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#1291
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I'm so pleased that the patch is so tiny. Props, Nintendo.
Maka Wuhu is no longer Maka Ohno!
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#1292
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I'm hoping that at E3 this year, they cover that whole digital download thing for 3DS games. Having to take a collection of carts is a bit of a minor hassle, but on-system games makes that easier.
It would depend, of course, how they price it. If I don't have to pay for the cost of the cart, the case, the manual and the transportation of the game itself, then I expect it to be lower than the physical copy. But knowing how everyone works, I suspect that it will be the same price, or just barely under it.
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3DS Friend Code: 2019-9771-2777 Pokémon Black Friend Code: 2923 8368 2413 |
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#1293
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Demo of Rayman Origins is up today, and after playing some of the demo again (my first time being the PS3 demo) I am reminded how much I HATE that game. It annoys me from beginning to end: the music is stupid, the high-pitched squeaky voices are annoying, the level design is terrible and the controls are some of the worst platforming controls I have ever played. I cannot beat that stupid race against the treasure chest level!
And before anyone says it, I am not bad at platformers: just watch this recording of me playing DKCR. http://www.youtube.com/watch?v=K5q4M...9&feature=plcp I will give it that the animation and graphics are quite nice, but the gameplay and floaty, slippery controls are just so terrible that I cannot stand to play the game and I will never understand how Yahtzee thought it was better that Mario 3D Land. |
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#1294
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I have to concur. The game is amazinggly beautiful, but godDAMN does it have shitty controls. It's like they grabbed the dudes who made Bubsy and said "fuck it, we'll do it live!"
I do like the music though.
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#1295
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Once I realized the game was more about just doing things as quickly as possible the game became much more fun. The jumping feels weird because it's meant to keep you from standing around in one spot too long -- it wants you to keep doing. The control perfectly facilitate time trials and the like. I played it on Wii and, once I got used to it, had no trouble...
... Eeeexcept for an overly-long treasure chest level in water land. It broke me, man. Made me weep with rage. But I did beat the game. Loved it.
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#1296
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HOW DO I SURVIVE THAT? ;A;
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#1297
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So after giving the demo a fair shot and after reading through a few reviews and impressions of other versions, the game has started to grow on me. I still think the floaty controls are causing a lot of pointless deaths on the bloody first level of the demo no less. There's also a lot of things you can do with Rayman that aren't particularly explained well, but I'll just chalk that one up to the whole "it's a demo" thing.
I guess what really keeps making me come back to it are the visuals and the music. Hot damn is this game pretty to look at, even on the 3DS screen(and I hope the visuals look better on retail release)! The audio is this weird mix of styles including ambient nature tones, creole bayou music, and I love that it changes dynamically depending on the situation in the current level. One thing that annoys me though is that the audio quality itself is pretty terrible, and is blown out. I'm hoping that this is just another "it's a demo" thing as well, as I think the OST is a treat after listening to it on teh youtubes. Given that the 3DS version is going to release at $30, I might take the plunge if the reviews for it are favorable(IE. fix the aforementioned problems). If not, I'll grab the PC version most definitely. Game's so damned pretty... Edit - So I downloaded and played through the PC demo of the game, and man do I feel like a horse's ass for ever saying the game was crap. The platforming is WAY better, and if the 3DS version had me going nuts over how pretty it was, the PC version has caused me to misplace my jaw somewhere in my room. I'm just gonna grab that version over Steam. Seriously, this game can't be missed, and it's a bloody travesty that it hasn't broken at least 500k in sales. Shit, maybe I should buy both versions just because of that.
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Last edited by Malaki-LEGEND.sys; 05-21-2012 at 06:09 PM. |
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#1298
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... You know, this game plays a lot like Sonic in a way. The emphasis on speed and precision, I mean.
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#1299
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Last edited by Mirby; 05-22-2012 at 06:31 AM. |
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#1300
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The Retry button is going to make this so much more user friendly. Thank you, WF!
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