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#371
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#372
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#373
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Thanks for the link. I downloaded the file but it doesn't work (fl studio can't detect the plugin). I see it has .sf2 extension, whereas most other plugins are .dll. I tried changing the extension to .dll but got an error when I tried to load it. Sorry I'm a computer noob can you please help me out?
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#374
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Quote:
or this: http://www.dskmusic.com/dsk-sf2-v2/ Open these plugins with FL, and load the .sf2 file |
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#375
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It's not a plug-in. That's what's called a soundfont.
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#376
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Yep
a soundfont is sort of what it sounds like. A soundfont is a collection of audio clips and a set of instructions on how to play these clips. If you want to read more on how soundfonts work, read the [ code] window below. Code:
Soundfonts also give information to the host on whether to loop audio samples until told to stop (note off), or play them all the way through once. Soundfonts can respond to two MIDI controls (sent from the soundfont host): note and velocity. That's all a soundfont can read. from this data (which you can think of as x and y on a graph), the soundfont host determines what sample to play when a note is played. The Soundfont host, once it receives the audio from the soundfont file, can add effects, such as volume envelope, mono/polyphonic mode, and any effects such as chorus or delay, depending on what the soundfont host allows. |
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#377
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Thanks to everyone for your help! I just have one more stupid question (sorry I'm a total novice when it comes to this stuff).
The composer of the music in http://www.newgrounds.com/audio/list.../review_page/2 Claims to have used Papelmedia_Churchorgan.sf2 as well. But his organ sounds better than the generic one I got from Papelmedia_Churchorgan.sf2. It's like listening to a 240p music on youtube and then changing it to 720p. Do he do something to improve the sound? |
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#378
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Quote:
There are plenty of effects that can make a sample sound better. Now, I'm pretty sure that the .sf2 in question was dry-sampled, which means that the recording was made in an environment with little reverb or delay/echo. This allows the person who uses the samples can add whatever effects they want without unwanted effects layered behind it. Quote:
Hope this helps. EDIT: Found some of the posts I was thinking of, I'll quote parts of them here: Quote:
Quote:
Last edited by Anorax; 06-12-2012 at 06:40 PM. |
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#379
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I see the first thing that came to mind when I heard the newgrounds example is already covered. By me. :D
Things like filters on individual notes (if your sf player can do that) can do a lot to alter the sound of each note, eg making the attack a little more distinct and airy, or it could be made slightly louder by a short attack and a lower sustain. See what you can do in your sf player and decide whether it's smarter to use the tools there or to use effects later in the process. There's also eq. If you find that everything is a bit too dark, reduce the lows/mids a bit. For any part of the sound that is "too much" or "too little", use eq. Whether the eq should come before or after the reverb is up to you and the sound you want. If you're using multiple instances of this pipe organ, some overdrive on each of them might make the notes more distinct. Just know that overdrive is a form of distortion, so it makes single notes clear and distinct (electric guitar lead), while polyphonic sources get crunchy (electric guitar chords).
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#380
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Quote:
But yeah, I think Rozo's covered everything. In fact, he's written a remixing guide somewhere which he needs to update *cough cough* In fact, I probably need to take notes about what he's saying |
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