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#841
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But in this case the black wii u looks REALLY good...I have to think on it some more... |
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#842
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Actually, they can, and already have! ![]() Not 1st party but |
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#843
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That's one weird looking condom
oh, waitaminit |
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#844
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That's cool, but I'd really like it if they re-released the rooster hat. I missed out the first time around.
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#845
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You know the launch line-up for Wii U is actually pretty exciting now that I've gotten over the initial disappointment of E3. Lego City actually looks like a fun time (apparently there's a mini series on youtube...might be worth checking out). Pikmin 3 of course will be great, and even Nintendo Land should be fun. Then there's Scribblenauts, Rayman Legends and NSMBU. That's a pretty good line-up for launch.
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#846
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I hope so, because if a zombie pops up on my controller screen like it did in the ZombiU demo, I'm probably gonna drop that shit.
Yeah, I'm not good at survival horror games.
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#847
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So these types of articles are getting a little old.
http://kotaku.com/5920931/the-wii-us-power-problem tldr: The Wii U's power is enough to sustain for a year or so, but once the new MS and Sony consoles come out, it'll be left in the dust. Does anyone out there think it has much clout? Personally, the only problem I have with the current Wii is the resolution, how pixellated it looks on HDTVs. The Wii U solves that problem, and I don't really care how many shaders + polys it can push, especially when it looks as good as this. Can the new consoles really look all that much better? I'm skeptical. It seems that graphics will get to a certain point that even gamers are gonna have a hard time telling the difference, and it'll all come down to the devs artistic abilities, rather than hardware limitations. It seems to me that it's coming close to that point, but maybe I just don't pay enough attention. |
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#848
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Games have a long way to go in terms of graphics. People say it doesn't matter because people don't notice small details; I feel those are the people that just cling to the old 90's ways of "ignore graphics play game" because that's how they were raised.
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#849
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And sure, graphics have a ways to go, but history (and the present) shows that they're not the most important thing. My mom never taught me that. Millions of people bought into the Wii, making it the best-selling console of this generation, and I really doubt it's because those people grew up playing on weaker systems. The bigger problem is going too far with system specs only makes "AAA" games and beefy hardware more expensive to create and buy. You go bleeding edge with your specs, higher price tag is required, your system doesn't sell, developers reluctant to support your system. Good luck with that.
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![]() Last edited by ocre; 06-25-2012 at 06:25 PM. |
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#850
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NOo, it has to do with how a matter of when more advanced graphics matter.
Games that drive graphics to be better and better while making them meaningless to the game are the problem. For instance, take any fast-paced FPS (or for that matter, pretty much any current FPS). You can have all the detail you want, but most of the players aren't going to sit there and study the grass and notice the incredible amount of attention to form and color and how it moves in the wind, because that's not what you do in an FPS. If you're using the scope on your sniper rifle to examine the rock in front of you, you're going to get killed by another player. That's not the point of the game you're playing. As someone that likes his FPSs, most players end up dropping the settings to get better frames-per-seconds. It does help, to a certain point, when you don't have to worry about lots of stuff going on dropping your framerate into something noticeably choppier. The first things to go are the prettier stuff, like shaders and detail levels. Better performance over better looking is key. On the other hand, games like Skyrim, where you can actually take the time to look at things, that's where that kind of detail can be appreciated. Not having to constantly look around to make sure you're not about to be shoot or blown up, not having to constantly move around to avoid being a target... that's where attention to design and detail matter. Journey is a game that looks great without being high-end graphics oriented. It's art-style certainly benefits from modern hardware power, but it doesn't define the game. It looks great, but it isn't in the same ballpark as something like Call of Duty or any of the other big games that drive the market for graphics. There are lots of games, series and genres that don't benefit from having better graphics, just as there are ones that don't suffer for it either. It's a matter of using them in way that actually adds to the game, other than "because it's better this way". Quote:
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