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  #1011  
Old 11-04-2009, 03:37 AM
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zircon zircon is offline
Andrew Aversa, Judge, VGDJ Co-Host, Voices of the Lifestream Director
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There's usually no harm in grabbing an Iron Buckler too early on if you're experiencing tons of harass. It increases your EHP considerably.
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  #1012  
Old 11-04-2009, 04:04 PM
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Michael Quien
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Usually as a carry you grab an iron buckler to ensure you don't get harassed out of lane or use up all of your healing items before laning phase ends.

As for Sustainer I used to get it on most every hero back in DotA when I was a beginner. It's a really great item but nowadays I only get it if I'm building a Refresher or a Battle Fury. I almost never get it as a standalone item except for a hero like Hag. Back in DotA the decision was either Bottle for the ganking burst style or Pers for the sustained farming and presence but your spells bursts were much more infrequent. Btw while I like the buff to Hag I really think they should just give her movespeed and attack range that QoP used to have and then she'll probably be a little OP but that's okay because I loved playing QoP in her glory days. She used to be able to win against triple lanes back when that was popular. (OMG we need to run a triple lane at some point. Triple stun?! Awwww yeah)

Edit: Nevermind I lied. I used to turn the Pers on QoP into a Linken's after building sheep stick. So no, I guess I never get it as a standalone item ever. Only to be built into something else.
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Last edited by eternal Zero; 11-04-2009 at 04:08 PM.
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  #1013  
Old 11-05-2009, 06:37 AM
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Alright, I mentioned the game to TheShizz, and I have a few takers.

Do we have any more beta keys? Anyone?
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  #1014  
Old 11-05-2009, 10:38 AM
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Quote:
Originally Posted by LuketheXjesse View Post
Alright, I mentioned the game to TheShizz, and I have a few takers.

Do we have any more beta keys? Anyone?
JadeAuto said he had like 17 keys.
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  #1015  
Old 11-05-2009, 01:07 PM
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Hey, my apologies to everyone in that game last night that I had to leave. I do IT work for a radiology company, and the doctor wasn't able to dictate the ER reads for some reason, and unfortunately when that kind of thing happens, I have to jump into action. Please don't hate me. :(
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  #1016  
Old 11-05-2009, 02:22 PM
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Justin
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Quote:
Originally Posted by LuketheXjesse View Post
Alright, I mentioned the game to TheShizz, and I have a few takers.

Do we have any more beta keys? Anyone?
Sent you a PM, need your email address to send the key...
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  #1017  
Old 11-05-2009, 02:52 PM
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My Hellbringer Build/Mini Guide

Skills

1. Blood Boil/Lifevoid
2. Lifevoid/Blood Boil
3. Blood Boil
4. Unholy Shackles
5. Blood Boil
6. Summon Malphas
7. Blood Boil
8. Unholy Shackles
9. Unholy Shackles
10. Unholy Shackles
11. Summon Malphas
12-14. Lifevoid
15. Stats
16. Summon Malphas
17-25. Stats

Justification/Explanation:
Take Blood Boil if you see an opportunity to get bloodlust at the rune, otherwise get Lifevoid right away. Only one level of Lifevoid is required early on because you only need it for the ridiculous healing potential at this point. Blood Boil is maxed asap because it's a powerful DoT early on but it will start becoming worse as the game progresses and health pools increase.
Shackles will make ganking easier.

Lanes/Roles

Hellbringer is a very flexible hero with a huge lane presence: Life Void allows you to be way more aggressive than many other heroes because you can actually afford to tank creep hits and enemy harassment; If both you and an enemy hero are brought down to 50% health, you have the advantage here, because casting life void on an enemy creep wave will heal you to full in a few seconds, while the enemy hero will have to waste precious regen items.

Due to the lane presence, powerful ganking potential, and dependence on mana, Hellbringer makes a very solid hero for soloing mid, with very few heroes that will shut him down.

On the other hand, he's also one of the few heroes that I feel comfortable playing 1v2 with, so he's a fine choice if you have a jungler on your team as well and you need someone to solo your short lane.

Finally, he's an alright baby sitter/support/ward whore. In this case his powerful lane presence should ensure that the carry can farm well. Hellbringer can dominate a lane without any items, so in higher level games he can afford to get both wards and a courier.

Items

Starts with: any combination of courier/wards/minor totems/mana potions.

- Bottle (if soloing mid)
- Power Supply (depending on enemy heroes in lane)
- Fortified Bracers/Talismans of Exile (depending on how you're farming/how much you're getting harassed)
- Bottle (if sidelane)
- Steamboots/Posthaste (depending on farm and how the game is developing, Posthaste if you can farm it quickly and need to push early, Steamboots if you're in for a longer game where you need survivability)
- Wards etc.

Luxury (competitive):
- Kuldra's Sheepstick or Stormspirit if you're not doing too well on farm.

Luxury (pub):
- Stormspirit (needed for bigger mana pool to support Resto)
- Restoration Stone (Double Malphas)
- Barbed Armor (hilarious synergy with Lifevoid)

Explanation/Justification:
As is obvious, Hellbringer shouldn't need a lot of farm or items to be effective, and should spend most of his time in the midgame either ganking or pushing towers rather than farming lanes.

Ganking/Malphas Micro
Open with Lifevoid and Blood Boil on your target, Ult in front of the direction he will run to to block his path with Malphas and get in some extra hits, immediately use firebreath with Malphas, and use Unholy Shackles with HB once they start running away. Remember to keep autoattacking them with both HB and Malphas. This should kill basically anyone when you're around level 7.

Don't be afraid of blowing Malphas on single targets, especially if you're solo ganking, because unlike Tempest's ult, Malphas will allow you to push the lane and possibly even destroy a tower, or at least force the enemy team to group up and defend.


Teambattles
Preferably counter-initiate with Malphas rather than initiating. Merely summoning (which can be done from a huge distance) gives a huge AoE stun that goes through magic immunity so it's a perfect counter to Tempest, Behemoth, Electrician and Legionnaire-type initiators. Remember to keep re-casting all of your spells (especially Lifevoid, as it will save your life) as soon as they're off CD. Especially in later teambattles your main purpose is to just get off a good initiation or counter-initiation with your ult, and keep the enemy teams magic armor low with Lifevoid.


Also:


http://forums.heroesofnewerth.com/sh...ad.php?t=40394
Time to step down from the meme throne, Blacksmith?
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Last edited by Tensei-San; 11-05-2009 at 05:25 PM.
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  #1018  
Old 11-05-2009, 08:19 PM
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eternal Zero eternal Zero is offline
Michael Quien
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Quote:
Originally Posted by bladiator View Post
Hey, my apologies to everyone in that game last night that I had to leave. I do IT work for a radiology company, and the doctor wasn't able to dictate the ER reads for some reason, and unfortunately when that kind of thing happens, I have to jump into action. Please don't hate me. :(
No worries. We still won. I have a strong carry Pyro.

@Tensei: No need for bottle on Hellbringer. No need for Runes of the Blight either. Life void is all the healing you need and it's cheap. If anything you start out with some clarities.

Also main build is to build refresher. Then you build any of the luxury items in order to put your base mana to a point where you can cast everything twice including refresher activation.
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Last edited by eternal Zero; 11-05-2009 at 09:46 PM.
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  #1019  
Old 11-05-2009, 09:56 PM
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relyanCe relyanCe is offline
Samuel Alba
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man i was crackin irish protestant jokes like that waaaaay before some lame memepic from the honforums >: |
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  #1020  
Old 11-06-2009, 01:19 AM
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LuketheXjesse LuketheXjesse is offline
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Alrite boys, we got ourselves a new shizzie player by the name of Axetuse. There may be more to come, but for now, this will do. :)

Add him to the clan.
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