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Old 02-11-2011, 10:44 PM
Bipolar Bear Bipolar Bear is offline
 
Join Date: Feb 2011
Question about contracts for video game composition

Hey there, I just took on some work scoring a computer game. The offer came from some spec work I did, and they are already in love with the stuff I've done and want more. The problem is that now we need to hammer out a contract and I honestly haven't the faintest idea what a contract for video game work looks like.

I've written plenty of music in my time, but not in the computer game field. I don't know whether I should charge a flat fee for each piece of music. Whether I should charge an hourly fee. Whether I should be asking for royalties. What kind of pay scale is industry standard. I don't really know anything at all about the business end of video game composition. Can someone give me some guidance? What should I be asking for?
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Old 02-11-2011, 11:59 PM
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Fishy Fishy is offline
Cain McCormack, Judge
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http://www.amazon.com/Complete-Guide.../dp/1578200830

This book has great example contracts and negotion advice tailored to game composers. Look it up in your local library.
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Old 02-12-2011, 06:48 AM
Bipolar Bear Bipolar Bear is offline
 
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Totally purchased. Thanks!
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Old 02-12-2011, 09:14 AM
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zircon zircon is offline
Andrew Aversa, Voices of the Lifestream Director, Balance and Ruin Co-Director
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Yep, and if you have any other questions feel free to ask... there are a decent number of people in the community doing pro video game work.
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Old 06-01-2012, 04:29 PM
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GSO GSO is offline
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Absolutley fantastic book if I do say so myself. now I just need to finish up the soundtrack for a friend's game and I can put together a demo reel lolz
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