| Malaki-LEGEND.sys |
03-06-2012 12:34 AM |
Quote:
Originally Posted by Gollgagh
(Post 846519)
forgive me for failing to see how crouching and gunning would assist a no-kill, no-alert run
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...OK fine in that scenario it probably wouldn't, although I guess if you're going for that type of playthrough, you're already at that Zen state where you've pretty much got the entire game mastered. Moving(and shooting) while crouching, aiming in third person, as well as having complete control of the camera(like Subsistence) just helps things move a bit faster. Also slightly easier to move around without being spotted. All and all it's just more welcoming than previous editions.
The graphics in the 3DS version have also been redone as well; more detailed textures, better lighting, etc. It isn't just an upscaled version like in the MGS Collection. This of course does leave a footprint on the framerate though, as even the final release build(demo was an old e3 build) has a bit of a problem in that department.
Being able to take pictures of whatever and have it function as camo with a functional index probably isn't going to redefine how you play, but it's a fun and goofy application of the 3DS camera.
Plus, the only other option for playing MGS3 on the go is to spend around $400 on a Vita(because who's seriously not going to grab a 32 gig memory stick with their Vita?).
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