View Full Version : FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
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prophetik
08-31-2005, 12:01 PM
If I have a sampled beat that is something like "kick kick snare hat" is there a way by using cut/cut by or similar that doesn't inculade automating (like automating volume) and avoiding slicer?
after some deciphering...
why wouldn't you use the slicer? i guess i don't understand why you DON"T want to use the best drumtool in Fruity. if you don't want to use it, get a wave editor like Audacity and chop it yourself into pieces. thats the best way.
why would you automate volume to slice something?
Evil Noob
08-31-2005, 02:04 PM
I asked for other way cuz I like using the Time multiplicator and stretching (in sampler) on the whole beat when adjusting tempo rather then using slicer (still a noob) when adjusting tempo... Slicer tutorial anyone?
prophetik
08-31-2005, 07:14 PM
I asked for other way cuz I like using the Time multiplicator and stretching (in sampler) on the whole beat when adjusting tempo rather then using slicer (still a noob) when adjusting tempo... Slicer tutorial anyone?
easy. one of the things that is included is a tutorial on the slicer. look around in your fruity directory to see where it s to open it up. it explains everything - its not as complicated as it looks.
Evil Noob
08-31-2005, 08:52 PM
OK.
New question: why doesn't cut/cut by (Cut Itself generally) work when I modify adsr setting for volume? I set the smallest release (cut makes a adsr to go to release) and the note isn't cut.
Evil Noob
08-31-2005, 11:51 PM
Can someone explain why should I interpolate at the END of producing if I'm using 44.1khz sounds and mixing into 44.1khz? Interpolation is only good when upsamling right?
X-2000
09-01-2005, 12:22 AM
Here's a question. I don't know if it's been asked, but I'm not going to go through all 135 pages to find out.
How can I make it so that I can playback midis and record without having a keyboard?
OverCoat
09-01-2005, 01:05 AM
How can I make it so that I can playback midis and record without having a keyboard?
Set your midi device by hitting F10. There's a long list of devices. Set your preferred device to port 0. Then go to the "options" on the main toolbar, and go down to "Enable MIDI output." This boggled me for the longest time until I realized you had to enable MIDI output with that :D
P.S. why would you need to record without having a keyboard? You can use your TYPING keyboard if you want, but it's not exactly designed for that sort of thing, plus it lags quite a bit more than USB or MIDI :?
OverCoat
09-01-2005, 01:06 AM
P.S. All newbies remember to search this thread before posting questions. Your answer may already be there
I've answered this midi question many times, and I can guarantee you the answer lies in several places inside this thread.
prophetik
09-01-2005, 04:39 AM
OK.
New question: why doesn't cut/cut by (Cut Itself generally) work when I modify adsr setting for volume? I set the smallest release (cut makes a adsr to go to release) and the note isn't cut.
what?
Evil Noob
09-01-2005, 10:42 AM
what?
Look, I have a first note that is 12 steps long, and starts on the 1st step. 2nd note, 4 steps long, starts on 4rd step. I use FL preset sound Strings->STR_GTF_C1 (non looped bass sample with a slow decay). When I play that track with Cut Itself ON the 2nd note simply cuts the previous one and I only hear the 2nd note. When I turn OFF Cut Itself, 2nd note sums with the sound of the previous, making it all louder. So again I turn ON Cut Itself, but also I set my own ADSR setting in the Channel Setting->INS->VOL. I set min att, min hold, min dec, max sus, min rel (so sound is heard only during the duration of the note). When I play that track again, the sounds are summed (louder) and I hear the 1st note playing after the 2nd note. Is this more clearer now?
prophetik
09-01-2005, 01:04 PM
what?
Look, I have a first note that is 12 steps long, and starts on the 1st step. 2nd note, 4 steps long, starts on 4rd step. I use FL preset sound Strings->STR_GTF_C1 (non looped bass sample with a slow decay). When I play that track with Cut Itself ON the 2nd note simply cuts the previous one and I only hear the 2nd note. When I turn OFF Cut Itself, 2nd note sums with the sound of the previous, making it all louder. So again I turn ON Cut Itself, but also I set my own ADSR setting in the Channel Setting->INS->VOL. I set min att, min hold, min dec, max sus, min rel (so sound is heard only during the duration of the note). When I play that track again, the sounds are summed (louder) and I hear the 1st note playing after the 2nd note. Is this more clearer now?
OH. yeah, thats a lot better.
so you basically want two notes playing, and you want it to stay the same volume, right? don't use the asdr for something like this - its more for articulated passages and looped notes that have to be an exact length, like in padded stuff.
you're going to have to automate the volume on the whole thing to get it to stay one uniform volume. i'm not sure why you'd want to do that since it'll sound a little wierd - its not a natural sound to hear that, specially down low, but whatever. automation is the way to go - just edit events and set the channel volume at half of what it is now when it reaches that note, then pop it up back to normal at the end of the second note.
is that what you needed?
Evil Noob
09-01-2005, 02:20 PM
so you basically want two notes playing, and you want it to stay the same volume, right? don't use the asdr for something like this - its more for articulated passages and looped notes that have to be an exact length, like in padded stuff.
Yes that's one part of it. The other part was just my curiosity why does it work in that way :D
Tnx.
nooopzilla!
09-03-2005, 08:09 AM
ok so, i was working on something in FL5, and all of the sudden error error cannot find blah blah/artwork/skins/ whatever.bmp
occasionally this happens...i was wondering if there is an easier way to fix this other than re-installing because i really don't feel like doing that...any suggestions? im a dummy and didn't back up the files last time this happened, boo.
OverCoat
09-03-2005, 10:46 AM
You can
a) change skins [I like "Alternate steps" because it's oldschool
b) make a phony .bmp. Not recommended :P
nooopzilla!
09-03-2005, 05:21 PM
i can't change the skin because i can't open FL :(
and i can't make phony .bmps because i don't know the names of the originals :(
nooopzilla!
09-03-2005, 05:38 PM
n/m it's cool, i just reinstalled, blarg
nooopzilla!
09-04-2005, 01:25 AM
ok, another question, this one is kind of weird
has anyone ever had problems involving wireless internet with fruityloops? this might just be a coincidence, but it seems like my wireless adapter shuts off after a minute or two in fruityloops, so i figure i'd throw it out there.
Ichitootah
09-05-2005, 06:03 AM
On the topic of FL artwork, those damn grey-green fruits are really starting to depress me. How do you change the fruity loops wallpaper?
And in response to the guy above me, I use a wireless network connection and Fruity Loops, and have found no relationship between any aspect of the two in any way shape or form.
OverCoat
09-05-2005, 06:18 AM
How do you change the fruity loops wallpaper?
So it can look like this? (http://neutronstar.org/soc/Images/FL.JPG) :P
Simple enough. Go to View>Background. The rest should be obvious from there. And wallpapers will tile no matter what.
Ichitootah
09-05-2005, 05:27 PM
Thanks man. Ahh, so refreshing. (http://i16.photobucket.com/albums/b20/ichitootah/flbackground.jpg)
Pretty nifty background you've got there yourself, by the way. :)
OverCoat
09-05-2005, 06:57 PM
you need to install a windows update :lol:
nooopzilla!
09-06-2005, 02:49 AM
haha nah i got it, i updated but netgear makes crappy products... WOW i just realized this is definitely not the place to be talking about network stuff...but anyway, thanks for that background info, i had no idea how to do that, as obvious as it was 8O
prophetik
09-14-2005, 06:21 PM
this hasn't been posted in in a long time.
does that mean n00bs started searching the thread?
LooPKiD
09-15-2005, 08:37 PM
does that mean n00bs started searching the thread?
hahaha excellent statement :D
Mega(C)Trigger X -SAL-
09-16-2005, 12:57 AM
where do you get FL? :(
OverCoat
09-16-2005, 01:13 AM
www.flstudio.com
Cozark
09-16-2005, 01:16 AM
I seem to be having trouble giving my songs a "full" sound, or whatever you want to call it. They always sound really....empty. Since I could never explain exactly what I mean, I'll just post something of mine so you can hear for yourself.
http://s28.yousendit.com/d.aspx?id=0LHGZRSLZYFHE1P4V5X41RG030
Here's to hoping someone responds before the link dies...
zircon
09-16-2005, 01:28 AM
This isn't really an FL issue. It's about samples, production, and most importantly, arrangement.
Cozark
09-16-2005, 02:18 AM
Well, I figured it COULD be an FL issue, since everything I do is within the program, so I thought I'd post this here.
I have to ask though, what does arrangement have to do with making it sound not as hollow? I realize that to some degree arrangement does affect the "fullness" of a song, but I think the biggest problem here has something to do with production probably the free soundfonts I used. I've heard people do better things than that with free sounds though, so I don't want to try to use that as an excuse.
Cozark
09-16-2005, 05:06 AM
Scratch that last post. What I originally meant to ask was: is FL capable of producing high quality songs using only the Fruity effects? I mainly use the parametric EQ, reverb, and stereo enhancer. Is there something I'm missing to make it sound better?
zircon
09-16-2005, 01:59 PM
My second album (www.cdbaby.com/zircon2) used FL effects for about 90% of the processing I had to do.
fruitys parametric eq is EXTREMELY competent.
ArseAssassin
09-16-2005, 03:14 PM
fruitys parametric eq is EXTREMELY competent.Agreed. I still recommend you import it to an external audio editor for post-production.
prophetik
09-16-2005, 06:20 PM
fruitys parametric eq is EXTREMELY competent.Agreed. I still recommend you import it to an external audio editor for post-production.
eh. you can do it all in FL if you wanted to. granted, its tough getting a good full eq done on the whole piece, but thats a problem in general, i've found.
or does someone know of a good free software that has a really nice eq on it? i don't like the lack of flexibility that the fruity one has.
zircon
09-16-2005, 06:32 PM
Generally, you shouldn't HAVE to use EQ on the master track. Maybe to give things a *slight* bass boost or rolloff, or a little more brightness. But with the proper steps taken in the production phase, you should not need to do much correction at all. The fruity parametric EQ has as much 'flexibility' as pretty much any other parametric EQ..
fruitys parametric eq is EXTREMELY competent.Agreed. I still recommend you import it to an external audio editor for post-production.
eh. you can do it all in FL if you wanted to. granted, its tough getting a good full eq done on the whole piece, but thats a problem in general, i've found.
or does someone know of a good free software that has a really nice eq on it? i don't like the lack of flexibility that the fruity one has.
What do you mean by lack of flexibility? I may not be very knowledgeable of EQ software or anything, but most of the stuff i've used/seen has static EQ points that you can raise or lower, while FL lets you customize those points individually, which seems to me to be more flexible than a normal EQ vst/effect.
LooPKiD
09-16-2005, 06:53 PM
Well Cozark I listened to your sample and it does sound "Full" enough to me, I know exactly what you mean by a "Full" sound, but it sounds to me that you fairly created that effect. Maybe its just me and my low demandings :roll: but it sounds O.K. to me..
[EDIT:] Hail to Parmetriq EQ of FL :D .. I agree with the rest of the boys the Par. EQ of FL is niceeeeee....
Cozark
09-17-2005, 01:02 AM
Well, it certainly sounds better than anything else I've ever done, but it still doesn't have any "oomph" or any sort of power behind it as far as production goes. It's like it's being played on some crappy old radio or something. And all I have as far as production/mastering/whatever goes is FL, so there won't be any post-production happening anywhere else for me.
So can this be fixed simply by a little EQing? I'm wondering if ther are some other tricks to FL for things like this that I just don't know about yet, because all I really know how to do is lay out some melodies and beats and put some basic FX on them.
Beatdrop
09-17-2005, 08:20 AM
FL's default selection of effects processing units is very substantial. As has been mentioned, the Parametric EQ is superb. zircon is also 100% correct in his statement about not needing to put an EQ on the master track. The only reason you would need to is for rolling off frequencies below 20 hertz, above 18-20 kilohertz, and to balance out broad ranges of mid frequencies or increase whole ranges of frequencies in general. All specific EQing should be done to each individual instrument, and I strongly suggest using a Parametric EQ on every single FX track. It can certainly add to CPU usage, but it's very crucial to getting the acclaimed "professional" sound.
EQ aside, FL has a fantastic array of effects processors. Flangus is pretty much the only chorus/unison plugin you need, Fast Dist is great for dirtying up a sound (while Blood Overdrive will chew it up and spit it back out), Delay 2 can function both as a multi-tap and a tape delay (without all the added bells and whistles), Reverb is quality and more versatile than a lot of other reverb plugins out there, and there are even more specialized plugins currently in beta and on their way.
prophetik
09-17-2005, 01:05 PM
the reason i asked about a more flexible eq is because i want to to go through and apply an eq with more than just seven sliders. when i use my friend's software, he uses an eq plugin that has 36 sliders...in other words, he uses an EQ that allows for pinpoint control of the sound that he wants to create for the final track.
while it may not be the same, or easier, a good alternative to that is to put multiple (2 - 3) ParaEQs on a track and put the specific EQ zones you want across the multiple plugs?
zircon
09-17-2005, 05:03 PM
the reason i asked about a more flexible eq is because i want to to go through and apply an eq with more than just seven sliders. when i use my friend's software, he uses an eq plugin that has 36 sliders...in other words, he uses an EQ that allows for pinpoint control of the sound that he wants to create for the final track.
Most pro EQs actually have LESS sliders, not more. For instances, the Waves EQ has only 2 bands. More does not equal better. Use multiple EQs if you have to.
Humor me in this conversation and explain to me how two bands are useful...
I know Waves is supposed to be the OMGHOTSTUFF...but I really can't grasp how two bands would function sufficiently.
OverCoat
09-17-2005, 09:38 PM
Two bands would basically just cover bass cut/boost and treble cut/boost
prophetik
09-17-2005, 10:18 PM
there are times when i've found that having an eq with more bands to be something i'd like to have. granted, not all the time, but there are times when i'd like it.
using more than one is irritating because you haVe to figure out what is where (don't forget you need one slider at the low end for bass rolloff and one to be at the high end for high rolloff) so you wind up with competing freqs. i just would rather having one with more than seven.
Splunkle
09-18-2005, 04:10 PM
the reason i asked about a more flexible eq is because i want to to go through and apply an eq with more than just seven sliders. when i use my friend's software, he uses an eq plugin that has 36 sliders...in other words, he uses an EQ that allows for pinpoint control of the sound that he wants to create for the final track.
Ummm. I think you are talking about a 7 band eq, not Fruity's Parametric EQ. While the Fruity Parametric EQ only has 7 sliders, it is parametric, which means that you can adjust the freq each sliders is boosting or cutting, thus allowing you to pinpoint the frequencies you want exactly.
Also, all good parametric EQ's (which includes fruity's) can adjust the "width" of the slider - how the slider will effect nearby frequencies. You could make it huge, so moving the slider will move about will effect frequencies several 1000 hetz above and below it, or really narrow so it only effects frequencies within 10 hetz. I think these are logarithmicly scaled, so 10 hetz really low is a few hundred up really high, which is good, else you would get some really weird effects with wide band EQing.
And yet another wonderful thing about the Fruity Parametric EQ. It allows you to choose the type of slider. You can make it a normal boost/cut thing, or a high/low cutoff, notch, and a few others besides.
In short, Fruity Parametric EQ is really, really good. At least, it is in my humble opinion.
To all you people who already knew this, apologies for the long post.
zircon
09-18-2005, 04:13 PM
Two bands would basically just cover bass cut/boost and treble cut/boost
Uh, no. We're talking about parametric equalization. A 2 band equalizer with set bands would be idiotic in the world of pro audio.
there are times when i've found that having an eq with more bands to be something i'd like to have. granted, not all the time, but there are times when i'd like it.
using more than one is irritating because you haVe to figure out what is where (don't forget you need one slider at the low end for bass rolloff and one to be at the high end for high rolloff) so you wind up with competing freqs. i just would rather having one with more than seven.
Set band equalizers are not very useful. Use a parametric EQ.
Humor me in this conversation and explain to me how two bands are useful...
I know Waves is supposed to be the OMGHOTSTUFF...but I really can't grasp how two bands would function sufficiently.
Why would it NOT be useful, is the better question? Do people here not know how to use parametric EQs, or what? They are the most powerful tools around.
Humor me in this conversation and explain to me how two bands are useful...
I know Waves is supposed to be the OMGHOTSTUFF...but I really can't grasp how two bands would function sufficiently.
Why would it NOT be useful, is the better question? Do people here not know how to use parametric EQs, or what? They are the most powerful tools around.
I taught myself how to use all the stuff in fl - based on what I found them to be able to do. Therefore, I know how to use most things in an unorthodox way. Expound, plz.
zircon
09-18-2005, 04:36 PM
There's not much to say. If you need to boost a bass frequency, you set one band to that. At the same time, if you want to roll off about 7khz, you use the other band for that. Or you could use one band to boost vocal clarity in the 8khz-10khz range and another one to minimize the 4-6khz range. Whatever you want to do.
Ichitootah
09-19-2005, 05:39 AM
Another Sampletank problem here, but I wouldn't be surprised if it applied to other plugins similar to it.
I'm having this problem when I try to route Sampletank to midi channels. So, I set the port on my Sampletank from --- to 0, I set the port on my midi out to 0. Then I put an instrument in Sampletank's first channel, and I use the midi out (which I also set to channel 1) to control it. Simple right?
But then, when I try to change the volume in sampletank, and expect it to carry over to the midi channel (why not?), the volume invariably resets itself to 100. The pan resets as well. It resets the volume and pan every time I press play, pause, or stop.
This only happens if there is a midi channel set to the corresponding port and channel of my sampletank. If either of those are different, the volume and pan reset will not happen. If both are the same, even if there is no data in the midi channel, sampletank will still reset itself every time I press play, pause or stop in fruity. It ONLY resets volume and pan, not attack, decay, anything else. Volume & pan just so happen to be right next to eachother on the very right side of sampletank, i'm not sure what that has to do with anything. I'm completely baffled by this. Please help! :( I'll be very grateful.
The midi channel is simply sending its information each time you hit play etc. I'd just stick to editing the panning and volume parameters in the midi out channel, it's more accessible anyway.
LooPKiD
09-25-2005, 02:36 PM
I'd like to know if there is an effective way of rendering each channel to a .wav file..
Do I:
- have to render each channel seperately, by sweeping up my playlist and each time leaving only one channel at a time in?
- use the disk recording in the mixer?
- neither ?? :?
Help me out here..
Thnx in advance :wink: .. .
There's an option to "split mixer tracks" in the render window.
LooPKiD
09-25-2005, 04:59 PM
There's an option to "split mixer tracks" in the render window.
offcourse lol I knew that option excisted .. . (never tried it before though :roll: ).
Thnx for reminding me mate :) appreciate it.. .
I don't have Fruity Loops but I am thinking of getting it. I am a newbie to producing and mixing so my questions probably sounds really stupid. First of all, do you need to know how to play any instruments to make a song? Are there interments you can use already in the software so you don't have to record anything? Second of all, do you think it is possible for someone who knows nothing (not even some of the language used in this thread) about the software to teach themselves how to make a song? I think making songs would be so much fun, but I don't want to waste money on something that I will never figure out how to use. I really hope that these questions don't sounds incredibly stupid. I don't know anything about this stuff. I would really appreciate some answers! :D
Splunkle
09-27-2005, 09:48 AM
I don't have Fruity Loops but I am thinking of getting it. I am a newbie to producing and mixing so my questions probably sounds really stupid. First of all, do you need to know how to play any instruments to make a song? Are there interments you can use already in the software so you don't have to record anything? Second of all, do you think it is possible for someone who knows nothing (not even some of the language used in this thread) about the software to teach themselves how to make a song? I think making songs would be so much fun, but I don't want to waste money on something that I will never figure out how to use. I really hope that these questions don't sounds incredibly stupid. I don't know anything about this stuff. I would really appreciate some answers! :D
Okay, first of all, you might want to try reading through the "What software or hardware should I start out with?" Sticky (http://www.ocremix.org/phpBB2/viewtopic.php?t=38815&postdays=0&postorder=asc&start=0). Really good info in there. Then I would recommend grabbing the FL studio demo (http://www.tucows.com/get/209204_87241), and try it out. If you do have any questions, try the help file first, then try searching around here, chances are somebody has already asked it. Having done all that, humbly ask for help in here =P. Good luck.
Thank you very much. I download the demo and just that alone answered pretty much all of my questions, however it made a new question arise. I can only make about a six-second loop. How can I make that longer? I asked somebody this and they told me to go to the playlist and draw it out. I went to the playlist but couldn't figure out how to "draw it out." :?:
Again, any help would be great!
Splunkle
09-29-2005, 05:30 AM
You didn't read the help file did you? =P. All the info you need is in there. Try the sections about the Step Sequencer, Piano Roll, and Playlist.
prophetik
09-29-2005, 12:55 PM
Thank you very much. I download the demo and just that alone answered pretty much all of my questions, however it made a new question arise. I can only make about a six-second loop. How can I make that longer? I asked somebody this and they told me to go to the playlist and draw it out. I went to the playlist but couldn't figure out how to "draw it out." :?:
Again, any help would be great!
lol. make sure the playlist is the big grid...lol.
in making a loop, you create something called a pattern. using the playlist, you can arrange a bunch of these different patterns into a song by clicking them into the grid. the top has measure numbers, and the left has pattern numbers.
that make sense?
next time, search the thread, n00b.
OverCoat
09-29-2005, 10:55 PM
Again, any help would be great!
Just in case you don't know this: Change from "pattern" mode" to "song mode" by clicking the two lights next to the play button :)
That way it plays the entire playlist instead of just the selected pattern. daa!
prophetik
09-30-2005, 04:47 AM
Again, any help would be great!
Just in case you don't know this: Change from "pattern" mode" to "song mode" by clicking the two lights next to the play button :)
That way it plays the entire playlist instead of just the selected pattern. daa!
the L bitton does the same thing.
ZOMG 800 - took me long enough.
Heyjohnny
10-04-2005, 09:49 PM
Ok, I'm sorry I haven't looked through all 139 pages of this thread 8O , but I didn't quite have the time....what I was wondering is why, when you import a midi track into an instrument, does it go to different pitches, or change key?
Yes, I am a noob at remixing...but I plan to write many songs, and this seemed like the best place for support.
OverCoat
10-04-2005, 10:01 PM
why, when you import a midi track into an instrument, does it go to different pitches, or change key?
The sample or synth itself could be out of tune. Find the middle C on a piano or something [like, not within fruityloops] and match up the pitch with C [because C is the "normal" pitch of a sample in FL].
Heyjohnny
10-04-2005, 11:50 PM
so are you saying to make the MIDI in the key of C? or what? sorry, I probably sound like a pretty lame noob right now.
I've been making MIDI's forever though, so nothing should be too hard if I just have to change something in the midi.
OverCoat
10-04-2005, 11:52 PM
The midi shouldn't need tuning, I was saying the sample or synth needs tuning, since that was what may be off.
Heyjohnny
10-05-2005, 02:03 AM
All right, thanks. I'll check it out and see if I can fix it ;)
Drack
10-09-2005, 03:13 AM
Is there a way to make the notes "snap" in piano roll? I'm getting the feeling that when I drag a note into its place it's the tiniest bit off. Also, is there an easy way to do triplets? I've basically just eyeballed it and click/drag to where it "sounds about right" but "about right" doesn't cut it.
Also, when I import samples I've used before in trackers, it is only picking up the sustain loop points instead of all loop points, leading to a lot of samples not sounding right which sounded fine in trackers.
Another easy one: When I import a MIDI, can I set each channel to use a sample from my HD instead of sending its signals to my midi controller?
zircon
10-09-2005, 03:36 AM
To set a snap... use the "snap" feature. It's in the FL manual, just do a search for it. It's a little menu right in the main FL gui.
Drack
10-09-2005, 05:14 PM
Cool. I've now run into an interesting problem. Only some of the notes are holding full value. Take a look at the organ line. Notes in the treble hand in measure 2 and 4, and the entire bass hand except the last note aren't holding full value and I can't figure out why.
Fruity Loops file (http://www.cc.gatech.edu/~schapman/MountainTest.flp)
How it should sound (http://www.cc.gatech.edu/~schapman/mountain.mp3)
Kanjika
10-09-2005, 06:01 PM
You know you should post the smaple along with the flp, because the problem wont show.
And if youre after that rhodes like sound you can use some kind of vst, or crappy FL Keys
Drack
10-09-2005, 06:36 PM
I did not know that.
Organ Sample (http://www.cc.gatech.edu/~schapman/Organ_D50_16_Roland.wav)
And I'm not developing this lol, there are dozens of mountain king mixes out there, I'm just doin this to learn FL, and took the sample off of my keyboard.
Kanjika
10-09-2005, 07:53 PM
The exact problem i predicted. You just need to loop the sample. If you click on the channel (ya know with the piano roll view next to it), it brings up the sampler. Simply click the "Use loop points button". If you want better results you can click the INS tab an the top of the sampler, and adjust the attack, realease, and all kind of other stuff.
Drack
10-09-2005, 09:38 PM
Thanks, that did the trick!
KirbySSB
10-09-2005, 11:21 PM
How do I get soundfonts I'm using to save in fruityloops without me pirating / buying Fruity Soundfont Player?
Are there alternatives and, IF SO, could somebody lead me through a step by step progress on how to get them to work inside of FL studio?
OverCoat
10-09-2005, 11:55 PM
Are there alternatives?
http://www.kvraudio.com/get/769.html
Download the sfz .dll into whatever VST directory you set for FL Studio. Then go to Channels > add > more
Refresh the list and sfz should show somewhere in red. Click the box next to it to add it to the list [it'll show up on the "add" dropdown menu now], then add sfz as a channel. You can load soundfonts this way.
It doesn't work quite as well as the FL Soundfont Player, but it gets the job done.
Heyjohnny
10-11-2005, 02:00 AM
Ok, this is a big problem for me. When I import a MIDI, any rests before the first note that's played is cut out. Is there anyway to do away with that? I mean, I couldn't see how that would be conveniant for anyone. Please, help a noob out. :cry:
Splunkle
10-11-2005, 04:05 AM
Ok, this is a big problem for me. When I import a MIDI, any rests before the first note that's played is cut out. Is there anyway to do away with that? I mean, I couldn't see how that would be conveniant for anyone. Please, help a noob out. :cry:
Uhhhh... How are you importing the midi? If you are just opening the .mid file in Fruity, then it shouldn't do that. If you are importing tracks from a midi file using the piano roll, it may be doin gsome funky stuff, becasue Fruity is a pattern based sequencer. If there are bars of rest, it will just nuke 'em, knowing that you will merely delay the pattern in the Playlist.
Heyjohnny
10-14-2005, 01:28 AM
Ok, this is a big problem for me. When I import a MIDI, any rests before the first note that's played is cut out. Is there anyway to do away with that? I mean, I couldn't see how that would be conveniant for anyone. Please, help a noob out. :cry:
Uhhhh... How are you importing the midi? If you are just opening the .mid file in Fruity, then it shouldn't do that. If you are importing tracks from a midi file using the piano roll, it may be doin gsome funky stuff, becasue Fruity is a pattern based sequencer. If there are bars of rest, it will just nuke 'em, knowing that you will merely delay the pattern in the Playlist.
Alright, that's what I've been doing. I guess I'll just open the .mid file in fruity.
Thanks
Cold Front
10-14-2005, 08:18 PM
I need a tutorial on how to use Fl slayer. If I keep it on hold it'll go on for a long time, but if hold isn't on it sounds horrible. Send links to guides on the internet if you don't want to tell me yourself.
OverCoat
10-14-2005, 08:33 PM
There's not much I can tell you about FL Slayer other than it'll sound like crap no matter what if you ever want to make it sound like a guitar.
:(?
There are no tutorials because everyone hates it.
Cold Front
10-14-2005, 08:41 PM
There's not much I can tell you about FL Slayer other than it'll sound like crap no matter what if you ever want to make it sound like a guitar.
:(?
There are no tutorials because everyone hates it.
The only thing that can actually even pass for a quitar is POWER. Thats about it... Flslayer sucks :cry:
I can't get anything to stop, some patterns like to go on forever, (They aren't even pads which i can't get to stop either). Why does FL studio hate me? (they are clicked in properly to the playlist.)
Splunkle
10-15-2005, 12:41 PM
There's not much I can tell you about FL Slayer other than it'll sound like crap no matter what if you ever want to make it sound like a guitar.
:(?
There are no tutorials because everyone hates it.
The only thing that can actually even pass for a quitar is POWER. Thats about it... Flslayer sucks :cry:
Slayer is great, you just have to use it right. Sure it isn't going to produce Iron Maiden lead guitars, but thats not what it is about. No guitar simulator will be able to sound like every single guitar out there, and if you want want it sound good, you are going to have to put in the effort. Use FX (Especially EQ), tweak the notes, learn about the slides. Slayer is just like any other synth - only useful sometimes, and you will have to put in some effort to make it sound good. It can do some awesome backing guitar work, and is unbelivably good for those situations where you want a cheap sounding guitar. It is also for those situations where you want somethign vaugely guitar sounding, but no guitar could possibly do stuff like that.
As for tutorials... ummm. Just play around with it, look at the help file, see how it works, particullarly the different input modes (Solo fixed, solo dynamic, strumming, etc).
As for your question about holding, I tend to leave hold off, and just extend the note if I want it to go on for a while. Or, if I want that squeal, I leave it on hold, then mute the channel when I don't want the squeal, and unmute when I do.
I can't get anything to stop, some patterns like to go on forever, (They aren't even pads which i can't get to stop either). Why does FL studio hate me? (they are clicked in properly to the playlist.)
Well, there is a panic button, just in case sounds do go on forever... fogoten what it is though. As for why they are doing it forever.. curious. Do your pattens go on for ever? If the sound is continuing after the note has stopped, then it sounds like a problem with release - check your envolopes. Oh! The other thing is, you might have it set to play the pattern, not the song, where it just repeats the current pattern. Fix this by clicking on the song LED just next to the play button.
If none of this helps, I've probably mis-understood you. Try explaining it again, and I'll try fixing it again.
LooPKiD
10-15-2005, 12:49 PM
Well, there is a panic button, just in case sounds do go on forever... fogoten what it is though.
Shortcut for that is --> Ctrl + H :D
k u n g f u c h i c k e n
10-15-2005, 03:04 PM
Show me a slayer song that sounds good, and I'll break my guitar.
http://www.futurecrew.com/skaven/song_files/Skaven_Instant_Rejection.mp3
OverCoat
10-15-2005, 06:30 PM
That's Skaven though... You can't expect any of us to be that good :D
I've gotten some OK sounds out of Slayer 2, myself. It's also very different from Slayer 1.5 [FL Slayer], it has a few more doodads and a generally different sound.
But yeah, leave it to Skaven to turn shit into gold.
Splunkle
10-15-2005, 06:47 PM
http://www.futurecrew.com/skaven/song_files/Skaven_Instant_Rejection.mp3
Hot wow. Thats some nice work there. And Skaven uses Slayer exactly right - uses its strong points, and covers it weak points using FX. Sure it doesn't sound exactly like a guitar, but that don't matter - it sounds GOOD.
Thanks for the linky, Nasenmann.
But yeah, leave it to Skaven to turn shit into gold.
Well, he's a good tracker, so he HAS to be able to do just that. But it's not like he's applying magic in this track. Like Splunkle said, he's using the right sounds&fx at the right place. The heavy riff guitar in the song sounds like generic Slayer, but it sounds good in there. The lead guitars are nicely filtered. He also does some subtle pitch bends, i think (apart from the obvious ones), which is essential for lead guitar sequencing anyway. That's about it, no?
Cold Front
10-15-2005, 10:53 PM
There's not much I can tell you about FL Slayer other than it'll sound like crap no matter what if you ever want to make it sound like a guitar.
:(?
There are no tutorials because everyone hates it.
The only thing that can actually even pass for a quitar is POWER. Thats about it... Flslayer sucks :cry:
Slayer is great, you just have to use it right. Sure it isn't going to produce Iron Maiden lead guitars, but thats not what it is about. No guitar simulator will be able to sound like every single guitar out there, and if you want want it sound good, you are going to have to put in the effort. Use FX (Especially EQ), tweak the notes, learn about the slides. Slayer is just like any other synth - only useful sometimes, and you will have to put in some effort to make it sound good. It can do some awesome backing guitar work, and is unbelivably good for those situations where you want a cheap sounding guitar. It is also for those situations where you want somethign vaugely guitar sounding, but no guitar could possibly do stuff like that.
As for tutorials... ummm. Just play around with it, look at the help file, see how it works, particullarly the different input modes (Solo fixed, solo dynamic, strumming, etc).
As for your question about holding, I tend to leave hold off, and just extend the note if I want it to go on for a while. Or, if I want that squeal, I leave it on hold, then mute the channel when I don't want the squeal, and unmute when I do.
I can't get anything to stop, some patterns like to go on forever, (They aren't even pads which i can't get to stop either). Why does FL studio hate me? (they are clicked in properly to the playlist.)
Well, there is a panic button, just in case sounds do go on forever... fogoten what it is though. As for why they are doing it forever.. curious. Do your pattens go on for ever? If the sound is continuing after the note has stopped, then it sounds like a problem with release - check your envolopes. Oh! The other thing is, you might have it set to play the pattern, not the song, where it just repeats the current pattern. Fix this by clicking on the song LED just next to the play button.
If none of this helps, I've probably mis-understood you. Try explaining it again, and I'll try fixing it again.
During the song is goes on forever where the pattern has ended and it plays even when the song is finished. And has anyone heard Fruitydream from FL3? I want remixes of Fruitydream... :(
And not to be troublesome or anything but if any oc remixers can plz send their flp files so i can learn that would be nice. (Its not like i'm going to steal someone's work.
Ichitootah
10-15-2005, 11:31 PM
http://www.ocremix.org/phpBB2/viewtopic.php?t=24175&start=75
It's not got much at this point though.
Splunkle
10-16-2005, 05:21 AM
*Snip*
During the song is goes on forever where the pattern has ended and it plays even when the song is finished. And has anyone heard Fruitydream from FL3? I want remixes of Fruitydream... :(
And not to be troublesome or anything but if any oc remixers can plz send their flp files so i can learn that would be nice. (Its not like i'm going to steal someone's work.
Well, I have literally no idea what the freaking is going on here. Could you host your .flp somewhere? Failing that, you could just email it to me at Splunkle@gmail.com - then I could try to figure out just whats going on.
Cold Front
10-16-2005, 08:01 PM
*Snip*
During the song is goes on forever where the pattern has ended and it plays even when the song is finished. And has anyone heard Fruitydream from FL3? I want remixes of Fruitydream... :(
And not to be troublesome or anything but if any oc remixers can plz send their flp files so i can learn that would be nice. (Its not like i'm going to steal someone's work.
Well, I have literally no idea what the freaking is going on here. Could you host your .flp somewhere? Failing that, you could just email it to me at Splunkle@gmail.com - then I could try to figure out just whats going on.
Maybe its because I suck at life and forgot use piano roll.
And has anyone heard Fruitydream from FL3? I want remixes of Fruitydream... :(
Please?! :cry: :(
Splunkle
10-17-2005, 01:41 AM
*Snip*
During the song is goes on forever where the pattern has ended and it plays even when the song is finished. And has anyone heard Fruitydream from FL3? I want remixes of Fruitydream... :(
And not to be troublesome or anything but if any oc remixers can plz send their flp files so i can learn that would be nice. (Its not like i'm going to steal someone's work.
Well, I have literally no idea what the freaking is going on here. Could you host your .flp somewhere? Failing that, you could just email it to me at Splunkle@gmail.com - then I could try to figure out just whats going on.
Maybe its because I suck at life and forgot use piano roll.
Ah. Mystery solved.
And has anyone heard Fruitydream from FL3? I want remixes of Fruitydream... :(
Please?! :cry: :(
Sorry man, while I know of the song you are talking about, I know of no remixes - perhaps Google could give you more answers?
Drack
10-17-2005, 01:42 AM
How do you set the piano roll to use a different time signature? I've managed it to be like 6/8 by adjusting the gridlines, but what about X/4 where X could be 3,5,6,7 etc?
Splunkle
10-17-2005, 02:07 AM
How do you set the piano roll to use a different time signature? I've managed it to be like 6/8 by adjusting the gridlines, but what about X/4 where X could be 3,5,6,7 etc?
There are 2 ways of doing this, that I am aware of: Firstly, there are time signature settings in "project settings", which can be found in the options pull down menu. You should be able to generate any time signature using that.
The second way is to use the thingy in the top left corner of the step sequencer. This denotes the top part of the time signature for this pattern. Usually it displays "--" which means it is the same as whatever you set in the project settings. You can change that however, to whatever you want. The bottom part of the time signature remains unchanged, however.
The first method is great if you have an entire song in one time signature. If you change time signatures midsong, the second method is better. Also, remember that the secodn method only changes the time signature for that pattern, so you could have two different patterns in different time signatures playing at the same time if you wanted.
Does that make sense, or am I rambling?
Drack
10-17-2005, 04:11 AM
Crystal Clear. Thanks.
But what do you mean by "Pattern" I ONLY use piano roll, even for percussion, and it seems that stuff is for the step sequencer. What do I do if there is a 6/4 section several measures long before the project returns to 4/4?
Splunkle
10-17-2005, 04:24 PM
Fruity is a pattern based sequencer. The song is made up of patterns. The patterns contain piano rolls, automation, and all that jazz. It sounds like you are making a song with only one pattern... A mistake I made myself way back when I started with fruity.
Hit F5. This should bring up the playlist. Here you can tell pattens when to play and when not to. Thus, you can have a pattern for a chorus, a pattern for each verse, or something like that. This way, whenever you get to the chorus, you just call that pattern, without having to copy paste huge amounts of goo.
The best way, IMHO, to get a grasp of patterns is just to look at the demo songs that come with fruity and see how they work. Remember, F5 for the playlist, and you can click on the LEDs next to the play button to switch between playing the patten and playing the song.
prophetik
10-17-2005, 08:02 PM
How do you set the piano roll to use a different time signature? I've managed it to be like 6/8 by adjusting the gridlines, but what about X/4 where X could be 3,5,6,7 etc?
i don't know what the heck splunkle is talking about, so i'm not even gonna go there.
if you want different time signatures, there's two ways to do it. for a whole song, set the 'project settings' to whatever you want it at. play with it till its right.
if you want different patterns to be different amounts of beats, hurrs whatcha doo.
like splunkle said, the '--' in the top left corner of the step sequencer changes the X in X/4. now, since each pattern can be different lengths, you need to know how to put in a five-beat long block into the playlist, or however many beats it is when its not a multiple of four. by selecting the playlist and pressing 3 (or, zoom to the closest setting) and you should be able to click in the patterns into the playlist exactly how you want it to be...because instead of four-beat bars being the lines for the grid, each beat is a line. therefore, any wierd time signature will fit in.
that make sense?
t0rajir0u
10-18-2005, 12:35 AM
1st question: What exactly is 'FL Syndrome'? I'm a total n00b to this whole thing, so I need to know so I can avoid it. :S
2nd question: What do I have to do to get this melody sound (http://qc.fengyuan.com/bg.mp3)? There's something varying about that synth trumpet, but I can't figure out what I'm supposed to change. Is it just pitch, or is there some EQ involved, or what? (Or should I ask in a different topic?)
Sounds like pitch shifting and a little tweaking of the filter - you can get something like this with a phaser or mess around with FL's Free Filter and the EQ knob. Some reverb/delay as well.
I guess. It's not my forte.
No clue what FL Syndrome is.
OverCoat
10-18-2005, 03:49 AM
'FL Syndrome' is a term coined for n00bs that have no idea what they're doing. You'll hear these kinds of songs all over VGMix and also some early OCR tunes.
They're set apart by the use of default samples and 3xOSC :o, and more currently FL Slayer.
Ichitootah
10-18-2005, 04:14 AM
this melody sound (http://qc.fengyuan.com/bg.mp3)
Ah, Sync. It's good for a DDR song.
http://www.futurecrew.com/skaven/song_files/Skaven_Instant_Rejection.mp3
Heh. That's some nice use of Slayer there.
zircon
10-18-2005, 02:13 PM
Sounds like lots of FL sounds were used in that track.. and I gotta admit, slayer doesn't sound too bad there. I mean, it's still very obviously slayer, and I'd take Steinberg's Real Guitar over it anyday, but wow. Nice.
wormguy
10-19-2005, 04:29 AM
Does anyone know how to use automation to change cutoff frequencies in a song? I've been trying to figure it out, and its been driving me crazy.
Splunkle
10-19-2005, 06:33 AM
Well, you can automate stuff in a few ways in Fruity.
Up first are automation clips. These are, well, clips that live in the playlist, down in that bottom bit. Right click on the knob you want to automate. In this case its filter cutoff, right? Choose the "Create automation clip" option. Then, in the playlist, down in the bottom bit, paint the automation clip. You can then modify it at will - Right click to add a new point, left click on points to move 'em up and down - its preety intuitive.
Another way of automating is using the event editor. This creates automation within the current patten. Right click on the knob you want to automate. Select "edit events" This brings you to the event editor. Value of the knob is on the left, so the higher the graph, the higher the knob. Time is at the top there, measured in bars, so you know just when stuff is happening. Left click to set the knob at a value at a time, right click and drag to set some straight lines - this is sounding all awkward. Just play with it, once again, it is preety intuitive.
Why are there two ways of doing this? Well, sometimes it is better to use Automation clips, sometimes better to use the event editor. Auto clips are great if you want a change to happen once in a song, whereas the event editor is better if you need a change to happen mroe than once in a song. Also, some people just prefer one over the other - a matter of taste.
Anyways, again, take a look at the demo songs that come with FL. It is amazing what you can learn from those. For example, "Toby & Freyda - Maybe" features heavy use of both types of automation.
Another way of automating is using the event editor. This creates automation within the current patten. Right click on the knob you want to automate.
Addition: This works for native plugins, if you want to automate the parameters of a VST instrument, select "browse parameters" under plugin options. You'll get a full list of all the knobs in your FL browser, right click on those to edit them.
Terrisare
10-19-2005, 10:48 PM
I probably did something stupid to screw this up, but anyways.....
whenever I port a MIDI file into FL no sound comes out unless I replace the instruments with a sample/soundfont and then it plays fine? what am I doing wrong and how do I fix this?
Tyler Heath
10-19-2005, 11:10 PM
options -> enable MIDI output
Terrisare
10-20-2005, 12:51 AM
I tried that, but still nothing. anything else that I can do?
Splunkle
10-20-2005, 01:49 AM
Under midi settings (found in the options menu), make sure the right device is set to the right port. Usually midi channels are set to port zero, so select whatever midi device you want to play 'em to be port zero. The devices should be in the "output port mapping" bit, and you should at least have some microsoft midi mapper or something like that there.
Or you could use fruity LSD. =D
Terrisare
10-20-2005, 04:30 AM
yep, that did the trick. thanks guys, I'm sure I'll be back in a few days with some other question, seeing as I just got this program....
LooPKiD
10-20-2005, 06:52 AM
yep, that did the trick. thanks guys, I'm sure I'll be back in a few days with some other question, seeing as I just got this program....
Then a first option should be the manual or the FL Help File.. :wink:
Cold Front
10-20-2005, 07:53 PM
How do you make a pattern not click to the pattern board thingy? =D
How do you make a pattern not click to the pattern board thingy? =D
see the white letters that say "snap". it's on the same panel as the metronome settings. it's default set to "line" but you can change it to just about anything - including (none). this applies to both the pattern board and the piano roll.
wormguy
10-21-2005, 12:55 AM
That did the trick, Splunkle and Nasenmann. Thanks a bunch.
C. Dexter
10-24-2005, 07:35 PM
Im having trouble with fl and since this is my first time using it i just need some help. Right now im working with the demo version and i would like to know where to get some good tutorials and free soundfonts for beginners? Any help is appreciated.
Drack
10-24-2005, 07:57 PM
Darkesword has hosted some GREAT soundfonts on his site. They can be found at http://soundfonts.darkesword.com/
If you're using the demo you might need SFZ VST to play soundfonts in FL. Get it here: http://www.rgcaudio.com/sfz.htm
C. Dexter
10-24-2005, 09:50 PM
Thank you very much for your feedback Drack but I cant seem to figure out how to install and soundfonts correctly. I am probably just doing something wrong. Maybe its the folder that i installed it in but it wont work. Thanks in advance for all your help, im probably being a pain by now.
Splunkle
10-25-2005, 06:43 AM
Well, the Fruity soundfont player only plays .sf2 files. Or at least, thats all I am aware of it playing. Smeh. Anyways, get your soundfonts into the .sf2 format - usually you have to extract them out of some crazy format - I know Darkesword's ones (which are sexy good 'fonts, btw) are in some crazy format. He host a decompression tool though, so that shouldn't be an issue.
So, you have your soundfonts in .sf2 format. Now, load up fruity, and load up your soundfont player. Do this by going channels > add one > Fruity Soundfont player. If you aren't using the Fruity soundfont player then go channerls > add one> More... and then choose you soundfont player.
Then, bang out a few notes and you are away!
Drack
10-25-2005, 03:46 PM
Very dumb question I've got. How can you apply an effect, like Fruity Reeverb, to a channel? If I drag and drop, or right click and "send to selected channel," I get the error that it is not a generator.
Select the Instrument you want to process by clicking on it,
go to the mixer,
click on an FX channel,
click the menu on the top left,
choose "link selected channels" -> "to this track" (shortcut ctrl-L).
You can now load effects into the empty bars in the mixer located below the volume sliders.
OverCoat
10-25-2005, 11:10 PM
That's one way of going about it. You may find it easier to simply use the "LCD" display in the channel properties at the top right labeled "-fx-" and selecting an FX channel with that. That's how I go about it. Nasenmann's method is probably just as good, but I'm not used to it.
ShinnyMetal
10-26-2005, 12:56 AM
HOw do I get not vst plugins to...ork...i've been trying to find something to tell me -.- bleh
That's one way of going about it. You may find it easier to simply use the "LCD" display in the channel properties at the top right labeled "-fx-" and selecting an FX channel with that. That's how I go about it. Nasenmann's method is probably just as good, but I'm not used to it.
While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach!
p.s. POWERUSER WAR!!!!! :)
chokst~1.bat
10-26-2005, 02:26 AM
Ha! It took me forever to figure out what you were talking about there Nasenmann, I always just did something similar to OverCoat.
Interesting idea. While trying to find that "link to selected channels" button, I noticed a whole slew of other things I would have never paid attention to normally. :)
zircon
10-26-2005, 02:58 AM
That's one way of going about it. You may find it easier to simply use the "LCD" display in the channel properties at the top right labeled "-fx-" and selecting an FX channel with that. That's how I go about it. Nasenmann's method is probably just as good, but I'm not used to it.
While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach!
p.s. POWERUSER WAR!!!!! :)
Well, the thing is.. you might have multiple instruments on that FX track - that is a situation that often happens with me. Thus it's not entirely useful to have it pre-named.
That's one way of going about it. You may find it easier to simply use the "LCD" display in the channel properties at the top right labeled "-fx-" and selecting an FX channel with that. That's how I go about it. Nasenmann's method is probably just as good, but I'm not used to it.
While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach!
p.s. POWERUSER WAR!!!!! :)
Well, the thing is.. you might have multiple instruments on that FX track - that is a situation that often happens with me. Thus it's not entirely useful to have it pre-named.
*shakes fist* I retreat for now, but some day, when you'll be least prepared...
prophetik
10-26-2005, 05:36 PM
HOw do I get not vst plugins to...ork...i've been trying to find something to tell me -.- bleh
well, you could always use your help file.
or type real words.
if its an instrument plugin, put it in the plugins directory of your FLStudio stuff under where it goes (VST, hint hint). then, go into fl, go under where you add channels, click ADD and the refresh button at the bottom of the window that opens up. you should be able to figure it out from there.
if its an effect, same thing but get to the effects plugins window through the FX window.
OverCoat
10-26-2005, 06:05 PM
what is a not vst? a dx/dxi/au?
ShinnyMetal
10-26-2005, 10:19 PM
HOw do I get not vst plugins to...ork...i've been trying to find something to tell me -.- bleh
well, you could always use your help file.
or type real words.
if its an instrument plugin, put it in the plugins directory of your FLStudio stuff under where it goes (VST, hint hint). then, go into fl, go under where you add channels, click ADD and the refresh button at the bottom of the window that opens up. you should be able to figure it out from there.
if its an effect, same thing but get to the effects plugins window through the FX window.
thank you (I was in a hurry to get off typing that >>)
alright I did put it into the VST folder just didn't know what to do from there, thank you yet again.
OverCoat
10-26-2005, 10:25 PM
Channels>Add>more; quick refresh. New instruments are in red. Click the box next to them to add them to the menu
_glitch_
10-28-2005, 10:44 PM
I have a feeling that you guys have probably been asked this a million or more times...
I just got FLStudio 5 XXL and I've had a blast using it so far. However, I noticed that most of my samples - the .wav ones - won't play. I checked in the help, and it said to turn on your acm codec. It gave the path Start > Settings > Control Panel > Multimedia > Devices tab > Audio Compression Codecs. I tried that, but when I went into Control Panel, there was no Multimedia tab. I went to a Windows newsgroup, and someone gave the path of Start>Control Panel>Sound and Audio Devices>Hardware>Audio Codecs>Properties. I followed the path, and it said my acm codec was working. I even changed its priority level to 1. I restarted FruityLoops, and no change. I was Googling the web, looking for a FL support site, when I remembered "Hey, I have an account at OCR!" so I came here.
Can anyone help?
Thanks in advance.
_glitch_
EDIT: Nevermind. I went to loopy.tk and chatted with some of the guys there. You have to go into C:*folderyouinstalledFLstudioto*Image-Line\FLStudio5\System\Installers\VorbisACM and right-click vorbisacm and click Install NOTE: you must be an administrator if you're running WinXP to install this. Otherwise, you'll just get an error.
t0rajir0u
11-01-2005, 05:02 AM
I recently started toying around with Synth1, and I love it, but I was wondering whether I could set events that dynamically changed, say, the Attack or the Decay or whatever on the synth. I want the sound to change as I move through the music, so how would I do that?
(And if anyone could tell me how to do that with FL Studio's TB303 plugin, that would be cool too.)
(Or even with any instrument/channel/plugin.)
OverCoat
11-01-2005, 05:30 AM
Search the thread for "event editor" and "automation"
Sometimes it's as simple as right clicking, if it's a FL plugin or program function [like volume or tempo] but ANYTHING can be automated.
The trickiness comes from 3rd party vst/dx plugins! You need to check out the sample browser to the left. You'll see a "current project" folder. If you have synths open go to "Generators" and there should be yet another section for each synth. In this case it would be "Fruity Wrapper (Synth1 VSTi/DXi)"
Luckily, all the automatable functions are labeled, however a lot of synths have functions that AREN'T, so you'll have to guess! This sucks but it's the only way, UNLESS you hit "record" and twiddle with the knobs LIVE and UNCUT which can be a little messy o_O
zircon
11-01-2005, 01:04 PM
Better way: move the parameter that you want to automate. Go to the upper left of the FL Wrapper, to Last Tweaked Parameter. Then go to Edit Automation. Bam.
JoyBoy
11-01-2005, 10:06 PM
can someone please explain to me where is the difference between (BassSyn1 & BassSyn2) in this flp file, I can't find any knobs moving for BassSyn1 also the settings are exactly the same. :?
flp link:
http://www.filegone.com/6dnt
Edit: It's the "Keyboard Editor" I should've know that before posting sorry. :oops:
Better way: move the parameter that you want to automate. Go to the upper left of the FL Wrapper, to Last Tweaked Parameter. Then go to Edit Automation. Bam.
Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function.
um....i don't know if this is happening to anybody else...but there's no topics to read....this might've been mentioned, but it was probably somewhere buried deep into the topic. Anyways, on to my question. How do I add Soundfonts to my Fruity Loops Studio application? Much help would be greatly appreciated. Thanks in advance!
-TSN
OverCoat
11-04-2005, 04:58 AM
There should be a directory just for soundfonts in the /data/patches/ folder, just put your soundfonts in there [.sf2 format only] and they'll show up in the sample browser on the left of FL Studio.
zircon
11-04-2005, 05:03 AM
Better way: move the parameter that you want to automate. Go to the upper left of the FL Wrapper, to Last Tweaked Parameter. Then go to Edit Automation. Bam.
Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function.
It has a MIDI learn too. Once you're at the Last Tweaked Parameter menu, go to "Link to Controller", set it to "auto detect" (only need to do this once, it'll remember that setting forever for all projects until you turn it off), then move the knob/slider you want to link the parameter to. It instantly gets set.
Better way: move the parameter that you want to automate. Go to the upper left of the FL Wrapper, to Last Tweaked Parameter. Then go to Edit Automation. Bam.
Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function.
It has a MIDI learn too. Once you're at the Last Tweaked Parameter menu, go to "Link to Controller", set it to "auto detect" (only need to do this once, it'll remember that setting forever for all projects until you turn it off), then move the knob/slider you want to link the parameter to. It instantly gets set.
Hey, thanks. When I said learning function, I was actually thinking about a way to create a link to the VST's graphical interface, which would let me right click > edit the buttons then, just like in a fruity generator. I don't know how easily possible that would be. But I'll surely try out your method once I have my controller back.
Cozark
11-05-2005, 09:05 AM
Does FL have some kind of plugin or something that can do the whole compression thing that seems to be such a big mystery to some people (including me) around here?
Beatdrop
11-05-2005, 08:47 PM
Uhhhhh, yeah. It's called Fruity Compressor...
Splunkle
11-06-2005, 04:55 AM
Does FL have some kind of plugin or something that can do the whole compression thing that seems to be such a big mystery to some people (including me) around here?
Fruity Soft Clipper also works good, depending on what you are trying to achive with compression. I use soft clipper whenever I just want to stop the channel clipping, whereas fruity compressor can do all this other jazz.
Cozark
11-06-2005, 08:06 PM
Uhhhhh, yeah. It's called Fruity Compressor...
As obvious as that seems, I didn't want to assume that that's what it is for. I always thought that compression required some kind of really fancy thing with all kinds of knobs to tweak. I'm pretty confused right now.
:oops: this all seems a little confusing to me, but i can't seem to get any sound out of the program. it can play everything else, but it wont play the audio i feed into it....i need some help on how to get sound out of this thing.
XOR-SYS
11-07-2005, 06:02 AM
I'm using FL Studio 5, and I'm having a problem with automation clips. I tried reading the Automation topics linked in the first post, but they have since been deleted, it would appear.
For some reason, making automation clips of the same thing (Make Unique) won't work, every extra automation clip other than the original won't do anything. Is there something I'm doing wrong here?
myka316
11-07-2005, 08:17 PM
I have a question regarding Fruity Loops. I would like to make a synth line using the 'GloomPrelude' PAD. However, I haven't a clue as to how to have the sample sustain for multiple bars and fluently change chords.
I.E. When I play the sample in the C Pitch, It will go 'Oooooo" for a certain length of the sample. I am trying to make it go 'Oooooo' for a much longer period of length. I've tried adding the sample twice but then it just goes 'Ooooo Ooooo'. (man talk about caveman speech :lol: )
Anyways, if its not possible with the pads, any synth will do as long as I can sustain it for multiple bars.
Thanks :)
Beatdrop
11-07-2005, 08:17 PM
Some software compressors have as few as two or three knobs. The only knobs you really need on the thing are ones for Ratio, Threshold, and Gain.
Splunkle
11-08-2005, 06:43 AM
Blimey, three questions in a row... well, starting at the top:
@TSN: Make sure your audio is all set up properly. Go to Options > Audio Settings, and make sure you have the rigth sound device selected. If that doesn't work... uhhhhhh... Make sure your speakers are plugged in?
@XOR - SYS: Yeah, this is crazy buisness. The same thing happens to me. I managed to fix it once, but that was at 4am, and I can't remember how I did it. Anyone else know how to fix it?
@myka316: It sounds like you aren't using the piano roll. Right click on the channel (in this case GloomPrelude) and go "piano roll". The keyboard on the left tells you which note is which, and is also a handy-dandy testing keyboard. Its fairly easy to figure out, so I won't bother going into all the fuctions of the piano roll - though the help file is great place to read up on it.
OverCoat
11-08-2005, 06:54 AM
Also at myka316: That's a .wav sample. However, this .wav sample thankfully has a [good] loop point. When you encounter something with a loop point [should be 2 red bars in the waveform], in the channel properties go to "use loop points."
ArseAssassin
11-08-2005, 02:45 PM
I started a blog that some of you guys may find useful.
http://flstudioblog.blogspot.com/
Anyone interested in contributing?
@TSN: Make sure your audio is all set up properly. Go to Options > Audio Settings, and make sure you have the rigth sound device selected. If that doesn't work... uhhhhhh... Make sure your speakers are plugged in?
I tried everything. Nothing works. And yes, my speakers are plugged in. I give it MIDI files, and they wont read them! It's still confusing. :cry:
OverCoat
11-09-2005, 05:12 AM
Though you get sound in other programs, correct?
Though you get sound in other programs, correct?
That is true.
nooopzilla!
11-10-2005, 02:51 AM
I have a (hopefully) simple question. So there's the echo/delay settings under the misc functions and tools tab when you open any sample or loop or soundfont or anything. my question is, is there a way to make the delay 'stick' to the tempo? i know i can just stick the 'time' knob at 2 or 3 or something, but say i wanted to make some live automations, and i just wanted them to automatically jump to 2 or 3 or 4 instead of all the ones in between...is there a way to do this? hmm... sorry if this is a uber noob question :-p
OverCoat
11-10-2005, 03:20 AM
just wanted them to automatically jump to 2 or 3 or 4
This took me a while to figure out but I finally got it. When using the Event Editor, mouse over the editing field. FL'll give you a percentile or number [sometimes even a name or On/Off] in the line on the main toolbar at the top of the screen, so you get a more accurate value instead of an estimate.
nooopzilla!
11-10-2005, 04:09 AM
When using the Event Editor, mouse over the editing field. FL'll give you a percentile or number
damn really? so i can't do this, say, if i were recording stuff live? like i have a midi controller and whatnot...basically i would have to edit the events after i recorded stuff? bleh...oh well, if that's the only way ill just do it :)
thanks a bunch man :D
XOR-SYS
11-13-2005, 02:03 AM
No help for me, then? :(
Nabrin
11-16-2005, 06:51 AM
No help for me, then? :(
There's a video tutorial here (http://www.flstudio.com//documents/155.html) if you're a registered user.
XOR-SYS
11-21-2005, 05:59 PM
There's a video tutorial here (http://www.flstudio.com//documents/155.html) if you're a registered user.
I'm not, do you know of any sites that give away this kind of information for free?
chokst~1.bat
11-21-2005, 06:19 PM
There's a video tutorial here (http://www.flstudio.com//documents/155.html) if you're a registered user.
I'm not, do you know of any sites that give away this kind of information for free?
I bought FL Studios from a store (as opposed to the internet), and I don't think I have the option to see them either. How lame. :P
Nabrin
11-21-2005, 06:42 PM
There's a video tutorial here (http://www.flstudio.com//documents/155.html) if you're a registered user.
I'm not, do you know of any sites that give away this kind of information for free?
I bought FL Studios from a store (as opposed to the internet), and I don't think I have the option to see them either. How lame. :P
You have to register, but I'm almost positive that you're able to view the tutorials.
And, XOR-SYS, I've been playing more with automation clips, and I think I've got a grasp on them, but I'm a little confused by your question. Are you saying that when you make an automation clip, you want to be able to have unique clips controlling the same function? You simply need to create a new automation clip linked to the same function.
For example, say you'd like to put both a fade in and a fade out on the volume of an instrument. You simply right click on the volume knob to make an automation clip for fading in on one line, and then right click again on the same function to make a new automation clip for fading out on the second line.
Like so:
http://i31.photobucket.com/albums/c379/Nabrin/autoclips.jpg
Is that what you were asking?
chokst~1.bat
11-21-2005, 06:45 PM
Yeah, I kept looking, and just tried the "Terratec Users" option now, filling out this info:
http://www.e-officedirect.com/flstudio/cakewalkregistration.html
Interesting. I guess I'll get the info in the mail in a few days, unless I'm not a Terratec User (whatever that is).
DDRage
11-21-2005, 11:13 PM
I've got a question, I use FL Studio and Reason, and I rewire Reason thru FL Studio. Now, whenever I make a tempo change in FL, the audio being rewired from Reason momentarily mutes if I'm slowing the tempo, or jumps ahead if I make it faster. Any help?
OverCoat
11-21-2005, 11:16 PM
Sounds like an unavoidable bug to me.
Could it be linked to the fact that Reason can't do tempo changes?
Dianabol
11-28-2005, 03:11 AM
Hey guys, I'm new to Fruity Loops and have been messing around with it and doing tutorials for about the past week. I've managed to get a pretty decent understanding of how to use the program but need help with Soundfonts.
Now, I'm sorry if this question has been answered previously in this thread, but 150 pages is a bit too much to search through.
So, my question is:
Once I download a Soundfont, how do I use it in Fruity Loops? Thanks a lot.
Splunkle
11-28-2005, 11:45 AM
Hey guys, I'm new to Fruity Loops and have been messing around with it and doing tutorials for about the past week. I've managed to get a pretty decent understanding of how to use the program but need help with Soundfonts.
Now, I'm sorry if this question has been answered previously in this thread, but 150 pages is a bit too much to search through.
So, my question is:
Once I download a Soundfont, how do I use it in Fruity Loops? Thanks a lot.
Well, the Fruity soundfont player only plays .sf2 files. Or at least, thats all I am aware of it playing. Smeh. Anyways, get your soundfonts into the .sf2 format - usually you have to extract them out of some crazy format - I know Darkesword's ones (which are sexy good 'fonts, btw) are in some crazy format. He hosts a decompression tool though, so that shouldn't be an issue.
So, you have your soundfonts in .sf2 format. Now, load up fruity, and load up your soundfont player. Do this by going channels > add one > Fruity Soundfont player. If you aren't using the Fruity soundfont player then go channerls > add one> More... and then choose your soundfont player.
Then, bang out a few notes and you are away!
Dianabol
11-28-2005, 02:09 PM
Awesome, thanks Splunkle!
Hylian Lemon
11-29-2005, 12:01 AM
Aggghhh...
I'm trying to export something into MIDI, but it always turns out to just be a bunch of piano notes. When I import it back in, it looks different and I can't hear a thing. Am I doing something wrong? Lol...
Zaphoy
11-29-2005, 12:48 AM
Ok, I have a question, I didn't see it anywhere, but I didn't check every page of the thread either. My question is this, I just got fruity Loops, and I was going to open a midi within the program. Now, I did what this site told me, set the port to 0 and the remote stuff and how that should be set. However, I am finding that when I open the midi's in Fruity Loops, they are *wicked* soft, like, I have to squeeze my headphones into my ears to hear them. How do I make them louder, if that is possible. I checked in volume control under the "midi" area, and it is maxxed as well. Thanks.
Splunkle
11-29-2005, 12:07 PM
Ok... I'm going to try to answer both at once, because the questions are related. Anyways, here we go:
MIDI is just a bunch of notes. NOT SOUNDS. What a program does when it plays a MIDI file is pass the notes onto your soundcard and then the sound card produces the sound. Thus, a midi file will sound different on a different sound card.
So what fruity is doing with one of its midiout channels is routing data to your soundcard (or whatever you want - that is what you setup in the remote section of options), and then the soundcard actually does the sound production, not fruity.
Hence, Zaphoy, I would speculate that your soundcards midi volume is set rather low. Look through the windows volume controls, hopefully something will be there. Alternativly, you could just copy the midi notes into a different channel. You will probably get a better sound this way too.
Lemon of Hyrule, I would recomend you do the same thing - copy the notes into a different channel. The reason it turns out to be "just a bunch of piano notes" is because that is all it is. Just plug the notes into something that can make some noise, and you're away.
Hope that helps.
Zaphoy
11-29-2005, 03:12 PM
Hence, Zaphoy, I would speculate that your soundcards midi volume is set rather low. Look through the windows volume controls, hopefully something will be there. Alternativly, you could just copy the midi notes into a different channel. You will probably get a better sound this way too.
My Volume control is maxxed already. I think I said that. However, how do I copy the notes into a diffrent channel?
Splunkle
11-30-2005, 12:02 PM
Currently the notes are in a piano roll on a MIDIout channel right? Well then, to copy the notes, simply right click on the channel, go edit>copy, and then right click on the destination channel, and go edit>paste. That should do it. Oh, to add another channel, go channels>add one.
Zaphoy
11-30-2005, 12:31 PM
Thanks alot for the help.
I have another question. On the FX peices, when you right click, and insert channel, and you have the Fruity Piano, that keyboard thing, is it possible to re assign the piano keys to other keys. like when you press "z" it is the lowest key on the piano, is there a way I could assign that to say the "B" key as an example?
ReMiX
11-30-2005, 08:01 PM
Oh and BTW on the first page the links don't work (invalid/deleted topics). So could someone post all the info? (If someone already did just quote it, I don't want to search 100 pages :P)
realpolitik
11-30-2005, 10:24 PM
Thanks alot for the help.
I have another question. On the FX peices, when you right click, and insert channel, and you have the Fruity Piano, that keyboard thing, is it possible to re assign the piano keys to other keys. like when you press "z" it is the lowest key on the piano, is there a way I could assign that to say the "B" key as an example?
yeah, just right-click on the key that you want it in. you can also left-click to set up a zone in which the notes will still play.
Zaphoy
12-01-2005, 12:46 AM
http://i4.photobucket.com/albums/y132/Zaphoy/ocremixs.jpg
Im talking about the piano keys. The Z keyboard key contrls the far left key. WHat if I didn't want "Z" to dictate that action, but wanted "q" to dictate it, how would I set that?
realpolitik
12-01-2005, 03:59 AM
Do you literally mean the Z key on a computer keyboard? If you do, sorry, I don't know :?
DDRage
12-01-2005, 03:47 PM
simply go to the channel settings of the FL Keys generator ( click on the corresponding icon in the step sequencer ) and in the small piano on the bottom right click on the key you want to be the C5.
realpolitik
12-01-2005, 10:10 PM
simply go to the channel settings of the FL Keys generator ( click on the corresponding icon in the step sequencer ) and in the small piano on the bottom right click on the key you want to be the C5.
yeah, just right-click on the key that you want it in
wtf teh plagiarism ohnoes
DDRage
12-02-2005, 12:02 AM
didn't mean to copy what u said :? . I just thought he didn't understand it the first time.
Splunkle
12-03-2005, 05:15 AM
I think what Zaphoy is refering to is the software keyboard (What I will call it for lack of a better term) that FL has. Usually "z" on your computer keyboard is C4. Then "s" is C#, etc.
I am not aware of any way to change this - I think z always has to be C.
However, like the others were saying, you can change the root note in the generator (In this case FL keys). Usually the root note is C5. If we set that to C6, then when we ask it to play C5, we hear C4. Thus setting the root note an octave higher plays stuff an octave lower, and setting the root note an octave lower play stuff an octave higher.
One could set the root note to any note, not just the C's, but watch the sharps and flats. If one set the root note to C#, when one asks for B, one gets A#. But one was to ask for C, one would get B.
Using this method, one could map the fruity software keyboard to any set of notes... but I'm afraid that you cant use "q". It's still the bottom two rows of your keyboard, and I don't think you can change that.
Oh, to set the root note, simply right click on the desired note in the keyboard in the channel properties window. The bright orange rectangle thing should move, showing you where the root note is.
Hope that helps.
Zaphoy
12-03-2005, 02:37 PM
That helps me out alot, Thank you very much.
ReMiX
12-06-2005, 07:39 PM
Theres alot of crackling in my song, i'm using an equaliser and what not but the crackling is still there. I tried different things but its still there. How do I get rid of it?
Hemophiliac
12-06-2005, 08:00 PM
Theres alot of crackling in my song, i'm using an equaliser and what not but the crackling is still there. I tried different things but its still there. How do I get rid of it?
can you post an example so a suggestion may be made?
ReMiX
12-06-2005, 08:34 PM
I figured it out, I just messed around with the volumes and got it fixed :oops: :lol: sorry. <_<
Splunkle
12-07-2005, 06:06 AM
Sounds like the crackling you had, if it was solved by changing volume levels, was clipping. There is tons of advice on how to avoid it, but to still keep your song at a decent volume level. I'll just say that Fruity Soft Clipper and Fruity Compressor are your friend, and that googling something like "compression sound tutorials" will give you a lot of tips. Also, check out the links sticky.
nooopzilla!
12-07-2005, 07:42 PM
how do i create an automation clip while recording? i know this can be done in an individual pattern with the event editor (right click > edit events or whatever) but i what about a whole clip that spans through the whole track?
realpolitik
12-07-2005, 10:13 PM
Select the pattern you want it recorded to, set the play option to Song, and hit the record button. Then just hit play and make whatever automation change you need to as the song goes along.
nooopzilla!
12-07-2005, 11:19 PM
Select the pattern you want it recorded to, set the play option to Song, and hit the record button. Then just hit play and make whatever automation change you need to as the song goes along.
wont this actually record to the events of the pattern and not to the automation channel?
realpolitik
12-07-2005, 11:55 PM
you CAN record it to the pattern, but I don't know if that's the only way.
That's the only way that I know how to do it because I only have the Fruityloops edition :(
nooopzilla!
12-08-2005, 01:00 AM
yeah, see that's the thing...i dont want to record to the pattern, i want to make a whole automation clip from what i record. anyone know how/if this can be done?
ReMiX
12-08-2005, 01:28 AM
Ok, new question, might be kind of hard to explain but ok.
I imported a midi into the piano roll and selected the channels and whatever but on the playlist, can i like choose the "part" of the song I want instead of going to the piano roll and copying the selctive part and going to a new piano roll and doing it all over again. Sorta like how acid they give you the eraser tool and you can "choose" and "edit" the part of the song you want but you still have the original cut.
If anyone knows? It would save me some time (well like 2 minutes but still is good to know).
zircon
12-08-2005, 01:34 AM
You can't record to an "automation channel". None exist. You have to record automation to a pattern. As far as I'm aware you cannot record to an automation clip. I don't see what the big deal is, though. Just designate a pattern or two for automation.
Splunkle
12-08-2005, 09:44 AM
Ok, new question, might be kind of hard to explain but ok.
I imported a midi into the piano roll and selected the channels and whatever but on the playlist, can i like choose the "part" of the song I want instead of going to the piano roll and copying the selctive part and going to a new piano roll and doing it all over again. Sorta like how acid they give you the eraser tool and you can "choose" and "edit" the part of the song you want but you still have the original cut.
If anyone knows? It would save me some time (well like 2 minutes but still is good to know).
I have little idea about what you are talking about. Please rephrase your question. I will mention that the Piano roll has copy and paste abilities , which could be what you want, along with the group select tool.
Hylian Lemon
12-08-2005, 01:04 PM
How do I import soundfonts into FL? I downloaded a thing from DarkeSword's site, and then decompressed it, but I don't know how I get anything onto FL to use...
I looked in the topic listed in the main post, but it doesn't exist anymore.
richter
12-08-2005, 03:20 PM
Two pages back:
Hey guys, I'm new to Fruity Loops and have been messing around with it and doing tutorials for about the past week. I've managed to get a pretty decent understanding of how to use the program but need help with Soundfonts.
Now, I'm sorry if this question has been answered previously in this thread, but 150 pages is a bit too much to search through.
So, my question is:
Once I download a Soundfont, how do I use it in Fruity Loops? Thanks a lot.
Well, the Fruity soundfont player only plays .sf2 files. Or at least, thats all I am aware of it playing. Smeh. Anyways, get your soundfonts into the .sf2 format - usually you have to extract them out of some crazy format - I know Darkesword's ones (which are sexy good 'fonts, btw) are in some crazy format. He hosts a decompression tool though, so that shouldn't be an issue.
So, you have your soundfonts in .sf2 format. Now, load up fruity, and load up your soundfont player. Do this by going channels > add one > Fruity Soundfont player. If you aren't using the Fruity soundfont player then go channerls > add one> More... and then choose your soundfont player.
Then, bang out a few notes and you are away!
Blue Magic
12-08-2005, 04:16 PM
Whenever I'm playing a song in FL Studio 5, and I happen to open a window to a different program or get on the internet, the song in FL starts skipping and scratching and crazy stuff like that.
It doesn't effect the song I'm working on at all. Its just annoying.
What could be the problem?
zircon
12-08-2005, 04:22 PM
Sounds like a problem with your CPU usage. If your computer is older, you have bad drivers, you're using a lot of VST instruments, your audio buffer is very low, or a combination of any of the above, you might experience heightened CPU usage. Forcing your computer to switch tasks will then tax it even more, causing clicks and pops.
nooopzilla!
12-08-2005, 08:35 PM
Zircon...the big deal is, when im recording on a pattern, and the pattern is over, then the recording stops. if i have a pattern with 1 measure, then i might have like 3 seconds to record, and the recording is stuck to the same pattern over and over. yeah, i can copy and paste and make a huge 200 measure pattern but uh...it seems to me like FL would have something a little smarter so you wouldn't have to do that if you are recording live...
Splunkle
12-09-2005, 01:37 PM
Whenever I'm playing a song in FL Studio 5, and I happen to open a window to a different program or get on the internet, the song in FL starts skipping and scratching and crazy stuff like that.
It doesn't effect the song I'm working on at all. Its just annoying.
What could be the problem?
As zircon said, it sounds like something is eating your CPU up. Increase your audio buffer size, this can be found by going "Options>Audio Settings". The problem is, while a larger buffer eases the load on your CPU, it will introduce "lag" into your song. This can be a big problem if you are using midi controllers, as there is a delay between pressing the key and the sound playing. Hence one should set their buffer to be as small as possible without getting any scratches or the like.
If you don't want to increase your buffer size, don't run stuff in the background. Or get a new CPU. Or update your drivers. Or kill kittens in a ritual to the elder gods to give you more power. Or something. But buffer increase is the easiest solution.
PancakeHero
12-09-2005, 10:51 PM
Quick question, anyone here managed to get FL running on a linux system? I've tried running it through a window's emulator, but FL isnt happy with that.
DDRage
12-18-2005, 12:49 PM
I have a question about the fruity formula controller. I was thinking yesterday that maybe I could emulate the stereo separation of a real piano ( the lower keys to the left and the highre keys to the right ) by using the fruity formula controller to link the panning of the instrument to the current pitch. However by reading the Reference manual I found that there's no function of the pitch of an instrument, so I got stuck :P
Any idea how to manage this? I mean I just thought it up and thought it could bring some depth to a piano soundfont...
Icy Guy
12-18-2005, 06:30 PM
I don't know of any way to do that with the Formula Controller, but you can do it in the Function Channel Settings.
1) Open a channel's Channel Settings and go to "FUNC."
2) Make sure the switch next to "Tracking" is set to "KB" (keyboard).
3) Adjust the "MID" (middle value) until the desired note is selected.
4) Now spin the "PAN" knob to the right. This controls the degree to which lower-pitch notes are panned to the left, and higher-pitched notes are panned to the right.
Play around with that a bit, but don't turn the panning knob to the left; otherwise, that will cause lower-pitch notes to be panned to the right, and vice-versa.
DDRage
12-18-2005, 11:03 PM
wow!!! awesome!! it works!!! like.. totally stereo separated!!
thanks!
realpolitik
12-19-2005, 01:22 AM
I have a question about the fruity formula controller. I was thinking yesterday that maybe I could emulate the stereo separation of a real piano ( the lower keys to the left and the highre keys to the right ) by using the fruity formula controller to link the panning of the instrument to the current pitch. However by reading the Reference manual I found that there's no function of the pitch of an instrument, so I got stuck :P
Any idea how to manage this? I mean I just thought it up and thought it could bring some depth to a piano soundfont...
You could just use the Fruity Stereo Enhancer VST... :)
DDRage
12-19-2005, 10:18 AM
]I have a question about the fruity formula controller. I was thinking yesterday that maybe I could emulate the stereo separation of a real piano ( the lower keys to the left and the highre keys to the right ) by using the fruity formula controller to link the panning of the instrument to the current pitch. However by reading the Reference manual I found that there's no function of the pitch of an instrument, so I got stuck :P
Any idea how to manage this? I mean I just thought it up and thought it could bring some depth to a piano soundfont...
You could just use the Fruity Stereo Enhancer VST... :)
that would widen the stereo of the signal independently of the pitch and not in direct correlation, which is what I was looking for...
C. Dexter
12-22-2005, 12:17 AM
I just need some good tutorials to look at for free for someone without the software itself. If anyone has any suggestions im listening. Thanks in advance! :)
realpolitik
12-23-2005, 12:22 AM
http://dl2.e-officedirect.com/fruityloops/Manual/GettingStartedManualv5English.zip
FL5 Getting Started guide, ohsnap
zircon
12-23-2005, 01:24 AM
Registered users have access to numerous videos as well.
Dianabol
12-23-2005, 07:04 PM
Can anyone please explain to me how to get access to beats smaller than sixteenth notes in the step sequencer? For example I want to make a drum beat that uses thirty-second and sixty-fourth notes but I can't get to a beat that small. Any help is greatly appreciated.
OverCoat
12-23-2005, 09:25 PM
Can anyone please explain to me how to get access to beats smaller than sixteenth notes in the step sequencer?
Use the "snap to" function. It should be selected to "line" by default, however you can set it down to 1/6 step snap or literally "none" which is sort of unruly but useful if you want to accidentally make a sequence sound like it was played live :P
also OOPS don't use the step sequencer probably, sorry I didn't read XD The "snap to" function works literally everywhere in FL except the Step Sequencer. You'll need to use the piano roll.
Dianabol
12-23-2005, 10:51 PM
Thanks, Overcoat. This is gonna be a pain in the ass in piano roll.
Splunkle
12-24-2005, 11:44 AM
Dianabol, if you really wanted to use the step sequencer, you could double your tempo, and treat each bar as a half bar. That way each 1/16th is actually a 1/32nd. Use the beats this pattern thing to make your patterns long enough.
Dianabol
12-26-2005, 04:19 PM
Thanks splunkle, I like that idea.
Cozark
12-27-2005, 06:50 AM
Hey, I was messing around with the FL6 demo and I want to know how that guitar thing is done in the Tesseract song. It kicks in whenever the "damp" and "damp time" channels have something in the piano roll and makes it sound different than the other parts of it. I have been wanting to make a guitar effect like that forever and I haven't been able to find a way yet.
Two questions:
1) When importing MIDI audio, how do I add sounds (samples, soundfonts, etc.) to the patches/channels?
2) Is it possible to import soundfonts into a resource database or something like that?
OverCoat
01-01-2006, 09:04 AM
Two questions:
1) When importing MIDI audio, how do I add sounds (samples, soundfonts, etc.) to the patches/channels?
2) Is it possible to import soundfonts into a resource database or something like that?
1) Click and drag from the sample browser any samples onto the channel with the corresponding instrument.
2) The sample browser reads FL Studio\Data\Patches by default.
lilrican
01-02-2006, 02:34 AM
did any of u guys dled flstudio off of limewire or kazaa?
realpolitik
01-02-2006, 02:50 AM
did any of u guys dled flstudio off of limewire or kazaa?
y hello thar
mods, ban plz? kthxbye
:cry: my god, what a fuck
lilrican
01-02-2006, 03:48 AM
ive been using flstudio for quite a long time and i dont think ive even tapped into the full potential of it yet... do u guys no of any sites where i could get an easy tutorial for this program so i could get more in depth with it?
Splunkle
01-02-2006, 08:42 AM
ive been using flstudio for quite a long time and i dont think ive even tapped into the full potential of it yet... do u guys no of any sites where i could get an easy tutorial for this program so i could get more in depth with it?
READ THE FORUM POLICY.
We do not discuss warez, pirated or otherwise illegal versions of software here.
As for learning how to use it, there are several tutorials around. Here's a good place to start: www.google.com.
And now for some advice on forum manners:
1) If you posting in a forum for the first time, it would be a wise idea to read the forum rules, and see how the forum works. That way, you won't make an fool of yourself.
2) You have a keyboard with all 26 letters of the alphabet. Use them. on a similar note, puctuation is your friend.
3) If you want people to help you, don't ask hugely general questions. Of course, you would know this if you read the rules, or even thought about it for 2 seconds, but since your brain seems to have been surgically removed I guess we can't expect much from you.
SamuraiFoochs #Reload
01-03-2006, 10:57 PM
OK, try as I might, I can't get a midi to play. I did as the FAQ directed with the F10 menu, and nothing. Any ideas?
djcubez
01-04-2006, 12:26 AM
You did check the option in the options menu that says "enable midi output" didn't you? (on the bar at the top you know - options->enable midi output).
EDIT: If I'm bored tonight (quite possibly) I might consider compiling all this into a huge webpage compiled like a FAQ.
SamuraiFoochs #Reload
01-04-2006, 01:54 AM
You did check the option in the options menu that says "enable midi output" didn't you? (on the bar at the top you know - options->enable midi output).
EDIT: If I'm bored tonight (quite possibly) I might consider compiling all this into a huge webpage compiled like a FAQ.
Believe I did, but I'll double-check.
EDIT: Yeah, did, nothing, maybe one of the other seetings is off, let me double check the tutorial...
djcubez
01-04-2006, 01:57 AM
You did check the option in the options menu that says "enable midi output" didn't you? (on the bar at the top you know - options->enable midi output).
EDIT: If I'm bored tonight (quite possibly) I might consider compiling all this into a huge webpage compiled like a FAQ.
Believe I did, but I'll double-check.
If it doesn't work I don't know what's wrong.
SamuraiFoochs #Reload
01-04-2006, 02:04 AM
You did check the option in the options menu that says "enable midi output" didn't you? (on the bar at the top you know - options->enable midi output).
EDIT: If I'm bored tonight (quite possibly) I might consider compiling all this into a huge webpage compiled like a FAQ.
Believe I did, but I'll double-check.
If it doesn't work I don't know what's wrong.
Oh, would the fact that it's the demo mean anything? I'm just messing around for now to try to get a feel for it.
djcubez
01-04-2006, 02:07 AM
You did check the option in the options menu that says "enable midi output" didn't you? (on the bar at the top you know - options->enable midi output).
EDIT: If I'm bored tonight (quite possibly) I might consider compiling all this into a huge webpage compiled like a FAQ.
Believe I did, but I'll double-check.
If it doesn't work I don't know what's wrong.
Oh, would the fact that it's the demo mean anything? I'm just messing around for now to try to get a feel for it.
I don't think it would but that'd be something to check for on the site (they probably list demo limitations). I do believe the only limitations are not being able to save anything but anything MIDI related could possibly be restricted also.
SamuraiFoochs #Reload
01-04-2006, 02:16 AM
You did check the option in the options menu that says "enable midi output" didn't you? (on the bar at the top you know - options->enable midi output).
EDIT: If I'm bored tonight (quite possibly) I might consider compiling all this into a huge webpage compiled like a FAQ.
Believe I did, but I'll double-check.
If it doesn't work I don't know what's wrong.
Oh, would the fact that it's the demo mean anything? I'm just messing around for now to try to get a feel for it.
I don't think it would but that'd be something to check for on the site (they probably list demo limitations). I do believe the only limitations are not being able to save anything but anything MIDI :? related could possibly be restricted also.
Well, I couldn't see any demo related issues, where'd that FAQ go? It was on a webpage, broke it down step by step....hm. :?
djcubez
01-04-2006, 02:22 AM
No idea dude. Try the forums though, there's usually good stuff there. And when you close the program in demo mode it should tell you what you'll get for paying for the program.
SamuraiFoochs #Reload
01-04-2006, 02:30 AM
No idea dude. Try the forums though, there's usually good stuff there. And when you close the program in demo mode it should tell you what you'll get for paying for the program.
Yeah, thanks, and again I could see no discrepancies, but I'll figure it out.
Splunkle
01-04-2006, 07:36 AM
Well, if you followed the advice previously given here, and it still doesn't work, not much more we can do. But check your midi device's manual. Mayhaps there is someswitch or something you have to hit on it?
SamuraiFoochs #Reload
01-04-2006, 09:37 PM
Well, if you followed the advice previously given here, and it still doesn't work, not much more we can do. But check your midi device's manual. Mayhaps there is someswitch or something you have to hit on it?
Well I was gonna start from scratch and try again 'cause I may have tweaked something accidentally. Anybody know where that FAQ webpage was that explained how to do it? All the links in the beginning of the thread seem to be dead.
washudoll
01-06-2006, 02:37 AM
Sorry, if this is mentioned before. But did you check;
Options ---> Midi settings and check the right screen where it says Output port mapping.
No port "---" means no output. Set it atleast on 0
Hope this solves your problem.
Call me Ktulu
01-07-2006, 06:25 PM
When I try to access the tutorials posted on page 1 it says "Topic does not exist"... Can anybody help?
ReMiX
01-10-2006, 02:43 AM
Is it possible to change the tempo of a song like half way through (like change it from 140 to 100 at this part then at some other part you can put it back up at 140).
realpolitik
01-10-2006, 02:46 AM
use tempo automation
right-click the tempo meter, go to edit events, and lay down the changes there
ReMiX
01-10-2006, 03:26 AM
]use tempo automation
right-click the tempo meter, go to edit events, and lay down the changes there
Thanks :D
prophetik
01-10-2006, 04:43 AM
When I try to access the tutorials posted on page 1 it says "Topic does not exist"... Can anybody help?
it's called a dead link. look how old they are.
just use a little common sense - in general, really old links don't work.
Call me Ktulu
01-12-2006, 02:37 AM
Well waht kind of "help" page doenst have working links? :?
Anyway I've got a few problems with FL...
1. When I play back the song (it has about 10 tracks) the audio skips and cracks...
2. How do i make some notes crescendo? I made volume swells in GuitarPro but the midi files dont crescendo when I import them.
If anybody could help that would be greatly appreciated...
realpolitik
01-12-2006, 02:49 AM
The audio skipping/cracks mean your CPU is getting maxed out. Go to your mixer and select "Switch Smart Disable" and bounce all tracks your not currently using to .wav until you actually need to change something.
btw, volume automation is present in FL, check your midi
if not, put a slide in the piano roll at the same pitch and at the point in time where you want the volume automated. change the slide note's volume to your desired end-volume, and ohsnap, you got it.
djcubez
01-12-2006, 03:06 AM
]The audio skipping/cracks mean your CPU is getting maxed out. Go to your mixer and select "Switch Smart Disable" and bounce all tracks your not currently using to .wav until you actually need to change something.
btw, volume automation is present in FL, check your midi
if not, put a slide in the piano roll at the same pitch and at the point in time where you want the volume automated. change the slide note's volume to your desired end-volume, and ohsnap, you got it.
that slide crescendo is a neat trick.
Splunkle
01-12-2006, 10:31 AM
]The audio skipping/cracks mean your CPU is getting maxed out. Go to your mixer and select "Switch Smart Disable" and bounce all tracks your not currently using to .wav until you actually need to change something.
Also try increasing your audio buffer size. Its in Audio options.
The Final Minuet
01-13-2006, 10:41 PM
How would I go about changing the time signature in the middle of the song? Let's say I'm working in 4/4 (default) and I want to break down to 6/8 two minutes in, then change back to 4/4 after a bit. I already know how to change the time signature in Project Settings, but I don't know to change it in the middle of the song.
realpolitik
01-13-2006, 11:19 PM
basically isn't 6/8 just 2/4 with triplets?
i don't know of any way to do it via automation... just make new patterns in 2/4 with many triplets. :P
i dont have fl in front of me atm, so i'm just going from memory. there is an option to change the amount of beats in each pattern. pick the pattern and then click up at the top left of the piano roll window. there's an option (really sorry that i'm so vague) to extend the individual pattern in or out as many beats as you need. you'll have to deal with a bit of a messier playlist, but for time changes, it's not too bad.
basically isn't 6/8 just 2/4 with triplets?
nope. 6/8 is like 3/4 with the emphasis on the eighth note instead of the quarter note.
realpolitik
01-13-2006, 11:35 PM
basically isn't 6/8 just 2/4 with triplets?
nope. 6/8 is like 3/4 with the emphasis on the eighth note instead of the quarter note.
yeah, but my point was that you count 6/8 in 2, so you could sequence it in 2 if you had to.
however, you are right about the beats/bar thing in FL. forgot about that <_<
Hemophiliac
01-14-2006, 05:07 AM
in a new pattern you can change the beats per bar yes, however you cannot change the base unit. the whole project only allows for one base unit. for example you can't start in 2/4 and then go into 3/2. you can change the base beat value under the project options.
and with regards to the time signatures 3/4 is a simple triple (3) it's counted in three beats. 6/8 is a compound duple (2) and is counted in two beats.
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