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#1
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THE TROUBLESHOOTER: RMVX game in progress. Teaser demo inside!
Archaon is working on a game. A GRAND game of EPIC proportions.
What is the nature of this game, you ask? Well, as you might have surmised, it is named "The Troubleshooter", and you can read some of the details on it below. Mission Statement Quote:
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This is just a small selection of the multitude of characters that will appear in the game, as party members and otherwise. I may add more as time goes on, but I don't want to give away too much. Please note that listed skills/overdrives are not finalised, and are likely to change over time. You Quote:
Bobby Quote:
Navi Quote:
Kid Chameleon Quote:
Simirror Quote:
Kano Quote:
Please note that due to the damnable character limit, I've had to split this post in two. You can find the rest of it towards the bottom of this page. Last edited by Archaon; 03-24-2009 at 02:20 AM. |
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#2
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Sounds awesome man, I'll have to check it out.
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![]() "A strong man doesn't need to read the future -- he makes his own."**- Solid Snake "..." - Crono |
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#3
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In the bathroom, there's a part of the floor which has an invisible object. I'm guessing it's the game system? It took me to the Bob-omb dude and we fought stuff. Now anytime I go up or down, he's in my way so I can't go right. I'm stuck on the left wall now.
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#4
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Ah, crap. I could have sworn I got rid of that thing.
Don't interact with it. It was my first draft of the introduction, and it'll take you to a horribly messed up map. The games console is just to the right of the TV.
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#5
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I'd just like to go ahead and issue an apology to anyone who actually deigned to download the demo in the first post.
It was pretty terrible. It didn't seem that way to me at the time because I was excited about it and I was only just starting out; I'm sure at least some of you know how that can be. However, you have my assurances that I am working my armour-plated arse off to redeem myself and improve it, and to demonstrate this, I offer a before/after screenshot. Forest before: ![]() Forest now: ![]() I will get this sucker whipped into shape, so bear with me.
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#6
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Hey Archaon !
I see "VX", so... Is it ok for you to use the limited tileset system of the VX version ? Or do you use a program allowing to switch between an illimited number of tilesets ? Because I'm on a project since few months, it becomes bigger and bigger and sometimes I'm disappointed with the ABCDE (E=free one) tileset. Downloading now your demo, I'm happy to try other people stuff. Yesterday, I was creating a piano system like in FFVII (Tifa), so we can play a lot of things, and if we play a specific theme, we get a reward ^^. That was interesting to make. Last day, it was the "steal" command... RPG Making is really awesome to do, even if sometimes I see the life itself like a world of switches xD Oh, about your screenshots, do you intend to make some fog maybe ? You should create a "fog" image and put twice your image in a large one. After you "slide" the image until it goes to the 2nd one, so the screen seems to "reset" the image. Then you loop it. If it's only night, the first screen seems to be a good idea too. Ok, let's try your game ! Wow, I love your ATB system ! We can even see the monsters HP at the top on the screen. Good stuff. Question : can we hide their life points if we want ? (ex : for a Boss !) That's really better than the one I use : ![]() (yeah I'm a frenchy) Last edited by Sag Ee Mana; 03-12-2009 at 04:04 PM. |
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#7
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Wow. How long has that response been there fore? (YES I KNOW I CAN JUST LOOK AT THE TIMESTAMP IT IS A RHETORICAL QUESTION)
In answer to your questions: 1. I'm using a script that allows me to use as many tilesets as I need. 2. I have added fogs since the creation of this topic, yes. 3. Yes, life points can be hidden (as far as I know) and I intend to do so. Just dropping in to say that no, I have not forgotten about this project, and yes, I am still working on it. I also put a fancy new trailer together. Check it out here. The improved demo is on its way, so watch this space. Or don't, if you've been badly disillusioned by my first meagre attempt, for which I would not blame you. Player Classes Quote:
Power-Up System Quote:
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Malice Mizer/TheScreamer Sega Masahiro Andoh Sung-Woon Jang Kenji Ito Yoshitaka Hirota DEMO Quote:
TRAILER Troubleshooter Trailer.
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Last edited by Archaon; 03-24-2009 at 02:19 AM. |
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#8
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How many steps down is RPGMaker from actually coding a game?
I've some experience with XNA. One of these days, I WILL code a game... |
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#9
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I like where this is headed, it's like Brawl meets Final Fantasy
Needless to say, I was sold at Nintendo Ninja.
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Last edited by 42; 03-24-2009 at 03:47 AM. |
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#10
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That depends on how much fancy stuff you plan to tack on. If you're just going to use the absolute default system then the answer is "pretty far down". A small amount of coding experience would be helpful in understanding the intricacies of loops and variables, but otherwise, you're basically just clicking on what you want to happen, when and where.
If you're going to do something like rebuild the whole battle engine from the ground up, however (which is entirely possible) then it would be fairly code-intensive. That's what I've found I like about the program. You still have a good portion of the freedom you would have in programming a game from scratch, but the basic system is there for you. You don't have to worry about the simplest of things like generating maps or getting your player to move around. The idea actually came to me in a dream wherein I witnessed the Light warriors of Final Fantasy I engaged in a battle with Meta Knight, so this is perhaps more accurate than you realised.
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