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#11
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It's easy to say that we have a long way to go before the audience matures enough to catch up to what developers want to do, but I don't think that will happen at all if we don't start giving the audience more credit and tackle sensitive topics. I think we really need to start giving gamers more credit and also realize that even if the message only reaches 5% of the game's audience, it's a success. Those who got it might just be able to explain to others what they got from it and have them realize there was more to the game, and that there can be more layers to other games as well. Just because a lot of people might not get it is no reason to shy away from this stuff. |
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#12
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This is true, but you can't deny the first point in that games are first and foremost pieces of interactive entertainment. I probably wouldn't buy Six Days in Fallujah to learn about the experience. No, I'd buy it 'cause I want to play another (hopefully)good FPS. The message it's trying to convey is, and given the nature of the medium probably should remain, secondary. I could see if you're a history buff and enjoy FPS games, you'd probably buy Fallujah for both reasons, just like I bought Eternal Sonata because it hit all the right RPG notes AND had a very music-oriented setting which I appreciate personally. In your example I'd be in the 5%. And if we're talking about just 5% who would appreciate it, are we really underestimating the audience? Going back to my Heavy Rain example, the game is probably going to have an amazing story, but I'm probably not gonna buy it. Why? It doesn't seem "gamey" enough to me. This industry is first and foremost about making enjoyable gameplay experiences.
To me, games like Fire Emblem: Path To Radiance and Eternal Sonata prove you can have mature hard-hitting and thought provoking subject matter and also have great experiences. If we're gonna hit maturity in games, it has to be done tastefully and the audience needs to be able to appreciate it for what it is. Anyway, this is more on topic with a previous video and I'm probably rambling on incoherently at this point. I do agree with the major point in the video: Criticism and controversy should be taken head on with integrity and without meekly backing down on what you were setting out to achieve.
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#13
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There is however a problem in comparing games to other mediums. Film has gotten pretty cheap and easy to make over the last decades, so it's not necessary to pump a lot of money into projects. Games like Six days in fallujah however, are still pretty expensive to make. I think we must look at the indie scene and the small developers to push the limits of the game medium. They almost HAVE to be unique and get attention to bring their game to a larger audience. And then, it's up to us gamers to support the small developers if we feel that they bring something new to the medium. |
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#14
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Assuming they don't do another Indigo Prophecy and suddenly pull evil Internet cyborgs out of their asses in the middle of a compelling murder mystery.
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#15
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Good video as usual. Great job in wrapping up such a big topic in under 10 minutes.
Regarding that Fallujah game, people often forget about the suffering from the other side of the spectrum. I've been personally against this game because many Muslim civilians died in that battle as well in addition to the American soldiers. Nonetheless, you've made some very interesting points surrounding the controversy. Keep it up, man. I may highlight this video in a post for the site I work for soon. |
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#16
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#17
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And then there are the poor relatives of the soldiers who died there. When I was trimming down the Fox News segment for time, one of the parts I hated to lose most was what the soldier's mother said. You can tell that Fox brought her into the discussion to be incendiary, but she was very reasonable. She said something to the tune of: "If I were to watch this game and have to see my son get killed, it would be terrible. On the other hand, if the game was trying to be a realistic historical account and my son was not included, that would be upsetting too." By cutting that out, I get the feeling I've painted her to look like Fox's tool, which she really, really wasn't. Last edited by sephfire; 11-08-2009 at 08:01 PM. |
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#18
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Her comments wouldn't have had a lot to do with the point you were trying to make at the time though so I'm not sure where the happy middle ground of making your point while showing her respectable opinion would really be. At the very least, you did link to the full show for those interested in hearing the full debate (for lack of a better term considering Fox is involved). |
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#19
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Similarly, lots of titles have left out anything that could lead to controversy. For instance, it is more or less respectful to Holocaust victims and survivors that we never find Jewish families in German buildings playing Call of Duty? Personally, the idea of rescuing hidden survivors seems very cool -- it'd be even cooler if we saw the soldier's emotional reactions to the horror they endured.
While I understand that it might have offended people (and I'm not saying that they aren't entitled to that opinion), is it worse that there hasn't been a single AAA World War II based game that acknowledges anything but the most remote existance of what actually happened? Edit: Also sephfire, excellent job as usual -- looking forward to the next one!
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![]() ^thanks, Doulifee!
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#20
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What's the difference between Six Days in Fallujah and Black Hawk Down?
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