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#4481
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I have to have the Demoknight stuff -- love melee combat!
I'm hoping that we see some new toys for Medic and/or Pyro yet (maybe the beta stuff?)
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#4482
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Somehow, i knew this to be true. Will you stick with the axe, or go with the sword? |
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#4483
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Also Krug, that was the best possible response I could expect for the demo set from you. |
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#4484
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However, one important thing to remember (as I recall): It does *not* detonate when it hits someone. You must right-click to explode it (and now it explodes when it hits a wall). |
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#4485
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That sword would be sick for survivability similar to the zatoichi plus being able to charge at or away more often, but I think I'll stick with the axe purely for the insane melee damage. However...dat shield...dem booties. Full movement control while charging?! Good luck strafing out of my charge path now motherfuckers!
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#4486
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The only thing unquestionably better about the Direct Hit is that it makes the Soldier much better at clearing buldings; specifically, mini-sentries take only one DH rocket, while they require two normal ones. Edit: Any thoughts on what a 3rd uber for the Medic might do? My only thought is the ability to heal multiple targets at once for a brief period of time, which would not be as useful as the other two...
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Last edited by BardicKnowledge; 06-22-2011 at 03:16 AM. |
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#4487
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It also speeds the Medic up if the person he's healing moves faster than him (so you can heal a Scout to get to the battlefield sooner). |
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#4488
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http://www.teamfortress.com/uberupdate/scoutpack.html
SUDDENLY OUT OF NOWHERE. Or would "GET HYPE" be more fitting here. Yes I think it would after looking at that scattergun. Go back to the TimbukTuesday page and check the pile of shields for a hidden link if you're wondering where this wonderful pile of items came from.
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Last edited by Lyrai; 06-22-2011 at 03:53 AM. |
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#4489
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I've been away for the last few days, so I know I'm late to the party here, but OH MY GOD DAT SPY KNIFE.
L'Etranger + The Big Earner + Dead Ringer = Godmode? (I wonder what the flower does.) Given how tend to be a Ninja Heavy on the rare occasion I actually play the class, I foresee much hilarity with Tomislav in the future. The Enforcer seems uninspired statwise, and is yet another weapon that has its downside negated by the Dead Ringer. Unless it applies it by increasing the amount of time it takes to arm it, which would be hilarious yet still valid. The Bazaar Bargain has to have some sort of stealth downside otherwise the stats as listed are a direct upgrade over the vanilla Rifle. I must confess that I don't like how the Demoman is getting so many items to encourage the Demoknight playstyle. On the bright side, less Sticky/Grenade spam. My $0.02. (EDIT: Ninja'd by the Scout page. Click the crushed Bonk! can among the new Demoman shields. Or Lyrai's link, whatever.) TRIPLE JUMP WHAT. That is all.
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![]() Last edited by ParanoidDrone; 06-22-2011 at 03:44 AM. |
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#4490
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Not sure if it's mentioned elsewhere in this thread, but Valve has cleared the air with the Bazaar Bargain:
You start at -20%, and it has a cap of +30%. So you need two consecutive headshots to have a charge rate equal to the vanilla rifle.
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