like portamento, modulation wheel, or expression to the playback. Is there a way to enable these?

Rellik
12-27-2003, 12:56 AM
Well, SoundFonts don't necessarily respond to those events. In fact, I'm not even sure if they support them.

Tebril
12-27-2003, 05:01 PM
Thanks for your help.

Is there an easier way to load soundfonts in FL than by loading them individually for each track? It seems a waste of system resources to load an entire soundfont just to use one instrument.

shadow
12-30-2003, 06:42 AM
MIDI channels don't produce sound on their own. Channels that seemingly become red usually mean a sample is missing.

If you export something to MIDI, you'll need plain MIDI Out channels. If you're going to export actual audio, you'll need things that generate sound and not just instructions for something else to generate sound (like a midi out channel.)

If I were you, I'd read up on MIDI. Here are some quick links:

http://www.dict.org/bin/Dict?Form=Dict2&Database=*&Query=Musical+Instrument+Digital+Interface

http://en.wikipedia.org/wiki/MIDI

and of course, http://www.midi.org/about-midi/aboutmidi3.shtml

Edit: But basically, MIDI data is just instructions. Things that will generate sounds are things like samplers, synthesizers, or soundbanks. But regardless, everything in FL use MIDI to communicate. MID out channels just don't make renderable sound unless you use something like the Fruity LSD (effect.)

GaMeBoX
12-30-2003, 04:34 PM
Im having some problems with my samples, its like this..
I know that FL searches for the patch in all of the folders selected in file-options when opening a sample into a channel. And if it doesnt find it, the channel goes red. Well, thats what happened today when i started the computer.. All the patches are still there, i tried to relink to the folders and even duplicate all samples and linking to the new folder as well, still not good. As i click on the samples from the list, some of them doesnt sound, but they all did before. Anybody got any suggestions ?

I had a similar problem, when moving up from FL 3 to 4, but i solved it by adding all my old samples to my new computer with FL4 and linking to the folder and all was good again, so... this time i cant find whats the problem...

Xelebes
12-30-2003, 05:55 PM
Im having some problems with my samples, its like this..
I know that FL searches for the patch in all of the folders selected in file-options when opening a sample into a channel. And if it doesnt find it, the channel goes red. Well, thats what happened today when i started the computer.. All the patches are still there, i tried to relink to the folders and even duplicate all samples and linking to the new folder as well, still not good. As i click on the samples from the list, some of them doesnt sound, but they all did before. Anybody got any suggestions ?

I had a similar problem, when moving up from FL 3 to 4, but i solved it by adding all my old samples to my new computer with FL4 and linking to the folder and all was good again, so... this time i cant find whats the problem...

It's a problem with Arctic crack. Buy the real thing (i.e. but FruityLoops instead of downloading).

Navi
12-30-2003, 07:29 PM
This might have been asked before. sorry.
Well i bought FL a while back and it irks me that i still can't save with Soundfonts. It is very annoying to have to replace all the soundfonts with "sample" just to save, and then have to put all the soundfonts BACK when i reopen it. Is this normal? Is there a way around this?

Xelebes
12-30-2003, 07:55 PM
You'll have to buy the soundfont player. Right now you have the demo. I know, it sucks and is stupid.

Navi
12-30-2003, 08:04 PM
You'll have to buy the soundfont player. Right now you have the demo. I know, it sucks and is stupid.

Thanks, Xel. That makes me mad. I paid a nice chunk of my meager paycheck to actually purchase the program, and it's like buying Windows but then having to pay to use the Start menu (bad analogy). Do i buy it from the FL site? My fruityloops is installed on my non internet PC. Do i have to Download something to get it to work? How much does this cost?

(Barrage of Questions. Sorry)

Xelebes
12-30-2003, 08:20 PM
You have to get the key for it or something or be able to download the patch. Oncew you download the purchase patch/key whatever, you can plug in the data with a floppy disc or somethiung.

NembaTheKid
12-30-2003, 08:21 PM
actually, you can just download rgc's sfz to play soundfonts.

NembaTheKid
12-30-2003, 08:25 PM
Okay. I'm new to FL, and tweaking around a bit I created something... odd out of the blue. Now I'd like to save it. I found how to "export" the arrangement, but it's not working too well. As a .mp3, I get seemingly nothing when I try to save it. It recognizes the length, but there's no sound at all. As a .mid, it plays, but the sounds are a bit off. How do I save it correctly?

Also, in the Browser on the left, I choose some sounds... but when I go add notes to the loop bar and play it, the sounds don't... well, sound. Some work, but many do not. And, when I create a new file, only the Clap actually plays, while the others (Kick and some such) are highlighted in red and do not play. What's the problem?
reinstall fruity. red means it can't find the sounds.

Navi
12-30-2003, 08:33 PM
Fruity Sound Font Player (Fruity only)
US$ 35


Fruity Sound Font Player - Download version
Fruity Soundfont Player is a FruityLoops add-on that gives you the power to load, play and render soundfonts (.sf2 files). Will only work under FL Studio.

This from the site.....


35 more dollars???

And what does it mean when it says will only work UNDER FL Studio. Does that mean it will work on all versions under it (i run 3.56) or only on FL Studio, cause that sucks. I dont want to have to upgrade and then buy it...thats much more money spent.

DarkeSword
12-30-2003, 11:58 PM
Umm...dude, when you buy FL, you get free updates for the main software for life.

You're legally entitled to download 4.12 if you bought 3.56. Go and DOWNLOAD it. You're using outdated software when you're legally entitled to use the most recent version!

As for the SFPlayer, it works with the most recent version of FL. You can't buy the SFPlayer without buying FL, and if you bought FL, you automatically have the most recent version.

shadow
12-31-2003, 10:57 AM
Just to let anyone know... FL 4.5 is out (along with some new plugins and stuff.)

http://www.flstudio.com/help/html/basics_new.htm

shadow
12-31-2003, 05:25 PM
I think you missed the point. MIDI is not audio. MIDI triggers things that create audio. Sometimes that'll be the synthesizer included with Windows or it'll be a GM soundfont bank you have. Or it might be an external device sending midi data to something on your computer or vice versa. MIDI is just a language for sending musical information.

What you're probably using to generate sound from the MIDI out channels is a general midi synthesizer/soundbank. If you want to have a GM equivalent of what you have in a sampler, you'll have to find a patch/instrument that sounds like it. That's all you can do.

shadow
12-31-2003, 06:50 PM
1. A patch is just a setting. A sampler obviously plays audio files.

2. FL comes with FL Keys and BooBass, but you could go find soundfonts or something of the desired sounds if those do not suit you.

3. The MIDI out channel just sends midi data to other devices. You don't just use them for GM MIDI stuff for you synthesizer or soundbank. You can use them to control multiple sound channels in a vst or control things in Reason with ReWire.

NembaTheKid
12-31-2003, 09:45 PM
[quote="shadow"]2. FL comes with FL Keys and BooBass, but you could go find soundfonts or something of the desired sounds if those do not suit you.
quote]
and FL slayer

DarkeSword
12-31-2003, 10:54 PM
2. FL comes with FL Keys and BooBass, but you could go find soundfonts or something of the desired sounds if those do not suit you.

and FL slayer

Correct, but that doesn't answer the question of "Where can I find good bass and electric piano samples?"

:roll:

Green88
01-01-2004, 05:22 AM
New Question

Im confused on how to Loop. I've been trying to loop a drumbeat called 'OverandOut' and I haven't been able to make it work. I tried layering it, but there is always some skipping in the last bar of the piano roll. It's almost like the loop requires an uneven amount of bars.

Xelebes
01-01-2004, 05:27 AM
Try changing the time signature. Go to Options in the menu bar and go to song settings. There should be dials that should change that value for you. This will create a different time signature.

Also, what I do, is I use several patterns to make one drum loop. So I have pattern A which is bar 1 pattern 2 for bar 2, etc. etc. This is really helpful as you learn to organise your drum loops together. It also allows to get more of a drum machine feel you get in a lot of electronica (mostly trance, house and techno).

chokst~1.bat
01-01-2004, 08:01 AM
Just to let anyone know... FL 4.5 is out (along with some new plugins and stuff.)

http://www.flstudio.com/help/html/basics_new.htm
Thanks for that information. Funny, on my FL Studios box, it says that you are legally entited to only ONE free upgrade - haha.

Has anyone ever tried 4.5 yet? If so, in your personal opinion, is it worth upgrading from V4.12 to it? Geez, just when I thought I had everything... :)

NembaTheKid
01-01-2004, 08:06 PM
2. FL comes with FL Keys and BooBass, but you could go find soundfonts or something of the desired sounds if those do not suit you.

and FL slayer

Correct, but that doesn't answer the question of "Where can I find good bass and electric piano samples?"

:roll:With a lot of tweaking you can make slayer sound like something you could use as bass. :roll:

Rellik
01-01-2004, 09:07 PM
Maybe he wants samples, as in, to use in a sampler.

DarkeSword
01-01-2004, 10:33 PM
Just to let anyone know... FL 4.5 is out (along with some new plugins and stuff.)

http://www.flstudio.com/help/html/basics_new.htm
Thanks for that information. Funny, on my FL Studios box, it says that you are legally entited to only ONE free upgrade - haha.

Has anyone ever tried 4.5 yet? If so, in your personal opinion, is it worth upgrading from V4.12 to it? Geez, just when I thought I had everything... :)

:?

You should have bought it online. You get free updates for life with the online version. Boxed users have to pay $29 extra for the free-updates-for-life option.

Rellik
01-01-2004, 10:41 PM
The box looks really nice... it's shiny.

shadow
01-02-2004, 01:36 AM
However, can WAV and MP3 files used patches, too? Just to throw that out there...

If you're saying can you make a MIDI with custom sounds... you could make a non-GM soundfont that would be for your midi file only. GM just means General Midi, which is a standard bank of sounds and controls. But then having a midi+soundfont is pointless as you could've just made an audio file.

Now, I have some more questions. In FL, is there a way(s) to change the volume and/or panning of a channel throughout the song? Like, say, I wanted to start a channel quiet, and gradually bring it louder and louder. If so, how do I do it? If I can't literally do it, how do I create that sort of effect, since I know that others have done things that at least SOUND like that?

You can edit almost any knob in FL over time. As in, you can state what position it is in at what time. This is called automation or event editing. You just right click a knob and click Edit events. If you have something that can't be right clicked like an external VST or whatnot, there's a menu for editing all of the knobs in the wrapper.

shadow
01-02-2004, 06:12 AM
If you want to be able to have MIDI out channels render, use the Fruity LSD effect plugin.

Rellik
01-02-2004, 04:57 PM
What exactly are SoundFonts for? Uh... hm. They are for making music. They can be used just like any other generator there on your patterns sequencer; they will respond to the midi signals you program, and play their predetermined samples on playback or rendering. This is what SoundFonts are for.

About the SoundFonts not playing problem: are you sure you tried ALL the notes? Most drumkits will start down at C3, which is the standard GM location for the first note of a Drumkit (being the kick). Actually, B2 normally has some kind of extra kick that sounds exactly the same... but whatever.

shadow
01-02-2004, 05:39 PM
Yes. All soundfonts contain actual audio samples. MIDI out channels don't contain any audio samples. Only midi signals, not actual sounds. Hopefully you get the picture by now.

skulkrusha
01-04-2004, 03:33 AM
There's a "getting started" guide on the FL Studio website (http://www.flstudio.com/). Go to the Downloads section.

shadow
01-04-2004, 09:13 AM
Also, the sampler doesn't have to have a clip of a note, it just loads an audio file. You can have that though, but you also can have anything else.

skulkrusha
01-06-2004, 01:32 AM
Alright, I've got a question ... How am I supposed to use the dashboard? I've made a dashboard for my microKorg, but apart from getting my micro to control the dashboard, it doesn't seem to do much else. In other words, I can't seem to get the dashboard to do anything useful. What am I meant to do with it?

Blake
01-07-2004, 12:28 AM
Yo yo yo, this is a simple question. Well, yeah a question. In FL Studio, there is a bundle of preset handclap samples that I think are fairly nice, despite the lack of stereo-wideness n' stuff. But anyway, how should I alter this handclap sample so it sounds like its actually well-produced, because I want to use it in a funk sort of style, where all the percussive things stand out and feel crisp.

shadow
01-07-2004, 01:37 AM
Get a better clap sample? If you want stereo or whatever, try the stereo enhancer (sets delay on one stereo channel or the other.)

Rellik
01-07-2004, 01:58 AM
Compressor! I have no idea how one works, but I like the "Drums" preset... although I am suspicious that all it really does is make it louder, but I like it anyway.

EQ! Turn down the mid-lows, turn up the mid-highs, and you probably don't even need the lows at all unless it's a low clap.

Maybe you could automate a filter to make the clap go "bwow" or "sheeow" or "sheee" or "bwee".

Detune works well, also!

Every channel on the mixer has an enwidener knob built in.

Just some ideas.

djcubez
01-07-2004, 12:36 PM
Duh, add a chorus.

shadow
01-08-2004, 03:08 PM
I wouldn't add chorus to a clap...

ArseAssassin
01-08-2004, 08:56 PM
I think there's this demo-project that uses default claps... by Fuego, maybe? Makes pretty good use of them.

Green88
01-08-2004, 09:29 PM
How do I properly loop drum loops? Every time I try they always fall a few bars short of being a complete loop. Thanks.

Xelebes
01-08-2004, 09:40 PM
What you are probably trying to refere to is a time signature.

In options there is project settings. you have a window pops up. There is two dials. One is bar and the other is beat. Crank up the bar meter. If the piece of 4/4 music, use multiples of four to help you increase the length of the bar.

Or solution 2 is to have a pattern for each part of the loop and then sequence them in the playlist. Labelling of the loops is possible so you can keep track of where each is.

!Nekko!
01-12-2004, 08:18 AM
ok, i had fruity 3.5.6 installed. I saw that there was a fruity loops 4.1 (FL Studio or whatever it is) so I d/ld it and installed it. Here are my 2 questions - Why does my FL Studio not have all the instruments (Including percussion.)

2nd - Why does it sound like my FL 3.5.6 is on a constant overdrive? Uninstalling and reinstalling both programs didn't work =( i wanna make technos again.

skulkrusha
01-12-2004, 10:44 AM
1. FL Studio has dumped a lot of samples between 3.5.6 and 4.5.1. They're still available for download on the FL Studio website.

2. Do you mean it plays stuff too quickly, or it's distorting? I can't explain the first sympton, but the second could be due to a number of things. Does the CPU meter skyrocket when you use 3.5.6, by any chance?

Beatdrop
01-12-2004, 03:21 PM
How do I properly loop drum loops? Every time I try they always fall a few bars short of being a complete loop. Thanks.

Actually, Xelebes, the problem he's having is likely tempo related. He is probably attempting to play drum loops back as one shots in a project that does not match their tempo. Solution to this is to use the Fruity Slicer or timestretching.

Right click on the sample in the sample browser and select "Open in slicer channel" and the loop will load sliced up so that you can resequence it to match the tempo. To avoid pops associated with the ends of the slices, either add some decay to all of the slices (simply turn up the decay knob in the slicer) or select "Fill Gaps" in the same window.

For the time stretching option, load the loop into a Sampler channel, open the options window for the channel, and down near the bottom, there's a little digit box that reads "Stretch to Fit." Simply, drag that number to fit the amount of steps that the loop takes up. For example, if the loops is two measures long and you're in 4/4 time, that box should read 32 (as in 16 steps, and then 16 more). Four measures: 64. Eight measures: 128. Get it?

Beatdrop
01-12-2004, 03:28 PM
Alright, I've got a question ... How am I supposed to use the dashboard? I've made a dashboard for my microKorg, but apart from getting my micro to control the dashboard, it doesn't seem to do much else. In other words, I can't seem to get the dashboard to do anything useful. What am I meant to do with it?

You need to reverse your MIDI routing on that. Instead of using your microKorg to control dashboard, try using Dashboard to control microKorg. In doing this, you can lay out your own control scheme that has all of the controls on it that you want to manipulate in your mK, and using Dashboard, you can automate all of them. Dashboard can also be used as an internal controller for multiple things at the same time. For example, you might have four Fruity Filter FX channels loaded into four different FX tracks. Well, using Dashboard, you could bind the cutoff knobs in all four to the single Dashboard interface to allow you to easily access all of them for automation.

Basically, Dashboard is meant to allow you to have an even easier time programming in FL. It's the absolute best MIDI controller in the program (if you sink some time into setting it up properly).

EDIT: Also, apology for the double-post, but they were two seperate thoughts, and I haven't posted in ReMixing 101 for awhile, so I don't think it's that big of a deal. *shrug*

esden9
01-12-2004, 07:19 PM
Anyone have trouble using aftertouch and mod-wheel in FL Studio?

I recently upgraded my keyboard controller, and it works when I run standalone synths, but within FL studio, the same synth will not respond to aftertouch or mod-wheel changes.

EDIT: I found it: Must create a Midi Out channel to catch and route these messages to the appropriate machine. Turns out that FL only routes a few messages by default.

Rage
01-13-2004, 06:01 PM
ok, i had fruity 3.5.6 installed. I saw that there was a fruity loops 4.1 (FL Studio or whatever it is) so I d/ld it and installed it. Here are my 2 questions - Why does my FL Studio not have all the instruments (Including percussion.)

2nd - Why does it sound like my FL 3.5.6 is on a constant overdrive? Uninstalling and reinstalling both programs didn't work =( i wanna make technos again.

If it seems like your FL does not have the samples installed, you probably dont have the proper codec(?) installed to play them. I don't know exactly where the file is but you should have it (it's somewhere in the installers folder, and you find the file and right-click to install it) ... sorry I'm on a different computer and don't know where it is exactly.

As for the "constant overdrive" thing, your FL may have had its buffer length shortened by a lot. This happened to me before. Go to the audio options, and you should see a slide bar that says buffer length. When the buffer length is too little (at the minimum when it happened to me) it'll sound like it's being overdriven, but it's just not giving your computer enough time to put out the right sounds. So what you should do is increase it again. 2048 is the default option for buffer length, so if it's not there, try setting it there (you can just right-click on it to set it to default)

Beatdrop
01-13-2004, 06:12 PM
Aside from buffer length, the "overdrive" problem could be one of two things:

1.) Your soundcard. Yes, it might have gotten fried or just turned into a piece of crap in general. Either way, your soundcard could definitely be causing you problems with sound quality.

2.) Sample rate. Go into the same window where you set the buffer length and check to make sure the sample rate (somewhere off to the upper-right of the buffer) is set to 44100. A lower setting would degrade quality, but allow FL to run much faster.

Rellik
01-14-2004, 01:46 AM
Winamp!

DarkeSword
01-14-2004, 02:05 AM
Bah, Winamp suddenly quit working on me a month or so ago... All it does when I try to open it now is display a "Winamp 3" splash window and then, nothing. Can WMP or RealOne put on the ID3 tags?

No they can't.

I'd suggest completely uninstalling Winamp 3 and getting Winamp 5 anyway. It's better than 3 and more stable.

If that doesn't work, Google around for some MP3 taggers. I know there are some out there.

Rellik
01-14-2004, 02:09 AM
Winamp 2! Winamp 2!

Anyway, Windows Media Player can do it, I think. Also, there are plenty of small freeware programs for doing stuff like this.

djcubez
01-14-2004, 02:31 AM
Alt + 3.

shadow
01-14-2004, 04:23 AM
That's a limitation of ID3v1.

DM Lee
01-14-2004, 04:58 PM
Is there a way to apply an equalizer to a flanger so that the eq will tell the flanger what ranges of sound the filter can pass through (like say you want 350hz to 500hz, 750hz to 1000hz, and 1300 to 1600hz to all be affected by a flanger, but nothing in between?

Every flanger i've used sorta just has a width you can adjust or it can only go this deep or high, etc. (theres always some knob for that) but what if you want the flanger to skip certain specific frequencies so maybe you want a sound to flange as it areggiates to higher notes but when it comes back down it stop but then when dropping down lower it flanges again, etc.

I think you can get what I am saying.

I dont want the eq to interfere with the original signal or reverb or anything like that, just as an adjustment to just the flanger (knowing hwo to do this would be useful because it could also apply to reverbs, phasers, distortion, delay, etc...

This is something I have been tryign to figure out on my own but everything I do ends up editing more than just the flanger.

If this cant be done its understandable, but I have a feeling somehow there has to be a way to do this.

THanx for the help if you can.

ArseAssassin
01-14-2004, 05:15 PM
Alt + 3.

Thank'ya, but it won't let me insert such a long ID3v1 Tag... Yar, mateys.

ID3v2. I don't know if Winamp can do it, though... :roll:

So, does anyone have any FL4 skins? I'm getting bored of the old one... I made one myself, but that's pretty much only one I have :( It's available at my DeviantArt-page (http://arseassassin.deviantart.com).

Xelebes
01-14-2004, 06:09 PM
Is there a way to apply an equalizer to a flanger so that the eq will tell the flanger what ranges of sound the filter can pass through (like say you want 350hz to 500hz, 750hz to 1000hz, and 1300 to 1600hz to all be affected by a flanger, but nothing in between?

Every flanger i've used sorta just has a width you can adjust or it can only go this deep or high, etc. (theres always some knob for that) but what if you want the flanger to skip certain specific frequencies so maybe you want a sound to flange as it areggiates to higher notes but when it comes back down it stop but then when dropping down lower it flanges again, etc.

I think you can get what I am saying.

I dont want the eq to interfere with the original signal or reverb or anything like that, just as an adjustment to just the flanger (knowing hwo to do this would be useful because it could also apply to reverbs, phasers, distortion, delay, etc...

This is something I have been tryign to figure out on my own but everything I do ends up editing more than just the flanger.

If this cant be done its understandable, but I have a feeling somehow there has to be a way to do this.

THanx for the help if you can.

Use a parametric eq before a flanger in a send channel.

DM Lee
01-14-2004, 08:58 PM
It will send the eq to the original signal too though. I know this "will" eq the flanger this way, but I dont want it to affect the original signal with the eq...

Like say I notch up some frequencies (while having everything else cut) so I may want like certain strings on a guitar soundfont to flange while others remain normal.

I have not found a use for this in a mix yet because for one I cant pull it off. For two, I just dont know when I would want to apply this effect.

I dont want to eq the instrument at all with the same eq I use for the flanger.

Oh, one effectthis would be good for is say you have a synth string chord spanning across about two octaves with the right voicing (like say d minor triad with d4 a4 f5 a5) and you want to notch down chunks of frequencies about 50hz wide with 100hz of of the signal flanging between each 50hz...

Then the string chord will hold like usual and the flange will skip through the frequencies instead of going eeeeeeeeeaaaaaaaoooooommmmmmmoooooaaaaaaaaaeeeeeee

it will go eee eeaa aaaa aoooo mm mm oooo aaa aaee eeee

the whole time the strings still have their zshzhszhszhszhhszhshzshszhzhzshzzhszhszhshzhzszhz sound a lot more constant because not every frequencie is flanged and then you kinda get stuttery accents and stuff from the flanger.

This might help understand why I dont want to eq the whole track with the same eq because then the sound will be really chopped up and thin and lifeless.

Well, if im wrong about the send track (because im sure you can put eq in a send rack and it would affect the sound, then having eq and flange youd still have eq affecting your song...) then I will try it again because I think I already have.

Thanx though and if you are positive it works I'll try it later tonight when I get home.

THanx.

Xelebes
01-14-2004, 09:14 PM
Ok, your missing what I am saying.

sound -----> out
|
v
send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out
|
v
send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

!Nekko!
01-15-2004, 02:06 AM
btw thx rage!, you were right with the buffering

[edit]
About the drum beats not coming. Its not files that were being transfered between 3.5.6 to 4.1.All of the "Cool Stuff" in the projects don't have dumb beats either. I installed FL Studio 4.0 instead of 4.1 and the same thing is going on.

Beatdrop
01-15-2004, 02:16 PM
Ok, your missing what I am saying.

sound -----> out
|
v
send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out
|
v
send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds.

In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done.

Xelebes
01-15-2004, 06:45 PM
Ok, your missing what I am saying.

sound -----> out
|
v
send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out
|
v
send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds.

In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done.

Not exactly.

You see when it goes through the send, you are only putting certain frequencies through the flanger. In the original signal, you are having all the rest of the frequencies except you are cutting out the frequencies that being applied in the flanger. That is example no 2. If you want to include some wet/dry function, you can omit the parametric eq but run the risk of certain frequencies being way too hot.

Frictional Antidote
01-19-2004, 02:03 AM
I know it's an odd question, but.....

is there anyway to uninstall FruityLoops from my PC should the occasion call for it?

Thanx

NembaTheKid
01-19-2004, 02:42 AM
It doesn't come with an uninstaller, just delete the shortcuts, go into wherevere you installed the files and delete them, and you are done... it is in the faq on the site...

Beatdrop
01-19-2004, 05:31 AM
Ok, your missing what I am saying.

sound -----> out
|
v
send ----->parametric eq------>flanger/chorus---->out

so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so...

sound -----> -(parametric eq) --->out
|
v
send ------> parametric eq------> flanger -----> out

note that -(parametric eq) has the inversed properties of parametric eq.

Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds.

In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done.

Not exactly.

You see when it goes through the send, you are only putting certain frequencies through the flanger. In the original signal, you are having all the rest of the frequencies except you are cutting out the frequencies that being applied in the flanger. That is example no 2. If you want to include some wet/dry function, you can omit the parametric eq but run the risk of certain frequencies being way too hot.

Ahhh... I see it now. Good thinking. You are exactly right.

skulkrusha
01-19-2004, 07:08 AM
is there anyway to uninstall FruityLoops from my PC should the occasion call for it?

Start>Settings>Control Panel (or just Control Panel on XP), open Add/Remove Software and uninstall FruityLoops. Then just delete all the redundant shortcuts/directories.

Edit: While I'm aware not many people will be reading this, there isn't an uninstaller, and what NembaTheKid says before me is the correct way of uninstalling it.

Nase
01-19-2004, 03:09 PM
probably someones asked this before...when i save a FL project and reload it the preferences of the synths are standard again.when i save them as a preset, it goes back to standard too after loading the file again

Frictional Antidote
01-21-2004, 02:21 AM
So I'm sure that this has been adressed before, but there are 65 pages, 65 people!!!

Anyway, if you don't want to answer, but rather point me in the direction of what page the answer is on, that would be great. Anyway.....


So I was looking at the tutorials on fruityloops, and I noticed a very cool feature. The percussion was on the piano roll. How the heck to you assign a specific piece of percussion onto each note of the piano roll??? It made it very easy to create really cool drumloops as well as cool freestyling percussion. Anyway, an answer would be appreciated.

Thanx

Edit; 67 pages

Rellik
01-21-2004, 02:24 AM
So I'm sure that this has been adressed before, but there are 65 pages, 65 people!!!

Anyway, if you don't want to answer, but rather point me in the direction of what page the answer is on, that would be great. Anyway.....


So I was looking at the tutorials on fruityloops, and I noticed a very cool feature. The percussion was on the piano roll. How the heck to you assign a specific piece of percussion onto each note of the piano roll??? It made it very easy to create really cool drumloops as well as cool freestyling percussion. Anyway, an answer would be appreciated.

Thanx

Edit; 67 pages

Woah... YOU CAN DO THAT? HOW HOW HOW HOW?! XD

Anyway, I have a simple question of my own. How can you revert from piano roll to step sequencer?

skulkrusha
01-21-2004, 02:46 AM
Nasenmann: That's not normal. Sounds like a problem with the installation ... Hate to suggest it, but it might be worth reinstalling FL to see if you get the same problem. There are certain plugins that sometimes reset themselves in FL, however (I've heard 4.x.x's soundfont player is notorious for reseting itself, and I've had experiences with plugins not retaining their settings), but if it's happening with everything, there's something wrong.

Frictional Antidote: You can use a layer to do that. Right-click one of your channels and select "insert channel", or click "Channels" on the top menu bar and select "Add one", and select "Layer" from the list. Now, with the Layer's Channel Settings box open, select all the channels that you want to have controlled by the layer (you can do this by either clicking and holding while dragging the cursor over the green selected channel lights, or put the channels you want controlled in their own filter group and select all of them from there. It's important you keep the layer's channel settings box open, otherwise you'll have to do this again). Now, click "Set Children" in the layer's channel properties box. All the selected channels will now be controlled by the layer.

To control individual channels with the layer (for instance, to control drums), after you've set the layer's children, go to each of the channels controlled by the layer, and set the zone that the sample is triggered in. To do this, left-click above the note you want to trigger the sample with on the testing keyboard (channel properties). If you've got a lot of samples to trigger, though, you might notice that they detune as you set the trigger zones higher. To stop that, right-click above the same note set as the trigger zone. Now, the layer controls the samples. Note that you won't be able to trigger the samples with the step sequencer if they aren't on C5 without changing the step sequencer's trigger zones.

Rellik: It doesn't look like there's any easy way of doing it. Unless someone's written a macro, you'd have to do it manually.

Beatdrop
01-22-2004, 01:12 PM
Frictional Antidote: You can use a layer to do that. Right-click one of your channels and select "insert channel", or click "Channels" on the top menu bar and select "Add one", and select "Layer" from the list. Now, with the Layer's Channel Settings box open, select all the channels that you want to have controlled by the layer (you can do this by either clicking and holding while dragging the cursor over the green selected channel lights, or put the channels you want controlled in their own filter group and select all of them from there. It's important you keep the layer's channel settings box open, otherwise you'll have to do this again). Now, click "Set Children" in the layer's channel properties box. All the selected channels will now be controlled by the layer.

To control individual channels with the layer (for instance, to control drums), after you've set the layer's children, go to each of the channels controlled by the layer, and set the zone that the sample is triggered in. To do this, left-click above the note you want to trigger the sample with on the testing keyboard (channel properties). If you've got a lot of samples to trigger, though, you might notice that they detune as you set the trigger zones higher. To stop that, right-click above the same note set as the trigger zone. Now, the layer controls the samples. Note that you won't be able to trigger the samples with the step sequencer if they aren't on C5 without changing the step sequencer's trigger zones.

Heeeeeeey, cool. I didn't know you could do that. Not that I'll probably use it, but still good to know.

NembaTheKid
01-22-2004, 06:45 PM
So I'm sure that this has been adressed before, but there are 65 pages, 65 people!!!

Anyway, if you don't want to answer, but rather point me in the direction of what page the answer is on, that would be great. Anyway.....


So I was looking at the tutorials on fruityloops, and I noticed a very cool feature. The percussion was on the piano roll. How the heck to you assign a specific piece of percussion onto each note of the piano roll??? It made it very easy to create really cool drumloops as well as cool freestyling percussion. Anyway, an answer would be appreciated.

Thanx

Edit; 67 pages

Woah... YOU CAN DO THAT? HOW HOW HOW HOW?! XD

Anyway, I have a simple question of my own. How can you revert from piano roll to step sequencer?
question 1: find a drumloop in the browser, right click on it and select "open in new slicer channel"

question 2: delete evrything in the piano roll and it will go back to being the step sequencer.

skulkrusha
01-23-2004, 12:26 AM
Heeeeeeey, cool. I didn't know you could do that. Not that I'll probably use it, but still good to know.

I find it's useful if I want to write breaks or glitchcore, although they're not really your style, I suppose. :P It also comes in handy if I want to write a long rhythm without extending the step sequencer. However, in most cases it's much easier just to use the step sequencer.

shadow
01-23-2004, 01:57 AM
and I just explained this some pages back :\

skulkrusha
01-23-2004, 09:39 AM
I had a feeling it had already been mentioned ...

Edit: Anyone who's reading this, look for Shadow's explaination of how to do layer children splitting some pages back, it's a much better method than the one I mentioned on the previous page.

LightHouseMan
01-26-2004, 02:08 AM
do u guys can tell me what is that damn fruity loops mixer??? Many people have told me that is one of the greatest tools on fl, and i still dont know what is that for... any help is needed ^^

Xelebes
01-26-2004, 02:10 AM
The fruity mixer is there to simply balance out the sounds in your piece and to allow you to add cool effects.

Rellik
01-26-2004, 02:35 AM
The mixer is probably the most important single tool in FL... well, maybe next to the Piano Roll. It is essential to mastering and fine tuning, but can have broad implications. Technically, you could do the same things without it with some really complicated synths that load synths as generators and... well, that's complicated and not worth it and probably impossible.

Anyway, here's how it works:

When you assign a generator to a Mixer, channel, the audio that that generator makes is threaded into that channel. Thus, any effects you put on that channel of the Mixer will affect all the audio that is channeled through it.

Special~K
01-27-2004, 03:22 PM
Hi,sorry for my bad english,im german...

my question:
How do i change slighlty the volume/pitch of a single tone in FL? I only could change the volume of more tones with the graph editor..but with one single tone? I hope you can understand my question,i want to make one single tone to get louder and louder for example^^ It's not possible with the graph-editor,isn't it? How can i do that? Thanks a lot!
bye
Lunautic

Savior Sephiroth
01-27-2004, 04:11 PM
Ok so I'm lazy as hell and I want new instruments for Fruity Loops but I don't want to go about making my own and stuff... Is there a place to download a new set of instruments? In the tutorial it says all the n00bs use the original intruments, while I am indeed a n00b, I don't want to stay a n00b, y'know what I mean? Anyhow, where do you get the stuff?

djcubez
01-27-2004, 10:36 PM
Check out the stickied post "Compiled Links Guide - Great for Beginners".

Rellik
01-27-2004, 10:47 PM
Er... so, any way to create a macro in FL? It comes with like 4, but I'd like to make my own (for a number of things, such as auto-organizing the selected samples into a layer). It would also be nice to be able to shift all the patterns down one, and leave an empty one at a certain point (for organization purposes).

Another question: is there any way to use shuffle in the piano roll? I thought this question had been answered, but I searched, and apparently it hasn't... I know about the Quantizer thing, but it's sort of a pain to use, especially compared to the simplicity of the step sequencer's shuffle. I'm thinking there's probably no way... which makes this question sort of an "I wish there were" kind of thing... :(.