![]() |
Quote:
Also, you can't get the Hover Boots before you beat the Water Temple. You literally can't take that route. I can only think of three Zelda games where the Water Temple is that difficult: OoT (normal), MM and Oracle of Ages. ...We should have more of those :razz: |
I've always wanted to play Master Quest, but missed out on the GameCube disk... Hopefully they'll include it in OoT 3D or in the 25th anniversary.
|
You know, I find it odd how little hype I have for Zelda: SS. Perhaps it's a combination of the graphics, motion control fear, and seemingly TP-like gameplay that's putting me off. But, like I just told my friend, I'll always have high expectations for any upcoming console Zelda game. They've earned my trust, by now.
|
Quote:
If you're still for whatever reason against it, there's plenty of copies on eBay for a reasonable price, usually around $30. |
Quote:
|
I wasn't really impressed with the trailer. Then again I've been disappointed with most of the games nintendo has been putting out lately.
Other than New Super Mario Bros and Kirby's Epic Yarn, of course. |
I don't understand why everyone says the Water Temple is difficult. 0_o
It was pretty easy for me, got through it in a few hours, I had more trouble with the forest temple than I did with the water. |
The only dungeon I remember having trouble on as a kid is Jabu Jabu's Belly.
|
the water temple is never difficult it's just really irritating
|
Quote:
|
Quote:
|
|
They're a little late on the emo band trend.. unless that's just now picking up in Japan or something.
(all the character models suck) |
Quote:
|
|
Looks like a cross between a Gerudo and a human.
|
Quote:
|
Needs more deal with it sunglasses.
|
|
Quote:
http://i56.tinypic.com/24bkoye.gif |
Quote:
Also, bright, fun colors =/= easy or for kids. Take, for example, Kirby's Epic Yarn. I'll admit that i fell into that trap at the beginning. "Oh it's so cute! It's so fun...but it's for kids!" No. That got squashed VERY quickly. Kirby's Epic Yarn challenges you. Kids, especially kids who have NO clue what the fuck to do, would have massive problems. Seriously, can you find all of the music cds, the apartment furniture *and* all the gems in each stage? AND keep the baddies from hitting you/taking your gems? And the boss stages, those have gem tallies too. It's NOT THAT EASY. Going back to The Legend of Zelda as a series, this is a game I'm sure they're experimenting with, much like Wind Waker. I remember there being a SHIT SLINGING FEST because of the art style in that game. But in hindsight it's one of their best games. Change is good, guys, and i know we as gamers despise change, but with the new technology possibilities coming out, I'd say this is the best route to take. I'm one of those people who say 3D is a fad that will go away one day, and to me, the art style of Skyward Sword says "Maybe we should try something other than shoving those kind of graphics down people's throats.' There's nothing wrong with Monet. Hell they might even try the Picasso style for all I know. We'd probably bitch about that too. In all honesty, I'm going to wait and see. There's some things i'm not quite sure about for SS (the whip) and there's some things i've noticed that i'm downright scared of the possibilities (why is there a healthbar for the shield?). I will say this though - after Twilight Princess being so dark and 'realistic' (for a LOZ video game), I'm excited for a change of pace. |
I've never heard anyone call KEY challenging, I've heard a lot of complaints that it was easy...
bright art style does not mean bad however! okami is definitely one of my favorite games in its visuals, I'm interested to see how another game using paintings as its inspiration will be |
KEY was beyond easy when it came to just beating the game. Getting 100% increased the difficulty significantly. Not to DKCR's level of difficulty, mind you. Not even quite as hard as the last levels of NSMBW. But yeah, no 3 year old is going to get 100% in KEY.
I'm a fan of less brown in games, so go SS artstyle! |
Quote:
|
Quote:
What I don't like is the look that results from taking cel-shaded style graphics then removing the cel-shading. It looks like a re-texture project for an OoT ROM, the only thing separating it is that "watercolor" filter they're using, which does look cool. I'm discovering I'm not very alone in criticizing the graphics. OCR just happens to only have me in that crowd, but I don't want the misconception floating around that I only want realistic, dark, and gloomy. |
Quote:
If you don't want to be considered a graphics whore, stop complaining about graphics. The only time complaining about graphics is warranted is when it's an eyesore (like Goldeneye for Wii. Jaggies everywhere, textures unclear, etc. at least that's how it was at NY comic con. Pulling up images, it's a bit better). Complaining about the style is just subjective. In other words, even if you say cartoony is cool, you're still being a graphics whore. |
zelda games have never been exceedingly challenging nor do they need to be
|
Quote:
neblix, please define graphics whore for me. I feel like I have a misunderstanding of the term. |
edit: damnit why do i always misread bleck's posts hes like a wizard or somethin
|
Quote:
|
Quote:
Quote:
Nintendo wants to make money by trying something different. Don't like it? Don't buy it and quit bitchin'. Bark up another tree. Also, the level of difficulty in Legend of Zelda as a series seems to be varied from person to person. To the people who thought Twilight Princess was easy - teach me, sensei. Your wii skills must be perfect, and you instantly know where shit is, and where to go. I spent a total of 6 days in the Water Temple. WITH A GUIDE. 3 of those days were spent on the boss itself. Which, had anyone told me i could fucking Z-target the eye WHILE swimming, it would have taken me the total of 15 minutes it did to get out of there. Oh wait. Ya'll are talking about the GAMECUBE version. Where all you do is sit on your ass and mash buttons. Yeah, i can see how that would be too damn easy. My bad. |
Is...that an argument that the Wii version is better? I am honestly not sure.
|
Quote:
I only have ever played the Wii version, and honestly, it's the first Wii game i played. Before i actually did research on it, I was not aware Gamecube had its version first. In the Wii's defense, because of the controls and my own clumsiness, yes, this version is difficult compared to a gamecube controller. Does that mean that mashing buttons and sitting down for your boss battles (like every version before the wii released) is ultimately superior? I'm confused. I thought the argument was to have *more* difficult/challenging gameplay. Now you're saying it should be *less* so? |
Just because the Wii's controls are different doesn't make the game itself more or less difficult by a whole order or magnitude. Honestly, some people are just better than others at solving the kind of puzzles Zelda throws at you. To those who it's a challenge for, and who still push through anyway, congrats! I bet you can enjoy the game in a completely different way than many of u s, and I bet you feel more satisfied and accomplished than we would at beating each dungeon.
|
I felt the game had a good challenge, just slightly easy bosses.
i found Wind Waker just too easy. Actually, I think I found Minish Cap to be one of the hardest... |
Quote:
|
Quote:
Light Arrows? If you visit the sick old man with the ghost hovering around him early, when you come back he's dead and gone. And you cannot get the Light Arrows. In no way does the game indicate this, nor do you have any idea that doing this out of sequence (which is hilariously easy to do, mind) will have major repercussions later on. Same thing with the Goron side-quest; if you do a kinstone unlock before another one, you'll be short one Goron and thus, never get that 4th bottle. And if you don't have the right kinstones for the King and his adviser before a certain point in time, you can't do the kinstone unlocks with them either. If you don't have some sort of prescient knowledge before playing the game you'll never figure this out and skip a number of treasures and side-quests. Otherwise the game isn't very difficult at all, though Vaati is rather annoying. |
Quote:
Quote:
u mad :o |
Opinions are supposed to be crushed and dismissed when they are made public. You should know that by now.
|
Quote:
I love hard games, but difficulty should come from the actual design of the game, making it rewarding when you win. Bad controls can result in "fake difficulty", which is awful. TP was a game that was designed for the cube and hastily ported to the wii (mirrored world, lol), resulting in shit that is bad. |
| All times are GMT. The time now is 12:05 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.