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I'd also rather have no voice acting instead of terrible voice acting any day of the week. There's hardly any reading outside of the actual story narrative that impacts gameplay, and if you're the kind of person that can't be assed to read, then you're probably the kind of person who doesn't care about the narrative in the first place, therefore non-issue.
I'm almost hoping that The Old Republic bombs so that people will get it that voice-acting a game does not make. |
people who bitch about no voice acting in zelda need to shut their fucking mouths and go back to their shitty jrpgs
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Then again, people don't like to read anymore. :roll: |
I suppose the complaints for Nintendo's lack of HD graphics will be remedied next year. I doubt the people who want Zelda to stop being Zelda will get their wish granted.
The most valid complaint I've read on this game is the constant explanation redundancy. I guess Nintendo is catering to the casual player who they expect will be handed the controller by more dedicated players in the middle of the fifth dungeon; a group that I assume will be always be a minority for a game like this. Stupid design. Fi has a damn hint system(which isn't very helpful based on the couple of times I was having trouble with a puzzle) yet we get a thorough explanation of every rupee and boss door and collectible every time we boot the game up. Change it. Blah. |
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Regardless of if you like his humor-style or not, i think the "Yeah I get it" analogy is pretty dead-on. While I haven't played it yet, I don't like being constantly reminded about stupid stuff like rupees and keys and doors. Because I mean, it was even annoying when I was 7 years old playing Link's Awakening the first time, hearing about that damned "NEW FUCKING FEATURE: A TONE THAT TELLS YOU WHERE SHIT IS" that every single compass in every single dungeon had to blather on about. And when i was older, playing OoT, having to be told how to open a door. : / At least it was only in the first dungeon! Unlike in TP. |
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Or playing on a CRT TV. |
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EDIT I did want to mention one cool thing I'd love to see implemented in Zelda games: seamless area loading. Even Shadow of the Colossus had it down pat in the PS2 era. Would've made Skyward Sword REALLY cool to be able to dive directly into the areas instead of diving into a loading screen. |
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