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#1
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Weird structure; will have to marinate on this one - LT
info * Platonist * Jonas Loman * kaylynx@gmail.com * http://www.reunionstudio.org * id: 16574 * Zelda IV: Links Awakening * Mysterious Woods * - * - * ah well i know it's a trackermade song, but i've postprocessed it to the max and i know the chance is very low for this to go through but please. . atleast give it a listen, ok? LT EDIT (10/25): Follow-up letter from the submitter. I've already voted on 10/24, and there's no new pertinent info for me: hey, i don't know if i got the chance to tell you everything about the remix i sent. . i didn't realize it could be posted right away .. 1 the song i remixed is originally called Mysterious Woods but my remix is called "Forest of Hysteria" 2 i made it in Impulse Tracker (or rather- its clone for windows "Schism Tracker") i have mastered it in Wavelab to gain some/alot of quality, using Eq's and Maximizing .. the mix itself though was made in impulse 3 further comment should be that the intro/the last part of the track is an arrangement of the midpart of the track which sounds disharmonic. . but really isn't if you look deeper into it .. i arranged it in such a way to gain more flexibility in creativity. hope you read this before the judgement yours, -- - Jonas / Platonist LT EDIT (10/27): Quote:
---------------------------------------------------------------------- Provided they're sophisticated, tracker mixes are ok. Just listen to Mazedude's Commander Keen 5 "Slick Rippin Keen". http://zophar.net/gbs/zelda.zip - Track 9 ("Mysterious Woods") http://www.zophar.net/nsf/zelda.zip - Track 4 After being completely offput by the progression at 3:30 in the arrangement, I couldn't believe that writing was derived from the original. The :26-:47 section of the source is so awful and unmelodic, that most people stay the hell away from it. With that said, the fact that it's carried over into the arrangement makes those sections something I'd rather never listen to again. As far as the intro goes, I wasn't sure why the pattern taken from Zelda 1 didn't follow the progression of that source more closely, but it was an interesting choice. Good melodic arrangement at 1:25. Not overly different from the orignal, but uniquely presented. When the tracked picked back up at 1:50, I felt the beatwork and effects overshadow the melodic content, but that was more of a personal preference thing, IMO. The different parts were still distinguishable enough. Some soloing over the foundation of the original from 2:35-3:20, before moving onto the arranging that cursed section I hate. :'-( Good subtle synth work brought in at 3:44 to supplement that and add a little more substance. Some original writing and bass kicks were brought in on top of that from 4:06-4:53 to escalate the track before also bringing back an arranged version of the source and even thicker beats lasting until the end. This probably could have ended with a fadeout or resolution around 5:10, but the track kept chugging along. Needless, IMO. Dynamically, the constant wall of sound never let up from 4:06 until nearly the end at 6:01 which I felt just droned on and wasn't varied enough to remain interesting. To me, the further escalation at 4:53 wasn't dynamically effective because the previous escalation at 4:06 already filled out most of the soundfield. In a perfect world, the sound balance would be better during the fullest sections, the piece would have better dynamic contrast, and the total length would be trimmed down to cut some of the fat. But is Jonas doing a lot more right than wrong in both the arrangement and production standpoints. I think he is. Could be debateable for the rest of the panel, but I just didn't see it being that way myself. YES
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Dirge for the Follin: The Tim Follin Arrangement Project The VG Frequency blog: VGM arrangement community shilling Last edited by Liontamer; 10-27-2007 at 05:26 PM. |
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#2
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Cool mix. The production is polished and clean, with good mixing/mastering, but at the same time it's got a gritty & lo-fi sound on a lot of the instruments that really works. The texture evolves throughout the course of piece, even though the actual dynamics don't change that much (volume-wise) which gives it a feel of motion - I don't really think it needs to be cut down at all. Arrangement is also great. This mix exemplifies how you can do a lot with not only the melodies of a source, but the chord progression and harmony riffs. The mixer has added original writing that really fits in with the source material and the end result is definitely solid.
My only possible complaint might be a lack of more direct melody usage, but I think there is more than enough arrangement derived in some form from the source tunes (be it an arpeggio, chord progression, backing riff, rhythm, etc.) to qualify it as an OC ReMix. YES
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#3
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#4
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This is a weird mix for me. I like the raw, angry, chippy sound to it (and unlike a pure chiptune, this has a lot of processing and effects that bring it up), but I'm not really keen on how the source was used. I like the gating effects, but I would have loved to hear more of the first part of the Mysterious Woods theme, as opposed to the climbing notes from the second half. In any case, nice job. YES
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