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In all seriousness, Modus is getting a lot of underserved flack. He's not being pretentious. It's just a question of taste. SS's artstyle simply doesn't appeal to him. That's not a big deal. It's his opinion. When it comes to art, it's all subjective anyways. There comes a time and a place when we don't like something, yet we can't really describe why in the best way possible. Now, in my opinion, I find the graphics to be more stimulating than TP's more washed out look.
Speaking of TP, I played the Wii version in 2006, and the GCN version in 2009, and I didn't notice a difficulty spike in either version. (I can't understand how someone would get stuck in the Water Temple for 6 days...) |
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snerk. Good one, Damned. |
Wow, it took way longer than I thought it would for someone to come to my defense. For a minute there I was starting to think my opinions were much more radical than I thought they were.
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Because I have a crippling case of retard. That's why. |
Yeah, so, long time since the last post here.
Did you see (or rather, hear) this? The Skyward Sword theme is actually another Zelda theme backwards! You head = exploded. |
saw that a few hours ago, kinda mind fucked but I feel like I should have suspected something earlier, it doesn't sound right when played forward lol
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I want to hear this as the main theme for the game:
http://www.youtube.com/watch?v=-Qnh8Mba-28#t=6m14s |
Nintendo seems to be in the forefront of innovating new ways to recycle content.
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Got to love the art direction!
I don't care about what people say, it looks awesome to me! Why make a "realistic" version on Wii when the system is not capable of HD and advanced shaders etc. ? Wait for Zelda on Project Café/ Wii2/ Nintendo Stream for that. The Legend of Zelda: Twilight Princess looked a bit washed out. For comparison: Twilight Princess http://www.gamesbasement.co.uk/userf...e/LINK%201.jpg Skyward Sword http://www.whatsthatgamecalled.com/w...rd-Beetle1.jpg Quote:
That way, everyone will be satisfied :) |
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No different than in Twilight Princess. It is just less visible in that game because of the unnecessary amount of bloom etc. EWWW!
Vegetation has as good as always been the weakness of design in games : / |
Here's to hoping they actually make a conscious effort to change things up in the gameplay mechanics/progression. Playing Ocarina of Time over and over is getting stale.
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Agreed, mate!
I honestly see no reason for it being so hard, especially in a game where the nature and surrounding are very important, it's unacceptable. |
Ah... making me wish it continued with the Twilight Princess aesthetics.
Still most likely will get it though. |
Fun fact: Back when Mario 64 came out, I noticed the trees would turn with the camera. In my 10-year-old mind, I thought it was awesome.
Today, I see these kinds of trees and grass and I understand the limitations that require this sort of thing. I've tried building trees several different ways... And this is by far the best way to do low-poly trees. Not to say the trees here couldn't look better -- there's flat planes of leaves where an umbrella would look nicer -- but there is a reason games still use this method, and that's because nothing actually looks better for the same poly count. |
eh, never trust an early screenshot.
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I won't be the one who judges a game based on tree sprites. Sounds obnoxious to me. Could it look better? Sure. Does it matter? I don't think so, at least not to me.
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i'm impressed that the last two pages or so have been arguing about tree leaf sprites from a screenshot
nice work all around |
I can deal with ugly trees. I just hope the motion controls don't take me out of the game.
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Hey, news update!
North American release date of... November 20th, with a slightly earlier release for Europe. That's before christmas, which makes it a good christmas present (hint, hint, hint). |
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Looks like I'll be having another Zelda game to play on Thanksgiving as per Nintendo tradition. I put the rest of what I had in store credit towards its pre-order, so I'm set for an arm-flinging workout come Turkey Day.
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I guess I should get one of the MotionPlus things if I want to play Skyward Sword.
Or can you get away without one? |
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I was hoping they would pack one in...
I don't think they're very easy to come by are they? I think it would be kind of dumb if they didn't pack it in. |
Hmmm... $20 or so for an add-on for a system I haven't touched in months, to play a game I'm probably only going to go through once or twice.
You know what sucks? Years ago, when there were tons of games on all kinds of systems, I had no money to get any of them. I had to get new games for birthday and christmas presents, and had to decide what was best choice out of the few I could get. Now I can easily afford all the systems and get just about as many games as I want, but I have a hard time justifying the purchase as I find I have less time and interest in any of them (and that's not an age thing, we're talking about when I was 25, not a teenager). Fuck you, progression of time. |
See I'm younger than that and I am having a hard time justifying a purchase of this add-on to play only ONE game.
I mean, fuck. There better be some type of bundle. |
You guys think way too much about this crap.
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Well Nintendo certainly didn't!
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(what do you mean, "voluntary position"?) |
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It's not like a new thing that they have to cater for slightly late adopter. |
When I said that, I meant that Nintendo has made virtually no attempt to utilize this technology aside from like, Wii Sports. Other developers know that, and have disregarded the tool in general.
In short, it is just a ploy to squeeze some extra dollars out of nintendo fans. Which is annoying. Maybe WiiMotionPlus will be utilized more in WiiU, but that's still an underhanded move. Why release something and then have virtually no use or support for it? |
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Oh, you mean like the GBA E-Reader? Or R.O.B.? How about the Voice Recognition Unit?
I was going to mention the GameBoy Printer, but it turns out there was a fuckton of games that used it. Mind you, Nintendo isn't the only one to do this stuff. Sega, Atari, even Sony and MS are guilty of it. |
Yeah neblix, I'm not saying that OMG NINTENDO HOW COULD BE GREEDY SADFACE ANGRYFACE!!!
I'm saying this WiiMotionPlus thing was poorly-executed and barely supported outside of a minigame compilation. The problem is that there will only be one worthwhile game with the WM+, and that's Zelda. Nintendo knows Zelda will sell so they just push WiiMotionPlus into it and decide to make more money. Does that make them unique? No. But that does make me wonder if I even want to bother putting down the money on it. lol i know my older brother will probably get it. But he'll probably be pissed at buying a worthless add-on to do so. |
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And you're probably right about it being used more significantly with the Wii U, so it wouldn't hurt to just get one. Heck: check out HMV. I found a pile of new copies of Red Steel 2 with the Motion+ included for $20. Also, I think Nintendo is going to make a bundle for SS. Isn't it going to include that golden wiimote+? http://cdn.pocket-lint.com/images/AQ...0110712-095024 |
Kinect, Move, Wii Motion Plus, Playstation Eye, the issue is that developers are more wary to make games for a potential gimmick.
On a completely unrelated note: Skyward Sword. I read in an interview that its supposed to have a ridiculous amount of play time and content, more than OoT, MM, or anything else by far. We can sit here and argue how a tree looks for hours, but one thing's for sure: Nintendo wins at gameplay. And if the content holds true to what they're saying, im totally pumped for it. |
oh hey is this one of those threads where everyone pretends to hate nintendo because being excited for the next zelda is totally lame
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