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#1
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Mega Man 3 'Blue Lightning'
I like everything about this mix except the bit rate, and the length. I mean I see why he lowered the bit rate to 96, for the sake of keeping the song 8 minutes and 40 seconds long. But I’m questioning whether that length is really necessary. Regardless of my opinions of quality, this mix still has its saves. The synths and the bassline for example, really make my day. Thanks for a very nice and long mix, Disco Dan. |
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#2
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I loved this remix. Although Disco Dan's other remixes are good, this is the only one I especially like. Definitely one of my top ten favorite songs. The synth and the bassline are great. Quality and Quantity!
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The difference between genius and stupidity is that genius has its limits. ---- Einstein |
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#3
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this is Dream Dance at its finest. been listening to this before i go to sleep for several months now. awesome bass drops and synth. deep, rich sound. wouldn’t change a thing
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#4
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Wow! Thank goodness for DiscoDan's private site with larger files...this tune is awesome. Let's see...I've only listened to it like 20 times today and dumped it to my MiniDisc for the drive home.
I'm hooked. Dan rulez! |
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#5
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I thought this remix was awesome. What i enjoyed most about it was the beginning when it was like bumm bumm bumm buummmmm ya know...it sort of built up suspense for the rest of the song. in any case I recommend you give this one a looksy. Disco dan...you rock the shnizzle.
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#6
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I'm actually kind of flattered. You have one post count and it's for a positive review of my song. Really. (For once, I'm not being sarcastic here). Anyway, There's an update available at:
http://jonx.net/~discodan/misc/updat...0Lightning.mp3 Dig. Thanks for the compliments. DC
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#7
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Dan,
Since you seemed so pleased with my previous comment about this tune, and seem to actually care about peoples' comments, I thought I'd share more detailed thoughts about your updated version. Bare in mind that I've never programmed music myself, but I've been listening to music from the PC scene for a while (been into trackers/MODS/demoscene for like 6 years) and really enjoy electronic music. That being said, here's my thoughts (my apologies to the forum readers for this length): I like what you've done to the intro "whistle" section - it's dreamier and generally more pleasing to the ear. I think straying from the original NES sound was a good thing. The faster pattern at time :30 has a good sound to it. Not as edgy as your original version. Good move. Time :44 doesn't have enough edge to it, though. It doesn't "surround" and "capture" me as much as I wish it did. I think less "echo" - it's too washed out, I feel. I really prefer the way the background entered in your first version. Time 1:10 - back to the NES-ish lead. Again, could use a bit more edge to wind up somewhere between your first version and this. An improvement, though. Less of that 8-bit sound - more symphonic but still maintining some nostaligia. 1:17 - Back to basics. Me like :) Perhaps some more highs on the kick. The kick on your first version sounded nice (I prefer more of a wider-spectrum kick drum that has some presence above 30Hz :) 1:45 - Exactly what I wish you would do with the echo/ambience on the lead/counterlead synth lines. Prehaps a bit more attack on them would be good, though. 2:25 - The faster sub-lead is a nice change in patch from your original version. Better indeed! 2:52 - More attack...please....I'm beggin' ya! :) The background beat waveform soloing at 3:52 is really nice! Kinda reminds me of Metroid - very classic NES. Good choice. Good fade-in at 4:20 - a definet improvement from version 1 4:31 - Is that the same lead as before? Sounds different - almost better to me. I like the mix change, too - the leads don't stand out so much, kinda blends together more like modern electronica 5:05 - The lead line is back and it's baaaad! I almost wrote to you originally to comment on the ambience/echo on that line. This is beetter, indeed. I do find myself wishing that the delay/speed on the echo were slower so that echo'd lead was the same beat as the lead instead of double-time...does that make sense? 5:18 - Did you get a better drum synth or something? It all just sounds MUCH better than before. 7:00 - I'm just in a trance right now....:) 7:27 - Is that high-pitched background conter/lead different or new? I never really noticed it before. Nice touch. 7:54 - Good lead-out. Nice filtering on the lead...me likes. Kinda leaves us less painfully than before. Altogether a good freakin' tune, man! I do have to say, though, IMO the ambience is a bit too strong overall on the newer version. Anyway, hope I haven't some off like some high-and-mighty music god...just my opinions that I figured you may want. Nice work, I am very impressed with your tunage! 'Til next time...I'll be listenin'. |
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#8
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Yah! Megaman stuff! More More! Great stuff Dn :D MY favorite stuffs is Final Fantasy and Megaman... too bad i can't X7 on PS2...... Megaman/Final Fantasy Fan rite here!
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#9
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First I have to say techno is one of my favorite types of music to listen to right along side with game music. Now you combine them, and you SO have my attention.
Dan, you have done it, and done it perfectly! I enjoyed the music from MM3, and you mixed this song without flaw. I have quite a few remixes of yours and I have to admit, you have become one of my favorite remixers. 10/10 |
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#10
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Wow, thanks for the link to the higher bitrate version! I downloaded all the others too!
Megaman remixes, I think, are pretty tough jobs to do. They're fairly tinny-sounding to begin with, and to do a really good job, you have to do quite a bit more than just throwing same random beat on top of it. Blue Lightning is an example of a job well done. It gets my whole body flowing with rhythm and I think of what a bitchin' lasershow it would make with this as the motivation (seriously, get a good beat-tracking Sonique/Winamp plugin, full screen it, and watch this baby go. It's pretty good.) While it strays a little bit from the "story" the music goes to, it doesn't do it enough to be totally detached. Really, it's only when you sack the melody for the transitional beats. As soon as the melody comes back, I see that little blue guy daring across the screen. So, I agree with Ginnsu a little bit, in that you could probably shorten it by getting rid of the overly-long indepedant synths. |
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