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#31
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That's really all it is. EA wants your money, as much of it as you're willing to give. They've built up a lot of goodwill among the fanbase for producing quality content over the last two games, now they want to see how much juice they can squeeze out of us.
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#32
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Re: weak guns, I had a similar issue with the Viper rifle. It was weak enough that it wasn't killing the basic mooks on a headshot. Switched back to the Mantis soon after. (On a related note, Tactical Cloak + Mantis can kill pretty much anything on a headshot. Can't wait until I get the Widow.) My other preferred classes (Adept and Engineer) don't care about guns as much so it's not as big a deal. Re: DLC it turns out I'm getting it as part of the digital deluxe edition. (Don't judge me! I just decided to treat myself. Also robodog in the Normandy.) I agree it's kind of a dick move to charge for day 1 DLC though, especially given the apparent plot significance.
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#33
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Thanks Doulifee.My short story blog:http://darklink42.tumblr.com/ "Ah yes, from the book of Contrivance 5:13." -Ectogemia |
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#34
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Smgs do feel a bit weak though no matter how much you turn upgrade them. Quote:
The mahsing mechanic never bothered me too much imo (maybe it's a pc thing lol jk) I've gone across the entire map to save a teammate from dying, sometimes i've gotten myself killed trying to save someone but it's a calculated risk. alot of these problems you seem to be having i think are mostly due to having a lower level character and getting used to the mechanics. I honestly thought when i first saw multiplayer in mass effect 3 that it was going ot be some kind of gimmicky death match tack on but i was pleasantly surprised. The decision to make it nothing but co op was really smart imo, it eliminates any issues with having overpowered classes/builds where pvp would be broken (think of going up against a team of nothing but krogan soldiers ugh)
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#35
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I'm sure I'm not the only person who is/has been/will be scrambling to complete some form of an "ultimate" run through of ME1/ME2 for importing to ME3. But have the new dodge controls, unlimited and easier-to-steer running, and weight-based cooldowns spoiled anyone else?
ME3: 1.5 second Singularity cooldown, yes please. ME2: WHY YOU TAKE SO LONG TO RECHARGE? ME1: Too different to be worth commenting on. Although biotics in general were broken as hell. Also does anyone else have issues with Shockwave not always working properly? I swear about a third of the time it will just pass harmlessly through the target. Biotic effects won't detonate, guardians won't stagger, etc. I suspect it's related to lag or other network issues, but I can't be sure.
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![]() Last edited by ParanoidDrone; 02-25-2012 at 09:46 AM. |
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#36
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I can't be THAT upset about day 1 DLC in this case. Now, if it was on disk DLC, that's different, because that was completed in time to make gold. But they mentioned a couple months ago that the collector's edition was going to have an extra character/mission. No one threw a fit then. But they decide to offer it as DLC and all of a sudden the shit hits the fan.
That said, sure, it would have been nice to be free for those that buy the game new, but really, what wouldn't be nice to get free? |
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#37
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yeah there are alot of little glitches and things i notice (like not being able to move at the beginning of a game , not being able to heavy melee, your gun constantly firing without stopping,
not being able to run up ladders, and a few more i can't think of right now) i mostly attribute this to it being a demo. I will have a playthrough with every class in ME1 2 and 3 once it's all said and done. i think the fast recharges are mostly for multiplayer sake, it's not like you're a super soldier like shep in the multiplayer so the cooldowns are needed , yeah sure it feels overpowered on something like bronze, but in gold try getting rushed by 6 atlases and 8 phantoms among several combat engineers, centurions, assault troopers, and nemesises ... nemisi? and that was only wave 6 we never made it to wave 10. I for one like the new controls, it's heavily reminiscent of gears of war as i said before. For me Mass effect 1 will always be my favorite of the series i'm sure 3 will be good but they are never bringing back an inventory system which is a shame imo. 1 just had the perfect story arc it was quick and to the point you never felt like you got bogged down with all this side mission junk like in 2. not that i don't like pursuing all of the back stories with the side characters in 2 but i hate it when it seems to detract from the main arc. As i said the lack of any kind of inventory system in 2 sort of rubbed me the wrong way in 2 i think it was a big overreaction to the issue with the inventory system in 1 (which you only just need to tend a bit and get rid of old junk on a regular basis and it will be fine. You could of updated the inventory in 2 but instead they just scrapped it altogether) 3 looks like it will be a fitting end to the shepard/reaper saga which at the end of the day it's what all of us really want out of this.
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Last edited by Geeky Stoner; 02-25-2012 at 04:53 PM. |
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#38
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#39
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As far as the day 1 DLC goes, the Penny Arcade ME thread pretty much beat that horse to dead and back.. granted, a lot of the discussion was pretty emotionally charged, and I think DLC discussions can happen as long as people don't get too emotionally invested, but whatever. All I will say is that I doubt that day 1 DLC is a trend in the industry that's good for anyone but publishers.
That being said... it's super hard to avoid spoilers this close to release. I know some people already know who the DLC character is, but I want to go into the game on the 6th with completely fresh eyes (I've gone so far as to not play the single player demo at all, and have avoided EVERY trailer for the game, only seeing ones that my GF has pre-viewed to verify for no spoilers). Staying on the internet and avoiding ME3 spoilers are becoming more and more mutually exclusive. |
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#40
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Thanks Doulifee.

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