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  #11  
Old 07-27-2012, 07:40 PM
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timaeus222 timaeus222 is offline
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At around 0:03 - 0:19, watch out with the reverbed kick. Make sure it doesn't have too much low end reverb.

The arp saw wave that comes in at 0:27 should benefit greatly from some modulation effects. You can try some sort of LFO effect that tweens between different waveform shapes, or something like that. Just change up its sound all the time. A good example of this would be the dynamic bass found in zircon's WIP Final Fantasy 6 Setzer's theme remix found on YouTube.

At about 1:10, it would be fantastic if you had something building up to the fantastic synth coming in at about 1:19. Maybe a snare roll, or some effects from Massive if you have it? Dynamic low end growls might work.

At 1:46, the lead (is it the lead, really?) could also use some dynamic variation. Not dynamics, but dynamically changing is what I mean. Don't use really simple synths. Instead, think about how you can improve them even more and not leave the audience waiting for the next section of the song to start, or worse yet, to skip ahead. You could even bring in a 3o3 arp or something to change it up.

At 1:59, definitely put in a new lead for when Koopa's Road comes in.

2:26 seems to be the climax. Go crazy with synth fillers with the left-panned lead, and definitely use a more dynamic lead there too.

At 3:01, the transition there with the frequency shift doesn't quite work. Maybe a snare roll there would be a better signal that the breakdown section is over.

I would love to see this on ocremix! Just work on it more. However, if you don't mind, I would love to collaborate with you on this. What DAW do you use?
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  #12  
Old 07-30-2012, 02:16 PM
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DaMonz DaMonz is offline
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Whoa thanks a lot for all the feedback and suggestions! I'll make sure to look into all of them!

I'd rather not collab on this particular track though. It's kind of a challenge I gave myself, so I'd like to be able to finish this with my own hands, sorry

And I use Reason 4.

Thanks again for the comments!
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  #13  
Old 10-23-2012, 12:43 AM
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DaMonz DaMonz is offline
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This is still alive!! :D And in fact it's almost complete! Thanks a lot for all the comments, people

I'm wondering about what I should do about the ending though. Do you guys think this is enough, or should I keep going? If any of you has any sort of suggestions/ideas/feedback, please do tell.

Thanks in advance!

Same link for the update btw
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  #14  
Old 10-23-2012, 04:11 PM
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timaeus222 timaeus222 is offline
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Cool, great work! :D The ending could use one more note, same as your current second to last note. The only other thing I'd say now is to really beef up the soundscape now that you have the balance and ideas down. Upgrade your sounds! :D

Oh, and you should have a rimshot transition at 3:16. xD Kinda like at 1:44 in http://www.youtube.com/watch?v=Il0SHqrHIzw !

EDIT: WAIT WAT. Did you speed up the tempo between 4:01 and 4:30? xD
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Last edited by timaeus222; 10-23-2012 at 04:26 PM.
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  #15  
Old 11-07-2012, 01:38 PM
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DaMonz DaMonz is offline
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Thanks for the comments again tim!

This is finally COMPLETE! (with a HUGE production upgrade, mainly thanks to WillRock's help and comments) :D I'm subbing this right now, so thanks a lot for the feedback guys!
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