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  #11  
Old 04-11-2012, 01:48 PM
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Patrick Burns Patrick Burns is offline
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Quote:
Originally Posted by RealFolkBlues View Post
No prob! Hope this helps! Interesting choices, btw. Why these?


P.S. Disclaimer: I also didn't try to maintain objectivity in my descriptions. There are some opinions in there, for sure. I didn't want to start a flame war, I just would have a hard time describing just about anything without a judgement call of some sort. I know, I'm a judgemental a-hole. Sorry.
Well, having a specific list in which people might see something they love makes them more likely to go "hey this is for me, I'll do it." Also, I like those songs.

And I don't see anything that calls for an apology!
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  #12  
Old 04-11-2012, 04:40 PM
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Darklink42 Darklink42 is offline
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I've got to pick the Kirby song, if only because the one you chose gets stuck in my head all the time.

1. If you've ever played a Kirby game, this is one of the songs that you will say "I remember that one!" as soon as you hear it. It's been used countless times in several games, but you'll probably remember from Butter Building and the Claw machine game from the first one. Like most Kirby songs, it's peppy, upbeat, and focuses a lot on memorable loops that will catch in your brain, if they haven't already.

2. This is one of my favorite NES game songs. It's from the Kirby series, so it's got an upbeat and energetic rhythm. The main loops are short but catchy, and the song switches back and forth between a straightforward first part, and an ever so slightly downbeat second part. My favorite parts are the underlying beats which play against each other.

3. This is a song from the older days of gaming, so expect that this isn't going to sound modern at all. The series of games that it comes from focuses on cute, fun locales and creatures. The music you're about to hear reflects that idea. It's happy, energetic music with a fun little beat. But if you really listen to it, you can pick out a surprising amount of depth for a song produced on limited technology.
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