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#881
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Yeah, that is right. I haven't played them. I'm going by images and videos I find online. I look at them and I watch them and I don't see the difference.
Fine, we've argued this to death now. I don't see it, you guys do. Art on the two games is another thing I've having trouble picking the two apart from. I see very similar aspects in both games. I don't see what the two deal with differently to make them distinct. Team Fortress 2 versus,say... any other game, the art stands out. There's no mistaking either one for the other. But Battlefield and Modern Warfare are so close I don't see what sets them apart. Quote:
And people wonder why studios are folding so much these days.
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3DS Friend Code: 2019-9771-2777 Pokémon Black Friend Code: 2923 8368 2413 Last edited by The Damned; 07-03-2012 at 06:48 PM. |
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#882
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It's like arguing that there's no real graphical difference between New Super Mario Bros. and NES Mario games, because hey, all I see is the same fat plumber stomping on turtles! You should also probably stop trolling. Last edited by Tensei; 07-03-2012 at 07:08 PM. |
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#883
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I can already guess that most companies are not going to want to bother making anything on Wii-U that won't be a port, in the vain hopes of financing their next next-gen blunder. Can we really expect games to take that significant of a leap in graphical power next gen? There will be a slight difference, but not as substantial as people think there will be. If companies go all out on graphics next gen, consider them as good as dead. I honestly doubt the hardware is "going to go all out". The tech is probably going to be A LOT more conservative to help cushion any sort of loses that they'll inevitably take. Of course, I'm probably wrong, and Sony and Microsoft are going to continue bleeding cash while trying to sustain their other products to keep them afloat. |
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#884
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If you go by this chart, it lists one game as having a budget of $40 million for making it, and then $200 million for marketing it.
If that's accurate, I think we know where the bad decision-making started. If most games followed that trend, then you have a problem where the games aren't the real cost issue, it's trying to get people to know it exists. You really shouldn't be spending summer blockbuster movie budgets telling people your game exists. That can't be good business. Now, I know that people like use are on various sites, and we either actively follow news about games, or we stumble across them along our ways. And I do understand that there is a portion of the consumer base that isn't actively following a game constantly. But I do have to wonder at what point do you forget that you have a customer base that you know is following the game/series, and is very aware of it coming out (and may have already pre-ordered it or will buy it regardless of marketing), and you spend all that much more trying to tell people that might not even be aware of it. If they aren't following it, might that be because they aren't interested in it? I guess it's kind of a paradox: people that like it will get it, so advertising it heavily to them isn't necessary. But the people that the advertising is meant for are the ones that aren't necessarily going to be interested in it in the first place. Yes, some will buy it after the marketing kicks in, but at what point are you spending more and more money to get just a few more sells?
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3DS Friend Code: 2019-9771-2777 Pokémon Black Friend Code: 2923 8368 2413 |
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#885
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Yeah we can say that more and more people are playing games than ever before, but that could be due to a wide variety of factors such as the rise of cheap or free mobile games, parents being more permissive, the Wii casuals fad, etc. Growth in gaming popularity might have next to nothing to do with quality or prevalence of $60 games and whatnot if we get a good look at the stats and trends.
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#886
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Okay, so these Wii games(yes this is on topic, as the Wii U has full BC) will be on sale at Best Buy from 8/12 - 8/18 for their big Games Blowout or whatever.
- $4.99: Rhythm Heaven Fever - $9.99: Rayman Origins(for PS3 and 360 too), Kirby's Epic Yarn, Animal Crossing: City Folk & Wii Party Get on it, YOU CHEAPSKATES!
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![]() Last edited by ocre; 08-10-2012 at 10:27 AM. |
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#887
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More than 2 months after E3, I'll be surprised if ANY of the big 3 companies manage to keep interest burning for the next-gen systems before all 3 of them launch.
Meanwhile, this next question might seem a little strange, but have any of you, by any chance, seen any videos where a few WII U titles were scheduled for this November?
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Projects supporting/spectating: Zelda: Oracle of Seasons: Lime of the Season, Super Mario 64: Portrait of a Plumber |
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#888
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All of Nintendo's energy right now should be behind the Wii U launch AND making sure there's a compelling line of games in the months following launch. You'd be pretty dumb to completely discount the double dose of opportunity both 2D Mario at launch and the Holiday alone offer up to the Wii U's chances. As for the other systems, at this moment, everyone is sure they are the 360/Kinect/PS3 on steroids. I won't comment on how much interest there is there, because there isn't any information to value that with any real meaning. Though I will say that people banking on hardware specs alone seem to be slow learners.
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![]() Last edited by ocre; 08-10-2012 at 10:21 AM. |
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#889
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I recently got a hands on with the Wii U GamePad and Pro Controller to play a few Wii U games last Thursday at Nintendo's Wii U Experience in Austin.
I played Rayman Legends, New Super Mario Bros U, Pikmin 3, a couple of NintendoLand games and ZombiU (Project P-100, Batman Arkham City, Wii Fit U, Game and Wario and Ninja Gaiden 3 were there too but time didn't permit me to play them - Game and Wario had as long a line as Pikmin 3 and it took like 18 minutes to get to play that one.) Anyway, some impressions on the controllers: I was VERY pleased with the GamePad and Pro Controllers. They feel light (but not cheap) and the button and stick placement is as easily adapted to as Nintendo's controllers always have been. Everything feels natural and the screen on the Wii U GamePad feels smooth and solid (I was afraid it would have a cheap feel- it feels very similar to a 3DS screen.) Rayman Legends has been elevated from "will probably get" to "definitely want it on launch" for me, after demoing a stage. It's really gorgeous (even moreso than Origins) and the co-op play (I had my brother using the GamePad while I played as Rayman on the Pro Controller, and we switched so I got to use the GamePad to control the flying assistant fairy Murphy) is quite fun and involved. As Murphy you can cut ropes, turn handles, manipulate the level to find secrets and you can highlight the games collectibles to make them worth more points. Admittedly - and maybe it's because the venue was so chaotic - at first you don't know what in the environment you can manipulate, outside of the obvious cranks and ropes, but I'm sure with more time, everything would've been clear in no time. NSMBU, in the interest of having as many people play it at once, was played in 5-player mode (4 people with Wii Remotes, 1 with GamePad) and with so many people playing, it was harder than I'm used to my Mario games being. Thankfully I'll be playing in 1 player most of the time, when I do get the game. Anyway, we were playing on the "rotating star platorms" level - I was immediately taken aback at how "heavy" Mario feels, though that may have been because I hadn't played a 2D Mario game since NSMB DS -there was a lot of dying among all involved, but I managed to be the only one still alive at the end of the level. I didn't get to play this one with the GamePad (placing blocks doesn't sound too interesting to me) but the player with the GamePad saved me from dying a few times, which was cool. Remembering that this game will be one of the ones you can play on the GamePad without the TV, and the fact that we haven't seen everything the game has to offer, keeps me interested in getting it at launch. Pikmin 3 was playable in two modes - a 'time attack' mode where you have to collect fruit (which I strongly doubt will be the campaigns collectible du jour) and dead enemies against the clock - and a Boss Battle involving that giant millipede thing. I elected to play the time attack mode. I should note that they didn't allow us to use the GamePad to play this, instead they made us use a Wii Remote; I haven't played New Play Control Pikmin, but I assume the controls were the same, with the addition of a side-roll dodge move, which was kind of cool. The Nintendo rep showed me the map and replay functions that you can do with the GamePad, which were pretty cool. Since the vast majority of the main game is still a big secret, I'll still anxiously await getting my hands on the full retail version. I was able to play a couple of games from NintendoLand, the Zelda one and Takamaru's Ninja Castle. The Zelda one is an -on rails- 'adventure' where you and whoever you're playing with use your sword and shield to navigate an outdoor area and a 'dungeon'. This was played with the Wii Remote instead of the GamePad. The swordplay is similar to Skyward Sword, where enemies can block if you're not slicing at the right angle, and shieldplay is rather simplistic, basically you raise your shield when the enemy fires arrows at you. If you get hit by anything, it deducts a heart from you and your companions shared pool of life. We didn't make it to the end of the stage. Since the Nintendo reps were trying to get as many people to play as possible, they weren't demoing Takamaru's Ninja Castle BUT I was able to catch the NintendoLand couch at a lull and I asked if I could demo that one, and the rep allowed me to. The aiming is a bit more difficult than I was expecting, not by fault of the game design but just from the mechanics of physically aiming the GamePad. In the game, you rack up more points by throwing shuriken at the ninja enemies without missing any - the rep urged me not to haphazardly spam ninja stars, but it was difficult not to miss any without doing that. Of course, some portions of the minigame are easier if you take your time and aim carefully, for instance when the enemies throw their own stars at you. All in all, NintendoLand was alright. Not something I am expecting to go to the store and drop 60 dollars on, so hopefully it's a pack-in with the system at launch. Lastly, ZombiU. This was one of the titles I was really anxious to test out and see if it was going to be worth getting at launch but unfortunately the idiot representative didn't reset the game and made me play at some 'escape' portion of the game where the flashlight goes out every 5 seconds, and there's some kind of ghost zombie lady attacking you at random. I died within 4 minutes of 'playing'(more like stumbling around near an air condition vent, disoriented) and my turn was over, while the guy before me got a ton of time playing a more low-key stage. All in all, the event was a blast. They gave us custom Wii U lanyards with the state capitol building on it (quite classy), free drinks and snacks (a Wii U cookie and a Super Mushroom 'cakepop' on a stick). They had contests too but I didn't participate in those. My brother did take part in the Wii Fit U trampoline game contest but he got second place.
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![]() Last edited by ocre; 08-22-2012 at 08:28 PM. |
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#890
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Great coverage, man; good seeing that it seems to actually work. Definitely sounds like the Wii U could be a real solid system. Can't see myself getting one in a few years, as A. I'm broke and B. I only got a Wii last December.
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