Reply
 
Thread Tools Display Modes
  #1  
Old 04-17-2004, 07:46 PM
djpretzel's Avatar
djpretzel djpretzel is offline
David W. Lloyd, Administrator, Super Street Fighter II Turbo HD Remix Soundtrack Co-Director
Big Boss (+6000)
OC ReMix Artist Profile
 
Join Date: Jan 2002
Location: Fairfax, Virginia, USA
Default OCR01160 - Sonic Adventure 'Lightspeed'

What did you think? Post your opinion of this ReMix.
__________________

djpretzel / www.ocremix.org / www.djpretzel.com / anime mixes
Reply With Quote
Sponsored Links

Please register to remove the above advertisement.
  #2  
Old 04-17-2004, 09:47 PM
DarkeSword's Avatar
DarkeSword DarkeSword is offline
Shariq Ansari, Judge, Rise of the Star Director
Sheng Long (+10000)
OC ReMix Artist Profile
 
Join Date: Mar 2002
Location: Hightstown, NJ
Default

Whee!! This is better than mine!!
__________________

submissions judge · forum moderator · irc operator · rise of the star director
latest remix - mega man zx - dagger vision

website · vox · livejournal · rithum · twitter · comics pull-list
Reply With Quote
  #3  
Old 04-17-2004, 11:08 PM
Ghetto Lee Lewis's Avatar
Ghetto Lee Lewis Ghetto Lee Lewis is offline
Thomas Nelson
Akuma (+1100)
OC ReMix Artist Profile
 
Join Date: May 2002
Location: Las Vegas
Send a message via AIM to Ghetto Lee Lewis Send a message via MSN to Ghetto Lee Lewis
Default mad props

Awesome job on your second OC Remix S|r Nuts! (although it's been more than a year since the last one) Like DJ P mentioned, this song goes far beyond cookie-cutter trance and really stands by itself as a very creative and well produced piece of music.

The song starts out with some original percussion and a strong bassline (very unlike most trance songs, which usually start with just a kick and some simple percussion). S|r Nuts gradually introduces more percussion, then starts bringing the bassline out a bit more with some filtering. A short, light, snare roll (different from the usually 16th/32nd snare trance builds though) transitions to the next section at :25.

S|r Nuts then introduces some even fuller percussion and some breathy, building pads. During this section is also introduced some other arpeggio-style synths; S|r Nuts really knows how to balance his melodic rhythm section with contrasting timbres and relatively bright sounds. This section continues to build to a break at 1:18, with a smooth transition that includes a very interesting pitch-bended synth effect.

Although most of the rhythm cuts out, the song continues to be very interesting during this section. "Sonic" is spoken in a kind of ethereal tone by Mae, followed by "Lightspeed" (in a slightly more assertive tone) a few measures later. The break continues at 1:31, with another pitch-bend transition (and single, delayed kick drum), with the remaining percussion cut out. All that remains playing for the next few seconds are S|r Nuts' very rich atmospheric pads (you can't really appreciate them until this point of the song).

At 1:44 (transitioned by a very rich, balanced reverse-cymbol sound effect), the pads give way a little to let some melodic percussion back in, but also a filtered introduction of a very strong lead playing a different melody (yet complimenting all the melodies/themes up to this point). The song continues to build to a new transition (the same pitch-bend effect, yet shifting up and longer then the previous ones; this time, however, the pitch-effect plays by itself, in addition to a for a few cymbol crashes, so the song creates a lot of anticipation and energy to lead into the next part).

The next section at 2:13 of the song takes off the with new lead melody backed up by loads of percussion and melodic/arpeggiated backing. A snare roll leads into a new section at 2:39 where the melody cuts out to allow emphasis on the bass and percussion. Some subtle dirty wind effects are used during this part to keep the atmosphere of the song moving along. At 2:45 begins a transition consisting of 16th high hats (followed by snare drum) that leads into yet another, unique section.

At 2:52, some pads and bass are carrying an entirely new chord progression (that still goes with the original song, however). In addition, he introduces a strong, distorted, arpeggiated, TB-303 line that creates an intense mood. At 3:05, his thick, heavy lead gradually filters back in, playing a new submelody (kind of a variation of one of the song's melodies, a weaker sort of melody that starts to break the song down). The 303 line cuts out around 3:32 (following a very subtle snare roll transition). At 3:38, some percussion cuts out to a transition to a further breakdown of the song at 3:44 (along with a new pitch-bend effect for the transition). A new 303-ish melody filters in at this point, with even more of the percussion dropping out, the melody filtering back out; this section involves some creatively placed cymbol crashes also, leading into a kick build/roll that finishes the song (ending with a delayed kick).


This review may seem very long; however, I put a lot of emphasis on the little parts of a song that determine whether I think it is good. Transitions are VERY important to me, as they are what for the most part keeps a song running smoothly. Many of the transitions used by S|r Nuts are far more than the cliche snare roll used by most trance songs. He impliments many other types of percussions during his transitions, although they sometimes include rolling snare drums (however; his snares aren't incredibly loud, and he also manages to sequence them creatively, as well as use them as part of the main-ryhthm section so they balance with the entire song).

It should be obvious that S|r Nuts spends LOADS of time mixing and mastering his percussion. I think that the ideas he uses (and carries throughout an entire song) are normally very creative, especially compared to other songs in this genre. I believe that what really sets him apart is the LACK of repetition. Just about every section of the song I mentioned offered something unique, yet complimented the song as a whole. For most people, this is something that isn't easy to do. A song will usually be either overtly repetitive or so random that it doesn't seem to flow together. This song used many contrasting ideas; yet all the ideas were implemented and pieced together very smoothly.

The synth work in this song was very impressive. I'm sure he used a few VST's that didn't come with Fruity Loops when he made this. The pads were very rich, the bass sounded thick, yet balanced with the other synths; his arpeggios contrasted each other and had nice tone/timbre; the lead could have been slightly better, but it was still very thick and good enough to stand on its own. The individual pieces of this song may not seem that great or awesome compared to other stuff on this site, but on the whole, this song is amazing.

I am amazed at how far S|r Nuts has gone since that day (I think it was over a year ago) I spent about 2 hours teaching him the basics of music theory. His ear seemed undeveloped, and he had very little idea about how to put different notes together. Today, I am impressed about the skill he has creating contrasting, complimenting melodies and harmonies and putting them together. It is obvious that he spends a lot of dedicated time listening to professional trance artists and creating stuff on his own that maybe will one day contribute to the growth of the genre.

S|r Nuts, you get mad props for this song. Stuff of Legends man (9.5/10)
__________________
Still alive, still playing the piano, still remixing techno crud using FL Studio default samples
Reply With Quote
  #4  
Old 04-18-2004, 08:42 AM
KyleJCrb's Avatar
KyleJCrb KyleJCrb is offline
Kyle Crouse, Summoning of Spirits Co-Director
Big Boss (+6000)
 
Join Date: Sep 2002
Location: Riverside, CA
Default

What can I say that hasn't already been said Ghetto Blabbermouth Lewis above me? :P (All in good fun, my friend)

Now, when are you going to submit Overheating, NutS? ;)
__________________

Nitro Game Injection - VGM Podcast: Website | OCR Thread | iTunes | PodcastAlley
Projects: Around The World | Summoning of Spirits
Reply With Quote
  #5  
Old 04-18-2004, 06:27 PM
Jabberbox's Avatar
Jabberbox Jabberbox is offline
Exarian
Octorok (+200)
 
Join Date: Apr 2004
Location: United States
Default pretty good

but it was too watered-down I could barely recognize it at first
I still like jivemasrer's version better (don't feel down he is hard to top) yeah, too watered-down
Reply With Quote
  #6  
Old 04-18-2004, 06:33 PM
Cherrie Cherrie is offline
Goomba (+100)
 
Join Date: Oct 2003
Location: Somewhere where I don't know where I am
Default

This is good stuff. I recognized the original right off the bat, but it still mixes things up really well. I love the bit at around 1:45 when the main melody comes in really muted and quiet and builds up to 2:14, where it really starts to kick ass and you get bowled over by a solid wall of yummy trance. Suddenly all I could think off was Sonic speedin' down the racetrack in that spiffy little flying car thing, grabbing rings and knocking all of the enemy cars off the track and into the starry oblivion. Man, Twinkle Cart is the coolest amusement park ride EVER. *cough* Anyway, this is a very cool, very fun mix, and it makes me wanna play my favorite stage in Sonic Adventure again. :D
__________________

I wonder what my favorite band is.
Reply With Quote
  #7  
Old 04-18-2004, 10:06 PM
DM Lee DM Lee is offline
Dracula (+2750)
 
Join Date: Sep 2002
Location: at my computer mixing
Send a message via Yahoo to DM Lee
Default

At one point sir nuts and I were pretty close in skill level, but songs liek this make it obvious that he is and will always be someone I look up to as a mixer and musician. He has reached a level far beyond where I am at in my music at this point.

I really feel that sir nuts is going to be a name as recognizable as Ghetto Lee Lewis, Beatdrop, Disco Dan etc etc etc.

You will defniately be one of the greats of OCR one day, keep up the good work and keep producing masterpieces as this one.
__________________
I wish i could just go on an adventure... like in final fantasy 8 or like a movie or something. I'm never gonna have to complete any important quest... i wish i could

DM LEE
Reply With Quote
  #8  
Old 04-18-2004, 11:18 PM
nodspaw51's Avatar
nodspaw51 nodspaw51 is offline
Luigi (+2000)
 
Join Date: Dec 2003
Location: Plano, Texas
Send a message via AIM to nodspaw51
Default

Wow....it's odd hearing a different play on the song that you've been listining to as Darkesworde's ears heard it. (Props to him btw!) This is a very interesting remake of it. It's pretty sweet too. I know have like to different versions of the song and it's neat cuz this ones like the european trance music that i love. Pretty interesting!
__________________
Reply With Quote
  #9  
Old 04-19-2004, 03:46 AM
sgx sgx is offline
Danny Adler
Mother Brain (+4000)
OC ReMix Artist Profile
 
Join Date: Apr 2002
Location: College Park, MD
Default

Pretty good job.

I like:
Percussion is great!
303 synth is noice!
Mastering pretty clean.
Good structure.

Don't like:
The original song. I already didn't like the original, and I don't think this song translates well into trance. It sounds goofy to me. It's trying to sound hardcore/mysterious/trancy with a really happy-yay melody. The section around 3:15 is a real big example of that for me. I don't think this is any fault of the remixer or anything (other than iffy song selection ;)). Sir Nuts did well with what he had. This mix sounds more like a game remix trance song than just a sweet trance song. If that floats your boat, that's cool, but it doesn't mine.

Good stuff.
Reply With Quote
  #10  
Old 04-19-2004, 11:48 PM
DarkAura's Avatar
DarkAura DarkAura is offline
Pardue
Dan Hibiki (+50)
 
Join Date: Mar 2004
Default

I don't believe it. This is the best remix of the Panic Puppet Zone I've ever heard! Amazing! Kudos to the author. Wow!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.