View Full Version : FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
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NembaTheKid
04-23-2004, 01:34 AM
How to use automation has been described lots of times, but I'll try to do it again.
Automation, controls knob/button/slider changes, meaning, say, if you wanted the volume to change by itself halfway through the song, you go into its autmation and make it do that. The event editor is the editor for an automation track. If you make a 8 bar song, then go into the event editor for the main volume, and scroll to bar 4 and draw something in (obviously higher is higher and lower is lower), then play the song, the volume will change halfway through.
If your song had two instruments, and then went into edit events for the volume knob of one instrument, and made the same change, then only the volume of that instrument would change, instead of the whole song.
I thought there was a tutorial for this in projects>tutorials, but it doesn't seem to be there anymore... hmmm...
EDIT: AAAARGH!!!! I just spent like seven minutes typing this, (I type slowly... sue me) and then someone else gets there first, and says the same with about a third of the stuff I wrote.
Just got a chance to play with the event editor, and really it's less scary than it looks (although I haven't mastered it yet). Oh ya, and how do you EQ in fruity. Maybe I just don't understand EQ, but any info I can soak up will help make my mixes BEARABLE, to say the least. Have mercy on my wretched soul! :wink:
NembaTheKid
04-23-2004, 01:59 AM
If you just want to eq the whole song, go to the effects panel, and in the master track, add a fruity 7-band EQ or something of the sort. To add an effect, click the little arrow next to a slot.
if it's one instrument you want to EQ, give the instrument its own effects channel, (click on the instrument in the step sequencer, and in the top-right corner of the channel properties you can change it) then in the effects panel go to whatever channel you gave the instrument and add a EQ effect.
Hope that was clear enough.
mightymarg
04-23-2004, 02:13 AM
EDIT: AAAARGH!!!! I just spent like seven minutes typing this, (I type slowly... sue me) and then someone else gets there first, and says the same with about a third of the stuff I wrote.
Hahaha. Marg>Nemba.
Here's some useful EQing stuff.
But I suck at EQ. That's one of the reasons that I will never get an ocremix to pass here...
http://www.sectionz.com/home_detail.asp?SZID=257
NembaTheKid
04-23-2004, 05:00 AM
Now I have a question, though it's more technical than how to use FL, whenever I open up FL, I get an error:
"Access violation at address 00000000. Read of address 00000000." but it doesn't seem to affect anything though. Has anyone experienced a similar error or know why this might happen?
Beatdrop
04-23-2004, 03:19 PM
... add a fruity 7-band EQ or something...
...
7-Band?
Nooooooooooooooooooo...
Parametric.
lazygecko
04-23-2004, 05:09 PM
Here's something that's been bugging me for a damn long time: How many cents makes a 1-octave difference in the Channel Pitch editor?
MIDI pitch bending is such a bitch in FL...
Xelebes
04-23-2004, 05:15 PM
1200 cents = 1 octave
Macross
04-23-2004, 07:11 PM
Everytime I load a MIDI from a game or something...it makes channels, but when i go to play the pattern, or the song, no sound comes out of them. What's wrong with it? My friend used one of the same MIDI's I used, and it worked fine for him, and I tried to change options and everything, but still no sound.
NembaTheKid
04-23-2004, 08:17 PM
... add a fruity 7-band EQ or something...
...
7-Band?
Nooooooooooooooooooo...
Parametric.
whatever.
NembaTheKid
04-23-2004, 08:19 PM
Everytime I load a MIDI from a game or something...it makes channels, but when i go to play the pattern, or the song, no sound comes out of them. What's wrong with it? My friend used one of the same MIDI's I used, and it worked fine for him, and I tried to change options and everything, but still no sound.
This has been answered like fivehundredmillionbillion times.
Go into the FX panel, and add a Fruity LSD, and set the channel to 0, or whatever channel all those MIDI out's are set to.
Sorry for the fouble post folks, but this sorta belongs in another post.
mightymarg
04-23-2004, 09:58 PM
I just got Antares AutoTune and Kantos VST plugins.
I'm having a problem with both.
AutoTune won't show up on my channel list when I go to add a VST plugin. I rebooted, re-entered the registry key and everything.
Kantos shows up, but I get an error message saying it can't be loaded into an effect channel.
*UPDATE* now neither shows up inside FL.
Help?
Kirbymixer
04-24-2004, 06:48 AM
2 New Problems: Sound too slow, and FL can't play
When I click in Piano Roll on a note, it needs a time before FL plays that note.
Perhaps it has nothing to do with that problem, but this problem began on the same time: When I click play, FL doesn't play the song. The only thing that chances is in the place of the '|>' there comes a '...'
does anyone know these problems?
NembaTheKid
04-24-2004, 08:53 AM
To the first question, go options > audio, and take the buffer length down a little, but this might reduce the quality of the song when it plays.
Kirbymixer
04-24-2004, 11:27 AM
To the first question, go options > audio, and take the buffer length down a little, but this might reduce the quality of the song when it plays.
on how much samples does fruityloops begin when you use it for the first time?
NembaTheKid
04-24-2004, 08:39 PM
Ummm.... I cannot remember because since I have shitty onboard audio, I have mine dragged up to full all the time unless I'm recording something midi, when it's annoying to have a pause when I play.
mightymarg
04-25-2004, 01:26 AM
Still looking for Antares help....
skulkrusha
04-25-2004, 03:14 AM
1. Are the VSTs in the right place? By that I mean wherever your VST folder is.
2. Have you scanned for the plugins in FL? Try quick scan and then scan and verify if the quick scan doesn't show any results.
3. Are any VST/DXs showing up? Do new ones show up?
lazygecko
04-25-2004, 11:52 AM
They may not be compatible with FLStudio. Some VST/DX plugins are to be used for audio editing software like CoolEdit.
mightymarg
04-25-2004, 12:35 PM
Skulkrusha:
Yes, yes, and yes.
Gecko: You might be right. It didn't say that they were tested with FL. Which would suck.
skulkrusha
04-26-2004, 08:33 AM
This isn't directed at anyone in particular, just something I've noticed.
I've noticed that not only are people asking questions that have already been asked and answered within, say, the last 5 pages (I dare you to count the number of times "Fruity LSD" has been mentioned within the last 5-6 pages in response to people asking the same questions), but many of them are also explained in the manual (http://www.flstudio.com/help/). For instance, everything I could ever want to know about automation is only a scroll down the left frame. It tells me what automation is, how I use it, all about the event editor, live recording from MIDI sources ... Sure, if you didn't know how to make the controls move on their own during playback and what that was called, you could ask, but it'd helpful if people would respond by saying "it's called automation. Check in the manual, and if you need any more help, just ask" or something along those lines. We shouldn't have to explain something that you could quite easily find out for yourself once you know what you're looking for.
In short, please check the manual first, and use this forum's search function to look for answers before posting new questions! It makes us regulars a much happier bunch to deal with :)
prophetik music
04-28-2004, 05:01 PM
general "how to use" threads:
http://remix.overclocked.org/phpBB2/viewtopic.php?t=7021
importing samples/synths/generators:
http://remix.overclocked.org/phpBB2/viewtopic.php?t=7537
about changing tempo, and a little automating events:
http://remix.overclocked.org/phpBB2/viewtopic.php?t=7151
http://remix.overclocked.org/phpBB2/viewtopic.php?t=7327
shuffle in fruity:
http://remix.overclocked.org/phpBB2/viewtopic.php?t=6940
effecting part of a song/using send tracks:
http://remix.overclocked.org/phpBB2/viewtopic.php?t=6679
Okay - half these don't work! Did someone purge the threads, or did they just kinda die form inactivity and now they dont exist? I wanted to use them for info - whats goin on?
:twisted:
djcubez
04-28-2004, 07:38 PM
They died. This thread's been here for over a year.
djcubez
04-28-2004, 07:41 PM
By the way, I compiled the first 20 or so pages into this website: http://geocities.com/ocremixcrew/
Heh...hence the old link and old name.
skulkrusha
04-29-2004, 07:26 AM
I'm sure if Mythril Nazgul hasn't already broken his back compiling those pages, he'll appreciate that. :P :)
Prophet: What djcubez said. They were innactive for too long and were automatically purged.
prophetik music
04-29-2004, 03:24 PM
They were innactive for too long and were automatically purged.
Ah - the Prophet understands now - thanks skulkrusha. i'll have to check out that other site to see what i can find there - maybe thats what i'm looking for. thanks, people!
:twisted:
i'm about to buy the producer edition, but i was wondering if anyone knew if the FL studio XXL offer is still avaliable? i'd like to know before i buy it and lose a chance to get all the plugins.
DarkeSword
05-03-2004, 02:47 PM
...
It says RIGHT ON THE SITE that it's still available.
-_-;
Uberwulf X
05-04-2004, 01:42 AM
Here's something that's been bugging me for a damn long time: How many cents makes a 1-octave difference in the Channel Pitch editor?
MIDI pitch bending is such a bitch in FL...
There are 1200 cents in an octave. For future reference, this is not a FL term... "cents" are tuning measurements. Every 100 cents is a full new note, a half step up from the previous. 1200 cents= an octave.
NembaTheKid
05-05-2004, 09:11 AM
i'm about to buy the producer edition, but i was wondering if anyone knew if the FL studio XXL offer is still avaliable? i'd like to know before i buy it and lose a chance to get all the plugins.
Anyway, even if you bought the producer edition FL studio, you can pay the difference between FL studio and FL XXL for the plugins.
DarkeSword
05-05-2004, 04:27 PM
i'm about to buy the producer edition, but i was wondering if anyone knew if the FL studio XXL offer is still avaliable? i'd like to know before i buy it and lose a chance to get all the plugins.
Anyway, even if you bought the producer edition FL studio, you can pay the difference between FL studio and FL XXL for the plugins.
No man, XXL is a limited time offer; after a few weeks you'll have to pay full price for the rest of the stuff, instead of saving 40%. The total cost will be a lot more if he waits.
How do I make it so every time I go to a different pattern, all of the channels with no notes on them don't collapse. This is veery annoying, because I change patterns alot. Sorry for the vague description.
skulkrusha
05-09-2004, 04:17 AM
Do you mean stopping the step sequencer from changing groups automatically? I don't think you can turn it off, but switching to "all" stops it from changing around.
KakTheInfected
05-09-2004, 09:56 AM
Is there a way to keep your Soundfont player settings? Everytime I save then restart FL, they reset so I have to reload my soundfonts and instruments :?
skulkrusha
05-09-2004, 10:01 AM
If you bought the soundfont player, it's a known issue that some people have problems getting the soundfont player to remember the settings. If you didn't buy it, the only two things you can do to stop the channel from deleting itself when you've saved is either to buy it or look for a free soundfont player (rsz audio makes a good one called sfz).
KakTheInfected
05-09-2004, 10:09 AM
Thanks.
ArseAssassin
05-09-2004, 11:06 AM
How do I make it so every time I go to a different pattern, all of the channels with no notes on them don't collapse. This is veery annoying, because I change patterns alot. Sorry for the vague description.
Options :arrow: General Settings :arrow: Auto empty channel zipping
Question:
If I buy the online version of FL4, then can I back up all the downloaded files onto a cd or are the files copy protected. The reason I ask is because my system has been crashing alot, and I don't want to lose a piece of software I paid 150 dollars for. Thanks.
DarkeSword
05-09-2004, 05:28 PM
Question:
If I buy the online version of FL4, then can I back up all the downloaded files onto a cd or are the files copy protected. The reason I ask is because my system has been crashing alot, and I don't want to lose a piece of software I paid 150 dollars for. Thanks.
They let you download it as many times as you want, and they have the registry key generator on their site if you ever need it. The only thing you HAVE to back up is the username and passcode they give you.
Rellik
05-10-2004, 03:31 AM
I have a question regarding MIDI recording. Is there a way to get the latency down to a suitable level for recording (say, 6 ms)? I've done several tests, and I have concluded that the problem isn't that I just suck at timing (as I first thought). Often the MIDI responsiveness will be totally satisfactory during normal play and during recording, but the latency somehow affects it so that the actual recording of the MIDI sounds totally out of time while it sounded fine when you were actually doing the recording.
I haven't ruled out that this is all a perception issue, but I'm fairly sure that the main problem is that the latency is (by necessity; otherwise it will underrun) over 10 ms, thus producing noticable mis-recordings. The kX drivers have caused problems on several peoples' computers (including mine :( ) and I've tried the Wuschel ASIO driver, and it did do slightly better, but it still couldn't get it down to an accurate recording level. And this was all just on a blank project! Imagine trying to record inside a real, live, project with 17 synths and 26 FX channels with 3 effects on each channel under these conditions.
Anyway, I am asking for information here. I am still trying to rule out the idea that I just suck at timing, and my perception is somehow distorted at the time I'm playing to make it sound like it's relatively on time, but in reality it is horribly horribly not on time, which comes to light when I listen to the MIDI recording. And once I'm sure that's not the case, the next step is figuring out how the heck I can get MIDI recording latency down to a suitable level. I'm sure somebody out there must be doing this, but I have no idea how they can get such low latencies!
Wait, I have an SBLive! Is that a problem? I think it's an SBLive Economy edition... but my MIDI is going through USB anyway, so it shouldn't even interact with the soundcard, right? And softsynths do their processing on the CPU, as far as I know, not the sound card's processor... anyway, thanks for your help =).
skulkrusha
05-11-2004, 10:43 AM
Get a good MIDI interface on your box, or a soundcard with good ASIO drivers. Doing that can allow you to reduce the latency a little more. You could also consider streamlining your computer for audio work, but since I have my doubts you use your computer solely for audio work you might not be able to do that effectively.
Rellik
05-11-2004, 11:04 AM
Thanks for the tips, skulkrusha! What do you mean by a 'good' MIDI interface? If possible, I would appreciate some examples of a high quality MIDI interface. If necessary, I will buy a soundcard with good ASIO drivers; I'm going to be spending some money anyway, so while the flood-gates are open (everything I use is free besides FL) I might as well get a high quality soundcard. Unfortunately, you are correct; my computer is a coding computer, a music computer, an Internet computer, a graphic art computer, a 3-D modelling computer... if I could afford another one, I would get it and use it solely for music, but I can't. Thanks again for the ideas!
'ReaktorZ0
05-11-2004, 08:53 PM
I have a question.
When I use a MIDI channel, pitch slide doesn't work, neither does polyphony set to 1 with portamento. Is it because of my sound card or anything ? :(
ffejretso
05-12-2004, 05:18 AM
I was wondering if anyone can help me here...
I have fruity loops 3.4 - and all of a sudden the flp files that are used for building loops are not in flp format - but are in a wav file format.
I used to be able to open them as flp files, but no longer. THIS INCLUDES LOOPS I MADE which I used to be able to edit in FL, but now THEY TOO are wav files!
This means that when i try to use them to build loops, they cant be read or used in fruity loops. They ARE there in the folders, but stored as wav files.
HOW DO I GET THEM BACK TO FLP files so I can use them??? WHAT HAPPENED???
HELP would be appreciated!
jeff oster
skulkrusha
05-12-2004, 11:45 AM
What do you mean by a 'good' MIDI interface? If possible, I would appreciate some examples of a high quality MIDI interface.
By "good", I mean it's not going to be cheap. One of the better ones around is the RME Hammerfall. It does MIDI and audio in, and it got a good rave in Future Music. Unfortunately, it's around US$850, so it might be out of your range. It is top-of-the-line, though. MOTU also makes some widely hailed products, so you could look for some of their things, too.
Unfortunately, you are correct; my computer is a coding computer, a music computer, an Internet computer, a graphic art computer, a 3-D modelling computer... if I could afford another one, I would get it and use it solely for music, but I can't. Thanks again for the ideas!
It might be out of the question, but I've seen people using dual boot systems using one OS for general work and play, and the other streamlined for music. Just an idea ...
I have a question.
When I use a MIDI channel, pitch slide doesn't work, neither does polyphony set to 1 with portamento. Is it because of my sound card or anything ?
No, FL's slide only works with FL plugins. The FL slide isn't supported by the MIDI standard (it's the way it's programmed).
I have fruity loops 3.4 - and all of a sudden the flp files that are used for building loops are not in flp format - but are in a wav file format.
I used to be able to open them as flp files, but no longer. THIS INCLUDES LOOPS I MADE which I used to be able to edit in FL, but now THEY TOO are wav files!
This means that when i try to use them to build loops, they cant be read or used in fruity loops. They ARE there in the folders, but stored as wav files.
HOW DO I GET THEM BACK TO FLP files so I can use them??? WHAT HAPPENED???
Wow. That's wierd. You say your FLP projects have been turned into WAV files? ... You did buy it, didn't you? FL can read WAV files, anyway, but it doesn't open them as projects.
'ReaktorZ0
05-12-2004, 12:58 PM
I have a question.
When I use a MIDI channel, pitch slide doesn't work, neither does polyphony set to 1 with portamento. Is it because of my sound card or anything ?
No, FL's slide only works with FL plugins. The FL slide isn't supported by the MIDI standard (it's the way it's programmed).
Is there another way to add a pitch bend effect to a midi with FL, then ?
ffejretso
05-12-2004, 11:54 PM
Skul,
I have fruity loops 3.4 - and all of a sudden the flp files that are used for
building loops are not in flp format - but are in a wav file format. This is in
the file folders that USED to contain cool flp files (like choir, and pads)
that came with the program -
If i go down the the file tree of data - patches - packs - pads,
and in pads now are all wav files. USED to be all flp files, and now i cant use ANY in FL.
I used to be able to open them as flp files, but no longer. THIS INCLUDES LOOPS I MADE which I used to be able to edit in FL, but now THEY TOO are wav files!
This means that when i try to use them to build loops, they cant be read or used in fruity loops. They ARE there in the folders, but stored as wav files.
HOW DO I GET THEM BACK TO FLP files so I can use them??? WHAT HAPPENED???
ArseAssassin
05-14-2004, 11:06 AM
Little something I discovered recently: you can actually automate VST's with the Wrapper by recording it live. However, the real trick is that once you have recorded it, you can edit the automation like this:
Browser :arrow: Current Project :arrow: Main Automation
Yeah, I feel like a fool for not realizing it sooner. I hope someone finds this helpful.
Oh and Skulrusha, I'm sorry but I've been too lazy the start the FAQ-thingie. And by the looks of it, it seems I'll never get it finished anyway, so if you don't mind, I'll just drop out.
Blake
05-15-2004, 01:42 AM
Little something I discovered recently: you can actually automate VST's with the Wrapper by recording it live. However, the real trick is that once you have recorded it, you can edit the automation like this:
Browser :arrow: Current Project :arrow: Main Automation
Yeah, I feel like a fool for not realizing it sooner. I hope someone finds this helpful.
Oh and Skulrusha, I'm sorry but I've been too lazy the start the FAQ-thingie. And by the looks of it, it seems I'll never get it finished anyway, so if you don't mind, I'll just drop out.
I love you.
(I didn't know that either until seeing your post. SWEET)
zircon
05-15-2004, 01:52 AM
Skul,
I have fruity loops 3.4 - and all of a sudden the flp files that are used for
building loops are not in flp format - but are in a wav file format. This is in
the file folders that USED to contain cool flp files (like choir, and pads)
that came with the program -
If i go down the the file tree of data - patches - packs - pads,
and in pads now are all wav files. USED to be all flp files, and now i cant use ANY in FL.
I used to be able to open them as flp files, but no longer. THIS INCLUDES LOOPS I MADE which I used to be able to edit in FL, but now THEY TOO are wav files!
This means that when i try to use them to build loops, they cant be read or used in fruity loops. They ARE there in the folders, but stored as wav files.
HOW DO I GET THEM BACK TO FLP files so I can use them??? WHAT HAPPENED???
Um.. ok, a few things. First of all, you *can* use WAV files in FL. In fact, I use exclusively WAVs for percussion and such. Second, FLP is the FL file format for your project files. It is not used for instruments and samples. A big ??? to you.
When I try to use wav files in my songs, I first tryed to put them in the step sequencer(in a sampler channel) but they would just keep looping(understandable) but then I tryed to use the piano roll, but wav files just keep looping in there too. How do I properly use wav files in FL? Vague description I know. :wink:
GrayLightning
05-15-2004, 02:48 AM
What do you mean by a 'good' MIDI interface? If possible, I would appreciate some examples of a high quality MIDI interface.
By "good", I mean it's not going to be cheap. One of the better ones around is the RME Hammerfall. It does MIDI and audio in, and it got a good rave in Future Music. Unfortunately, it's around US$850, so it might be out of your range. It is top-of-the-line, though. MOTU also makes some widely hailed products, so you could look for some of their things, too.
I use a Maudio/Midiman USB Midi Interface with no latency issues with. It cost me $40 and I have. I can highly recommend it.
skulkrusha
05-15-2004, 12:06 PM
I have a question.
When I use a MIDI channel, pitch slide doesn't work, neither does polyphony set to 1 with portamento. Is it because of my sound card or anything ?
No, FL's slide only works with FL plugins. The FL slide isn't supported by the MIDI standard (it's the way it's programmed).
Is there another way to add a pitch bend effect to a midi with FL, then ?
Yeah, you have to automate the "pitch" knob in the channel settings box. A bit of a pain, but it's the only way of doing it.
I have fruity loops 3.4 - and all of a sudden the flp files that are used for
building loops are not in flp format - but are in a wav file format. This is in
the file folders that USED to contain cool flp files (like choir, and pads)
that came with the program -
Waitaminute - Those files have always been WAV files! What are you trying to do here?
I used to be able to open them as flp files, but no longer. THIS INCLUDES LOOPS I MADE which I used to be able to edit in FL, but now THEY TOO are wav files!
I don't get that, though. Unless you mixed them down as WAV files and deleted the FLPs, the only other thing I can think of is that one of FL's piracy protection functions kicked in on its own. Are you sure they're gone for no reason? Have you tried searching for the FLP files? Have you recently installed a new version of FL over your old one? I'm stumped.
Oh and Skulrusha, I'm sorry but I've been too lazy the start the FAQ-thingie. And by the looks of it, it seems I'll never get it finished anyway, so if you don't mind, I'll just drop out.
Don't worry about it, man. This stuff happens. It wasn't like I couldn't have done it on my own, anyhow. :)
When I try to use wav files in my songs, I first tryed to put them in the step sequencer(in a sampler channel) but they would just keep looping(understandable) but then I tryed to use the piano roll, but wav files just keep looping in there too. How do I properly use wav files in FL?
Well, the step sequencer's sampler channels are really only designed for short samples like drums, however, you can get the sample to stop by getting it to cut itself under the MISC tab in the channel settings window. If you're going to use long samples, however, I recommend you use the audio tracks in the playlist (producer edition only). For things like drum loops, using fruity slicer is a good idea.
ArseAssassin
05-15-2004, 03:34 PM
Little something I discovered recently: you can actually automate VST's with the Wrapper by recording it live. However, the real trick is that once you have recorded it, you can edit the automation like this:
Browser :arrow: Current Project :arrow: Main Automation
Easier way to do this:
Wrapper plugin menu :arrow: Last tweaked parameter :arrow: Edit events
Maybe next time I'll actually rtfm... :roll:
Synth
05-18-2004, 12:28 AM
How do I use my Yamaha DGX-202 keyboard as a midi controller with fruity loops. I have the midi in/out cable connected. But I cant make it work. I need help quick.
When I export my song, is automation turned down. I ask because I exported a song of mine to mp3 and now when I listen for the panning, I can BARELY hear it, but in FL, I can hear it fine. So whats the problem?
Synth
05-18-2004, 03:47 AM
Ok forget about my last post I kinda of fixed it. Now my probelm is when I load a soundfont for example, when I press the keys on my midi keyboard it dosent play except 1 key. C4. It does this with every soundfont, wave, synth you name it. How do I fix this? And how do I record what ever notes I play on my keyboard to Fruity Loops?
NembaTheKid
05-19-2004, 09:50 PM
Little something I discovered recently: you can actually automate VST's with the Wrapper by recording it live. However, the real trick is that once you have recorded it, you can edit the automation like this:
Browser :arrow: Current Project :arrow: Main Automation
Yeah, I feel like a fool for not realizing it sooner. I hope someone finds this helpful.
Oh and Skulrusha, I'm sorry but I've been too lazy the start the FAQ-thingie. And by the looks of it, it seems I'll never get it finished anyway, so if you don't mind, I'll just drop out.
Also, you'll probably have found this out already, but if you press the button that looks like http://img61.photobucket.com/albums/v185/nemba/flbutton.jpg in the top-left corner of an automation track, then go to tools > LFO, you can have FL apply an automatic LFO to it.
So, I hear that you can use wav files in FL, but the problem is that I have tried putting them in the Step Sequencer and all that does is make the wav loop a thousand times until the sound becomes unberable and the previous looops are still going as the 1000th is still playing. So I tried to do the same in the piano roll, with similar results. I am trying to sample sounds off my PSR-550, but if I cant figure out how to properly use wav files in FL, I might have to export my FL project to ACID and mix it all there, WHICH I DON'T WANT To do, so help me please. Tell me how to use wav files in FL. Thanks. If it helps, I'm using version 3.5.
So I know I've had a lot of questions lately (sorry) but just one more, on a different topic. If I order the FL studio XXL edition with all the extra plugins and the Producer Edition, do I still get free lifetime updates for all future versions of FL studio. AND, with the updates, will I get the producer edition, or will I get a lower edition than the one I originaly ordered. Just dont want to waste any cash. Thanks again! :wink:
mightymarg
05-21-2004, 03:35 AM
Maestro -
No idea about FL Studio XXL.
But, I know a little about wavs.
To use them the way I think you want them to, you have to use piano roll, but most importantly, activate the volume envelope under channel settings. This will make the wav play only as long as you have the piano roll note going.
Hope it helped.
NembaTheKid
05-21-2004, 03:54 AM
So I know I've had a lot of questions lately (sorry) but just one more, on a different topic. If I order the FL studio XXL edition with all the extra plugins and the Producer Edition, do I still get free lifetime updates for all future versions of FL studio. AND, with the updates, will I get the producer edition, or will I get a lower edition than the one I originaly ordered. Just dont want to waste any cash. Thanks again! :wink:
Yes, you still get the free upgrades, yes, its still producer edition.
Intact
05-23-2004, 08:39 AM
i need a working crack for fruity soundfont player. i had a crack that was working but now it isnt after i tried to install a different fruity loops version. please help me. im broke
skulkrusha
05-23-2004, 09:41 AM
Get a job and stop asking us to help you steal software.
Koelsch1
05-23-2004, 10:29 AM
Does anyone know how you can line in a mic into fruity loops? The mic I have connects through the USB port. I cant figure out how to line it in or if it is even possible. It makes no references to this in the instruction manual.
skulkrusha
05-24-2004, 08:57 AM
It's possible to record audio in FL, although you probably won't be able to do it with that USB microphone. You need something with ASIO inputs, like some sort of soundcard interface. I don't know how your microphone works, but you might be able to record it in another program like Goldwave (http://www.goldwave.com/) or Audacity (htt://audacity.sourceforge.net/). I can't really help you much more, though, since I know nothing about your microphone other than it's a USB thing.
mightymarg
05-26-2004, 12:26 AM
I'm assuming that an M-Audio Radium49 will work in my questionably obtained Fruityloops 3.5.6 on my Windows 98 comp. Correct?
Sweet. Almost got a new title.
DarkeSword
05-26-2004, 04:27 AM
i need a working crack for fruity soundfont player. i had a crack that was working but now it isnt after i tried to install a different fruity loops version. please help me. im broke
Being 'broke' is not an excuse to steal software. Piracy is not allowed on OCR.
skulkrusha
05-26-2004, 08:30 AM
I'm assuming that an M-Audio Radium49 will work in my questionably obtained Fruityloops 3.5.6 on my Windows 98 comp. Correct?
I won't ask about the software, but as long as it sends MIDI signals, any standard version of FL will pick it up.
djcubez
05-26-2004, 06:43 PM
Buy FL, It's cheap and worth the money.
mightymarg
05-27-2004, 10:06 PM
Another question.
Direct sound streaming buffer. I downloaded a FL file off of SectionZ and it messed up my FL, turns out it turned it way down. I don't know exactly what this does, but all I know is that it slows down and crap unless I have it around 74ms.
Can anyone explain what this does/if it will effect my music?
skulkrusha
05-28-2004, 08:13 AM
Okay, here's the deal: FL has to tell all the plugins to play at specific times, tell them what to do, etc. If you don't have an AGP soundcard that has either ASIO drivers or DirectSound drivers, the processing power to do this comes straight from your CPU. Additionally, the synths and stuff all need CPU cycles in order to run, some more than others. So, you can rack up quite a bit of work for your CPU to do on some of the more demanding projects. Increasing the directsound buffer decreases the strain on your CPU, but it can also reduce the performance of the program itself.
How will changing the directsound buffer affect your music? Aurally, not at all, but you might start to notice if you use MIDI at all, or try to lay down some automation. You'll probably notice that FL's included monitoring features will become more jerky, too. Like I said, though, getting some sort of soundcard with good ASIO or Directsound drivers can help reduce the strain here.
..........
05-28-2004, 05:55 PM
Okay, so I've got a problem. I'm experimenting with the 3xOsc. I've got a tune down (It's a Bach invention) and it sounds pretty good. So I export to WAV, and compress to mp3. Now, the problem is that the mp3 sounds bad... even though I'm using VBR. There's a sort of rumbling, knocking sound you can hear while the track plays. I think it's coming from the one channel I have that is acting as the bass. I've tried tweaking it by lowering the volume, adjusting the Oscillators, but it still sounds bad. Any tips?
djcubez
05-29-2004, 12:35 AM
Mute it.
skulkrusha
05-29-2004, 01:21 PM
:sleepdepriv: siiiiiiigh ... I just finished archiving the relevant posts from pages 45 to 90. Are you there, Mythril? How're you going?
Ramza
05-31-2004, 12:53 AM
Hey everyone. I'm new with FL Studio and all, and this is probably a dumb question, but here goes.
Alright, so I'm looking to use Edirol's Super Orchestra HQ to put some music together. My question is this: do I have to re-load the VST every time I want to add a new track? When I load it, I see that there are 16 separate tracks on the control board, but I have no known way of accessing those other 15, as the one on top is the only one that's expressed. Is there a way I can daisy-chain subservient channels to the master console, and have then act as channels 2-16 within that same instance of the VST, or do I have to actually re-load it every time? I really hope not, cause that's just a huge CPU hog.
Calabrel
05-31-2004, 05:48 AM
Ok, just got FruityLoops, I have barely any music background at all. But I'm loving it thus far, and have learned a lot of new things..
One thing that bugs me, is whenever I load up a midi and apply those crappy samples (but whatever, I'm just playing with it). Anyways, what annoys me is when I stop, pause, move place the sequence in a specific place on the remix. All my settings for the particular midi setting are defaulted.. meaning the sound, Pan, FX etc are all screwed up.
It's annoying I haven't figured out how to stop it from doing that. Anyone know what I"m talking about/can help me with it?
Edit: Btw, I'm refering to the volume in the channel settings, also I'm using 3.4
skulkrusha
06-01-2004, 05:53 AM
Montblanc: Set the "PORT" display-thing at the top-right corner of the wrapper window that the plugin is in to whatever port you like. Then load up MIDI Outs and set all of them to that same port. Then assign them to the channels you've set in that plugin.
Calabrel: Check to see if there's any automation that's making the channels revert back (it's under Current Project>Automation in the side bar, and it'll normally be under "initiallized controls" in this case). Once you've found the event(s) that are causing this, right click on the automation event, select "edit events", then in the new window that pops up, press ctrl+A (select all) and hit delete. No more automation!
Ramza
06-02-2004, 12:19 AM
Thanks so much, skullkrusha. :D
windexwindex
06-02-2004, 01:41 AM
Jonodude: check the WAV before converting it to mp3, sometimes the 3xOsc sounds bad when it is exported. Play with the export settings to see if it helps.
sometimes screwy things happen with the 3xosc and the ts404, specially if you layer up various patterns using the same instrument at the same time, for that you should use different colored bars in the piano roll for example
windexwindex
06-02-2004, 03:32 AM
i'm lookin for loops to download but this 90 page post is impossible to search!!
anyway i'm posting a .flp here if anyone wants to check it out or use it to learn stuff (or to teach me stuff :)): http://www.geocities.com/windexwindex/metroid.html
skulkrusha
06-02-2004, 06:24 AM
1. It's not impossible to search, use the "Search (http://www.ocremix.org/phpBB2/search.php)" link at the bottom right of the the OCR logo.
2. You want the samples and sounfont request thread, anyway. Try to keep discussion in this thread FL-centric.
3. Using different colors in the piano roll will have no effect on the performance of any of FL's generators.
Nice FLP. Exporting as a zipped loop includes all the samples you used (there's a few samples missing, which you have to provide in order for anyone to hear the completed song).
windexwindex
06-02-2004, 07:50 PM
my bad :roll:
yeah it's just the loop without the samples so that it's smaller sized, I just cleaned the loop so that it works as much as possible with default FL studio samples
anyone else got .flp loops?
Rellik
06-04-2004, 02:23 AM
Sorry, no flp's from here. I should try making something with all FL samples, synths, and effects, though....
Anyway, I finally figured out what the "Hardware Buffer" and "Polling" parameters in the DirectSound buffer mean (I don't know if this has already been answered, but it was a mystery a while ago). You can use either one of them to ensure MIDI timing, so that the timing doesn't go along with the audio buffer. For example, just make a MIDI Out, and set the port to your soundcard's MIDI synth or external hardware if you have it, and then turn up the DirectSound buffer all the way... heheh. Now try it with Polling or Hardware Buffer. Of course, if you have good drivers (I certainly don't =P), all that stuff is not so important anyway, but it's good to know. Imagine how frustrating it would be to have your $2,000.00 ROMpler so horribly out of sync with your sequencer!
Kirbymixer
06-04-2004, 08:26 AM
I have a new problem. I think it's already posted before me, but I don't go looking trough 90 pages :).
When I save something as midi, all instruments are abrubt piano in the midi file. In the flp file, all instruments are midi out, I have LSD on and the instrument's port and LSD's port matches.
Please help me before saturday
NembaTheKid
06-04-2004, 09:50 AM
Are the midi-outs set to different instruments and not just the LSD? If not, then that's the problem. Otherwise I have no idea.
Kirbymixer
06-04-2004, 02:34 PM
Are the midi-outs set to different instruments and not just the LSD?
yes
btw, I've made a screenprint where you can find all info about my settings (perhaps it has something to do with wrong settings):click here (http://members.lycos.nl/kirbymixer/stuff/problem.jpg)
skulkrusha
06-05-2004, 05:54 AM
btw, I've made a screenprint where you can find all info about my settings (perhaps it has something to do with wrong settings):click here (http://members.lycos.nl/kirbymixer/stuff/problem.JPG)
Fixed it; presumably Lycos runs on Apache, and links are case sensitive.
Anyway, nothing looks wrong from the screenshot ... This is only happening when you export the MIDI? The only thing that I can think of is that there's some automation doing it. If that's not it, I have no idea.
If we could see the FLP file, we might be able to better help you.
MasamunE
06-05-2004, 08:57 AM
Have a question about keeping big projects organized the best, and if anyone would be interested in sharing their syntax and methods of keeping the big beasts tamed. I'm running into problems as far as step sequencer sample organization goes primarily; kinda kicking at me and putting a stop to any progress, and hope others imput will cure it. Here goes.
Playlist setup
http://finaldawn.com/skye/flplaylist3.jpg
I'm fairly happy with what I've set up for taming the patterns. What we have here is patterns for different sections of the song at the top, Arranged by what fires first. Following them is the reverse cymbals, the percussion patterns, then the crashes. Afterwords, the sound effects and corresponding sound controllers, then the pitch change automation and finally tempo change automation. Anyone notice anything I'm missing anything in this? I'd also like a little better system when dealing with percussion rather then placing them by what fires first.
Step Sequencer setup
http://finaldawn.com/skye/flstepsequencer1.jpg
Here we have a step sequencer setup to corresponde with the sectioned song patterns in the playlist. Thats where it's downfall dwells. From top to bottom, the samples are arranged in order corresponding to their patterns (the instrument samples that is). This helps keep things in order when making changes, and makes for a nice clean accesible project. They are also grouped by months as viewable below.
http://finaldawn.com/skye/flstepsequencer2.jpg
Now the downfall to this. Any sample that is used throughout the song is cloned, so that there are no out of place samples, and also provides flexability when costumizing samples for that part of the song. However, it's two downfalls are wearing at me. There are an annoying 26 different Cadenza Strings Soundfonts scattered throughout the sequencer for instance. With 234 different samples used in one song, the song become's chippy and hard to work with. Cleaning up any un-used samples and patterns cures this for me (which is what I'm doing right now :). The other downfall, is that I'm struggling to make my song more realistic. I'd like to have about 4-6 different cadenzas used throughout the song as in how a real song would be made, and 4-6 more clones of those an octave higher or lower for say. The only sollution to this I can think of is depreciating the song out of its pattern base, which really isn't something I want to do. i was about to break down the songs samples and get rid of all these clones, but then I ran into the fact that this would destroy the current group system I have. Any suggestions? How does everyone else make their songs easy to work on? I'd think that a more proper change in balancing flexability with mangement would exist in the correlation of patterns and sample placement. Who knows?
Everything below the song samples is pretty easly managable. Drums are organized like a kit: hats, kicks, etc, then sub arranged in alphabitical order,, and the sound fx are arranged in alphabetical order with their controllers below them.
Not exactly a technical question, but I see this helping a lot of other people than just me. But does anyone feel like reading through all that? Lol. I'm glad I brought pictures to spice things up a little.
Btw, automation allwayes eats at me. Is there anyway to list what patterns are automated, and how they are automated like how you would work with keyframe animation in a 3d program? Odviously not, but I'll dream. Pitch changes, sound changes, tempo changes. Not the sample stuff. I usually end up moving my piano rolls to a brand new pattern if things start to get weird.
djcubez
06-05-2004, 08:06 PM
Masamune's large post
You must have a good computer to run all that. I envy you.
CC Ricers
06-06-2004, 03:31 AM
How DO you set up automation effects? What I've been doing is hitting record to a pattern, then tweaking the knobs to various parameters to get the effects I want. But is there a way to undo this or clear my changes in case I mess up and want to re-record? I'm getting tired in re-opening my files.
Kailem
06-06-2004, 05:27 AM
How DO you set up automation effects? What I've been doing is hitting record to a pattern, then tweaking the knobs to various parameters to get the effects I want. But is there a way to undo this or clear my changes in case I mess up and want to re-record? I'm getting tired in re-opening my files.
Ricers, do you mean to edit the events? If you right-click a knob/slider, (any automatable knob in FL,) then click "Edit Events," you can, well, edit the events. If you've already used the record button to "record events," you'll see the automation in there and you can delete it/edit it however you wish. There are also some nice tools (The LFO one is useful.) Remember that the events you edit will end up in the pattern you're working with, so it's a good idea to label them well so that you don't accidentally overlap it with something else, you know?
Anyway, I hope that helps, but if I'm totally off track of what you're trying to do, just holler.
skulkrusha
06-06-2004, 09:50 AM
MasamunE: That was a long post, and I'm not really sure what you're asking. All I can really tell from what you've said is that you're using a LOT of resources with the amount of soundfonts you're using and by cloning channels so much.
The patterns that are automated are listed under "Current project>Automation" in the sidebar. I'm not sure what else you really want (I don't work with 3D animation programs so I don't know what you mean by "keyframes").
windexwindex
06-06-2004, 03:36 PM
Playlist setup:
I deal with the playlist same way as you, usually making downward stairways for loops, but FL 4 lets you color different patterns or pattern groups using the 'select' tool in the playlist then Playlist options/Patterns/Color selected. That helps a lot
To separate these sections I use different colored blank lines filled with empty patterns, as to make a long colored boundary that spans the length of the song rather than just an empty space (usin the brush, the pencil takes forever).
step sequencer:
Thinking about your step sequencer problems, you can automate the mute buttons of the instruments, maybe turning off unused instruments per section of the song helps? you can do it by setting up a group of separate patterns to become on/off switches. You can check beforehand to see if that saves CPU by turning off instruments yourself. Still, I think having clones is the way to go, although you can also set up patterns as switches that change the parameters of your instrument, maybe that way you can reduce the size?
recording automation:
oh and there Is a way of checking what patterns have automation recorded: go to 'edit events' for whatever parameter is dancing by itself, then scroll through the patterns pressing the + or the - sign.
Maybe you automate by using the record button and start tweaking. you can do this manually, if you didn't know, by selecting a pattern that will hold the automation, then right clicking on the instrument's volume/cut/arpp/porta/mute/whatever button (most functions, even main pitch and main vol, can be automated) and select 'edit events'
Hope this long post answers your long post!!
D.J. JediLink
06-07-2004, 01:17 AM
If anyone needs help with FruityLoops, I know my way around it. I'm still figuring out stuff, but that's the only prog I use to remix.
I need to figure out Acid next.
MasamunE
06-07-2004, 05:09 AM
Automation
I was in CC Ricers boat as to how to handle it too. Record, then undo, use different patterns for everything. A real mess, and made me not want to automate anything. The edit events button never really made any sense to me, because I had miss interperated it for being global (the whole song), not pattern based. It all makes so much sense now thanks to you guys. So from what I understand, you basically record an automation manually, and then fine tune it in the edit events screen.
Are there any standardization rules you guys have figured out? Since theres no means of telling what means what on the lines is what as far as I know.
http://finaldawn.com/skye/fleditevents.jpg
Here's my 128-140 tempo change. Hehe, I would have assumed the lines would have started at the bottom, but nope. They are up in the air meaning wherever it starts is where 128 is. Does that make sense?
http://finaldawn.com/skye/flcurrentevents.jpg
Skullkrusher (hehe), that helps a lot. From what I understand, thats how many different patterns are automated. Blarg! Now I can go back and fix a whole lot of problems. Thanks X2
Playlist
I didn't know there was color, this makes things a lot easier for finding things quicker by eye, thanks!
Step Sequencer
Yeah, I've come to realize that clones are infact the way to go all along. A tip I can give everyone on increasing cpu performance is to go into the Samples properties > Misc menu and lowering the cut numbers (Usually by clicking the cut itself button or doing it manually (make sure those numbers match if your not sure what it does). Mine were all at 99! Hehe, I'm not certain how technically sound this is, but it helps a ton. Having them around 50-70's makes for nice smooth playback in FL. Another thing would be to lower the poly rate in the same window, but I'm not certain how that effects quality.
The Beast
http://finaldawn.com/skye/thebeast.jpg
There it is. The thing is, if you go exploring in there, you'lle find no soundcard but ndvidia onboard sound. I'm not really sure what I'm getting by on exactly
Conclusion
Thank you for the help felles. Theres a whole new world of weighted keys, easy editing and power I've yet to expierence. Thanks a lot, my band says thanks too
http://finaldawn.com/skye/hanselandhansel.jpg
skulkrusha
06-07-2004, 11:59 AM
Are there any standardization rules you guys have figured out? Since theres no means of telling what means what on the lines is what as far as I know.
(image)
Here's my 128-140 tempo change. Hehe, I would have assumed the lines would have started at the bottom, but nope. They are up in the air meaning wherever it starts is where 128 is. Does that make sense?
Yep, the lower the bars, the lower the tempo. You can go from 10 to 999 on that. Also, it says on the hint bar (under File, Edit etc.) what the value being changed to is.
There's a whole section in the help file dedicated to improving CPU and memory performance under the "Troubleshooting" section, if you want a look.
The Beast
(image)
There it is. The thing is, if you go exploring in there, you'lle find no soundcard but ndvidia onboard sound. I'm not really sure what I'm getting by on exactly
Another way to improve performance is to get an APG soundcard, rather than the onboard sound. FL will utilize whatever DirectSound or ASIO drivers that are on it, and reduce some of the strain on your system.
Biosyn
06-07-2004, 04:58 PM
Can anyone help me with making good DnB basslines or those fat sharp synths? You know, the ones that go like "whoawowowowow wheawewewewew" :lol:
skulkrusha
06-08-2004, 09:01 AM
You might want to ask that in either Synthesis 101 or VST/DX Requests; it's not really FL-specific.
MasamunE
06-08-2004, 09:49 AM
Thanks again skull, the realization of the parameters being in listed clearly in the hint bar helps the world over. Thanks everyone. I feel 3 times as powerfull now. Some kind of automation calamity, if you will.
Editing Samples
Anyone familiar with editing samples in FL? Just a quick question then. Im having trouble fine tuning homebrewed samples to being worthy of useage. Here's an example.
http://finaldawn.com/skye/flatmosphere.mp3
(129kb, dont save target)
I'm having problems getting rid of that clip at the begining of each fire. Cropped a few times, but it seems it allwayes stays. Any tips? Looks like remove DC offset might have had a small effect, but not much. Cut is set to just 2-2.
Any tips on making quality loops too within the samples? Like what I should be looking for when placing the start and end.
And any tips on the best ways of making it a more quality sample? I think just adding reverb to this would be kinda cheasy attempt to make it blend more. Should this be something I should do within the sample editor, before giving it a volume envelope?
And the last thing I can think of, is are there ways to control the samples speed. If I'm making a vox sample for say, it would be a lot slower on the low notes than the high ones, and would sound really junky. My guess is that this is controlled by setting good loop points, but I haven't been too succesful.
Wish there was a search within these 91 pages of FL. I hope my Spaceways remix won't have to settle for that being its lead, hehe.
Gamebro
06-08-2004, 06:03 PM
:oops:
I admit my noobhood, and ask the great masters a question.
After I save a midi file into a wav or mp3 in fruity, the sound file has absolutly no sound in it... It saves a blank music file.
I looked at the wav file in goldwave, and indeed, fruity saved no data into the wav.. What am I doing wrong? I can hear the music play in fruity, but I can't hear anything when saved into mp3 or wav. :cry:
skulkrusha
06-09-2004, 04:15 AM
First, MIDI isn't audio; it's a standard that allows MIDI devices to communicate with each other. Presumably you want the GM MIDI sounds to be rendered. Load up a Fruity LSD in an FX channel in the mixer (doesn't matter which channel, although if there's any effects after the LSD, it'll render with those effects), and change the port number in the top right corner of the LSD to the same as your MIDI Out channels.
MasamunE: That "clip" you're talking about is probably a result of you cutting and cropping it. You could get rid of it with some use of FL's built-in volume envelope. Under the INS tab of the sampler channel, either click the LED at the top left of the volume envelope or adjust one of the controls to turn it on. I suggest changing the attack slightly, but don't make it too slow.
I suggest using reverb on just about everything, as it really does make it sound more natural, but not too much. You can kill a good mix with too much reverb.
Basically, changing the sampler's pitch will change the speed it's played at. Not sure what else you really want.
Search function is under the OCR logo. Click the link that says "Search". The "official" OCR FL FAQ should be finished sometime this year, if I can get my arse into gear :o
djcubez
06-09-2004, 03:10 PM
Can anyone help me with making good DnB basslines or those fat sharp synths? You know, the ones that go like "whoawowowowow wheawewewewew" :lol:
In the 3xosc you want to use the CUT envelope and RES envelope. Works to good effect. Just mess around with them and see what you get. If I can send you an .flp I could show you.
ArseAssassin
06-09-2004, 11:26 PM
Can anyone help me with making good DnB basslines or those fat sharp synths? You know, the ones that go like "whoawowowowow wheawewewewew" :lol:
In the 3xosc you want to use the CUT envelope and RES envelope. Works to good effect. Just mess around with them and see what you get. If I can send you an .flp I could show you.
LFO, anyone?
NeoRedXIII
06-13-2004, 06:23 AM
Ok... So, it's like 1:15 in the morning and i'm not haveing a good time. I'm not a very good technical person or anything and I'm only like 2 months into much electronic music stuff(FL 3.5). So, I just got myself a copy of FL 4.1 producer edition and ummm, alot of drum sounds don't make any sounds. Alot of the .wav files. I opened them in WinAmp and it tells me there's a missing codec. I went in my computer and checked what codecs I have and made sure they are set to be used for whatever needs it. Is there some codec I need to download? Everything in my FL 3.5 worked fine for me. Please Help me if you can. I'm becoming very unhappy and my legs hurt right now. Thanks.
Dave. (First post.. w00t?)
skulkrusha
06-13-2004, 07:12 AM
I don't know what you mean by "won't make sounds". When you load them into sampler channels and write patterns for them, they won't fire when you hit play? The files themselves could be corrupt, try reinstalling the program or downloading it again.
While it might not have anything to do with your problem, a lot of FL's included samples are encoded with a 32-bit float bit depth. This doesn't mean much outside of FL or CoolEdit/Adobe Audition (it's just for editing purposes), but a lot of media players will choke on them. You might, then, have some problems with those particular samples. Of course, corrupt files probably won't play anywhere, so this might be besides the point.
NeoRedXIII
06-13-2004, 08:59 PM
Ok, I think I might have found the problem. Apparently I didn't get the Ogg Vorbis Codec installed. I tried running the vorbisacm.inf to install it because I saw it Here (http://forum.e-officedirect.com/forum.exe?forumname=FLStudio_FAQ) under sample problems, but when I did that it asks me to put a disk in labeled the Ogg Vorbis Install disk and run it. I don't have any disk, and how can I get this Codec on my computer. I'm hopeing this is what will solve my problem.
Oh, and thanks Skul for your help. I did re-install it which didn't fix it. After that I got a different copy and it gave me the same thing. I'm guessing that it's this codec thing now. Thanks anyways.
I got it under control now, thanks for the help I got and such, I hope to stick around here and accomplish great tasks!
DJKarma
06-13-2004, 10:58 PM
I'm using Fruityloops and I have the effects window open. I have Fruity Free Filter selected. I can change around the frequency as I please, but what I want to know is how can I set it so that the frequency will be at one point in the song and at another setting later on in the song?
ArseAssassin
06-13-2004, 11:19 PM
I'm using Fruityloops and I have the effects window open. I have Fruity Free Filter selected. I can change around the frequency as I please, but what I want to know is how can I set it so that the frequency will be at one point in the song and at another setting later on in the song?
Listen boy, you really don't want to use the free filter. There's individual filter controls for every fruity generator. Go to:
Your generator :arrow: Ins(in the channel settings window, next to smp and misc) :arrow: Filter
You can automate it by right clicking on it and choosing edit automation.
Next time you can read the fantastic manual.
JamesXIIC
06-13-2004, 11:19 PM
Okay so I *BOUGHT* Fruity Loops Studio Edition from the official web-site using my VISA. Now it's telling me something about 2 business days?
Do I get the reg code sent to me in by e-mail or in the post? Does it get sent to you at all?
When will I be able to access the site as a user?
I'm pretty pissed off cause the site doesn't tell you anything about what happens and what to do after you order the online version!
Can someone please shead some light on this subject for me?
Thanks in advance. :)
Rellik
06-14-2004, 02:20 AM
I'm using Fruityloops and I have the effects window open. I have Fruity Free Filter selected. I can change around the frequency as I please, but what I want to know is how can I set it so that the frequency will be at one point in the song and at another setting later on in the song?
Listen boy, you really don't want to use the free filter. There's individual filter controls for every fruity generator. Go to:
Your generator :arrow: Ins(in the channel settings window, next to smp and misc) :arrow: Filter
You can automate it by right clicking on it and choosing edit automation.
Next time you can read the fantastic manual.
Er... that's not true. Especially for that generator of all generators, the Fruity Wrapper.
JamesXIIC, just be patient. You'll get the reg code by e-mail in the 2 business days alotted; you'll be able to access the site when you get the reg code.
skulkrusha
06-14-2004, 12:06 PM
Okay so I *BOUGHT* Fruity Loops Studio Edition from the official web-site using my VISA. Now it's telling me something about 2 business days?
Yeah, they have to process your order before they can send it to you. It wouldn't be any good for them if you sent them bad credit card details and they'd already given you the product.
Do I get the reg code sent to me in by e-mail or in the post? Does it get sent to you at all?
No, they send you a username and password (I recommend you print that out and keep it in a safe place) which you put into a section of the FL Studio website. After you've done that, you start the download of your registry key from their site.
When will I be able to access the site as a user?
As soon as you've got your username and password, you can access the site as a user.
JamesXIIC
06-14-2004, 04:11 PM
Thanks tons, but I got the e-mail before you replied, or at least before I got back on the forum. :)
I don't mind waiting at all for the username and password, it's just they ain't very clear on how you recieve the required details.
Now, I've set up it, it's working fine but I'm a bit annoyed....
Is it just me or are the download speeds from 'SampleFusion.com' terrible? I'm getting 2 kB/s on 1 Mbit Broadband here!
I don't mind having to wait hours for what should take minutes but I feel a bit ripped off if they are only giving some and not all the samples from the CDs, and THEN making them a chore to download them.
Hope it's just my luck and it's not a ploy that everyone's had to deal with.....
Also, where is this FAQ you speak of? Need to find out how to get 'internal controllers' working and other stuff too.
I tried searching for it but to no avail.
I only recently worked out how to use FX channels and am now really impressed so I'm gathering there are tons of other techniques, especially wave synthesis, that I need to brush up on. At the moment the only things I really know is that sine waves give you an smooth organ-like sound, sawtooth waves give you a raspy sound and square waves give you a sort of mellow sound, like an orbiter bass.
Course there are many other types too, although I've yet to find a use for noise except maybe for effects or if you take the mix down.
Anyway, thanks for all the help, don't want to bother you too much again, but if you could aid me in my pursuit of more FL knowledge, I'd be grateful. :)
Darlos
06-15-2004, 03:51 AM
Heya. Yes, I'm brandy-new to the whole computer music thing. I've no skill with a synth keyboard, so I'm just sticking to the piano roll in Fruityloops 3. Anyhoo... I just FINALLY got a sound card that supports soundfonts, which is what I was waiting for. Now, I'm not going to ask some dumb question like "how do you set up soundfonts" or something. I figured that out. It's just that in Fruityloops... I set up a "MIDI out" channel, and it works fine. I can set it to different insurments and they play. But... I can't seem to get the effects to change no matter what I mess with. Namely, I want to do things like echos (I'm incredibly fond of echos in music), which I guess you'd offically call "reverb." I've messed with a lot of presets and other things, but I can't seem to find anything that does what I want. In particular, I want sort of a "forced" reverb, where it keeps echoing even after the key is released. That way I can make "continuous" insturments like winds and brass echo without having to hold the note.
I'm sure there's just some place I can be directed to for an answer. So if you'd just be so kind as to do that for me, it'd be great.
I guess I could just look up "fruityloops" tutorials on Google... but it's good to have a backup.
Rellik
06-15-2004, 11:10 AM
Well, you need to assign the FX channel of whatever SoundFont player the MIDI Out is sending its MIDI to, Darlos.
kX drivers.
These things rule. I can get down to like 5.33 or even 2 milliseconds latency. But in high-CPU projects... the timing isn't accurate. It doesn't underrun like it did with the DirectSound driver, it just slows down everything momentarily or makes a mechanical buzzing sound (like a really fast retriggered sample). I wish there were an easy way to simply freeze the tracks and then unfreeze them without having to go into audio =(. Anyway, is there any way to disable all the VSTi's while recording? There's that "smart disable" for effects, but nothing like that for VSTi's.
On a totally unrelated note, I just wanted to go over some of the advantages that FL has over its competitors (like Cubase or energyXT), because I can only think of one right now, and that's worklow. Oh, yeah, and some good included generators and effects! What else? I'll start the list:
1) Workflow
2) Included Generators and Effects
3) Internal Controllers
4) Can act as VST/DX/ReWire slave/host
5) Buzz Adapter
That's all I can think of, for now. Anyone else want to contribute? No real point to the list, but I'm always very aware of the disadvantages of FL, so I'd like to go over the advantages, just to shake this disquieting feeling that I may have to switch hosts soon if FL doesn't get on the ball with audio and MIDI input functions.
Darlos
06-15-2004, 11:31 PM
Well, you need to assign the FX channel of whatever SoundFont player the MIDI Out is sending its MIDI to, Darlos.
Okay... what? I've read that over about 10 times and I still don't understand it one bit. A bit more explaination would be nice.
Rellik
06-15-2004, 11:39 PM
Ok. Well, let's say you're using sfz or Fruity Soundfont Player or whatever. Now use the LCD in the upper-right hand corner of the Channel Settings dialog box to map it to channel in the Effects window (sorry, almost said Mixer, but this is FL 3, right?). Then you can add reverb to the Effects window.
.:Takuyuni:.
06-16-2004, 12:41 AM
(*fiddle with FL piano roll*) Okay! I KNOW, these notes have to be more flexible than this. My soundfonts are for CRAP!
I need to be able to stretch them. A single note, not every note that is played with that instrument.
Of course I could probably go the hard way and make an entirely new copy of that same instrument with the echo, or resonace juiced up to make the length of the note what i need. And then use that instrument solely for the purpose of that one note that I want stretched.
But I figured you guys would know of a much easier way to do this.
And, does anyone know of a soundfont place that stays current, and updated regularly (i.e. not one that was made a year and a half ago and hasn't been checked on since [broken links and whatnot]). It would also help if they're free. Since if they aren't I can't have them with the boatload of bills im gonna be gettin with this new town-house.
P.S. I promise I'll eventually get around to whoring out my CableISP for the sake of helping getting this thread into a tutorial form.
Darlos
06-17-2004, 02:12 AM
Ok. Well, let's say you're using sfz or Fruity Soundfont Player or whatever. Now use the LCD in the upper-right hand corner of the Channel Settings dialog box to map it to channel in the Effects window (sorry, almost said Mixer, but this is FL 3, right?). Then you can add reverb to the Effects window.
Fruity Soundfont Player? Ah, well, you just answered a question without realizing it. I didn't even notice that thing...
Darlos
06-17-2004, 02:40 AM
Okay, another problem.
On the soundfonts I have, the "piano" insturments don't seem to work correctly in a Fruity Soundfont Player channel. If you look on that keyboard they put at the bottom of the channel settings, all of the keys from the first black one right after the C4 mark to the first white one after the C7 mark don't make any sound at all! What's going on? In just a regular MIDI Out channel, those notes work just fine.
Argh... so confused...
Okay, check that, it's only in a few Squaresoft soundfonts I have. It'd still be nice if someone knew how to fix it, though.
Chris McGee
06-20-2004, 02:52 AM
I just got FL Studio today and, uh.. how do I use .sfpack files? I have the .sf2 files working fine.
skulkrusha
06-20-2004, 06:28 AM
Is it just me or are the download speeds from 'SampleFusion.com' terrible? I'm getting 2 kB/s on 1 Mbit Broadband here!
I don't know if that's normal, but try downloading from there when internet traffic is lower. It could be just that their servers are experiencing a lot of load.
Also, where is this FAQ you speak of? Need to find out how to get 'internal controllers' working and other stuff too.
FAQ is still being worked on. I'm one of the two or three people who are meant to be working on it ... I'm at the stage of categorizing the questions and answers, so hopefully it won't be long before it's all finished. I might post the raw archive later, but it's kind of messy to look through right now.
Anyway, thanks for all the help, don't want to bother you too much again, but if you could aid me in my pursuit of more FL knowledge, I'd be grateful. :)
We don't mind answering your questions, just try not to ask questions we already answered on the previous page :wink:
Anyway, is there any way to disable all the VSTi's while recording?
There's a plugin which specifically does that, but I forget what it's called or where I saw it ... Anyway, muting the channel seems to do the same thing, although it's not dynamic.
I've seen something called "FX Freeze", which wasn't what I was thinking of, but it seems to do more or less the same thing as what this other plugin does. It's on KVR.
how do I use .sfpack files?
You need to get a utility called SfPack (it's free and you should be able to find it on Google), then use it to decompress the .sfpack file. You'll then get the SF2 file from that, which you can use normally.
Chris McGee
06-20-2004, 03:29 PM
how do I use .sfpack files?
You need to get a utility called SfPack (it's free and you should be able to find it on Google), then use it to decompress the .sfpack file. You'll then get the SF2 file from that, which you can use normally.
Ok, thanks alot. :)
Chris McGee
06-20-2004, 04:43 PM
Ook, I have a couple more questions. First, how do I add effects to my soundfonts and generators, and second, why is it that when I click on one of my channels the window sometimes comes up too small, and won't revert to it's normal size? Thanks.
DarkeSword
06-20-2004, 09:25 PM
Ook, I have a couple more questions. First, how do I add effects to my soundfonts and generators, and second, why is it that when I click on one of my channels the window sometimes comes up too small, and won't revert to it's normal size? Thanks.
Adding effects to your generators is something that's available in the online help. Please check that out before asking such a basic question. That said, I'll answer your question, cause I'm a nice guy and I rock etc.
In your Channel Settings window for the generator there's an LCD number up at the top corner marked FX. That's the FX channel the generator is sending to.
You can drag that number up and down to change the FX channel.
In FL hit F9 to bring up the Effects/Mixer window. This will show you all the FX channels. Select the one that your generator is set to and start adding effects in the dropdown menus. FL has a bunch of them.
Experiment.
Anyway, like I said, something like this is a very simple question that can easily be figured out on one's own or by reading the manual. We're glad to answer questions, but please make an effort to help yourself with basic priciples. It's like asking how to change the tempo. :roll: :wink:
zircon
06-20-2004, 11:11 PM
I have a question: is there an *easy* way of recording audio in FL? So far, the only way I know of is making a sampler channel, loading a wav, opening the wave editor, and recording from there, but that's really annoying. right now, I use another program for it, and supposedly, there is an easier way.
Chris McGee
06-20-2004, 11:48 PM
Ook, I have a couple more questions. First, how do I add effects to my soundfonts and generators, and second, why is it that when I click on one of my channels the window sometimes comes up too small, and won't revert to it's normal size? Thanks.
Adding effects to your generators is something that's available in the online help. Please check that out before asking such a basic question. That said, I'll answer your question, cause I'm a nice guy and I rock etc.
In your Channel Settings window for the generator there's an LCD number up at the top corner marked FX. That's the FX channel the generator is sending to.
You can drag that number up and down to change the FX channel.
In FL hit F9 to bring up the Effects/Mixer window. This will show you all the FX channels. Select the one that your generator is set to and start adding effects in the dropdown menus. FL has a bunch of them.
Experiment.
Anyway, like I said, something like this is a very simple question that can easily be figured out on one's own or by reading the manual. We're glad to answer questions, but please make an effort to help yourself with basic priciples. It's like asking how to change the tempo. :roll: :wink:
Ok, thanks. I'll look first next time.
EDIT:
That said, I'll answer your question, cause I'm a nice guy and I rock etc.
Quite true.
skulkrusha
06-21-2004, 08:44 AM
I have a question: is there an *easy* way of recording audio in FL? So far, the only way I know of is making a sampler channel, loading a wav, opening the wave editor, and recording from there, but that's really annoying. right now, I use another program for it, and supposedly, there is an easier way.
Yeah, but you need a soundcard with ASIO inputs. If you have that, you can route that input into FL's mixer (the "in" dropdown box at the bottom of the mixer; if you have any experience with routing vocoder channels this should be second nature to you), then you can record audio from that input using FL's disk record function. You'll need the Producer edition to do all this.
Okay, this has got to be the most annoying thing ever. Everytime I try to open my biggest song in FL, it says that a "WIN32 API function has failed." Then it won't close. Maybe this has something to do with the MIDI options opening everytime I open FL? For reference, I am using 3.5. Thanks!
zircon
06-26-2004, 03:52 AM
I have a question: is there an *easy* way of recording audio in FL? So far, the only way I know of is making a sampler channel, loading a wav, opening the wave editor, and recording from there, but that's really annoying. right now, I use another program for it, and supposedly, there is an easier way.
Yeah, but you need a soundcard with ASIO inputs. If you have that, you can route that input into FL's mixer (the "in" dropdown box at the bottom of the mixer; if you have any experience with routing vocoder channels this should be second nature to you), then you can record audio from that input using FL's disk record function. You'll need the Producer edition to do all this.
ah, yeah. analoq just told me about this, and it works great. also, my soundcard doesn't have ASIO inputs, but with the asio4all driver, I was able to use this method. Very handy. thanks!
djcubez
06-26-2004, 04:11 AM
I just did a search in yahoo because I was having an FL Problem. The fourth result was a link to a page in this thread. Very cool.
nodspaw51
06-28-2004, 03:48 PM
Hi. I;m new to FruityLoops and was wondering if there is a way to hook my keyboard up to my computer (via midi cable to usb port) and be able to actually play the sound and record it, then overlay it to a soundfont. Thanks...
Okay, a couple of bugs.
First, when I try panning an instrument or whatever, If I pan it all the way to the right, I can still hear it in the left speaker just as well as in the right speaker, it just seems to get louder(and no, I am not mixing up the panning with volume). And then when I turn it left, I can still hear it in both speakers, but it seems to add a delay effect almost. This is a HUGE Issue.
And secondly, When I try to use automation(using the event editor), I will put in the data(for example, volume, fading in or out), but the automation wont play, it will play at the same volume, even though I automated it to fade in or out. Another huge bug. Thanks for you time, and any comments that can help rid me of these problems are appriciated. :wink:
MexicanHunterD
06-29-2004, 05:31 AM
hiya! I'm not a complete newbie, but i am trying to become more serious about remixing and the like. But for now, I have a slight problem.
After reading this post, I found a problem that I am having:
When exporting a MIDI, the exported file plays all channels as a piano. Needless to say, this is not what I want. The post earlier about this never got answered, can anyone help?
I DID make sure all the MIDI out channels were set to the instruments i wanted, and I have fiddled with the MIDI settings, but nothing helps. A little help please!?
Arianos
06-29-2004, 07:29 PM
I get the same exact thing. There is a program called Finale that takes MIDI's and seperates each track onto music paper. Here, yuou can change the instruments of the tracks to whatever you want, save it, than convert to an mp3 or keep it as a MIDI.
nodspaw51
06-29-2004, 08:35 PM
How can i hook my keyboar dup so I can play it and it records on FL as a soundfont?
Arianos
06-29-2004, 10:17 PM
If your keyboard has a MIDI OUT you can connect it to your PC via the gameport (which is a MIDI interface).
skulkrusha
06-30-2004, 07:23 AM
ah, yeah. analoq just told me about this, and it works great. also, my soundcard doesn't have ASIO inputs, but with the asio4all driver, I was able to use this method. Very handy. thanks!
Oooh, I didn't know that. Thanks for sharing, I'll stick it in the FAQ 8)
If I pan it all the way to the right, I can still hear it in the left speaker just as well as in the right speaker, it just seems to get louder(and no, I am not mixing up the panning with volume). And then when I turn it left, I can still hear it in both speakers, but it seems to add a delay effect almost. This is a HUGE Issue.
Sounds like your speakers are outputting in mono. That's not a bug, it's your computer/speakers.
Alternatively, if that doesn't happen all the time, some effects can cause the sound to be output in mono regardless of the panning of the generator channel ... Do you have the producer edition? If so, are you panning in the mixer? (Edit: Never mind, you use an old version of FL. This doesn't apply to you)
Once again, I suspect this isn't FL's fault.
And secondly, When I try to use automation(using the event editor), I will put in the data(for example, volume, fading in or out), but the automation wont play, it will play at the same volume, even though I automated it to fade in or out. Another huge bug.
If I remember correctly, you use an old version of FL, so I don't know if this is the case, but are you placing the pattern for the automation in the playlist? I've also noticed that some third-party plugins don't respond all that well to FL's automation, although that might not apply to this. You should also make sure that you've definately got an automation pattern (check Current Project>Automation in the sidebar).
When exporting a MIDI, the exported file plays all channels as a piano. Needless to say, this is not what I want. The post earlier about this never got answered, can anyone help?
I DID make sure all the MIDI out channels were set to the instruments i wanted, and I have fiddled with the MIDI settings, but nothing helps. A little help please!?
This has been answered several times, actually. If your MIDI Out channels are set to the correct instruments, make absolutely sure there's no automation causing the channels to revert to the piano setting (Current Project>Automation in the sidebar). If this doesn't work, run the FL diagnostic tool to see if anything's wrong (Help>FL Diagnostic Tool).
Hi. I;m new to FruityLoops and was wondering if there is a way to hook my keyboard up to my computer (via midi cable to usb port) and be able to actually play the sound and record it, then overlay it to a soundfont. Thanks...
If your keyboard has a MIDI output port on the back and you've got the USB-MIDI cable, you can send MIDI to anything on your computer that'll accept it.
MIDI isn't sound; it's a protocol which allows MIDI enabled devices and instruments to communicate with each other. You can record MIDI data with FL, which is explained in the help file under "Live Recording", but you cannot record audio through MIDI. To record audio, you'll have to hook up your keyboard to a line in on your computer with some sort of audio cable and record the audio that way.
I have no idea what you mean by "overlay it to a soundfont", but from your second post ... You want to record it as a soundfont? :? Firstly, FL can't do that, and I'm almost certain you want to sample your keyboard. I answered that question on the previous page.
Arianos
06-30-2004, 11:28 PM
Yeah, what he said.
Kabuki Dude
07-01-2004, 03:58 AM
How Can I make a part of the song in fruityloops to speed up? I checked out the link on the first post and the post doesnt exist, so I'm asking here. Thanks in advance.
skulkrusha
07-01-2004, 07:58 AM
You want to automate the tempo. Look up "automation" in the help file.
Arianos
07-01-2004, 09:28 PM
Listen to this guy! He know's his stuff. It's true, I'VE SEEN IT!
DarkeSword
07-01-2004, 09:39 PM
Listen to this guy! He know's his stuff. It's true, I'VE SEEN IT!
Um, if you're not going to ask or answer a question, please don't post in the thread.
:(
Arianos
07-02-2004, 01:14 AM
Why not? I did answer a question. I just thought that people seemed very up tight and straight to the point in these rooms. I just thought some humor would help. If it's not I'll stop. Sorry.
RoeTaKa
07-02-2004, 10:22 PM
Hi, im using Fruity 3.4 because i wasnt so comfortable with what FL Studio demo offered. I'm having one problem, the fruity soundfont player i have is a demo so when i use soundfonts it wont let me save them at all. So I was wondering if anyone knew where to get a free soundfont player that properly works with fruity loops, be alot of help, thanks.
RoeTaKa
07-02-2004, 10:23 PM
Hi, im using Fruity 3.4 because i wasnt so comfortable with what FL Studio demo offered. I'm having one problem, the fruity soundfont player i have is a demo so when i use soundfonts it wont let me save them at all. So I was wondering if anyone knew where to get a free soundfont player that properly works with fruity loops, be alot of help, thanks.
ellywu2
07-05-2004, 06:37 PM
Ok, i've traw;ed through 90 odd pages, and theres no answer to my question, at least i dont think so.
When running Edirol Orchestral in Fruityloops, do i have to have a seperate instance of it for each instrument? because the actual VST has 16 different slots for instruments. Is there some way of being able to use one instance of it more than once?
Thanks for your help!
Rellik
07-05-2004, 09:00 PM
Hi!, check out sfz from rgc:Audio (rgcaudio.net or .com or something). It's awesome, and free! It's multitimbral, it can do Direct from Disk streaming, it has several fidelity levels, and you can load either the whole soundfont or just the patch you're looking for.
ellywu, sounds like Edirol Orchestral is multimbral (and possibly multi-out). Do you mean you want to control each instrument separately, or do you want multi-out? If you want multi-out, and Orchestral supports it, click the little down-arrow that's right near the upper-left corner (next to the Folder icon), and select "Enable Multiple Outputs" or something like that. Then whatever Mixer channel Edirol Orchestral is assigned to will be the base channel, and any multiple outs will be on the subsequent channels.
If you want to use it multitimbrally, just set its input port to any number (let's call it X because I'm lazy). Now make a MIDI Out for every part you want to use in Edirol Orchestral, and have the MIDI Out's out put port be equal to X, where the channel that the MIDI Out is outputting on is equal to the recieving channel of the chosen part in Edirol Orchestral. And that's how it works!
ellywu2
07-05-2004, 09:43 PM
You sir, are a genius...i shake my kipper in your general direction.
ellywu2
07-05-2004, 09:58 PM
Ah...is it normal for me to lose all velocity controls in the piano roll when working through midi out?
Rellik
07-06-2004, 02:37 AM
No. Do you mean the velocity window is gone? Or it just isn't receiving? If it's gone, you can try dragging it up from the bottom, and if it isn't recieiving, then that's the plugin's fault.
.:Takuyuni:.
07-06-2004, 10:40 AM
okay, of course, as i know i was supposed to do from the get go. i went and found all the places to get soundfonts, and samples on my own. now that a month has gone by. thanks for the links, or at least the links to the links!!!! *sigh* anyway.... i forgizz you, ocr r my frend!! :lol:
on to my newest question
i wanna make my own samples, or soundfonts (not sure which i am referring to because i dont EXACTLY know the difference) and i wanna make them via mp3s or cds that i own. anyone do this on a regular basis? if so i sher cood youz a hand
Edit: Btw, Beatdrop explained this to me once, but its been so long. What exactly is "clipping" and what is the cure for it, "Compression". Or from what i gather, that is one of the cures for it. And how to I recognize if my song has clipping in it (if that isn't already explained in your reply to what clipping is)
okay, of course, as i know i was supposed to do from the get go. i went and found all the places to get soundfonts, and samples on my own. now that a month has gone by. thanks for the links, or at least the links to the links!!!! *sigh* anyway.... i forgizz you, ocr r my frend!! :lol:
on to my newest question
i wanna make my own samples, or soundfonts (not sure which i am referring to because i dont EXACTLY know the difference) and i wanna make them via mp3s or cds that i own. anyone do this on a regular basis? if so i sher cood youz a hand
Edit: Btw, Beatdrop explained this to me once, but its been so long. What exactly is "clipping" and what is the cure for it, "Compression". Or from what i gather, that is one of the cures for it. And how to I recognize if my song has clipping in it (if that isn't already explained in your reply to what clipping is)
I'm pretty sure that you are asking your question in the wrong thread. Your question has nothing to do with Fruity Loops.
skulkrusha
07-07-2004, 06:18 AM
i wanna make my own samples, or soundfonts (not sure which i am referring to because i dont EXACTLY know the difference) and i wanna make them via mp3s or cds that i own. anyone do this on a regular basis? if so i sher cood youz a hand
You want to sample from CDs or MP3s? It's not really FL related, but any wave editor can do it. You should ask that sort of question in the sample/soundfont request thread, I guess.
Edit: Btw, Beatdrop explained this to me once, but its been so long. What exactly is "clipping" and what is the cure for it, "Compression". Or from what i gather, that is one of the cures for it. And how to I recognize if my song has clipping in it (if that isn't already explained in your reply to what clipping is)
There's also a sticky for this subject ... In a nutshell, clipping is where the audio input signal is too loud for the output, and the sound distorts (if it's particularly bad it can wreck your speakers, too). It's called "clipping" because of the characteristic sharp truncation of the audio waveform. So, there's two ways of recognising it, either audible distortion or by looking at the waveform.
Oh, and a compressor is not the clipping cure-all. It has its uses, but it can make clipping a lot worse. Read the "solution for clipping" thread, there's a bunch of handy hints in it.
.:Takuyuni:.
07-07-2004, 09:46 AM
Okay LordMaestro, if i were to preface my question with: "I use fruity loops....and pracitcally have nothing else except for some goodies that i found for it, can i" etc etc etc.
Skul, your right. But since it is a "request" thread and i didn't wanna request something. I wanted to learn to do it myself. I didn't think of it. But yea, I'll ask in there if anyone wants to give me suggestions on the most newbie-friendly and dynamic way of making my own little "samples" (not sure if thats what you call a piece of a song that you are stealing, and use for your own ends)
i guess recognizing clipping should be asked in the "solution clipping" thread too huh. once again, i didnt think about doing that because the thread title isn't exactly what im looking for. and once again, since this thread had been so good for me in the past (with FL being the only asset i have) i usually turn here.
but i have the novakill synths....is there a synth thread too? (i can hear it now..."dont ask, GO LOOK! tard") because i can't seem to find out how to use the novakills at all, as an effect, or an instrument. if you have some advice, i need more help than is out there, so i'd be grateful. if you wanna just shoo me off again, thats fine too. i dont really have time to sift through threads and write posts. *sigh* is there another forum i should know about dedicated to...... ("google, noob!") im just gonna go. bad night at work, as always...i just cant seem to figure out what makes the USPS so frustrating and stressful.
damienkrauss
07-08-2004, 04:22 AM
what the hell is a soundfont?
Xelebes
07-08-2004, 05:54 AM
what the hell is a soundfont?
Ok, sorry, but we have this question one too many times asked and it gets on our nerves. The frequency of the question shall provide you with sufficient help when you use the Search button on the forum. This is a very useful tool for such elementary questions, or you can use Google to look up Creative's website where you may get more information on it.
k u n g f u c h i c k e n
07-08-2004, 06:33 AM
what the hell is a soundfont?
It's a fucking sound that someone made using an outside medium. You curse, I curse, we ALL curse.
DarkeSword
07-08-2004, 12:56 PM
Christ. :whatevaa:
A soundfont is a specific sample format developed by Creative Labs for use with MIDI data. A soundfont can have multiple patches available in one file, and can be velocity layered and multisampled.
Now can we please the keep the discussion in here about FL? Thanks.
damienkrauss
07-08-2004, 10:50 PM
yeah, i know quite a bit about all the chopping and automation possibilities of fruityloops, since i have been a loyal subject to it now for about half a decade.
.:Takuyuni:.
07-09-2004, 12:49 PM
okay, since we wanna keep the discussion about fruity loops (assuming i haven't been trying to)
why did i NOT know that i can't save my songs that use samples.... i have to register HOW MANY aspects of FL exactly??? and to totally enable this program, it costs how much?
and *cuss cuss cuss cuss cuss* i lost an entire song except for one channel because my "sample importer/player" thingie was a demo version
The links to the threads listed in the first post are not working for me. I want to get to the general "How to Use" one, but it leads me to "The topic or post you requested does not exist." 8O
skulkrusha
07-10-2004, 06:26 AM
Takuyuni: I believe you're referring to the soundfont player.
Sample = an audio clip.
Soundfont:
A soundfont is a specific sample format developed by Creative Labs for use with MIDI data. A soundfont can have multiple patches available in one file, and can be velocity layered and multisampled.
You can buy the XXL version of FL at the moment which is the Producer edition with all the full versions of the plugins (you don't pay for what you already have, though, so if you've already got the Fruityloops edition with, say, the full version of the Soundfont Player and DX10, you wouldn't pay for those plugins and you'd only pay the upgrade price for Producer edition. Not sure if it's still on, but there was a special offer of 40% off the total price on that package). The price depends on what you already have, though.
Peng: This thread has been around for years, and those threads have been purged since then. There's a "getting started" guide on the FL Studio website under "downloads".
Chris McGee
07-10-2004, 06:49 PM
Ok, why is it that when I click on my channels with plugins the plugins come up in the wrong window which I can't enlarge and therefore can't use my plugin?
skulkrusha
07-11-2004, 12:40 PM
I'll assume you're talking about external plugins ... I don't know, give me a clue.
What do you mean, exactly? The wrapper has nothing in it after you've loaded a plugin? The channel properties box doesn't open the "plugin" tab? Something else?
.:Takuyuni:.
07-12-2004, 10:11 PM
dude, i cant thank you enough skul. i was getting really aggrivated with FL. now i suppose i'll stick with them... we'll see if i still talk like that AFTER i check the prices :lol:
EDIT:Hotdamn! Thank you, thank you, thank you, thank you. What was i even THINKING using that restricted 3.56. , 4.1 with no strings attatched is the best thing ive seen since liquid numbness (viscious lydacane)! It may seem like a no brainer, or a way too easy question to have answered. But it made a world of difference for me. And its gonna allow me to actually enjoy making music instead of having to go through the motions to prepare myself to make music.
One last question. If I find the answer to it in a previous post, I'll come back and delete it. But, How come some of the instruments (DNC Kick, DNC Crash, etc.) Are colored a bright red, and I can't hear them. I already went through and double checked all the sound settings. I can hear everything except for those red ones (DNC _____, is all I have seen them as) Is this a problem with setting up the sound?
EDIT2:Okay, just thought I'd mention that the DNC instruments that weren't working for me are "instruments" in the Dance pack of soundfonts. There are also packs like Choir, and Basses. But they all load into the step sequencer RED also. And I put notes into the step seq., but still can't hear anything. I remember somehow helping someone fix this. Man...I'm so outta the loop. No pun intended.
Nocturnal
07-13-2004, 01:37 AM
i recently had to reinstall FL studio. the program wouldnot play wav files. All the samples using wav were red in color. No sounds were emitted. All the other plugins like osc and syn were working.
Any hel would be greatly appreciated, thanks
Xelebes
07-13-2004, 01:53 AM
Did you buy it? Pirated versions I hear have that problem, one of the main reasons being is that the program you actually get is a beta. So did you really buy the software?
zircon
07-13-2004, 02:10 AM
Did you buy it? Pirated versions I hear have that problem, one of the main reasons being is that the program you actually get is a beta. So did you really buy the software?
No, it's not that it's a beta. I've never heard that one before. It is, however, that pirated versions of FL tend to be missing samples found in the demo projects. I know because it happened to me when I tried to pirate it (for the record I actually did buy the producer edition).
Xelebes
07-13-2004, 02:21 AM
Did you buy it? Pirated versions I hear have that problem, one of the main reasons being is that the program you actually get is a beta. So did you really buy the software?
No, it's not that it's a beta. I've never heard that one before. It is, however, that pirated versions of FL tend to be missing samples found in the demo projects. I know because it happened to me when I tried to pirate it (for the record I actually did buy the producer edition).
I do realise this but I also heard the beta also suffered from this, as to discourage pirating the betas, which the pirating of betas is sadly the practice of pirating these days. They are much easier to crack with the betas than the released product.
Nocturnal
07-13-2004, 02:24 AM
it was working just fine before i had to reformat my computer.....
Chris McGee
07-13-2004, 03:56 PM
http://img51.photobucket.com/albums/v157/ghostboy/fl.jpg
Like this- how do I open the actual plugin window?
zircon
07-13-2004, 04:37 PM
http://img51.photobucket.com/albums/v157/ghostboy/fl.jpg
Like this- how do I open the actual plugin window?
Hm.. that's very odd. It SHOULD open in a fruity wrapper. Did you try increasing your resolution to 1024x768? FL had problems with lower resolutions. Also, how are you adding the plugin? You should make a Fruity Wrapper channel, then find the plugin on the list, generally.
I also have a rather basic question for FL users here: is the order in which you load effects in a mixer channel the order in which the effects are processed? Or is there a preset order (ie. all EQs come before all compressors which come before all reverbs)?
Rellik
07-13-2004, 08:53 PM
...hahah, zircon. That's a pretty silly question, imo. Why would the sequencer have any idea what type of effect the plugin is? Yes, it runs through the effects in the order they appear, top to bottom. And that's a pretty important fact, as well... you could have been able to figure it out just from the fact that there are now "move up/down" commands for the effects.
zircon
07-13-2004, 08:55 PM
...hahah, zircon. That's a pretty silly question, imo. Why would the sequencer have any idea what type of effect the plugin is? Yes, it runs through the effects in the order they appear, top to bottom. And that's a pretty important fact, as well... you could have been able to figure it out just from the fact that there are now "move up/down" commands for the effects.
I was more thinking the FL effects, as FL treats its own plugins differently (ie. you can slide with FL plugins but not other plugins). You never know.
.:Takuyuni:.
07-13-2004, 09:42 PM
Did you buy it? Pirated versions I hear have that problem, one of the main reasons being is that the program you actually get is a beta. So did you really buy the software?
No, it's not that it's a beta. I've never heard that one before. It is, however, that pirated versions of FL tend to be missing samples found in the demo projects. I know because it happened to me when I tried to pirate it (for the record I actually did buy the producer edition).
i still dont get it... i innadvertently fixed this problem for someone once. or am i full of it, and just confused, and or dont know wtf im talking about...
Chris McGee
07-14-2004, 01:27 AM
http://img51.photobucket.com/albums/v157/ghostboy/fl.jpg
Like this- how do I open the actual plugin window?
Hm.. that's very odd. It SHOULD open in a fruity wrapper. Did you try increasing your resolution to 1024x768? FL had problems with lower resolutions. Also, how are you adding the plugin? You should make a Fruity Wrapper channel, then find the plugin on the list, generally.
I also have a rather basic question for FL users here: is the order in which you load effects in a mixer channel the order in which the effects are processed? Or is there a preset order (ie. all EQs come before all compressors which come before all reverbs)?
Hm. Thanks, I'll try that.
Yeah, so my brother decided to use my computer, and deleted the cookies to reduce the amount of files on the hard disk. The problem is, that I now dont have acess to the site anymore, even though I paid for the producer edition a few days ago. Is there any way for me to log back into the site, so I can download the samples at sample fusion, and use the fourms and stuff?
NembaTheKid
07-18-2004, 08:04 AM
Yeah, so my brother decided to use my computer, and deleted the cookies to reduce the amount of files on the hard disk. The problem is, that I now dont have acess to the site anymore, even though I paid for the producer edition a few days ago. Is there any way for me to log back into the site, so I can download the samples at sample fusion, and use the fourms and stuff?
Do you still have the email they sent you with the username and password? If not, you're screwed. If you do, submit them again (it's under "My FL studio" at the site) and you'll be logged in again.
EDIT: I'd suggest printing about 5 copies of the username and password if you tend to lose things, so that you don't lose it.
ellywu2
07-21-2004, 01:28 AM
Hi there,
Ok, i'm running a VST which requires me to use MIDIout's to represent instruments. Can i set an effects channel for just one of these midi outs? because at the moment i am forced to give the whole vst an effects channel.
thanks!
zircon
07-21-2004, 01:31 AM
Hi there,
Ok, i'm running a VST which requires me to use MIDIout's to represent instruments. Can i set an effects channel for just one of these midi outs? because at the moment i am forced to give the whole vst an effects channel.
thanks!
I'm not sure what you mean. What kind of VST is this? Most VSTs simply generate sound through the fruity wrapper.. in fact, every VSTi I've used does that. However, regardless of what VST you're using, you definitely can't set any effects on a MIDI Out channel.
ellywu2
07-21-2004, 02:13 AM
Edirol orchestral is the VSTi. Thanks anyways.
zircon
07-21-2004, 02:25 AM
Edirol orchestral is the VSTi. Thanks anyways.
What you can do though is record the VST playing as you're sending the MIDI out, take that audio, and add effects to that. Would that work for you?
Hemophiliac
07-21-2004, 09:06 AM
Hi there,
Ok, i'm running a VST which requires me to use MIDIout's to represent instruments. Can i set an effects channel for just one of these midi outs? because at the moment i am forced to give the whole vst an effects channel.
thanks!
you can apply effects after the vsti in your mixer...which is what i believe you are saying. they still work properly.
ellywu2
07-21-2004, 11:37 AM
ok fixed it, i just have to export the midi out pattern to a wav and then use that intstead. Kind of long winded but it gets the job done i spose. Thanks for the help guys!
ArseAssassin
07-21-2004, 11:43 AM
I also have a rather basic question for FL users here: is the order in which you load effects in a mixer channel the order in which the effects are processed? Or is there a preset order (ie. all EQs come before all compressors which come before all reverbs)?
Yes, it mostly certainly is the order in which the effects are processed.
ive got a problem with the general midi sounds in FL: somehow each note is doubled when played. its a bit like a fast delay, only that the first note is very silent. its not in the .mids, only in the program.
skulkrusha
07-22-2004, 10:53 AM
This only happens on MIDI Out/Fruity LSD and not the standard or external plugins? Is this "delay" still present after you export the MIDI? If you've done anything to the MIDI settings in the system settings screen, reset everything in there. Turn off everything, set the outputs and inputs to none or generic controller, reset all the port numbers and MIDI channels, and set output board mapping to Microsoft MIDI Mapper. Also, try changing the buffer length under audio settings. What you've described could also be the result of other software you're running outside FL at the same time accepting FL's MIDI signals, so if you've got anything else running that could be doing it, try turning it off. Otherwise, I don't know. Care to share what you've already tried? Your speaker set up, perhaps?
I'm sory, but I don't have time to read through all the 99 pages, but is there a music writing faq? Something to help me write music would be nice.
Many years from now, me and my buddy plan to do a Remixing help video series, but we need to learn to remix ourselves first. I got FL, and Hypersonic, and I've been messing around with it, getting to know the program.
Any music composing/arranging help would be appreiciated.
ArseAssassin
07-23-2004, 12:49 AM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!)
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
zircon
07-23-2004, 12:56 AM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!)
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
Can't you use the Layer tool?
ArseAssassin
07-23-2004, 01:29 AM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!)
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
Can't you use the Layer tool?
Yeah, I use the Layer, but the problem is that I need to use the specific filters that come with the synth. The one on Layer isn't gonna do the job.
Garde
07-23-2004, 03:50 AM
Hi, I have a question about FL... I wouldn't consider myself a newbie at FL, but I'm definitely not skilled with it. I know how to use the piano roll, step sequencer, some of the VSTs (though most of the ones I use are non-FL VSTs), and a bunch of other stuff. I've been messing around with FL for about 2 years now, with some help from a bunch of people I know, but one thing I've been struggling with is learning how to make a single note get softer. I'm guessing it has to do with automation, but I don't know how to use automation, in fact, I have no clue what it is other than it's name (and the name's definition). Apparently automation goes in a seperate pattern, but I don't even know where to begin. I read somewhere in here that it has to do with using the record button, but that seems very full of flaws, such as if you are recording and your mouse has some reaction problems (your mouse gets caught, whether it be trackball or optical) then it will mess up. Can anyone explain to me exactly how to use automation in FL?
Thanks.
Xelebes
07-23-2004, 04:02 AM
So you want one note to go softer than the rest or the note to fade out?
Garde
07-23-2004, 04:09 AM
I wanted a note to fade... I just figured out how to use the Event Editor, but I have one question... Are the events saved with your flp file, or do you need to save them seperately (I was reading the help file that comes with FL Studio 4), and it was talking about loading and saving events as .FSC files...
Xelebes
07-23-2004, 04:37 AM
They are saved with your flp file. If you want to have a single note fade, then yeah, trigger a secondary pattern with the events desired.
Recommended: For ease, insert a pattern right after the instrument's part (pattern) by selecting the pattern right after the intrument's pattern and hit Ctrl+Shift+Ins. This adds a pattern and now you can sequence the automation as desired using that loop.
ArseAssassin
07-23-2004, 02:03 PM
If you want just a single note to fade out, you could just use the slider tool. Check out slide event in manual for details.
Jago_Starr
07-23-2004, 02:53 PM
Ok..this is probably in this topic somewhere already, but I didn't want to have to go through 97 pages to find it....
I got the FL demo, and I'm messing around with it. I finally found out how to get midis to play in it and was testing and discovered that .fst files could be applied to the midis. What I was wondering is, is there a way to either get more .fst files, or make new .fst files out of .wavs. Appreciate it if anyone can give me a hint.
Edit: Also, if you can't make new .fst files, how do you add the samples to a midi to make it sound more realistic?
skulkrusha
07-24-2004, 01:37 PM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
Just link them all to the same controller. Make sure you've unchecked the "remove conflicts" box.
I got the FL demo, and I'm messing around with it. I finally found out how to get midis to play in it and was testing and discovered that .fst files could be applied to the midis. What I was wondering is, is there a way to either get more .fst files, or make new .fst files out of .wavs. Appreciate it if anyone can give me a hint.
Edit: Also, if you can't make new .fst files, how do you add the samples to a midi to make it sound more realistic?
FST files are just Fruity save states. They just save the current state of whatever thing you're using, handy if you want to copy settings of one thing to a different project. Anyway, you can make these by clicking in the top left-hand box in any box and selecting "save state as ..." or file>save state as.
OMG 531455447700 PAGES WTF
STFU RTFM :x
ArseAssassin
07-24-2004, 02:04 PM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
Just link them all to the same controller. Make sure you've unchecked the "remove conflicts" box.
So, that's the one! Thanks a bunch! :)
thanks for trying to help skul. the delay bug mysteriously vanished, but now theres another problem: when i export a midi, all sound channels except the drums are turned into piano.
edit, ah, that delay thing had to do with the different port numbers.
ArseAssassin
07-25-2004, 09:33 PM
thanks for trying to help skul. the delay bug mysteriously vanished, but now theres another problem: when i export a midi, all sound channels except the drums are turned into piano.
edit, ah, that delay thing had to do with the different port numbers.
You have to manually set the instruments with Fruity LSD.
you mean, just putting fruity lsd into the main effects channel and configure the instruments there? ive tried, and it works in the program, but again the .mid is piano only.
skulkrusha
07-26-2004, 08:37 AM
I've found it works just fine if you set the instruments using the MIDI Out channels, even without using Fruity LSD. If that isn't working, make absolutely sure there's no automation that could possibly be causing the channels to revert to the piano patch (particularly if you're importing an external MIDI file, since FL regards all patch numbers as automation information). If it still doesn't work, your problem is beyond me.
Northern_Fist
07-26-2004, 01:02 PM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!)
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
Can't you use the Layer tool?
Call me cheap - but I actually did this on my last trance mix. I layered five 3xOSCs to make a nice, fat, saw lead. It sounded unique enough, too.
ArseAssassin
07-26-2004, 02:08 PM
Unfortunate problems ahead: I've been trying to get a phat sound by layering some synths, but it makes it helluva lot harder to automate anything. I have to copy the automation several times and using VSTi-plugs isn't making it any easier (curse you Superwave p8 and your filters!)
I've tried linking all the knobs to an external controller, such as the Peak Controller and Formula Controller, but apparently it can be only linked to one knob at a time.
Anybody know a way around this?
Can't you use the Layer tool?
Call me cheap - but I actually did this on my last trance mix. I layered five 3xOSCs to make a nice, fat, saw lead. It sounded unique enough, too.
Cheap? What's so cheap about it? Supersaw actually is 8 detuned oscillators, you have to layer 3xOSCs if you want it to sound fat.
Rellik
07-26-2004, 07:17 PM
First, I don't know if this has been answered (I'm too lazy to look, but it's not like it's doing any harm if it already has been answered) but of course you can link more than one knob to an external (although the examples you stated are internal; the same thing applies) controller. Just turn off "Remove Conflict".
Second, for some reason 3xOsc just doesn't sound good to me for detuney things. It's great if you want simple sharp synth-sounds which you can later completely destroy and awesomefy with distortion and detune up with chorus, but for detuney sounds it just doesn't seem to cut it. Maybe I have wierd tastes?
zircon
07-26-2004, 07:35 PM
Actually, Rellik, I agree with you. I've tried making ultra-fat detuned saw synth leads with 3xosc, but I haven't gotten anything really good out of it. To date, the best detuned saw lead I've tried is the first preset in the Junatik ensemble which comes with Reaktor/Reaktor Session. Second would be fm7's "Trance Lead" preset. Both of these are very similar to the detuned saw instruments found in ffmusicdj's Breath of Fire - Sad Melody.
djcubez
07-26-2004, 10:55 PM
I can get a great sounding detuned saw from the 3xosc. Listen to my FF6 remix titled "fearless" if you want an example. That one is old though. I should try and stir one up real quick. Of course, maybe we're thinking of two different things here. If you can, hook me up with a little clip of a song so I can see what you're thinking of.
Synth
07-26-2004, 11:12 PM
Ive been trying to rewire Reason into fl4 and iam having some troubles. I can get the sound out of reason into FL. But say I enter some notes into the paino roll and when I play the song I hear nothing. Also some of the lower notes dont work eather. Any ideas?
zircon
07-26-2004, 11:13 PM
I can get a great sounding detuned saw from the 3xosc. Listen to my FF6 remix titled "fearless" if you want an example. That one is old though. I should try and stir one up real quick. Of course, maybe we're thinking of two different things here. If you can, hook me up with a little clip of a song so I can see what you're thinking of.
Link us up to your FF6 mix, man :P
For an example of the detuned saw sound I'm talking about, like I said, check Breath of Fire Sad Melody on this site, by ffmusic_dj.
Xelebes
07-26-2004, 11:25 PM
For classic detuned saws (as I have experimented with my now deceased Poly 800), it usually only takes two saw oscillators at a detuning of 15~20 cents off from centre. I also found that boosting the highs of the raw detuning was needed (ala 4 kHz+) before you started filtering, even using MDA's Degrade plugin after the high boost to have 100 S&&H at 44.1 kHz/16 bit before the filtering to have a really nice authentic classic sound to it. Then after the filtering you can process the sound further with delays, phasers and choruses and then finally a reverb.
Jago_Starr
07-27-2004, 12:42 AM
skulkrusha wrote:
Jago_Starr wrote:
I got the FL demo, and I'm messing around with it. I finally found out how to get midis to play in it and was testing and discovered that .fst files could be applied to the midis. What I was wondering is, is there a way to either get more .fst files, or make new .fst files out of .wavs. Appreciate it if anyone can give me a hint.
Edit: Also, if you can't make new .fst files, how do you add the samples to a midi to make it sound more realistic?
FST files are just Fruity save states. They just save the current state of whatever thing you're using, handy if you want to copy settings of one thing to a different project. Anyway, you can make these by clicking in the top left-hand box in any box and selecting "save state as ..." or file>save state as.
Sorry about taking so long to reply, been doing some other stuff. Umm...one of the things I had said there was that I was using the demo, so I kinda can't save anything. Is there anything else I can do to apply samples to my midis? Please help me..?
ArseAssassin
07-27-2004, 01:04 AM
I can get a great sounding detuned saw from the 3xosc. Listen to my FF6 remix titled "fearless" if you want an example. That one is old though. I should try and stir one up real quick. Of course, maybe we're thinking of two different things here. If you can, hook me up with a little clip of a song so I can see what you're thinking of.
Link us up to your FF6 mix, man :P
For an example of the detuned saw sound I'm talking about, like I said, check Breath of Fire Sad Melody on this site, by ffmusic_dj.
I'd recommend you use Superwave p8 instead of 3xOSC. It does a fair job emulating JP8080's filters and detuning is a lot easier with it.
http://personal.inet.fi/urheilu/fsf/supersawxmpl.mp3
This propably isn't quite what you're looking for, but it should give you a fair idea what you can do with Superwave.
Rellik
07-27-2004, 03:42 AM
Hmm... big problem here.
I have automation on the MIDI Out, sending CC1 (ModWheel) to a VSTi (Sampletank, in this instance). The automation is recorded from being linked to the ModWheel (CC1). It sounds fine when being played back, and sounded fine during recording, but for some reason, the automation just doesn't work in the rendering. What's going on?! Please tell me someone has an answer :(
Synth
07-27-2004, 09:13 AM
Ive been trying to rewire Reason into fl4 and iam having some troubles. I can get the sound out of reason into FL. But say I enter some notes into the paino roll and when I play the song I hear nothing. Also some of the lower notes dont work eather. Any ideas?
Rellik
07-27-2004, 10:41 AM
Ive been trying to rewire Reason into fl4 and iam having some troubles. I can get the sound out of reason into FL. But say I enter some notes into the paino roll and when I play the song I hear nothing. Also some of the lower notes dont work eather. Any ideas?
Check the help file/tutorial on FLStudio's site. It describes how to send MIDI from FL to Reason. I don't know why some of the lower notes wouldn't work.
skulkrusha
07-28-2004, 09:20 AM
Sorry about taking so long to reply, been doing some other stuff. Umm...one of the things I had said there was that I was using the demo, so I kinda can't save anything. Is there anything else I can do to apply samples to my midis? Please help me..?
Someone correct me if I'm wrong, but you can save FST files in the demo, but not FLPs. I do remember doing it myself, but it might have been in version 3 rather than 4.
Apply samples to your MIDIs? I'm not really sure what you want, here ... You can drag and drop samples onto the MIDI Out channels from the sidebar, although it might not sound too good. You can also do this with almost anything else in the sidebar. Finally, have a look under Projects>Tutorials>VST and DX instruments, which explains how to control VSTi and DXi from MIDI Out channels. I'd warn you, however, if you're taking someone else's MIDI and just putting your own instruments on top to pass it off as a remix, it's known as "MIDI ripping" here and it's akin to plagiarism.
Jago_Starr
07-28-2004, 05:47 PM
Okay, thanks for the info, I'll look into it. And no, I'm not trying to rip off someone else's midi. I had tried making some changes to a song I had in midi form, and then when I tried making it into an MP3, it sounded like crap, so I was hoping to find a different way to make it sound realistic and not like the extremely tinny sounding instruments that midis use.
CC Ricers
08-05-2004, 04:58 PM
My soundfonts revert to default when I load my song. I have to load up the soundfonts that I use on every channel, every single time. Is my Fruity Soundfont Player a demo version probably? It could get hard to remember exactly what sound I used in each channel.
Also, I noticed many soundfonts have a low pitch ceiling and play nothing on high notes, and then I'm forced to use notes of a lower octave. Surely there's a way around this.
zircon
08-05-2004, 05:11 PM
My soundfonts revert to default when I load my song. I have to load up the soundfonts that I use on every channel, every single time. Is my Fruity Soundfont Player a demo version probably? It could get hard to remember exactly what sound I used in each channel.
Also, I noticed many soundfonts have a low pitch ceiling and play nothing on high notes, and then I'm forced to use notes of a lower octave. Surely there's a way around this.
Some soundfonts just don't have sounds for some key ranges. There's no real way to 'fix' that unless you manually edit the soundfont.. it will probably sound bad if you do. Also, you can tell if your SF player is a demo if it says "demo" when you add it as a plugin. Your problem is a bit different from the usual SF player demo problem (the channels getting deleted) though..
Sorry if this has been asked. Searching through 100 pages of posts seems a bit daunting right now...
But I have the demo version, and according to this it comes also with a demo version of the Fruity Soundfond Player. How do I open the Soundfont player, as I'm really quite sick of using the default samples.
zircon
08-05-2004, 07:27 PM
Channel - Add - Fruity Soundfont Player, the same way you add any other plugin. Remember, though, it won't save in your projects. I would advise buying it, it's worth the small price.
Right. Also, what if I find soundfonts in the '.sfpack' format? Am I just unable to use them?
EDIT: Ai also found a useful one in the format '.sfArk' I'd really like to use some of these but FL only shows .sf2 in there :(
zircon
08-05-2004, 07:56 PM
Right. Also, what if I find soundfonts in the '.sfpack' format? Am I just unable to use them?
EDIT: Ai also found a useful one in the format '.sfArk' I'd really like to use some of these but FL only shows .sf2 in there :(
ugh.. we really need a sticky just for this question. It's been asked several times already, and answered. I just answered it earlier today, in fact, in the sample thread.
sfArk, as you would have found out with a 10 second google search, is a soundfont compression format. You need the sfArk utility to decompress the files. Once you do, you will have usable sf2 files.
Really, people, it's not that hard to figure this out on your own.. that's how I did it.
Agh, right when I try not to come off as a n00b I do. Oh well, thank you for your help. I'll be heading over to the sample/soundfont thread now..
Alright, FL question. Is it possible to edit entire selections of velocity data in the piano roll at once? I mean like, A: Is there any way to copy and paste velocity data and apply it to another selection of notes that aren't exactly the same, and B: Is it possible to raise or lower the velocity information of a selection without significantly changing the notes' velocity differences in relation to each other? Other than doing it manually, one note at a time...
In fact, if anyone has any sort of info about velocity editing in FL that can make it easier or faster, do tell.
ArseAssassin
08-06-2004, 01:02 AM
Double click on one of the notes. On piano roll window that is.
Oh snap. Didn't realize that'd do it. Thanks.
I don't suppose the other thing is possible? (copying/pasting velocity info to another set of equally timed but different notes) Guess that is kind of a long shot..
skulkrusha
08-06-2004, 06:15 AM
No, but you can always paste the same notes and then just change their pitches, if it's the same rhythm.
Out of interest, how many of you are using the Collab beta at the moment? I know some of you are, but I'm still curious.
ArseAssassin
08-06-2004, 11:40 AM
What's this Collab you're talking about?
zircon
08-06-2004, 01:12 PM
No, but you can always paste the same notes and then just change their pitches, if it's the same rhythm.
Out of interest, how many of you are using the Collab beta at the moment? I know some of you are, but I'm still curious.
I've tried it. It's cool, but a bit useless to me since I have so many samples and VSTs/DXis that few people I know use, so we can't really collab using FLPs alone.
ArseAssassin: Collab is basically an FLStudio-endorsed program that makes it easy for people to collaborate on a single FLP. It incorporates chat, FL, and file uploading/downloading to make the job easier.
CC Ricers
08-06-2004, 04:56 PM
My soundfonts revert to default when I load my song. I have to load up the soundfonts that I use on every channel, every single time. Is my Fruity Soundfont Player a demo version probably? It could get hard to remember exactly what sound I used in each channel.
Also, I noticed many soundfonts have a low pitch ceiling and play nothing on high notes, and then I'm forced to use notes of a lower octave. Surely there's a way around this.
Some soundfonts just don't have sounds for some key ranges. There's no real way to 'fix' that unless you manually edit the soundfont.. it will probably sound bad if you do. Also, you can tell if your SF player is a demo if it says "demo" when you add it as a plugin. Your problem is a bit different from the usual SF player demo problem (the channels getting deleted) though..
Well, that is odd. And it doesn't say 'Demo' on the sounfont player. Well, as long as I don't use like 50 different instruments I shouldn't be totally screwed. Still irritating, though. BTW, the Squidfont Orchestral samples really sound good. No wonder it had to be 60mb.
And for high pitches, maybe I can play some slower low notes, export it to wav and raise the speed, and slap it on my completed piece later. It sounds ghetto, but that's the only solution I can think of.
zircon
08-06-2004, 05:10 PM
My soundfonts revert to default when I load my song. I have to load up the soundfonts that I use on every channel, every single time. Is my Fruity Soundfont Player a demo version probably? It could get hard to remember exactly what sound I used in each channel.
Also, I noticed many soundfonts have a low pitch ceiling and play nothing on high notes, and then I'm forced to use notes of a lower octave. Surely there's a way around this.
Some soundfonts just don't have sounds for some key ranges. There's no real way to 'fix' that unless you manually edit the soundfont.. it will probably sound bad if you do. Also, you can tell if your SF player is a demo if it says "demo" when you add it as a plugin. Your problem is a bit different from the usual SF player demo problem (the channels getting deleted) though..
Well, that is odd. And it doesn't say 'Demo' on the sounfont player. Well, as long as I don't use like 50 different instruments I shouldn't be totally screwed. Still irritating, though. BTW, the Squidfont Orchestral samples really sound good. No wonder it had to be 60mb.
And for high pitches, maybe I can play some slower low notes, export it to wav and raise the speed, and slap it on my completed piece later. It sounds ghetto, but that's the only solution I can think of.
If you have to do that, you probably should not be using that sample for notes of that pitch.
Xelebes
08-06-2004, 05:15 PM
What's this Collab you're talking about?
The Collab that's being rumoured around is a new tool being made by Imageline that allows to connect FruityLoops to other computers, like how Cubase SX can run on multiple computers, increasing the amount of RAM and CPU that you can use by how many computers you are using.
zircon
08-06-2004, 05:24 PM
What's this Collab you're talking about?
The Collab that's being rumoured around is a new tool being made by Imageline that allows to connect FruityLoops to other computers, like how Cubase SX can run on multiple computers, increasing the amount of RAM and CPU that you can use by how many computers you are using.
Uh.. no, it definitely does not do that. In fact, my projects were probably MORE CPU-intensive under collab. It's basically a chat client that lets you upload and download an FLP file quickly, and the FL program is 'bundled' as a window within the program for easy editing. When you finish a version, you can leave comments on it. Supposedly, sample uploading will come soon.
Xelebes
08-06-2004, 05:44 PM
Ok thanks, I have never actually used it so I was stating it to what I thought it was akin to. Aw well. thans for rectifying that error.
skulkrusha
08-07-2004, 12:29 PM
There's a link on the FL website for it ... Check the "CollabTalk" forum, I think. If you're logged in you can download the client. From there, you've just got to find someone interesting to talk to, and you're set.
Is there any way to make FL Studio not hide my task bar and keep me from knowing if someone AIMs me? Other than turning on AIM's incoming message sound.
ArseAssassin
08-14-2004, 10:05 AM
I think it's
Settings :arrow: General :arrow: Miscellaneous :arrow: Don't limit windows to screen
What do you know, it turns out Fruity Loops was not maximized, but appeared that it was due to the window being the size of the screen. Maximizing it eliminated the problem.
Xelebes
08-17-2004, 12:59 AM
Hmmm... long time since I asked a Fruity Question here in this thread.
Anywho, I'm doing some rather weird experiments testing the sequencing capacities. I'm experimenting with 792,000 triggers per minute (or 13,200 triggers per second) and I'm trying to figger out how to turn off the retrigger functions because I don't want to always listen to a hushed bleep all the time.
And a second question: To make this task easier, is there a way to convert a txt file into flp file so that I can map this task out in a more user friendly manner and if so, does anyone know the code for it? I remember seeing it somewhere before but I can'r for the life of myself find it again.
Kailem
08-18-2004, 03:22 AM
Is there a way that I can send a direct audio input into an FX channel in FL Studio? I'm just curios if I can plug a guitar into my computer then use FL Studio to play around with different effects.
Thanks.
skulkrusha
08-20-2004, 11:49 PM
Yeah, you need some ASIO drivers to do it, though (ASIO4ALL (http://michael.tippach.bei.t-online.de/asio4all/) is alright if you don't have a soundcard with ASIO inputs, you can just use your computer's line in or microphone port then). After you've set up FL to use the ASIO drivers, which should be under audio settings in the tools>settings menu, you can then route your inputs into FL's mixer (go to any mixer channel and select "Inp 1 - Inp 2" in the "IN" dropdown box at the bottom of the mixer if you're using ASIO4ALL, although it might be called something different with other ASIO drivers). I'm not sure if you need to have the Producer edition to do this or if it's just disk recording that's disabled, but that's how you do it.
Xel, I still haven't been able to figure either of those out ... perhaps it's something you should ask on the FL forums.
Kailem
08-21-2004, 06:04 PM
Thanks. That worked splendidly.
th1rdeye
08-22-2004, 05:48 AM
I can't figure out how to use soundfonts. =/
I have this dethmetal.sf2 soundfont and I pasted it into the C:\Program Files\FLStudio4\Data\Patches\Soundfonts directory, used it in a song, saved the song, and came back to find it had reverted to something called "Nineteen."
Would someone please post step-by-step instructions for using (importing?) soundfonts?
Xelebes
08-22-2004, 05:52 AM
You have to buy the soundfont player to save the changes made to it from preset standard. I know, it sucks.
th1rdeye
08-22-2004, 06:12 AM
Aw crap, I think I've been using a demo all this time.
EDIT: Okay, now I'm confused. To use a .sf2 file, you need to load it into your soundcard or something? I don't think I have a soundcard (I have SoundMAX integrated audio, I think), so will I not be able to use .sf2 files?
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