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#81
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#82
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DJ Champion with the save during the credits though.
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Thanks Doulifee.My short story blog:http://darklink42.tumblr.com/ "Ah yes, from the book of Contrivance 5:13." -Ectogemia |
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#83
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Also, QWOP, anyone? |
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#84
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My funnest thing was to save my level up point attributes while my older brother was watching just to make him freak out. Whenever he wasn't watching I would obviously use them (no reason not to) but when he was I would just level up and keep on playing through with out adding an attribute in the build menu. It bothered him so fucking bad. "Why won't you just pause it for one second and USE YOUR FUCKING POINTS!!" Shit makes me want to go play it again. It was so bloody hilarious watching him tweak out.
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#85
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Super Mario Fucking Sunshine.
Seriously. On both counts. Those missions where Mario drops acid and loses his hydrojetpack resulted in a ton of shouting, cussing, punching, and controller throwing back in my undergrad apartment. Then you get to the final boss after traveling through a volcano and fight some fat asshole in a toxic bathtub. Add in horrible voices and you have one hell of an unsatisfying ending. |
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#86
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The 2nd Goemon game on the N64. I've been stuck at a part for 4 or so years now. Ridiculously frustrating because I love Goemon games, but there's one puzzle that is totally broken.
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#87
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Did you do the quest about rescuing the 2 High Entia from the mountain? I have no freaking clue how to get enough air to get up there, and missing means you have to go back to the start and run the whole 2 minutes back to the ice slope.
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#88
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Really? Thats one of my favorite N64 games. Where are you, and what puzzle is it?
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#89
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Mother 3. Flippin 10 characters...
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#90
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If I want to die before I ever see it coming, I'll play a game that mimics real life war. When I play a ninja game, I want to play a total badass capable of defeating anything without a scratch...as long as I don't make a totally avoidable mistake, of course. Anyway, the least satisfying games I've ever played were dissatisfying mostly because they didn't live up to my expectations: For instance, I've held for years that the worst purchase I ever made was Quest 64. I can't remember much of it, only that I beat it in 12 hours or so, but it was so generic that it felt long. I also received an early NES-caliber ending for my trouble. It probably wasn't actually bad enough to deserve my everlasting judgment, but I was ravenous for N64 RPG's by the time it came out, and it just couldn't deliver...disappointing. The runner-up would be the Halo Anniversary Edition: The original Halo multiplayer has been a minor religion in my extended family for years, and we were all so pumped to finally play it on Xbox Live after years of it being the most fun - and only online-incompatible - Halo game. (It was also the only Halo with a single human gun that I could fairly call futuristic: The "God" pistol. That's how video game guns are supposed to be in future settings with FTL travel...you know, more proficient than they are today, such that assault rifles don't take thirty shots to kill someone.) Anyway, all our dreams were cruelly shattered when it turned out the Halo Anniversary Edition would only include revamped single player (better graphics, narrower field of view, and strangely breaking some of the facial animation in cutscenes) and Halo: Reach multiplayer with cheap imitations of a few Halo maps. "Least satisfying" indeed, in the sense that they delivered everything but what we wanted. The most frustrating games I've ever played - in and of themselves - are probably all older games with poor play control. I've repressed many of my memories here, but the Castlevania series comes to mind: It's one of the most beloved and classic series in all of gaming, but the controls were always so restrictive (especially around stairs) that I never could got very far before gently putting down my controller before I snapped and murdered it. Medal Gear Solid 2: Sons of Liberty would be a more modern game I can't play for the same reason. I don't know why they're so difficult for me to get the hang of though...so many gamers love both and have no issues. OH, WAIT: Speaking of issues, the most frustrating game of all for me is Portal, because it's such a fantastically good game...and I can't play it without feeling horrendously nauseous. I'll start to feel sick if I even WATCH it for more than a few minutes, and the feeling won't go away for a while either. Any game based on Valve's Source engine (except Counterstrike: Source IIRC) seems to do this to me...or at least, Half-Life 2 did as well. I only got an hour or two into that before calling it quits forever. It probably has to do with the narrow field of view. I can't change it in Portal (Xbox), and Half-Life 2 kept fighting me and reverting whenever I tried to change it back in the old days (wrong command series probably, but I just stopped caring before figuring it out). Regardless, I hate that freaking brown note of a game engine, and I used to play twitch shooters like Unreal/Unreal Tournament for thousands of hours (not in one sitting) without issue. There's another recent game that made me a little queasy too, and it surprisingly wasn't a Source engine game, but I can't remember what game it was. All I remember was it only happened once, and it wasn't half as bad. I never played E.T. though. Last edited by Mini-Me; 04-24-2012 at 03:56 AM. |
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Thanks Doulifee.



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