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-   -   Elder Scrolls 5: Skyrim (http://ocremix.org/forums/showthread.php?t=33713)

AngelCityOutlaw 02-28-2012 06:37 AM

So much red.....

lazygecko 02-28-2012 11:48 AM

Time for another batch of mods

Imps More Complex Needs - Now you have to drink, eat and sleep or suffer penalties.
Frostfall - Adds cold/hypothermia mechanics making you manage your body temperature.

Skyrim Monster Mod - Adds more variety to the bestiary.

lazygecko 04-10-2012 03:19 PM

Skyrim Monster Mod has recieved tons of new monsters lately. You won't just find retextured vanilla monsters, but also brand new ones such as werecats, minotaurs, lots of new daedra and even some monsters from Witcher 2.
Just keep in mind that it also changes dragon encounters making it incompatible with other dragon mods, unless you know how to patch them together.

If you combine Glorious Grasses and Lush Grass with Lush Trees you get much denser vegetation which makes forests look like actual forests. It's two very simple tweaks that has a tremendous impact on the environment.

Signs and Guardians overhauls the doomstone mechanics to be more like Oblivion/Skyrim, making them permanent signs that have more of an impact on your character progression. Each stone now gives you 3 different options to choose from. For example: Vanilla 20% faster combat exp, +50 health, or a temporary berserk buff from the Warrior stone.

Interesting NPCs adds many more characters throughout the world you can interact with. Their dialog is much more fleshed out than the vanilla NPCs and is more reminiscent of older, less watered down RPGs. Some of the NPCs are even voiced. VA quality is everything from okay to pretty good.


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