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mentalstrike

Members
  • Posts

    51
  • Joined

  • Last visited

Profile Information

  • Real Name
    Shandon Bowden
  • Occupation
    Web Developer

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Cubase
  • Software - Preferred Plugins/Libraries
    Sylenth 1, Kontakt, RealGuitar, Trilian, Analog Lab
  • Composition & Production Skills
    Arrangement & Orchestration
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Electric Bass

mentalstrike's Achievements

  1. Hello all! It's been a very long time since I've visited these forums, and a long time in general since working on anything music-related that got complete enough to get feedback on, but I had this idea the other night, and haven't been able to really think about anything else until I started working on it, so here we are! Dragon Roost Lounge.mp3 The idea was basically just "I wonder what the Dragon Roost Island theme would sound like in a Bossa Nova style?" Most of my production knowledge is in EDM, so what followed was a lot of research (not nearly enough yet, I think), and then a few pages of notes trying to conform the theme to this new style and time signature. I'm pretty proud of what I have so far, certainly more proud of this than anything else I've made in the past few years, but I've reached a point where I'm not sure how to proceed. My personal thoughts right now are that the track progresses a little too slowly for my tastes, and I think the transition from the "A" melody to the "B" melody needs a lot of work, but I think I've been stuck in my own head a bit too long to have any ideas. If anyone could lend a fresh pair of ears and a new perspective, I'd really appreciate it! The guidelines for posting say to include a link to the original track being remixed, so here that is. I'm specifically referencing the OST version for the bassline, but that's the only real difference I'm aware of between the game version and the OST version.
  2. Heh, alright, next time I'm over there, I'll see if I can at least email myself the project file. I'm not sure when it'll be, though, cause I just found out that their 1-year old has abnormal head swelling, and I have no idea how that's going right now. Obviously that's going to take priority over all of this since he's practically my little brother.
  3. Alright, well, I don't have access to my main project file right now, so I'm back to the original first draft for the time being. I might just call it quits right now, just cause my project file is now spread over two computers, one of which isn't even mine >.<
  4. I'm actually kinda happy with the wubs as they are, so I actually think I'm going to leave them. Thanks for the advice though! And, I guess, if nobody else has any more input, I'm going to put it as finished.
  5. Alright, here's the third revision. I had to mess around a lot with the levels to get the bass to shine through, but I think it's sounding a bit better. I also messed with the automation on the wobbles a bit. Lemme know (switched to Tindeck, cause my facebook feed has been getting flooded with SoundCloud xD)
  6. Hahaha, alright, I can work on the wubs a bit more. That part is fun anyway, so I've got no problems xD As for the bass, I can try, but I'm currently working on a laptop with headphones. The headphones have pretty decent bass, but I can't be positive until I get home and try it on my usual system xD Thanks!!
  7. Hahaha, nothing wrong with a little healthy interest in urban legends. In any case, I have added some more things, switched things around, and am just really generally pleased with this right now. So here is the current version. Unless there some major issues with it, I can't really think of any more to do with it, so I might call it finished. http://soundcloud.com/blattacker/lavender-town-remix
  8. Yup, pretty much this. If you're really hurting for help, there's about a billion tutorials on YouTube for that sound.
  9. Alright, I've thrown a bit of stereo delay and some reverb on the chiptune stuff. And, no I didn't use straight gameboy stuff, did it with zebra. It's just a saw and a square wave. I'll post the results in a few xD Thanks for the feedback so far! Revised edition: http://soundcloud.com/blattacker/lavtown/s-NdIvu
  10. First off, been awhile since I posted anything on this site. Mostly been working on original stuff. In any case, this is something I just started doing today, wanted to get some feedback on it. Usually I do hardstyle, this was my first ever attempt at dubstep, especially dubstep that I created the sounds for (played around with some samples a long time ago). Lemme know what you think! As a point of interest/reference, I'm only 2 hours in on this. http://soundcloud.com/blattacker/lavender-town-remix-wip First Revision: http://soundcloud.com/blattacker/lavtown/s-NdIvu Second Revision: http://soundcloud.com/blattacker/lavender-town-remix Third Revision: http://tindeck.com/listen/vjpx After the third revision, I called it finished, now looking for final tips before putting it up for mod review.
  11. Well, with my hardstyle, I actually sidechain the tail end of the kick to the punch of the kick (cause I built the sound using multiple instruments and samples), so that you get a nice punch that doesn't change pitch, and then the tail of the kick comes in, and can be pitched without frequencies clashing. But thank you, this let's me know that I'm on the right track, at least (and, to be honest, it reminded me that I was using the compressor part of a limiter for sidechaining. I had forgotten)
  12. Hopefully this is the right place for this: I mostly make dance tunes (hardstyle, if you know what that is). And, from what I can tell, compression is really important in this. However, my "skill" with compression goes about as far as putting a FabFilter Pro-C on my master channel to make the overall levels stay under 0 db. I've looked on this site, and I haven't seen anything for compression (mostly the theory/application of it, I'm not looking for a specific "This is how you compressors" tutorial type thing), so I was wondering if someone could point me in the right direction. This is one of the few things I'm a bit scared to use my Google-fu on, because if I end up with something completely wrong, I will have no idea how to fix it. Edit: Found a nice little overall look of compressing in one of Zircon's tutorials (didn't see it at first, because it didn't have anything about "compression" in the title), but I'm looking for something a bit more in-depth.
  13. Well, Camelphat has a nice bitcrusher in it, among other things. It has has various filters (bandpass, hi-pass, low-pass, etc) that can have LFO or X-Y modulation on them. So that's a good catch-all. D16 makes a good bitcrusher called Decimort. I haven't played with most of the settings yet, because the default sound is pretty amazing. Hope that helps.
  14. Does anybody have any suggestions or links to a good tutorial or lesson on the proper application of compression?
  15. Well, for the compression, I'm actually using FabFilter Pro-C. Though, I will admit that when it comes to compression, I'm a bit helpless, so I only have the one compressor set on the master channel. I used the default setting, too, with the threshold taken down a little bit, cause all I was trying to do was get it below 0 dB. As far as the kick goes, I'm happy with the tail, but I was using Junglist for the punch this time, which is weird for me cause I usually use Drumazon. I think I'm gonna switch back xD
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