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Aleste 2 - Flying High (Ethereal Italo)


Jorito
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I created this as a bonus track for the Meat 'n Potatoes #21 compo, but since it turned out pretty good I thought I'd ask here for feedback and maybe increase the judges' queue a bit more :)

It's a remix of the stage 1 song from the MSX shooter Aleste 2, made by Compile in 1989. It started out as an experiment with Realivox Blue, the instrument that does the vocals. I was playing around with it, it sounded quite nice and the rest of the song more or less took off all by itself. After the main part of the song was done, I added the intro and the break, giving it a bit of an ethereal, otherworldly touch. Not sure about the style, I'd like to dub it "Ethereal Italo".

Original track:

Remix:

https://soundcloud.com/jorito/aleste-flying-high

Due to limitations of the voice synth (and my lack of skill in writing) the lyrics aren't that great. If somebody wants to volunteer and sing (and rewrite) the lyrics, you are most welcome!

The lyrics:

Flying High

Through the sky

(4x)

Flying...

Fighting for freedom

Victory for Aleste

Flying High

Heroes of the sky

Raise your battle cry

Aleste will survive

Flying High

Through the sky

(2x)

Edited by Argle
mod review done
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  • 4 weeks later...

Ok, so the intro captures my interest right away with the airy pads and female vox. I like the unabashed 80s feel of this. Overall with this track you have a nice blend of instruments and offer a very different feel from the source.

Source-wise you seem to have it well-covered, adequate source tune with some melodic modifications. Don't see any problems in that area.

Production-wise, everything is clear and easy to hear, no muddy buildup. Nothing in the mix blew me away, but it's solid work. I don't foresee any drastic problems with the judges on this aspect. Two minor things I would note is the snare, which could be a little beefier and more present, and the bass could MAYBE be turned down a tad. Try it and see?

Now, I PERSONALLY have no problem with your synth leads, but the judges may say they are sort of thin and static, particularly the one at 1:04. Just be aware it could be a possible point they bring up. They might ask you to vary your lead sounds as well. Possible things to consider.

The thing I think would cause you the most trouble with the judges is the arrangement; specifically, the relatively static feel of the backing track. There's a great airy intro. Then the main body of the track begins and 0:30 and for almost 2.5 minutes keeps the same beat, groove, and instrumentation. Then there's a nice ambient break, but soon after that starts with pretty much the same arrangement as before. Now the little crushed and panned percussive ear candy at 4:02 was much appreciated, as was the outro. But overall, almost 4 minutes the song continues along at much the same pace and feel.

So, options for you. Tastefully placed automation of your drums, bass, or anything else can spice up the arrangement and give surprises to the listener, which you should always try for. Distort the beat on the last measure or bar of a section, filter it along with the bass to allow a breath in the action. Like, ah, wall of sound momentarily lessening... and now we're back into it. Try to feel where a little production surprise would be welcome for the listener.

Another thing is to simply vary instrumentation and density of arrangement in later sections more radically. Perhaps choose a lead sound that is completely different from your previous ones. In a successive iteration of a section, you could drop out the beat and bass entirely for a couple bars before bringing it back in. Or substitute the drums with other percussive sounds that keep the beat but offer a different feel for awhile. Swap out backing instruments for other ones that sound different. Even change the part writing! You've got loads of options at your disposal so that the listener doesn't say, "I liked this track, but a lot of it felt the same to me."

Just my impressions to help you hedge your bets with the judges, should you choose to submit. I think it's an enjoyable track, I really like the airy instrumentation and overall feel, and would like to see it have some more arrangement diversity.

Hope this helps!

Edited by Argle
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Much appreciated, and definately worth the wait :)

I already had some ideas for making it more badass, so there's some overlap in your feedback that I already wanted to work on (which is good) but also some new and useful feedback to really finish it off. Especially like the idea of more automation on the drums and bass. The thin leads were already a personal annoyance I also spotted, so those go on the fix-it list too.

So thanks for your great feedback, and I'm glad I made a good first victim ;)

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I agree with Argle that the leads can be more expressive, as the soundscape suggests some sort of awesome 80s lead. Jupiter-8? Oberheim? I dunno, I'm sure you can find something in Omnisphere to accompany those boy vocals. :P

I would call the repetition substantial. Spatially you've got it, but in terms of arrangement, it does have plenty of potential for more developed dynamics and surprises. It'd be a close call on the panel, but I think this would still pass as-is. It would just be rather close, on the basis of the missed opportunities and relatively static arrangement flow. A good rule of thumb is to skip 15 seconds at a time through your track and see if you can tell where you are in it without looking at the time stamp (you could do skip forward with WinAmp by pressing the arrow key right). If you can't tell you've gotten further into the track... then decide how long is too long for same-y melodic contour and harmonies. I generally try to change it up somehow after 15~30 seconds.

Edited by timaeus222
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Actually, there's some spots I think could be improved. I need to take some time to pick them out. Mainly timing & pronunciation though.

If there's spots that sound artificial, it actually might be an interesting idea to play that up - add some stutter/vocoder/autotune type thing so it sounds like the android who is singing is malfunctioning a bit at that spot. Might make for a cool "uncanny valley" moment in the song. (I hope that makes sense)

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Actually, there's some spots I think could be improved. I need to take some time to pick them out. Mainly timing & pronunciation though.

Not much I can do about pronunciation unfortunately. For all its goodness, Realivox Blue also has some limitations (it misses an 'i' sound for example). Timing issues are fixable and maybe glitching things up a bit might work.

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