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    • Source: Original from An OverClocked Christmas v.16 [Unofficial] Album What Was Submitted to OCR Judges' Panel Judges' Original Decision ----   I'll start this off by saying a big "thank you" to anyone willing to listen to this and give it feedback, or directly help me work on pushing this over the bar. I've had some interest in it from ZackParrish, but unfortunately he's been very busy, and I never want to feel like I am (or actually) monopolize someone's time in helping me deal with my work or get better at it. Next order, I'll try to give a truncated list of the impetus behind the writing, orchestration and composition of this song, and then summarize the Judges' and other people's general critique and comments on the piece from the first time I posted it up on the OCR Discord's #Workshop, up to the Panel decision. . . Feel free to read my write-up to the Judges for a more detailed explanation and framework for the arrangement, but here's a brief breakdown: NOTES ON THE PIECE: Based off the idea of big-budget classic Hollywood films, classical composers (primarily Bach, Beethoven, Mozart and Tchaikovsky), and the songs "Carol of the Bells" / "Sarajevo 1/Christmas Eve" by Trans-Siberian Orchestra and instrumental versions of "Kuolema Tekee Taiteilijan", "Nemo" & "Eva" by Nightwish; Arrangement-structure is based off the old concept of Ancient Greek odes in tragedies and comedies; extreme storytelling material, hence the extensive use of foley and SFX with the composition; and, 'Storytelling' "elements" are based heavily on extended-universe stuff from the Mega Max X comics (as explained in the submission write-up), that gets into the backstory behind Blizzard Buffalo before and after he turned into a Maverick--so the context may or may not be lost on listeners, I'm unsure. . . Basically, this song is the BGM of Buffalo's decent into madness, as he continues to prowl the snow-ladened city streets, looking for victims to freeze into the very same ice sculptures he used to make for the children in the nearby village. The 'music box' motif is the only thing keeping his sanity in-check--even for the briefest of moments--and puts the beast back into slumber (an allusion to Christmas folktales, Grimm tales and stuff about Krampus, which is also a great horned monstrosity). The ending of the remix was supposed to allude to Buffalo having a quaint dream about his peaceful life as the ski resort guard before being infected with the Sigma virus. CRITIQUE: The pads and backing are too wide in the stereo-field (wet) and they're eating up a lot of the subtle resonances of what's going on above it; reverb tails too long (albeit the pads and backing were heavily-inspired from the Nightwish reference tracks, but I'd figured they'd need to be removed or replaced with something else more melodical that still has that "Nightwish-drive".) It is bad enough for people to barely tell what the woodwinds are doing or whether the strings are legato, pizzicato, or spiccato/staccato, and muffles the drumline entirely...so it is a massive issue. Confusion about the foley: Liontamer frequently equated the heavy, bestial breathing and subtle roars that ARE Blizzard Buffalo in the piece to "thunder" and "noise", despite the FX being fairly audible. OCR I know doesn't really like slow-burns / long intros, but I felt it was integral to building up the piece, hence the robotic stomping and trudging through the snow, and extra effort placed on music box transitions, etc. If I'm honest, this dichotomy of judges for and against use of SFX in music kind of puts a bitter taste to my mouth (it works in the remixes of, say, Michael Hudak and H36T, but it seemingly doesn't work here); I think some of that is why my remixes get flagged up as "complicated", "over-complex", and "hard to judge", and I don't know whether or not that is a compliment or something other than. But they were there in this song, in particular, for the storytelling. ¯\_(ツ)_/¯ I can rip them out, if they detract that much or don't add anything conceptually for listeners... Would make me extremely sad to do so, however, considering time/effort spent to mesh them and the musical elements together. Intro is interesting "in a vacuum", but is a slow-burn, not melodious, and "meanders" (I highlight this word in particular because this is probably the single-most reoccurring piece of vocabulary I see, even in remixes that get a pass; might as well replace my middle names with 'Meander Noodles' at this fucking stage, and makes me want to bury my head in hot sand every time I see it or hear it); Epilogue (section after the hefty orchestra) is chaotic and not very melodic. This was hugely improv'd on my part, in listening to a few alt. piano compositions/arrangements based on The Frozen City/Blizzard Buffalo Stage, and some shit I made up on my own. TO ME, it works, but just might need the added finesse I cannot give it due to lack of skill and practice to make it make sense, coherent, and flow correctly. Dynamics between instruments (something expressed by Zack and Hemo and H36T in conversations on Discord); they're there and some are expressed OK-ish, but the horns are buried by the strings, and the piano and woodwinds are peaking / have a pitchy-ness about them. This was more-so true for the original take than the submitted take, but it could be a persistent problem (based on Judges' commentary), which leads to; Blocky part-writing; strings are NOT expressing as they should to sound realistic (bow movements, attacks, too mechanical), and the brass and piano doesn't have an "orchestral flow/harmonic progression" due to it sounding like 'baby's first music sheet', with chunks of heavy chord-lines...I'd guess...(in looking at my MIDI). I did humanize velocities and shunt notes off-grid on purpose, manually and with some seed randomization on Reaper, but I guess the parts need more chops on them. I do not know. I've never written orchestral scores before nor am I used to getting synths to express in an overly-realistic manner with the articulations mentioned. . . So yeah, 'baby's first', is very correct in this instance, LOL. # As was said in the Panel decision, and further discussed with Prophetik Music in private, (and a few others are aware of this)--no...I am not classically trained in any music theory or the theoretics and practice of part-writing for symphony orchestra, or anything else, for that matter. Insofar as music is concerned, I had a brief stint for 3 years in Junior High School in band, and learned a few instruments either on my own or with an instructor/tutoring, but that's the extent of formal education. All this comes from vicarious learning, YT vids, reading and taking notes and listening to a lot of classical (and modern) orchestra, etc. I've always liked and have been fascinated by more..."unconventional" classical music, (which is where the comment about why does this sound and feel more archaic in nature, yet doesn't work to its fullest potential, comes from), and this is very much rooted in stuff like symphonic poetry and Greek theater. Admittedly, this piece wasn't my first foray into part-writing, but it is probably the first in exploring that concept on a wider scale, throughout the piece, and it's way more than just a simple chord prog slapped onto the VG melody in an EDM remix, or me futzing around with the melody by a few Jazz improv stuff here and there like glides, or chromatic/diatonic runs, or a couple added/changed up notes to keep the beat 'fresh'. Major parts of the opening/Intro of this arrangement, and the "waltzy jig"--sort of...foxtrot vibe...near the end were derivative of the melody and harmony of Blizzard Buffalo, but were written from the ground up by myself, solo. I would like to closely work together with someone to...better understand without misunderstanding Prophetik's (and others') original point about why the part-writing may be "interesting and unique" but doesn't hit strong enough because of the various other issues that bring it down, inclusive of the ending that's "too chaotic and disharmonious" to be the lighter, more whimsical epilogue of the piece. I'm open to the usual suggestions (e.g. having someone like Zack add broody guitar chugs or the dark, melancholy drumline he's known for), as that would lean into the favor of this being a TSO/Nightwish-inspired remix due to the usage of more boomy drums and electric lead/rhythm guitars along with the orchestral VSTi...but at the same time I'm hesitant to pull others into a project I poured a lot of heart and soul into like this, because I (for once) wanted to try and get a remix I've done BY MYSELF through the trenches, of its own merit . . In no way is there anything wrong with tag-team assisting on these, but I'm at that weird crossroads where I equally love to collaborate and learn from others, but at the same time am really trying to push myself and pray that solo ventures are equally as...cool...and able to pass the proverbial benchmark, or bar, or what have you. It feels like I'm 'piggybacking' when I do sometimes, and that's a bad/negative mindset to feel. OK...enough blubbering. 'Bout to hyperventilate and all I'm doing is posting this up on the community forum. xD   TL;DR: help would be lovely, or some kind of lighthearted, extremely casual tutoring. I've done a lot more free-flow / from-scratch part-writing and mixing exercises with recent remixes, but...IDK... This one hurts just as much as NieR did, and more than some of the others with the reject, and for fear of massive upheavals to what's already here (besides ripping out the annoying backing and pads). But, if that's what is needed to make it 'successful', so be it. The distance and time away from this piece has only lessened the initial sting a little, but in having to re-read the decision and taking these notes on it, I find myself unable to know where to turn or how to start fixing this entire thing. There are fundamentals with the individual composition bits alone that make it disjointed and apparently "too far away" from the source, despite almost everything within BEING CREATED from said source, and the immense frustration I had felt before has returned. It hits me with the "you dunno what the Hell you're doing" vibe, so I'm lost, and anything at this rate would help. Thanks for reading all this... Can always PM me here or DM me on Discord more for private stuff, and I'm up for the back and forth publicly. My hope here is that this discourse and kind of...displaying step-by-step-wise progress on MMX3 will help others in the community who have similar struggles, be it with the "noodley" bullshit or classical mixing, writing and orchestration. I've heard people say they want more VGM remixes leaning into the symphonic rock and orchestra, so this'll add to that, too, if the decision is made to add the rock/metal-elements to it. :) Anyways, I look forward to the discussion! Cheers. ♥   The Vodou Queen - Sorrowful Bellows - MMX3 Blizzard Buffalo Remix (MASTERED).mp3
    • My Resident Evil 2 Save Room Theme Cover is now on spotify :)   Also available, previous covers of Resident Evil 0 and 1 and an original Save Room Theme:  
    • Thank you for feedback. I restarted the remix from scratch so it fits to the submission rules, I added an early version here. This time its a little more on the funky than the deep side esto gaza oc remix.mp3
    • What did you think? Post your opinion of this ReMix.
    • Gonna have to mention FabFilter for their top notch effects (their UI has basically become the de facto UI for digital effects), but especially Pro-Q, Pro-C, and Saturn.  As a bonus, they have many fantastic tutorials on how to use their tools, which are basically tutorials on how to use EQ, how to use compressors, etc in general. Sonible I have less experience with, but their smart:limit is a fantastic limiter.
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