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#11
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#12
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I think Will is right, but I'm directing his critique on the reverb toward the floor toms / bass drums (it sounds like one of those). Try gradually lowering the wet and upping the dry and seeing what gives them less of a hissy reverb but more of a... heavier sound? You might see where I'm going with this. It's kind of hard to explain this type of sound, but if you can imagine a pipe band playing a bass drum, it's kind of like that. This is at 0:20, 0:29, etc. Leave some of the hiss though, but reduce some of it so it doesn't have as much of a tail.
At 0:55, the wet reverb on the snare is starting to create a muddy sound, so decrease the reverb at that point a tad until maybe 1:14. At about 2:56-ish, your... vocal-like pad is kind of overpowering your lead. Just reduce it a bit. It's sounding great so far! Very cool glitch effects, actually! :D Letting the reverb go on so much, though, at 3:29 might make people skip forward in the mix to see when the song continues. Try fading into the next part slowly as the reverb dies away, not after. At 3:53, it could be cool to add some crackle effects. Other than that, keep working on the arrangement and production! :D Good luck. =D
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#13
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EDIT: What the devil? Is my 'verby bass panned left in the beginning? Could be my headphones, but it sounds odd. Also, the flute is almost lost for that first flute melody after the piano. Maybe switch it out for a more cutting lead. And hell, while we're here... The stuff you did with the square tom sounds badass. I'd be alright with even just glitching that, if you sent me a stem Pads at 2:45 are too loud. They may be ok after a few bars, but when they come it, it's awkward and overpowering God that granulizer part is cool :D Filter is a bit rezzy on the outtro, 'specially on the piano Last edited by Phonetic Hero; 06-15-2012 at 02:37 AM. |
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#14
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Really bright intro. It's like you've cut the lows and mids from most of the isntrumentation, and left only some of the drums in the lows. The mids feel empty and the whole thing feels excessively bright and contrast-y. Don't boost highs and lows so much, go for a more balanced mix.
I'm agreeing with Will's crit concerning the medley structure. Actually, I'm agreeing with WIll on everything. Cool glitchy effects, excessive reverb, frequency balance... There's a few instances of weird writing that you might wanna look into as well, like some weird melodic motions at 1:57, 2:54-3:00. Could _easily_ be fixed up to par, you just gotta figure out what to do with the arrangement to make it more directed, less medley-ish.
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#15
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There is piercing at 0:55 which is caused by that lead sine like thing you've got. You need to bring down the 1-1.5khz range, which often is slightly accented in those frequencies for sine type instruments. That lead at 1:31 also needs bringing down around the same area i'd say. Your crash cymbal is also slightly piercing. Hard to tell if its specific instruments or if the problem is caused by the master, but if you bring down the highs in those parts, it should make this sound alot better
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