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#1
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(yes, the title is "borrowed" from a Guided By Voices song)
This was supposed to be for the "experimental" Earthbound project I was planning that eventually got cancelled because it wasn't going much of anywhere and I didn't time needed to really push it harder. Bound Together was coincidentally released right after my cancellation, and I wrote a lengthy and somewhat negative review of it that might have pissed a few people off and got me hit a little bit harder in reviews and comments when I released this mix on vgmix. Or maybe not. Ignoring the review, this one does go more extreme with dynamics and does a lot of different things in a short period of time, so I can maybe understand why it would be too intense for some people. Still, I really see this as a logical extension of the kirby mix - lots of effects and the "wall of sound"-type stuff. It obviously is more succinct and takes some ideas to the extreme (I really think I improved my percussion a lot from much of the cheap loop-based stuff I've used before, for example), but it's not too much of a stretch to me. I hope people enjoy this, but I have a feeling I'll get more of the kinds of responses I got previously. I put a lot of effort into intentionally making everything sound this way, and it makes me angry when I get more flack than if I would have "gone the easy route" with this. I just think it's necessary to expand the pallete of people in the community who are used to hearing things a certain way. Plus it's much more fun for me to fuck around with knobs. I'll close with my mini-description on vgmix (which is where the link to the mix is due to me no longer having a server): This is about a kid who looks towards machines to give him the answers to everything. It's about an awkward, and uncomfortable kid who fidgets obsessively over the slightest tweaks in the bits in pieces of whatever the lastest thing is he's working on. But mostly, it's about a kid who's too naive not to know he can help save the world (with the assistance of a magical monkey, of course). - Jack Ryerson aka Adhesive_Boy |
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#2
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The compressed drums make me think of Flaming Lips.
this mix is very well done. the atmosphere is beatifully decorated and texutred. The music swirls in and out like a writhing storm. or something. At any rate, there's immense subtlety to the structure of the song that makes it work very well as a somewhat atmospheric piece. YES |
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#3
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As for anyone that subs over the bitrate limit (in this case, 212kbps VBR)...
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So I readily take back the word "masterful". Definitely doesn't deserve that adjective, and those issues push my vote to a borderline NO. Just tweak the levels so you're not dryhumping 0db and needlessly distorting things and you'll have the easy YES from me, Abrasive_Boy.
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Dirge for the Follin: The Tim Follin Arrangement Project The VG Frequency blog: VGM arrangement community shilling |
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#4
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Impressive. The Snowwood theme is instantly recognizable amid the ambiance of the intro. When the compressed drums make their entrance, the listener is pretty much AB's bitch for the next two minutes or so. This remix takes many of the ideas presented by the original composer and just runs with them: the mild dynamic contrasts are exagerated, the psuedo-polka section is put on steroids (and crack), and the ambient atmosphere of the original is captured, at least when the drums aren't melting your face. The synths are well chosen (especially the rhodes that takes the lead).
Basically the production is very well done, the arrangement (especially the use of dynamics) is challenging and sophisticated, and I have no qualms with giving this my seal of approval. My only gripe with the arrangement of the piece is that the ending is a bit abrupt for such an ambient arrangement. That being said, I'll chalk it up to personal taste and just give this one a YES.
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"Like I want to be reminded of the fun time everyone else is having today with their significant others and I'm stuck by myself playing video games and making shty remixes." -Fishy
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#5
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The drumkit actually caught me really off guard. Seemed way out of place, especially given the atmosphere. I would have thought a non-acoustic kit would have made a lot more sense given the context of the song. The abrupt 1:34 change struck me as being really out of place, as well. The background harmony is of course pretty cool, but I would not call this really masterful as far as the atmosphere goes.. it's just a few simplistic synth instruments and the obnoxiously loud crashes. Finish it off with a really lackluster ending.. I gotta say, I really did not like this one at all.
That said, does it TECHNICALLY meet our standards in terms of arrangement? Yeah, I suppose. But is it coherent, and does the production sound up to par? In my opinion, no. The mix was generally crowded and the soundscape completely unchanging. The same instruments are used over and over, despite interesting sequencing. The structure is essentially nonexistent. Skip to any part of the mix except the very beginning and it all sounds like one of two things; a random, messy, overly-reverberated break or a spastic drum section. That's all. We have consistently rejected mixes like this. NO
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#6
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I'm leaning strongly towards agreement with zircon on this one. This wasn't enjoyable at all to me.
I don't think this even technically meets our standards. The drums are way over the top with the smash and crash loud sound. I don't know how we could reject other mixes for being muddy and loud and yet let this one pass. While it does have some creative ideas and the backing is creative, the drums just completely and utterly ruin any atmosphere in this. The arrangement in this is basic at best. It's ambient, so give it an ambient sound. Pasting layer upon layer of loud crashing percussion and drumwork over the top just makes the mix sound horrible and steals away the atmosphere you set up in the beginning. Whether it comes to personal taste or not, I feel that we've rejected things in the past over technical issues that had less issues than this piece does. Holding that standard up, this is as definate a NO as I could give.
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#7
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what technical issues do you speak of? compressed drums dont count as a technical issue. if you dont like them that's one thing, but it's not a technical issue. Listen to Flaming Lips - Soft Bulletin.
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#8
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Quote:
__________________
"Like I want to be reminded of the fun time everyone else is having today with their significant others and I'm stuck by myself playing video games and making shty remixes." -Fishy
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#9
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Quote:
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TO, you are completely wrong in your accusation of crippling "technical issues." The compressed drums are not a "technical issue," they are compressed intentionally for a gritty stylistic effect. If you dislike the creative choice, that's one thing, but you are simply wrong to call this a technical issue. This would be the same as calling the distortion on the guitars in any rock track a technical issue just because you dislike crunchy guitars. Larry's statement is also 100% false. the drums are not so loud that they distort. they are compressed, and amplitude has nothing to do with it. Look, i realize you guys dont like this artistic choice, but calling it a technical issue makes you look misinformed and it makes it seem like you're voting NO for an invalid reason. |
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#10
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I don't particularly care about whatever technique was employed to make the drums sound that way, so while I appreciate the terminology correction (not being facetious about it), it still sounds crappy to me. The fact that it's intentional, which I knew in the first place, makes 0 difference to me. Vote stays the same, but toning down the compression in those spots would get an easy YES.
I liked Jesse's take on the nature of the drums, as he mentioned in #judges: Quote:
__________________
Dirge for the Follin: The Tim Follin Arrangement Project The VG Frequency blog: VGM arrangement community shilling |
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