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#21
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Haha...
I'm sorry, I've just played too much CS:S to expect anything resembling teamwork from it. About the best you get is a handful of guys happening to find themselves in the same area and shooting at anyone they can see. It's not often you'll see teams actually deliberately work together. It becomes especially obvious when 95% of the CT team goes to one bombsite and completely ignores the other. Quote:
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#22
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If it's an east coast US server I should get a playable ping.
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#23
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What he said
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#24
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If you're curious as to how it'll handle european connections ping 206.217.135.93 in command prompt.
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![]() Signature courtesy of Doulifée
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#25
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The only exception I have to it. Lets say your being chased, you run behind a wall go prone and when then come at you, boom. dead. But purposely camping and waiting for people is stupid. |
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#26
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CS is organized as attack/defend maps. So typically you'll have one team camping, and the other team on offense. There's plenty of roaming, but the idea is to camp the objectives. It's not like a TF2 attack/defend where you can sacrifice yourself to push them back slightly, because you can't respawn. Though a CS:S map organized in the same fashion as a TF2 arena map would be pretty sweet. Don't know if that exists.
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![]() Last edited by Rambo; 06-24-2010 at 05:13 PM. |
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#27
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Quote:
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#28
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I would play with yous guys.
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"Like I want to be reminded of the fun time everyone else is having today with their significant others and I'm stuck by myself playing video games and making shty remixes." -Fishy
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#29
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Oh I forgot about deathmatch. Yeah if you play with respawns there's bound to be a lot less camping, but I don't think we're looking at making a deathmatch server. Fireslash?
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#30
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I'm assuming you can change the game mode in server, no? But if its a different game mode, Well then yeah, i can see how its suitable.
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