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#1
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F-Zero GX Lightning
Love this soundtrack.
I'm sure I'll wind up changing some tones etc. in the end. Right now this is mostly just a cover but I plan to add in some original parts. I'll also do some guitars for it. I kinda want to get both a retro snes vibe yet modern sound at the same time. Basically, is this a solid start or shit? Click here |
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#2
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Yay, GX. :D Not sure what you're going for here, but it sounds way too weak, as if you're trying to get the drive and energy without actually using driving, energetic sounds... which wouldn't be easy.
Not an easy track to remix, it's repetitive, doesn't have a lot of melodies or chords to work with. It helps to understand oscillator sync when you analyze the source. Hard to say much more without spending half the time just guessing what you're trying to do with it.
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#3
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I'm agreeing with Rozovian. I know the original song quite well, as it was one of my favorites in the GX game.
The instruments/sounds you've chosen for this song are quite weak, and for the most part can't emphasize strongly enough the song being remixed. The drums I find unappealing to listen to. You should try and blend them better to the song and/or give them more definition to help drive the song stronger. Beyond that, a lot of the sounds otherwise are... very odd to my ears, and I have a terrible time trying to explain why I do or don't like them. The original song doesn't have much of a melody to work from, so yes it's a hard song to remix. All I can recommend is if you want to make a more energetic or driving song to really push for that, or if you want a calmer, more serine song to go for that instead. Your mix almost sounds like it's right in the middle, and perhaps that's why I'm having troubles really criticizing it. Either way, I recommend really reconsidering what you're trying to accomplish and to reference some songs of the type of song/sound you'd like to aim for in this mix and go from there. Hope any of my words helps. |
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#4
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I want a more agressive rhythm section, yet want the melodies to have a more mellow feel. If that makes any sense. Like I say, I have some heavy guitar parts written which I think once I get those recorded will make a big difference. I'm also playin around with the synths trying to get more suitable tones. I really wanna know how I can make these drums sound bigger and more "in your face" though. |
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#5
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Well, the bass is too loud, so fixing that should give you more room for the kick. The snare is weak, you could layer it with a snare with more snap for a harder sound. The hihat idunno about, you could probably get something out of messing with velocity and rhythm, but you could just as well get a more aggressive sound out of different samples.
Overall, you should clean it up, frequency-wise. When you add guitars and stuff to this, you'll just get a muddy mess, as if there's not already stuff bleeding into the other sounds' frequency range. On a related note, this mix made me make a sync lead like the one used in the source. Should be useful.
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#6
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I tried to make that one synth more aggressive sounding. Screwed with the EQs more to try to get it right but I highly doubt I did. Layered two snares but I can't tell if it's any improvement.....kick is weak. Lowered volume of bass as well. Can't add in guitars anyway as mics not working. My understanding is to kill un-needed bass frequencies in the guitar. Which I do anyways. Overall it's still an apocalyptically bad mix. But I wanna hear yur lead you made. |
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#7
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Snare is too distant, add a snare with more snap and presence - cut if short if you have to, Kick could be a little softer so it's not too powerful. You want energy more than weight, right? You should probably edit the kick's rhythm for more drive. The second kick in the rhythm currently serves as a stop. Going for a different snare rhythm in part of the mix could also give it more drive. If double time isn't right for it, try some less regular rhythms that fit with the lead's rhythm. Currently, the drum writing isn't doing much to push the track forward. See what you can do about that.
Your synth playing the synthtalk/vox thingy's part is way too loud compared to the other parts. The bass is gonna need some work. Have you tried some form of distortion on it? That, in combination with some drastic velocity edits, could get you a more driving sound. Don't think an amp sim is the right thing, but a standard distprtion effect should do it. Are you making this for ocr? You're gonna have to start deviating from source at some point if you are. Can't show you my lead until I get my server space back up and running.
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#8
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also why is you mic not working? guitar could fit well in this. Last edited by SonicThHedgog; 04-09-2011 at 12:22 AM. |
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#9
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Bottom Line. I'll try to resolve this shit. |
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#10
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I'm jamming along right now and guitar would be SICK in this. However, my stupid mic won't work with windows 7 for some reason. I've tried almost every solution google has put forth and no progress. I plan to buy a Shure and an interface asap though so I'll throw in some guitars when I get that. Yeah to hell with boobass. As for strings, I'd KILL for EWQL's strings. I know a guy who has a keyboard with some good strings............but good luck getting that lol. |
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