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#1
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Resident Evil 5
I didn't see a thread up for it, so I thought I'd take the initiative and beat those suckas to the punch.
Anyway yeah, Resident Evil 5 ladies and gentlemen. The demo just came out on Xbox Live earlier today and the PS3 demo is scheduled for release next week. The controls have been changed as we all know to a more "shooter-esque" type of setting while still preserving the RE4 configuration for those who prefer it. As for me? Well I should first mention that I'm a lefty, and a lefty who CANNOT do much righty at all, so when I saw that there was no lefty stick flip available, I was a bit miffed. Fortunately, the game feels a lot like Gears of War in it's camera perspective and I found myself very comfortable with the new control scheme. I dare say that I can't go back to the older style of controls, although I guess after being spoiled by Left 4 Dead on the 360, I was kind of hoping for a quick 180 turn button. This can be taken care of though by raising the aim sensitivity I guess. The demo is short but sweet, containing the same levels we've seen before like the shanty town and such. Also, damn is this game pretty. People can keep saying that it's just RE4.5 or "RE4 on steroids" all they want. I think more of a good thing is a great thing, especially if it's tweaked to such a high degree. The game isn't as tense as before, although that might have something to do with me playing in a fully lit room, and I can imagine having a serious blast with the co op play. Anyway, enough of me rambling. Go try this sucker out.
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#2
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I've had the demo now for a couple of monthes, after I think nekofrog posted about it on here. Great demo, preordered the special edition too.
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#3
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The series pretty much went downhill after 2002. It would take a serious shift from mainly action back to mainly horror to make up for the pile of feces 4 Resident Evil was.
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#4
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...and you get to play as Kristin Kreuk. Awesome.
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#5
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Smallville kinda ruined her for me.
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#6
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A demo for download you say?
I should have been keeping better track. This game looks absolutely fantastic! Actually, I pretty much hated all RE before 4, granted that the style of game did add a very nice spice to the horror genre, but the very fact that my 3 aiming options were a. Right in front of my face b. my toes. c. the ceiling. ...made it a bit unappealing. It was a miracle when RE 4 came out and I could actually aim at the head of my attackers
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#7
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Is this the same demo as the japanese one released months ago?
Anyways i'm exited. It may be RE4 on steroids but that is all i want. I'll have to preorder the special edition... it looks pretty sweet. |
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#8
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1. All those games had auto-aim. 2. They weren't primarily action based games, so total control (such as with a First Person Shooter) didn't matter. 3. Pre-rendered environments, at the time, made that a little difficult to implement due to static camera angles.
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#9
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The entire series had both moments of horror and action. Hell it's always been more about action than actual terror. The "horror" comes from what the true antagonists have done to the poor bastards. Even the zombie's and animal life that became infected and tried to kill you were victims in a chain of experiments gone horribly wrong and out of control. In regards of RE4, it was more of a fluke that a group of people happen to awaken seemingling primordial parasites and become infested, thus spreading the parasite to local villages. |
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#10
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I am completely serious, and, if anyone is curious, i'll explain why I feel that way.
And yes, while there have been moments of adrenaline fueled action in past games (which worked out nicely in the Remake for Gamecube, as it was used well in the East hallway), it has rarely been a continuous feed like 4 Resident Evil was.
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