![]() |
|
|
Thread Tools | Display Modes |
|
#31
|
||||
|
||||
|
Quote:
|
| Sponsored Links |
|
Please register to remove the above advertisement. |
|
#32
|
||||
|
||||
|
Quote:
I know this isn't taking me anywhere, but this has added to my frustration. I'm sorry. |
|
#33
|
||||
|
||||
|
Quote:
Use your limitations as direction. Crappy mic? Make distorted, industrial, post-apocalyptic music, or apply synth-y effects and make android music. We all have ideas, and most of us fall short of realizing them the way they are in our heads. What's the best idea you have that you can actually make something of? Do that one. If it doesn't turn out as awesome as it is in your head, do another one. Learn something new from each attempt. I've started over 2000 tracks. Many have great ideas in them. How many actually sound good in the state I left them in? Not many. Be less frustrated, make more music. :P
__________________
|
|
#34
|
||||
|
||||
|
Quote:
Forget it, I'm renting a monkey. |
|
#35
|
||||
|
||||
|
Quote:
Don't think about what you don't have - think about what you do have and how you can maximize the potential of what you're using. Just listen to this: http://www.youtube.com/watch?v=-J0H5ah1G7A Now, this was made for the NES as you can see, same sound capabilities, as the music for super mario bros, and the first 2 zelda games, i'm sure you know the soundtracks. Yet here, the composer decided to try and break the limitations of what he was using and it sounds incredible in its own right. Limitations force creativity - use that to your advantage.
__________________
|
|
#36
|
||||
|
||||
|
the advice in this thread is really inspiring
__________________
"It doesnt matter how slow you go, as long as you dont stop" - confucious Click for Mah Muziks |
|
#37
|
||||
|
||||
|
Really interesting topic! It’s reassuring to see veterans of OCR have begun too
So, 5 years? Maybe the double? Yes, we can become frustrated when, after all our efforts, we are no more able to see what to do to progress. I spend an uncountable number of hours on some mix to get a result, not good enough for OCR. At this step, I’m not able to see what I have to do to progress, the judging being often not understandable (technique notions those I don’t know). I’d really like to know how long an experimented person can spend to get a good and proper mix. I ask this because after retouch and retouch, never getting a good result, maybe it would be reasonable to work on sthg easier or to drop it. I recognize that I have made some progress since my register five years ago. Although it can be difficult to morally hold and to bear all these negative responses, OCR gave me the boost and the motivation to invest myself on this. So thanks for that!
__________________
Bluelighter |
|
#38
|
||||
|
||||
|
My advice would be to finish what you're working on. If you find that you've made choices early in the development - eg writing, sound design - that you can't get rid of anymore, just finish the track and move on. Maybe it won't be the masterpiece you expected when you started it, and maybe no amount of pro skill and tools could get it there without pretty much redoing it anyway.
I've sat on tracks for years, years. Dragonfood is a good example, although that one's been resurrected and rebuilt a few times in the process. Those old tracks were bad, and some stuff I make today is also bad. It can have plenty of good things (melodies, sound design, mixing things, arrangement, mood, whatever) and still be bad as a whole because something else is dragging it down. TL;DR: If your track is bad, finish your bad track and move on. No use getting hung up on tracks that won't get any better. Make lots of music and you'll learn to avoid badness.
__________________
|
|
#39
|
||||
|
||||
|
Back when I started in April 2011 (so not that long ago)... yeah, I sucked. I know that now. But I still made do with what I had, which brought forth some stellar arrangements now that I can look back at them and critique more objectively than I could back then. Unfortunately, those stellar arrangements were essentially based on the fact that I used specific sounds.
Rozo is right, sometimes a mix just can't be salvaged because the arrangement is highly dependent on your sound choices at the time. I tried changing some of the instruments in my old, old Golden Sun remix which I actually still kinda like (I abused dBlue Glitch on synthetic guitar to create a neat groove, and used Harmless for synth leads), but it didn't really work because a whole bunch of mix levels, balancing, acoustics, stereo fields, and other spatial stuff changed due to the new sounds I had picked at the time to replace the older ones. So I really just find it better, if you find an old mix of yours of which you really like the arrangement, to just take it and recompose it completely from scratch following the ideas you had. That should turn out to be much easier than trying to redo something butt-old by editing directly from the old project file. Seems like Chimpazilla and I will have our first mixpost within the realm of 2.333 - 2.833 years, depending on if it happens to be a DP or a regular old judged mix. Gario and loads of other people sure seemed happy with it. =D
__________________
>>Super affordable & useful Zebra2 patches<< || SoundCloud || Twitter || Facebook
Might collaborate to add: EP, Piano, E.Bass, E.Guitar, Drums, Synth, and Glitching FX. Look in my profile for a list of plugins I own. Last edited by timaeus222; 03-07-2013 at 12:47 AM. |
|
#40
|
||||
|
||||
|
Quote:
I've submitted some decent songs so I hope I'll get in the front page in less than 5 years!
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|







Linear Mode
