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  #1641  
Old 06-09-2012, 06:11 PM
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Originally Posted by k-wix View Post

Anyway - here's why I think Zilean is underpowered. Having a spell that shortens the cooldown of th rest of his spells is just bad design. I get the concept, and I think it's neat.. but he's loosing an entire ability just to make his other abilities more spammable.
This line of thinking can be applied to a lot of skills though: If a champion deals bonus damage on every third hit as a passive, why not just up their stats accordingly and replace it with something more interesting? Really though, the worst thing are passives that pretend they're actually actives like Gangplanks friggin' Raise Morale.
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  #1642  
Old 06-09-2012, 06:47 PM
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Originally Posted by Tensei View Post
This line of thinking can be applied to a lot of skills though: If a champion deals bonus damage on every third hit as a passive, why not just up their stats accordingly and replace it with something more interesting? Really though, the worst thing are passives that pretend they're actually actives like Gangplanks friggin' Raise Morale.
Because bonus damage on every third hit is more interesting than increasing stats accordingly, and honestly - Zileans time reduction IS a really interesting and fun ability, I just think it falls short. It needs a buff, or needs to do something else.
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  #1643  
Old 06-16-2012, 01:56 PM
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Originally Posted by k-wix View Post
Because bonus damage on every third hit is more interesting than increasing stats accordingly, and honestly - Zileans time reduction IS a really interesting and fun ability, I just think it falls short. It needs a buff, or needs to do something else.
i don't think it falls short at all

i just played a game where i played full support and by endgame through kage's pick-> morello's i had high cdr, and then right before we won i finished a chalice.

my w was on a 3.6 second cooldown. what this means is that the cooldown of my bomb was effectively two seconds, i could infinitely slow someone while also speeding someone else, and use my ult every 45 seconds or so.

that is DEVASTATING. anyone who gets caught can't get away, i constantly do damage, and keep my team moving faster than theirs. if someone gets low, i can ult them pretty much all the time. i single handedly give our team a crushing advantage just by being near the fight. getting there? sure not the easiest thing. but a full cdr zilean can win a game for a losing team
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  #1644  
Old 06-16-2012, 04:52 PM
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Originally Posted by The Derrit View Post
i don't think it falls short at all

i just played a game where i played full support and by endgame through kage's pick-> morello's i had high cdr, and then right before we won i finished a chalice.

my w was on a 3.6 second cooldown. what this means is that the cooldown of my bomb was effectively two seconds, i could infinitely slow someone while also speeding someone else, and use my ult every 45 seconds or so.

that is DEVASTATING. anyone who gets caught can't get away, i constantly do damage, and keep my team moving faster than theirs. if someone gets low, i can ult them pretty much all the time. i single handedly give our team a crushing advantage just by being near the fight. getting there? sure not the easiest thing. but a full cdr zilean can win a game for a losing team
CDR is definitely the way to go when building him, and I do think the new chalice is super good on him but with your build (unless you skipped some items?) you had very little in the way of HP, Armor/MR - and if that's the case, the enemy team should have focused you from the beginning, nullifying most of your advantages. In order to really fulfill his goal as a 'nukey support' Zilean needs lots of AP and CDR to capitalize on the use of his abilities, which means he needs to ditch the 'defensive' components of his build, since supports don't usually make a ton of money - this makes him extremely squishy.

As for his ultimate, I'd personally rather have Lulus. It's virtually the same mechanic, but takes effect immediately - and has the bonus of mini-bouncing and slowing everyone near her target. It's the perfect turn around tool, saves allies, and can't be mitigated by the enemy team changing targets until the 'effect' wears off. The *only* advantage I see to Zileans ultimate is that it's way more spammable. I think most fights would be decided long before he gets to use it twice, though.

Also, not to keep the thread locked onto the discussion of my 'meh' feelings on Zilean - lets talk about dat new Ezreal skin!! Totally reminds me of megaman! Love how the skin changes as you level up. Really neat ideas. Hope we get more skins like this.
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  #1645  
Old 06-22-2012, 09:40 AM
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So about that downtime...
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  #1646  
Old 06-22-2012, 03:27 PM
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is the server still down? i know it was out last night.
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  #1647  
Old 06-22-2012, 04:04 PM
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Looks like it is back up for the time being, with a short login queue. I imagine it may get longer though, like it was a few days ago.
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  #1648  
Old 06-24-2012, 08:08 AM
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got over 1150 elo again

YOU KNOW WHAT THAT MEANS TIME FOR A 12 GAME LOSING STREAK WITH 8 20 MIN SURRENDERS
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  #1649  
Old 07-10-2012, 09:56 PM
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Oh boy.

Quote:
We’ve enhanced Eve’s mobility: instead of just having a movement speed steroid on a long-cooldown ult, one of Eve’s new base abilities passively grants her stacking movement speed on spell hits, as well as an active sprint on a short cooldown. These effects can stack.
Hate Spike is getting a significantly longer range and the ability to hit more targets.
Eve’s getting a new ultimate -- a ranged AoE that damages and slows enemies while granting her some increased durability based on how successful she is at landing it.
Gap closer, check. AoE ult, check. She's just missing an on-hit effect skill now.
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  #1650  
Old 07-10-2012, 10:31 PM
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I JUST WANT TO SAY.

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