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#1
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ReMixer name : PriZm
Real name : Pascal Jette E-mail : prizm_shard@hotmail.com Website : http://www.audiostreet.net/prizm Name of game remixed : Super Mario Bros Original song : Castle theme Name of ReMix : Bowser Is Pissed This is an IDM / metal mix of Super Mario Bros Castle theme as requested by Evil_Ice. I was surprised that nobody took a shot at ReMixing this one, but I gotta admit it was kinda hard, since the actual song is three measures long and that it's hard to fit in anything original. Anyways the site that hosts my song kinda screws up my ID3 tags evertyime I get something posted, so here goes: 4.2.1 TCM Composer ALWAYS = Exact Original Game Music Composer(s) -> Koji Kondo 4.2.1 TCR Copyright message ALWAYS = Exact Game Publisher E.G. -> Nintendo 4.2.1 TOA Original artist(s)/performer(s) ALWAYS = Exact System/Platform of Game ReMixed -> NES 4.2.1 TOT Original album/Movie/Show title ALWAYS = Exact Name of Game -> Super Mario Bros 4.2.1 TP1 Lead artist(s)/Lead performer(s)/Soloist(s)/Performing group ALWAYS = Exact ReMixer Name -> PriZm 4.2.1 TT2 Title/Songname/Content description Super Mario Bros. Bowser Is Pissed OC ReMix thanks for your time |
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#2
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Lots of original material... too much material. I don't understand why single measure songs like these are chosen to be "rearranged"; at most, you can make a brief reference to the source and then fill the rest up with inspired shit. Creative expansion here, but somewhere after the synthage and guitar solo this stops being a "mix" and just becomes a tribute song.
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#3
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http://www.zophar.net/nsf/smb1.zip - Track 4 ("Castle BGM")
I heard the rearrangement apparent throughout the major majority of the mix, though a lot of the middle involved a very subtle bassline as well as dragging out the note pattern of the source with the slow-playing glassy-sounding notes. The samples were handled fairly well, but the sample quality itself was definitely not up to par here, as there was no realism in the sounds (the organ, vox, percussion or the guitars). For example, the synth guitar riffage at 3:24 was there in spirit but sounded really tacky. Also, the arrangement had no particular thematic direction. The changes in direction here came across as being there for the sake of being there. Learn how to get your samples sounding more realistic and focus the ideas of the arrangement more. Keep at it, bro. NO
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Dirge for the Follin: The Tim Follin Arrangement Project The VG Frequency blog: VGM arrangement community shilling |
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#4
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i was ready to no this the first time i listened to it,
but i hear a lot of effort after a couple listens. it's not great, but it seems passable. really i have a difficult time imagining a better remix of this, given the source material. not to say that the limited source material makes up for everything -- but there are plenty of ideas here that i wouldn't have thought of had i been mixing this. yes
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I browse with sigs disabled and have been ever since the vb switchover |
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#5
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I think i'm on the analoq side of things here. There is an obvious (And successful) attempt at re-envisioning the original and makes it an interesting ride for a full 4+ minutes. Larry whined about realism, but realism is only really necessary when one is partaking in a "realistic" genre. Orchestral? yes. Rock n Roll? Probably. But off-the-wall dnB-esque electronic offerings? Nope.
Very nice work with the processing overall, both with the volume/stutter FX, the panning, and overall synth programming. The same riff is basically repeating through the entirety of the tune, but it's so warped and transmogrified that it doesn't get boring for a second. This would be enough to get through already, but then some of the sickest guitar I've heard in a long time comes by to say hello. One of the most creative arrangements based on the simplest of original material i've heard in many moons. Nicely done. YES -D p.s. Be sure to get this considered to be the castle music in the "I, Mario" project. |
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#6
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Yeah, gotta give larry a big ? on the realism comments. It's dnb-esque electronica. What exactly is supposed to sound "real?"
This is a very creative arrangement. I like the development throughout. Lots of tricky percussive stuff, and the guitar that comes in halfway through brings a nice quality to the overall texture. Good job taking a little-substance original and making something substantial out of it. Good sound, creative arrangement. YES
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#7
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Sorry about that. Realism's not necessarily the right word to use, but I feel it's applicable on some level. I thought the percussion sounds used were really flimsy & tame and could have used some processing or different samples to beef it up. And yes, the guitar work sounding so synthetic hurt the performance in my opinion. Starting at 2:47, anything that could have been done to make the electric guitar, and later the synth guitar, more humanized would have bolstered the piece I felt. /DnB bias
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Dirge for the Follin: The Tim Follin Arrangement Project The VG Frequency blog: VGM arrangement community shilling |
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#8
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Quote:
--- There was another song up on panel that went for the chaotic route, but where that one failed in my eyes, this one succeeds. If you are going to craft a chaotic song, it must have this in ample surplus: variation and detail. In this regard, this song for teh win. I love the sudden starts and drops, and the nice attention to progression. This song is essentially and very-well thought out rollercoaster with conscious peaks, troughs, curls, and loop-de-loops, and death. Very nice. Your NO is in another castle YES |
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#9
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I've rearranged this very theme, actually. The reason mixers enjoy doing such short themes is because the process of trying to expand such a small idea into a full piece, *without* simply filling up the time with original material, is quite challenging.
And for the most part, I feel this mix meets the challenge pretty well. Nice. YES |
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#10
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I'm obviously in the minority, but I do think the time was simply filled up with original material.
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