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-   -   The Legend of Zelda: Skyward Sword (http://ocremix.org/forums/showthread.php?t=29814)

Malaki-LEGEND.sys 12-01-2011 04:49 PM

I'd also rather have no voice acting instead of terrible voice acting any day of the week. There's hardly any reading outside of the actual story narrative that impacts gameplay, and if you're the kind of person that can't be assed to read, then you're probably the kind of person who doesn't care about the narrative in the first place, therefore non-issue.

I'm almost hoping that The Old Republic bombs so that people will get it that voice-acting a game does not make.

Bleck 12-01-2011 04:52 PM

people who bitch about no voice acting in zelda need to shut their fucking mouths and go back to their shitty jrpgs

keiiii 12-01-2011 05:20 PM

Quote:

Originally Posted by Calpis (Post 824499)
Also, dialogue isn't just a "small issue". Even ignoring the creative direction behind it, the production aspect of including VO in a huge game like Zelda isn't small. You can't say there's "no excuse" for not including it.

I didn't mean the lack of voice acting. I mean unnecessary dialogues, e.g. at the shop. I have to listen to the woman explaining the potion EVERY TIME I buy it? Or the item description every time I load my save and pick up the item for the 60th time? What about Fi going "ooooh big elaborate fancy door, there must be something important here" in front of the boss door... in the FIFTH dungeon?

Toadofsky 12-01-2011 05:23 PM

Quote:

Originally Posted by Bleck (Post 824505)
people who bitch about no voice acting in zelda need to shut their fucking mouths and go back to their shitty jrpgs

Some of the fools on the Destructoid review said the same thing (yeah, I don't care that North works for that site). But after seeing how horrible the voice acting was in Metroid Other M, Nintendo needs to keep their characters silent. Until they can get good casting or some good voice acting, there's no need for it. People will just have to read the dialog, and accept it.

Then again, people don't like to read anymore. :roll:

ocre 12-01-2011 06:36 PM

I suppose the complaints for Nintendo's lack of HD graphics will be remedied next year. I doubt the people who want Zelda to stop being Zelda will get their wish granted.

The most valid complaint I've read on this game is the constant explanation redundancy. I guess Nintendo is catering to the casual player who they expect will be handed the controller by more dedicated players in the middle of the fifth dungeon; a group that I assume will be always be a minority for a game like this. Stupid design. Fi has a damn hint system(which isn't very helpful based on the couple of times I was having trouble with a puzzle) yet we get a thorough explanation of every rupee and boss door and collectible every time we boot the game up. Change it. Blah.

Calpis 12-01-2011 07:27 PM

Quote:

Originally Posted by keiiii (Post 824514)
I didn't mean the lack of voice acting. I mean unnecessary dialogues, e.g. at the shop. I have to listen to the woman explaining the potion EVERY TIME I buy it? Or the item description every time I load my save and pick up the item for the 60th time? What about Fi going "ooooh big elaborate fancy door, there must be something important here" in front of the boss door... in the FIFTH dungeon?

Ah, yeah okay. I agree in that case. Especially having to wait for slowly animating text.

Emperor Charlemagne 12-01-2011 08:00 PM

Quote:

Originally Posted by ocre (Post 824531)
I guess Nintendo is catering to the moron

It kind of reminds me of Egoraptor's Sequelitis video concerning Mega Man X.

Regardless of if you like his humor-style or not, i think the "Yeah I get it" analogy is pretty dead-on.

While I haven't played it yet, I don't like being constantly reminded about stupid stuff like rupees and keys and doors.

Because I mean, it was even annoying when I was 7 years old playing Link's Awakening the first time, hearing about that damned "NEW FUCKING FEATURE: A TONE THAT TELLS YOU WHERE SHIT IS" that every single compass in every single dungeon had to blather on about.

And when i was older, playing OoT, having to be told how to open a door. : /
At least it was only in the first dungeon!

Unlike in TP.

DarkeSword 12-01-2011 09:49 PM

Quote:

Originally Posted by Calpis (Post 824488)
I must either be blind or something. I seriously think the graphics are great and don't really notice the aliasing during normal gameplay. Last night my friend saw me playing it and started ripping it for "looking like the graphics in FF7". Why is the aliasing such a huge point of contention for some people? I get the feeling that some people are playing games 2 feet away from the TV in order for something like that to really make a huge difference in gameplay. I normally play about 5-7 feet from the TV and I have to actively start looking for pixels to notice it.

I guess I'm just getting older and don't give a shit about HD graphics, trophies/achievements, sandbox gameplay, or any of these other modern gaming trends that all of these people are saying Zelda is lacking.

You are probably blind.

Or playing on a CRT TV.

Hylian Lemon 12-01-2011 10:33 PM

You guys and your fancy, demanding TVs. I'm playing on this.

(that's me in the middle)

Calpis 12-01-2011 11:09 PM

Quote:

Originally Posted by DarkeSword (Post 824585)
You are probably blind.

Or playing on a CRT TV.

42" Plasma here. I guess I'm blind.

EDIT
I did want to mention one cool thing I'd love to see implemented in Zelda games: seamless area loading. Even Shadow of the Colossus had it down pat in the PS2 era. Would've made Skyward Sword REALLY cool to be able to dive directly into the areas instead of diving into a loading screen.


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