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  #831  
Old 05-11-2010, 01:20 AM
Powerlord's Avatar
Powerlord Powerlord is offline
Ross Bemrose
Ghaleon (+2250)
 
Join Date: Jan 2002
Location: Mason, MI
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

* Fixed a missing localization string
* Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses

I've installed it on the server, but haven't bothered restarting it, because it's just a minor update.

Edit: BLU emptied after cp_granary came up twice in a row, so I restarted it.

Last edited by Powerlord; 05-11-2010 at 04:38 AM.
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  #832  
Old 05-11-2010, 05:30 PM
RussellChamp RussellChamp is offline
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Join Date: Oct 2005
Location: Michigan, USA
So hey, I'm hosting a multi-day LAN party with some of my friends from school. TF2 is one of the games that we're playing but I can't seem to be able to use unlocks. We tried following some of the instructions online we google'd for (like at http://forums.steampowered.com/forum...php?p=12270788) but to no result. Know how to do this?
I also noticed that there were problems online with unlocks. Are we in a problem-period with the Mac client coming and the engie update eminent? Anybody know?
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  #833  
Old 05-11-2010, 10:51 PM
Powerlord's Avatar
Powerlord Powerlord is offline
Ross Bemrose
Ghaleon (+2250)
 
Join Date: Jan 2002
Location: Mason, MI
Quote:
Originally Posted by RussellChamp View Post
So hey, I'm hosting a multi-day LAN party with some of my friends from school. TF2 is one of the games that we're playing but I can't seem to be able to use unlocks. We tried following some of the instructions online we google'd for (like at http://forums.steampowered.com/forum...php?p=12270788) but to no result. Know how to do this?
I also noticed that there were problems online with unlocks. Are we in a problem-period with the Mac client coming and the engie update eminent? Anybody know?
Unlocks are controlled by the Steam cloud, so if the clients and server can't connect to the Internet...

There may be some server plugin to change this, but I don't know of one.

Also, any time your server and the masters lose connection, items will be locked at their current selections until the connection is re-established.

Edit: Some of you may have noticed this already, but Valve is backporting some features from Team Fortress 2 into an updated Counter-Strike: Source. Beta here.

The stuff they're porting:
-Orange Box game engine
-Lifetime player stats and summary screens
-Match player stats and summary screens
-End of round display with MVP and interesting fact about a player
-TF2-style scoreboard with new icons, visual style, MVP stars, and avatar pictures
-Cinematic death camera
-Domination and revenge system
-Added avatar icons to scoreboard and end of round display (and voice chat, but TF2 doesn't have that)

Oh, and they're adding achievements to the game... 144 of them.

Last edited by Powerlord; 05-11-2010 at 11:04 PM.
  #834  
Old 05-12-2010, 02:57 PM
Necro Necro is offline
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Join Date: Jan 2010
Location: Illinois
Quote:
Originally Posted by Powerlord View Post
Edit: Some of you may have noticed this already, but Valve is backporting some features from Team Fortress 2 into an updated Counter-Strike: Source. Beta here.

The stuff they're porting:
-Orange Box game engine
-Lifetime player stats and summary screens
-Match player stats and summary screens
-End of round display with MVP and interesting fact about a player
-TF2-style scoreboard with new icons, visual style, MVP stars, and avatar pictures
-Cinematic death camera
-Domination and revenge system
-Added avatar icons to scoreboard and end of round display (and voice chat, but TF2 doesn't have that)

Oh, and they're adding achievements to the game... 144 of them.
I didn't know they still did development for that game.

In other news, the server crashed at least twice last night. It was strange because the server still remained on the map and the time still counted down but everyone was forced to reconnect. Has anyone been seeing this on other servers? I'm wondering if the problem is update related.
  #835  
Old 05-12-2010, 10:08 PM
Powerlord's Avatar
Powerlord Powerlord is offline
Ross Bemrose
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Join Date: Jan 2002
Location: Mason, MI
Quote:
Originally Posted by Necro View Post
In other news, the server crashed at least twice last night. It was strange because the server still remained on the map and the time still counted down but everyone was forced to reconnect. Has anyone been seeing this on other servers? I'm wondering if the problem is update related.
If the server remained on the same map, it's a network issue rather than the server crashing.

I've noticed that the server has been having network issues lately.

Also, free Portal through May 24th.

Edit: I also had a 301.1 kB TF2 update today, but the server binaries are unchanged. No idea what that was about.

Last edited by Powerlord; 05-12-2010 at 10:22 PM.
  #836  
Old 05-12-2010, 11:00 PM
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ParanoidDrone ParanoidDrone is offline
Devin Rooney
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Join Date: Oct 2009
Location: Redmond, WA
Current fanwank holds that Valve is ninja adding stuff in preparation for the Engineer update.

Fanwank #2 says that the update system is flat out borked.

Pick one?
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  #837  
Old 05-12-2010, 11:03 PM
Powerlord's Avatar
Powerlord Powerlord is offline
Ross Bemrose
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Join Date: Jan 2002
Location: Mason, MI
Quote:
Originally Posted by ParanoidDrone View Post
Current fanwank holds that Valve is ninja adding stuff in preparation for the Engineer update.

Fanwank #2 says that the update system is flat out borked.

Pick one?
I should clarify, when I said server binaries are unchanged, I meant that nothing on the server got updated. I tested this on the install that used to be OCReMix IDLE... which I'd updated after the last server update in case we continue to have network issues with the current server.
  #838  
Old 05-13-2010, 12:01 AM
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ParanoidDrone ParanoidDrone is offline
Devin Rooney
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Join Date: Oct 2009
Location: Redmond, WA
Ah.

Extra overhead for Mac stuff maybe? IDK. =/
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  #839  
Old 05-13-2010, 12:08 AM
Powerlord's Avatar
Powerlord Powerlord is offline
Ross Bemrose
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Join Date: Jan 2002
Location: Mason, MI
A required update for Team Fortress 2, and an optional update for Day of Defeat: Source and the Counter-Strike: Source Beta is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Linux Dedicated Server:
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.

Engine:
- Fixed the startmovie command not using the codec dialog.

Team Fortress 2:
- Fixed dropped weapons and ammo kits not being affected by explosions.
- Adding missing "+lookup" and "+lookdown" keybind options.
- Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.


I will be applying these to the servers shortly... now that the server is accessible again.

Updates are now applied, waiting for server to realize that there are no new updates available during the restart operation.

Here's hoping that SetCTFCaptureBonusTime doesn't override the tf_ctf_bonus_time cvar.

Last edited by Powerlord; 05-13-2010 at 12:33 AM.
  #840  
Old 05-13-2010, 12:45 AM
Necro Necro is offline
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Join Date: Jan 2010
Location: Illinois
It appears that there have been some ninja updates to crafting. It now only takes two items to get a scrap metal. It also appears that certain combinations will give out community drops. Class tokens also appear to take three items instead of four.

So far:

  • Razorback + Targe = Gunboats
  • Kritzkrieg + Bonk = Crit-a-Cola
  • ? + ? = Pain Train
  • Sandvich + Bonk = Chocolate Bar
  • ? + ? = Homewrecker
Here is a the thread following the news.

http://forums.steampowered.com/forum....php?t=1265946

Last edited by Necro; 05-13-2010 at 12:51 AM. Reason: More information was found.
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