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#1
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Question about contracts for video game composition
Hey there, I just took on some work scoring a computer game. The offer came from some spec work I did, and they are already in love with the stuff I've done and want more. The problem is that now we need to hammer out a contract and I honestly haven't the faintest idea what a contract for video game work looks like.
I've written plenty of music in my time, but not in the computer game field. I don't know whether I should charge a flat fee for each piece of music. Whether I should charge an hourly fee. Whether I should be asking for royalties. What kind of pay scale is industry standard. I don't really know anything at all about the business end of video game composition. Can someone give me some guidance? What should I be asking for? |
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#2
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http://www.amazon.com/Complete-Guide.../dp/1578200830
This book has great example contracts and negotion advice tailored to game composers. Look it up in your local library.
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#3
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Totally purchased. Thanks!
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#4
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Yep, and if you have any other questions feel free to ask... there are a decent number of people in the community doing pro video game work.
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Original albums, tutorials, videos, free music at zirconMusic Kontakt samples for composers & remixers: Impact Soundworks twitter | facebook | youtube |
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#5
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Absolutley fantastic book if I do say so myself. now I just need to finish up the soundtrack for a friend's game and I can put together a demo reel lolz
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~~~~~~~~Chocolate makes everything better~~~~~~~~~~~~ My Debut Album, Welcome To Scarborough Fair(e), is now Available. Info vid here: Welcome To Scarborough Faire |
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