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#11
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Beginning sounds like South Park characters. Wicked.
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#12
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Yeah, I realised this a few days ago haha. Completely accidental :')
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#13
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MK III
Changes: Added own solo part during main theme. Made a little longer. Removed New Bark Town theme at start and ending all together. Changed some synths Brought forward Lead and Orchestra a little. I think the arrangement is done now I think, Unless you guys think its too short or doesn't have enough personal style, or if the solo doesn't fit. Also, the production isn't the best I don't think, I am still only beginning in the production side, so if you guys tell me what I have done right in this mix and what isn't so great that would be fantastic TL;DR Feedback on arrangement and production will be extremely helpful! Then again, any feedback would be **EDIT** I forgot to change the bass in this mix, To my ears its seems to work with the new improv bit, but I guess you guys can tell me whether it still needs changing or not. Last edited by OMGitslewis; 08-06-2012 at 11:19 PM. |
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#14
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MK IV *UPDATED*
So here it is, another new version in the space of a day! I currently can;t get this song out of my head, so I thought why not mix it while I still love it. As you can hear I have changed a few things since my last version and I also played around with the bass a little in this one. In my opinion I see this as nearly finished now, unless you guys can think of anything I need to change. Anyway, I would love to hear anyone's feedback, so ENJOY! *Edit*, fixed the bass up a bit and did some more EQing |
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#15
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Oh jeez this has come a long from where it started :D It sounds very nice, it sorta reminds of the Bit.Trip games but more ambient!
I definitely think you need to raise the snare, and percussion in general. Along with that, we need some more variation. I think the Pokemon samples at the beginning are a little unnecessary. They don't detract from it, but it seems more coherent to not go from chip sounds to piano and percussion, rather than doing that. |
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#16
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Quote:
And more variation in the percussion, or overall? Last edited by OMGitslewis; 08-09-2012 at 12:43 AM. |
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#17
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Percussion, the rest is nice
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#18
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The intro until 0:18 should maybe be reworked. I feel like it doesn't quite match the feel of the song overall. It might make sense to the judges, I dunno.
If I'm correct, you are generally using some sort of lo-fi effect on the drums for the most part, or at least using some sort of lo-fi EQ or samples. At 0:45, it would make good sense to bring in some stronger drums. When the piano is playing before then, the lo-fi drums make sense because they leave room for the piano to breathe. I agree, at 0:53 the triangle wave that comes in has too much in the mid frequencies and is interfering with the piano's naturally wide frequency range. Try high passing it just a little bit, and possibly lowering the mix level about 2%. How it ends at 1:03, however, is quite fitting. Do a little experiment and up the decay some on the reverb and see how it works out. Or, alternatively, you could export a wav file of that triangle wave sequence only and I'll apply my own reverb and send it back for you to see what my go at it would sound like. It really sounds like a long decay at 1:03 would create a really awesome feel. ;) At 1:03, maybe you could even increase the volume of that cymbal with an extra long decay to lead into that breakdown section. At 1:06 - 1:18, the sweeps are quite nice. If you haven't already, try experimenting with some jazz chords on the sweeps. For example, an Fadd2 third inversion in whatever key fits this song (Fadd2 third inversion is C-F-G-A). Chords like those would fit the sweep pad really well. At 1:22 - 1:56, maybe you can change up the lo-fi drums and have a variant in which you have soft snares with a high decay reverb with, maybe, a 70-30 wet-dry ratio. At 1:56 - 2:15, you can transition into more powerful drums there too, if you want. And ending that section by putting another cymbal with a high decay reverb at 2:15 would also work nicely. At 2:52, the portamento triangle wave lead is really high. Maybe you could add a subtle low pass filter on it? There and any other instances. 3:01 could have a smoother lead in, since I don't think a lead with such a contrasting volume would be expected in a section like that. Maybe you can fade in a quarter-measure intro sequence? The ending is actually a bit cheesy, though. But you could make it work by, perhaps, adding some upper harmonies to the lead starting at the last three notes. Maybe a note a fourth up, then a major third, then a major second, then a major third? The second and third note would add up to be the same length as the second note in the lead. The fourth note should be short, but with a good decay on the reverb, it should have a nice tail at the end. Because of the really cool ideas on this, I'm wondering what DAW you use. I would love to collaborate on this, regardless. xD
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Might collaborate to add: EP, Piano, E.Bass, E.Guitar, Drums, Synth, and Glitching FX. Look in my profile for a list of plugins I own. Last edited by timaeus222; 08-10-2012 at 05:05 PM. |
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#19
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Quote:
And my DAW is Ableton Live at the moment |
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