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  #11  
Old 06-20-2012, 04:27 AM
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jnWake jnWake is online now
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Final version updated:

http://soundcloud.com/jnwake/royal-coin

Moving again to Mod Review. I did some changes to the piano, velocity stuff and changed the melodies a bit in the second repeat of the Figaro Castle Theme.

EDIT: I wonder if this is ready for submission?
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  #12  
Old 06-20-2012, 01:32 PM
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Rozovian Rozovian is offline
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not a mod review:

Intro piano still sounds pretty stiff. Dunno how your changes are, but your pianbo might not respond much to velocity. Also consider timing edits. You'd be surprised how far off a human performance can be and still feel emotive and human rather than poorly timed.

This track seems to lack a conductor and a clear dynamic structure. Pretend to be a conductor, and see what ideas you come up with.

And yeah, mods tend to wanna cover all mod review-marked tracks rather than give a single track a whole lot of reviews. This is also just a quick listen and comment, since your last mod review was a week ago. If you need mod reviews for every update, you need to work on your critical listening skills.
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  #13  
Old 06-20-2012, 01:57 PM
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Chimpazilla Chimpazilla is offline
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Nice track. The entire thing needs humanization. Those strings especially could benefit from some volume automation. (think "swells") In particular, there is an abrupt (and unnatural) cutoff at 2:29. The song could speed up and slow down, go softer and quieter too, this would all help. I believe this is what Rozo means by "pretending to be a conductor."
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  #14  
Old 06-20-2012, 02:07 PM
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Yeah, tho changing tempo is usually unnecessary and easily screws with the timing of delays and other effects. It's easier to keep a steady tempo and just change the dynamics and occasionally trail behind or run ahead with some instrument.
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  #15  
Old 06-20-2012, 02:37 PM
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Chimpazilla Chimpazilla is offline
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Quote:
Originally Posted by Rozovian View Post
Yeah, tho changing tempo is usually unnecessary and easily screws with the timing of delays and other effects. It's easier to keep a steady tempo and just change the dynamics and occasionally trail behind or run ahead with some instrument.
Good point about messing up delays... so disregard tempo change suggestion. But definitely some volume autos.

Rozo... nice to see you back in action!
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  #16  
Old 06-20-2012, 09:05 PM
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jnWake jnWake is online now
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Quote:
Originally Posted by Rozovian View Post
not a mod review:

Intro piano still sounds pretty stiff. Dunno how your changes are, but your pianbo might not respond much to velocity. Also consider timing edits. You'd be surprised how far off a human performance can be and still feel emotive and human rather than poorly timed.

This track seems to lack a conductor and a clear dynamic structure. Pretend to be a conductor, and see what ideas you come up with.

And yeah, mods tend to wanna cover all mod review-marked tracks rather than give a single track a whole lot of reviews. This is also just a quick listen and comment, since your last mod review was a week ago. If you need mod reviews for every update, you need to work on your critical listening skills.
There are velocity changes in the piano track, but maybe I should make them harsher. This is like my first try at humanizing, so I don't take that many risks! I'll do some timing changes, it's hard to not make it sound like if someone was terrible at playing piano.

I'm not sure what you mean with the conductor thing, but I'll look more into the dynamics, since I didn't work that much on them, except for some sections (like when the contrabass plays the main melody).

Also, I've only put this track for mod review twice, so it's not like I'm asking for mod reviews all the time.

Quote:
Originally Posted by chimpazilla View Post
Nice track. The entire thing needs humanization. Those strings especially could benefit from some volume automation. (think "swells") In particular, there is an abrupt (and unnatural) cutoff at 2:29. The song could speed up and slow down, go softer and quieter too, this would all help. I believe this is what Rozo means by "pretending to be a conductor."
I'm not sure what you mean by swells and have not worked with volume automation, but I'll read about it :P
The cutoff at 2:29 is something I'll work in. I guess I'll begin the fade out earlier. Thanks for the feedback!

EDIT: Moving back to WIP for a while. Trying to spice the mix up.
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  #17  
Old 07-14-2012, 08:26 AM
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jnWake jnWake is online now
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Megabump!

I've reworked the mix, tweaking old elements and adding new stuff. I added more instruments (winds) and changed some parts of the mix. I think it's sounding much better now!

Link: http://soundcloud.com/jnwake/royal-coin-v6 .

EDIT: Got a MIDI cable so I reworked some sections with it. Hopefully it sounds better now. Also, changing to Mod Review again. I feel this is close to being done!
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  #18  
Old 07-16-2012, 04:02 PM
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ondellonoya ondellonoya is offline
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love your interpretation man..!!
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  #19  
Old 07-18-2012, 05:15 PM
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Source ok.

Feels a little rushed, perhaps you should drop the tempo slightly. A bpm or two, no more than that It's subtle but it just might be the right fit fot this track, unless you prefer it this way... or faster? :P

It's got some human groove to it now, tho some more dynamics (soft parts, loud parts, swells, and, uh, wanes?) would improve it further.

2:25 transition is not good. The rest of the track flows well.

Can't tell without dling and importing and checking the spectrum myself, but you may have some excess lows in some of the instruments. Don't be afraid to reduce those with eq, it should give you a little more headroom to work with, if you feel you need it.

Keep working on being your own conductor conducting your own orchestra, figure out when the audience need a lighter, softer part and when they can take a bigger, louder part. It's a beautiful arrangement, just gotta be fake-performed right.
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  #20  
Old 07-18-2012, 05:35 PM
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I think a real violin would sound much better than the sampled one you have. I'd be happy to knock out a recording for you. PM me if interested.
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