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Anyone else underwhelmed by the music? I was thrilled like everyone else when they announced they were finally going orchestral, but ended up being disappointed by the results. I found that most of the songs were simply unremarkable, with some of the area and dungeon themes even bordering on annoying. Additionally, the full orchestral tunes (particularly the ones with brass) had a cheap / cartoon orchestra feeling to them. One of my friends who watched me play for awhile said the same thing.
Contrast that with Mario going orchestral in Super Mario Galaxy, which I thought they did an absolutely fantastic job with. Most of SMG's songs had really great, memorable melodies. With Zelda it was just... unmemorable background music. Of course not enjoying the game that much could have contributed to me not caring for some of the themes... |
Aside from a few notable themes Zelda's music has pretty much always been really simple or ambient.
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I wasn't surprised the music was forgettable (except for the Lanayru Desert theme, especially when it switches back and forth when you're in the field of activated time stones), but I was really disappointed in how bland the harp tunes tended to be.
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I thought SS' soundtrack was alright. It's not as good as LTTP, LA, OoT, or MM to me but I thought it was a bit better than WW and TP. Only place I felt it really disappointed hard was the end credits, Zelda was on a really stupid run where every console game since LTTP with the possible exception of MM has had amazing credits music, had to end eventually.
And with a few exceptions that I do love such as space junk galaxy and gusty garden galaxy I also feel like SMG was overhyped a little, good soundtrack but I didn't think it was amazing |
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Also, wtf liquid wind, WW had some of the best music. |
Great town music and the cinematics are generally good, but I didn't like the sailing theme as much as most people and I think the dungeon music is awful on the whole
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Why do people like Wind Waker so much again? Not that it isn't great. It's just that I can think of better entries in the series than that entire trilogy as a whole.
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The Silent Realm always freaked me out so much in the game.
Oh, and I have to agree: Wind Waker was good, but I didn't think it was as great as everyone else seems to. |
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nosir thats MM
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Still, the soundtrack in general was meh. Funny how Groose's theme and its many variations stand out to me as the most memorable part of the soundtrack, but then again, Groose also miraculously ended up being one of the stronger parts of Skyward Sword. Him and "Grannie." |
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it's a weird feeling |
This is probably my favorite thing on the soundtrack
http://www.youtube.com/watch?v=AbEijENYRLU too bad you never have much reason to just chill on the sky islands for very long |
I actually really love these tunes.
http://www.youtube.com/watch?v=MUurD...eature=related http://www.youtube.com/watch?v=Qo8Ml0tYoSQ |
This is my favorite:
http://www.youtube.com/watch?v=shibv...eature=related I plan on doing an atmospheric drum n' bass remix. |
I initially felt the OST was pretty meh too, but in retrospect there are quite a few really nice songs in it. Unfortunately quite a few of them are only heard once or twice but I guess that's how things are. The ones I can think of that I liked were the silent realm songs (the nice calm ones not the omgtheyregoingtogetme one), the merchant song for the upgrade dude, and all the songs related to the desert. I really really enjoyed the end credits personally, I wish there was a standalone of the goddess theme like that.
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I'd say Wind Waker, as a whole, has more 'potential' than Majora's mask. The plot strikes a perfect balance between the epic battle of good vs evil, a brilliant adventure and a character piece (not that the moon hitting the planet isnt epic, but Majora's Mask story suceeds BRILLIANTLY due to its characters).... The setting is brilliant as well; a wild, endless ocean, it's bright, vibrant, the feeling when you first get on that boat is brilliant. It's a fun, exciting, bold, fresh adventure, which is just what Zelda should be. For me it's the only game that made Ganondorf actually an interesting villain, every other one he's just 'I WILL CONQUER RAWRRR' whereas here he's already conquered, lost it all, and wants it back. Okay, there's not really any more motivation, but there's a hell of a lot more nuance to it. Yet, somewhere, it does stumble. Perhaps too long going back and forth on the boat, or not quite enough dungeons, but that epic feeling of adventure does dwindle as you go along. On the other hand Majora's Mask only gets better as you probe deeper into it. It's a smaller game but its bursting with content. So i'd say MM gets far closer to its full potential than Wind Waker does, but there are moments in Wind Waker that are the best the series has to offer. |
That sounds reasonable. I think what makes Wind Waker stumble as one of my favorites is the fact that there are so few dungeons in the first place among a few other things I can't quite put my finger on. The art style admittedly made me apprehensive(like the rest of the internet), but once I saw it in action I thought it was pretty great. The items also didn't feel particularly compelling to me either. I will agree though that the final battle with Ganon was a pretty epic set piece however, and you do sort of sympathize with him on some level. I dunno... The game just doesn't do it for me on the same level as a few other entries.
I'd have to say that I was much more partial to Majora's Mask, Skyward Sword, Twilight Princess, and the GB/GBC entries myself. On the subject of music however, does anyone else think that several parts of the ending themes in Skyward Sword made it sound like they were gonna play some Link to The Past music, specifically the prologue(starting at 0:40) and staff roll themes? Personally I would have LOVED to hear both of those orchestrated. Hell, those are two themes that I always curse Zelda concerts for not including... |
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It was a shame, though, to see TP take a step backwards when it came to the treatment of Ganondorf's character. |
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TP is one of my favorites, in terms of dungeon and boss design. The massive world was fun to explore and the art style was really neat. I still think it has one of the the best final boss sequences out of any Zelda games.
WW and LttP are actually pretty low on my list of top Zelda's. The graphics for WW are beautiful, but the dungeons were lacking and story pretty weak. Plus, showing us old Hyrule and not letting us explore it!? BOO! Oh. And the triforce shards. UUuuuuuuuugh. |
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As far as 3D Zelda, Wind Waker will probably be my favorite of them all. Despite the overly extended sailing, the game is still enjoyable to me... |
Yeesh, didn't wanna come to this thread in case of spoilers (just borrowed Skyward from my brother and I just got to the fourth dungeon,) but if we're weighing in on the various Zelda games, I feel somewhat obligated to chime in. I effing love Zelda. I've beaten all of the games except for Zelda 2 and Spirit Tracks (no, I'm not counting the horrible CD-I games, thanks.) I have the Master Sword and a Hylian Shield hanging up in my bedroom. I have a frickin Triforce tattooed in the middle of my back.
Anyway, I'm REALLY enjoying Skyward Sword. I'm trying to reserve my judgement until I finish it, but I'm already tempted to call it my favorite. Previously that accolade belonged to Twilight Princess. I can really only find one fault with TP, in that the items weren't implemented well outside of dungeons. Other than that, the case could be made that some of the early wolf parts were a little blah, but I enjoyed them. I agree with Malaki when he said that TP felt like the realization of the direction they were heading with Ocarina (another strong candidate for best Zelda.) It's a HUGE Zelda game on every level; content, length, epic feel, emotional impact, etc. I love that game something fierce. As to Wind Waker, I love that game very much as well. It has many fine qualities, and perhaps the one that I enjoy the most is just how whimsical and charming it can be. It does have one glaring flaw, though; the end game Triforce hunt is pretty damned annoying. It's one thing to be sent on a collectathon. It happens alllll the time in games. But the sheer time and effort required, not to mention the ridiculous timing, really made that one a new breed of lame. That having been said, the end was WELL worth it. SO EPIC. I saw that you guys were discussing Majora's Mask as well. I feel like MM is the most unjustly forgotten game of the series. I know, everyone loves it and is always talking about how brilliant it is, but it always seems to get swept under the rug when put beside the big, epic Zelda games like TP, Ocarina, or WW. The thing of it is, MM is more of a personal journey, rather than the world-altering quest. This is despite the fact that Link still saves a world. It just feels more personal in MM. Really, it reminds me of Link's Awakening in many ways. Needless to say, it's fantastic, and up there on my list, but yeah, I like the big epic Zeldas more. C'est la vie. Skyward thus far has felt like the marriage of TP and WW, and that is a potent combination. Throw in the terrific combat (the realization of what we all hoped the Wii could do from the get-go,) and I feel like I'm gonna have a hard time not calling this one the best. We shall see. Ummm...I wrote a book. Sorry. :sad: I JUST LOVE ZELDA, DAMN IT! |
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^Lol. I assume that's hating on me. What's your beef with TP, Bleck?
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twilight princess is by no means bad but in the zelda spectrum it's kind of bleh the problem with twilight princess is one of both linearity and density; it has arguably the largest overworld of the entire series and yet has almost nothing to actually do in it like once you've caught the bugs and the poes, just... that's it also problematic is the handling of ganondorf and zelda, the sort of nonsensical plot and the extremely boring nature of almost all of the items in the game twilight princess can be summed up with one word: wasteful. it had a lot potential and a lot of things that could have been done, but instead they chose to play it safe and make a relatively by the numbers game on that note, this is the same problem I perceive in skyward sword |
The great sea is significantly bigger, but yeah that's a huge problem with both of those games IMO, massive massive amounts of completely empty space
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nintendo: you thought ww had a barren overworld? WAIT TILL YOU PLAY TP MAFUKKA, WE GONNA TAKE EVERYTHING OUT
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As of now I've played two hour of Skyward Sword. I don't know if my wiimote is glitched, but damn the controls feel messy. That and some of the character designs are really annoying me (seriously, the bully guy, wtf :dstrbd: ). I hope dungeons are as good as people say, because the sky-high expectations I had after all those reviews are far from satisfied so far :-(
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What game are you playing? |
yeah not sure what the hell your problem is but Groose is the best thing to happen to Zelda in about ten years
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Or he's just yet another in a long string of supporting cast members that everyone declares to be the awesomest thing to happen to Zelda ever. People said the same of Midna and Linebeck.
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